CA2269851A1 - Method and apparatus for conducting instantaneous on-line lotteries - Google Patents
Method and apparatus for conducting instantaneous on-line lotteries Download PDFInfo
- Publication number
- CA2269851A1 CA2269851A1 CA 2269851 CA2269851A CA2269851A1 CA 2269851 A1 CA2269851 A1 CA 2269851A1 CA 2269851 CA2269851 CA 2269851 CA 2269851 A CA2269851 A CA 2269851A CA 2269851 A1 CA2269851 A1 CA 2269851A1
- Authority
- CA
- Canada
- Prior art keywords
- numerals
- user
- selection
- maximum set
- unique
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/34—Betting or bookmaking, e.g. Internet betting
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3288—Betting, e.g. on live events, bookmaking
Abstract
The present invention provides an electronic lottery played over the Internet any time of day or night, unlike a traditional 6/49 lotto which only plays at fixed intervals, such as bi-weekly. A single player has a chance to win the full jackpot every time they play. Users will never split the jackpot as there is essentially a full jackpot available for each time a user plays. The invention provides a method of conducting instantaneous on-line lotteries of the type wherein a first selection of x unique numerals is selected from a maximum set of y numerals from 1 to y, and a second selection of x unique numerals is randomly selected from a maximum set of y numerals from 1 to y and compared to the first selection, and prizes awarded based on the number of matching numerals, comprising: a) providing a web site accessible to users on the Internet via a plurality of client terminals and comprising a secure server, the secure server being adapted to i) randomly generate a selection of x unique numerals selected from a maximum set of y numerals from 1 to y; ii) compare the randomly generated selection to a plurality of user selections; iii) maintain a user account; and iv) conduct e-commerce transactions to obtain payments from said user; b) obtaining on-line payment of funds for crediting the account of a user; c) providing means for the user to select x numerals selected from a maximum set of y numerals from 1 to y and submit to the secure server one or more of such user selections of x numerals selected from a maximum set of y numerals from 1 to y; d) randomly generating on the secure server a second selection of x unique numerals selected from a maximum set of y numerals from 1 to y; e) comparing the user selections to the random selection of x numerals; f) determining the prizes awarded, if any, based on the number of matching numerals; g) debiting the user's account according to the number of user selections submitted; h) crediting the user's account according to the amount of prizes won; i) storing the data generated in steps c) through h); and j) communicating the randomly generated selection of numerals to the user.
Description
METHOD AND APPARATUS FOR CONDUCTING
INSTANTANEOUS ON-LINE LOTTERIES
Technical Field The invention relates to Internet-based gaming, and more particularly to a number-selection lottery with instant winners.
Background Art State, provincial and national lotteries have become important sources of government revenue. It has been found that the most popular of these are number-selection type lotteries, such as 6/49, wherein the odds of selecting the winning numbers are sufficiently low that large jackpots (on the order of millions or tens of millions of dollars) can be awarded. In existing state, provincial and national lotteries, such as 6/49, the participants purchase tickets prior to the time of the draw at a designated retailer, using six chosen or randomly-generated numbers, for example, from a total of possible numbers. The size of the jackpot is based on the number of tickets which have been sold and un-won jackpots carried over from previous lotteries. At regular intervals, usually twice a week, a random number generating device operated by the lottery company picks 6 numbers of the 49 available at random, and a central computer determines whether a winning ticket has been purchased.
Lottery participants, however, generally prefer to know instantaneously whether they have won a prize, and would purchase more tickets if the draws were done instantaneously. However, placing instantaneous number-generating machines at individual customer locations would be expensive and would involve unacceptable security risks.
There is therefore a need for an instantaneous 6/49 type lottery game which can be conducted remotely, on-line.
INSTANTANEOUS ON-LINE LOTTERIES
Technical Field The invention relates to Internet-based gaming, and more particularly to a number-selection lottery with instant winners.
