WO2009016186A2 - Procédé d'obtention, assistée par ordinateur, d'une réalité virtuelle tridimensionnelle interactive - Google Patents

Procédé d'obtention, assistée par ordinateur, d'une réalité virtuelle tridimensionnelle interactive Download PDF

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Publication number
WO2009016186A2
WO2009016186A2 PCT/EP2008/059955 EP2008059955W WO2009016186A2 WO 2009016186 A2 WO2009016186 A2 WO 2009016186A2 EP 2008059955 W EP2008059955 W EP 2008059955W WO 2009016186 A2 WO2009016186 A2 WO 2009016186A2
Authority
WO
WIPO (PCT)
Prior art keywords
real
environment
user
virtual
data
Prior art date
Application number
PCT/EP2008/059955
Other languages
German (de)
English (en)
Other versions
WO2009016186A3 (fr
Inventor
Jochen Hummel
Dietrich Charisius
Original Assignee
Jochen Hummel
Dietrich Charisius
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Jochen Hummel, Dietrich Charisius filed Critical Jochen Hummel
Priority to EP08786590A priority Critical patent/EP2170476A2/fr
Publication of WO2009016186A2 publication Critical patent/WO2009016186A2/fr
Publication of WO2009016186A3 publication Critical patent/WO2009016186A3/fr

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Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5573Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Definitions

