CN109432786A - The price control method and device of game item, electronic equipment, storage medium - Google Patents
The price control method and device of game item, electronic equipment, storage medium Download PDFInfo
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- CN109432786A CN109432786A CN201811167622.8A CN201811167622A CN109432786A CN 109432786 A CN109432786 A CN 109432786A CN 201811167622 A CN201811167622 A CN 201811167622A CN 109432786 A CN109432786 A CN 109432786A
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- price
- game item
- amount
- consignment
- purchase volume
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/575—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items
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- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Present invention discloses a kind of price control method and device of game item, electronic equipment, computer readable storage medium, the program includes: to obtain historical stage game item in the consignment amount and purchase volume of Virtual shop;Consignment amount and purchase volume according to game item in the historical stage calculate the consignment amount delta data and purchase volume delta data of game item;According to preset price control coefrficient, carry out the first price change data corresponding to consignment amount delta data calculating and purchase volume delta data corresponding to the second price change data calculating;On the basis of game item current transaction value, according to the later period transaction value of the first price change data and the second price change data control game item.Scheme provided by the invention reaches the mock trading purpose that player's behavior effective Feedback is fixed a price to game item, allows the trading activity of player in gaming closer to true, improves transaction success rate, avoids the waste of transaction platform Internet resources.
Description
Technical field
The present invention relates to field of computer technology, in particular to the price control method and device of a kind of game item, electricity
Sub- equipment, computer readable storage medium.
Background technique
Currently, online game provides the approach of trading game stage property, online game by built-in transaction platform for player
Player can sell the game item that it possesses by the transaction platform, wherein formulate settlement price for game item
Lattice are a very important links during game item is sold.
Due to not currently existing a kind of unified standard that can be measured to the price of game item, while also not depositing
Online game player is set to fully understand therefore the market conditions of game item transaction are carried out to game item in a kind of approach
It is usually that each game item configures a fixed transaction value by transaction platform when sale.Or by virtue of experience by player
The game item sold to oneself is fixed a price.
The price of game item may immobilize always or arbitrarily change as a result, to there is purchase to anticipate frequent occurrence
To buyer's transaction for having applied or having established often stop the case where, cause the transaction success rate of transaction platform to reduce, waste
The Internet resources of transaction platform.
Summary of the invention
In order to which the transaction success rate drop for solving transaction platform present in the relevant technologies is lower, the network of transaction platform is wasted
The problem of resource, the present invention provides a kind of price control methods of game item.
On the one hand, the present invention provides a kind of price control methods of game item, this method comprises:
Historical stage game item is obtained in the consignment amount and purchase volume of Virtual shop;
Consignment amount and purchase volume according to the game item in the historical stage calculate the consignment quantitative change of the game item
Change data and purchase volume delta data;
According to preset price control coefrficient, the first price change data corresponding to the consignment amount delta data are carried out
The calculating of second price change data corresponding to calculating and the purchase volume delta data;
On the basis of the game item current transaction value, according to the first price change data and the second price change
Data control the later period transaction value of the game item.
On the other hand, the present invention provides a kind of price control device of game item, described device includes:
Data acquisition module, for obtaining historical stage game item in the consignment amount and purchase volume of Virtual shop;
Data variation amount computing module, for the consignment amount and purchase volume according to the game item in the historical stage, meter
Calculate the consignment amount delta data and purchase volume delta data of the game item;
Price amount computing module, for carrying out the consignment amount delta data according to preset price control coefrficient
The meter of second price change data corresponding to the calculating of corresponding first price change data and the purchase volume delta data
It calculates;
Transaction value control module is used on the basis of the game item current transaction value, according to the first price
Delta data and the second price change data control the later period transaction value of the game item.
In addition, the present invention also provides a kind of electronic equipment, the electronic equipment includes:
Processor;
Memory for storage processor executable instruction;
Wherein, the processor is configured to executing the price control method of above-mentioned game item.
In addition, also a kind of computer readable storage medium of the present invention, the computer-readable recording medium storage have calculating
Machine program, the computer program can be executed the price control method for completing above-mentioned game item by processor.
The technical solution that the embodiment of the present invention provides can include the following benefits:
Technical solution provided by the invention, by obtaining consignment amount and purchase volume of the game item in the historical stage, according to
The variation of consignment amount and the variation of purchase volume map out the variation of price, and then on the basis of current transaction value, according to valence
The later period transaction value of the variation control game item of lattice.Thus the transaction value of game item is not that the player that leaves is arbitrarily fixed
Valence, nor it is unalterable, with the variation of relation between supply and demand in Virtual shop, the adjustment of price is periodically carried out, player's row is reached
For the mock trading purpose that effective Feedback to game item is fixed a price, the trading activity of player in gaming is allowed to mention closer to true
Height transaction success rate, avoids the waste of transaction platform Internet resources.
