CN115103713A - 跟踪用于即时玩视频游戏并用于客户端丢弃和预取游戏数据的文件系统读取操作 - Google Patents
跟踪用于即时玩视频游戏并用于客户端丢弃和预取游戏数据的文件系统读取操作 Download PDFInfo
- Publication number
- CN115103713A CN115103713A CN202180014843.5A CN202180014843A CN115103713A CN 115103713 A CN115103713 A CN 115103713A CN 202180014843 A CN202180014843 A CN 202180014843A CN 115103713 A CN115103713 A CN 115103713A
- Authority
- CN
- China
- Prior art keywords
- game
- data
- client machine
- game data
- block
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Information Transfer Between Computers (AREA)
- Stored Programmes (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US16/821,716 US11123634B1 (en) | 2020-03-17 | 2020-03-17 | Tracking file system read operations for instant play of video games, and for client-side discarding and prefetching of game data |
| US16/821,716 | 2020-03-17 | ||
| PCT/US2021/022815 WO2021188711A1 (en) | 2020-03-17 | 2021-03-17 | Tracking file system read operations for instant play of video games, and for client-side discarding and prefetching of game data |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN115103713A true CN115103713A (zh) | 2022-09-23 |
Family
ID=77747271
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202180014843.5A Pending CN115103713A (zh) | 2020-03-17 | 2021-03-17 | 跟踪用于即时玩视频游戏并用于客户端丢弃和预取游戏数据的文件系统读取操作 |
Country Status (6)
| Country | Link |
|---|---|
| US (4) | US11123634B1 (enExample) |
| EP (1) | EP4090442A4 (enExample) |
| JP (2) | JP7631362B2 (enExample) |
| KR (1) | KR20220153592A (enExample) |
| CN (1) | CN115103713A (enExample) |
| WO (1) | WO2021188711A1 (enExample) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US11684851B2 (en) * | 2019-11-19 | 2023-06-27 | Activision Publishing, Inc. | Video game with mobile device input dynamics |
| US11123634B1 (en) | 2020-03-17 | 2021-09-21 | Valve Corporation | Tracking file system read operations for instant play of video games, and for client-side discarding and prefetching of game data |
| US20220237010A1 (en) * | 2021-01-28 | 2022-07-28 | Red Hat, Inc. | Executing containerized applications using partially downloaded container image files |
| CN116474377A (zh) * | 2022-01-17 | 2023-07-25 | 腾讯科技(深圳)有限公司 | 云游戏运行方法以及相关设备 |
Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN101626391A (zh) * | 2008-07-08 | 2010-01-13 | 盛大计算机(上海)有限公司 | 网络游戏客户端资源处理方法 |
| CN102238156A (zh) * | 2010-05-07 | 2011-11-09 | 盛乐信息技术(上海)有限公司 | 网络游戏客户端资源下载方法 |
| EP2621594A1 (en) * | 2010-09-13 | 2013-08-07 | Gaikai, Inc. | Dual mode program execution and loading |
| CN103997544A (zh) * | 2014-06-12 | 2014-08-20 | 网易(杭州)网络有限公司 | 一种资源下载的方法和设备 |
| CN105327508A (zh) * | 2015-11-17 | 2016-02-17 | 盛趣信息技术(上海)有限公司 | 网络游戏运行系统及方法 |
| CN109513213A (zh) * | 2018-11-13 | 2019-03-26 | 广州互爱信息科技有限公司 | 一种手游分包下载技术方法 |
| CN109947438A (zh) * | 2018-12-28 | 2019-06-28 | 广州卓动信息科技有限公司 | 基于机器学习的游戏安装方法及电子设备、可读存储介质 |
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| JPH07302492A (ja) * | 1994-05-04 | 1995-11-14 | Internatl Business Mach Corp <Ibm> | 再プログラム可能プラグ・イン・カートリッジ |
| US6453334B1 (en) * | 1997-06-16 | 2002-09-17 | Streamtheory, Inc. | Method and apparatus to allow remotely located computer programs and/or data to be accessed on a local computer in a secure, time-limited manner, with persistent caching |
| US6571282B1 (en) * | 1999-08-31 | 2003-05-27 | Accenture Llp | Block-based communication in a communication services patterns environment |
| US7392390B2 (en) * | 2001-12-12 | 2008-06-24 | Valve Corporation | Method and system for binding kerberos-style authenticators to single clients |
| JP2005012282A (ja) | 2003-06-16 | 2005-01-13 | Toshiba Corp | 電子商品流通システム、電子商品受信端末、及び電子商品流通方法 |
| US8118676B2 (en) * | 2005-07-08 | 2012-02-21 | Activevideo Networks, Inc. | Video game system using pre-encoded macro-blocks |
| US8287379B2 (en) * | 2005-09-12 | 2012-10-16 | Igt | Distributed game services |
| CN101346420B (zh) * | 2005-10-21 | 2012-06-13 | 卡伯特公司 | 基于气凝胶的复合材料 |
| US10026255B2 (en) * | 2006-04-13 | 2018-07-17 | Igt | Presentation of remotely-hosted and locally rendered content for gaming systems |
| US8117461B2 (en) * | 2006-09-13 | 2012-02-14 | Igt | Method of randomly and dynamically checking configuration integrity of a gaming system |
| US20090054117A1 (en) * | 2007-08-20 | 2009-02-26 | James Beser | Independently-defined alteration of output from software executable using later-integrated code |
