CN115190326A - Display control method and device of live broadcast information, medium and electronic equipment - Google Patents

Display control method and device of live broadcast information, medium and electronic equipment Download PDF

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Publication number
CN115190326A
CN115190326A CN202210806834.6A CN202210806834A CN115190326A CN 115190326 A CN115190326 A CN 115190326A CN 202210806834 A CN202210806834 A CN 202210806834A CN 115190326 A CN115190326 A CN 115190326A
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China
Prior art keywords
target
data
game
price
target game
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Chinese (zh)
Inventor
朱晓东
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Guangzhou Boguan Information Technology Co Ltd
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Guangzhou Boguan Information Technology Co Ltd
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Priority to CN202210806834.6A priority Critical patent/CN115190326A/en
Publication of CN115190326A publication Critical patent/CN115190326A/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/47815Electronic shopping
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The disclosure belongs to the technical field of live broadcast, and relates to a display control method and device of live broadcast information, a medium and electronic equipment. The method comprises the following steps: triggering a target game behavior in response to a game role controlled by an anchor terminal, and acquiring prop data corresponding to the target game behavior; wherein the target game behavior comprises a behavior of producing a target game item; matching the prop data with transaction data in the transaction server to determine a target price corresponding to the target game prop; and generating purchase information according to the target price, and sending the purchase information to the audience for display. According to the method and the device, the purchase information is generated through the property data and the transaction data, the purchase guide of the target game property is provided for the audience, the situation that the user exits from the live broadcast room is avoided, the problem that the live broadcast exit rate is high is solved, the audience can feed back the live broadcast room in real time, a large amount of useless messages are prevented from being deposited in the live broadcast room, the quality of live broadcast content is improved, and the live broadcast watching experience is optimized.

Description

Display control method and device of live broadcast information, medium and electronic equipment
Technical Field
The present disclosure relates to the field of live broadcast technologies, and in particular, to a live broadcast information display control method, a live broadcast information display control apparatus, a computer-readable storage medium, and an electronic device.
Background
Live game play has occupied an important content output position in a live platform. In the process of watching live game, when a main broadcast is making or scouring, part of high-value commodities are often acquired. When the audience watches the live broadcast, the experience sources to a great extent are the production of witness high-value commodities and the interaction of low-value commodities acquired by live broadcast. Thus, knowledge of the value of the good is strongly correlated with the viewing experience of the viewer.
In the related technology, the value or commodity information of the game commodity can be acquired only by inquiring in a third-party transaction platform or by checking the bullet screen content. The manner in which the viewer acquires information in these two ways is too passive, resulting in a reduced viewing experience of the viewer for live broadcasts and an increased exit rate from live broadcast viewing.
In view of this, there is a need in the art to develop a new method and apparatus for controlling display of live broadcast information.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The present disclosure is directed to a method for controlling display of live broadcast information, a device for controlling display of live broadcast information, a computer-readable storage medium, and an electronic device, so as to overcome a technical problem of a high exit rate due to limitations of related technologies, at least to some extent.
Additional features and advantages of the disclosure will be set forth in the detailed description which follows, or in part will be obvious from the description, or may be learned by practice of the disclosure.
According to a first aspect of the embodiments of the present invention, there is provided a method for controlling display of live broadcast information, which is applied to a transaction server, the method including:
triggering a target game behavior in response to a game role controlled by a main broadcasting end, and acquiring prop data corresponding to the target game behavior; wherein the target play activity comprises an activity of producing a target play object;
matching the prop data with transaction data in the transaction server to determine a target price corresponding to the target game prop;
and generating purchase information according to the target price, and sending the purchase information to the audience for display.
In an exemplary embodiment of the invention, the prop data includes: value tag data, the value tag data comprising: primary label data and secondary label data.
In an exemplary embodiment of the invention, the transaction data includes: the data that has been traded is,
the matching the item data with the transaction data in the transaction server to determine a target price corresponding to the target game item includes:
acquiring the transacted data in the transaction server, and matching the primary label data with the transacted data to obtain a primary matching result;
matching the secondary label data with the traded data based on the primary matching result to determine a historical trading price corresponding to the target game prop;
and calculating the historical trading price to determine a target price corresponding to the target game prop.
In an exemplary embodiment of the present invention, the generating purchase information according to the target price includes:
generating purchase information of the target game prop according to the target price; or
Generating purchase information of the on-sale game props which are the same as the target game props according to the target prices; or
And generating the on-sale game item which is the same as the target game item according to the target price and the purchase information of the target game item.
In an exemplary embodiment of the present invention, the generating purchase information of the target game item according to the target price includes:
obtaining the current price of a game prop currently equipped by the game role, and comparing the current price with the target price to obtain a first comparison result;
and when the first comparison result shows that the current price is greater than the target price, generating purchase information of the target game prop according to the target price.
In an exemplary embodiment of the present invention, the generating purchase information of the target game item according to the target price includes:
acquiring the existing prop of the game role, and comparing the existing prop with the target game prop to obtain a second comparison result;
and when the second comparison result shows that the existing prop is the same as the target game prop, generating purchase information of the target game prop according to the target price.
