CN115869628A - Game team control method and device, computer equipment and storage medium - Google Patents

Game team control method and device, computer equipment and storage medium Download PDF

Info

Publication number
CN115869628A
CN115869628A CN202211338790.5A CN202211338790A CN115869628A CN 115869628 A CN115869628 A CN 115869628A CN 202211338790 A CN202211338790 A CN 202211338790A CN 115869628 A CN115869628 A CN 115869628A
Authority
CN
China
Prior art keywords
task
team
user
game
intention
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202211338790.5A
Other languages
Chinese (zh)
Inventor
辛一
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN202211338790.5A priority Critical patent/CN115869628A/en
Publication of CN115869628A publication Critical patent/CN115869628A/en
Pending legal-status Critical Current

Links

Images

Abstract

The embodiment of the invention discloses a game team control method, a game team control device, computer equipment and a storage medium; the method and the device can respond to a pre-team organizing instruction of a first user for at least one intention task, determine task starting time and team member requirements of each intention task in the at least one intention task, select a task team of which the second user and the first user meet the requirements of the team members to form the intention task before each intention task starts based on the task starting time, and control game users in the task team to enter a game task scene corresponding to the intention task when the current time reaches the task starting time of the intention task; in the embodiment of the invention, when the first user performs the intended task, the team formation does not need to be finished by waiting for a long time, and the team formation can be performed for the user in advance before the specific task starts according to the setting of the game user, so that the waiting time for the team formation in the game of the user is saved, and the game efficiency of the user is improved.

