CN116531755A - Game interaction method, game interaction device, storage medium and computer equipment - Google Patents

Game interaction method, game interaction device, storage medium and computer equipment Download PDF

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Publication number
CN116531755A
CN116531755A CN202310561319.0A CN202310561319A CN116531755A CN 116531755 A CN116531755 A CN 116531755A CN 202310561319 A CN202310561319 A CN 202310561319A CN 116531755 A CN116531755 A CN 116531755A
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CN
China
Prior art keywords
game
social
target
target virtual
virtual character
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Pending
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CN202310561319.0A
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Chinese (zh)
Inventor
郭彬
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202310561319.0A priority Critical patent/CN116531755A/en
Publication of CN116531755A publication Critical patent/CN116531755A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/04Real-time or near real-time messaging, e.g. instant messaging [IM]
    • H04L51/046Interoperability with other network applications or services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/52User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D10/00Energy efficient computing, e.g. low power processors, power management or thermal management

Abstract

The embodiment of the application discloses a game interaction method, a game interaction device, a storage medium and computer equipment, wherein the method comprises the following steps: acquiring a target game social event to be executed by a target virtual character; screening a target virtual scene from a plurality of candidate virtual scenes in the game based on the target game social event; controlling the target virtual character to execute the target game social event in the target virtual scene to obtain an execution result; generating a game message based on the target virtual scene and the execution result; pushing the game message to the social account bound to the target virtual character. The method has the advantages that the target virtual character is controlled to execute the target game social event and the game message is produced, so that the virtual character is controlled to execute the game social event after the user goes offline, the user is informed of the game message of the designated media type, the effective interaction between the virtual character and the user is improved, the game immersed sense is improved, and the guiding performance of the player in the game is guided.

Description

Game interaction method, game interaction device, storage medium and computer equipment
Technical Field
The present invention relates to the field of computers, and in particular, to a game interaction method, a game interaction device, a computer readable storage medium, and a computer device.
Background
In recent years, with development and popularization of computer equipment technology, more and more game applications having three-dimensional virtual environments are emerging, such as: a first person shooter game (First person shooting game, FPS), a Role-playing game (RPG), a multiplayer online combat arena game (Multiplayer Online Battle Arena, MOBA), and the like.
In the prior art, the interaction behavior of the user and the virtual character is limited to the game world, and the user is disconnected from the game world after the user is disconnected from the virtual character, so that the user is disconnected from the virtual character, and the current user guiding and online game is generally guided to be online to play by a game application notification or a short message notification in a text link mode when the game is pushed out to be active.
Disclosure of Invention
In the research and practice process of the prior art, the inventor of the application finds that 1, in the prior art, the interaction between the user and the virtual character is limited in the game world, and after the user goes offline, the virtual character and the user are completely isolated, so that effective interaction is lacking, and the immersion of the game is reduced. 2. The manner in which the player is guided into the game in the simple and fixed text link form adopted in the prior art easily causes the contradiction mind of the user, and the guidance is low.
In order to solve the above problems, the embodiments of the present application provide a game interaction method and apparatus, which can control a virtual character to execute a game social event after a user goes offline, and inform the user through a game message of a designated media type, so as to improve the effective interaction between the virtual character and the user, the game immersed feeling, and the guiding property of guiding the player to enter the game.
In order to solve the technical problems, the embodiment of the application provides the following technical scheme:
a game interaction method, comprising:
acquiring a target game social event to be executed by a target virtual character;
screening a target virtual scene from a plurality of candidate virtual scenes in the game based on the target game social event;
controlling the target virtual character to execute the target game social event in the target virtual scene to obtain an execution result;
generating a game message based on the target virtual scene and the execution result;
and pushing the game message to a social account number bound with the target virtual character.
A game interaction device, comprising:
the first acquisition module is used for acquiring a target game social event to be executed by the target virtual character;
The screening module is used for screening out target virtual scenes from a plurality of candidate virtual scenes in the game based on the target game social events;
the control module is used for controlling the target virtual role to execute the target game social event in the target virtual scene to obtain an execution result;
the generation module is used for generating game information based on the target virtual scene and the execution result;
and the pushing module is used for pushing the game message to the social account bound with the target virtual role.
A computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps in the game interaction method described above.
