CN116963812A - 程序、信息处理装置、方法以及系统 - Google Patents
程序、信息处理装置、方法以及系统 Download PDFInfo
- Publication number
- CN116963812A CN116963812A CN202280016389.1A CN202280016389A CN116963812A CN 116963812 A CN116963812 A CN 116963812A CN 202280016389 A CN202280016389 A CN 202280016389A CN 116963812 A CN116963812 A CN 116963812A
- Authority
- CN
- China
- Prior art keywords
- game
- game medium
- player
- development
- fostering
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- User Interface Of Digital Computer (AREA)
- Electrically Operated Instructional Devices (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021026609A JP2022128209A (ja) | 2021-02-22 | 2021-02-22 | プログラム、情報処理装置、方法、及びシステム |
| JP2021-026609 | 2021-02-22 | ||
| PCT/JP2022/003302 WO2022176567A1 (ja) | 2021-02-22 | 2022-01-28 | プログラム、情報処理装置、方法、及びシステム |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN116963812A true CN116963812A (zh) | 2023-10-27 |
Family
ID=82931558
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202280016389.1A Pending CN116963812A (zh) | 2021-02-22 | 2022-01-28 | 程序、信息处理装置、方法以及系统 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20230381657A1 (https=) |
| JP (2) | JP2022128209A (https=) |
| KR (1) | KR20230128545A (https=) |
| CN (1) | CN116963812A (https=) |
| WO (1) | WO2022176567A1 (https=) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7066882B1 (ja) * | 2021-01-15 | 2022-05-13 | 株式会社Cygames | プログラム、電子装置、方法、及びシステム |
| JP7440787B1 (ja) * | 2022-08-10 | 2024-02-29 | サミー株式会社 | 遊技機 |
| JP7751311B2 (ja) * | 2023-02-17 | 2025-10-08 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲームシステムのゲームプログラム及び制御方法 |
| JP7395049B1 (ja) | 2023-07-14 | 2023-12-08 | 株式会社あかつき | 情報処理システム、情報処理装置、プログラム及び情報処理方法 |
Family Cites Families (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4886114B2 (ja) * | 2001-02-22 | 2012-02-29 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、ゲームシステム、および、サーバシステム |
| JP2002126349A (ja) | 2001-08-28 | 2002-05-08 | Konami Co Ltd | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
| JP5908319B2 (ja) * | 2012-03-30 | 2016-04-26 | 株式会社カプコン | ゲームプログラムおよびゲームシステム |
| JP6296508B2 (ja) * | 2015-06-18 | 2018-03-20 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
| JP6700701B2 (ja) * | 2015-09-30 | 2020-05-27 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、及びプログラム |
-
2021
- 2021-02-22 JP JP2021026609A patent/JP2022128209A/ja active Pending
-
2022
- 2022-01-28 WO PCT/JP2022/003302 patent/WO2022176567A1/ja not_active Ceased
- 2022-01-28 KR KR1020237026946A patent/KR20230128545A/ko not_active Ceased
- 2022-01-28 CN CN202280016389.1A patent/CN116963812A/zh active Pending
- 2022-04-18 JP JP2022068126A patent/JP7809281B2/ja active Active
-
2023
- 2023-08-15 US US18/449,856 patent/US20230381657A1/en active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| JP2022128209A (ja) | 2022-09-01 |
| JP2022128455A (ja) | 2022-09-01 |
| WO2022176567A1 (ja) | 2022-08-25 |
| KR20230128545A (ko) | 2023-09-05 |
| US20230381657A1 (en) | 2023-11-30 |
| JP7809281B2 (ja) | 2026-02-02 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| REG | Reference to a national code |
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