Description

Game team control method and device, computer equipment and storage medium
Technical Field
The invention relates to the technical field of games, in particular to a game team control method, a game team control device, computer equipment and a storage medium.
Background
With the rapid development of life and science and technology, people often enjoy entertainment and relax the mind and body through game-like application programs. In some games, users may complete the tasks of the game by grouping within the game, such as defeating a particular non-player character, exploring a particular scene in the game, and so forth.
Generally, the requirements of different tasks on game teams may be different, and the team organizing requirements of different users in the game may also be different, so that after a user completes one task, the team organizing needs to be performed again for the next task, and the process of the team organizing again consumes the game time of the user, which affects the game efficiency of the user.
Disclosure of Invention
The embodiment of the invention provides a game team forming control method, a game team forming control device, computer equipment and a storage medium, which can form a team for a user in advance before a specific task starts according to the setting of a game user, so that the waiting time for the user to form the team in a game is saved, and the game efficiency of the user is improved.
The embodiment of the invention provides a game team control method, which comprises the following steps:
in response to a pre-team command for at least one intended task by a first user, determining a task start time and a team membership requirement for each of the at least one intended task;
selecting a second user meeting the requirements of the team members to form a task team of the intended task with the first user before each intended task starts based on the task starting time;
and when the current time reaches the task starting time of an intention task, controlling game users in the task team to enter a game task scene corresponding to the intention task.
Correspondingly, the embodiment of the invention also provides a game team control device, which comprises:
the team command response unit is used for responding to a pre-team command of a first user for at least one intention task, and determining task starting time and team member requirements of each intention task in the at least one intention task;
the team forming unit is used for selecting a second user meeting the requirement of the team member to form a task team of each intention task with the first user before each intention task starts on the basis of the task starting time;
and the task scene entering unit is used for controlling game users in the task team to enter a game task scene corresponding to an intention task when the current time reaches the task starting time of the intention task.
Correspondingly, the embodiment of the invention also provides electronic equipment, which comprises a memory and a processor; the memory stores an application program, and the processor is used for running the application program in the memory to execute the steps in any game team control method provided by the embodiment of the invention.
Correspondingly, the embodiment of the invention also provides a computer-readable storage medium, which stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the steps in any game team control method provided by the embodiment of the invention.
In addition, the embodiment of the present invention further provides a computer program product, which includes a computer program or instructions, and when the computer program or instructions are executed by a processor, the computer program or instructions implement the steps in any one of the game team control methods provided by the embodiment of the present invention.
By adopting the scheme of the embodiment of the invention, the task starting time and the team member requirement of each intention task in the at least one intention task can be determined in response to the pre-team organizing instruction of the first user for the at least one intention task, based on the task starting time, before each intention task starts, the task team of the intention task is formed by the second user and the first user, which meet the requirement of the team member, is selected, and when the current time reaches the task starting time of the intention task, the game users in the task team are controlled to enter the game task scene corresponding to the intention task; according to the embodiment of the invention, the first user and the second user meeting the requirement of the team member set by the first user can form the task team of the intended task before each intended task starts, so that the first user does not need to wait for a long time to complete the team formation when performing the intended task.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings needed to be used in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1 is a schematic diagram of a scene of a game team control method according to an embodiment of the present invention;
FIG. 2 is a flow chart of a game team control method according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of a UI interaction of a game interface provided by an embodiment of the invention;
FIG. 4 is a schematic diagram of a UI interaction of a team information viewing page provided by an embodiment of the invention;
FIG. 5 is a schematic diagram of a UI interaction of a task information view page provided by an embodiment of the invention;
FIG. 6 is another flow chart of a method for controlling a team according to an embodiment of the present invention;
FIG. 7 is a schematic structural diagram of a game team control device according to an embodiment of the present invention;
FIG. 8 is a schematic structural diagram of a game team control device according to an embodiment of the present invention;
fig. 9 is a schematic structural diagram of a computer device according to an embodiment of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The embodiment of the invention provides a game team control method, a game team control device, electronic equipment and a computer-readable storage medium. Specifically, the embodiment of the invention provides a game team control method suitable for a game team control device, and the game team control device can be integrated in an electronic device.
The electronic device may be a terminal or other devices, including but not limited to a mobile terminal and a fixed terminal, for example, the mobile terminal includes but is not limited to a smart phone, a smart watch, a tablet computer, a notebook computer, a smart car, and the like, wherein the fixed terminal includes but is not limited to a desktop computer, a smart television, and the like.
The electronic device may also be a device such as a server, and the server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as a cloud service, a cloud database, cloud computing, a cloud function, cloud storage, a Network service, cloud communication, a middleware service, a domain name service, a security service, a CDN (Content Delivery Network), and a big data and artificial intelligence platform, but is not limited thereto.
The game team control method of the embodiment of the invention can be realized by a terminal, and can also be realized by the terminal and a server together.
The following describes the method by taking an example in which the terminal and the server implement the game team control method together.
As shown in fig. 1, the game team control system according to the embodiment of the present invention includes a terminal 10, a server 20, and the like; the terminal 10 and the server 20 are connected via a network, such as a wired or wireless network, wherein the server 20 may exist as an electronic device responding to the pre-queuing command sent by the terminal 10.
Wherein the terminal 10 may be configured to generate a pre-queuing instruction in response to an operation of the first user in the game interface, and transmit the pre-queuing instruction to the server 20.
The server 20 may determine a task start time and a team member requirement of each of the at least one intended task in response to a pre-team organizing instruction of the first user for the at least one intended task, select a task team of which a second user meeting the team member requirement and the first user compose the intended task before each intended task starts based on the task start time, and control game users in the task team to enter a game task scene corresponding to the intended task when a current time reaches the task start time of the intended task.
The terminal 10 may display a game task scene corresponding to the intended task.
It is understood that, in some embodiments, the step of game team control performed by the server 20 may also be performed by the terminal 10, which is not limited by the embodiment of the present invention.
The following are detailed below. It should be noted that the following description of the embodiments is not intended to limit the preferred order of the embodiments.
Embodiments of the present invention will be described in terms of a game team control apparatus, which may be specifically integrated in a terminal and/or a server.
As shown in fig. 2, a specific flow of the game team control method of the embodiment may be as follows:
201. in response to a pre-team instruction by the first user for the at least one intended task, a task start time and a team member requirement for each of the at least one intended task are determined.
The first user is a user who performs pre-team formation operation aiming at a certain task in the game application program.
Optionally, the intended task may be a task for which a pre-team operation performed by the first user in the game is directed, for example, the intended task may be defeating a specific non-player character (NPC), exploring a specific scene in the game, and so on.
The intended task may be set by a developer in a game application, may be generated by a user in the game application, or the like. It should be noted that one or more intended tasks may be provided for the pre-team command.
Specifically, the task start time is a time at which the game team that the first user wishes to compose enters the game task scene of the corresponding intended task. Optionally, the task start time may be a time, or may be a time range. For example, the first user may set the task start time for intended task A to be 19:00, or, may be set to 19:00-19:01, and so on.
Wherein the team member requirement may be a condition satisfied by game members of a game team that the first user wishes to compose. In some examples, the team member requirements may include conditions set for the game team as a whole, e.g., all game members in the game team need to be greater than 50 levels in the game, or all game members in the game team have completed a certain game task, etc.
In other examples, the team member requirements may include conditions set separately for each game member in the game team, e.g., a member located as an auxiliary location in the game team needs to be a certain game profession, an attribute value of an auxiliary skill of the member needs to be greater than a certain value, and so on.
It is understood that the user may set at least one of the conditions set for the entire game team and the conditions set for the respective game members in the game team when setting the team member request.
In the embodiment of the invention, the user can set the intended task needing to be grouped in advance in the game interface of the game application program. In some alternative embodiments, the user may set the task start time and team member requirements for each intended task separately.
In other embodiments, to avoid unreasonable task start times for the respective intended tasks set by the user, such as too compact a schedule, the task start time for each intended task other than the first intended task to be started may be automatically estimated based on the user setting the task start time for the first intended task to be started and the team membership requirements for each intended task. That is, the step "determining the task start time and the team membership requirement of each intended task of the at least one intended task in response to the pre-team organization instruction of the first user for the at least one intended task" may specifically include:
in response to a pre-team-forming instruction of a first user for at least one intended task, determining task starting time of a first intended task in the intended tasks and team member requirements of the first intended task and a subsequent intended task in the intended tasks;
calculating the first task ending time of the first intention task according to the task starting time of the first intention task and the team member requirements of the first intention task;
determining the estimated task starting time of each subsequent intention task based on the first task ending time and the team member requirements of each subsequent intention task;
displaying the estimated task starting time of each follow-up intention task and a time confirmation control corresponding to each follow-up intention task in a game interface of a first user;
and responding to the confirmation operation of the first user for the time confirmation control, and taking the estimated task starting time of the subsequent intention task corresponding to the confirmation operation as the task starting time of the subsequent intention task.
The pre-team forming instruction can be obtained based on a pre-team forming setting operation of a user in the game interface. For example, a pre-team page viewing control may be provided in the game interface, and the terminal may display a pre-team setting page in the game interface in response to a trigger operation of the user on the pre-team page viewing control; the pre-team setting page can comprise a task selection control, and the first user can select at least one intention task by triggering the task selection control; the pre-team setting page can include a task setting control, and the first user can set task start time of an intended task, team member requirements and the like through operation of the task setting control.
In the process of pre-team setting, the first intention task is the game task with the earliest task starting time set by the first user. The subsequent intended task is a game task whose task start time is later than that of the first intended task.