It should be understood that the above general description and the following detailed description are merely exemplary, this can not be limited
Invention.
Detailed description of the invention
The drawings herein are incorporated into the specification and forms part of this specification, and shows and meets implementation of the invention
Example, and in specification together principle for explaining the present invention.
Fig. 1 is the schematic diagram of related implementation environment according to the present invention;
Fig. 2 is a kind of block diagram of server shown according to an exemplary embodiment;
Fig. 3 is a kind of flow chart of the price control method of game item shown according to an exemplary embodiment;
Fig. 4 is the interface schematic diagram of the Virtual shop of a online game;
Fig. 5 is the details flow chart of the step 370 of Fig. 3 corresponding embodiment;
Fig. 6 is the price change period schematic diagram that the present invention carries out the control of game item price;
Fig. 7 is the detailed process schematic diagram of the price control method of the game item shown in exemplary embodiment of the present;
Fig. 8 is a kind of block diagram of the price control device of game item shown according to an exemplary embodiment;
Fig. 9 is the details block diagram of transaction value control module in Fig. 8 corresponding embodiment.
Specific embodiment
Here will the description is performed on the exemplary embodiment in detail, the example is illustrated in the accompanying drawings.Following description is related to
When attached drawing, unless otherwise indicated, the same numbers in different drawings indicate the same or similar elements.Following exemplary embodiment
Described in embodiment do not represent all embodiments consistented with the present invention.On the contrary, they be only with it is such as appended
The example of device and method being described in detail in claims, some aspects of the invention are consistent.
Fig. 1 is the schematic diagram of related implementation environment according to the present invention.The implementation environment includes: server 110 and more
A mobile terminal 130.
It is connected between multiple mobile terminals 130 and server 110 using wired or wireless network.Mobile terminal 130 can be with
By running game software client, the consignment and purchase of game item are carried out in the game store that Games Software client provides
It buys.Server 110 can use method provided by the invention, obtain the consignment amount and purchase volume of every kind of game item, and then control
The game item is made in the transaction value in later period.
Thus the transaction value of game item can with the variation of player's consignment amount and purchase volume, have one it is regular
Variation, reaches the mock trading purpose on player's behavior effective Feedback to the market price, allows the trading activity of player in gaming
Closer to true, avoid transaction value unalterable or random variation, the success rate that causes to trade reduces, and wastes Games Software client
The Internet resources of interaction between end and server 110.
Referring to fig. 2, Fig. 2 is a kind of server architecture schematic diagram provided in an embodiment of the present invention.The server 200 can be because matching
It sets or performance is different and generate bigger difference, may include one or more central processing units (central
Processing units, CPU) 222 (for example, one or more processors) and memory 232, one or more
Store the storage medium 230 (such as one or more mass memory units) of application program 242 or data 244.Wherein, it deposits
Reservoir 232 and storage medium 230 can be of short duration storage or persistent storage.The program for being stored in storage medium 230 may include
One or more modules (diagram is not shown), each module may include to the series of instructions operation in server 200.
Further, central processing unit 222 can be set to communicate with storage medium 230, execute storage medium on server 200
Series of instructions operation in 230.Server 200 can also include one or more power supplys 226, one or more
Wired or wireless network interface 250, one or more input/output interfaces 258, and/or, one or more operations
System 241, such as Windows ServerTM, Mac OSXTM, UnixTM, LinuxTM, FreeBSDTMEtc..Following Fig. 3, Fig. 5
The step as performed by server described in illustrated embodiment can be based on the server architecture shown in Fig. 2.
Those of ordinary skill in the art will appreciate that realizing that all or part of the steps of following embodiments can pass through hardware
It completes, relevant hardware can also be instructed to complete by program, the program can store in a kind of computer-readable
In storage medium, storage medium mentioned above can be read-only memory, disk or CD etc..
Fig. 3 is a kind of flow chart of the price control method of game item shown according to an exemplary embodiment.The trip
The scope of application and executing subject of the price control method of play stage property, for example, service of this method for implementation environment shown in Fig. 1
Device 110.As shown in figure 3, this method can be executed by server 110, may comprise steps of.
In the step 310, historical stage game item is obtained in the consignment amount and purchase volume of Virtual shop.
