CN114146426A - Control method and device for game in secret room, computer equipment and storage medium - Google Patents

Control method and device for game in secret room, computer equipment and storage medium Download PDF

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Publication number
CN114146426A
CN114146426A CN202111481110.0A CN202111481110A CN114146426A CN 114146426 A CN114146426 A CN 114146426A CN 202111481110 A CN202111481110 A CN 202111481110A CN 114146426 A CN114146426 A CN 114146426A
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CN
China
Prior art keywords
game
virtual gift
target
gift
type
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Pending
Application number
CN202111481110.0A
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Chinese (zh)
Inventor
辛一
蔡嘉勋
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Guangzhou Boguan Information Technology Co Ltd
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Guangzhou Boguan Information Technology Co Ltd
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Priority to CN202111481110.0A priority Critical patent/CN114146426A/en
Publication of CN114146426A publication Critical patent/CN114146426A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0078Labyrinth games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics

Abstract

The embodiment of the application discloses a control method and device of a game in a backroom, computer equipment and a storage medium. The method is based on game spaces of different game spaces of the game in the secret room, related virtual gift types are made for each office device in the game space, a target office device triggered by each virtual gift type is marked, the customs operation of a game player in the game space is carried out on live broadcast at a spectator terminal, the next operation office device of the game player is determined according to gift presenting information of the spectator user at the spectator terminal to the office device operated by the game player, the control of the spectator user on the customs flow of the game in the secret room is met, and therefore the participation degree of the spectator user in the live broadcast process of the game in the secret room can be improved.