It will be appreciated that the first intended task may be varied in the course of pre-team setup. For example, the first user may set the task start time for intended task A to be 19:00, task start time of the intended task B is 19:45, at this time, the intention task A is the first intention task; thereafter, the first user sets the task start time of the intended task C to 18: at this time, the intended task C is the first intended task, and the intended tasks a and B are subsequent intended tasks.
When the first task ending time of the first intended task is calculated according to the task starting time of the first intended task and the team member requirement of the first intended task, the task completion time consumption of the first intended task is determined according to task attribute information such as task difficulty of the first intended task and the team member requirement of the first intended task; and calculating the first task ending time of the first intention task based on the task completion time and the task starting time of the first intention task.
Specifically, the estimated task start time for each subsequent intended task may be determined based on the task start time of the previous intended task of the subsequent intended task being determined and the team member requirements.
For example, the intended task set by the first user includes a first intended task a, a subsequent intended task B and a subsequent intended task C, and for the subsequent intended task B, when the estimated task start time is determined, the estimated task start time of the subsequent intended task B may be determined according to the task start time of the previous intended task, that is, the task start time of the first intended task a and the task end time of the first intended task a required to be determined by the team members, and then the estimated task start time of the subsequent intended task B is determined according to the task end time of a; for the subsequent intention task C, when the estimated task start time is determined, the estimated task start time of the subsequent intention task C may be determined according to the estimated task end time of B based on the previous intention task, that is, the estimated task start time of the subsequent intention task B and the estimated task end time of the subsequent intention task B required to be determined by the team members.
When the estimated task starting time is determined, the estimated task ending time of the previous intention task can be directly used as the estimated task starting time; or, on the basis of estimating the task ending time, adding a preset time to obtain the estimated task starting time.
It is understood that, in order to facilitate the user to know the start time of each intended task, the estimated task start time of the subsequent intended task may be displayed in the game interface, and if the user approves the start time, the estimated task start time may be confirmed, and the estimated task start time is the task start time of the corresponding subsequent intended task.
In some optional embodiments, the user may also adjust a task start time of each intended task, that is, the game interface of the first user further includes a time modification control corresponding to each subsequent intended task, and the method for controlling a team game provided in the embodiment of the present invention may further include:
responding to the time modification operation of the first user for the time modification control, and determining modified task starting time corresponding to the time modification operation;
and determining the task starting time of the subsequent intention task corresponding to the time modification operation based on the modified task starting time.
For example, as shown at 301 in fig. 3, a task start time of the first intended task, an estimated task start time of each subsequent intended task, and a time modification control of each subsequent intended task are displayed in the game interface.
If the first user triggers the time modification control of the follow-up intention task B, at this time, as shown in 302 in fig. 3, a page allowing the first user to select a specific task start time may be displayed on the game interface, and after the first user completes the selection, the page shown in 303 in fig. 3 may be updated and displayed in 301 in the original drawing 3.
It should be noted that, after the modified task start time is reached by the first user, the modified task start time may be compared with the task start time of the intended task before the corresponding subsequent intended task, and if the modified task start time is earlier than the task start time of any preceding intended task, the user may be prompted to modify again, and so on.
It will be appreciated that a time setting control for the first intended task may be included in the first user's game interface, and the first user may set or modify the task start time for the first intended task by a time setting operation on the time setting control. The form of the time setting control may be the same as or different from that of the time modification control, which is not limited in the embodiment of the present invention.
202. And selecting a task team of the intention task formed by the second user and the first user which meet the requirements of the team members before each intention task starts based on the task starting time.
In some alternative examples, when there is only one intended task or when the team forming time of the first intended task is determined, the task team of the intended task formed by the second user and the first user, which meets the requirements of the team members, may be selected directly according to the task starting time of the one intended task when the time interval between the current time and the task starting time is less than the preset pre-team forming time.
In other alternative examples, the at least one intended task may include a first intended task and at least one subsequent intended task with a temporal order between the first intended task and each subsequent intended task. When to perform the grouping, it may be determined when to perform the grouping according to a task time interval between the subsequent intended task and the first intended task. The method comprises the following steps of selecting a task team of forming an intention task with a first user by a second user meeting requirements of team members before each intention task starts based on task starting time, wherein the task team comprises the following steps:
calculating the first task ending time of the first intention task based on the task starting time of the first intention task and the member attributes of the members of each team in the task team of the first intention task;
calculating a target time interval between the task starting time and the first task ending time of the subsequent intention task;
and if the target time interval is smaller than the preset task time interval, when the time interval between the current time and the first task ending time is smaller than the preset first pre-team time, selecting a second user and a first user which meet the team member requirement of the subsequent intention task to form a subsequent task team of the subsequent intention task.
That is, when to perform the grouping may be determined according to the first task end time when the time interval between the first task end time of the first intended task and the task start time of the subsequent intended task is small. If the time interval between the current time and the first task end time is less than the preset first pre-queue time, the current time can be considered to be close to the task end time of the first intended task.
In the team formation process of the intentional tasks, the first intentional task is an intentional task which is started first in at least one intentional task, and the subsequent intentional task is an intentional task of which the starting time is later than that of the first intentional task.
In particular, the first pre-queuing time may be a time interval self-set by the technician or the first user, e.g., 1 minute, 30 seconds, etc.
It will be appreciated that the first task end time may be dynamically varied based on the actual task progress during the progress of the first intended task.
It should be noted that, each time an initial intended task is finished, a first subsequent intended task after the initial intended task may be used as a new initial intended task. In the embodiment of the invention, the step of calculating the first task ending time of the first intended task based on the task starting time of the first intended task and the member attributes of the members of each team in the task team of the first intended task can be returned to be executed until no more subsequent intended tasks exist.
In the embodiment of the present invention, the time sequence between the first intended task and each subsequent intended task is only used for determining the team sequence of each intended task, and the time sequence may have no influence on the display and the like of each intended task.
Optionally, the method for controlling a game team provided in the embodiment of the present invention may further include:
and if the target time interval is not less than the preset task time interval, selecting a second user and a first user which meet the requirements of the team members of the subsequent intention task to form a subsequent task team of the subsequent intention task when the time interval between the current time and the task starting time of the subsequent intention task is less than second pre-team time.
That is, if the time interval between the first task end time of the first intended task and the task start time of the subsequent intended task is large, it may be possible to perform the queuing based on the task start time of the subsequent intended task instead of determining when to perform the queuing based on the first task end time.
Wherein the second pre-queuing time may be a time interval self-set by the technician or the first user, e.g., 1 minute, 30 seconds, etc. The first pre-queuing time and the second pre-queuing time may be the same or different, and this is not limited in the embodiment of the present invention.
Optionally, when the team is formed aiming at each intention task, the team forming time length can be estimated based on the team member requirement corresponding to each intention task; and when the time interval between the current moment and the task starting time of the intention task is less than the team time, selecting a second user meeting the requirements of the team members to form a task team of the intention task with the first user.
Specifically, when estimating the team formation time, the task difficulty of the intended task, the occupation ratio of the completed users among all users, the heat degree of the intended task, and the like may be combined for estimation.
203. And when the current time reaches the task starting time of an intention task, controlling game users in the task team to enter a game task scene corresponding to the intention task.
Specifically, controlling game users in the task team to enter a game task scene corresponding to the intention task may include: adding the virtual game object of each game user in the task team into the corresponding game task scene, and displaying the game task scene in the game interface of the terminal of each game user.
It is understood that if there are game task scenes in which a certain user is still in other intended tasks among game users, the game task scene may not be displayed in the game interface of the terminal of the user at this time. When the virtual game object is added into the corresponding game task scene, because the virtual game object controlled by the user is in the game task scene of other intention tasks at this time, the body can be created according to the virtual game object, and the virtual game object is replaced to be added into a new game task scene.
That is, the step of controlling the game users in the task team to enter the game task scene corresponding to the intended task when the current time reaches the task start time of the intended task may specifically include:
when the current time reaches the task starting time of the subsequent intention task and the virtual game object of the first user is still in the game task scene of the first intention task, generating a virtual game separate object of the first user based on the original object attribute of the virtual game object of the first user;
and continuously displaying a game task scene corresponding to the first intention task in the game interface of the first user, and controlling the virtual game sub-object in the task team and the virtual game object of the second user to enter the game task scene corresponding to the subsequent intention task.
Wherein the virtual game avatar object may be created based on attribute data of the virtual game object created by the first user. In particular, the attribute data of the virtual game object may relate to the level of the virtual game object, learned skills, equipment, and the like. For example, in a MMORPG type game, fictional characters may be assigned to different professions, genres, powers, etc. The attribute data of the virtual game object may also relate to the profession, the gate, the strength, etc. to which the virtual game object belongs.
It will be appreciated that, because the virtual game object is in the game task scenario of the first intended task, its current attribute data may have changed compared to when it was not entered or just entered the game task scenario of the first intended task.
Therefore, the original object attributes of the virtual game object can be stored, and when the avatar needs to be created, the virtual avatar is initialized according to the original object attributes of the virtual game object, so that the virtual game avatar object is obtained. The virtual game avatar object may have all data of the virtual game object.
In particular, the original object properties of the virtual game object may include, but are not limited to: the first user sets a first skill election condition, wherein the first user is a first person, and the first user is a second person, and the first person is a second person.