Background Art State, provincial and national lotteries have become important sources of government revenue. It has been found that the most popular of these are number-selection type lotteries, such as 6/49, wherein the odds of selecting the winning numbers are sufficiently low that large jackpots (on the order of millions or tens of millions of dollars) can be awarded. In existing state, provincial and national lotteries, such as 6/49, the participants purchase tickets prior to the time of the draw at a designated retailer, using six chosen or randomly-generated numbers, for example, from a total of possible numbers. The size of the jackpot is based on the number of tickets which have been sold and un-won jackpots carried over from previous lotteries. At regular intervals, usually twice a week, a random number generating device operated by the lottery company picks 6 numbers of the 49 available at random, and a central computer determines whether a winning ticket has been purchased.
Lottery participants, however, generally prefer to know instantaneously whether they have won a prize, and would purchase more tickets if the draws were done instantaneously. However, placing instantaneous number-generating machines at individual customer locations would be expensive and would involve unacceptable security risks.
There is therefore a need for an instantaneous 6/49 type lottery game which can be conducted remotely, on-line.
Disclosure of Invention The present invention provides an electronic lottery played over the Internet any time of day or night, unlike a traditional 6/49 lotto which only plays at fixed intervals, such as bi-weekly. A single player has a chance to win the full jackpot every time they play. Users will never split the jackpot as there is essentially a full jackpot available for the user each time a user plays.
The invention provides a method of conducting instantaneous on-line lotteries of the type wherein a first selection of x unique numerals is selected from a maximum set of y numerals from 1 to y, and a second selection of x unique numerals is randomly selected from a maximum set of y numerals from 1 to y and compared to the first selection, and prizes awarded based on the number of matching numerals, comprising:
a) providing a web site accessible to users on the Internet via a plurality of client terminals and comprising a secure server, the secure server being adapted to i) randomly generate a selection of x unique numerals selected from a maximum set of y numerals from 1 to y; ii) compare the randomly generated selection to a plurality of user selections; iii) maintain a user account; and iv) conduct e-commerce transactions to obtain payments from said user;
b) obtaining on-line payment of funds for crediting the account of a user;
c) providing means for the user to select x unique numerals selected from a maximum set of y numerals from 1 to y and submit to the secure server one or more of such user selections of x unique numerals selected from a maximum set of y numerals from 1 to y;
d) randomly generating on the secure server a second selection of x unique numerals selected from a maximum set of y numerals from 1 to y;
e) comparing the user selections to the random selection of x numerals;
The invention provides a method of conducting instantaneous on-line lotteries of the type wherein a first selection of x unique numerals is selected from a maximum set of y numerals from 1 to y, and a second selection of x unique numerals is randomly selected from a maximum set of y numerals from 1 to y and compared to the first selection, and prizes awarded based on the number of matching numerals, comprising:
a) providing a web site accessible to users on the Internet via a plurality of client terminals and comprising a secure server, the secure server being adapted to i) randomly generate a selection of x unique numerals selected from a maximum set of y numerals from 1 to y; ii) compare the randomly generated selection to a plurality of user selections; iii) maintain a user account; and iv) conduct e-commerce transactions to obtain payments from said user;
b) obtaining on-line payment of funds for crediting the account of a user;
c) providing means for the user to select x unique numerals selected from a maximum set of y numerals from 1 to y and submit to the secure server one or more of such user selections of x unique numerals selected from a maximum set of y numerals from 1 to y;
d) randomly generating on the secure server a second selection of x unique numerals selected from a maximum set of y numerals from 1 to y;
e) comparing the user selections to the random selection of x numerals;
f) determining the prizes awarded, if any, based on the number of matching numerals;
g) debiting the user's account according to the number of user selections submitted;
h) crediting the user's account according to the amount of prizes won;
i) storing the data generated in steps c) through h); and j) communicating the randomly generated selection of numerals to the user.
Brief Description of Drawings In drawings which disclose a preferred embodiment of the invention, Fig. 1 is a block diagram illustrating a computer network for carrying out the invention;
Fig. 2 is a flowchart illustrating the method of the invention.