Description

Control method and device for game in secret room, computer equipment and storage medium
Technical Field
The application relates to the technical field of computers, in particular to a control method and device of a game in a backroom, computer equipment and a storage medium.
Background
The escape from the secret room is a game of burning brain, developing intelligence and adventure. The secret room escape can derive different themes according to different design ideas, and players can play an ideal role in the favorite theme scene as much as possible, complete tasks within a specified time and obtain rewards. Most backrooms escape, with open endings, requiring players to trigger different types of story endings by contact or agency selection with a Non-Player Character (NPC).
With the development of internet technology, the application range of live game is wider and wider. From online game to offline game, the anchor can interact with the watching users in a live broadcast mode. In the related art, when a main broadcast plays a live broadcast of a secret-room escape game, the main broadcast cannot interact with a watching user in time due to a decryption task needing to be put into a secret room, and therefore the live broadcast interactivity is poor.
Disclosure of Invention
The embodiment of the application provides a control method and device of a backroom game, computer equipment and a storage medium, which can improve the participation degree of audience users in the live broadcast process of the backroom game.
The embodiment of the application provides a control method of a game in a secret room, which comprises the following steps:
acquiring a game video for interaction between a game player and the office equipment in the game space, and sending the game video to a spectator terminal;
receiving virtual gift giving information sent by the audience terminal;
determining a target smart device from smart devices of the game space according to the virtual gift-giving information;
and after the game player completes the clearance task of the current smart device, controlling the target smart device based on the operation of the game player on the target smart device.
Correspondingly, the embodiment of the present application further provides a control device for a game in a secret room, including:
the first acquisition unit is used for acquiring a game video of a game player interacting with the office equipment in the game space and sending the game video to a spectator terminal;
a receiving unit, configured to receive virtual gift giving information sent by the audience terminal;
a determination unit configured to determine a target smart device from smart devices of the game space according to the virtual gift-giving information;
and the control unit is used for controlling the target smart device based on the operation of the game player on the target smart device after the game player completes the clearance task of the current smart device.
In some embodiments, the determining unit comprises:
the first determining subunit is configured to determine, from the virtual gift types associated with the current smart device, a virtual gift type in which the gift presentation number is greater than or equal to a preset presentation number, and obtain a target virtual gift type;
and the second determining subunit is configured to determine, from the smart devices, the smart device triggered by the target virtual gift type, so as to obtain the target smart device.
In some embodiments, the determining unit further comprises:
and a third determining subunit, configured to determine, if the gift presenting quantity of each virtual gift type associated with the current smart device is smaller than the preset presenting quantity, the virtual gift type with the largest gift presenting quantity, and obtain the target virtual gift type.
In some embodiments, the determining unit further comprises:
a first obtaining subunit, configured to obtain historical gift giving information of the audience user to the current office device if the gift giving quantity of each virtual gift type associated with the current office device is empty;
a fourth determining subunit operable to determine the target smart device from the smart devices of the game space based on the historical gift-offering information.
In some embodiments, the determining unit comprises:
a fifth determining subunit, configured to determine, from the virtual gift types associated with the current smart device, a virtual gift type with a largest gift-offering amount, so as to obtain a target virtual gift type;
and the sixth determining subunit is configured to determine, from the smart devices, the smart device triggered by the target virtual gift type, so as to obtain the target smart device.
In some embodiments, the apparatus further comprises:
a second acquisition unit, configured to acquire a virtual gift type associated with the target smart device;
and the first sending unit is used for sending the virtual gift type associated with the target office equipment to the audience terminal so that the audience terminal can display the target virtual gift type on a game video interface.
In some embodiments, the apparatus further comprises:
a third obtaining unit, configured to obtain a game clearance logic of the game space;
and the execution unit is used for executing the step of acquiring the virtual gift type associated with the target smart device if the target smart device is not the last smart device in the game clearance logic.
In some embodiments, the receiving unit comprises:
a second acquisition subunit, configured to acquire a type of a current smart device operated by the game player;
a seventh determining subunit, configured to determine, according to the organ type, a virtual gift matching the organ type from among a plurality of preset virtual gift types, and obtain a virtual gift type associated with the current organ device;
and the third acquiring subunit is configured to acquire information for presenting the virtual gift type associated with the current office device by the audience user, and acquire the virtual gift presenting information.
In some embodiments, the third obtaining subunit is specifically configured to:
receiving a gift presentation request sent by the audience user through an audience terminal, wherein the gift presentation request comprises a type and a presentation quantity of a virtual gift to be presented;
and generating the virtual gift giving information according to the type of the virtual gift to be given and the giving quantity.
In some embodiments, the receiving unit comprises:
a fourth acquiring subunit, configured to acquire a scenario development progress of the game player in the game space;
an eighth determining subunit, configured to determine, according to the scenario development progress, a virtual gift that matches the scenario development progress from among a plurality of preset virtual gift types, and obtain a virtual gift type associated with the scenario development progress;
and the fifth acquiring subunit is configured to acquire information that the audience user presents the virtual gift associated with the plot development progress, so as to obtain the virtual gift presenting information.
In some embodiments, the apparatus further comprises:
the generating unit is used for generating clearance prompt information based on the target government equipment;
and the prompting unit is used for prompting the game player to carry out clearance operation on the target gate device according to the clearance prompting information.
In some embodiments, the apparatus further comprises:
a third acquisition unit, configured to acquire player behavior information of the current game player in the game space;
an eighth determining subunit, configured to determine, according to the player behavior information, a target sub-office device from the plurality of sub-office devices.
In some embodiments, the control unit comprises:
a control subunit, configured to control the target sub-organ apparatus based on an operation of the target sub-organ apparatus by the game player.
Accordingly, embodiments of the present application further provide a computer device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, where the processor executes the method for controlling a game in a backroom provided in any of the embodiments of the present application.
Correspondingly, the embodiment of the application also provides a storage medium, wherein the storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the control method of the game in the secret room.
According to the method and the device, the related virtual gift types are made for each office device in the game space based on the game spaces of different game spaces of the secret-room game, the triggered target office device is marked for each virtual gift type, the customs operation of the game player in the game space is carried out on the audience terminal in a live broadcast mode, the next operation office device of the game player is determined according to the gift presenting information of the office device operated by the audience user of the audience terminal to the game player, the control of the customs process of the secret-room game by the audience user is met, and therefore the participation degree of the audience user in the live broadcast process of the secret-room game can be improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a schematic application scenario diagram of a control method of a game in a backroom according to an embodiment of the present application.
Fig. 2 is a schematic flowchart of a method for controlling a game in a backroom according to an embodiment of the present disclosure.
Fig. 3 is a schematic flowchart of another control method for a game in a backroom according to an embodiment of the present disclosure.
Fig. 4 is a block diagram of a control device for a game in a backroom according to an embodiment of the present application.
Fig. 5 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be described clearly and completely with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The embodiment of the application provides a control method and device of a game in a secret room, a storage medium and computer equipment. Specifically, the control method of the game in the backroom according to the embodiment of the present application may be executed by a computer device, where the computer device may be a server or the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as cloud service, a cloud database, cloud computing, a cloud function, cloud storage, network service, cloud communication, middleware service, domain name service, security service, CDN, and a big data and artificial intelligence platform.