In an exemplary embodiment of the invention, the transaction data further includes: the data is not being transacted and,
the generating of the purchase information according to the target price includes:
determining a purchasable address of the game item according to the non-transaction data;
and integrating the purchasable address, the target price and the prop data to generate purchase information.
According to a second aspect of the embodiments of the present invention, there is provided a display control apparatus for live information, applied to a transaction server, including:
the data acquisition module is configured to respond to a game role controlled by an anchor terminal to trigger a target game behavior and acquire prop data corresponding to the target game behavior; wherein the target play activity comprises an activity of producing a target play object;
a data matching module configured to match the item data with transaction data in the transaction server to determine a target price corresponding to the target game item;
and the information display module is configured to generate purchase information according to the target price and send the purchase information to the audience for display.
According to a third aspect of embodiments of the present invention, there is provided an electronic apparatus including: a processor and a memory; wherein the memory has stored thereon computer readable instructions which, when executed by the processor, implement a method of controlling display of live broadcast information in any of the above exemplary embodiments.
According to a fourth aspect of embodiments of the present invention, there is provided a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements a display control method of live information in any of the above-described exemplary embodiments.
As can be seen from the foregoing technical solutions, the display control method for live broadcast information, the display control apparatus for live broadcast information, the computer storage medium, and the electronic device in the exemplary embodiment of the present disclosure have at least the following advantages and positive effects:
in the method and the device provided by the exemplary embodiment of the disclosure, the corresponding prop data is obtained through the processing of the game role on the target game behavior, and data support and theoretical basis are provided for the display of the target game prop. Furthermore, purchase information displayed at the audience is generated by matching the item data and the transaction data, a mode of actively providing purchase information for the audience through target game behaviors of the anchor end and the transaction data of the transaction server is provided, purchase guide of target game items is provided for the audience, the situation that a user exits a live broadcast room is avoided, the problem of high live broadcast exit rate is solved, real-time feedback can be given to the audience, a large amount of useless messages are prevented from being deposited in the live broadcast room, the quality of live broadcast content is improved, and live broadcast watching experience of the audience is optimized.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty.
Fig. 1 schematically illustrates a flow chart of a display control method of live information in an exemplary embodiment of the present disclosure;
FIG. 2 schematically illustrates a flow chart of a method of further matching transactional data with transacted data in an exemplary embodiment of the disclosure;
FIG. 3 schematically illustrates a flow chart of a method of generating purchase information according to a target price in an exemplary embodiment of the disclosure;
FIG. 4 schematically illustrates a flow chart of a method of generating purchase information for a target play object in an exemplary embodiment of the disclosure;
FIG. 5 schematically illustrates a flow chart of another method of generating purchase information for a target play object in an exemplary embodiment of the disclosure;
FIG. 6 schematically illustrates a flow chart of a method of generating purchase information further according to a target price in an exemplary embodiment of the disclosure;
fig. 7 is a flowchart schematically illustrating a display control method of live information in an application scenario in an exemplary embodiment of the present disclosure;
FIG. 8 is a schematic diagram of an interface for presenting purchasing information at a viewer end in an application scenario in an exemplary embodiment of the disclosure;
fig. 9 is a schematic structural diagram illustrating a display control apparatus for live information according to an exemplary embodiment of the present disclosure;
fig. 10 schematically illustrates an electronic device for implementing a display control method of live information in an exemplary embodiment of the present disclosure;
fig. 11 schematically illustrates a computer-readable storage medium for implementing a display control method of live information in an exemplary embodiment of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the subject matter of the present disclosure can be practiced without one or more of the specific details, or with other methods, components, devices, steps, and the like. In other instances, well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.
The terms "a," "an," "the," and "said" are used in this specification to denote the presence of one or more elements/components/parts/etc.; the terms "comprising" and "having" are intended to be inclusive and mean that there may be additional elements/components/etc. other than the listed elements/components/etc.; the terms "first" and "second", etc. are used merely as labels, and are not limiting on the number of their objects.
Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus their repetitive description will be omitted. Some of the block diagrams shown in the figures are functional entities and do not necessarily correspond to physically or logically separate entities.
Live game play has taken an important position in live platforms for content output. In the process of watching live game, when the main broadcast is manufactured or washed, part of high-value commodities are often acquired. When the audience watches the live broadcast, the experience sources to a great extent are the production of witness high-value commodities and the interaction of low-value commodities acquired by live broadcast. Thus, knowledge of the value of the good is strongly correlated with the viewing experience of the viewer.
In the related technology, the value or commodity information of the game commodity can be acquired only by inquiring in a third-party transaction platform or by checking the bullet screen content. The manner in which the viewer acquires information in these two ways is too passive, resulting in a reduced viewing experience of the viewer for live broadcasts and an increased exit rate from live broadcast viewing. .