A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the processor implements the steps of the game interaction method as described above when said program is executed.
According to the embodiment of the application, the target game social event to be executed by the target virtual character is obtained; screening a target virtual scene from a plurality of candidate virtual scenes in the game based on the target game social event; controlling the target virtual character to execute the target game social event in the target virtual scene to obtain an execution result; generating a game message based on the target virtual scene and the execution result; and pushing the game message to a social account number bound with the target virtual character. Therefore, the target virtual character is controlled to execute the target game social event and the game message is produced, the virtual character is controlled to execute the game social event after the user goes offline, the user is informed of the game message of the designated media type, the effective interaction between the virtual character and the user is improved, and the game is easy to feel and the guiding performance of guiding the player to enter the game is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly introduced below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1a is a system schematic diagram of a game message pushing method according to an embodiment of the present application.
Fig. 1b is a flowchart of a game message pushing method according to an embodiment of the present application.
Fig. 1c is a schematic diagram of a graphical user interface of a user client according to an embodiment of the present application.
Fig. 2 is a schematic structural diagram of a game message pushing device according to an embodiment of the present application;
fig. 3 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. It will be apparent that the described embodiments are only some, but not all, of the embodiments of the present application. All other embodiments, which can be made by those skilled in the art based on the embodiments herein without making any inventive effort, are intended to be within the scope of the present application.
The embodiment of the application provides a game interaction method, a game interaction device, a storage medium and computer equipment. Referring to fig. 1a, fig. 1a is a system schematic diagram of a game message pushing method according to an embodiment of the present application. The system may include at least one client 1000, at least one computer device 2000, at least one database 3000, and a network 4000. A client 1000 held by a user may be connected to the computer device 2000 through a network 4000. Computer device 2000 is any device having computing hardware capable of supporting and executing software products corresponding to a game. The client 1000 has one or more multi-touch sensitive screens for sensing and obtaining input of a user through touch or slide operations performed at a plurality of points of one or more touch sensitive display screens. In addition, when the system includes a plurality of clients 1000, a plurality of computer devices 2000, and a plurality of networks 4000, different clients 1000 may be connected to different computer devices 2000 through different networks 4000. The network 4000 may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, the different clients 1000 may be connected to other terminals or to the computer device 2000 using their own bluetooth network or hotspot network. For example, multiple users may be online through different clients 1000 to connect through an appropriate network and synchronize with each other to support multi-user gaming. In addition, the system may include a plurality of databases 3000, the plurality of databases 3000 being coupled to different computer devices 2000, and information related to the game environment may be continuously stored in the databases 3000 while different users play multi-user games online.
It should be noted that, the system schematic diagram of the game interaction system shown in fig. 1a is only an example, and the game interaction system and the scenario described in the embodiments of the present application are for more clearly describing the technical solutions of the embodiments of the present application, and do not constitute a limitation on the technical solutions provided in the embodiments of the present application, and those skilled in the art can know that, with the evolution of the game interaction system and the appearance of a new service scenario, the technical solutions provided in the embodiments of the present application are equally applicable to similar technical problems.
In the present embodiment, description will be made from the viewpoint of a game interaction device, and the game message pushing device may be integrated in a computer apparatus having a storage unit and a microprocessor mounted thereon and having arithmetic capability.
Referring to fig. 1b, fig. 1b is a schematic flow chart of a game interaction method according to an embodiment of the present application. The game interaction method comprises the following steps:
in step 101, a target game social event to be executed by a target virtual character is acquired.
The game message pushing method combines game social events to be executed after the target virtual character of the user is offline to generate a game message, and when the fact that the preset game pushing trigger condition is met is detected, the target game social events to be executed by the target virtual character are obtained.
Specifically, the preset game push triggering condition may be that the target virtual character is detected to be offline, or the offline duration exceeds a preset duration, etc., which is not limited herein.
In some embodiments, before the step of obtaining the target game social event to be executed by the target virtual character, the method further includes:
(1) Obtaining candidate game social information of a target virtual character;
(2) Determining candidate social events corresponding to the candidate game social information based on the mapping relation between the game social information and the game social events;
(3) And determining any candidate social event in the candidate social events as a target game social event.
