CN116965043A - 运动图像接收设备、控制方法和程序 - Google Patents

运动图像接收设备、控制方法和程序 Download PDF

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Publication number
CN116965043A
CN116965043A CN202280019272.9A CN202280019272A CN116965043A CN 116965043 A CN116965043 A CN 116965043A CN 202280019272 A CN202280019272 A CN 202280019272A CN 116965043 A CN116965043 A CN 116965043A
Authority
CN
China
Prior art keywords
data
moving image
operation data
control
value
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202280019272.9A
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English (en)
Chinese (zh)
Inventor
谷川正和
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Inc
Original Assignee
Sony Interactive Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Interactive Entertainment Inc filed Critical Sony Interactive Entertainment Inc
Publication of CN116965043A publication Critical patent/CN116965043A/zh
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/85Assembly of content; Generation of multimedia applications
    • H04N21/854Content authoring
    • H04N21/8547Content authoring involving timestamps for synchronizing content
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L47/00Traffic control in data switching networks
    • H04L47/10Flow control; Congestion control
    • H04L47/12Avoiding congestion; Recovering from congestion
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L47/00Traffic control in data switching networks
    • H04L47/10Flow control; Congestion control
    • H04L47/28Flow control; Congestion control in relation to timing considerations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/4302Content synchronisation processes, e.g. decoder synchronisation
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W28/00Network traffic management; Network resource management
    • H04W28/02Traffic management, e.g. flow control or congestion control
    • H04W28/0289Congestion control
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Computer Security & Cryptography (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
CN202280019272.9A 2021-04-30 2022-04-19 运动图像接收设备、控制方法和程序 Pending CN116965043A (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2021077839 2021-04-30
JP2021-077839 2021-04-30
PCT/JP2022/018209 WO2022230727A1 (ja) 2021-04-30 2022-04-19 動画像受信装置、制御方法及びプログラム

Publications (1)

Publication Number Publication Date
CN116965043A true CN116965043A (zh) 2023-10-27

Family

ID=83846875

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202280019272.9A Pending CN116965043A (zh) 2021-04-30 2022-04-19 运动图像接收设备、控制方法和程序

Country Status (5)

Country Link
US (1) US20240226754A9 (https=)
EP (1) EP4331696A4 (https=)
JP (1) JP7595154B2 (https=)
CN (1) CN116965043A (https=)
WO (1) WO2022230727A1 (https=)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116965043A (zh) * 2021-04-30 2023-10-27 索尼互动娱乐股份有限公司 运动图像接收设备、控制方法和程序

Citations (5)

* Cited by examiner, † Cited by third party
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CN102611865A (zh) * 2011-01-20 2012-07-25 卡西欧计算机株式会社 处理运动图像数据的运动图像处理装置及运动图像处理方法
CN104039404A (zh) * 2012-01-17 2014-09-10 索尼电脑娱乐公司 服务器、终端、信息处理方法、信息处理程序、和存储信息处理程序的计算机可读记录介质
CN104145253A (zh) * 2012-03-02 2014-11-12 富士通株式会社 图像发送方法、程序、以及装置
CN110180166A (zh) * 2019-07-16 2019-08-30 南昌黑鲨科技有限公司 基于云游戏场景的控制系统及方法
WO2021049495A1 (ja) * 2019-09-11 2021-03-18 株式会社ソニー・インタラクティブエンタテインメント 表示制御装置、送信装置、表示制御方法及びプログラム