Wherein, the historical stage is a relative concept, refers to a period of time before current acquisition movement.Game item
Wear and entrained weapon, drug, jewel including virtual portrait in scene of game etc..Virtual shop is mobile terminal
A kind of mock trading system provided by running game software client.Consignment amount refers to that player is swum by Virtual shop
The quantity that stage property of playing is sold.Purchase volume refers to that player buys the quantity of game item by Virtual shop.
In one embodiment, software client can sell the instruction of button in listening to user's triggering Virtual shop
When, consignment request is sent to server.Software client can also trigger purchase button in Virtual shop listening to user
When instruction, purchase request is sent to server.Wherein, consignment request may include the stage property classification and quantity of this consignment, purchase
Buy the stage property list and quantity that request may include this time purchase.Server can be carried according in purchase request and consignment request
Data, consignment amount and purchase volume of certain game item of periodic statistical in some cycles, and exist in server local
In storage unit.
In a step 330, the road game is calculated in the consignment amount and purchase volume of historical stage according to the game item
The consignment amount delta data and purchase volume delta data of tool.
Wherein, consignment amount delta data is for characterizing game item in the consignment amount situation of change of historical stage, consignment amount
Delta data can increase percentage with the consignment amount of increasing, consignment reduction amount, consignment amount or consignment amount reduces percentage and carries out table
Show.Likewise, purchase volume delta data is for characterizing game item in the purchase volume situation of change of historical stage.Purchase volume variation
Data can increase percentage with the purchase amount of increasing, purchase reduction amount, purchase volume or purchase volume reduces percentage and is indicated.
In step 350, according to preset price control coefrficient, the first valence corresponding to the consignment amount delta data is carried out
The calculating of second price change data corresponding to the calculating of lattice delta data and the purchase volume delta data.
It should be noted that price control coefrficient be it is configured in advance, for controlling consignment amount delta data to price
Influence degree, purchase volume delta data is to the influence degree of price.Wherein, the first price change data, which refer to, utilizes price control
Influence degree of the coefficient control consignment amount delta data processed to price, the corresponding price change number of consignment amount delta data of acquisition
According to.Second results change data refer to using price control coefrficient control purchase volume delta data to the influence degree of price, obtain
The corresponding price change data of purchase volume delta data obtained.
As an example it is assumed that the price control coefrficient for the configuration of certain game item is 2, consignment amount delta data is 100,
Then corresponding price change data can be 50.According to the importance of game item in gaming, price can be increased or reduced
Control coefrficient, to change the variation of consignment amount to the influence degree of price.Such as price control coefrficient is when being adjusted to 4, it is corresponding
Price change data can be 25.Thus when consignment amount increases 100, the relatively current transaction value of the transaction value in later period
Reduce by 25 currency units.
Similarly, it is assumed that the price control coefrficient for the configuration of certain game item is 3, and purchase volume delta data is 120, then right
The price change data answered can be 40.Thus when purchase volume increases 100, the relatively current transaction of the transaction value in later period
Price can increase by 40 currency units.
In step 370, on the basis of the game item current transaction value, according to the first price change data and
Second price change data control the later period transaction value of the game item.
Wherein, the transaction value of game item when current transaction value refers to current acquisition consignment amount and purchase volume.Later period
For transaction value is relatively current transaction value, refer to the friendship of the game item after currently obtaining consignment amount and purchase volume
Easy price.On the basis of above-mentioned steps 350 obtain the first price change data and the second price change data, such as the first valence
Lattice delta data is to reduce by 25 currency units, and the second price change data are to increase by 40 currency units, it is assumed that current transaction
Price is 100 currency units, then 100-25+40=115, and the later period transaction value for controlling game item can be 115 currency lists
Member.
The game item price that store is shown in current various online games is unalterable, not with market fluctuation.If appointed
It is fixed a price by player, then price arbitrarily changes.Both of these case results in trading volume reduction, or even has purchase frequent occurrence
The buyer of intention applied or establish trading suspension the case where, cause trade success rate reduce, waste the net of transaction platform
Network resource.
The method that the above exemplary embodiments of the present invention provide, by obtain game item the historical stage consignment amount and
Purchase volume maps out the variation of price according to the variation of consignment amount and the variation of purchase volume, and then in the base of current transaction value
On plinth, according to the later period transaction value of the variation control game item of price.Thus the transaction value of game item is not left
Player arbitrarily fixes a price, nor it is unalterable, with the variation of relation between supply and demand in Virtual shop, the adjustment of price is periodically carried out,
Reach the mock trading purpose that player's behavior effective Feedback is fixed a price to game item, the trading activity of player in gaming is allowed more to paste
It is close true, transaction success rate is improved, the waste of transaction platform Internet resources is avoided.