The virtual game split object can be used for executing a fighting strategy preset by a user or a developer according to the original object attribute of the virtual game object so as to carry out an intentional task. For example, the battle strategy may be to control the movement, attack, defense, etc. of the virtual game avatar object using an artificial intelligence model.
In some alternative embodiments, the first user may choose to view the team status of the follow-up intent task in real-time in the gaming interface if the first user has already begun to perform the team of the follow-up intent task without having finished the first intent task. That is, the method for controlling a team game provided in the embodiment of the present invention may further include:
if the first user is still in the game task scene of the first intention task when the formation of the subsequent task team begins, displaying a subsequent team viewing control in a game interface of the first user;
and responding to the triggering operation of the first user on the subsequent team viewing control, and displaying a team information viewing page of the subsequent task team.
Specifically, the first user may trigger a subsequent team viewing control named "view team details" as shown at 401 in fig. 4, displaying a team information viewing page as shown at 402 in fig. 4.
The team information viewing page may include, but is not limited to, team formation time, user names of game users who have joined the team, user levels, user skills, and other information.
Optionally, when viewing team information of a subsequent task team, the user may adjust the game users who have joined the team, for example, to modify division of labor, to move out of the team, and so on. For example, the team information viewing page may include a member replacement control corresponding to at least one team member in the subsequent task team, and the game team control method provided in the embodiment of the present invention may further include:
responding to the triggering operation of the first user on the member replacing control, and moving out the team member corresponding to the triggered member replacing control out of the subsequent task team;
and returning to execute the step of selecting the task team of which the second user meets the requirement of the team member and the first user form an intended task.
For example, the first user may trigger a member replacement control named "remove" as shown at 402 in FIG. 4 to remove the game user corresponding to the member replacement control from the subsequent task team.
After the game user is moved out of the subsequent task team, a second user meeting the requirements of the team members can be matched continuously to join the subsequent task team.
In some alternative embodiments, the first user may choose to view the task progress of the follow-up intended task in real-time in the gaming interface if the first user has already begun to perform the follow-up intended task without having finished the first intended task. That is, the method for controlling a game team provided in the embodiment of the present invention may further include:
displaying a subsequent task viewing control in a game interface of a first user;
and responding to the triggering operation of the first user on the subsequent task viewing control, and displaying a task information viewing page of the subsequent intention task.
Specifically, the first user may trigger a subsequent task viewing control named "view subsequent task details" as shown at 501 in fig. 5, displaying a task information viewing page as shown at 502 in fig. 5.
The task information viewing page can include but is not limited to information such as the percentage of completed tasks, rewards obtained and the like. The task information viewing page can be displayed in a mode of overlapping on a game task scene of the first intention task or completely switching.
Optionally, the user may select to jump from the current game task scene to a game task scene of another intended task, and the game team control method provided in the embodiment of the present invention may further include:
displaying a task scene switching control in a game interface of a first user;
and if the virtual game object of the first user is still in the game task scene of the first intention task, responding to the triggering operation of the first user on the task scene switching control, and displaying the game task scene corresponding to the subsequent intention task in the game interface of the first user.
Specifically, the first user may trigger a subsequent task view control, named "go to task B" as shown at 502 in FIG. 5, displaying a game task scenario of the intended task B as shown at 503 in FIG. 5.
It can be understood that the first user may also jump from the game task scene of the intended task B to the game task scene of the first intended task, the steps are similar to those described above, and the description of the embodiment of the present invention is omitted here.
Optionally, when the first user jumps to the game task scene of the intended task B, the virtual game avatar object in the game task scene of the intended task B may be switched to the virtual game object, and the virtual game object may be updated according to the attribute data of the virtual game avatar object. Meanwhile, a new virtual game separate object can be created according to the current object attribute of the virtual game object in the game task scene of the first intention task.
As can be seen from the above, in the embodiment of the present invention, in response to a pre-team organizing instruction of a first user for at least one intended task, task start time and team member requirements of each intended task in the at least one intended task are determined, based on the task start time, before each intended task starts, a task team of the intended task is selected by a second user and the first user, which meet the requirements of the team member, and when current time reaches the task start time of the intended task, a game user in the task team is controlled to enter a game task scene corresponding to the intended task; according to the embodiment of the invention, the first user and the second user meeting the requirement of the team member set by the first user can form the task team of the intended task before each intended task starts, so that the first user does not need to wait for a long time to complete the team formation when the first user performs the intended task.
The method according to the preceding embodiment is illustrated in further detail below by way of example.
In this embodiment, the system of fig. 1 will be explained.
As shown in fig. 6, the specific flow of the game team control method of this embodiment may be as follows:
601. the terminal responds to the pre-team forming operation of the first user, generates a pre-team forming instruction for at least one intended task, and sends the pre-team forming instruction to the server.
For example, after a user enters a game, a plurality of consecutive intended tasks may be set, which may be exploring duplicates, game scenes, and so on. Based on each individual task of the set continuous intended tasks, the user may set a team member requirement and a task start time of a first intended task of the intended tasks.
602. The server receives a pre-team-forming instruction sent by the terminal, determines the task starting time of the first intention task in the intention tasks, and the team member requirements of the first intention task and the subsequent intention task in the intention tasks.
Team member requirements may include the player's profession, attributes, etc. (the required content may vary from game to game).
603. The server calculates the first task ending time of the first intention task according to the task starting time of the first intention task and the team member requirements of the first intention task, and determines the estimated task starting time of each subsequent intention task based on the first task ending time and the team member requirements of each subsequent intention task.
In the embodiment of the invention, in order to avoid unreasonable task start time of each intended task set by the user, for example, too compact time arrangement, the task start time of each intended task except the first intended task to be started can be automatically estimated according to the task start time of the first intended task set by the user and the team member requirements of each intended task.
604. The server displays the estimated task starting time of each follow-up intention task and the time confirmation control corresponding to each follow-up intention task in the game interface of the first user, responds to the confirmation operation of the first user on the time confirmation control, and takes the estimated task starting time of the follow-up intention task corresponding to the confirmation operation as the task starting time of the follow-up intention task.
And matching a plurality of users meeting the grouping requirement at the grouping requirement time based on the first intention task set by the user and automatically entering a first task scene (the matched users meet the respective grouping requirements).
605. And when the time interval between the current time and the first task ending time is less than the preset first pre-team time, the server selects a second user meeting the requirement of a team member of the subsequent intention task to form a subsequent task team of the subsequent intention task with the first user.
And calculating the end time of the first task scene based on the actually matched users, matching a plurality of second users meeting the team requirement when the end time of the first task scene is close to (or according to a second task start time set by the user independently), and displaying the details of the second team on the game interface.
And the user can check the details of the second task team in the first task time and carry out team exchange.
606. When the current time reaches the task starting time of the intentional task, the server controls game users in the task team to enter a game task scene corresponding to the intentional task, and sends the game task scene corresponding to the intentional task to the terminals of the game users.
When the time for grouping the second task is reached, the grouping user automatically enters a second task scene; if the team users are still in the first task time period, the game server background controls the generated user data to enter a second task scene, and the game picture is automatically switched to the second task scene after the first task scene is finished.
607. And the terminal receives and displays the game task scene sent by the server.
As can be seen from the above, in the embodiment of the present invention, in response to a pre-team organizing instruction of a first user for at least one intended task, task start time and team member requirements of each intended task in the at least one intended task are determined, based on the task start time, before each intended task starts, a task team of the intended task is selected by a second user and the first user, which meet the requirements of the team member, and when current time reaches the task start time of the intended task, a game user in the task team is controlled to enter a game task scene corresponding to the intended task; according to the embodiment of the invention, the first user and the second user meeting the requirement of the team member set by the first user can form the task team of the intended task before each intended task starts, so that the first user does not need to wait for a long time to complete the team formation when performing the intended task.
In order to better implement the method, correspondingly, the embodiment of the invention also provides a game team control device.
Referring to fig. 7, the apparatus includes:
a team command response unit 701, configured to determine, in response to a pre-team command for the at least one intended task by the first user, a task start time and a team member requirement of each of the at least one intended task;
a team unit 702, configured to select a task team of the intended task with the first user according to the task start time before each intended task starts, wherein the task team meets the requirements of the team members;
the task scene entering unit 703 may be configured to control game users in the task team to enter a game task scene corresponding to an intended task when the current time reaches a task start time of the intended task.
In some optional embodiments, the at least one intended task may include an initial intended task and at least one subsequent intended task, with a temporal order between the initial intended task and each subsequent intended task;
a team grouping unit 702, which may be configured to calculate a first task ending time of the first intended task based on a task starting time of the first intended task and member attributes of team members in a task team of the first intended task;
calculating a target time interval between the task starting time and the first task ending time of the follow-up intention task;
and if the target time interval is smaller than the preset task time interval, when the time interval between the current time and the first task ending time is smaller than the preset first pre-team time, selecting a second user meeting the team member requirement of the subsequent intended task and a first user to form a subsequent task team of the subsequent intended task.
In some optional embodiments, the team forming unit 702 may be configured to select a second user meeting the team member requirement of the subsequent intended task to form a subsequent task team of the subsequent intended task with the first user if the target time interval is not less than the preset task time interval and the time interval between the current time and the task start time of the subsequent intended task is less than a second pre-team time.
In some optional embodiments, as shown in fig. 8, the game team control apparatus provided in the embodiment of the present invention may further include a team information viewing unit 704, which is configured to display a subsequent team viewing control in the game interface of the first user in a game task scene of a first intended task when the formation of the subsequent task team is started;