For example, referring to fig. 1, fig. 1 is a schematic view of an application scenario of a control method of a game in a backroom according to an embodiment of the present application. The live broadcast system for the game in the secret room provided in fig. 1 includes a spectator terminal, a server and a office device, wherein the spectator terminal is connected with the server through a network, and the server is connected with the office device through the network. The network includes network entities such as routers and gateways.
Specifically, the office equipment is arranged in a game space of the backroom game, a game player can operate the office equipment in the game space according to a backroom game clearance logic corresponding to the game space, the game clearance logic is completed, the server can acquire interaction information of the game player and the office equipment, for example, the interaction information can be video, audio and the like, then the acquired interaction information generates game video, the game video is sent to the audience terminals, and the game video is played through the audience terminals, so that the game player can live broadcast the game operation of the office equipment in the game space of the backroom game.
The above example of fig. 1 is only an example of a system architecture for implementing the embodiment of the present invention, and the embodiment of the present invention is not limited to the system architecture shown in fig. 1, and various embodiments of the present invention are proposed based on the system architecture.
For example, the computer device may be a server that may obtain a game video of a game player interacting with a smart device in a game space and transmit the game video to a spectator terminal; receiving virtual gift presenting information sent by a spectator terminal; determining a target smart device from smart devices of the game space according to the virtual gift-giving information; after the game player completes the clearance task of the current smart device, the target smart device is controlled based on the operation of the game player on the target smart device.
Based on the above problems, embodiments of the present application provide a method and an apparatus for controlling a game in a closed room, a computer device, and a storage medium, which can improve the participation of a spectator user in a live broadcast process of the game in the closed room.
The following are detailed below. It should be noted that the following description of the embodiments is not intended to limit the preferred order of the embodiments.
The embodiment of the present application provides a method for controlling a game in a closed room, which may be executed by a terminal or a server.
Referring to fig. 2, fig. 2 is a flowchart illustrating a method for controlling a game in a game room according to an embodiment of the present application. The specific flow of the control method of the game in the secret room can be as follows:
101. and acquiring a game video of the interaction between the game player and the office equipment in the game space, and transmitting the game video to the audience terminal.
In the embodiment of the application, the backroom game is an offline game, and the offline game refers to a game played by a game player in an actual scene, and is performed by specifying a game rule or specifying a game item.
The escape from the secret room is called TAKAGISM, which is a kind of game for burning brain, developing intelligence and adventure. The main creativity of the secret room escape interactive game mainly originates from scenes such as movies, networks and the like, generally has greater interest and challenge, and brings exciting scene experience. The escape of the secret rooms can derive different themes according to different design ideas, from ancient tomb science to brute force exploration, from stealing dense electricity to escaping from prison cages and the like, game players can play an ideal role in favorite theme scenes, and finally tasks are completed within a set time to obtain rewards by means of careful eye and meticulous reasoning and strong and tidy cooperation.
Specifically, the main content of the backroom game is that a game player is trapped in a room with a locked door, and if the game player wants to escape, the game player needs to open each door in the room to be able to escape. The method mainly depends on detail grasping and reasoning and the matching use of various secret room props to finish various checkpoints in the secret room scene.
In the embodiment of the application, in order to meet the game requirements of players, a plurality of game spaces can be designed in a backroom game, different game spaces correspond to different game themes, different game themes correspond to different game playing methods, that is, different game themes correspond to different game logics, so that the game players can select proper game spaces to play games according to personal preferences.
Further, the game designer can set corresponding game spaces for different game spaces. Wherein, a server can be configured for each game space, and the server is connected with the office equipment in the game room of the secret room and is used for managing the connected office equipment. Furthermore, each game room is provided with a plurality of office devices, and the game player can decrypt the office devices of each game room to complete the pass of the secret room.
In the embodiment of the application, in order to meet the game requirements of players, a plurality of game clearance logics can be arranged in the same game space of a backroom game, and different game clearance logics comprise different government-level devices. The game space refers to a game space in which a game player selects a plurality of game spaces for a secret-room game to play, the game space at least comprises one game room, and operating organs and equipment for the game player to play are placed in the game room. The current smart device refers to a smart device for which the game player performs a confidential task at the current time.
Specifically, when a game player executes a game task in a game space in a closed room, the game video of the game player can be collected, the game video is generated according to the game video, and the game video is sent to the audience terminal, so that the game video is played through the audience terminal, wherein the audience user refers to a user watching the game video through the audience terminal, and therefore the audience user can watch the game video of the game player in the closed room, and the experience of the audience user on the game in the closed room is improved.
In some embodiments, in order to improve the backroom game experience of the spectator user, before the step of acquiring the virtual gift-giving information of the spectator user who watches the game video in the game space, the game player interacting with the current office device, the method may further include the steps of:
acquiring a game video of a game player interacting with a smart device in a game space;
and transmitting the game video to the audience terminal so that the audience terminal plays the game video.
Specifically, a camera device and a microphone device may be installed in the game space, and after a game player enters the game space, the camera device may be started to collect a game video of the game player performing a game operation in the game space, and the microphone device may be started to collect sound information of the game player in the game space, and then the game video may be generated according to the game video and the sound information.
Further, the generated game video of the game player is sent to the audience terminal, namely the live client, so that the audience terminal plays the game video of the game player, and the audience user can watch the game video through the audience terminal.
102. Receiving virtual gift giving information sent by the audience terminal.
The virtual gift-presenting information refers to information that a spectator user of the spectator terminal presents to a game player during a game in the game space.
In some embodiments, in order to improve the participation of the spectator user in the backroom game, the step of "receiving the virtual gift-offering information transmitted by the spectator terminal" may include the operations of:
acquiring the type of current office equipment;
determining a virtual gift matched with the organ type from a plurality of preset virtual gift types according to the organ type to obtain a virtual gift type associated with the current organ device;
and obtaining the information that the audience user presents the virtual gift type associated with the current office equipment to obtain the virtual gift presenting information.
The type of the organization may be set by attribute information of different organizations, and the attribute information of the organization may include a size of the organization, an operation complexity of the organization, a type of the organization, and the like.
For example, the type of the organization may be set according to the operation complexity of the organization, and the type of the organization may be divided into: low difficulty type, medium difficulty type, high difficulty type, and the like.
In the embodiment of the application, a plurality of virtual gift types can be designed in advance to obtain the preset virtual gift types, and when the spectator user watches the game video of the game player in the backroom game through the spectator terminal, gift gifting can be performed on the game player by selecting any one of the preset virtual gift types.
Furthermore, in order to improve the game participation of the audience users, the customs flow of the game players in the backroom game can be changed through the gift types given by the audience users, namely, the game customs path is changed.
Specifically, the virtual gift type associated with the current office equipment is determined according to the office type of the current office equipment.
The different virtual gift types correspond to different purchase amounts, and for example, the virtual gift types may include: a first gift type, a second gift type, a third gift type, a fourth gift type, etc., the first gift type may have a purchase amount of 10, the second gift type may have a purchase amount of 20, the third gift type may have a purchase amount of 30, and the fourth gift type may have a purchase amount of 40.
In some embodiments, the types of authorities in the game space may include: a low difficulty type, a medium difficulty type, and a high difficulty type; the plurality of preset virtual gift types in the game space may include: a first gift type, a second gift type, a third gift type, a fourth gift type, etc.
Wherein the purchase amount of the first gift type may be 5, the purchase amount of the second gift type may be 20, the purchase amount of the third gift type may be 24, and the purchase amount of the fourth gift type may be 25.
Specifically, the purchase amount of the virtual gift type corresponding to the low difficulty type may be 0 to 10, the purchase amount of the virtual gift type corresponding to the medium difficulty type may be 11 to 20, and the purchase amount of the virtual gift type corresponding to the high difficulty type may be 21 to 30.