Aiming at the problems in the related art, the present disclosure provides a display control method of live broadcast information, which is applied to a transaction server. Fig. 1 is a flowchart illustrating a method for controlling display of live information, and as shown in fig. 1, the method for controlling display of live information at least includes the steps of:
s110, triggering a target game behavior in response to a game role controlled by a main player, and acquiring prop data corresponding to the target game behavior; wherein the target play action comprises an action to produce a target play object.
And S120, matching the prop data with transaction data in a transaction server to determine a target price corresponding to the target game prop.
And S130, generating purchase information according to the target price, and sending the purchase information to the audience for display.
In the exemplary embodiment of the disclosure, the corresponding prop data is obtained through the processing of the game role on the target game behavior, so that data support and theoretical basis are provided for the display of the target game prop. Furthermore, purchase information displayed at the audience is generated by matching the item data and the transaction data, a mode of actively providing purchase information for the audience through target game behaviors of the anchor end and the transaction data of the transaction server is provided, purchase guide of target game items is provided for the audience, the situation that a user exits a live broadcast room is avoided, the problem of high live broadcast exit rate is solved, real-time feedback can be given to the audience, a large amount of useless messages are prevented from being deposited in the live broadcast room, the quality of live broadcast content is improved, and live broadcast watching experience of the audience is optimized.
The following describes each step of the display control method of the live broadcast information in detail.
In step S110, a target game action is triggered in response to a game character controlled by the anchor terminal, and property data corresponding to the target game action is acquired; wherein the target play action comprises an action to produce a target play object.
In an exemplary embodiment of the present disclosure, before the game character manipulated by the anchor terminal triggers the target game behavior, a timing for monitoring the triggering of the target game behavior may also be determined.
The anchor can bind game roles on the live platform to establish data communication between the live server and the game server. Further, the game server can determine a Media Access Control address (MAC address, also referred to as a local area network address) used by the game character at the time according to the game character bound to the anchor.
After the anchor is played, the live server may send a play notification to the game server. When the game server detects that the MAC address has a game role online, the online notification can be sent to the live broadcast server so as to synchronize the live broadcast server and the game server and establish data communication for the live broadcast server and the game server.
It is worth mentioning that monitoring the triggering of the target game behavior can be started by detecting that the MAC address has the game role online. Moreover, the game character on line at the MAC address is not limited to the game character bound before the anchor, and may be another game character controlled by the anchor as long as the game character on line at the MAC address.
In the process of the anchor game, when the target game behavior is triggered, corresponding prop data can be acquired.
The target play activities may include, for example, scouring and construction of activities that produce target play objects.
And, the item data may include at least two parts, base attribute data and value tag data, of the target game item.
The basic attribute data can include data of attack, defense, legal power and the like; the value tag data may be key value tag data representing that the target game item is a high-value item in the game, such as "no damage", "no drilling", and the like, and this exemplary embodiment is not particularly limited thereto.
In step S120, the item data is matched with the transaction data in the transaction server to determine a target price corresponding to the target game item.
In an exemplary embodiment of the present disclosure, after receiving the prop data acquired by the game server, the live broadcast server may send the prop data to the transaction server to match with the transaction data in the transaction server.
In an alternative embodiment, the prop data comprises: value tag data, the value tag data comprising: primary label data and secondary label data.
The value tag data may be key value tag data that represents that the target game item is a high-value item in the game, such as "no damage", "no drilling", and the like, and this is not particularly limited in this exemplary embodiment.
However, these value tag data are not of the same order or order, but rather are of a certain level.
For example, when the target play object is a summoning animal, the value tag data may include skill quantity and advanced skill information, among other things. Wherein, the skill number can be a first level label, and the high level skill information can be a second level label.
In addition, value tag data can include type, level, special effects, etc. when the target game item is equipped. Wherein, the type can be a first-level label, the grade can be a second-level label, and the special effect and/or the special effect can be a third-level label, etc.
Therefore, the level of the tag data included in the value tag data is not limited to two levels, and may include three levels or more, depending on the target game item. Specifically, besides the first-level tag data and the second-level tag data, the third-level tag data, the fourth-level tag data, and the like may also be included, which is not particularly limited in this exemplary embodiment.
In an alternative embodiment, the transaction data includes: transacted data, fig. 2 shows a flow diagram of a method for further matching transaction data with transacted data, which may comprise at least the following steps, as shown in fig. 2: in step S210, the traded data in the trading server is obtained, and the primary tag data and the traded data are matched to obtain a primary matching result.
Wherein the traded data may be data that has been traded and that the same game item as the target game item was generated during the trade. Specifically, the traded data may include primary tag data and secondary tag data of the same category as the target game item, and may further include a bargain price, etc., which is not particularly limited in this exemplary embodiment.
Furthermore, the primary label data contained in the transacted data is matched with the primary label data of the target game data to obtain a primary matching result.
The primary matching result may be a result of rejecting the game item corresponding to the primary tag data different from the primary tag data of the target game item, and leaving the game item of the primary tag data identical to the target game item.
For example, when the target game item is a summon and the primary tag data is a skill number (7), the target game item may be compared with the primary tag data included in the traded data to obtain a primary matching result that the game item in the traded data is the summon and the primary tag data is the skill number (7).