  • the present invention relates to a method for computer-assisted generation of an interactive three-dimensional virtual reality.
  • MMORPGs Massively Multiplayer Online Roll-Playing Games
  • VR virtual reality
  • the players are represented in the virtual environment by so-called avatars, i. by computer-generated game characters, which often have a humanoid appearance, but which can also be pure fantasy characters, and whose behavior in the virtual environment by the user by means of suitable user interfaces, such as a computer keyboard or a computer mouse, can be controlled.
  • avatars i. by computer-generated game characters, which often have a humanoid appearance, but which can also be pure fantasy characters, and whose behavior in the virtual environment by the user by means of suitable user interfaces, such as a computer keyboard or a computer mouse, can be controlled.
  • suitable user interfaces such as a computer keyboard or a computer mouse
  • An MMORPG is typically implemented in a client-server architecture, whereby the VR program, which is mostly implemented in object-oriented programming languages such as C ++ or Java, and the associated object libraries are realized on a server operated by the provider.
  • the VR program which is mostly implemented in object-oriented programming languages such as C ++ or Java
  • the associated object libraries are realized on a server operated by the provider.
  • client On the computer of each user in this case, only a so-called client is installed, which is the interface for visual presentation of the game and for recording
  • the client can already include the data for generating so-called maps, i. one
  • MMORPGs such as "World of Warcraft” or “Project Entropia” are usually a fantasy world completely detached from the real world, populated by pure fantasy characters.
  • MMORPGs such as "Second Life", which is one of the most popular MMORPGs in terms of user numbers, are also a virtual reality, but are increasingly used by existing companies for marketing purposes, such as companies such as ADIDAS, BMW or REEBOK opened virtual offices in the "Second Life” VR. Offshoots of existing publishers are also present there, for example, with news publications geared specifically to events in virtual reality.
  • the interest of real companies in MMORPGs such as "Second Life” is currently limited to creating a positive image, which is associated with the so-called "digital lifestyle", through the corresponding presence in such games to transfer real business world.
  • the role of a purely virtual reality which is quite advantageous in terms of a role play, proves more of a hindrance to serious commercial offers.
  • Another popular area of use of the Internet is the so-called dating sites or "dating services” such as “match.com” or “parship.de”, where the users try to find real partners as the digital form of conventional newspaper advertisements, which only stand out from the offers in conventional print media in that, due to the digital provision of the data, an easier selection from the offered personal ads is possible on the basis of certain preferences.
  • the present invention is therefore based on the technical problem of providing a website that links the real urban life of the user with a virtual reality.
  • features and events of the real environment are to be incorporated into the virtual reality.
  • features and events of virtual reality are supposed to have an effect on the real environment.
  • the present invention is therefore intended to create a meta-reality in which the real environment and the virtual environment can interact and influence each other.
  • the invention thus relates to a method for computer-aided creation of an interactive three-dimensional virtual reality comprising the steps of: providing media data representing a virtual environment, the virtual environment comprising at least a three-dimensional computer model of a real environment, and dynamically modulating the virtual environment; in which one provides interactive user interfaces for a large number of users, via which media data which corresponds to an instantaneous state of the virtual environment can be called up and / or actions of the users can be recorded and continuously
  • the invention therefore, it is proposed to represent a real environment that is typically familiar to the user in the form of a three-dimensional computer model and not only to record actions of the user within the three-dimensional virtual reality and display them in the virtual reality, but also to capture real data from the real environment and to continuously adapt the virtual reality to corresponding changes of this real data.
  • This ensures according to the invention that the modulated virtual reality always receives feedback from the real environment and can not evolve into a pure fantasy world, which is detached from the actual environment of the user.
  • the method according to the invention thus links the real life reality of the user with the possibilities of a computer-generated virtual reality.
  • the virtual reality generated according to the invention is particularly suitable for providing serious commercial offers from providers that are also present in the real world.
  • the invention also provides a trustworthy environment for contact seekers, in which one can arrange and meet one another without risk in the virtual reality by means of the respective avatars, while at the same time provided by the method and the computer system according to the invention Feedback to the real world, for example, can be ensured that the occurring in the virtual reality user avatars the real users, for example, in terms of gender, age and appearance, largely match.
  • commercial providers can be provided to the real world, for example, in terms of gender, age and appearance, largely match.
  • the real world underlying computer modeling may be any real landscape.
  • the virtual environment preferably comprises at least one three-dimensional computer image of a real city, or of an area of a city or other habitable settlement. A to create a three-dimensional
  • the media data provided via the interactive user interfaces preferably comprise at least three-dimensional graphics data of the virtual environment, which are usually converted by suitable computational methods to two-dimensional graphics data which are then displayed on a screen of the user.
  • the media data preferably also include audio data, so that, for example, an acoustic reproduction of the virtual environment is made possible.
  • the interactive user interfaces preferably have graphics and / or sound output devices, for example a computer screen and loudspeakers, via which the virtual environment can be displayed visually and acoustically.
  • the interactive user interfaces preferably also include data collection devices.
  • data collection devices for example, one can represent the user within the virtual environment through an avatar that is controllable by the user via the data collection devices.
  • data acquisition devices for example, graphics capture means, such as a digital camera, sound detection means, such as a microphone, or character capture means, such as a computer keyboard,
  • UM / ks or other input means, such as a computer mouse or motion sensors, so that the user can interact with objects of the virtual environment, particularly the avatars of other users.
  • a particularly realistic representation of the virtual environment is obtained, in particular, when the data acquisition devices comprise means for the geographical localization of the user.