Fig. 4 is the interface schematic diagram of the Virtual shop of a online game.As shown in figure 4, can be arranged just by server
The initial transaction price of beginning price, " 1 grade of day row stone " is 80 currency units 401.Server according to player's purchase volume and consignment amount,
The transaction value for adjusting " 1 grade of day row stone ", when increment of the buying behavior to price is higher than increment of the consignment behavior to price, control
The price for making " 1 grade of day row stone " rises.Conversely, controlled price declines.For example, the later period transaction value of " 1 grade of day row stone " rises
To 93 currency units 402.
In one embodiment, above-mentioned steps 310 specifically include:
The transaction record that the virtual item transaction generates is carried out by Virtual shop according to game user, counts the trip
Consignment amount and purchase volume of the play stage property in the historical stage.
Wherein, transaction record includes the record for submitting consignment request and the record for submitting purchase request.Game user can be with
Virtual shop is logged in by account, and then carries out the transaction of virtual item, consignment and purchase including carrying out game item.Clothes
Business device initiates the record that consignment request or purchase request leave according to game user, counts game item posting in the historical stage
The amount of selling and purchase volume.
In one embodiment, the historical stage includes period 1 and second round, above-mentioned steps 330 sequentially in time
It specifically includes: posting for the game item is calculated according to the period 1 consignment amount of the game item and second round consignment amount
The amount of selling delta data, and calculate according to period 1 purchase volume and second round purchase volume the purchase quantitative change of the game item
Change data.
It should be noted that can using prefixed time interval as a cycle, it is possible thereby to according to chronological order,
Successively it is known as period 1, second round.Historical stage includes period 1 and second round.Period 1 consignment amount refers to trip
Consignment amount of the play stage property within the period 1.Second round consignment amount refers to consignment amount of the game item within second round.Together
Sample, period 1 purchase volume refers to purchase volume of the game item within the period 1.Second round purchase volume refers to road game
Has the purchase volume within second round.
Specifically, server is according to game item in the consignment amount of period 1 and the consignment amount of second round, Ke Yiji
Calculate the consignment amount delta data of game item.Wherein, consignment amount delta data can be second round consignment amount and subtract first
Period consignment amount;It can also be that second round consignment amount subtracts the difference of period 1 consignment amount divided by period 1 consignment amount.
Specifically, server according to game item in the purchase volume of period 1 and the purchase volume of second round, game can be calculated
The purchase volume delta data of stage property.Wherein, purchase volume delta data can be second round purchase volume and subtract period 1 purchase
Amount;It can also be that second round purchase volume subtracts the difference of period 1 purchase volume divided by period 1 purchase volume.
It is above-mentioned to be posted according to the period 1 consignment amount of the game item and second round in a kind of exemplary embodiment
The amount of selling calculates the consignment amount delta data of the game item, comprising:
By the difference of the second round consignment amount and period 1 consignment amount, divided by the period 1 consignment amount and
The average value of two cycles consignment amount obtains the consignment amount delta data of the game item.
It should be noted that period 1 consignment amount and second round consignment amount are unstable in order to prevent, the variation of consignment amount
Data can be the difference of second round consignment amount and period 1 consignment amount divided by the average value in two periods.Specifically, posting
The amount of selling delta data can be calculated using following formula (1):
Δ QS%=2 (QS2–QS1)/(QS2+QS1)(1)
Wherein, QS2Indicate second round consignment amount, QS1Indicate period 1 consignment amount, Δ QS% indicates the variation of consignment amount
Data, i.e. consignment amount change percentage.
Work as QS2+QS1When=0, PD2=P1。PD2Indicate that consignment behavior causes the price after floating, P1Indicate current settlement price
Lattice, i.e. second round transaction value.That is, expression is not deposited when the consignment amount in period 1 and second round is zero
In influence of the consignment behavior to current transaction value.
Similarly, the purchase volume delta data packet of game item is calculated according to period 1 purchase volume and second round purchase volume
It includes: by the difference of the second round purchase volume and period 1 purchase volume, divided by the period 1 purchase volume and second week
The average value of phase purchase volume obtains the purchase volume delta data of the game item.
Specifically, purchase volume delta data can be calculated using following formula (2):
ΔQB%=2 (QB2–QB1)/(QB2+QB1) (2)
Wherein, QB2Indicate second round purchase volume, QB1Indicate period 1 purchase volume, Δ QB% indicates purchase volume variation
Data, i.e. purchase volume change percentage.
Work as QB2+QB1When=0, PB2=P1, PB2Indicate that buying behavior causes the price after floating, P1Indicate current settlement price
Lattice, i.e. second round transaction value.That is, expression is not deposited when the purchase volume of period 1 and second round are zero
In influence of the buying behavior to current transaction value.
In one embodiment, above-mentioned price control coefrficient includes consignment cost coefficient and purchasing price coefficient, above-mentioned step
Rapid 350 specifically include:
The first price change data are obtained divided by the consignment cost coefficient by the consignment amount delta data, are led to
It crosses the purchase volume delta data and obtains the second price change data divided by the purchasing price coefficient.
Wherein, consignment cost coefficient is affecting parameters of the consignment amount delta data to price change.Purchasing price coefficient is
Affecting parameters of the purchase volume delta data to price change.First price change data be under the influence of consignment cost coefficient,
Price change data caused by consignment amount delta data.Second price data is purchase volume under the influence of purchasing price coefficient
Price change data caused by changing.In one embodiment, the first price change data can be consignment amount variation percentage
Caused price change percentage.Second price change data can be price change percentage caused by purchase volume variation percentage
Than.
Specifically, consignment cost coefficient EDIt is configured in advance.
Because of ED=Δ QS%/Δ PD% (3)
ΔQS% can be calculated by above-mentioned formula (1), EDIt is to shift to an earlier date configured known quantity by developer.Thus
Δ P can be calculated using above-mentioned (3)D%, Δ PD% indicates price change percentage caused by consignment amount variation percentage, i.e.,
First price change data.
Specifically, purchasing price coefficient EBIt is configured in advance.
Because of EB=Δ QB%/Δ PB% (4)
ΔQB% can be calculated by above-mentioned formula (2), EBIt is to shift to an earlier date configured known quantity by developer.Thus
Δ P can be calculated using above-mentioned (4)B%, Δ PB% indicates price change percentage caused by purchase volume variation percentage, i.e.,
Second price change data.
In one embodiment, as shown in figure 5, above-mentioned steps 370 specifically include:
In step 371, according to the current transaction value of the game item, the first price change data are calculated
Corresponding first price fluctuation amount and the corresponding second price fluctuation amount of the second price change data;
It should be noted that the first price change data can be price change percentage caused by consignment amount variation percentage
Than.Second price change data can be price change percentage caused by purchase volume variation percentage.First price fluctuation amount
Refer to that consignment amount changes caused price fluctuation amount.Second price fluctuation amount refers to that purchase volume changes caused price fluctuation amount.
In one embodiment, available by the current transaction value of game item multiplied by the first price change data
Price fluctuation amount (i.e. the first price fluctuation amount) caused by consignment amount changes.By the current transaction value of game item multiplied by second
Price change data, price fluctuation amount (i.e. the second price fluctuation amount) caused by available purchase volume changes.
In another embodiment, according to shown in following formula (5).
ΔPD%=2 (PD2–P1)/(PD2+P1) (5)
Wherein, Δ PD% can be calculated according to formula (3), P1It indicates current transaction value, belongs to known quantity.Thus
Unknown quantity P can be calculatedD2。PD2Indicate that consignment behavior causes the price after floating.
By being concluded to above-mentioned formula (1), (3), (5), available following formula:
PD2=P1×(2ED+ΔQS%)/(2ED-ΔQS%) (6)
Then Δ PD2=PD2-P1(7)
Wherein, Δ PD2Indicate the first price fluctuation amount.
Similarly, according to shown in following formula (8).
ΔPB%=2 (PB2–P1)/(PB2+P1) (8)
Wherein, Δ PB% can be calculated according to formula (4), P1It indicates current transaction value, belongs to known quantity.Thus
Unknown quantity P can be calculatedB2。PB2Indicate that buying behavior causes the price after floating.
By being concluded to above-mentioned formula (2), (4), (8), available following formula:
PB2=P1×(2EB+ΔQB%)/(2EB-ΔQB%) (9)
Then Δ PB2=PB2-P1 (10)
Wherein, Δ PD2Indicate the second price fluctuation amount.
In step 372, according to the first price fluctuation amount and the second price fluctuation amount, current transaction value is adjusted,
Obtain the later period transaction value of the game item.