Further, it may be determined that a smart device of a low difficulty type is associated with a first virtual gift type, a smart device of a medium difficulty type is associated with a second virtual gift type, and a smart device of a high difficulty type is associated with a third virtual gift type and a fourth virtual gift type.
For example, the type of authority to acquire the current authority may be: low difficulty type, it may be determined that the virtual gift type associated with the current smart device may be: a third virtual gift type and a fourth virtual gift type.
Further, the information that the audience user presents the virtual gift type associated with the current office device, that is, the information that the audience user presents the third virtual gift type and the fourth virtual gift type, is obtained, so that the information that the audience user presents the virtual gift of the current office device can be obtained.
In some embodiments, in order to meet the requirement of the spectator user for the flow control of the game in the secret room, the step of obtaining information that the spectator user gifts the virtual gift type associated with the current office equipment to obtain the virtual gift gifting information may include the following operations:
receiving a gift presentation request sent by a viewer user through a viewer terminal;
and generating virtual gift giving information according to the type and the number of the virtual gifts to be given.
In the embodiment of the application, when the spectator terminal plays the game video, the virtual gift types can be displayed on the live interface, and the spectator user can select the virtual gift types to be presented from the virtual gift types displayed on the live interface.
For example, the spectator terminal may present a live interface including a game video screen and a plurality of virtual gift types, including a first virtual gift type, a second virtual gift type, and a third virtual gift type, superimposed on the game video screen, and may generate a gift-presentation request for the first virtual gift when a selection operation of the spectator user on the first virtual gift type is detected, and may transmit the gift-presentation request to the server.
Wherein the gift-presentation request includes a type of virtual gift to be presented and a presentation amount. For example, if the audience user selects the first virtual gift type for presentation through the audience terminal, and the number of presentations may be 3, the generated virtual gift presentation information is: giving 3 first virtual gifts.
In some embodiments, in order to improve the participation of the spectator user in the backroom game, the step of "receiving the virtual gift-offering information transmitted by the spectator terminal" may include the operations of:
acquiring a plot development progress of a game player in a game space;
determining a virtual gift matched with the plot development progress from a plurality of preset virtual gift types according to the plot development progress to obtain a virtual gift type associated with the plot development progress;
and obtaining the information of presenting the virtual gifts related to the plot development progress by the audience users to obtain the information of presenting the virtual gifts.
The plot progress refers to the game progress of a game player playing in a game space, and when the game player does not operate the office equipment, the game progress can be promoted according to the control of audience users on the plot progress.
In the embodiment of the application, the corresponding virtual gift type can be preset for each scenario development progress in the game space, and different virtual gift types can trigger different office devices, that is, the office device for controlling the next operation of the game player.
Then, during the game of the game player, according to the current situation development progress of the game player in the game space, the virtual gift type related to the current situation development progress is determined.
Further, the virtual gift type is sent to the audience terminal, so that the virtual gift type is displayed on an interface of the audience terminal, and the audience user can select the virtual gift type to send the gift.
For example, obtaining the current progress of the scenario of the game player in the game control may be: scenario a, the virtual gift type associated with scenario a may be: the seventh gift type and the eighth gift type are developed to the audience terminal, the audience terminal displays the virtual gifts of the seventh gift type and the eighth gift type, the audience user can give the virtual gifts corresponding to the seventh gift type and the eighth gift type respectively, then gift information of the audience user is counted, and if the number of the seventh gift type is larger than that of the eighth gift type, the game player can be prompted to operate the smart device according to the smart device triggered by the seventh gift type.
103. And determining a target smart device from smart devices in the game space according to the virtual gift-giving information.
In some embodiments, the virtual gift-giving information includes a gift-giving amount of at least one virtual gift type associated with the current smart device by the spectator user, and in order to further satisfy the spectator user's requirement for flow control of the arcade game, the step "determining a target smart device from smart devices in the game space based on the virtual gift-giving information" may include the following flows:
determining a virtual gift type with gift presenting quantity greater than or equal to a preset presenting quantity from virtual gift types associated with current office equipment to obtain a target virtual gift type;
and determining the smart device triggered by the target virtual gift type from the smart devices to obtain the target smart device.
For example, the virtual gift types associated with the current office device may include a first virtual gift type, a second virtual gift type, and a third virtual gift type, and after gifting is performed by the audience user, the gift-giving information may be obtained as follows: 4 first virtual gift types are given, 19 second virtual gift types are given, and 10 third virtual gift types are given.
The preset gifting amount refers to a set threshold of the virtual gift amount triggering the customs updating process, for example, the preset gifting amount may be 15, and the like.
Further, the gift number corresponding to each virtual gift type is compared with the preset gift number, and the virtual gift type with the gift number larger than the preset gift number is selected, so that the target virtual gift type can be determined.
For example, the gift-giving information may be: if 4 first virtual gift types, 19 second virtual gift types, and 10 third virtual gift types are given, and the preset number of gifts may be 15, it may be determined that the virtual gift type having the gift number greater than the preset number of gifts may be the second virtual gift type, that is, the target virtual gift type may be the second virtual gift type.
The office may be an office device in the game space other than the current office device.
In the embodiment of the application, in order to improve the interactivity between the game player and the audience user when the game player plays the secret-room game directly, the game clearance flow of the game player is controlled in a manner that the audience user gives a gift. Specifically, a target office device corresponding to the trigger is designed for each virtual gift type.
For example, the virtual gift types may include: a first virtual gift type, a second virtual gift type, and a third virtual gift type, wherein the first virtual gift type may correspond to triggering a first smart device, the second virtual gift type may correspond to triggering a second smart device, and the third virtual gift type may correspond to triggering a third smart device. The target virtual gift type that may be obtained through the gift-giving information of the audience user may be: the second virtual gift type, so that the smart device triggered by acquiring the second virtual gift type may be the second smart device, that is, the target smart device may be the second smart device.
In some embodiments, in order to ensure the fluency of the game player in the backroom game, before the step "from the gateway device, determining the target virtual gift type corresponding to the triggered gateway device, and obtaining the target gateway device", the following steps may be further included:
and if the gift presenting quantity of each virtual gift type associated with the current office equipment is smaller than the preset presenting quantity, determining the virtual gift type with the largest gift presenting quantity to obtain the target virtual gift type.
After the game player completes the game task of the current office equipment, if the presentation data of each virtual gift type in the virtual gift types presented by the audience users reach the preset presentation quantity, in order to promote the progress of the secret-room game and the interactivity between the game player and the audience users, the virtual gift type with the largest presentation quantity can be selected from the virtual gift types presented by the audience users, and the target virtual gift type is obtained.
For example, the gift-giving information may be: if 4 first virtual gift types, 5 second virtual gift types, and 10 third virtual gift types are given, and the preset number of gifts may be 15, it may be determined that the target virtual gift type is the third virtual gift type. And then, executing the step of determining the smart device triggered by the target virtual gift type from the smart devices to obtain the target smart device.
In some embodiments, if the spectator user does not present a gift to the game player in a live broadcast of the backroom game, in order to enhance the participation experience of the spectator user, before the step of "controlling the target smart device based on the operation of the target smart device by the game player", the method may further include the steps of:
if the gift presenting quantity of each virtual gift type associated with the current office equipment is empty, acquiring historical gift presenting information of the audience user on the current office equipment;
a target smart device is determined from the smart devices of the game space based on the historical gift-offering information.
Wherein the gift giving quantity of each virtual gift type associated with the current office device is empty, indicating that the audience user does not give any virtual gift type.