  • Such locating means may be embodied, for example, as satellite-based position-sensing devices, for example receivers or transponders based on the GPS system or the GALILEO system.
  • satellite-based position-sensing devices for example receivers or transponders based on the GPS system or the GALILEO system.
  • Mobile phones are equipped with satellite-based position sensing devices, for example, a corresponding mobile phone is particularly suitable to transmit the corresponding position data of the user, for example by means of an SMS message to a central detection point and integrate accordingly into the representation of the avatar of the user within the virtual environment.
  • a radio-cell-based position detection since, for example, the user's mobile phone can be located within the GSM, UMTS cell in which the mobile phone is currently registered.
  • the user can also be equipped with an RFID chip which is interrogated at various transponders placed within the real environment underlying the virtual reality.
  • one is left to the user to decide whether he wants to be currently displayed with his current position within the virtual reality.
  • This function can be activated by the user, for example, when he is not at his computer terminal, but, for example, within the real city to a certain place, such as a bar or pub, goes. Other users can in this case within the virtual
  • Realizing reality where the user in question is actually in reality and can, for example, also set off to meet him there in person.
  • the user can also control the position of the avatar in the virtual environment independently of the current position of the user by means of the data acquisition devices.
  • the avatar may disappear from virtual reality. This is usually the case with conventional MMORPGs where only active users are represented by their respective avatar. According to a preferred variant of the invention, however, the avatar of a user is constantly present in the virtual environment.
  • the position of the avatar of an inactive user is then determined in the virtual environment, preferably by means of a predetermined or randomly selected motion profile, so that the virtual environment always "invigorates” regardless of the number of active users, depending on the activity or inactivity or explicit specification of the User can be assigned to the avatar a status that includes at least the states "responsive” or "unresponsive", so that other players in the virtual reality can immediately recognize whether an interaction with the avatar is possible.
  • a particularly realistic representation of the real environment modeled in virtual reality is obtained when, as provided in accordance with a particularly preferred embodiment of the invention, current dynamic data of the modeled cities, referred to here as so-called "city data", is detected.
  • This may be, for example, the current date and the current time of a modeled real city, so that, for example, day and night, seasons, position of the sun, moon phases and the like can be realistically reproduced.
  • current weather data can be included in the representation of the virtual reality, so that you can adjust the representation of rainfall in the virtual environment to the actual conditions, for example, based on data from a real rain radar.
  • information from business directories or websites can be evaluated and, for example, the opening status of modeled the opening status of real shops
  • UM / ks be adjusted.
  • current news data from politics, culture and sport can be incorporated into the presentation of virtual reality.
  • advertising posters in virtual reality may refer to a concert or exhibition taking place in the real world.
  • on the basis of current traffic data, congestion, construction sites and the like can be displayed in real time.
  • real data can be captured and modeled in virtual reality by means of transportation, such as public transport (ie, buses, subways, trams, etc.), trains or aircraft, either on the basis of given driving and flight schedules or even real time.
  • transportation such as public transport (ie, buses, subways, trams, etc.), trains or aircraft, either on the basis of given driving and flight schedules or even real time.
  • Commercial providers, such as taxi companies can present their vehicle locations and the status of the vehicles (eg, "free” or "busy”) in virtual reality.
  • the user can then, for example, order a taxi in virtual reality, which then travels to the desired location in the real environment.
  • a user can be displayed in the virtual reality surrounding free taxis, for example by selecting a representation of his actual surroundings from a bird's eye view.
  • virtual reality he has a much greater chance of finding a free taxi nearby, as if in the real environment he just stands on the side of the road and watches over the passing cars. It proves to be particularly advantageous in such cases when the user has installed a corresponding client or at least a web browser on his mobile phone or another portable communication device, so that a data exchange with the virtual reality is possible even on the move.
  • the method according to the invention also comprises the step of dynamically modeling the real environment by providing at least one interactive object interface for at least one object of the real environment, via which media data corresponding to an instantaneous state of the virtual environment can be retrieved, and continuously
  • the feedback of the virtual environment to the real environment can be done in many ways.
  • rooms may be provided that allow interaction of the real user with avatars from the virtual environment.
  • a suitable projection system for image and sound data can be provided, via which the avatars of virtual visitors of the bar or pub are projected into the real space.
  • the real visitors of the bar or pub are detected via suitable position sensors and represented by their avatars in the corresponding virtual environment.
  • a communication between the real user and the virtual avatar can take place.
  • the mobile phone of the real user can be used as a communication medium.
  • information and services provided in the virtual environment may be retrieved by the real user in the real environment.
  • These may be, for example, different types of services, such as translation services,
  • UM / ks Writing services and the like.
  • a real field representative in the virtual environment may maintain an office in which avatars from respective service providers assume administrative tasks such as scheduling, telephone service, and paperwork of all kinds.
  • the status of the real taxi can change from "free” to "busy” so that people in the real world can immediately recognize that the real taxi is busy.
  • the method according to the invention is suitable for providing geoposition-sensitive services.
  • the virtual environment guides can offer their services and be available to real users, for example, during a city tour or a museum visit.
  • the service provider knows, for example, by a display of the corresponding avatar in the virtual environment, the current position of the customer in the real environment and can provide location-specific information.
  • Unlike conventional, already commercially available electronic travel guides not only is it possible to accurately communicate the required information depending on the actual location of the customer, but it may also provide feedback to the service provider, for example via the user's mobile phone respectively.