and responding to the triggering operation of the first user on the subsequent team viewing control, and displaying a team information viewing page of the subsequent task team.
In some optional embodiments, the team information view page may include a member replacement control corresponding to at least one team member of a subsequent task team;
the game team control device provided by the embodiment of the invention may further include a member replacement unit 705, which may be used to move a team member corresponding to a triggered member replacement control out of a subsequent task team in response to a triggering operation of a first user on the member replacement control;
and returning to execute the step of selecting the task team of the second user and the first user which meet the requirements of the team member to form the intended task.
In some optional embodiments, the team forming unit 702 may be configured to generate the virtual game avatar object of the first user based on the original object attribute of the virtual game object of the first user when the current time reaches the task start time of the subsequent intended task and the virtual game object of the first user is still in the game task scene of the first intended task;
and continuously displaying a game task scene corresponding to the first intention task in the game interface of the first user, and controlling the virtual game body dividing object in the task team and the virtual game object of the second user to enter the game task scene corresponding to the subsequent intention task.
In some optional embodiments, the game team control apparatus provided in the embodiments of the present invention may further include a task information viewing unit 706, which may be configured to display a subsequent task viewing control in the game interface of the first user;
and responding to the triggering operation of the first user on the subsequent task viewing control, and displaying a task information viewing page of the subsequent intention task.
In some optional embodiments, the game team control apparatus provided in the embodiments of the present invention may further include a task switching unit 707, configured to display a task scene switching control in the game interface of the first user;
and if the virtual game object of the first user is still in the game task scene of the first intention task, responding to the triggering operation of the first user on the task scene switching control, and displaying the game task scene corresponding to the subsequent intention task in the game interface of the first user.
In some optional embodiments, the team command responding unit 701 may be configured to determine, in response to a pre-team command of the first user for the at least one intended task, a task start time of a first intended task of the intended tasks, and team member requirements of the first intended task and a subsequent intended task of the intended tasks;
calculating the first task ending time of the first intention task according to the task starting time of the first intention task and the team member requirements of the first intention task;
determining the estimated task starting time of each subsequent intention task based on the first task ending time and the team member requirements of each subsequent intention task;
displaying the estimated task starting time of each follow-up intention task and a time confirmation control corresponding to each follow-up intention task in a game interface of a first user;
and responding to the confirmation operation of the first user for the time confirmation control, and taking the estimated task starting time of the subsequent intention task corresponding to the confirmation operation as the task starting time of the subsequent intention task.
In some optional embodiments, the game interface of the first user may further include a time modification control corresponding to each subsequent intention task, and the game formation control apparatus provided in the embodiment of the present invention may further include a time modification unit 708, configured to determine, in response to a time modification operation of the first user on the time modification control, a modified task start time corresponding to the time modification operation;
and determining the task starting time of the subsequent intention task corresponding to the time modification operation based on the modified task starting time.
As can be seen from the above, the game team control device may determine the task start time and the team member requirement of each of the at least one intended task in response to a pre-team-organizing instruction of the first user for the at least one intended task, select, based on the task start time, a task team in which the second user and the first user meet the team member requirement to compose the intended task before each intended task starts, and control the game users in the task team to enter the game task scene corresponding to the intended task when the current time reaches the task start time of the one intended task; according to the embodiment of the invention, the first user and the second user meeting the requirement of the team member set by the first user can form the task team of the intended task before each intended task starts, so that the first user does not need to wait for a long time to complete the team formation when the first user performs the intended task.
In addition, correspondingly, the embodiment of the application also provides a computer device, and the computer device can be a terminal. As shown in fig. 9, fig. 9 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer device 900 includes a processor 901 having one or more processing cores, a memory 902 having one or more computer-readable storage media, and a computer program stored on the memory 902 and executable on the processor. The processor 901 is electrically connected to the memory 902. Those skilled in the art will appreciate that the computer device configurations illustrated in the figures are not meant to be limiting of computer devices and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The processor 901 is a control center of the computer apparatus 900, connects various parts of the entire computer apparatus 900 by various interfaces and lines, performs various functions of the computer apparatus 900 and processes data by running or loading software programs and/or modules stored in the memory 902 and calling data stored in the memory 902, thereby monitoring the computer apparatus 900 as a whole.
In this embodiment of the application, the processor 901 in the computer device 900 loads instructions corresponding to processes of one or more application programs into the memory 902, and the processor 901 runs the application programs stored in the memory 902, so as to implement various functions as follows:
in response to a pre-team-forming instruction of a first user for at least one intended task, determining task start time and team member requirements of each intended task of the at least one intended task;
based on the task starting time, before each intention task starts, selecting a second user meeting requirements of group members to form a task group of the intention task with the first user;
and when the current time reaches the task starting time of an intention task, controlling game users in the task team to enter a game task scene corresponding to the intention task.
In some embodiments, the at least one intended task includes an initial intended task and at least one subsequent intended task, the initial intended task and each subsequent intended task having a temporal order therebetween;
selecting a task team of which the second users and the first users meet the requirements of team members to form an intended task before each intended task starts based on the task starting time, wherein the task team comprises the following steps:
calculating the first task ending time of the first intention task based on the task starting time of the first intention task and the member attributes of the members of each team in the task team of the first intention task;
calculating a target time interval between the task starting time and the first task ending time of the follow-up intention task;
and if the target time interval is smaller than the preset task time interval, when the time interval between the current time and the first task ending time is smaller than the preset first pre-team time, selecting a second user meeting the team member requirement of the subsequent intended task and a first user to form a subsequent task team of the subsequent intended task.
In some embodiments, the method for controlling a game team according to an embodiment of the present invention further includes:
and if the target time interval is not less than the preset task time interval, selecting a second user and a first user which meet the requirements of the team members of the subsequent intention task to form a subsequent task team of the subsequent intention task when the time interval between the current time and the task starting time of the subsequent intention task is less than second pre-team time.
In some embodiments, the method for controlling a team game provided in an embodiment of the present invention further includes: if the first user is still in the game task scene of the first intention task when the subsequent task team is formed, displaying a subsequent team viewing control in a game interface of the first user;
and responding to the triggering operation of the first user on the subsequent team viewing control, and displaying a team information viewing page of the subsequent task team.
In some embodiments, the team information view page includes a member replacement control corresponding to at least one team member of a subsequent task team;
the game team control method provided by the embodiment of the invention also comprises the following steps: responding to the triggering operation of the first user on the member replacing control, and moving out the team member corresponding to the triggered member replacing control out of the subsequent task team;
and returning to execute the step of selecting the task team of the second user and the first user which meet the requirements of the team member to form the intended task.
In some embodiments, when the current time reaches a task start time of an intended task, controlling game users in a task team to enter a game task scene corresponding to the intended task includes:
when the current time reaches the task starting time of the subsequent intention task and the virtual game object of the first user is still in the game task scene of the first intention task, generating a virtual game separate object of the first user based on the original object attribute of the virtual game object of the first user;
and continuously displaying a game task scene corresponding to the first intention task in the game interface of the first user, and controlling the virtual game sub-object in the task team and the virtual game object of the second user to enter the game task scene corresponding to the subsequent intention task.
In some embodiments, the method for controlling a game team according to an embodiment of the present invention further includes: displaying a subsequent task viewing control in a game interface of a first user;
and responding to the triggering operation of the first user on the subsequent task viewing control, and displaying a task information viewing page of the subsequent intention task.
In some embodiments, the method for controlling a game team according to an embodiment of the present invention further includes: displaying a task scene switching control in a game interface of a first user;
and if the virtual game object of the first user is still in the game task scene of the first intention task, responding to the triggering operation of the first user on the task scene switching control, and displaying the game task scene corresponding to the subsequent intention task in the game interface of the first user.
In some embodiments, determining a task start time and a team membership requirement of each of the at least one intended task in response to a pre-team instruction of the first user for the at least one intended task comprises:
responding to a pre-team-forming instruction of a first user for at least one intentional task, and determining the task starting time of a first intentional task in the intentional tasks and team member requirements of the first intentional task and a subsequent intentional task in the intentional tasks;
calculating the first task ending time of the first intention task according to the task starting time of the first intention task and the team member requirements of the first intention task;
determining the estimated task starting time of each subsequent intention task based on the first task ending time and the team member requirements of each subsequent intention task;
displaying the estimated task starting time of each follow-up intention task and a time confirmation control corresponding to each follow-up intention task in a game interface of a first user;
and responding to the confirmation operation of the first user for the time confirmation control, and taking the estimated task starting time of the subsequent intention task corresponding to the confirmation operation as the task starting time of the subsequent intention task.
In some embodiments, the game interface of the first user further includes a time modification control corresponding to each subsequent intention task, and the game team control method provided in the embodiment of the present invention further includes:
responding to the time modification operation of the first user for the time modification control, and determining modified task starting time corresponding to the time modification operation;
and determining the task starting time of the subsequent intention task corresponding to the time modification operation based on the modified task starting time.