The historical gift-presenting information refers to gift-presenting information for presenting gifts by spectators when a game player operates the current office device in a specified historical time period, and the historical gift-presenting information may include information for presenting virtual gift types associated with the current office device by the spectators in the historical time period.
For example, obtaining the number of the plurality of virtual gift types gifted by the spectator user in relation to the current smart device when the current smart device was last operated by the game player in the game space may include: giving 30 first virtual gift types, 8 second virtual gift types and 12 third virtual gift types to obtain historical gift giving information.
Further, the target office device is determined from the office devices according to the historical gift-giving information, and the virtual gift type with the largest number of gifts may be determined according to the number of gifts in the historical gift-giving information, for example, the virtual gift type may be the first virtual gift type, and then the target office device triggered by acquiring the first virtual gift type may be the second office device.
In some embodiments, the virtual gift-giving information includes a gift-giving amount of at least one virtual gift type associated by the spectator user to the current office device, and in order to further satisfy the spectator user's requirement for flow control of the arcade game, the step "determining a target office device from the office devices of the game space based on the virtual gift-giving information" may include the following flows:
determining a virtual gift type with the maximum gift presentation amount from the virtual gift types associated with the current office equipment to obtain a target virtual gift type;
and determining the smart device triggered by the target virtual gift type from the smart devices to obtain the target smart device.
The gift presentation amount refers to a total consumption amount corresponding to presentation of a certain virtual gift type by the audience user. For example, the amount spent for the first virtual gift type may be 1 yuan, and the number of gifts given by the viewer user for the first virtual gift type may be 10 yuan, it may be determined that the gift-giving amount of the first virtual type is 10 yuan.
For example, the virtual gift types associated with the current office device may include a first virtual gift type, a second virtual gift type, and a third virtual gift type, and after gifting is performed by the audience user, the gift-giving information may be obtained as follows: the gift-giving amount of the first virtual gift type is 10 yuan, the gift-giving amount of the second virtual gift type is 30 yuan, and the gift-giving amount of the third virtual gift type is 15 yuan. It may be determined that the virtual gift type having the largest gift-offering amount may be the second virtual gift type, i.e., the target virtual gift type may be the second virtual gift type. Further, a smart device triggered by the second virtual gift type is selected from the plurality of smart devices in the game space, for example, the smart device may be the second smart device, and the target smart device is obtained as the second smart device.
104. After the game player completes the clearance task of the current smart device, the target smart device is controlled based on the operation of the game player on the target smart device.
The clearance task of the current smart device refers to the clearance logic of the current smart device, namely, the decryption task which indicates that the game player successfully passes through the current smart device. After the target smart device is determined, the customs flow of the game player in the game space can be switched.
For example, in the game clearance route selected by the game player, the next operated smart device of the current smart device may be the first smart device, and the target smart device may be determined to be the second smart device by the gift-giving information of the spectator user, and after the game player completes the clearance task of the current smart device, the game player may be prompted to operate the second smart device, and then the second smart device may be controlled by the operation of the second smart device by the game player.
In some embodiments, after the step "controlling the target authority device based on the operation of the target authority device by the game player" in order to enable the spectator user to follow up the game progress of the game player in the backroom game in real time, the method further comprises the following steps:
acquiring a virtual gift type associated with target authority equipment;
and transmitting the virtual gift type associated with the target organ equipment to the audience terminal so that the audience terminal can display the target virtual gift type on the game video interface.
For example, the virtual gift types associated with the target smart device may include: a fifth virtual gift type, a sixth virtual gift type, a seventh virtual gift type, and the like. And then, a fifth virtual gift type, a sixth virtual gift type and a seventh virtual gift type are sent to the audience terminal, when the live interface displayed by the audience terminal is the operation of the game player on the target office equipment, the virtual gift types related to the target office equipment, namely the fifth virtual gift type, the sixth virtual gift type and the seventh virtual gift type, can be displayed on the live interface, so that the audience user can conveniently determine the trend of the next customs path by sending the gift again until the game player completes all game tasks of the game space.
In some embodiments, in order to speed up the clearance progress of the game player in the backroom game, before the step of "obtaining the target virtual gift type associated with the target smart device", the following steps may be further included:
acquiring game clearance logic of a game space;
and if the target smart device is not the last smart device in the game clearance logic, executing the step of acquiring the target virtual gift type associated with the target smart device.
The game clearance logic at least includes a smart device sequence that the game player needs to operate, for example, the smart device operation sequence included in the game clearance logic may be: the system comprises a first smart device, a second smart device, a third smart device, a fourth smart device and a fifth smart device. The game player can complete the clearance tasks of the first smart device, the second smart device, the third smart device, the fourth smart device and the fifth smart device in sequence according to the operation sequence of the smart devices, so that the game clearance logic of the game space is completed.
After the target smart device is determined, whether the target smart device is the last smart device in the smart device operation sequence of the game clearance logic or not can be judged, and if the target smart device is not the last smart device in the game clearance logic, the step of acquiring the target virtual gift type associated with the target smart device is executed; if the target smart device is the last smart device in the game clearance logic, the game progress in the game space can be completed after the game player completes the clearance task of the target smart device without acquiring the virtual gift type associated with the target smart device.
In some embodiments, after the clearance path is changed, in order to avoid the game player wasting time operating in the smart device of the original clearance path, before the step "controlling the target smart device based on the operation of the target smart device by the game player", the following steps may be further included:
generating clearance prompt information based on the target authority equipment;
and prompting the game player to carry out clearance operation on the target organ equipment according to the clearance prompt information.
Wherein, the clearance prompt message indicates that the next operating institution equipment is the target institution equipment.
In the embodiment of the present application, the manner of prompting the game player through the prompt information may include multiple manners, for example, voice prompt may be performed through an audio playing device in the game space, or the NPC may prompt the game player according to the prompt information, so that the game player can timely and accurately operate the target office device after completing the clearance task of the current office device, thereby improving the interactivity between the game player and the audience user.
In some embodiments, the target smart device may further include a plurality of sub smart devices, and before the step "controlling the target smart device based on the operation of the target smart device by the game player" to satisfy the game experience of the game player, the following steps may be further included:
acquiring player behavior information of a current game player in a game space;
determining target sub-gateway equipment from the plurality of sub-gateway equipment according to the player behavior information;
the step "controlling the target authority device based on the operation of the game player on the target authority device" may include the following process:
the target subsidiary organ apparatus is controlled based on the operation of the game player on the target subsidiary organ apparatus.
The player behavior information may include, among other things, player body movements and player speech. Furthermore, the behavior information of the player can be analyzed, and the sub-gateway device which the player is interested in is selected from the plurality of sub-gateway devices of the target office device, so that the target sub-gateway device is obtained.
Or, the player behavior information may further include interaction information between the game player and the NPC, and the secondary machine-related device selected by the game player is determined through the interaction information, so as to obtain the target secondary machine-related device.
Furthermore, the game player can operate the target subsidiary organ device, and the target subsidiary organ device is controlled by the operation of the game player on the target subsidiary organ device.
The embodiment of the application discloses a control method of a game in a secret room, which comprises the following steps: acquiring a game video for interaction between a game player and office equipment in a game space, and sending the game video to a spectator terminal; receiving virtual gift presenting information sent by a spectator terminal; determining a target smart device from smart devices of the game space according to the virtual gift-giving information; after the game player completes the clearance task of the current smart device, the target smart device is controlled based on the operation of the game player on the target smart device. According to the embodiment of the application, the participation degree of audience users in the live broadcasting process of the backroom game is improved.
