CN1145510C - 小数面额游戏系统和游戏方法 - Google Patents

小数面额游戏系统和游戏方法 Download PDF

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CN1145510C
CN1145510C CNB01805126XA CN01805126A CN1145510C CN 1145510 C CN1145510 C CN 1145510C CN B01805126X A CNB01805126X A CN B01805126XA CN 01805126 A CN01805126 A CN 01805126A CN 1145510 C CN1145510 C CN 1145510C
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小菲利普·康格尔罗
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3255Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10TECHNICAL SUBJECTS COVERED BY FORMER USPC
    • Y10STECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
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Abstract

一种在所有彩票应用中的小数面额在线游戏系统和游戏方法。游戏的优选方法是允许消费者购买整单位游戏票的小数面额份额(1),其数额等于消费者将从授权提供游戏的零售商那里得到货物和服务而应返回的零钱。中奖者根据中奖票的相对函数值来按比例分享奖金。持有中奖票的游戏者每人将根据他们赌注(3)相对于所有中奖票压赌的总量的值而接收到总奖金的一部分。

Description

小数面额游戏系统和游戏方法
发明领域
本专利涉及游戏系统领域,更具体地说,本专利涉及这样一种系统,该系统产生新的在线游戏,同时本专利涉及游戏的方法,该方法可使消费者购买一整单位(full unit)内小数面额份额的游戏票,其数量等于消费者从授权提供游戏的零售商得到的货物和服务中将收回的零钱(硬币)。根据参与者的请求,游戏系统把他/她从因任何购买而得到的零钱换成小数面额游戏票,面额数可以是$0.99以下的任何数,以获得按比例中奖的机会。
发明背景
许多州和国家目前主办在线彩票和彩票型的游戏。一般地说,较大数额的累计奖金游戏为LOTTO和多个州的POWERBALL,其中消费者通过匹配可能一组40或50个号码中的六个或七个号码,从而具有中奖累积奖金机会,其中该六个或七个号码是由彩票主办者在每周或每两周抽取的。较小的累计奖金游戏包括PICK3和PICK4,并涉及匹配每天抽取的一组10个数中的三个或四号码。州主办的在线游戏中,把一整单位的、固定面额游戏票卖给消费者(通常是$1),具有相同几率(odds),并在所有中奖票中平均分配累计奖金。然而,还没有用这种方法实验,该方法是让消费者购买在线小数面额的游戏票,其面额数是$0.99以下的任何数值,然后按比例分享累积奖金。
虽然州主办的概率游戏(game of chance)这些年来变得很流行,但是在收入增长方面出现了停滞阶段,而收入增长是直接取决于在特定时间点公众对游戏的兴趣和热情的程度。为了保持公众对彩票型游戏的热情,州政府必须经常研究新的游戏方法,以吸引消费者去玩在线游戏。
增加对彩票热情的大部分努力都集中在创立以较大累积奖金特征、改变号码匹配组合或改变推销“主题”的游戏。还没有进行利用这样方法的尝试,该方法是通过为参与者提供这样的期望,使他们方便把他们的“小零钱”压赌,获得价值上千美元的大累积奖金的机会来达到“游戏刺激”。
因为该方法使消费者交换他们的零钱为游戏票,其数量是他们在购物时最方便得到的数量,这里描述的游戏将赢得新的参与者,使流失的参与者再回来,并增加州主办彩票的收入。
另外,潜在的参与者也会对把零钱换成小数游戏票的游戏带来的方便感兴趣,因为研究表明,大多数美国人实在是不喜欢处理和计算零碎的硬币。