  • UM / ks Environment for example, in the context of a virtual city tour available or they can be accessed in the real environment, for example in the context of a real city tour.
  • the invention also relates to a computer system for generating an interactive three-dimensional virtual reality, comprising a server system with database means for generating the three-dimensional virtual reality, which can be accessed by a plurality of client terminals via a communication network, wherein sensor means are provided, which via a communication network Real data characterizing the real environment underlying the modeled virtual environment are determined and forwarded to the server system and actuator means are provided which enable a dynamic modeling of the real environment by the server system via a communication network, by considering the influence of the instantaneous state of the virtual environment determines at least one object of the real environment and updated the object of the real environment accordingly.
  • the communication networks may be different networks or the same network.
  • the communication network is the Internet.
  • FIG. 1 shows a schematic representation of a computer system suitable for carrying out the method according to the invention
  • FIG. 2 shows a typical sequence of a user session on the computer system according to the invention.
  • FIG. 1 denotes a computer system for carrying out the method according to the invention for computer-assisted generation of an interactive three-dimensional virtual reality.
  • the computer system 10 includes
  • UM / ks a central server cluster 11 comprising database means 12 holding the data required to generate the virtual reality.
  • a communication network 13 for example the Internet
  • numerous users can access the central server 11 via a multiplicity of client terminals 14, 15, 16.
  • the server cluster 11 may also be made up of remote subclusters linked together via a high speed data link. Individual sub-clusters can also be dedicated to generating specific areas of virtual reality.
  • the computer system 10 has, in addition to the communication network 13 serving as a user interface, further cutting laps 17, 18 to the real world 20.
  • a first interface 17 for example, data from the real world can be incorporated into the representation of the virtual reality by means of a multiplicity of sensors 21, 22, 23. These data may be, for example, weather data.
  • a cloud and rain simulation can be generated in a particular area when the current weather data provided by a weather radar 21 indicates that rain is falling in a particular area of the real world.
  • time of day e.g, position of the sun
  • moon phases etc.
  • the data obtained in the real world can also be a so-called newsfeed 22, as is the case with many
  • This newsfeed from the real world can then be implemented, for example, in the form of marquees on building facades of the virtual world or in the form of press products or television broadcasts in the virtual world.
  • Another example of such real captured data may be GPS data 23 from moving objects, such as buses or trams or real-world taxicabs, that can be modeled in real time in the virtual world accordingly.
  • UM / ks User numbers are generated a varied virtual reality, but also with increasing user numbers, the feedback of data from the real world ensures a simulation of a virtual reality, which is clearly different from pure game environments and therefore especially for serious offers in the commercial sector and / or serious dating Services is suitable.
  • virtual reality can also react to the real world.
  • the computer system 10 can control various actuators 24, 25, 26 in the real world 20 via the interface 18.
  • These actuators may be, for example, a taxiing arrangement 24.
  • a user can search via his client terminal 14, 15, 16 in the virtual reality a real free taxi in his environment, the location of which is modeled for example via GPS data in real time in the virtual reality. This taxi can then be ordered in virtual reality and called to the user's real location.
  • the real taxi in the real world 20 receives a corresponding order (for example, via a corresponding display in the vehicle display or via an SMS 25, which is routed to the driver's mobile phone) and the busy ID of the taxi is in both the Reality as well as in the virtual simulation switched from free to busy.
  • audio and video systems 26 in the real world such as cameras, projectors, speakers, etc., may also be controlled via interface 18.
  • Concert organizers for example, can also provide live recordings of real concerts in the virtual environment, where they can then be visited by users with their corresponding avatars.
  • FIG. 2 shows the typical sequence of a user session in the context of the method according to the invention.
  • Reference numeral 30 shows the flowchart when first used, while 40 denotes the flowchart when used by an already logged in and registered user.
  • the first use in step 31 begins with the acquisition and installation of the client software.
  • the client software of the client software typically, the client software of
  • UM / ks a website of the server operator.
  • the user can log on to the server cluster 11 (see Figure 1) via a communication network, such as the Internet.
  • the personal data of the user such as name, address, credit card information, etc. are recorded in step 32.
  • the user avatar is then configured based on biometric data and photos of the user. This can be done in a simple form by the user himself, but also commercial providers can be provided, which can create for example by means of laser scanner and similar devices as realistic as possible avatar.
  • the avatar is effectively certified by the operator of virtual reality or third-party providers, so that other users can rest assured that the avatar is a largely realistic image of the user.
  • the user may enter the virtual world with his avatar and, in step 35, find himself recreating a computer generated virtual image of a real existing environment, such as a city.
  • the user may, as indicated by reference numeral 36, interact with other avatars, for example by means of voice communication, chat, gestures, facial expressions or e-mail, or, as indicated by reference numeral 37, various offerings, such as information and entertainment services or also to buy goods and services (Ref. 38).
  • a feedback (39) to the real world can be triggered.
  • the avatar can continue to stay active in the virtual world and, for example, toggle between given preferred locations. This ensures that the street image of a virtual city, for example, even with a small number of active users appears animated. Preferably, then by a suitable identification of the avatar for other users recognizable that with the avatar
  • an unregistered user can not be interacted with, for example, he can not be addressed.
  • an artificial intelligence software can be ensured that the avatar of a non-registered use can still perform certain rudimentary actions or interactions. For example, an avatar can automatically evade other avatars during a meeting even without a registered user, or even exchange simple standardized greetings.
  • the registration of an already registered user is shown in Fig. 2 by the reference numeral 40.
  • the application simplifies the entry of the applicant data (for example, user name and password) and the avatar generated in a previous session can be operated directly by the user.
  • the avatar already animated in the virtual reality changes, for example, from the state "unresponsive" to the state "accessible”.