The method can respond to a pre-team-forming instruction of a first user for at least one intention task, determine task starting time and team member requirements of each intention task in the at least one intention task, select a task team of which a second user meeting the requirements of the team members and the first user form the intention task before each intention task starts based on the task starting time, and control game users in the task team to enter a game task scene corresponding to the intention task when the current time reaches the task starting time of the intention task; in the embodiment of the invention, when the first user performs the intended task, the team formation does not need to be finished by waiting for a long time, and the team formation can be performed for the user in advance before the specific task starts according to the setting of the game user, so that the waiting time for the user to perform the team formation in the game is saved, and the game efficiency of the user is improved.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 9, the computer apparatus 900 further includes: touch display screen 903, radio frequency circuit 904, audio circuit 905, input unit 906 and power supply 907. The processor 901 is electrically connected to the touch display screen 903, the radio frequency circuit 904, the audio circuit 905, the input unit 906, and the power supply 907. Those skilled in the art will appreciate that the computer device configuration illustrated in FIG. 9 does not constitute a limitation of computer devices, and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The touch screen 903 may be used for displaying a graphical user interface and receiving operation instructions generated by a user acting on the graphical user interface. The touch display screen 903 may include a display panel and a touch panel. The display panel may be used, among other things, to display information entered by or provided to a user and various graphical user interfaces of the computer device, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel using any suitable object or accessory such as a finger, a stylus pen, and the like), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 901, and can receive and execute commands sent by the processor 901. The touch panel may cover the display panel, and when the touch panel detects a touch operation on or near the touch panel, the touch panel is transmitted to the processor 901 to determine the type of the touch event, and then the processor 901 provides a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present application, a touch panel and a display panel may be integrated into the touch display screen 903 to realize input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display 903 may also be used as a part of the input unit 906 to implement an input function.
The radio frequency circuit 904 may be configured to transceive radio frequency signals to establish wireless communication with a network device or other computer device via wireless communication, and to transceive signals with the network device or other computer device.
The audio circuitry 905 may be used to provide an audio interface between a user and a computer device through speakers, microphones. The audio circuit 905 can transmit the electrical signal converted from the received audio data to a loudspeaker, and the electrical signal is converted into a sound signal by the loudspeaker and output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 905 and converted into audio data, which is then processed by the audio data output processor 901 and then transmitted to, for example, another computer device via the radio frequency circuit 904, or output to the memory 902 for further processing. The audio circuitry 905 may also include an earbud jack to provide communication of peripheral headphones with the computer device.
The input unit 906 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
A power supply 907 is used to power the various components of the computer device 900. Optionally, the power supply 907 may be logically connected to the processor 901 through a power management system, so as to implement functions of managing charging, discharging, power consumption management, and the like through the power management system. Power supply 907 may also include any component such as one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
Although not shown in fig. 9, the computer device 900 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to the related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment may determine, in response to a pre-team organizing instruction for at least one intended task by a first user, a task start time and a team member requirement for each intended task in the at least one intended task, select, based on the task start time, a task team in which a second user meeting the team member requirement and the first user compose the intended task before each intended task starts, and control, when a current time reaches the task start time of the intended task, a game user in the task team to enter a game task scene corresponding to the intended task; in the embodiment of the invention, when the first user performs the intended task, the team formation does not need to be finished by waiting for a long time, and the team formation can be performed for the user in advance before the specific task starts according to the setting of the game user, so that the waiting time for the user to perform the team formation in the game is saved, and the game efficiency of the user is improved.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer programs can be loaded by a processor to execute the steps in any one of the game team control methods provided by the present application. For example, the computer program may perform the steps of:
in response to a pre-team-forming instruction of a first user for at least one intended task, determining task start time and team member requirements of each intended task of the at least one intended task;
based on the task starting time, before each intention task starts, selecting a second user meeting requirements of group members to form a task group of the intention task with the first user;
and when the current time reaches the task starting time of an intention task, controlling game users in the task team to enter a game task scene corresponding to the intention task.
In some embodiments, the at least one intended task includes an initial intended task and at least one subsequent intended task, the initial intended task and each subsequent intended task having a temporal order therebetween;
selecting a task team of which the second users and the first users meet the requirements of team members to form an intended task before each intended task starts based on the task starting time, wherein the task team comprises the following steps:
calculating the first task ending time of the first intention task based on the task starting time of the first intention task and the member attributes of the members of each team in the task team of the first intention task;
calculating a target time interval between the task starting time and the first task ending time of the subsequent intention task;
and if the target time interval is smaller than the preset task time interval, when the time interval between the current time and the first task ending time is smaller than the preset first pre-team time, selecting a second user meeting the team member requirement of the subsequent intended task and a first user to form a subsequent task team of the subsequent intended task.
In some embodiments, the method for controlling a game team according to an embodiment of the present invention further includes:
and if the target time interval is not less than the preset task time interval, when the time interval between the current time and the task starting time of the subsequent intention task is less than a second pre-team time, selecting a second user and a first user which meet the team member requirements of the subsequent intention task to form a subsequent task team of the subsequent intention task.
In some embodiments, the method for controlling a game team according to an embodiment of the present invention further includes: if the first user is still in the game task scene of the first intention task when the formation of the subsequent task team begins, displaying a subsequent team viewing control in a game interface of the first user;
and responding to the triggering operation of the first user on the subsequent team viewing control, and displaying a team information viewing page of the subsequent task team.
In some embodiments, the team information view page includes a member replacement control corresponding to at least one team member of a subsequent task team;
the game team control method provided by the embodiment of the invention further comprises the following steps: responding to the triggering operation of the first user on the member replacing control, and moving out the team member corresponding to the triggered member replacing control out of the subsequent task team;
and returning to execute the step of selecting the task team of the second user and the first user which meet the requirements of the team member to form the intended task.
In some embodiments, when the current time reaches a task start time of an intended task, controlling game users in a task team to enter a game task scene corresponding to the intended task includes:
when the current time reaches the task starting time of the subsequent intention task and the virtual game object of the first user is still in the game task scene of the first intention task, generating a virtual game separate object of the first user based on the original object attribute of the virtual game object of the first user;
and continuously displaying a game task scene corresponding to the first intention task in the game interface of the first user, and controlling the virtual game sub-object in the task team and the virtual game object of the second user to enter the game task scene corresponding to the subsequent intention task.
In some embodiments, the method for controlling a game team according to an embodiment of the present invention further includes: displaying a subsequent task viewing control in a game interface of a first user;
and responding to the triggering operation of the first user on the subsequent task viewing control, and displaying a task information viewing page of the subsequent intention task.
In some embodiments, the method for controlling a game team according to an embodiment of the present invention further includes: displaying a task scene switching control in a game interface of a first user;
and if the virtual game object of the first user is still in the game task scene of the first intention task, responding to the triggering operation of the first user on the task scene switching control, and displaying the game task scene corresponding to the subsequent intention task in the game interface of the first user.
In some embodiments, determining a task start time and a team membership requirement for each of the at least one intended task in response to a pre-team instruction by the first user for the at least one intended task comprises:
in response to a pre-team-forming instruction of a first user for at least one intended task, determining task starting time of a first intended task in the intended tasks and team member requirements of the first intended task and a subsequent intended task in the intended tasks;
calculating the first task ending time of the first intention task according to the task starting time of the first intention task and the team member requirements of the first intention task;
determining the estimated task starting time of each subsequent intention task based on the first task ending time and the team member requirements of each subsequent intention task;
displaying the estimated task starting time of each follow-up intention task and a time confirmation control corresponding to each follow-up intention task in a game interface of a first user;
and responding to the confirmation operation of the first user for the time confirmation control, and taking the estimated task starting time of the subsequent intention task corresponding to the confirmation operation as the task starting time of the subsequent intention task.
In some embodiments, the game interface of the first user further includes a time modification control corresponding to each subsequent intention task, and the game team control method provided in the embodiment of the present invention further includes:
responding to the time modification operation of the first user for the time modification control, and determining modified task starting time corresponding to the time modification operation;
and determining the task starting time of the subsequent intention task corresponding to the time modification operation based on the modified task starting time.
The method can respond to a pre-team-forming instruction of a first user for at least one intention task, determine task starting time and team member requirements of each intention task in the at least one intention task, select a second user meeting the team member requirements and the first user to form a task team of the intention task before each intention task starts based on the task starting time, and control game users in the task team to enter a game task scene corresponding to the intention task when the current time reaches the task starting time of the intention task; in the embodiment of the invention, when the first user performs the intended task, the team formation does not need to be finished by waiting for a long time, and the team formation can be performed for the user in advance before the specific task starts according to the setting of the game user, so that the waiting time for the user to perform the team formation in the game is saved, and the game efficiency of the user is improved.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the storage medium can execute the steps in any game team control method provided in the embodiment of the present application, the beneficial effects that can be achieved by any game team control method provided in the embodiment of the present application can be achieved, and detailed descriptions are omitted here for the sake of detail in the foregoing embodiment.
The foregoing describes in detail a game team control method, apparatus, storage medium, and computer device provided in an embodiment of the present application, and a specific example is applied in the description to explain the principle and implementation manner of the present application, and the description of the foregoing embodiment is only used to help understand the method and core ideas of the present application; meanwhile, for those skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (14)