Based on the above description, the control method of the game in the closed room of the present application will be further described below by way of example. Referring to fig. 3, fig. 3 is a schematic flow chart of another control method for a game in a closed room according to an embodiment of the present application, and taking the application of the control method for the game in the closed room to a server as an example, a specific flow may be as follows:
201. and acquiring a game video of the game anchor in the target backroom space.
The target game space refers to a game space for a game player to select clearance in a game in a backroom, the game anchor is also the game player, and the game video refers to video acquired by a camera arranged in the target game space and played by the game anchor in the target game space.
202. And sending the game video to the live client so that the live client plays the game video.
Specifically, the game anchor can log in the live client, the game video is live through the live client, and the server can send the game video to the live client, so that the live client can be live based on the game video.
203. And obtaining gift giving information of the current office equipment operated by the audience user of the live broadcast client to the game anchor.
When the live client broadcasts the game video directly, the server can monitor the office equipment operated by the game anchor in the target game space in real time, then obtains a plurality of gift types associated with the office equipment, and different office equipment is correspondingly triggered by different gift types.
Furthermore, the acquired gift types associated with the office equipment can be sent to the live broadcast client, and the live broadcast client can display the gift types on the live broadcast interface according to the corresponding gift types displayed on the live broadcast interface of the office equipment operated by the game player on the live broadcast interface, so that the watching user of the live broadcast client can select to give away the gift types based on the gift types displayed on the live broadcast interface.
Wherein the gift-giving information comprises the gift number given by the audience user to the gift type associated with the current office equipment.
For example, the gift types associated with the current office device may include: the first gift type, the second gift type, the third gift type, and the fourth gift type, the gift-giving information may include: giving 30 first virtual gift types, 8 second virtual gift types, 12 third virtual gift types, and 20 fourth gift types.
204. And determining the next office equipment corresponding to the current office equipment according to the gift presenting information.
Specifically, the gift type with the largest presentation amount may be selected from the plurality of gift types according to the presentation amount corresponding to each gift type in the gift presentation information, so as to determine the target gift type.
The next customs equipment refers to the office equipment which needs to execute the next operation after the game anchor completes the customs task of the current office equipment.
Further, the office device triggered corresponding to the obtained target gift type may determine that the next office device is the first office device, for example, the target gift type may be the first gift type, and the office device triggered corresponding to the first gift type may be the first office device.
205. And generating clearance prompt information according to the next clearance equipment, and prompting the game anchor based on the clearance prompt information.
For example, the clearance prompt message may be "please complete the clearance task of the next clearance device", and the clearance prompt message may be played by the audio playing device in the target game space to prompt the game player for clearance.
206. And when the game anchor operates the next office equipment, acquiring the gift type associated with the next office equipment to obtain the target gift type.
After the game is directly played to complete the clearance task of the current office equipment and the prompt message is received, the next office equipment can be operated. At this time, the server may obtain the gift type associated with the next office device to obtain the target gift type.
For example, the gift types associated with the next-associated device may be a sixth gift type, a seventh gift type, an eighth gift type, and a ninth gift type.
207. And sending the target gift type to the live client so that the live client can display the target gift type on a live interface of the game video.
Further, the target gift type associated with the next-machine-related device is sent to the live client, so that the live client can update the display of the gift type on a live interface of the game video. And then counting the presenting quantity of the newly displayed gift types again, judging according to a set trigger threshold value, and determining another office device until the final secret room escape ending is triggered.
The embodiment of the application discloses a control method of a game in a secret room, which comprises the following steps: the method comprises the steps of obtaining a game video of a game anchor in a target backroom space, then sending the game video to a live broadcast client to enable the live broadcast client to play the game video, further obtaining gift presentation information of a current office device operated by a spectator user of the live broadcast client to the game anchor, determining a next office device corresponding to the current office device according to the gift presentation information, then generating clearance prompt information according to the next office device, prompting to the game anchor based on the clearance prompt information, obtaining a gift type associated with the next office device when the game anchor operates the next office device, obtaining a target gift type, and then sending the target gift type to the live broadcast client to enable the live broadcast client to display the target gift type in a live program of the game video. Therefore, the participation degree of audience users in the live broadcasting process of the backroom game can be improved.
In order to better implement the control method of the game in the closed room provided by the embodiment of the application, the embodiment of the application also provides a control device of the game in the closed room based on the control method of the game in the closed room. The terms are the same as those in the above-mentioned control method of the game in the secret room, and the details of the implementation can be referred to the description of the method embodiment.
Referring to fig. 4, fig. 4 is a block diagram of a control device for a game in a backroom according to an embodiment of the present application, where the control device includes:
a first obtaining unit 301, configured to obtain a game video of a game player interacting with the smart device in the game space, and send the game video to a spectator terminal;
a receiving unit 302, configured to receive virtual gift-giving information sent by the viewer terminal;
a determination unit 303 for determining a target smart device from smart devices of the game space according to the virtual gift-offering information;
a control unit 304, configured to control the target smart device based on an operation of the game player on the target smart device after the game player completes a clearance task of the current smart device.
In some embodiments, the determining unit 303 may include:
the first determining subunit is configured to determine, from the virtual gift types associated with the current smart device, a virtual gift type in which the gift presentation number is greater than or equal to a preset presentation number, and obtain a target virtual gift type;
and the second determining subunit is configured to determine, from the smart devices, the smart device triggered by the target virtual gift type, so as to obtain the target smart device.
In some embodiments, the determining unit 303 may further include:
and a third determining subunit, configured to determine, if the gift presenting quantity of each virtual gift type associated with the current smart device is smaller than the preset presenting quantity, the virtual gift type with the largest gift presenting quantity, and obtain the target virtual gift type.
In some embodiments, the determining unit 303 may further include:
a first obtaining subunit, configured to obtain historical gift giving information of the audience user to the current office device if the gift giving quantity of each virtual gift type associated with the current office device is empty;
a fourth determining subunit operable to determine the target smart device from the smart devices of the game space based on the historical gift-offering information.
In some embodiments, the determining unit 303 may include:
a fifth determining subunit, configured to determine, from the virtual gift types associated with the current smart device, a virtual gift type with a largest gift-offering amount, so as to obtain a target virtual gift type;
and the sixth determining subunit is configured to determine, from the smart devices, the smart device triggered by the target virtual gift type, so as to obtain the target smart device.
In some embodiments, the apparatus may further comprise:
a second acquisition unit, configured to acquire a virtual gift type associated with the target smart device;
and the first sending unit is used for sending the virtual gift type associated with the target office equipment to the audience terminal so that the audience terminal can display the target virtual gift type on a game video interface.
In some embodiments, the apparatus may further comprise:
a third obtaining unit, configured to obtain a game clearance logic of the game space;
and the execution unit is used for executing the step of acquiring the virtual gift type associated with the target smart device if the target smart device is not the last smart device in the game clearance logic.
In some embodiments, the receiving unit 302 may include:
a second acquisition subunit, configured to acquire a type of a current smart device operated by the game player;
a seventh determining subunit, configured to determine, according to the organ type, a virtual gift matching the organ type from among a plurality of preset virtual gift types, and obtain a virtual gift type associated with the current organ device;
and the third acquiring subunit is configured to acquire information for presenting the virtual gift type associated with the current office device by the audience user, and acquire the virtual gift presenting information.