Wherein the game social information includes, but is not limited to, social information included in the tie-in system of the target virtual character (e.g., buddy list information of the target virtual character), social information included in the life skill system (e.g., phishing information of the target virtual character), and social information included in the achievement system (e.g., a "five person" achievement of the target virtual character (meaning an achievement achieved by a five person team in game play)).
Specifically, the mapping relation between the game social information and the game social events can be established. For example, when the game social information is "fishing" in the living skill, the corresponding game social event is "fishing" or "fishing"; the game social information is five rows in achievement, and the corresponding game social event is a meeting or appointment.
The candidate game social information of the target virtual character is acquired, so that the living skills, achievements and the like of the target virtual character can be known. And determining game social events which can be executed by the target virtual roles, namely candidate game social events, based on the mapping relation between the game social information and the game social events. And randomly determining one candidate game social event from the candidate game social events as a target game social event to be executed.
In step 102, a target virtual scene is screened from a plurality of candidate virtual scenes in a game based on a target game social event.
The game message is generated through the target virtual scene in the game matched with the game through the game social event, and in order to push the game message related to the target virtual role to the user, the target virtual scene meeting the requirements in the game is matched according to the game social event. For example, if the target game social event is fishing, a target virtual scene containing a river is selected.
In some embodiments, the step of screening the target virtual scene from the plurality of candidate virtual scenes in the game based on the target game social event includes:
And screening the target virtual scene from a plurality of candidate virtual scenes in the game based on the real-time position information of the first virtual roles corresponding to the target game social events and other online game accounts in the virtual scenes.
Preferably, in order to avoid the game behavior of other online players, the target virtual scene may be determined in combination with the position information of the first virtual character controlled by the other online players, that is, the screening of the target virtual scene may be determined by both the target game social event and the real-time position information of the first virtual character corresponding to the other online game account in the virtual scene. For example, in one example, a plurality of first candidate virtual scenes may be screened out based on the target game social event, and then the first candidate virtual scene with the least number of players may be further screened out as the target virtual scene based on implementation position information of online players in each first candidate virtual scene. In other examples, the first virtual character corresponding to the other online game account may be first screened according to real-time position information of the first virtual character in the virtual scene, and then further screened according to the target game social event, or the target virtual scene may be screened according to the first virtual character and the second virtual character, which is not specifically limited herein.
In some embodiments, the game social event is a social event that interacts with a scene resource in a virtual scene, and the step of screening a target virtual scene from a plurality of candidate virtual scenes in the game based on real-time position information of a first virtual character corresponding to the target game social event and other online game accounts in the virtual scene includes:
(1.1) determining a target scene resource with which interaction exists with the target game social event, and determining real-time position information of a first virtual character corresponding to other online game accounts in a virtual scene;
(1.2) screening a plurality of candidate virtual scenes of which scene resources comprise the target scene resources from a plurality of candidate virtual scenes in the game, wherein the real-time position information of a first virtual character included in the virtual scenes is less than the number of preset position information;
(1.3) determining any one of the number of candidate virtual scenes as a target virtual scene.
In order to determine necessary resources required by the target virtual scene to be matched subsequently, and without separating from the content of the game, the target scene resources required by the target virtual scene can be determined through game social events; and in order not to influence the game play of the first virtual character corresponding to most online game accounts, real-time position information of the first virtual character corresponding to other online game accounts in the virtual scene can be determined; screening a plurality of candidate virtual scenes of which scene resources comprise the target scene resources from a plurality of candidate virtual scenes of the game, wherein the real-time position information of a first virtual role included in the virtual scenes is less than the number of preset position information (for example, 100 position information); and determining any one of the plurality of candidate virtual scenes as a target virtual scene.
Specifically, the game social event is a social event that has interaction with a scene resource in the virtual scene, such as "fishing", and needs to interact with a scene resource "river" or "pond" in the virtual scene; such as "parties," need to interact with a scene resource "house" or "desk" in a virtual scene. Thus, a target scenario resource may be determined that has interaction with the target game social event. And then screening out a plurality of candidate virtual scenes of which scene resources comprise the target scene resources from a plurality of candidate virtual scenes of the game.
For example, the plurality of candidate virtual scenes included in the game itself include candidate virtual scene a, candidate virtual scene B, candidate virtual scene C, and candidate virtual scene D, and the target scene resource includes "river", so that it is possible to determine virtual scene a and virtual scene C as a number of candidate virtual scenes including a river, and to determine virtual scene a or virtual scene C as a target virtual scene.
