JPWO2022230727A1 - - Google Patents
Info
- Publication number
- JPWO2022230727A1 JPWO2022230727A1 JP2023517463A JP2023517463A JPWO2022230727A1 JP WO2022230727 A1 JPWO2022230727 A1 JP WO2022230727A1 JP 2023517463 A JP2023517463 A JP 2023517463A JP 2023517463 A JP2023517463 A JP 2023517463A JP WO2022230727 A1 JPWO2022230727 A1 JP WO2022230727A1
- Authority
- JP
- Japan
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/85—Assembly of content; Generation of multimedia applications
- H04N21/854—Content authoring
- H04N21/8547—Content authoring involving timestamps for synchronizing content
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L47/00—Traffic control in data switching networks
- H04L47/10—Flow control; Congestion control
- H04L47/12—Avoiding congestion; Recovering from congestion
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L47/00—Traffic control in data switching networks
- H04L47/10—Flow control; Congestion control
- H04L47/28—Flow control; Congestion control in relation to timing considerations
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/4302—Content synchronisation processes, e.g. decoder synchronisation
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W28/00—Network traffic management; Network resource management
- H04W28/02—Traffic management, e.g. flow control or congestion control
- H04W28/0289—Congestion control
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Computer Networks & Wireless Communication (AREA)
- Computer Security & Cryptography (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Information Transfer Between Computers (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021077839 | 2021-04-30 | ||
| JP2021077839 | 2021-04-30 | ||
| PCT/JP2022/018209 WO2022230727A1 (ja) | 2021-04-30 | 2022-04-19 | 動画像受信装置、制御方法及びプログラム |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JPWO2022230727A1 true JPWO2022230727A1 (https=) | 2022-11-03 |
| JPWO2022230727A5 JPWO2022230727A5 (https=) | 2024-02-06 |
| JP7595154B2 JP7595154B2 (ja) | 2024-12-05 |
Family
ID=83846875
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023517463A Active JP7595154B2 (ja) | 2021-04-30 | 2022-04-19 | 動画像受信装置、制御方法及びプログラム |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20240226754A9 (https=) |
| EP (1) | EP4331696A4 (https=) |
| JP (1) | JP7595154B2 (https=) |
| CN (1) | CN116965043A (https=) |
| WO (1) | WO2022230727A1 (https=) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN116965043A (zh) * | 2021-04-30 | 2023-10-27 | 索尼互动娱乐股份有限公司 | 运动图像接收设备、控制方法和程序 |
Family Cites Families (22)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3966489B2 (ja) | 1998-10-05 | 2007-08-29 | 株式会社バンダイナムコゲームス | ゲーム装置 |
| US9919210B2 (en) * | 2005-10-03 | 2018-03-20 | Winview, Inc. | Synchronized gaming and programming |
| JP5520190B2 (ja) * | 2010-10-20 | 2014-06-11 | 株式会社ソニー・コンピュータエンタテインメント | 画像処理システム、画像処理方法、動画像送信装置、動画像受信装置、プログラム及び情報記憶媒体 |
| JP5768381B2 (ja) * | 2011-01-20 | 2015-08-26 | カシオ計算機株式会社 | 動画像処理装置、動画像処理方法及びプログラム |
| US10142689B2 (en) * | 2012-01-17 | 2018-11-27 | Sony Interactive Entertainment Inc. | Server, terminal, information processing method, information processing program, and computer-readable recording medium storing information processing programs |
| JP5780353B2 (ja) * | 2012-03-02 | 2015-09-16 | 富士通株式会社 | 画像送信方法、プログラム、及び装置 |
| US9912562B2 (en) * | 2014-03-31 | 2018-03-06 | Microsoft Technology Licensing, Llc | Measuring latency in an interactive application |
| WO2015156177A1 (ja) * | 2014-04-07 | 2015-10-15 | 株式会社ソニー・コンピュータエンタテインメント | ゲーム動画配信装置、ゲーム動画配信方法、ゲーム動画配信プログラム |
| JP6589261B2 (ja) * | 2014-08-28 | 2019-10-16 | 株式会社リコー | 配信制御システム、配信制御方法、及びプログラム |
| US10931913B2 (en) * | 2016-04-14 | 2021-02-23 | Sony Interactive Entertainment Inc. | Reception apparatus, transmission apparatus, control method, transmission method, and program |
| US11158101B2 (en) * | 2017-06-07 | 2021-10-26 | Sony Interactive Entertainment Inc. | Information processing system, information processing device, server device, image providing method and image generation method |
| WO2019193667A1 (ja) * | 2018-04-04 | 2019-10-10 | 株式会社ソニー・インタラクティブエンタテインメント | 通信装置、生成データサイズ制御方法、通信方法及びプログラム |
| US10942588B2 (en) * | 2019-03-02 | 2021-03-09 | Microsoft Technology Licensing, Llc | Latency adjustment of user input devices |
| US12005350B2 (en) * | 2019-03-25 | 2024-06-11 | Sony Interactive Entertainment Inc. | Image transmission/reception system, image transmission apparatus, image reception apparatus, image transmission/reception method, and program |
| CN110180166B (zh) * | 2019-07-16 | 2022-04-22 | 南昌黑鲨科技有限公司 | 基于云游戏场景的控制系统及方法 |
| US11984059B2 (en) * | 2019-09-11 | 2024-05-14 | Sony Interactive Entertainment Inc. | Display control apparatus, transmission apparatus, display control method, and program |
| JP7498553B2 (ja) * | 2019-09-30 | 2024-06-12 | 株式会社ソニー・インタラクティブエンタテインメント | 画像処理装置、画像表示システム、画像データ転送装置、および画像処理方法 |
| JP7837134B2 (ja) * | 2019-09-30 | 2026-03-30 | 株式会社ソニー・インタラクティブエンタテインメント | 画像データ転送装置および画像圧縮方法 |
| US12113968B2 (en) * | 2020-03-31 | 2024-10-08 | Sony Interactive Entertainment Inc. | Transmission device, transmission method, and program |
| KR20230136128A (ko) * | 2021-01-28 | 2023-09-26 | 인터디지털 씨이 페이튼트 홀딩스, 에스에이에스 | 클라우드 게이밍에서 사용자 입력을 적응시키는 것에 관한 방법, 장치들 및 시스템들 |
| CN116965043A (zh) * | 2021-04-30 | 2023-10-27 | 索尼互动娱乐股份有限公司 | 运动图像接收设备、控制方法和程序 |
| WO2022230726A1 (ja) * | 2021-04-30 | 2022-11-03 | 株式会社ソニー・インタラクティブエンタテインメント | 動画像受信装置、動画像送信装置、動画像送受信システム、制御方法及びプログラム |
-
2022
- 2022-04-19 CN CN202280019272.9A patent/CN116965043A/zh active Pending
- 2022-04-19 US US18/556,684 patent/US20240226754A9/en active Pending
- 2022-04-19 WO PCT/JP2022/018209 patent/WO2022230727A1/ja not_active Ceased
- 2022-04-19 EP EP22795640.6A patent/EP4331696A4/en active Pending
- 2022-04-19 JP JP2023517463A patent/JP7595154B2/ja active Active
Also Published As
| Publication number | Publication date |
|---|---|
| EP4331696A1 (en) | 2024-03-06 |
| US20240226754A9 (en) | 2024-07-11 |
| EP4331696A4 (en) | 2025-04-23 |
| US20240131438A1 (en) | 2024-04-25 |
| WO2022230727A1 (ja) | 2022-11-03 |
| JP7595154B2 (ja) | 2024-12-05 |
| CN116965043A (zh) | 2023-10-27 |
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