Best Models) For Carrying Out the Invention With reference to Figure 1, a number of users have access to the Internet network 10 via remote client terminals 12 using available Internet browser software. The lottery web site 14, consisting of a 6/49 web server 16, comprising web server accessible to the Internet and secure server 20 including random number generating software, account information, historical data storage etc. and which is protected from the Internet access by firewall 22.
The 6/49 server 16 tracks all of the current users, their tickets, their account holdings, and draws the random numbers for each game. Other responsibilities for the server are the e-commerce transactions where users pay for their tickets, and statistics and demographics tracking. Firewall 22 reduces the possibility that hackers can access the random number generator to modify or intercept the signal, or alter account information.
A user at terminal 12 accesses the web site 14 by pointing his or her browser at the web site URL, e.g. 649.com. The user will be presented with a highly graphical and interactive interface, including the spinning ball container that will then have 6 balls roll out, one at a time. The web site would display advertising as well as providing the user with the initial selection of either playing a free 6/49 draw, or paying an amount to buy a chance at winning a prize. If the user selects to pay an amount to buy a bet or chance to win a prize, the user will enter a user name and password. A
screen is displayed to the user to purchase credits or tokens by entering his or her credit card information, and the number of credits or tokens ("lottery tickets") the user wishes to purchase. For example, chances might be purchased at $S for each selection of numbers. It may be necessary or the user to enter his or her jurisdiction of residence also to screen users in jurisdictions where such lotteries are prohibited. If the user already has credits in his or her account, he or she will proceed to the number selection page.
Otherwise the user enters the necessary credit card information and sends it to the server 16. Encryption between client and server to secure credit card information is provided in the usual way, and server 16 approves the amount for payment with banking system 24 and credits the appropriate number of credits to the user's account. The user then proceeds to the number selection page.
The user enters the selection of 6 numbers from 1 to 49 for each ticket or bet the user wishes to submit, or the user could select a "quick pick" , and a random number generator associated with the web server 16 randomly selects 6 numerals from 1 to 49 for the user for one or more of the "chances" . The player can then select to have a draw after a single selection of numbers has been made, or elect to have the draw after any particular number of selections has been made. When the option is made to activate a draw, the user's selected numbers, whether one or multiple collections of 6 numerals, are sent to the server 16 and communicated to server 20. The random number generator software on server 20 is activated and a random collection of 6 numerals between 1 and 49 is produced and compared to the user's selection, and the appropriate prize, if any, is credited to the user's account, and the number of tickets or selections played is debited from the account. For example if 3 of the 6 numbers are matched, the user is given a credit for 2 free plays. If 4 of the 6 numbers are matched, the user wins S $100, if 5 of the 6 numbers are matched, the user wins $1,000, and if all 6 of the 6 numbers are matched, the user wins the jackpot, say $10 million. Random bonus prizes could also be awarded, whether cash, free plays or otherwise. Users can either use their winnings in their account towards purchasing more game tickets, or they can request to be paid out by 649.com.
To avoid problems if the user has been disconnected after the order information has been communicated to server 16, the results of the draw are first stored on server 20, and then communicated to the user's terminal showing the 6 balls roll out, one at a time, with the selected numbers, and an appropriate message if a prize has been won.
Where the user has selected the free draw, or where the jurisdiction of residence information indicates that a payment cannot be accepted, the user is directed to a screen display for entering one or more number selections, and such selections are submitted to the web site. Both the free play screen would be accompanied by advertising banners to generate revenues from both free and pay plays. The advertising revenue would be a function of the number of users visiting the web site.
It is important that the random number generator 18 be as close as possible to purely random to avoid any patterns to the number generation, and that it cannot select the same number twice. Suitable random number generators are well known, such as or some of those described in U.S. patent no. 4,858,122 Kreisner, issued August 5, 1989 or U.S. patent no. 4,151,404 Harrington et al., issued April 24, 1979 or otherwise currently available.
Thus the present invention provides an electronic lottery played over the Internet any time of day or night, unlike a traditional 6/49 lotto which only plays at fixed intervals, such as bi-weekly. In this invention also a single player has a chance to win the full jackpot every time they play. Users will never split the jackpot as there is essentially a full jackpot available for a user each time a user plays. This is a feasible business model because the odds of winning are so low.
While the invention has been described as a web-based lotto or it can be developed as a WindowsTM, MacintoshTM, UnixTM, or JavaTM game to operate on clients other than a web browser, as any computing platform can be used to write the lotto client and more powerful interactive features may be obtained in that way.
As will be apparent to those skilled in the art in the light of the foregoing disclosure, many alterations and modifications are possible in the practice of this invention without departing from the spirit or scope thereof. Accordingly, the scope of the invention is to be construed in accordance with the substance defined by the following claims.
g) debiting the user's account according to the number of user selections submitted;
h) crediting the user's account according to the amount of prizes won;
i) storing the data generated in steps c) through h); and j) communicating the randomly generated selection of numerals to the user.
Brief Description of Drawings In drawings which disclose a preferred embodiment of the invention, Fig. 1 is a block diagram illustrating a computer network for carrying out the invention;
Fig. 2 is a flowchart illustrating the method of the invention.
Best Models) For Carrying Out the Invention With reference to Figure 1, a number of users have access to the Internet network 10 via remote client terminals 12 using available Internet browser software. The lottery web site 14, consisting of a 6/49 web server 16, comprising web server accessible to the Internet and secure server 20 including random number generating software, account information, historical data storage etc. and which is protected from the Internet access by firewall 22.
The 6/49 server 16 tracks all of the current users, their tickets, their account holdings, and draws the random numbers for each game. Other responsibilities for the server are the e-commerce transactions where users pay for their tickets, and statistics and demographics tracking. Firewall 22 reduces the possibility that hackers can access the random number generator to modify or intercept the signal, or alter account information.
A user at terminal 12 accesses the web site 14 by pointing his or her browser at the web site URL, e.g. 649.com. The user will be presented with a highly graphical and interactive interface, including the spinning ball container that will then have 6 balls roll out, one at a time. The web site would display advertising as well as providing the user with the initial selection of either playing a free 6/49 draw, or paying an amount to buy a chance at winning a prize. If the user selects to pay an amount to buy a bet or chance to win a prize, the user will enter a user name and password. A
screen is displayed to the user to purchase credits or tokens by entering his or her credit card information, and the number of credits or tokens ("lottery tickets") the user wishes to purchase. For example, chances might be purchased at $S for each selection of numbers. It may be necessary or the user to enter his or her jurisdiction of residence also to screen users in jurisdictions where such lotteries are prohibited. If the user already has credits in his or her account, he or she will proceed to the number selection page.
Otherwise the user enters the necessary credit card information and sends it to the server 16. Encryption between client and server to secure credit card information is provided in the usual way, and server 16 approves the amount for payment with banking system 24 and credits the appropriate number of credits to the user's account. The user then proceeds to the number selection page.
The user enters the selection of 6 numbers from 1 to 49 for each ticket or bet the user wishes to submit, or the user could select a "quick pick" , and a random number generator associated with the web server 16 randomly selects 6 numerals from 1 to 49 for the user for one or more of the "chances" . The player can then select to have a draw after a single selection of numbers has been made, or elect to have the draw after any particular number of selections has been made. When the option is made to activate a draw, the user's selected numbers, whether one or multiple collections of 6 numerals, are sent to the server 16 and communicated to server 20. The random number generator software on server 20 is activated and a random collection of 6 numerals between 1 and 49 is produced and compared to the user's selection, and the appropriate prize, if any, is credited to the user's account, and the number of tickets or selections played is debited from the account. For example if 3 of the 6 numbers are matched, the user is given a credit for 2 free plays. If 4 of the 6 numbers are matched, the user wins S $100, if 5 of the 6 numbers are matched, the user wins $1,000, and if all 6 of the 6 numbers are matched, the user wins the jackpot, say $10 million. Random bonus prizes could also be awarded, whether cash, free plays or otherwise. Users can either use their winnings in their account towards purchasing more game tickets, or they can request to be paid out by 649.com.
To avoid problems if the user has been disconnected after the order information has been communicated to server 16, the results of the draw are first stored on server 20, and then communicated to the user's terminal showing the 6 balls roll out, one at a time, with the selected numbers, and an appropriate message if a prize has been won.
Where the user has selected the free draw, or where the jurisdiction of residence information indicates that a payment cannot be accepted, the user is directed to a screen display for entering one or more number selections, and such selections are submitted to the web site. Both the free play screen would be accompanied by advertising banners to generate revenues from both free and pay plays. The advertising revenue would be a function of the number of users visiting the web site.
It is important that the random number generator 18 be as close as possible to purely random to avoid any patterns to the number generation, and that it cannot select the same number twice. Suitable random number generators are well known, such as or some of those described in U.S. patent no. 4,858,122 Kreisner, issued August 5, 1989 or U.S. patent no. 4,151,404 Harrington et al., issued April 24, 1979 or otherwise currently available.
Thus the present invention provides an electronic lottery played over the Internet any time of day or night, unlike a traditional 6/49 lotto which only plays at fixed intervals, such as bi-weekly. In this invention also a single player has a chance to win the full jackpot every time they play. Users will never split the jackpot as there is essentially a full jackpot available for a user each time a user plays. This is a feasible business model because the odds of winning are so low.
While the invention has been described as a web-based lotto or it can be developed as a WindowsTM, MacintoshTM, UnixTM, or JavaTM game to operate on clients other than a web browser, as any computing platform can be used to write the lotto client and more powerful interactive features may be obtained in that way.
As will be apparent to those skilled in the art in the light of the foregoing disclosure, many alterations and modifications are possible in the practice of this invention without departing from the spirit or scope thereof. Accordingly, the scope of the invention is to be construed in accordance with the substance defined by the following claims.
Claims (7)
1. A method of conducting instantaneous on-line lotteries of the type wherein a first selection of x unique numerals is selected from a maximum set of y numerals from 1 to y, and a second selection of x unique numerals is randomly selected from a maximum set of y numerals from 1 to y and compared to said first selection, and prizes awarded based on the number of matching numerals, comprising:
a) providing a web site accessible to users on the Internet via a plurality of client terminals and comprising a secure server, said secure server being adapted to i) randomly generate a selection of x unique numerals selected from a maximum set of y numerals from 1 to y; ii) compare said randomly generated selection to a plurality of user selections; iii) maintain a user account; and iv) conduct e-commerce transactions to obtain payments from said user;
b) obtaining on-line payment of funds for crediting the account of a user;
c) providing means for said user to select x unique numerals selected from a maximum set of y numerals from 1 to y and submit to said secure server one or more of such user selections of x unique numerals selected from a maximum set of y numerals from 1 to y;
d) randomly generating on said secure server a second selection of x unique numerals selected from a maximum set of y numerals from 1 to y;
e) comparing said user selections to said random selection of x numerals;
f) determining the prizes awarded, if any, based on the number of matching numerals;
g) debiting the user's account according to the number of user selections submitted;
h) crediting the user's account according to the amount of prizes won;
i) storing the data generated in steps c) through h); and j) communicating said randomly generated selection of numerals to said user.
a) providing a web site accessible to users on the Internet via a plurality of client terminals and comprising a secure server, said secure server being adapted to i) randomly generate a selection of x unique numerals selected from a maximum set of y numerals from 1 to y; ii) compare said randomly generated selection to a plurality of user selections; iii) maintain a user account; and iv) conduct e-commerce transactions to obtain payments from said user;
b) obtaining on-line payment of funds for crediting the account of a user;
c) providing means for said user to select x unique numerals selected from a maximum set of y numerals from 1 to y and submit to said secure server one or more of such user selections of x unique numerals selected from a maximum set of y numerals from 1 to y;
d) randomly generating on said secure server a second selection of x unique numerals selected from a maximum set of y numerals from 1 to y;
e) comparing said user selections to said random selection of x numerals;
f) determining the prizes awarded, if any, based on the number of matching numerals;
g) debiting the user's account according to the number of user selections submitted;
h) crediting the user's account according to the amount of prizes won;
i) storing the data generated in steps c) through h); and j) communicating said randomly generated selection of numerals to said user.
2. The method of claim 1 wherein x=6 and y=49.
3. The method of claim 1 wherein said user provides a password prior to making and submitting said user selections.
4. The method of claim 1 wherein said secure server maintains a database of historic records of transactions.
5. The method of claim 1 wherein said means for said user to select x numerals selected from a maximum set of y numerals from 1 to y comprises a random number generator.
6. The method of claim 1 further comprising providing the user an option of selecting x numerals selected from a maximum set of y numerals from 1 to y and submitting to said secure server one or more of such user selections of x numerals selected from a maximum set of y numerals from 1 to y without payment of any funds and without the chance of winning one of said prizes.
7. The method of claim 1 wherein said web site obtains advertising revenue as a function of the number of users visiting said web site.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA 2269851 CA2269851A1 (en) | 1999-04-23 | 1999-04-23 | Method and apparatus for conducting instantaneous on-line lotteries |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA 2269851 CA2269851A1 (en) | 1999-04-23 | 1999-04-23 | Method and apparatus for conducting instantaneous on-line lotteries |
Publications (1)
Publication Number | Publication Date |
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CA2269851A1 true CA2269851A1 (en) | 2000-10-23 |
Family
ID=29588835
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA 2269851 Abandoned CA2269851A1 (en) | 1999-04-23 | 1999-04-23 | Method and apparatus for conducting instantaneous on-line lotteries |
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CA (1) | CA2269851A1 (en) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2001022692A2 (en) * | 1999-09-20 | 2001-03-29 | Hwangjin Jang | Internet on-line service system |
WO2003039697A1 (en) | 1999-12-10 | 2003-05-15 | Elot, Inc., And Elottery, Inc. | A system and a method for operating on-line state lottery games |
EP1349623A1 (en) * | 2001-01-09 | 2003-10-08 | Globis Limited | World wide lotto game method and system |
US7946913B2 (en) | 1999-12-10 | 2011-05-24 | Elottery, Inc. | System and method for operating on-line governmental lottery games |
-
1999
- 1999-04-23 CA CA 2269851 patent/CA2269851A1/en not_active Abandoned
Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2001022692A2 (en) * | 1999-09-20 | 2001-03-29 | Hwangjin Jang | Internet on-line service system |
WO2001022692A3 (en) * | 1999-09-20 | 2001-12-06 | Hwangjin Jang | Internet on-line service system |
WO2003039697A1 (en) | 1999-12-10 | 2003-05-15 | Elot, Inc., And Elottery, Inc. | A system and a method for operating on-line state lottery games |
EP1448275A1 (en) * | 1999-12-10 | 2004-08-25 | Elot, Inc. | A system and a method for operating on−line state lottery games |
EP1448275A4 (en) * | 1999-12-10 | 2007-03-14 | Elot Inc | A system and a method for operating on-line state lottery games |
EP2277610A1 (en) * | 1999-12-10 | 2011-01-26 | Elot, Inc. | A system and method for operating on-line state lottery games |
US7931529B2 (en) | 1999-12-10 | 2011-04-26 | Elottery, Inc. | System and method for operating on-line governmental lottery games |
US7946913B2 (en) | 1999-12-10 | 2011-05-24 | Elottery, Inc. | System and method for operating on-line governmental lottery games |
EP1349623A1 (en) * | 2001-01-09 | 2003-10-08 | Globis Limited | World wide lotto game method and system |
EP1349623A4 (en) * | 2001-01-09 | 2007-09-12 | Globis Ltd | World wide lotto game method and system |
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