Specifically, when determining candidate virtual scenes according to the real-time position information of the first virtual character in the virtual scenes, the virtual scenes with the smaller information quantity of the real-time position information can be determined as the candidate virtual scenes by acquiring the real-time position information of the first virtual character in each virtual scene in the game and sequencing the plurality of virtual scenes according to the information quantity of the real-time position information.
In some embodiments, the target game social event is related to a second virtual character corresponding to another offline game account, the method further comprising:
and screening out target virtual scenes from a plurality of candidate virtual scenes in the game based on the real-time position information of the second virtual roles in the virtual scenes, which correspond to other offline game accounts.
And when the target game social event is related to the second virtual roles corresponding to the other offline game accounts, screening the target virtual scene from the candidate virtual scenes in the game based on the real-time position information of the second virtual roles corresponding to the other offline game accounts in the virtual scene.
In particular, the second avatar may be an avatar that has a social relationship with the target avatar, such as an avatar in a buddy list of the target avatar, or in a blacklist. When the target game social event is related to the class of virtual characters (e.g., gathering with a second virtual character in a buddy list, or fighting with a second virtual character in a blacklist), the candidate virtual scene in which the second virtual character is located may be determined as the target virtual scene.
In step 103, the target virtual character is controlled to execute the target game social event in the target virtual scene, and an execution result is obtained.
The game server controls the target virtual role to execute the target game social event in the target virtual scene, and an execution result is obtained.
For example, the target virtual scene is virtual scene a with a "river", the target game social event is "fishing", and the execution result may be: one hundred fish were fished in virtual scene a.
A game message including a specified media type is generated based on the target virtual scene and the execution result in step 104.
After the target virtual scene is constructed, a game message can be generated based on the target virtual scene and the execution result.
Specifically, the specified media types of the present application include at least one of: video, image, and audio.
In some embodiments, the step of generating a game message based on the target virtual scene and the execution result includes:
(1) Viewing the target virtual scene by adopting a virtual lens in the game;
(2) Generating a game message regarding a specified media type of the target virtual scene through the virtual lens;
(3) And generating a game message of the text media type according to the execution result.
The manner of generating the game message of the designated media type based on the target virtual scene can be as follows: AI learns the use of virtual shots in the game (e.g., mirror, corner, etc.) by learning scene resources in the game, views the target virtual scene with virtual shots in the game, and generates game messages for specified media types for the target virtual scene through the use of virtual shots.
In particular, the execution result may be output as a game message of a text media type.
In step 105, the game message is pushed to a social account number bound to the target avatar.
After the game message is generated, the game message is pushed to the social account bound with the target virtual role.
In some embodiments, before the step of pushing the game message to the social account bound to the target avatar, further comprising:
(1) Receiving a login request for logging in a game account through a social account;
(2) Binding the social account with the game account.
The target virtual character of the user is generally logged in through the social account of the user before being online, so that the social account and the target virtual character can be bound when the target virtual character is online for the first time, and game information can be conveniently pushed to the social account bound with the target virtual character subsequently.
In some embodiments, the step of pushing the game message to a social account bound to the target avatar includes:
(1) Acquiring a social application to which the social account belongs;
(2) Inquiring whether the social account establishes a binding relation with a game social platform or not;
(3) And if the social account number and the game social platform establish a binding relationship, pushing the game message to the social account number through the game social platform.
Aiming at the situation that a user pays attention to or binds a game social platform of a game in the social application through a social account in the existing social application, when a game message is pushed to the social account bound with a target virtual role, the social application to which the social account belongs can be obtained, whether the social account and the game social platform establish a binding relationship is inquired through the game social platform, and if the binding relationship is established, the game message is pushed to the social account through the game social platform.
In some embodiments, before the step of pushing the game message to the social account through the game social platform, the method further comprises:
(1) Acquiring a target virtual character nickname of the target virtual character and a target virtual character head portrait;
(2) And sending a game social platform modification request to a social server corresponding to the social application, wherein the game social platform is used for requesting to modify an icon of the game social platform in the social account number into the target virtual character head image and requesting to modify a social nickname of the game social platform in the social account number into the target virtual character nickname.