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JP3966489B2 (ja) 1998-10-05 2007-08-29 株式会社バンダイナムコゲームス ゲーム装置
US9919210B2 (en) * 2005-10-03 2018-03-20 Winview, Inc. Synchronized gaming and programming
JP5520190B2 (ja) * 2010-10-20 2014-06-11 株式会社ソニー・コンピュータエンタテインメント 画像処理システム、画像処理方法、動画像送信装置、動画像受信装置、プログラム及び情報記憶媒体
US9912562B2 (en) * 2014-03-31 2018-03-06 Microsoft Technology Licensing, Llc Measuring latency in an interactive application
WO2015156177A1 (ja) * 2014-04-07 2015-10-15 株式会社ソニー・コンピュータエンタテインメント ゲーム動画配信装置、ゲーム動画配信方法、ゲーム動画配信プログラム
JP6589261B2 (ja) * 2014-08-28 2019-10-16 株式会社リコー 配信制御システム、配信制御方法、及びプログラム
US10931913B2 (en) * 2016-04-14 2021-02-23 Sony Interactive Entertainment Inc. Reception apparatus, transmission apparatus, control method, transmission method, and program
US11158101B2 (en) * 2017-06-07 2021-10-26 Sony Interactive Entertainment Inc. Information processing system, information processing device, server device, image providing method and image generation method
WO2019193667A1 (ja) * 2018-04-04 2019-10-10 株式会社ソニー・インタラクティブエンタテインメント 通信装置、生成データサイズ制御方法、通信方法及びプログラム
US10942588B2 (en) * 2019-03-02 2021-03-09 Microsoft Technology Licensing, Llc Latency adjustment of user input devices
US12005350B2 (en) * 2019-03-25 2024-06-11 Sony Interactive Entertainment Inc. Image transmission/reception system, image transmission apparatus, image reception apparatus, image transmission/reception method, and program
JP7498553B2 (ja) * 2019-09-30 2024-06-12 株式会社ソニー・インタラクティブエンタテインメント 画像処理装置、画像表示システム、画像データ転送装置、および画像処理方法
JP7837134B2 (ja) * 2019-09-30 2026-03-30 株式会社ソニー・インタラクティブエンタテインメント 画像データ転送装置および画像圧縮方法
US12113968B2 (en) * 2020-03-31 2024-10-08 Sony Interactive Entertainment Inc. Transmission device, transmission method, and program
KR20230136128A (ko) * 2021-01-28 2023-09-26 인터디지털 씨이 페이튼트 홀딩스, 에스에이에스 클라우드 게이밍에서 사용자 입력을 적응시키는 것에 관한 방법, 장치들 및 시스템들
CN116965043A (zh) * 2021-04-30 2023-10-27 索尼互动娱乐股份有限公司 运动图像接收设备、控制方法和程序
WO2022230726A1 (ja) * 2021-04-30 2022-11-03 株式会社ソニー・インタラクティブエンタテインメント 動画像受信装置、動画像送信装置、動画像送受信システム、制御方法及びプログラム

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102611865A (zh) * 2011-01-20 2012-07-25 卡西欧计算机株式会社 处理运动图像数据的运动图像处理装置及运动图像处理方法
CN104039404A (zh) * 2012-01-17 2014-09-10 索尼电脑娱乐公司 服务器、终端、信息处理方法、信息处理程序、和存储信息处理程序的计算机可读记录介质
US20150031453A1 (en) * 2012-01-17 2015-01-29 Sony Computer Entertainment Inc. Server, terminal, information processing method, information processing program, and computer-readable recording medium storing information processing programs
CN104145253A (zh) * 2012-03-02 2014-11-12 富士通株式会社 图像发送方法、程序、以及装置
CN110180166A (zh) * 2019-07-16 2019-08-30 南昌黑鲨科技有限公司 基于云游戏场景的控制系统及方法
WO2021049495A1 (ja) * 2019-09-11 2021-03-18 株式会社ソニー・インタラクティブエンタテインメント 表示制御装置、送信装置、表示制御方法及びプログラム

Also Published As

Publication number Publication date
EP4331696A1 (en) 2024-03-06
US20240226754A9 (en) 2024-07-11
EP4331696A4 (en) 2025-04-23
US20240131438A1 (en) 2024-04-25
WO2022230727A1 (ja) 2022-11-03
JPWO2022230727A1 (https=) 2022-11-03
JP7595154B2 (ja) 2024-12-05

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