Specifically, later period transaction value can be calculated using following formula (11):
P2=P1+ΔPD2+ΔPB2 (11)
Wherein, P2Indicate later period transaction value, P1Indicate current transaction value.ΔPD2Indicate the first price fluctuation amount, it can
To be finally calculated using above-mentioned formula (7).ΔPB2It indicates the second price fluctuation amount, it is final to can use above-mentioned formula (10)
It is calculated.Herein it should be added that, Δ PB2、ΔPD2It is the numerical value with sign, in addition a negative, indicates
On the basis of current transaction value, price reduction.In addition a positive number, indicates that price rises, thus the finally obtained later period
Transaction value is participated in together by the first price fluctuation amount and the second price fluctuation amount.
Specifically, by bringing formula (11) above-mentioned formula (7) and formula (10) into, available following formula:
P2=PD2+PB2-P1 (12)
As a result, in practical calculating process, process, can use above-mentioned (12) and later period transaction is calculated to simplify the calculation
Price P2。
In one embodiment, after above-mentioned steps 372, method provided by the invention further include:
Within a preset range by the sliding scales control of the relatively described current transaction value of the later period transaction value.
Wherein, in order to which the price for guaranteeing game item is relatively stable, the sliding scales of transaction value need to be controlled in default model
In enclosing.For example, preset range can be 10%, and sliding scales can be the difference of later period transaction value and current transaction value
Value is obtained divided by current transaction value.That is, needing (P2-P1)/P1Value control within 10%.
Specifically, can further control later period transaction value by following formula.P2=min { 110%P1、P2, i.e., most
110% of high price limit no more than the previous day.P2=max { 90%P1、P2, i.e., price floor cannot be below previous
It 90%, P not too large with the price fluctuation that this controls game item2Not above the ceiling price limit of configuration, also not
It can be lower than the price floor of configuration.
Fig. 6 is the price change period schematic diagram that the present invention carries out the control of game item price.As shown in fig. 6, according to when
Between sequencing, there are period 1, second round, period 3, period 4 ....Server configures initial prices, will
The initial prices of game item are denoted as P0, as period 1 price.Player carries out the consignment and purchase of game item with the price
It buys.When period 1 terminates second round and starts, definition second round price is P1.Due to just have passed through a cycle, do not deposit
The variation of sale amount (i.e. consignment amount) and purchase volume between the period, thus defines second round price P1=P0.Second round
When end second round starts, definition period 3 price is P2。P2Be exactly according to the period 1, second round sale amount and
The result that purchase volume calculates.When period 3 terminates the period 4 and starts, according to the sale amount and purchase of second round, period 3
The transaction value of the amount of buying control period 4.And so on, constantly with the variation of sale early period amount and purchase volume, control the later period
Transaction value.
Fig. 7 is the detailed process schematic diagram of the price control method of the game item shown in exemplary embodiment of the present.
As shown in fig. 7, obtaining the consignment amount and purchase volume in two periods of front in step 701;
In a step 702, influence of the consignment amount variation to price is calculated, influence of the purchase volume variation to price is calculated;
In step 703, consignment amount is changed into the influence of influence and purchase volume variation to price to price, is added to
On original cost lattice, pre- new price is formed.
In step 704, judge pre- new price whether in [90% original cost lattice, 110% original cost lattice] section.If in section
Inside then pre- new price is new price;If taking interval endpoint is new price not in section.
Following is apparatus of the present invention embodiment, can be used for executing the game item that the above-mentioned server 110 of the present invention executes
Price control method embodiment.For undisclosed details in apparatus of the present invention embodiment, game item of the present invention is please referred to
Price control method embodiment.
Fig. 8 is a kind of block diagram of the price control device of game item shown according to an exemplary embodiment, the game
The price control device of stage property can be used in the server 110 of implementation environment shown in Fig. 1, execute Fig. 3, Fig. 5 it is any shown in
The all or part of step of the price control method of game item.As shown in figure 8, the device includes but is not limited to: data obtain
Modulus block 810, data variation amount computing module 830, price amount computing module 850 and transaction value control module 870.
Data acquisition module 810, for obtaining historical stage game item in the consignment amount and purchase volume of Virtual shop;
Data variation amount computing module 830, for the consignment amount and purchase volume according to the game item in the historical stage,
Calculate the consignment amount delta data and purchase volume delta data of the game item;
Price amount computing module 850, for carrying out the consignment amount variation number according to preset price control coefrficient
According to the second price change data corresponding to the calculating of corresponding first price change data and the purchase volume delta data
It calculates;
Transaction value control module 870 is used on the basis of the game item current transaction value, according to the first valence
Lattice delta data and the second price change data control the later period transaction value of the game item.
The function of modules and the realization process of effect, which are specifically detailed in above-mentioned xx method, in above-mentioned apparatus corresponds to step
Realization process, details are not described herein.
Data acquisition module 810 such as can be some physical structure input/output interface 258 in Fig. 2.