实际上,大多数美国人宁愿要较少数量的纸币,也不愿要更多的零碎的硬币;68%的人愿意选择$50的纸币,而不愿要$55的硬币。百分之七十五的人把他们的零碎硬币存储在家里,而不愿费力在交易时拿着零钱。超过54%的消费者在购物后不愿花时间数零钱。美国人现在已从不喜欢他们自己的零钱转变到不喜欢别人的零钱。当某些人阻塞在付帐处等着找零钱或用准确的零钱付帐时,近四分之一的人感到厌烦。
由上所述,可以看出,需要有新的在线游戏,该游戏将吸引参与者,同时增加州政府的收入,游戏的方法是方便、容易理解的,并能与当前州政府主办的在线终端以及下级机构兼容。
发明目的和概述
本发明的目的是提供在线游戏系统和游戏方法,该方法可使消费者购买一整单位内的小数面额份额的游戏票,其数额为消费者从授权提供游戏的零售商那里得到货物和服务而应返回的零钱(硬币)。
本发明的另一个目的是与现有的在线技术集成化,于是消费者可方便把他们任何购物的零钱(硬币)换成一整单位内的小数面额份额($0.99以下)游戏票以获得中奖的机会。
本发明的又一个目的是提供这样的游戏,该游戏可提供小数面额游戏票持有者获得特别奖金的相等几率。
本发明的再一个目的是提供这样的游戏,由此中奖票的持有者根据中奖票的相对小数值来按比例分享奖金。
本发明的还一个目的是提供这样的游戏,该游戏可在彩票主办者现有的在线设备上进行,无论是主机或基于PC的,都带有专有或开放的体系软件系统,从而简化了执行程序和日复一日的操作。
总之,本发明涉及游戏系统领域,并涉及在线的概率游戏,同时涉及用在所有彩票应用、商业游戏应用以及推销的和其他游戏应用中的游戏方法。游戏方法使消费者购买一整单位内的小数面额份额的游戏票,其数值等于消费者从授权提供游戏的零售商那里得到货物和服务而应返回的零钱。根据参与者的请求,游戏系统把他/她的零钱(硬币)换成任何$0.99以下的小面额的游戏票,得到在按比例基础上中奖的机会。在一种游戏方法中,如果消费者从经授权的零售商那里购买了$0.25的报纸,并为报纸付$1,本发明将让消费者选择购买数量为将找回零钱(硬币)的$0.75的一整单位小数面额份额的游戏票。彩票零售者处理该请求,并发行迅速挑选的一整单位的75/100小数份额的游戏票。小数面额游戏票可以相等中奖几率或者根据一整单位中的小数面额份额的游戏票进入权的加权几率来参与游戏。彩票主办者将随机地抽取中奖号码。游戏中奖者根据中奖票的相对小数值来分按比例分享奖金。例如,持有中奖票的参与者每人将根据他们的赌注相对于所有中奖票压赌总数的值而收到总奖金的一定比例数。该游戏可组合在彩票主办者现有的设备中,用于选择迅速挑选的号码、印刷票、抽取中奖者,并需要专门的软件程序,或者对记录、处理和确定奖金的现有软件进行修改。票以实现小数面额票游戏的格式印制,包括随机产生的迅速挑选号码、压赌量、参与日期和安全密码。本发明和游戏方法可适用于其他几率游戏、技巧游戏和其他相关游戏项目。
附图说明
图1为小面额游戏票的样票;
图2为描述游戏步骤的流程图;
图3为描述计算块的流程图。
发明的详细描述
本发明涉及一种在线游戏,其中参与者的赌注放在公共的全部赌注(pool)内,并根据游戏规则,在选定的赢者和彩票主办者之间分配。在该游戏中,参与者购买一整单位的小数面额份额的游戏票,其数额等于消费者从授权提供游戏的零售商那里得到的货物或服务后收回的零钱。游戏系统可以接受参与者的来自零星购买的零钱,而换以$0.99以下任何小面额的游戏票,得到在按比例基础上的中奖机会。例如,如果参与者从经授权的零售商那里购买了$0.25的报纸,并付一美元,本发明将让参与者选择接受一整单位的75/100小数份额的游戏票,而不是付给$0.75硬币。该游戏可与彩票主办者采用的现有设备一起工作。
下面参照附图来进一步描述本发明。图1示出了票样(1)、具有票随机产生的、迅速挑选的8位号码(2)、小数赌注(3)和游戏日期(4)。条形码(5)提供了防伪的安全措施,同时可使机器阅读和确认游戏票。优选,采用图1中游戏票的中奖通过使彩票主办者选出的票与按正确顺序抽取的全部八位号码吻合而实现的。彩票主办者将从对于特定游戏售出的所有票的全部赌注中抽取,从而保证中奖者。中奖规则并不限于以抽取顺序匹配所有号码,也不限于从对于特定游戏的售出的票的全部赌注中抽取,规则可以由彩票主办者确定而进行修改。