In order to enable a sense of intimacy between a game message and a user during pushing, a target virtual character nickname of a target virtual character and a target virtual character head image can be obtained, a game social platform modification request is sent to a social server corresponding to a social application, an icon of a game social platform in a social account is requested to be modified to the target virtual character head image, and the social nickname of the game social platform in the social account is requested to be modified to the target virtual character nickname.
Specifically, the icon and the social nickname of the game social platform modified by the modification request are limited to users pushing the game message, that is, only users receiving the game message can see the icon of the game social platform in the social application as a target virtual character head image, the social nickname is a target virtual character nickname, and other people cannot see the target virtual character head image and the target virtual character nickname.
Fig. 1c is a schematic diagram of a graphical user interface of a user client according to an embodiment of the present application, as shown in fig. 1 c. The game pushes pictures and text texts of which blacklist members 3211 are hit today on the XX coast to users through the AA social application, and when the pictures and text texts are pushed, icons of the game social platform are target virtual character avatars, and social nicknames of the game social platform are target virtual character nicknames (1233).
In some embodiments, the method further comprises:
(1) If the social account number does not establish a binding relationship with the game social platform, acquiring a target virtual character nickname of the target virtual character and a target virtual character head portrait;
(2) Creating a target social account number taking the target virtual character head as a social head image in the social application, wherein the target virtual character nickname is a social nickname;
(3) Sending a social request to the social account through the target social account;
(4) And when confirmation feedback for the social request is received, pushing the game message to the social account through the target social account.
If the social account number of the user is determined not to establish a binding relationship with the game social platform, a target virtual character nickname of the target virtual character and a target virtual character head portrait can be obtained; creating a target social account number taking the target virtual character head as a social head image in the social application, wherein the target virtual character nickname is a social nickname; sending a social request to the social account through the target social account; and when confirmation feedback for the social request is received, pushing the game message to the social account through the target social account.
Specifically, if the social account number of the user does not pay attention to or bind to the game social platform, a target virtual character head image serving as a social head image can be registered in the social application, a target virtual character nickname serving as a target social account number of the social nickname is registered, a social request, namely a friend request, is sent to the social account number by the target social account number, and when the request passes, the game message is pushed to the social account number by the target social account number.
In some embodiments, the obtaining the target game social event to be executed by the target virtual character includes:
acquiring a target game social event to be executed by a target virtual character in an offline state of a game account;
the step of controlling the target virtual character to execute the target game social event in the target virtual scene comprises the following steps:
in the offline state, controlling the target virtual role to execute the target game social event in the target virtual scene according to the instruction of the intelligent agent;
after the step of pushing the game message to the social account bound to the target virtual character, the method further comprises:
and responding to the triggering operation for the game message, logging in the game account number so as to enable the graphical user interface to display a target virtual scene corresponding to the target game social event.
The method comprises the steps that a target game social event to be executed by a target virtual character is obtained when a game account corresponding to the target virtual character is detected to be in an offline state. Because the game account is in an offline state, the target virtual character needs to be controlled by the instruction of the intelligent agent of the game server, and therefore the target virtual character can be controlled to execute the target game social event in the target virtual scene according to the instruction of the intelligent agent.
Specifically, when the user logs in the game account through triggering operation for the game message, game picture content corresponding to the target game social event related in the game message, namely, part or all of the target virtual scene, can be displayed in a graphical user interface of the client of the user.
When the game account is in an offline state, the target virtual character is controlled by the instruction of the intelligent agent, and after the game account is logged in, the intelligent agent stops controlling the target virtual character, and the control right of the target virtual character is handed over to the user again.
As can be seen from the above, in the embodiments of the present application, a target game social event to be executed by a target virtual character is obtained; screening a target virtual scene from a plurality of candidate virtual scenes in the game based on the target game social event; controlling the target virtual character to execute the target game social event in the target virtual scene to obtain an execution result; generating a game message based on the target virtual scene and the execution result; and pushing the game message to a social account number bound with the target virtual character. Therefore, the target virtual character is controlled to execute the target game social event and the game message is produced, the virtual character is controlled to execute the game social event after the user goes offline, the user is informed of the game message of the designated media type, the effective interaction between the virtual character and the user is improved, and the game is easy to feel and the guiding performance of guiding the player to enter the game is improved.