Data variation amount computing module 830, price amount computing module 850 and transaction value control module 870
It can be functional module, the correspondence step in price control method for executing above-mentioned game item.It is appreciated that these moulds
Block can by hardware, software, or a combination of both realize.When realizing in hardware, these modules may be embodied as one
A or multiple hardware modules, such as one or more specific integrated circuits.When being realized with software mode, these modules can be real
One or more computer programs to execute on the one or more processors are applied, such as the central processing unit 222 of Fig. 2 is held
The capable program being stored in memory 232.
In one embodiment, above-mentioned data acquisition module 810 includes but is not limited to:
Data statistics unit, for carrying out the friendship that the virtual item transaction generates by Virtual shop according to game user
Easily record, counts the game item in the consignment amount and purchase volume of historical stage.
In one embodiment, the above-mentioned historical stage includes period 1 and second round, above-mentioned number sequentially in time
Include but is not limited to according to variable quantity computing module 830:
Variable quantity computing unit, for the period 1 consignment amount and second round consignment meter according to the game item
The consignment amount delta data of the game item is calculated, and according to period 1 purchase volume and the calculating of second round purchase volume
The purchase volume delta data of game item.
In one embodiment, the variable quantity computing unit includes but is not limited to:
Consignment changes computation subunit, for removing the difference of the second round consignment amount and period 1 consignment amount
With the average value of the period 1 consignment amount and second round consignment amount, the consignment amount variation number of the game item is obtained
According to.
In one embodiment, the price amount computing module 850 includes but is not limited to:
Influence amount computing unit, it is described for being obtained by the consignment amount delta data divided by the consignment cost coefficient
First price change data obtain second price divided by the purchasing price coefficient by the purchase volume delta data and become
Change data.
In one embodiment, as shown in figure 9, the transaction value control module 870 includes but is not limited to:
Amount of floating computing unit 871 calculates first valence for the current transaction value according to the game item
The corresponding first price fluctuation amount of lattice delta data and the corresponding second price fluctuation amount of the second price change data;
Price control unit 872, for adjusting current hand over according to the first price fluctuation amount and the second price fluctuation amount
Easy price obtains the later period transaction value of the game item.
In one embodiment, the price control device of game item provided by the invention further includes but is not limited to:
Fluctuation range control module, for by the sliding scales of the relatively described current transaction value of the later period transaction value
Control is within a preset range.
Optionally, the present invention also provides a kind of electronic equipment, which can be used for the clothes of implementation environment shown in Fig. 1
Be engaged in device 110 in, execute Fig. 3, Fig. 5 it is any shown in game item price control method all or part of step.It is described
Electronic equipment includes:
Processor;
Memory for storage processor executable instruction;
Wherein, the processor is configured to executing the price controlling party of game item described in the above exemplary embodiments
Method.
The processor of electronic equipment executes the concrete mode of operation in the valence in relation to the game item in the embodiment
Detailed description is performed in the embodiment of lattice control method, no detailed explanation will be given here.
In the exemplary embodiment, a kind of storage medium is additionally provided, which is computer readable storage medium,
It such as can be the provisional and non-transitorycomputer readable storage medium for including instruction.The storage medium is for example including instruction
Memory 232.The computer-readable recording medium storage has computer program, and the computer program can be by server 200
Central processing unit 222 execute to complete the price control method of above-mentioned game item.
It should be understood that the present invention is not limited to the precise structure already described above and shown in the accompanying drawings, and
And various modifications and change can executed without departing from the scope.The scope of the present invention is limited only by the attached claims.
Claims (15)
1. a kind of price control method of game item characterized by comprising
Historical stage game item is obtained in the consignment amount and purchase volume of Virtual shop;
Consignment amount and purchase volume according to the game item in the historical stage calculate the consignment amount variation number of the game item
According to purchase volume delta data;
According to preset price control coefrficient, the calculating of the first price change data corresponding to the consignment amount delta data is carried out
And the calculating of the second price change data corresponding to the purchase volume delta data;
On the basis of the game item current transaction value, according to the first price change data and the second price change data
Control the later period transaction value of the game item.
2. the method according to claim 1, wherein the acquisition historical stage game item is in Virtual shop
Consignment amount and purchase volume, comprising:
The transaction record that the virtual item transaction generates is carried out by Virtual shop according to game user, counts the road game
Have the consignment amount and purchase volume in the historical stage.