In step S220, based on the primary matching result, the secondary tag data and the traded data are matched to determine a historical deal price corresponding to the target game item.
After the primary matching result is obtained by matching, the secondary tag data in the traded data of the game item of the primary tag data identical to the target game item can be matched with the secondary tag data of the target game item, so as to obtain the historical trading price corresponding to the target game item.
After matching the secondary tag data in the traded data of the game item of the same primary tag data as the target game item with the secondary tag data of the target game item, a game item that is identical to both the primary tag data and the secondary tag data of the target game item may be determined.
Further, the transaction price of the game item, which is the same as the primary label data and the secondary label data of the target game item, is obtained as the historical transaction price. The historical deal price may be the deal price of the game item that is the same as the primary and secondary tag data of the target game item within one year or other preset duration.
For example, when the target game item is a calling animal, the first-level tag data is a skill number (7), and the second-level tag data is high-level skill information (high-level assault, high-level blood draw), the target game item can be compared with the second-level tag data included in the traded data to obtain the game item in which the target game item is the calling animal, the first-level tag data is the skill number (7), and the second-level tag data is the high-level skill information (high-level assault, high-level blood draw), and the historical trading price of the game item can be correspondingly obtained.
In step S230, a historical deal price is calculated to determine a target price corresponding to the target play item.
When a plurality of historical transaction prices are obtained, the average value of the plurality of historical transaction prices can be calculated to obtain the target price corresponding to the target game prop.
In addition, when a historical trading price is obtained, the historical trading price can be directly determined as the target price.
In the exemplary embodiment, the target price corresponding to the target game props is determined by comparing the transacted data with the prop data, so that data support in price is provided for showing the purchase information to the audience, and the authenticity and reliability of the show of the purchase information are ensured.
In step S130, purchase information is generated according to the target price, and the purchase information is sent to the viewer for display.
In an exemplary embodiment of the present disclosure, fig. 3 shows a flowchart of a method for generating purchase information according to a target price, which may include at least the following steps as shown in fig. 3: in step S310, purchase information for the target game item is generated based on the target price.
When the anchor end does not need the produced target game props, the purchase information of the target game props produced by the anchor end can be directly generated according to the target price under the condition that the anchor end is bound with the account of the transaction platform, so that the target game props can be purchased by the audience end.
In an alternative embodiment, FIG. 4 shows a flow diagram of a method of generating purchase information for a target play object, which may include at least the following steps, as shown in FIG. 4: in step S410, a current price of the game item currently equipped by the game character is obtained, and the current price is compared with a target price to obtain a first comparison result.
For example, when the target game item is a shoe, the price of the shoe currently equipped by the game character can be obtained as the current price.
In step S420, when the first comparison result is that the current price is greater than the target price, the purchase information of the target game item is generated according to the target price.
For example, when the current price of the shoe currently equipped by the game character is greater than the target price as a result of comparing the current price with the target price of the produced shoe, it indicates that the value of the game item equipped by the anchor terminal at this time is higher than the value of the produced target game item, and therefore, the anchor terminal can use the target price of the produced target game item to generate the purchase information of the target game item, which is convenient for the audience terminal to purchase.
In the exemplary embodiment, the purchase information of the target game item is generated by comparing the current price of the game item equipped to the game role at present with the target price, so that the target game item can be sold under the condition that the anchor end has the game item with higher value than the target game item, the requirement of selling the item of the anchor end is met while real-time feedback is given to the audience end, a purchase interaction path is provided for the anchor end and the audience end, and the viscosity of the anchor end and the audience end is increased.
In an alternative embodiment, FIG. 5 shows a flow diagram of another method for generating purchase information for a target play object, which may include at least the following steps, as shown in FIG. 5: in step S510, an existing item of the game character is obtained, and the existing item and the target game item are compared to obtain a second comparison result.
The existing props can be all game props owned by the game role at the anchor end, are not limited to the game props equipped with the game role at present, and also include game props which are stored in positions such as a backpack of the game role but are not equipped.
In step S520, when the second comparison result is that the existing item is the same as the target game item, the purchase information of the target game item is generated according to the target price.
When the existing item of the game role is the same as the target game item as a second comparison result of the comparison between the existing item and the target game item, the game role at the anchor terminal is indicated to have at least one game item which is the same as the generated target game item, so that the anchor terminal can use the target price of the generated target game item to generate the purchase information of the target game item, and the audience terminal can purchase the game item conveniently.
In this exemplary embodiment, the purchase information of the target game item is generated according to the comparison between the existing item of the game character and the target game item, so that the anchor can sell the target game item under the condition of having the repeated game item, the audience can give real-time feedback and meet the item selling requirement of the anchor, a purchase interaction path is provided for the anchor and the audience, and the viscosity of the anchor and the audience is increased.
In step S320, purchase information for the on-sale game item that is the same as the target game item is generated based on the target price.
When the main player does not need to sell the target game item, the main player can generate the purchase information of other on-sale game items which are the same as the target game item, so that the spectator can purchase other on-sale game items instead of the target game item output by the main player.