In order to facilitate better implementation of the game interaction method provided by the embodiment of the application, the embodiment of the application also provides a device based on the game interaction method. Where the meaning of nouns is the same as in the game interaction method described above, specific implementation details may be referred to in the description of the method embodiments.
Referring to fig. 2, fig. 2 is a schematic structural diagram of a game interaction device according to an embodiment of the present application, where the game interaction device may include a first obtaining module 301, a screening module 302, a control module 303, a generating module 304, a pushing module 305, and so on.
A first obtaining module 301, configured to obtain a target game social event to be executed by a target virtual character;
a screening module 302, configured to screen a target virtual scene from a plurality of candidate virtual scenes in a game based on the target game social event;
the control module 303 is configured to control the target virtual character to execute the target game social event in the target virtual scene, so as to obtain an execution result;
a generating module 304, configured to generate a game message based on the target virtual scene and the execution result;
and the pushing module 305 is configured to push the game message to the social account number bound to the target virtual character.
In some embodiments, the first obtaining module 301 includes:
the first acquisition sub-module is used for acquiring a target game social event to be executed by a target virtual character in an offline state of the game account;
the control module 303 includes:
the first control sub-module is used for controlling the target virtual role to execute the target game social event in the target virtual scene according to the instruction of the intelligent agent in the offline state;
the device further comprises:
and the login module is used for responding to the triggering operation for the game message and logging in the game account number so as to enable the graphical user interface to display a target virtual scene corresponding to the target game social event.
In some embodiments, the screening module 302 includes:
and the first screening sub-module is used for screening the target virtual scene from a plurality of candidate virtual scenes in the game based on the real-time position information of the first virtual roles corresponding to the target game social events and other online game accounts in the virtual scenes.
In some implementations, the game social event is a social event that has an interaction with a scene resource in the virtual scene, the first filtering sub-module comprising:
The first determining unit is used for determining target scene resources interacted with the target game social event and determining real-time position information of a first virtual character corresponding to other online game accounts in a virtual scene;
the screening unit is used for screening a plurality of candidate virtual scenes of which scene resources comprise the target scene resources from a plurality of candidate virtual scenes in the game, and the real-time position information of a first virtual role included in the virtual scenes is less than the number of preset position information;
and the second determining unit is used for determining any one of the plurality of candidate virtual scenes as a target virtual scene.
In some embodiments, the screening module 302 further comprises:
and the second screening sub-module is used for screening the target virtual scene from the candidate virtual scenes in the game based on the real-time position information of the second virtual character in the virtual scene corresponding to other offline game accounts.
In some embodiments, the apparatus further comprises:
the second acquisition module is used for acquiring candidate game social information of the target virtual character;
the first determining module is used for determining candidate social events corresponding to the candidate game social information based on the mapping relation between the game social information and the game social events;
And the second determining module is used for determining any candidate social event in the candidate social events as a target game social event.
In some embodiments, the generating module 304 includes:
a viewing sub-module for viewing the target virtual scene using a virtual lens in the game;
a first generation sub-module for generating a game message regarding a specified media type of the target virtual scene through the virtual lens;
and the second generation sub-module is used for generating game information of the text media type according to the execution result.
In some embodiments, the apparatus further comprises:
the second receiving module is used for receiving a login request for logging in the game account through the social account;
and the binding module is used for binding the social account number with the game account number.
In some embodiments, the pushing module 305 includes:
the second acquisition sub-module is used for acquiring the social application to which the social account belongs;
the inquiring sub-module is used for inquiring whether the social account number and the game social platform establish a binding relation or not;
and the first pushing sub-module is used for pushing the game message to the social account through the game social platform if the social account and the game social platform establish a binding relationship.
In some embodiments, the pushing module 305 further includes:
the third acquisition sub-module is used for acquiring a target virtual character nickname of the target virtual character and a target virtual character head portrait;
the first sending submodule is used for sending a game social platform modification request to a social server corresponding to the social application, wherein the game social platform is used for requesting to modify an icon of the game social platform in the social account number into the target virtual character head image and requesting to modify a social nickname of the game social platform in the social account number into the target virtual character nickname.