3. the method according to claim 1, wherein the historical stage includes the period 1 sequentially in time
And second round, it is described according to the game item in the consignment amount and purchase volume of historical stage, calculate the game item
Consignment amount delta data and purchase volume delta data, comprising:
The consignment amount of the game item is calculated according to the period 1 consignment amount of the game item and second round consignment amount
Delta data, and number is changed according to the purchase volume that period 1 purchase volume and second round purchase volume calculate the game item
According to.
4. according to the method described in claim 3, it is characterized in that, the period 1 consignment amount according to the game item
The consignment amount delta data of the game item is calculated with second round consignment amount, comprising:
By the difference of the second round consignment amount and period 1 consignment amount, divided by the period 1 consignment amount and second week
The average value of phase consignment amount obtains the consignment amount delta data of the game item.
5. the method according to claim 1, wherein the price control coefrficient includes consignment cost coefficient and purchase
Cost coefficient is bought, it is described according to preset price control coefrficient, carry out the change of the first price corresponding to the consignment amount delta data
The calculating of second price change data corresponding to the calculating of change data and the purchase volume delta data, comprising:
The first price change data are obtained divided by the consignment cost coefficient by the consignment amount delta data, pass through institute
It states purchase volume delta data and obtains the second price change data divided by the purchasing price coefficient.
6. the method according to claim 1, wherein the basis in the current transaction value of the game item
On, the later period transaction value of the game item is controlled according to the first price change data and the second price change data, comprising:
According to the current transaction value of the game item, it is floating to calculate corresponding first price of the first price change data
Momentum and the corresponding second price fluctuation amount of the second price change data;
According to the first price fluctuation amount and the second price fluctuation amount, current transaction value is adjusted, obtains the game item
Later period transaction value.
7. according to the method described in claim 6, it is characterized in that, described according to the first price fluctuation amount and the second price
Amount of floating adjusts current transaction value, after obtaining the later period transaction value of the game item, the method also includes:
Within a preset range by the sliding scales control of the relatively described current transaction value of the later period transaction value.
8. a kind of price control device of game item, which is characterized in that described device includes:
Data acquisition module, for obtaining historical stage game item in the consignment amount and purchase volume of Virtual shop;
Data variation amount computing module calculates institute for the consignment amount and purchase volume according to the game item in the historical stage
State the consignment amount delta data and purchase volume delta data of game item;
Price amount computing module, for it is right to carry out the consignment amount delta data according to preset price control coefrficient
Answer the first price change data calculating and the purchase volume delta data corresponding to the second price change data calculating;
Transaction value control module is used on the basis of the game item current transaction value, according to the first price change
Data and the second price change data control the later period transaction value of the game item.
9. device according to claim 8, which is characterized in that the data acquisition module includes:
Data statistics unit is remembered for carrying out the transaction that the virtual item transaction generates by Virtual shop according to game user
Record, counts the game item in the consignment amount and purchase volume of historical stage.
10. device according to claim 8, which is characterized in that the historical stage includes first week sequentially in time
Phase and second round, the data variation amount computing module include:
Variable quantity computing unit, for calculating institute according to the period 1 consignment amount and second round consignment amount of the game item
The consignment amount delta data of game item is stated, and the game is calculated according to period 1 purchase volume and second round purchase volume
The purchase volume delta data of stage property.
11. device according to claim 10, which is characterized in that the variable quantity computing unit includes:
Consignment changes computation subunit, for by the difference of the second round consignment amount and period 1 consignment amount, divided by institute
The average value for stating period 1 consignment amount and second round consignment amount obtains the consignment amount delta data of the game item.
12. device according to claim 8, which is characterized in that the price amount computing module includes:
Influence amount computing unit, for obtaining described first divided by the consignment cost coefficient by the consignment amount delta data
Price change data obtain the second price change number divided by the purchasing price coefficient by the purchase volume delta data
According to.
13. device according to claim 8, which is characterized in that the transaction value control module includes:
Amount of floating computing unit calculates first price change for the current transaction value according to the game item
The corresponding first price fluctuation amount of data and the corresponding second price fluctuation amount of the second price change data;
Price control unit, for adjusting current transaction value according to the first price fluctuation amount and the second price fluctuation amount,
Obtain the later period transaction value of the game item.
14. a kind of electronic equipment, which is characterized in that the electronic equipment includes:
Processor;
Memory for storage processor executable instruction;
Wherein, the processor is configured to perform claim requires the price controlling party of game item described in 1-7 any one
Method.
15. a kind of computer readable storage medium, which is characterized in that the computer-readable recording medium storage has computer journey
Sequence, the computer program can be executed the valence completed claim and require game item described in 1-7 any one as processor
Lattice control method.
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