In step S330, the on-sale game item identical to the target game item and the purchase information of the target game item are generated according to the target price.
In the case that there is a need for selling the target game item at the anchor, in addition to generating the purchase information of the target game item according to step S310, the purchase information of other on-sale game items that are the same as the target game item may be generated at the same time, so as to provide a plurality of purchase options of the same game item for the audience.
In an alternative embodiment, the transaction data further comprises: the data is not traded, fig. 6 shows a flow diagram of a method of generating purchase information further according to a target price, which may include at least the following steps, as shown in fig. 6: in step S610, a purchasable address of the play object is determined from the non-transactional data.
Where the non-traded data may be data for game items that are identical to the target game item but have not undergone a trade transaction, as present in the trading server.
The non-transacted data corresponding to the transacted data may include a purchasable address, which may be a page address of the non-transacted game item, and the like, in addition to the primary tag data, the secondary tag data, the transaction price, and the like, which are the same as those of the target game item, and this exemplary embodiment is not particularly limited in this respect.
In step S620, the purchasable address, the target price, and the item data are integrated to generate purchase information.
After the purchasable address in the non-transactional data is obtained, the purchasable address, the target price, and the prop data may be integrated to generate purchase information. In addition, the purchase information may further include character information of the game character, and the like, which is not particularly limited in the present exemplary embodiment.
In the exemplary embodiment, the corresponding purchase information is generated by integrating various data, so that a data base is provided for giving real-time feedback to the audience, and support is provided for the audience to carry out item purchase guide.
After the purchase information is generated, the purchase information can be sent to the live broadcast server, so that the live broadcast server can display the transmitted purchasable address, target price and prop data, role information and other contents to the audience.
The following describes in detail a display control method of live broadcast information in the embodiment of the present disclosure with reference to an application scenario.
Fig. 7 is a flowchart illustrating a display control method of live information in an application scenario, and as shown in fig. 7, in step S710, a game character is bound.
The anchor can bind game roles on the live broadcast platform so as to establish data communication between the live broadcast server and the game server.
In step S720, the MAC address of the bound role is recorded.
Further, the game server can determine the MAC address used by the game character at that time according to the game character bound by the anchor.
After the anchor is played, the live server may send a play notification to the game server. When the game server detects that the MAC address has a game role online, the online notification can be sent to the live broadcast server so as to synchronize the live broadcast server and the game server and establish data communication for the live broadcast server and the game server.
It is worth mentioning that monitoring the triggering of the target game behavior can be started by detecting that the MAC address has the game role online. Moreover, the game character on line at the MAC address is not limited to the game character bound before the anchor, and may be another game character controlled by the anchor as long as the game character on line at the MAC address.
In step S730, the equipment information obtained by the specified behavior is transmitted to the live broadcast server.
In the process of the anchor game, when the target game behavior is triggered, corresponding prop data can be acquired.
For example, the target play activities may include activities such as scouring and construction that yield the target play objects.
And the equipment information is prop data, and the prop data can comprise basic attribute data and value tag data of the target game prop.
The basic attribute data can include data of attack, defense, legal power and the like; the value tag data may be key value tag data representing that the target game item is a high-value item in the game, such as "no damage", "no drilling", and the like, and this exemplary embodiment is not particularly limited thereto.
In step S740, the acquired equipment information is transmitted.
After receiving the prop data acquired by the game server, the live broadcast server can send the prop data to the transaction server to be matched with transaction data in the transaction server.
In step S750, the price is matched and the target screening page address is provided.
And matching the prop data with the transaction data in the transaction server to determine a target price corresponding to the target game prop.
Wherein, the stage property data includes: value tag data, the value tag data comprising: primary label data and secondary label data.
The value tag data may be key value tag data that represents that the target game item is a high-value item in the game, such as "no damage", "no drilling", and the like, and this is not particularly limited in this exemplary embodiment.
However, these value tag data are not of the same order or order, but rather are of a certain level.
For example, when the target play object is a summoning animal, the value tag data may include skill quantity and advanced skill information, among other things. Wherein, the skill number can be a first level label, and the high level skill information can be a second level label.
In addition, value tag data can include type, level, special effects, etc. when the target game item is equipped. Wherein, the type can be a first-level label, the grade can be a second-level label, and the special effect and/or the special effect can be a third-level label, etc.
Therefore, the level of the tag data included in the value tag data is not limited to two levels, and may include three or more levels, depending on the target game item. Specifically, besides the first-level tag data and the second-level tag data, the first-level tag data may also include third-level tag data, fourth-level tag data, and the like, which is not particularly limited in this exemplary embodiment.
And acquiring the transacted data in the transaction server, and matching the primary label data with the transacted data to obtain a primary matching result.
Wherein the traded data may be data that has been traded and that the same game item as the target game item was generated during the trade. Specifically, the traded data may include primary tag data, secondary tag data, a bargain price, and the like, which are classified as the same as the target game item, and this exemplary embodiment is not particularly limited thereto.
Furthermore, the primary label data contained in the traded data is matched with the primary label data of the target game data to obtain a primary matching result.
The primary matching result may be a result of rejecting the game item corresponding to the primary tag data different from the primary tag data of the target game item, and leaving the game item of the primary tag data identical to the target game item.
For example, when the target game item is a summon and the primary tag data is a skill number (7), the target game item may be compared with the primary tag data included in the traded data to obtain a primary matching result that the game item in the traded data is the summon and the primary tag data is the skill number (7).
And matching the secondary label data with the traded data based on the primary matching result to determine a historical trading price corresponding to the target game prop.
After the primary matching result is obtained by matching, the secondary tag data in the traded data of the game item of the primary tag data identical to the target game item can be matched with the secondary tag data of the target game item, so as to obtain the historical trading price corresponding to the target game item.
After matching the secondary tag data in the traded data of the game item of the same primary tag data as the target game item with the secondary tag data of the target game item, a game item that is identical to both the primary tag data and the secondary tag data of the target game item may be determined.
Further, the transaction price of the game item, which is the same as the primary label data and the secondary label data of the target game item, is obtained as the historical transaction price. The historical deal price may be the deal price of the game item that is the same as the primary and secondary tag data of the target game item within one year or other preset duration.
For example, when the target game item is a summon animal, the first-level tag data is a skill number (7), and the second-level tag data is high-level skill information (high-level assault, high-level blood draw), the target game item can be compared with the second-level tag data included in the traded data to obtain the game item with the target game item as a summon animal, the first-level tag data is a skill number (7), and the second-level tag data is high-level skill information (high-level assault, high-level blood draw), and the historical trading price of the game item is correspondingly obtained.
And calculating the historical transaction price to determine a target price corresponding to the target game prop.
When a plurality of historical transaction prices are obtained, the average value of the plurality of historical transaction prices can be calculated to obtain the target price corresponding to the target game prop.
In addition, when a historical trading price is obtained, the historical trading price can be directly determined as the target price.
And generating the purchase information of the target game props according to the target price.
When the anchor end does not need the produced target game props, the purchase information of the target game props produced by the anchor end can be directly generated according to the target price so as to be purchased by the audience end.
The method comprises the steps of obtaining the current price of a game prop equipped for a game role at present, and comparing the current price with a target price to obtain a first comparison result.
For example, when the target game item is a shoe, the price of the shoe currently equipped by the game character can be obtained as the current price.
And when the first comparison result shows that the current price is greater than the target price, generating the purchase information of the target game prop according to the target price.
For example, when the current price of the shoe currently equipped by the game character is greater than the target price as a result of comparing the current price with the target price of the produced shoe, it indicates that the value of the game item equipped by the anchor terminal at this time is already higher than the value of the produced target game item, and therefore, the anchor terminal can use the target price of the produced target game item to generate purchase information of the target game item, which is convenient for the audience terminal to purchase.
And acquiring the existing props of the game roles, and comparing the existing props with the target game props to obtain a second comparison result.
The existing props can be all game props owned by the game role at the anchor end, are not limited to the game props equipped with the game role at present, and also include game props which are stored in positions such as a backpack of the game role but are not equipped.
And when the second comparison result shows that the existing prop is the same as the target game prop, generating the purchase information of the target game prop according to the target price.
When the existing item of the game role is the same as the target game item as a second comparison result of the comparison between the existing item and the target game item, the game role of the anchor terminal is indicated to have at least one produced target game item, so that the anchor terminal can use the target price of the produced target game item to generate purchase information of the target game item, and the audience terminal can conveniently purchase the target game item.
And generating the purchase information of other on-sale game props which are the same as the target game props according to the target price.
When the anchor terminal does not need to sell the target game item, the purchasing information of other on-sale game items which are the same as the target game item can be generated, so that the audience terminal purchases other on-sale game items instead of the target game item produced by the anchor terminal.
And generating other on-sale game props which are the same as the target game props according to the target prices, and purchasing information of the target game props.
Under the condition that the main broadcasting end has the requirement of selling the target game props, the purchasing information of the target game props can be generated, and the purchasing information of other on-sale game props which are the same as the target game props can be generated at the same time, so that a plurality of purchasing choices of the same game props are provided for the audience end.
The purchasable address of the game item is determined from the non-transactional data.
Where the non-traded data may be data for game items that are identical to the target game item but have not undergone a trade transaction, as present in the trading server. The non-transacted data corresponding to the transacted data may include a purchasable address, which may be a page address of the non-transacted game item, and the like, in addition to the primary tag data, the secondary tag data, the transaction price, and the like, which are the same as those of the target game item, and this exemplary embodiment is not particularly limited in this respect.
And integrating the purchasable address, the target price and the prop data to generate purchasing information.
After the purchasable address in the non-transactional data is obtained, the purchasable address, the target price, and the prop data may be integrated to generate purchase information. In addition, the purchase information may further include character information of the game character, and the like, which is not particularly limited in the present exemplary embodiment.
After the purchase information is generated, the purchase information can be sent to the live broadcast server, so that the live broadcast server can display the transmitted purchasable address, target price and prop data, role information and other contents to the audience.