在保证中奖者的可选择形式中,彩票主办者可为每种游戏随机地选择一组号码。这样就可能导致对于特定游戏只有一个、两个或多个或根本没有中奖者
本发明采用用于形成图1示出的游戏票的迅速挑选、随机号码发生器,但是也可提供选择,让参与者通过对游戏纸片作标记来选择他们自己的号码。
图2示出了描述游戏方法的流程图,其中游戏开始第一步骤是:消费者在经授权零售商那里的通常购物后,通过交换他/她零钱来请求小面额游戏票(1),接下来的步骤是:零售商把将要返回的零钱数作为票的购买价直接或者遥控地输入到在线终端,从而发行游戏票(2),然后是彩票主办者的中央计算机处理并产生8位小数游戏票(3)。在游戏停止售票并“关闭”以抽取中奖者后,中央计算机开始进行后端处理并执行(4),包括奖金计算、中奖者选择和按比例份额计算。彩票主办者可从为特定游戏售出的所有的游戏票的全部赌注中或从随机号码发生器中抽取出中奖者(参见图3)。参与者把游戏票和由彩票主办者抽取的中奖号进行核对(5)。本发明不限于有人管理的在线终端操作,而可修改为包括自助式购票设备。
图3示出了奖金计算块(1)、中奖者选择块(2)和按比例份额计算块(3)的详细示图。在该例子中,如果游戏的销售发票确定累积奖金为$750,000,同时彩票主办者选择三个中奖者,按比例份额计算块将根据按比例基础计算出奖金如何在中奖游戏票持有者中分配。这是首先通过按比例份额计算块把每个中奖票的小数面额量相加而完成,从而确定出总合赌注(即$0.80+$0.75+$.50等于$2.05)。
下一步是通过把他们的小数面额除以总合赌注而确定个人中奖票的百分比值。在该实例中,百分比值分别等于39.0%、36.6%和24.4%。
接下来,按比例份额计算块将确定在中奖者之间的奖金分配,方法是通过把$750,000的累计奖金乘以每个中奖票的百分比值。该例子中的累计奖金的按比例美元份额分别为$292,500、$274,500和$183,000。
本发明能够组合在与州政府发行彩票一起使用的现有设备中。该设备包括例如在线终端的安全网络、专有的和开放式体系结构软件系统、随机号码发生设备以及票印刷机构。对于本发明的计算块和对于任选的遥控键盘输入装置,需要对软件进行修改,其中为方便起见,计算块和遥控键盘输入装置可位于零售商的收银机附近。可对中奖号码选择的精确方式进行调整,从而满足彩票主办者的目标。
虽然本发明是以最佳设计进行了描述,但是可以理解,根据发明总的原理,在本领域的公知或惯例范围内,包括与本说明书偏离的内容,这些内容可以应用到前面提出的主要特征上,这些也均落在本发明的范围或所附权利要求的限定范围内,本发明还可进一步改型、应用和/或适应。
例如,本发明不限于这里描述的单机游戏应用,而是能够包含在现有的彩票和彩票型游戏内,如LOTTO和如POWERBALL的多州游戏,使得这些游戏的参与者除了提供有现在的购买固定面额、整单位(通常是$1的增量)的游戏票的选择外,还提供有购买小数面额的游戏票的另外选择。在单一的小数游戏票中奖者的情况中,累计奖金的按比例份额于是取决于中奖游戏票的小数面额作为一整游戏票单位的百分比。例如,持有$0.80小数票的单一中奖者得到80%的游戏累积奖金的份额。
对于单机或者现有的游戏,本发明的另一个改型是为消费者提供单纯购买小数面额游戏票的选择,而不是使他们购买从零售交易中返回的零钱的数额。
这就使参与者任意购买$0.65游戏票,或者是$1.65游戏票。$1.65游戏票为把小数面额加到固定面额、整单位游戏票上的应用的实例。
本发明可用在除了在线彩票和抽彩外的其它概率游戏中,并可包括“立即中奖”彩票、视频彩票终端、视频扑克游戏、老虎机、BINGO和KENO。
另外,本发明对于因特网零售商务可进行改型,于是在进行电子购物后,消费者可把购买量“上入”到下次的整美元数中,并购买电子小数游戏票,其数量等于原始购买价格和下次整美元之间的差。在该实例中,游戏的方法适于采用信用卡和借贷卡来支付。
本发明还能够进一步适用于带技巧和相关赛马赌博,包括良种马跑、驾马车和狗跑比赛以及运动打赌的游戏。
就具体实施例描述了本发明,应理解的是,由于对于本领域的技术人员,其他变化或改型可以是明显或可以得到提示的,于是说明书并不意味着作为限定。本申请力图覆盖包含在所附权利要求范围内的这些变化和改型。