| WO2009085253A1 (en) * | 2007-12-21 | 2009-07-09 | Hicamp Systems | Hierarchical block-identified data communication for unified handling of structured data and data compression |
| US20100255909A1 (en) * | 2009-03-20 | 2010-10-07 | Mcnamara Brendan | Systems and Methods for Managing Virtual Objectives in a Video Game |
| JPWO2011024949A1 (ja) | 2009-08-31 | 2013-01-31 | 日本電気株式会社 | コンテンツ配信装置、コンテンツ配信方法、およびプログラム |
| US8924387B2 (en) * | 2009-09-29 | 2014-12-30 | Cleversafe, Inc. | Social networking utilizing a dispersed storage network |
| JP5250645B2 (ja) * | 2011-01-25 | 2013-07-31 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置 |
| JP5624224B2 (ja) | 2012-07-31 | 2014-11-12 | 株式会社スクウェア・エニックス | データ提供システム、提供装置、実行装置、制御方法、プログラム、及び記録媒体 |
| US8732355B1 (en) * | 2012-10-02 | 2014-05-20 | Nextbit Systems Inc. | Dynamic data prefetching |
| US9154533B2 (en) * | 2012-12-21 | 2015-10-06 | Microsoft Technology Licensing, Llc | Intelligent prefetching of recommended-media content |
| US20140344283A1 (en) * | 2013-05-17 | 2014-11-20 | Evology, Llc | Method of server-based application hosting and streaming of video output of the application |
| US10905943B2 (en) | 2013-06-07 | 2021-02-02 | Sony Interactive Entertainment LLC | Systems and methods for reducing hops associated with a head mounted system |
| US9332285B1 (en) * | 2014-05-28 | 2016-05-03 | Lucasfilm Entertainment Company Ltd. | Switching modes of a media content item |
| US10315108B2 (en) | 2015-08-19 | 2019-06-11 | Sony Interactive Entertainment America Llc | Local application quick start with cloud transitioning |
| US9537952B1 (en) | 2016-01-29 | 2017-01-03 | Dropbox, Inc. | Apparent cloud access for hosted content items |
| US10537809B2 (en) * | 2017-12-06 | 2020-01-21 | Activision Publishing, Inc. | System and method for validating video gaming data |
| US10569164B1 (en) * | 2018-09-26 | 2020-02-25 | Valve Corporation | Augmented reality (AR) system for providing AR in video games |
| WO2021150244A1 (en) * | 2020-01-24 | 2021-07-29 | Hewlett-Packard Development Company, L.P. | Resource download in peer-to-peer networks |
| US11123634B1 (en) * | 2020-03-17 | 2021-09-21 | Valve Corporation | Tracking file system read operations for instant play of video games, and for client-side discarding and prefetching of game data |
-
2020
- 2020-03-17 US US16/821,716 patent/US11123634B1/en active Active
-
2021
- 2021-03-17 WO PCT/US2021/022815 patent/WO2021188711A1/en not_active Ceased
- 2021-03-17 CN CN202180014843.5A patent/CN115103713A/zh active Pending
- 2021-03-17 JP JP2022555709A patent/JP7631362B2/ja active Active
- 2021-03-17 EP EP21770759.5A patent/EP4090442A4/en active Pending
- 2021-03-17 KR KR1020227031766A patent/KR20220153592A/ko active Pending
- 2021-08-26 US US17/458,054 patent/US11813520B2/en active Active
-
2023
- 2023-10-06 US US18/482,291 patent/US12357908B2/en active Active
-
2025
- 2025-02-05 JP JP2025017243A patent/JP7815497B2/ja active Active
- 2025-07-14 US US19/268,003 patent/US20260007959A1/en active Pending
Patent Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN101626391A (zh) * | 2008-07-08 | 2010-01-13 | 盛大计算机(上海)有限公司 | 网络游戏客户端资源处理方法 |
| CN102238156A (zh) * | 2010-05-07 | 2011-11-09 | 盛乐信息技术(上海)有限公司 | 网络游戏客户端资源下载方法 |
| EP2621594A1 (en) * | 2010-09-13 | 2013-08-07 | Gaikai, Inc. | Dual mode program execution and loading |
| CN103997544A (zh) * | 2014-06-12 | 2014-08-20 | 网易(杭州)网络有限公司 | 一种资源下载的方法和设备 |
| CN105327508A (zh) * | 2015-11-17 | 2016-02-17 | 盛趣信息技术(上海)有限公司 | 网络游戏运行系统及方法 |
| CN109513213A (zh) * | 2018-11-13 | 2019-03-26 | 广州互爱信息科技有限公司 | 一种手游分包下载技术方法 |
| CN109947438A (zh) * | 2018-12-28 | 2019-06-28 | 广州卓动信息科技有限公司 | 基于机器学习的游戏安装方法及电子设备、可读存储介质 |
Also Published As
| Publication number | Publication date |
|---|---|
| US11813520B2 (en) | 2023-11-14 |
| US20260007959A1 (en) | 2026-01-08 |
| JP2025084762A (ja) | 2025-06-03 |
| US20210387086A1 (en) | 2021-12-16 |
| EP4090442A4 (en) | 2024-05-22 |
| US11123634B1 (en) | 2021-09-21 |
| US12357908B2 (en) | 2025-07-15 |
| KR20220153592A (ko) | 2022-11-18 |
| US20210291049A1 (en) | 2021-09-23 |
| JP7631362B2 (ja) | 2025-02-18 |
| JP7815497B2 (ja) | 2026-02-17 |
| JP2023518367A (ja) | 2023-05-01 |
| EP4090442A1 (en) | 2022-11-23 |
| WO2021188711A1 (en) | 2021-09-23 |
| US20240033623A1 (en) | 2024-02-01 |
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Legal Events
| Date | Code | Title | Description |
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| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination |