CN122124468A - 信息处理程序、信息处理方法、信息处理装置和信息处理系统 - Google Patents

信息处理程序、信息处理方法、信息处理装置和信息处理系统

Info

Publication number
CN122124468A
CN122124468A CN202610155555.6A CN202610155555A CN122124468A CN 122124468 A CN122124468 A CN 122124468A CN 202610155555 A CN202610155555 A CN 202610155555A CN 122124468 A CN122124468 A CN 122124468A
Authority
CN
China
Prior art keywords
game
skip
display
player
unit
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202610155555.6A
Other languages
English (en)
Chinese (zh)
Inventor
川口龙平
加藤裕也
大浦和宏
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Cygames Inc
Original Assignee
Cygames Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cygames Inc filed Critical Cygames Inc
Publication of CN122124468A publication Critical patent/CN122124468A/zh
Pending legal-status Critical Current

Links

Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35—Details of game servers
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45—Controlling the progress of the video game
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45—Controlling the progress of the video game
    • A63F13/46—Computing the game score
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/822—Strategy games; Role-playing games
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807—Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
CN202610155555.6A 2019-09-27 2020-08-31 信息处理程序、信息处理方法、信息处理装置和信息处理系统 Pending CN122124468A (zh)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
JP2019-176526 2019-09-27
JP2019176526A JP6928050B2 (ja) 2019-09-27 2019-09-27 情報処理プログラム、情報処理方法、情報処理装置および情報処理システム
CN202080067468.6A CN114450073B (zh) 2019-09-27 2020-08-31 信息处理程序、信息处理方法、信息处理装置和信息处理系统
PCT/JP2020/032854 WO2021059874A1 (ja) 2019-09-27 2020-08-31 情報処理プログラム、情報処理方法、情報処理装置および情報処理システム

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
CN202080067468.6A Division CN114450073B (zh) 2019-09-27 2020-08-31 信息处理程序、信息处理方法、信息处理装置和信息处理系统

Publications (1)

Publication Number Publication Date
CN122124468A true CN122124468A (zh) 2026-06-02

Family

ID=75165757

Family Applications (2)

Application Number Title Priority Date Filing Date
CN202610155555.6A Pending CN122124468A (zh) 2019-09-27 2020-08-31 信息处理程序、信息处理方法、信息处理装置和信息处理系统
CN202080067468.6A Active CN114450073B (zh) 2019-09-27 2020-08-31 信息处理程序、信息处理方法、信息处理装置和信息处理系统

Family Applications After (1)

Application Number Title Priority Date Filing Date
CN202080067468.6A Active CN114450073B (zh) 2019-09-27 2020-08-31 信息处理程序、信息处理方法、信息处理装置和信息处理系统

Country Status (4)

Country Link
US (2) US11986730B2 (enExample)
JP (4) JP6928050B2 (enExample)
CN (2) CN122124468A (enExample)
WO (1) WO2021059874A1 (enExample)

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* Cited by examiner, † Cited by third party
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JP6928050B2 (ja) * 2019-09-27 2021-09-01 株式会社Cygames 情報処理プログラム、情報処理方法、情報処理装置および情報処理システム
JP7445500B2 (ja) * 2020-04-02 2024-03-07 任天堂株式会社 情報処理システム、情報処理装置、情報処理プログラム、および、情報処理方法
JP7445499B2 (ja) 2020-04-02 2024-03-07 任天堂株式会社 情報処理システム、情報処理装置、情報処理プログラム、および、情報処理方法
JP7076614B1 (ja) * 2021-06-23 2022-05-27 株式会社Cygames 情報処理プログラム、情報処理方法および情報処理システム
JP7236580B1 (ja) 2022-04-11 2023-03-09 株式会社Cygames 情報処理プログラム、情報処理方法および情報処理システム
JP7267489B1 (ja) 2022-06-21 2023-05-01 株式会社Cygames 情報処理プログラム、情報処理方法および情報処理システム
JP7341296B1 (ja) 2022-08-12 2023-09-08 株式会社Cygames 情報処理プログラム、情報処理方法およびゲーム装置
JP2024091078A (ja) * 2022-12-23 2024-07-04 株式会社Mixi 情報処理装置、情報処理方法及びプログラム
JP7837928B2 (ja) * 2023-07-26 2026-03-31 株式会社コロプラ プログラム及び情報処理システム
JP7477695B1 (ja) 2023-07-31 2024-05-01 株式会社Cygames 情報処理プログラム、情報処理方法および情報処理システム
JP7796854B1 (ja) 2024-12-09 2026-01-09 株式会社Cygames 情報処理プログラム、情報処理方法、情報処理システムおよびゲーム装置

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US10565619B2 (en) * 2014-07-02 2020-02-18 Oath Inc. Systems and methods for enabling access to digital content based on geographic locations visited by mobile device users
JP5749848B1 (ja) * 2014-10-24 2015-07-15 グリー株式会社 情報管理システム、情報管理方法及び情報管理プログラム
US20160314654A1 (en) * 2015-04-24 2016-10-27 Shingfung LO Method, Game Server and Computer Program Product for Conducting a Multi-Level Tournament
JP6648993B2 (ja) * 2015-06-30 2020-02-19 株式会社バンダイナムコエンターテインメント プログラム、ゲーム装置及びサーバシステム
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Also Published As

Publication number Publication date
JP2021169024A (ja) 2021-10-28
US20220212106A1 (en) 2022-07-07
JP7571200B2 (ja) 2024-10-22
CN114450073B (zh) 2026-02-13
WO2021059874A1 (ja) 2021-04-01
JP2023113939A (ja) 2023-08-16
JP2024180473A (ja) 2024-12-26
US12515130B2 (en) 2026-01-06
JP6928050B2 (ja) 2021-09-01
US20240261682A1 (en) 2024-08-08
US11986730B2 (en) 2024-05-21
JP2021052864A (ja) 2021-04-08
JP7297824B2 (ja) 2023-06-26
CN114450073A (zh) 2022-05-06

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