JP7595154B2 - 動画像受信装置、制御方法及びプログラム - Google Patents

動画像受信装置、制御方法及びプログラム Download PDF

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Publication number
JP7595154B2
JP7595154B2 JP2023517463A JP2023517463A JP7595154B2 JP 7595154 B2 JP7595154 B2 JP 7595154B2 JP 2023517463 A JP2023517463 A JP 2023517463A JP 2023517463 A JP2023517463 A JP 2023517463A JP 7595154 B2 JP7595154 B2 JP 7595154B2
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data
value
video
operation data
control
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Japanese (ja)
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JPWO2022230727A5 (https=
JPWO2022230727A1 (https=
Inventor
正和 谷川
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Sony Interactive Entertainment Inc
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Sony Interactive Entertainment Inc
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Publication of JPWO2022230727A5 publication Critical patent/JPWO2022230727A5/ja
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/85Assembly of content; Generation of multimedia applications
    • H04N21/854Content authoring
    • H04N21/8547Content authoring involving timestamps for synchronizing content
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L47/00Traffic control in data switching networks
    • H04L47/10Flow control; Congestion control
    • H04L47/12Avoiding congestion; Recovering from congestion
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L47/00Traffic control in data switching networks
    • H04L47/10Flow control; Congestion control
    • H04L47/28Flow control; Congestion control in relation to timing considerations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/4302Content synchronisation processes, e.g. decoder synchronisation
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W28/00Network traffic management; Network resource management
    • H04W28/02Traffic management, e.g. flow control or congestion control
    • H04W28/0289Congestion control

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Computer Security & Cryptography (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
JP2023517463A 2021-04-30 2022-04-19 動画像受信装置、制御方法及びプログラム Active JP7595154B2 (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2021077839 2021-04-30
JP2021077839 2021-04-30
PCT/JP2022/018209 WO2022230727A1 (ja) 2021-04-30 2022-04-19 動画像受信装置、制御方法及びプログラム

Publications (3)

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JPWO2022230727A1 JPWO2022230727A1 (https=) 2022-11-03
JPWO2022230727A5 JPWO2022230727A5 (https=) 2024-02-06
JP7595154B2 true JP7595154B2 (ja) 2024-12-05

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JP2023517463A Active JP7595154B2 (ja) 2021-04-30 2022-04-19 動画像受信装置、制御方法及びプログラム

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US (1) US20240226754A9 (https=)
EP (1) EP4331696A4 (https=)
JP (1) JP7595154B2 (https=)
CN (1) CN116965043A (https=)
WO (1) WO2022230727A1 (https=)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116965043A (zh) * 2021-04-30 2023-10-27 索尼互动娱乐股份有限公司 运动图像接收设备、控制方法和程序

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000107453A (ja) 1998-10-05 2000-04-18 Namco Ltd ゲームシステム、ゲーム装置、ゲームデータ配信装置、画像同期システムおよび情報記録媒体
JP2016048898A (ja) 2014-08-28 2016-04-07 株式会社リコー 配信制御システム、配信制御方法、及びプログラム
JP2019164792A (ja) 2014-04-07 2019-09-26 株式会社ソニー・インタラクティブエンタテインメント ゲーム動画配信装置、ゲーム動画配信方法、ゲーム動画配信プログラム

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US9919210B2 (en) * 2005-10-03 2018-03-20 Winview, Inc. Synchronized gaming and programming
JP5520190B2 (ja) * 2010-10-20 2014-06-11 株式会社ソニー・コンピュータエンタテインメント 画像処理システム、画像処理方法、動画像送信装置、動画像受信装置、プログラム及び情報記憶媒体
JP5768381B2 (ja) * 2011-01-20 2015-08-26 カシオ計算機株式会社 動画像処理装置、動画像処理方法及びプログラム
US10142689B2 (en) * 2012-01-17 2018-11-27 Sony Interactive Entertainment Inc. Server, terminal, information processing method, information processing program, and computer-readable recording medium storing information processing programs
JP5780353B2 (ja) * 2012-03-02 2015-09-16 富士通株式会社 画像送信方法、プログラム、及び装置
US9912562B2 (en) * 2014-03-31 2018-03-06 Microsoft Technology Licensing, Llc Measuring latency in an interactive application
US10931913B2 (en) * 2016-04-14 2021-02-23 Sony Interactive Entertainment Inc. Reception apparatus, transmission apparatus, control method, transmission method, and program
US11158101B2 (en) * 2017-06-07 2021-10-26 Sony Interactive Entertainment Inc. Information processing system, information processing device, server device, image providing method and image generation method
WO2019193667A1 (ja) * 2018-04-04 2019-10-10 株式会社ソニー・インタラクティブエンタテインメント 通信装置、生成データサイズ制御方法、通信方法及びプログラム
US10942588B2 (en) * 2019-03-02 2021-03-09 Microsoft Technology Licensing, Llc Latency adjustment of user input devices
US12005350B2 (en) * 2019-03-25 2024-06-11 Sony Interactive Entertainment Inc. Image transmission/reception system, image transmission apparatus, image reception apparatus, image transmission/reception method, and program
CN110180166B (zh) * 2019-07-16 2022-04-22 南昌黑鲨科技有限公司 基于云游戏场景的控制系统及方法
US11984059B2 (en) * 2019-09-11 2024-05-14 Sony Interactive Entertainment Inc. Display control apparatus, transmission apparatus, display control method, and program
JP7498553B2 (ja) * 2019-09-30 2024-06-12 株式会社ソニー・インタラクティブエンタテインメント 画像処理装置、画像表示システム、画像データ転送装置、および画像処理方法
JP7837134B2 (ja) * 2019-09-30 2026-03-30 株式会社ソニー・インタラクティブエンタテインメント 画像データ転送装置および画像圧縮方法
US12113968B2 (en) * 2020-03-31 2024-10-08 Sony Interactive Entertainment Inc. Transmission device, transmission method, and program
KR20230136128A (ko) * 2021-01-28 2023-09-26 인터디지털 씨이 페이튼트 홀딩스, 에스에이에스 클라우드 게이밍에서 사용자 입력을 적응시키는 것에 관한 방법, 장치들 및 시스템들
CN116965043A (zh) * 2021-04-30 2023-10-27 索尼互动娱乐股份有限公司 运动图像接收设备、控制方法和程序
WO2022230726A1 (ja) * 2021-04-30 2022-11-03 株式会社ソニー・インタラクティブエンタテインメント 動画像受信装置、動画像送信装置、動画像送受信システム、制御方法及びプログラム

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000107453A (ja) 1998-10-05 2000-04-18 Namco Ltd ゲームシステム、ゲーム装置、ゲームデータ配信装置、画像同期システムおよび情報記録媒体
JP2019164792A (ja) 2014-04-07 2019-09-26 株式会社ソニー・インタラクティブエンタテインメント ゲーム動画配信装置、ゲーム動画配信方法、ゲーム動画配信プログラム
JP2016048898A (ja) 2014-08-28 2016-04-07 株式会社リコー 配信制御システム、配信制御方法、及びプログラム

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Publication number Publication date
EP4331696A1 (en) 2024-03-06
US20240226754A9 (en) 2024-07-11
EP4331696A4 (en) 2025-04-23
US20240131438A1 (en) 2024-04-25
WO2022230727A1 (ja) 2022-11-03
JPWO2022230727A1 (https=) 2022-11-03
CN116965043A (zh) 2023-10-27

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