In some embodiments, the third obtaining subunit may be specifically configured to:
receiving a gift presentation request sent by the audience user through an audience terminal, wherein the gift presentation request comprises a type and a presentation quantity of a virtual gift to be presented;
and generating the virtual gift giving information according to the type of the virtual gift to be given and the giving quantity.
In some embodiments, the receiving unit 302 may include:
a fourth acquiring subunit, configured to acquire a scenario development progress of the game player in the game space;
an eighth determining subunit, configured to determine, according to the scenario development progress, a virtual gift that matches the scenario development progress from among a plurality of preset virtual gift types, and obtain a virtual gift type associated with the scenario development progress;
and the fifth acquiring subunit is configured to acquire information that the audience user presents the virtual gift associated with the plot development progress, so as to obtain the virtual gift presenting information.
In some embodiments, the apparatus may further comprise:
the generating unit is used for generating clearance prompt information based on the target government equipment;
and the prompting unit is used for prompting the game player to carry out clearance operation on the target gate device according to the clearance prompting information.
In some embodiments, the apparatus may further comprise:
a third acquisition unit, configured to acquire player behavior information of the current game player in the game space;
an eighth determining subunit, configured to determine, according to the player behavior information, a target sub-office device from the plurality of sub-office devices.
In some embodiments, the control unit 304 may include:
a control subunit, configured to control the target sub-organ apparatus based on an operation of the target sub-organ apparatus by the game player.
The embodiment of the application discloses a control device of a secret room game, a first acquisition unit 301 is used for acquiring a game video of interaction between a game player and office equipment in a game space, the game video is sent to a spectator terminal, a receiving unit 302 is used for receiving virtual gift presentation information sent by the spectator terminal, a determining unit 303 is used for determining target office equipment from the office equipment in the game space according to the virtual gift presentation information, and a control unit 304 is used for controlling the target office equipment based on the operation of the game player on the target office equipment after the game player completes a communication task of the current office equipment. Therefore, the participation degree of audience users in the live broadcasting process of the backroom game can be improved.
Correspondingly, the embodiment of the application also provides a computer device, and the computer device can be a server. As shown in fig. 5, fig. 5 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer apparatus 400 includes a processor 401 having one or more processing cores, a memory 402 having one or more computer-readable storage media, and a computer program stored on the memory 402 and executable on the processor. The processor 401 is electrically connected to the memory 402. Those skilled in the art will appreciate that the computer device configurations illustrated in the figures are not meant to be limiting of computer devices and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The processor 401 is a control center of the computer device 400, connects the respective parts of the entire computer device 400 using various interfaces and lines, performs various functions of the computer device 400 and processes data by running or loading software programs and/or modules stored in the memory 402 and calling data stored in the memory 402, thereby monitoring the computer device 400 as a whole.
In the embodiment of the present application, the processor 401 in the computer device 400 loads instructions corresponding to processes of one or more application programs into the memory 402 according to the following steps, and the processor 401 runs the application programs stored in the memory 402, thereby implementing various functions:
acquiring virtual gift giving information of a spectator user watching a game video in which a game player interacts with current office equipment in a game space to the current office equipment; determining a target smart device from smart devices of the game space according to the virtual gift-giving information; after the game player completes the clearance task of the current smart device, the target smart device is controlled based on the operation of the game player on the target smart device.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 5, the computer device 400 further includes: touch-sensitive display screen 403, radio frequency circuit 404, audio circuit 405, input unit 406 and power 407. The processor 401 is electrically connected to the touch display screen 403, the radio frequency circuit 404, the audio circuit 405, the input unit 406, and the power source 407. Those skilled in the art will appreciate that the computer device configuration illustrated in FIG. 5 does not constitute a limitation of computer devices, and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The touch display screen 403 may be used for displaying a graphical user interface and receiving operation instructions generated by a user acting on the graphical user interface. The touch display screen 403 may include a display panel and a touch panel. The display panel may be used, among other things, to display information entered by or provided to a user and various graphical user interfaces of the computer device, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel using any suitable object or accessory such as a finger, a stylus pen, and the like), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 401, and can receive and execute commands sent by the processor 401. The touch panel may overlay the display panel, and when the touch panel detects a touch operation thereon or nearby, the touch panel may transmit the touch operation to the processor 401 to determine the type of the touch event, and then the processor 401 may provide a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 403 to realize input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display screen 403 may also be used as a part of the input unit 406 to implement an input function.
In the embodiment of the present application, a game application is executed by the processor 401 to generate a graphical user interface on the touch display screen 403, where a virtual scene on the graphical user interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch display screen 403 is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface.
The rf circuit 404 may be used for transceiving rf signals to establish wireless communication with a network device or other computer device via wireless communication, and for transceiving signals with the network device or other computer device.
The audio circuit 405 may be used to provide an audio interface between a user and a computer device through speakers, microphones. The audio circuit 405 may transmit the electrical signal converted from the received audio data to a speaker, and convert the electrical signal into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 405 and converted into audio data, which is then processed by the audio data output processor 401, and then sent to, for example, another computer device via the radio frequency circuit 404, or output to the memory 402 for further processing. The audio circuit 405 may also include an earbud jack to provide communication of a peripheral headset with the computer device.
The input unit 406 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 407 is used to power the various components of the computer device 400. Optionally, the power source 407 may be logically connected to the processor 401 through a power management system, so as to implement functions of managing charging, discharging, power consumption management, and the like through the power management system. The power supply 407 may also include one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, or any other component.
Although not shown in fig. 5, the computer device 400 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment acquires a game video of a game player interacting with a smart device in a game space, and sends the game video to a spectator terminal; receiving virtual gift presenting information sent by a spectator terminal; determining target smart devices from the candidate smart devices of the game space according to the virtual gift giving information; after the game player completes the clearance task of the current smart device, the target smart device is controlled based on the operation of the game player on the target smart device. The participation degree of audience users in the live process of the backroom game can be improved.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer programs can be loaded by a processor to execute the steps in any one of the methods for controlling a game in a closed room provided by the present application. For example, the computer program may perform the steps of:
acquiring a game video for interaction between a game player and office equipment in a game space, and sending the game video to a spectator terminal;
receiving virtual gift presenting information sent by a spectator terminal;
determining a target smart device from smart devices of the game space according to the virtual gift-giving information;
after the game player completes the clearance task of the current smart device, the target smart device is controlled based on the operation of the game player on the target smart device.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the storage medium can execute the steps in any one of the methods for controlling a game in a closed room provided in the embodiments of the present application, the beneficial effects that can be achieved by any one of the methods for controlling a game in a closed room provided in the embodiments of the present application can be achieved, which are detailed in the foregoing embodiments and will not be described herein again.
The detailed description is given above to a control method, an apparatus, a storage medium, and a computer device for a game in a darkroom provided in an embodiment of the present application, and a specific example is applied herein to explain the principle and the implementation of the present application, and the description of the above embodiment is only used to help understand the method and the core idea of the present application; meanwhile, for those skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (15)

1. A control method for a game in a secret room is characterized in that the game in the secret room comprises at least one game space, smart devices are arranged in the game space, and the method comprises the following steps:
acquiring a game video for interaction between a game player and the office equipment in the game space, and sending the game video to a spectator terminal;
receiving virtual gift giving information sent by the audience terminal;
determining a target smart device from the smart devices of the game space according to the virtual gift-offering information;
and after the game player completes the clearance task of the current smart device, controlling the target smart device based on the operation of the game player on the target smart device.
2. The method of claim 1, wherein the virtual gift-giving information comprises a gift-giving quantity of at least one virtual gift type associated by the viewer user to the current office device;
the determining a target smart device from the smart devices of the game space according to the virtual gift-offering information includes:
determining the virtual gift types of which the gift presenting quantity is greater than or equal to the preset presenting quantity from the virtual gift types associated with the current office equipment to obtain target virtual gift types;
and determining the smart device triggered by the target virtual gift type from the smart devices to obtain the target smart device.
3. The method as claimed in claim 2, wherein before the determining, from the slave devices, that the target virtual gift type corresponds to the triggered slave device, obtaining the target slave device, further comprising:
and if the gift presenting quantity of each virtual gift type associated with the current office equipment is smaller than the preset presenting quantity, determining the virtual gift type with the largest gift presenting quantity to obtain the target virtual gift type.
4. The method of claim 2, further comprising, prior to said controlling said target authority device based on said game player's operation of said target authority device:
if the gift presenting quantity of each virtual gift type associated with the current office equipment is empty, acquiring historical gift presenting information of the audience user on the current office equipment;
determining the target smart device from the smart devices of the game space based on the historical gift-offering information.
5. The method of claim 1, wherein the virtual gift-giving information comprises a gift-giving amount of at least one virtual gift type associated by the viewer user to the current office device;
the determining a target smart device from smart devices of the game space according to the virtual gift-offering information includes:
determining the virtual gift type with the maximum gift presentation amount from the virtual gift types associated with the current office equipment to obtain a target virtual gift type;
and determining the smart device triggered by the target virtual gift type from the smart devices to obtain the target smart device.
6. The method of claim 1, further comprising, after said controlling the target authority device based on the operation of the target authority device by the game player:
acquiring a virtual gift type associated with the target authority device;
and sending the virtual gift type associated with the target smart device to a spectator terminal so that the spectator terminal can display the target virtual gift type on a game video interface.
7. The method of claim 6, further comprising, prior to said obtaining the virtual gift type associated with the target smart device:
acquiring game clearance logic of the game space;
and if the target smart device is not the last smart device in the game clearance logic, executing the step of acquiring the virtual gift type associated with the target smart device.
8. The method of claim 1, wherein the receiving of the virtual gift-offering information transmitted by the viewer's terminal comprises:
acquiring the organ type of the current organ equipment operated by the game player;
determining a virtual gift matched with the organ type from a plurality of preset virtual gift types according to the organ type to obtain a virtual gift type associated with the current organ device;
and obtaining the information that the audience user presents the virtual gift type associated with the current office equipment to obtain the virtual gift presenting information.
9. The method of claim 8, wherein the obtaining the information that the audience user gifts the virtual gift type associated with the current office device obtains the virtual gift gifting information comprises:
receiving a gift presentation request sent by the audience user through an audience terminal, wherein the gift presentation request comprises a type and a presentation quantity of a virtual gift to be presented;
and generating the virtual gift giving information according to the type of the virtual gift to be given and the giving quantity.
10. The method of claim 1, wherein the receiving of the virtual gift-offering information transmitted by the viewer's terminal comprises:
acquiring a plot development progress of the game player in the game space;
determining a virtual gift matched with the plot development progress from a plurality of preset virtual gift types according to the plot development progress to obtain a virtual gift type associated with the plot development progress;
and obtaining the information of presenting the virtual gifts related to the plot development progress by audience users to obtain the information of presenting the virtual gifts.
11. The method of claim 1, further comprising, prior to said controlling said target authority device based on said game player's operation of said target authority device:
generating clearance prompt information based on the target authority device;
and prompting the game player to carry out clearance operation on the target office equipment according to the clearance prompt information.
12. The method of claim 1, wherein the target government device comprises a plurality of sub government devices;
prior to said controlling said target authority device based on said game player's operation of said target authority device, further comprising:
acquiring player behavior information of the game player in the game space;
determining target sub-gateway equipment from the plurality of sub-gateway equipment according to the player behavior information;
the controlling the target authority device based on the operation of the game player on the target authority device comprises:
controlling the target sub-authority device based on the operation of the game player on the target sub-authority device.
13. A control device for a game in a secret room is characterized in that the secret room comprises at least one game space, smart devices are arranged in the game space, and the device comprises:
the first acquisition unit is used for acquiring a game video of a game player interacting with the office equipment in the game space and sending the game video to a spectator terminal;
a receiving unit, configured to receive virtual gift giving information sent by the audience terminal;
a determination unit configured to determine a target smart device from smart devices of the game space according to the virtual gift-giving information;
and the control unit is used for controlling the target smart device based on the operation of the game player on the target smart device after the game player completes the customs clearance task of the current smart device.
14. A computer device comprising a memory, a processor and a computer program stored on the memory and running on the processor, wherein the processor when executing the program implements the method of controlling a game in a backroom of any of claims 1 to 12.
15. A storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the method of controlling a game in a arcade game as claimed in any one of claims 1 to 12.
CN202111481110.0A 2021-12-06 2021-12-06 Control method and device for game in secret room, computer equipment and storage medium Pending CN114146426A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202111481110.0A CN114146426A (en) 2021-12-06 2021-12-06 Control method and device for game in secret room, computer equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202111481110.0A CN114146426A (en) 2021-12-06 2021-12-06 Control method and device for game in secret room, computer equipment and storage medium

Publications (1)

Publication Number Publication Date
CN114146426A true CN114146426A (en) 2022-03-08

Family

ID=80453223

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202111481110.0A Pending CN114146426A (en) 2021-12-06 2021-12-06 Control method and device for game in secret room, computer equipment and storage medium

Country Status (1)

Country Link
CN (1) CN114146426A (en)

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