DE102007035844A1 - Verfahren zur computerunterstützten Erzeugung einer interaktiven dreidimensionalen virtuellen Realität - Google Patents
Verfahren zur computerunterstützten Erzeugung einer interaktiven dreidimensionalen virtuellen Realität Download PDFInfo
- Publication number
- DE102007035844A1 DE102007035844A1 DE102007035844A DE102007035844A DE102007035844A1 DE 102007035844 A1 DE102007035844 A1 DE 102007035844A1 DE 102007035844 A DE102007035844 A DE 102007035844A DE 102007035844 A DE102007035844 A DE 102007035844A DE 102007035844 A1 DE102007035844 A1 DE 102007035844A1
- Authority
- DE
- Germany
- Prior art keywords
- real
- environment
- virtual environment
- user
- data
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5573—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Environmental & Geological Engineering (AREA)
- Radar, Positioning & Navigation (AREA)
- Processing Or Creating Images (AREA)
- Information Transfer Between Computers (AREA)
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE102007035844A DE102007035844A1 (de) | 2007-07-31 | 2007-07-31 | Verfahren zur computerunterstützten Erzeugung einer interaktiven dreidimensionalen virtuellen Realität |
PCT/EP2008/059955 WO2009016186A2 (fr) | 2007-07-31 | 2008-07-29 | Procédé d'obtention, assistée par ordinateur, d'une réalité virtuelle tridimensionnelle interactive |
EP08786590A EP2170476A2 (fr) | 2007-07-31 | 2008-07-29 | Procédé d'obtention, assistée par ordinateur, d'une réalité virtuelle tridimensionnelle interactive |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE102007035844A DE102007035844A1 (de) | 2007-07-31 | 2007-07-31 | Verfahren zur computerunterstützten Erzeugung einer interaktiven dreidimensionalen virtuellen Realität |
Publications (1)
Publication Number | Publication Date |
---|---|
DE102007035844A1 true DE102007035844A1 (de) | 2009-02-05 |
Family
ID=40175723
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE102007035844A Withdrawn DE102007035844A1 (de) | 2007-07-31 | 2007-07-31 | Verfahren zur computerunterstützten Erzeugung einer interaktiven dreidimensionalen virtuellen Realität |
Country Status (3)
Country | Link |
---|---|
EP (1) | EP2170476A2 (fr) |
DE (1) | DE102007035844A1 (fr) |
WO (1) | WO2009016186A2 (fr) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE102016006855A1 (de) | 2016-06-04 | 2017-12-07 | Audi Ag | Verfahren zum Betreiben eines Anzeigesystems und Anzeigesystem |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2012122293A1 (fr) * | 2011-03-07 | 2012-09-13 | Fourth Wall Studios, Inc. | Générateurs de mission en réalité augmentée |
CN108279768A (zh) * | 2017-11-16 | 2018-07-13 | 深圳市诺诺易购网络科技有限公司 | 一种多人交互式三维虚拟环境的生成方法和系统 |
Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE102006028086A1 (de) | 2006-06-19 | 2007-12-20 | Jochen Hummel | Verfahren zur Erzeugung eines dreidimensionalen Computermodells einer Stadt |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2002020111A2 (fr) * | 2000-09-07 | 2002-03-14 | Omnisky Corporation | Interaction de coexistence entre un personnage virtuel et le monde reel |
GB2385238A (en) * | 2002-02-07 | 2003-08-13 | Hewlett Packard Co | Using virtual environments in wireless communication systems |
FR2869709A1 (fr) * | 2004-10-21 | 2005-11-04 | France Telecom | Systeme et procede de modelisation d'une scene tridimensionnelle par un monde virtuel, et serveur relie a un tel systeme |
-
2007
- 2007-07-31 DE DE102007035844A patent/DE102007035844A1/de not_active Withdrawn
-
2008
- 2008-07-29 EP EP08786590A patent/EP2170476A2/fr not_active Withdrawn
- 2008-07-29 WO PCT/EP2008/059955 patent/WO2009016186A2/fr active Search and Examination
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE102006028086A1 (de) | 2006-06-19 | 2007-12-20 | Jochen Hummel | Verfahren zur Erzeugung eines dreidimensionalen Computermodells einer Stadt |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE102016006855A1 (de) | 2016-06-04 | 2017-12-07 | Audi Ag | Verfahren zum Betreiben eines Anzeigesystems und Anzeigesystem |
Also Published As
Publication number | Publication date |
---|---|
EP2170476A2 (fr) | 2010-04-07 |
WO2009016186A2 (fr) | 2009-02-05 |
WO2009016186A3 (fr) | 2009-03-26 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
R119 | Application deemed withdrawn, or ip right lapsed, due to non-payment of renewal fee |
Effective date: 20120201 |