1. A method for controlling a game team, comprising:
in response to a pre-team command for at least one intended task by a first user, determining a task start time and a team membership requirement for each of the at least one intended task;
selecting a second user meeting the requirements of the team members to form a task team of the intended task with the first user before each intended task starts based on the task starting time;
and when the current time reaches the task starting time of an intention task, controlling game users in the task team to enter a game task scene corresponding to the intention task.
2. The method of claim 1, wherein the at least one intended task includes an initial intended task and at least one subsequent intended task, the initial intended task and each subsequent intended task having a chronological order therebetween;
the selecting, based on the task start time, a task team of the intended task with the first user that meets the requirements of the team members before each intended task starts includes:
calculating a first task ending time of the first intended task based on the task starting time of the first intended task and member attributes of team members in a task team of the first intended task;
calculating a target time interval between the task starting time of the follow-up intention task and the first task ending time;
and if the target time interval is smaller than a preset task time interval, when the time interval between the current time and the first task ending time is smaller than a preset first pre-team time, selecting a second user meeting the team member requirement of the subsequent intention task and the first user to form a subsequent task team of the subsequent intention task.
3. The method of controlling a game team according to claim 2, characterized in that the method further comprises:
and if the target time interval is not less than the preset task time interval, selecting a second user meeting the requirement of a team member of the follow-up intention task to form a follow-up task team of the follow-up intention task with the first user when the time interval between the current time and the task starting time of the follow-up intention task is less than second pre-team time.
4. The method of controlling a game team according to claim 2, characterized in that the method further comprises:
if the first user is still in the game task scene of the first intention task when the subsequent task team is formed, displaying a subsequent team viewing control in a game interface of the first user;
and responding to the triggering operation of the first user on the subsequent task team viewing control, and displaying a team information viewing page of the subsequent task team.
5. The method of claim 4, wherein the team information view page includes a member replacement control corresponding to at least one team member of the subsequent task team;
the method further comprises the following steps:
responding to the triggering operation of the first user on the member replacing control, and moving the team member corresponding to the triggered member replacing control out of the subsequent task team;
and returning to the step of selecting the task team of which the second user and the first user form the intended task, wherein the task team meets the requirements of the team members.
6. The method for controlling a game team according to claim 2, wherein the step of controlling game users in the task team to enter a game task scene corresponding to an intended task when the current time reaches the task start time of the intended task comprises:
when the current time reaches the task starting time of the subsequent intention task and the virtual game object of the first user is still in the game task scene of the first intention task, generating a virtual game separate object of the first user based on the original object attribute of the virtual game object of the first user;
and continuously displaying a game task scene corresponding to the first intention task in the game interface of the first user, and controlling the virtual game sub-object in the task team and the virtual game object of the second user to enter the game task scene corresponding to the subsequent intention task.
7. The method of claim 6, further comprising:
displaying a subsequent task viewing control in the first user's gaming interface;
and responding to the triggering operation of the first user on the subsequent task viewing control, and displaying a task information viewing page of the subsequent intention task.
8. The method of controlling a game team according to claim 6, characterized in that the method further comprises:
displaying a task scene switching control in the game interface of the first user;
and if the virtual game object of the first user is still in the game task scene of the first intention task, responding to the triggering operation of the first user on the task scene switching control, and displaying the game task scene corresponding to the subsequent intention task in the game interface of the first user.
9. The method of claim 1, wherein determining a task start time and a team membership requirement for each of the at least one intended task in response to a pre-team instruction by a first user for the at least one intended task comprises:
in response to a pre-team-forming instruction of a first user for at least one intended task, determining a task start time of a first intended task in the intended tasks and team member requirements of the first intended task and a subsequent intended task in the intended tasks;
calculating the first task ending time of the first intention task according to the task starting time of the first intention task and the team member requirement of the first intention task;
determining the estimated task starting time of each subsequent intention task based on the first task ending time and the team member requirements of each subsequent intention task;
displaying the estimated task starting time of each subsequent intention task and a time confirmation control corresponding to each subsequent intention task in a game interface of a first user;
and responding to the confirmation operation of the first user for the time confirmation control, and taking the estimated task starting time of the subsequent intention task corresponding to the confirmation operation as the task starting time of the subsequent intention task.
10. The method of claim 1, wherein the game interface of the first user further includes a time modification control corresponding to each of the follow-up intent tasks, and the method further comprises:
responding to the time modification operation of the first user for the time modification control, and determining modified task starting time corresponding to the time modification operation;
and determining the task starting time of the subsequent intention task corresponding to the time modification operation based on the modified task starting time.
11. A game team control apparatus, comprising:
the team command response unit is used for responding to a pre-team command of a first user for at least one intention task, and determining task starting time and team member requirements of each intention task in the at least one intention task;
the team unit is used for selecting a second user meeting the requirements of the team members to form a task team of each intention task with the first user before each intention task starts based on the task starting time;
and the task scene entering unit is used for controlling game users in the task team to enter a game task scene corresponding to an intention task when the current time reaches the task starting time of the intention task.
12. A computer device comprising a memory and a processor; the memory stores an application program, and the processor is configured to execute the application program in the memory to perform the steps of the game team control method according to any one of claims 1 to 7.
13. A computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps of the method of controlling a team game according to any of claims 1 to 7.
14. A computer program product comprising a computer program or instructions, characterized in that the computer program or instructions, when executed by a processor, implement the steps of the game team control method according to any of claims 1-7.
CN202211338790.5A 2022-10-28 2022-10-28 Game team control method and device, computer equipment and storage medium Pending CN115869628A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202211338790.5A CN115869628A (en) 2022-10-28 2022-10-28 Game team control method and device, computer equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202211338790.5A CN115869628A (en) 2022-10-28 2022-10-28 Game team control method and device, computer equipment and storage medium