Claims (18)

1.一种游戏系统,用于概率游戏和其他游戏,包括:
多个参与者,每个参与者提供赌注,其数量是需要购买固定面额、整单位游戏进入权的数额的任意小数面额,
为所述购买压赌小数数额的多个参与者中的每一位提供小数面额进入权记录的装置,
以及用于如果参与者有资格成为中奖者,那么根据所压赌的小数面额来确定支付的奖金的装置。
2.根据权利要求1所述的游戏系统,其中所述游戏限于包括整单位游戏进入权的小数面额的赌注。
3.根据权利要求1所述的游戏系统,其中所述游戏包括两个固定面额整单位游戏进入权。
4.根据权利要求1所述的游戏系统,其中所述系统包括用于记录例如游戏票的参与者进入权的装置,该装置与购物位置地点连接,由此消费者可购买一整单位游戏进入权的小数面额份额,它等于消费者将从授权提供该游戏的零售商那里得到的货物或服务而接收的零钱。
5.根据权利要求2所述的游戏系统,其中所述系统包括用于记录例如游戏票的参与者进入权的装置,该装置与购物位置地点连接,由此消费者可购买一整单位游戏的小数面额份额。
6.根据权利要求3所述的游戏系统,其中所述系统包括用于记录例如游戏票的参与者进入权的装置,该装置与购物位置地点连接,由此消费者可购买一整单位游戏进入权的小数面额份额。
7.根据权利要求5所述的游戏系统,其中一整单位游戏进入权的所述小数面额份额等于消费者将从授权提供游戏的零售商那里得到的货物或服务而接收到的零钱。
8.根据权利要求6所述的游戏系统,其中一整单位游戏进入权的所述小数面额份额等于消费者将从授权提供游戏的零售商那里得到的货物或服务而接收到的零钱。
9.根据权利要求1所述的游戏系统,其中小数面额进入权以相等几率参与游戏,并与一整单位游戏进入权具有相同获得奖金的几率。
10.根据权利要求1所述的游戏系统,其中小数面额游戏进入权以根据一整单位游戏进入权的小数面额份额获得奖金的加权几率参与游戏。
11.根据权利要求1所述的游戏系统,其中授予单一中奖者的奖金数量与整个奖金数量的比例与中奖者的小数面额游戏进入权与一整单位游戏进入权的比例相同。
12.根据权利要求1所述的游戏系统,其中多位中奖者每位收到总奖金的一比例,该比例等于他们的赌注与所有中奖者压赌总量的相对小数值。
13.根据权利要求1所述的游戏系统,其中所述游戏系统通过在线终端网络控制。
14.根据权利要求1所述的游戏系统,其中所述游戏系统通过基于PC的网络控制。
15.根据权利要求1所述的游戏系统,其中所述游戏系统通过数据传输系统控制。
16.根据权利要求1所述的游戏系统,其中所述游戏系统通过因特网控制。
17.根据权利要求1所述的游戏系统,其中所述游戏系统包括记录通过使用参与者的信用卡/借贷卡或者其他可接受的支付方法而购买的他/她的小数面额游戏进入权的装置。
18.根据权利要求1所述的游戏系统,其中所述游戏系统包括记录通过使用参与者的可接受的非现金支付方法而购买的他/或她的小数面额游戏进入权的装置。
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HUP0300380A2 (en) 2003-06-28
CZ20023071A3 (cs) 2003-06-18
NO20023886D0 (no) 2002-08-16
SE0202444D0 (sv) 2002-08-16
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PL358524A1 (en) 2004-08-09
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AU2001236891A1 (en) 2001-08-27
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SE523051C2 (sv) 2004-03-23
KR20020086546A (ko) 2002-11-18

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