Fig. 8 is a schematic diagram of an interface for displaying purchase information at the spectator end in an application scenario, where as shown in fig. 8, the platform valuation shows a target price for purchasing a target game item produced by the anchor end, or purchasing another currently-sold game item that is the same as the target game item.
A purchase control, such as "buy the same money", may also be provided on the viewer side corresponding to a purchasable address.
When the spectator acts on the "buy the same money" control, the spectator can jump to the position corresponding to the trading platform to buy the target game item, or other game items on sale which are the same as the target game item.
In addition to showing the purchase control corresponding to the purchasable address and the purchase price at the spectator end, the item data of the target game item may be shown, and the character information of the game character corresponding to the anchor end may be shown, and the like, which is not particularly limited in this exemplary embodiment.
In the display control method of the live broadcast information in the exemplary embodiment of the disclosure, the corresponding item data is obtained through the processing of the game role on the target game behavior, and data support and theoretical basis are provided for the display of the target game item. Furthermore, purchase information displayed at the audience is generated by matching the item data and the transaction data, a mode of actively providing purchase information for the audience through target game behaviors of the anchor end and the transaction data of the transaction server is provided, purchase guide of target game items is provided for the audience, the situation that a user exits a live broadcast room is avoided, the problem of high live broadcast exit rate is solved, real-time feedback can be given to the audience, a large amount of useless messages are prevented from being deposited in the live broadcast room, the quality of live broadcast content is improved, and live broadcast watching experience of the audience is optimized.
In addition, in an exemplary embodiment of the present disclosure, a display control apparatus of live information is also provided, which is applied to a transaction server. Fig. 9 is a schematic diagram showing a configuration of a display control apparatus for live information, and as shown in fig. 9, a display control apparatus 900 for live information may include: a data acquisition module 910, a data matching module 920 and an information presentation module 930. Wherein:
the data acquisition module 910 is configured to respond to a game character controlled by an anchor terminal to trigger a target game behavior, and acquire prop data corresponding to the target game behavior; wherein the target play activity comprises an activity of producing a target play object;
a data matching module 920 configured to match the item data with transaction data in the transaction server to determine a target price corresponding to the target game item;
and an information presentation module 930 configured to generate purchase information according to the target price, and send the purchase information to the audience for presentation.
In an exemplary embodiment of the invention, the prop data includes: value tag data, the value tag data comprising: primary label data and secondary label data.
In an exemplary embodiment of the invention, the transaction data includes: the data that has been traded is,
the matching the item data with the transaction data in the transaction server to determine a target price corresponding to the target game item includes:
acquiring the transacted data in the transaction server, and matching the primary label data with the transacted data to obtain a primary matching result;
matching the secondary label data and the traded data based on the primary matching result to determine a historical trading price corresponding to the target game item;
and calculating the historical transaction price to determine a target price corresponding to the target game prop.
In an exemplary embodiment of the present invention, the generating purchase information according to the target price includes:
generating purchase information of the target game prop according to the target price; or
Generating purchase information of the on-sale game props which are the same as the target game props according to the target prices; or
And generating the on-sale game item which is the same as the target game item according to the target price and the purchase information of the target game item.
In an exemplary embodiment of the present invention, the generating purchase information of the target game item according to the target price includes:
obtaining the current price of a game prop currently equipped by the game role, and comparing the current price with the target price to obtain a first comparison result;
and when the first comparison result shows that the current price is greater than the target price, generating purchase information of the target game prop according to the target price.
In an exemplary embodiment of the invention, the generating purchase information of the target game item according to the target price includes:
acquiring the existing prop of the game role, and comparing the existing prop with the target game prop to obtain a second comparison result;
and when the second comparison result shows that the existing prop is the same as the target game prop, generating purchase information of the target game prop according to the target price.
In an exemplary embodiment of the invention, the transaction data further includes: the data that is not being traded is,
the generating of the purchase information according to the target price includes:
determining a purchasable address of the game item according to the non-transactional data;
and integrating the purchasable address, the target price and the prop data to generate purchase information.
The specific details of the above-mentioned display control apparatus 900 for live broadcast information have been described in detail in the corresponding display control method for live broadcast information, and therefore are not described herein again.
It should be noted that although several modules or units of the display control apparatus 900 of live information are mentioned in the above detailed description, such division is not mandatory. Indeed, the features and functions of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
In addition, in an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above method is also provided.
An electronic device 1000 according to such an embodiment of the invention is described below with reference to fig. 10. The electronic device 1000 shown in fig. 10 is only an example, and should not bring any limitation to the functions and the scope of use of the embodiments of the present invention.
As shown in fig. 10, the electronic device 1000 is embodied in the form of a general purpose computing device. The components of the electronic device 1000 may include, but are not limited to: the at least one processing unit 1010, the at least one memory unit 1020, a bus 1030 connecting different system components (including the memory unit 1020 and the processing unit 1010), and a display unit 1040.
Wherein the storage unit stores program code that is executable by the processing unit 1010 to cause the processing unit 1010 to perform steps according to various exemplary embodiments of the present invention as described in the "exemplary methods" section above in this specification.
The memory unit 1020 may include readable media in the form of volatile memory units, such as a random access memory unit (RAM) 1021 and/or a cache memory unit 1022, and may further include a read only memory unit (ROM) 1023.
Storage unit 1020 may also include a program/utility 1024 having a set (at least one) of program modules 1025, such program modules 1025 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.
Bus 1030 may be any one or more of several types of bus structures including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, and a local bus using any of a variety of bus architectures.
The electronic device 1000 may also communicate with one or more external devices 1200 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic device 1000, and/or with any devices (e.g., router, modem, etc.) that enable the electronic device 1000 to communicate with one or more other computing devices. Such communication may occur through input/output (I/O) interfaces 1050. Also, the electronic device 1000 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network such as the internet) via the network adapter 1060. As shown, the network adapter 1060 communicates with the other modules of the electronic device 1000 over the bus 1030. It should be appreciated that although not shown, other hardware and/or software modules may be used in conjunction with the electronic device 1000, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.
In an exemplary embodiment of the present disclosure, there is also provided a computer readable storage medium having stored thereon a program product capable of implementing the above-described method of the present specification. In some possible embodiments, aspects of the invention may also be implemented in the form of a program product comprising program code means for causing a terminal device to carry out the steps according to various exemplary embodiments of the invention described in the above-mentioned "exemplary methods" section of the present description, when said program product is run on the terminal device.
Referring to fig. 11, a program product 1100 for implementing the above method according to an embodiment of the present invention is described, which may employ a portable compact disc read only memory (CD-ROM) and include program code, and may be run on a terminal device, such as a personal computer. However, the program product of the present invention is not limited in this regard and, in the present document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. The readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
A computer readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations for aspects of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., through the internet using an internet service provider).
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.

Claims (10)

1. A display control method of live broadcast information is applied to a transaction server, and comprises the following steps:
responding to a game role controlled by an anchor terminal to trigger a target game behavior, and acquiring prop data corresponding to the target game behavior; wherein the target play activity comprises an activity of producing a target play object;
matching the prop data with transaction data in the transaction server to determine a target price corresponding to the target game prop;
and generating purchase information according to the target price, and sending the purchase information to a spectator terminal for displaying.
2. The method for controlling display of live information according to claim 1, wherein the item data includes: value tag data, the value tag data comprising: primary label data and secondary label data.
3. The method of claim 2, wherein the transaction data comprises: the data that has been transacted is,
the matching the item data with the transaction data in the transaction server to determine a target price corresponding to the target game item includes:
acquiring the transacted data in the transaction server, and matching the primary label data with the transacted data to obtain a primary matching result;
matching the secondary label data with the traded data based on the primary matching result to determine a historical trading price corresponding to the target game prop;
and calculating the historical trading price to determine a target price corresponding to the target game prop.
4. The method for controlling display of live information according to claim 1, wherein the generating purchase information according to the target price includes:
generating purchase information of the target game prop according to the target price; or
Generating purchase information of the on-sale game props which are the same as the target game props according to the target prices; or
And generating the on-sale game item which is the same as the target game item according to the target price and the purchase information of the target game item.
5. The method for controlling display of live information according to claim 4, wherein the generating of the purchase information of the target game item according to the target price comprises:
obtaining the current price of a game prop currently equipped by the game role, and comparing the current price with the target price to obtain a first comparison result;
and when the first comparison result shows that the current price is greater than the target price, generating purchase information of the target game prop according to the target price.
6. The method for controlling display of live information according to claim 4, wherein the generating of the purchase information of the target game item according to the target price comprises:
acquiring the existing props of the game roles, and comparing the existing props with the target game props to obtain a second comparison result;
and when the second comparison result shows that the existing prop is the same as the target game prop, generating purchase information of the target game prop according to the target price.
7. The method of controlling display of live information according to claim 1, wherein the transaction data further comprises: the data that is not being traded is,
the generating of the purchase information according to the target price includes:
determining a purchasable address of the game item according to the non-transaction data;
and integrating the purchasable address, the target price and the prop data to generate purchase information.
8. A display control device of live broadcast information is applied to a transaction server and comprises:
the data acquisition module is configured to respond to a game role controlled by an anchor terminal to trigger a target game behavior and acquire prop data corresponding to the target game behavior; wherein the target play activity comprises an activity of producing a target play object;
a data matching module configured to match the item data with transaction data in the transaction server to determine a target price corresponding to the target game item;
and the information display module is configured to generate purchase information according to the target price and send the purchase information to the audience for display.
9. A computer-readable storage medium, on which a computer program is stored, the computer program, when being executed by a processor, implementing a method for controlling display of live information according to any one of claims 1 to 7.
10. An electronic device, comprising:
a processor;
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the method of display control of live information of any of claims 1-7 via execution of the executable instructions.
CN202210806834.6A 2022-07-08 2022-07-08 Display control method and device of live broadcast information, medium and electronic equipment Pending CN115190326A (en)

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