CN117098581A - 停止控制设备、停止控制方法和程序 - Google Patents
停止控制设备、停止控制方法和程序 Download PDFInfo
- Publication number
- CN117098581A CN117098581A CN202280024334.5A CN202280024334A CN117098581A CN 117098581 A CN117098581 A CN 117098581A CN 202280024334 A CN202280024334 A CN 202280024334A CN 117098581 A CN117098581 A CN 117098581A
- Authority
- CN
- China
- Prior art keywords
- game
- terminal
- server
- unit
- game process
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/538—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/554—Game data structure by saving game or status data
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021-083099 | 2021-05-17 | ||
| JP2021083099 | 2021-05-17 | ||
| PCT/JP2022/019841 WO2022244654A1 (ja) | 2021-05-17 | 2022-05-10 | 停止制御装置、停止制御方法及びプログラム |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN117098581A true CN117098581A (zh) | 2023-11-21 |
Family
ID=84140602
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202280024334.5A Pending CN117098581A (zh) | 2021-05-17 | 2022-05-10 | 停止控制设备、停止控制方法和程序 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US12697544B2 (cg-RX-API-DMAC7.html) |
| EP (1) | EP4342555A4 (cg-RX-API-DMAC7.html) |
| JP (1) | JP7650970B2 (cg-RX-API-DMAC7.html) |
| CN (1) | CN117098581A (cg-RX-API-DMAC7.html) |
| WO (1) | WO2022244654A1 (cg-RX-API-DMAC7.html) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2022244654A1 (ja) * | 2021-05-17 | 2022-11-24 | 株式会社ソニー・インタラクティブエンタテインメント | 停止制御装置、停止制御方法及びプログラム |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20160045826A1 (en) * | 2007-12-05 | 2016-02-18 | Sony Computer Entertainment America Llc | System and Method for Retaining System State |
Family Cites Families (20)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2003325982A (ja) * | 2002-05-13 | 2003-11-18 | Xside Corp | ゲーム支援システム、ゲーム支援方法、ゲーム制御装置、ゲーム制御プログラム、データ処理装置およびデータ処理プログラム |
| JP2004015136A (ja) * | 2002-06-04 | 2004-01-15 | Sharp Corp | 通信方法及び通信ネットワークシステム及び通信端末装置 |
| US9192859B2 (en) * | 2002-12-10 | 2015-11-24 | Sony Computer Entertainment America Llc | System and method for compressing video based on latency measurements and other feedback |
| US9138644B2 (en) * | 2002-12-10 | 2015-09-22 | Sony Computer Entertainment America Llc | System and method for accelerated machine switching |
| JP4629006B2 (ja) * | 2006-08-01 | 2011-02-09 | 株式会社タイトー | 通信ゲームシステム及びゲームプログラム |
| JP5225764B2 (ja) * | 2008-06-20 | 2013-07-03 | 株式会社アリカ | 通信ゲームシステム及び通信ゲームプログラム |
| JP5502026B2 (ja) * | 2011-06-07 | 2014-05-28 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法、ならびに、プログラム |
| US10913003B2 (en) * | 2012-03-13 | 2021-02-09 | Sony Interactive Entertainment LLC | Mini-games accessed through a sharing interface |
| JP5736363B2 (ja) * | 2012-12-27 | 2015-06-17 | 株式会社スクウェア・エニックス | ゲーム装置及びゲームプログラム |
| CN104461718B (zh) * | 2013-09-23 | 2017-12-12 | 腾讯科技(深圳)有限公司 | 游戏应用的画面播放方法和客户端 |
| US10298668B2 (en) * | 2014-03-24 | 2019-05-21 | Square Enix Co., Ltd. | Interactive system, terminal apparatus, server apparatus, control method, program, and recording medium |
| JP5815073B2 (ja) * | 2014-05-02 | 2015-11-17 | 株式会社ソニー・コンピュータエンタテインメント | クライアント装置、情報処理方法、プログラム及び情報記憶媒体 |
| US10625156B2 (en) * | 2016-06-30 | 2020-04-21 | Sony Interactive Entertainment LLC | Method and system for sharing video game content |
| JP6820804B2 (ja) * | 2017-06-28 | 2021-01-27 | 株式会社タイトー | ゲームシステム |
| US10773168B2 (en) * | 2018-04-02 | 2020-09-15 | Google Llc | Temporary game control by user simulation following loss of active control |
| US10576370B1 (en) * | 2018-11-02 | 2020-03-03 | Electronic Arts Inc. | Client detection of game-state performance for triggering game assist |
| US10946281B2 (en) * | 2019-03-29 | 2021-03-16 | Nvidia Corporation | Using playstyle patterns to generate virtual representations of game players |
| JP7354608B2 (ja) | 2019-06-21 | 2023-10-03 | ソニーグループ株式会社 | 医療用観察システム、医療用観察方法、および情報処理装置 |
| CN112169320B (zh) * | 2020-09-23 | 2023-10-10 | 腾讯科技(深圳)有限公司 | 应用程序的启动及存档方法、装置、设备及存储介质 |
| WO2022244654A1 (ja) * | 2021-05-17 | 2022-11-24 | 株式会社ソニー・インタラクティブエンタテインメント | 停止制御装置、停止制御方法及びプログラム |
-
2022
- 2022-05-10 WO PCT/JP2022/019841 patent/WO2022244654A1/ja not_active Ceased
- 2022-05-10 US US18/559,567 patent/US12697544B2/en active Active
- 2022-05-10 CN CN202280024334.5A patent/CN117098581A/zh active Pending
- 2022-05-10 JP JP2023522614A patent/JP7650970B2/ja active Active
- 2022-05-10 EP EP22804567.0A patent/EP4342555A4/en active Pending
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20160045826A1 (en) * | 2007-12-05 | 2016-02-18 | Sony Computer Entertainment America Llc | System and Method for Retaining System State |
Also Published As
| Publication number | Publication date |
|---|---|
| US20240374997A1 (en) | 2024-11-14 |
| EP4342555A4 (en) | 2025-05-07 |
| JPWO2022244654A1 (cg-RX-API-DMAC7.html) | 2022-11-24 |
| WO2022244654A1 (ja) | 2022-11-24 |
| JP7650970B2 (ja) | 2025-03-25 |
| US12697544B2 (en) | 2026-08-04 |
| EP4342555A1 (en) | 2024-03-27 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination |