CN114450073B - 信息处理程序、信息处理方法、信息处理装置和信息处理系统 - Google Patents
信息处理程序、信息处理方法、信息处理装置和信息处理系统Info
- Publication number
- CN114450073B CN114450073B CN202080067468.6A CN202080067468A CN114450073B CN 114450073 B CN114450073 B CN 114450073B CN 202080067468 A CN202080067468 A CN 202080067468A CN 114450073 B CN114450073 B CN 114450073B
- Authority
- CN
- China
- Prior art keywords
- game
- skip
- player
- display
- games
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- User Interface Of Digital Computer (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2019-176526 | 2019-09-27 | ||
| JP2019176526A JP6928050B2 (ja) | 2019-09-27 | 2019-09-27 | 情報処理プログラム、情報処理方法、情報処理装置および情報処理システム |
| PCT/JP2020/032854 WO2021059874A1 (ja) | 2019-09-27 | 2020-08-31 | 情報処理プログラム、情報処理方法、情報処理装置および情報処理システム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN114450073A CN114450073A (zh) | 2022-05-06 |
| CN114450073B true CN114450073B (zh) | 2026-02-13 |
Family
ID=75165757
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202080067468.6A Active CN114450073B (zh) | 2019-09-27 | 2020-08-31 | 信息处理程序、信息处理方法、信息处理装置和信息处理系统 |
Country Status (4)
| Country | Link |
|---|---|
| US (2) | US11986730B2 (https=) |
| JP (4) | JP6928050B2 (https=) |
| CN (1) | CN114450073B (https=) |
| WO (1) | WO2021059874A1 (https=) |
Families Citing this family (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6928050B2 (ja) * | 2019-09-27 | 2021-09-01 | 株式会社Cygames | 情報処理プログラム、情報処理方法、情報処理装置および情報処理システム |
| JP7445499B2 (ja) | 2020-04-02 | 2024-03-07 | 任天堂株式会社 | 情報処理システム、情報処理装置、情報処理プログラム、および、情報処理方法 |
| JP7445500B2 (ja) * | 2020-04-02 | 2024-03-07 | 任天堂株式会社 | 情報処理システム、情報処理装置、情報処理プログラム、および、情報処理方法 |
| JP7076614B1 (ja) * | 2021-06-23 | 2022-05-27 | 株式会社Cygames | 情報処理プログラム、情報処理方法および情報処理システム |
| JP7236580B1 (ja) | 2022-04-11 | 2023-03-09 | 株式会社Cygames | 情報処理プログラム、情報処理方法および情報処理システム |
| JP7267489B1 (ja) | 2022-06-21 | 2023-05-01 | 株式会社Cygames | 情報処理プログラム、情報処理方法および情報処理システム |
| JP7341296B1 (ja) | 2022-08-12 | 2023-09-08 | 株式会社Cygames | 情報処理プログラム、情報処理方法およびゲーム装置 |
| JP7837928B2 (ja) * | 2023-07-26 | 2026-03-31 | 株式会社コロプラ | プログラム及び情報処理システム |
| JP7477695B1 (ja) | 2023-07-31 | 2024-05-01 | 株式会社Cygames | 情報処理プログラム、情報処理方法および情報処理システム |
| JP7796854B1 (ja) * | 2024-12-09 | 2026-01-09 | 株式会社Cygames | 情報処理プログラム、情報処理方法、情報処理システムおよびゲーム装置 |
Family Cites Families (19)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20130196744A1 (en) * | 2011-08-03 | 2013-08-01 | Wms Gaming, Inc. | Adapter for loyalty program points |
| US9174128B2 (en) * | 2012-04-26 | 2015-11-03 | Zynga Inc. | Dynamic quests in game |
| JP5528495B2 (ja) * | 2012-04-26 | 2014-06-25 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲーム制御方法、ゲームプログラムおよびゲームシステム |
| US8821260B1 (en) * | 2012-11-06 | 2014-09-02 | Kabam, Inc. | System and method for granting in-game bonuses to a user |
| JP5618221B2 (ja) * | 2013-02-14 | 2014-11-05 | 株式会社セガ | ゲーム装置、プログラム、システム及び業務用ゲーム装置 |
| JP5406396B1 (ja) | 2013-04-03 | 2014-02-05 | 株式会社 ディー・エヌ・エー | サーバー装置、及び、プログラム |
| US9666029B1 (en) * | 2013-07-29 | 2017-05-30 | Aftershock Services, Inc. | Ad serving offers and new game promotions outside the game module with business intelligence based on portfolio of games |
| US9675891B2 (en) * | 2014-04-29 | 2017-06-13 | Aftershock Services, Inc. | System and method for granting in-game bonuses to a user |
| US10565619B2 (en) * | 2014-07-02 | 2020-02-18 | Oath Inc. | Systems and methods for enabling access to digital content based on geographic locations visited by mobile device users |
| JP5749848B1 (ja) | 2014-10-24 | 2015-07-15 | グリー株式会社 | 情報管理システム、情報管理方法及び情報管理プログラム |
| US20160314654A1 (en) * | 2015-04-24 | 2016-10-27 | Shingfung LO | Method, Game Server and Computer Program Product for Conducting a Multi-Level Tournament |
| JP6648993B2 (ja) * | 2015-06-30 | 2020-02-19 | 株式会社バンダイナムコエンターテインメント | プログラム、ゲーム装置及びサーバシステム |
| JP6162783B2 (ja) * | 2015-12-22 | 2017-07-12 | 株式会社スクウェア・エニックス | プログラム及びシステム |
| JP6453944B2 (ja) | 2017-06-15 | 2019-01-16 | 株式会社スクウェア・エニックス | プログラム及びシステム |
| US10755517B2 (en) * | 2017-08-11 | 2020-08-25 | Sg Gaming, Inc. | Gaming user interface with multi-table view |
| JP6748340B2 (ja) * | 2018-03-26 | 2020-09-02 | 株式会社コナミデジタルエンタテインメント | ゲームオブジェクト検索制御装置、ゲームシステム、及びプログラム |
| JP6455904B1 (ja) | 2018-05-01 | 2019-01-23 | 株式会社Cygames | 情報処理プログラム、情報処理サーバ、情報処理方法、及び情報処理システム |
| JP6928050B2 (ja) * | 2019-09-27 | 2021-09-01 | 株式会社Cygames | 情報処理プログラム、情報処理方法、情報処理装置および情報処理システム |
| WO2023070089A1 (en) * | 2021-10-21 | 2023-04-27 | Poarch Band of Creek Indians, d/b/a PCI Gaming Authority | Computer-implemented systems and methods for managing user account data and award redemptions |
-
2019
- 2019-09-27 JP JP2019176526A patent/JP6928050B2/ja active Active
-
2020
- 2020-08-31 CN CN202080067468.6A patent/CN114450073B/zh active Active
- 2020-08-31 WO PCT/JP2020/032854 patent/WO2021059874A1/ja not_active Ceased
-
2021
- 2021-08-05 JP JP2021129249A patent/JP7297824B2/ja active Active
-
2022
- 2022-03-25 US US17/656,569 patent/US11986730B2/en active Active
-
2023
- 2023-06-14 JP JP2023097578A patent/JP7571200B2/ja active Active
-
2024
- 2024-04-17 US US18/638,287 patent/US12515130B2/en active Active
- 2024-10-09 JP JP2024177248A patent/JP2024180473A/ja active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| JP7297824B2 (ja) | 2023-06-26 |
| WO2021059874A1 (ja) | 2021-04-01 |
| JP2021169024A (ja) | 2021-10-28 |
| JP2021052864A (ja) | 2021-04-08 |
| US12515130B2 (en) | 2026-01-06 |
| JP2023113939A (ja) | 2023-08-16 |
| JP6928050B2 (ja) | 2021-09-01 |
| US20220212106A1 (en) | 2022-07-07 |
| US11986730B2 (en) | 2024-05-21 |
| CN114450073A (zh) | 2022-05-06 |
| JP2024180473A (ja) | 2024-12-26 |
| JP7571200B2 (ja) | 2024-10-22 |
| US20240261682A1 (en) | 2024-08-08 |
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Legal Events
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| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| REG | Reference to a national code |
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