Abstract

L'invention concerne un procédé et un système informatique destinés à l'obtention, assistée par ordinateur, d'une réalité virtuelle tridimensionnelle interactive, procédé caractérisé en ce qu'il comprend les étapes suivantes : production de données multimédias représentant un environnement virtuel, ledit environnement virtuel comprenant au moins un modèle informatique tridimensionnel d'un environnement réel; et modulation dynamique de l'environnement virtuel consistant à produire, pour une pluralité d'utilisateurs, des interfaces utilisateurs interactives par l'intermédiaire desquelles, des données multimédia qui correspondent à un état momentané de l'environnement virtuel peuvent être appelées, et/ou des actions des utilisateurs sont détectables, et a) en ce qu'on détermine en continu l'influence des actions des utilisateurs sur l'état momentané de l'environnement virtuel, et en ce qu'on actualise, en correspondance, les données multimédia fournies, et b) en ce qu'on détecte les données réelles qui caractérisent l'environnement réel, à la base de l'environnement virtuel modulé, et en ce qu'on détermine leur influence sur l'état momentané de l'environnement virtuel, et actualise, en correspondance, les données multimédia fournies.
PCT/EP2008/059955 2007-07-31 2008-07-29 Procédé d'obtention, assistée par ordinateur, d'une réalité virtuelle tridimensionnelle interactive WO2009016186A2 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
EP08786590A EP2170476A2 (fr) 2007-07-31 2008-07-29 Procédé d'obtention, assistée par ordinateur, d'une réalité virtuelle tridimensionnelle interactive

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
DE102007035844A DE102007035844A1 (de) 2007-07-31 2007-07-31 Verfahren zur computerunterstützten Erzeugung einer interaktiven dreidimensionalen virtuellen Realität
DE102007035844.1 2007-07-31

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Publication Number Publication Date
WO2009016186A2 true WO2009016186A2 (fr) 2009-02-05
WO2009016186A3 WO2009016186A3 (fr) 2009-03-26

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EP (1) EP2170476A2 (fr)
DE (1) DE102007035844A1 (fr)
WO (1) WO2009016186A2 (fr)

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WO2012122293A1 (fr) * 2011-03-07 2012-09-13 Fourth Wall Studios, Inc. Générateurs de mission en réalité augmentée
CN108279768A (zh) * 2017-11-16 2018-07-13 深圳市诺诺易购网络科技有限公司 一种多人交互式三维虚拟环境的生成方法和系统

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