Publications (1)

Publication Number Publication Date
CN115869628A true CN115869628A (en) 2023-03-31

Family

ID=85759139

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202211338790.5A Pending CN115869628A (en) 2022-10-28 2022-10-28 Game team control method and device, computer equipment and storage medium

Country Status (1)

Country Link
CN (1) CN115869628A (en)

Similar Documents

Publication Publication Date Title
CN113101652A (en) Information display method and device, computer equipment and storage medium
WO2022183707A1 (en) Interaction method and apparatus thereof
CN113521755A (en) Team forming method and device, computer equipment and storage medium
CN113398590A (en) Sound processing method, sound processing device, computer equipment and storage medium
CN113426124A (en) Display control method and device in game, storage medium and computer equipment
CN115040873A (en) Game grouping processing method and device, computer equipment and storage medium
CN112870718A (en) Prop using method and device, storage medium and computer equipment
CN113101650A (en) Game scene switching method and device, computer equipment and storage medium
CN115193049A (en) Virtual role control method, device, storage medium and computer equipment
CN113398566A (en) Game display control method and device, storage medium and computer equipment
CN115193043A (en) Game information sending method and device, computer equipment and storage medium
CN114225412A (en) Information processing method, information processing device, computer equipment and storage medium
CN115888101A (en) Virtual role state switching method and device, storage medium and electronic equipment
CN115212572A (en) Control method and device of game props, computer equipment and storage medium
CN115869628A (en) Game team control method and device, computer equipment and storage medium
CN113350801A (en) Model processing method and device, storage medium and computer equipment
CN113413600A (en) Information processing method, information processing device, computer equipment and storage medium
CN113867873A (en) Page display method and device, computer equipment and storage medium
CN113426115A (en) Game role display method and device and terminal
CN113426121B (en) Game control method, game control device, storage medium and computer equipment
CN115193062A (en) Game control method, device, storage medium and computer equipment
CN115317893A (en) Virtual resource processing method and device, computer equipment and storage medium
CN116531755A (en) Game interaction method, game interaction device, storage medium and computer equipment
CN113332731A (en) Method and device for issuing rewards of game, storage medium and computer equipment
CN113398564A (en) Virtual role control method, device, storage medium and computer equipment

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination