CN117098581A - 停止控制设备、停止控制方法和程序 - Google Patents

停止控制设备、停止控制方法和程序 Download PDF

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Publication number
CN117098581A
CN117098581A CN202280024334.5A CN202280024334A CN117098581A CN 117098581 A CN117098581 A CN 117098581A CN 202280024334 A CN202280024334 A CN 202280024334A CN 117098581 A CN117098581 A CN 117098581A
Authority
CN
China
Prior art keywords
game
terminal
server
unit
game process
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202280024334.5A
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English (en)
Chinese (zh)
Inventor
千种一政
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Inc
Original Assignee
Sony Interactive Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Interactive Entertainment Inc filed Critical Sony Interactive Entertainment Inc
Publication of CN117098581A publication Critical patent/CN117098581A/zh
Pending legal-status Critical Current

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Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45—Controlling the progress of the video game
    • A63F13/49—Saving the game status; Pausing or ending the game
    • A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35—Details of game servers
    • A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35—Details of game servers
    • A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45—Controlling the progress of the video game
    • A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45—Controlling the progress of the video game
    • A63F13/49—Saving the game status; Pausing or ending the game
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407—Data transfer via internet
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/538—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55—Details of game data or player data management
    • A63F2300/5526—Game data structure
    • A63F2300/554—Game data structure by saving game or status data
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Information Transfer Between Computers (AREA)
CN202280024334.5A 2021-05-17 2022-05-10 停止控制设备、停止控制方法和程序 Pending CN117098581A (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2021-083099 2021-05-17
JP2021083099 2021-05-17
PCT/JP2022/019841 WO2022244654A1 (ja) 2021-05-17 2022-05-10 停止制御装置、停止制御方法及びプログラム

Publications (1)

Publication Number Publication Date
CN117098581A true CN117098581A (zh) 2023-11-21

Family

ID=84140602

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202280024334.5A Pending CN117098581A (zh) 2021-05-17 2022-05-10 停止控制设备、停止控制方法和程序

Country Status (5)

Country Link
US (1) US12697544B2 (cg-RX-API-DMAC7.html)
EP (1) EP4342555A4 (cg-RX-API-DMAC7.html)
JP (1) JP7650970B2 (cg-RX-API-DMAC7.html)
CN (1) CN117098581A (cg-RX-API-DMAC7.html)
WO (1) WO2022244654A1 (cg-RX-API-DMAC7.html)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2022244654A1 (ja) * 2021-05-17 2022-11-24 株式会社ソニー・インタラクティブエンタテインメント 停止制御装置、停止制御方法及びプログラム

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20160045826A1 (en) * 2007-12-05 2016-02-18 Sony Computer Entertainment America Llc System and Method for Retaining System State

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JP2003325982A (ja) * 2002-05-13 2003-11-18 Xside Corp ゲーム支援システム、ゲーム支援方法、ゲーム制御装置、ゲーム制御プログラム、データ処理装置およびデータ処理プログラム
JP2004015136A (ja) * 2002-06-04 2004-01-15 Sharp Corp 通信方法及び通信ネットワークシステム及び通信端末装置
US9192859B2 (en) * 2002-12-10 2015-11-24 Sony Computer Entertainment America Llc System and method for compressing video based on latency measurements and other feedback
US9138644B2 (en) * 2002-12-10 2015-09-22 Sony Computer Entertainment America Llc System and method for accelerated machine switching
JP4629006B2 (ja) * 2006-08-01 2011-02-09 株式会社タイトー 通信ゲームシステム及びゲームプログラム
JP5225764B2 (ja) * 2008-06-20 2013-07-03 株式会社アリカ 通信ゲームシステム及び通信ゲームプログラム
JP5502026B2 (ja) * 2011-06-07 2014-05-28 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、ならびに、プログラム
US10913003B2 (en) * 2012-03-13 2021-02-09 Sony Interactive Entertainment LLC Mini-games accessed through a sharing interface
JP5736363B2 (ja) * 2012-12-27 2015-06-17 株式会社スクウェア・エニックス ゲーム装置及びゲームプログラム
CN104461718B (zh) * 2013-09-23 2017-12-12 腾讯科技(深圳)有限公司 游戏应用的画面播放方法和客户端
US10298668B2 (en) * 2014-03-24 2019-05-21 Square Enix Co., Ltd. Interactive system, terminal apparatus, server apparatus, control method, program, and recording medium
JP5815073B2 (ja) * 2014-05-02 2015-11-17 株式会社ソニー・コンピュータエンタテインメント クライアント装置、情報処理方法、プログラム及び情報記憶媒体
US10625156B2 (en) * 2016-06-30 2020-04-21 Sony Interactive Entertainment LLC Method and system for sharing video game content
JP6820804B2 (ja) * 2017-06-28 2021-01-27 株式会社タイトー ゲームシステム
US10773168B2 (en) * 2018-04-02 2020-09-15 Google Llc Temporary game control by user simulation following loss of active control
US10576370B1 (en) * 2018-11-02 2020-03-03 Electronic Arts Inc. Client detection of game-state performance for triggering game assist
US10946281B2 (en) * 2019-03-29 2021-03-16 Nvidia Corporation Using playstyle patterns to generate virtual representations of game players
JP7354608B2 (ja) 2019-06-21 2023-10-03 ソニーグループ株式会社 医療用観察システム、医療用観察方法、および情報処理装置
CN112169320B (zh) * 2020-09-23 2023-10-10 腾讯科技(深圳)有限公司 应用程序的启动及存档方法、装置、设备及存储介质
WO2022244654A1 (ja) * 2021-05-17 2022-11-24 株式会社ソニー・インタラクティブエンタテインメント 停止制御装置、停止制御方法及びプログラム

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US20160045826A1 (en) * 2007-12-05 2016-02-18 Sony Computer Entertainment America Llc System and Method for Retaining System State

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Publication number Publication date
US20240374997A1 (en) 2024-11-14
EP4342555A4 (en) 2025-05-07
JPWO2022244654A1 (cg-RX-API-DMAC7.html) 2022-11-24
WO2022244654A1 (ja) 2022-11-24
JP7650970B2 (ja) 2025-03-25
US12697544B2 (en) 2026-08-04
EP4342555A1 (en) 2024-03-27

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