In some embodiments, the pushing module 305 further includes:
a fourth obtaining sub-module, configured to obtain a target virtual character nickname of the target virtual character and a target virtual character head portrait if the social account number does not establish a binding relationship with the game social platform;
the creation sub-module is used for creating a target social account number taking the target virtual character head image as a social head image in the social application, wherein the target virtual character nickname is a social nickname;
the second sending submodule is used for sending a social request to the social account through the target social account;
And the second pushing sub-module is used for pushing the game message to the social account through the target social account when receiving the confirmation feedback for the social request.
As can be seen from the foregoing, in the embodiment of the present application, the first obtaining module 301 obtains the target game social event to be executed by the target virtual character; screening module 302 screens a target virtual scene from a plurality of candidate virtual scenes in a game based on the target game social event; the control module 303 controls the target virtual character to execute the target game social event in the target virtual scene to obtain an execution result; generating module 304 generates a game message based on the target virtual scene and the execution result; the pushing module 305 pushes the game message to the social account number bound to the target avatar. Therefore, the target virtual character is controlled to execute the target game social event and the game message is produced, the virtual character is controlled to execute the game social event after the user goes offline, the user is informed of the game message of the designated media type, the effective interaction between the virtual character and the user is improved, and the game is easy to feel and the guiding performance of guiding the player to enter the game is improved.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Correspondingly, the embodiment of the application also provides a computer device, which can be a terminal or a server, wherein the terminal can be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC, personal Computer), a personal digital assistant (Personal Digital Assistant, PDA) and the like. As shown in fig. 3, fig. 3 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer device 2000 includes a processor 401 having one or more processing cores, a memory 402 having one or more computer readable storage media, and a computer program stored on the memory 402 and executable on the processor. The processor 401 is electrically connected to the memory 402. It will be appreciated by those skilled in the art that the computer device structure shown in the figures is not limiting of the computer device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
The processor 401 is a control center of the computer device 2000, connects various parts of the entire computer device 2000 using various interfaces and lines, and performs various functions of the computer device 2000 and processes data by running or loading software programs and/or modules stored in the memory 402 and calling data stored in the memory 402, thereby performing overall monitoring of the computer device 2000.
In the embodiment of the present application, the processor 401 in the computer device 2000 loads the instructions corresponding to the processes of one or more application programs into the memory 402 according to the following steps, and the processor 401 executes the application programs stored in the memory 402, so as to implement various functions:
acquiring a target game social event to be executed by a target virtual character; screening a target virtual scene from a plurality of candidate virtual scenes in the game based on the target game social event; controlling the target virtual character to execute the target game social event in the target virtual scene to obtain an execution result; generating a game message based on the target virtual scene and the execution result; and pushing the game message to a social account number bound with the target virtual character.
In some embodiments, the obtaining the target game social event to be executed by the target virtual character includes:
acquiring a target game social event to be executed by a target virtual character in an offline state of a game account;
the step of controlling the target virtual character to execute the target game social event in the target virtual scene comprises the following steps:
In the offline state, controlling the target virtual role to execute the target game social event in the target virtual scene according to the instruction of the intelligent agent;
after the step of pushing the game message to the social account bound to the target virtual character, the method further comprises:
and responding to the triggering operation for the game message, logging in the game account number so as to enable the graphical user interface to display a target virtual scene corresponding to the target game social event.
In some embodiments, the step of screening the target virtual scene from the plurality of candidate virtual scenes in the game based on the target game social event includes:
and screening the target virtual scene from a plurality of candidate virtual scenes in the game based on the real-time position information of the first virtual roles corresponding to the target game social events and other online game accounts in the virtual scenes.
In some embodiments, the game social event is a social event that interacts with a scene resource in a virtual scene, and the step of screening a target virtual scene from a plurality of candidate virtual scenes in the game based on real-time position information of a first virtual character corresponding to the target game social event and other online game accounts in the virtual scene includes:
Determining target scene resources interacted with the target game social event, and determining real-time position information of a first virtual character corresponding to other online game accounts in a virtual scene;
screening out a plurality of candidate virtual scenes of which scene resources comprise the target scene resources from a plurality of candidate virtual scenes in the game, wherein the real-time position information of a first virtual role in the virtual scenes is less than the number of preset position information;
and determining any one of the plurality of candidate virtual scenes as a target virtual scene.
In some embodiments, the target game social event is related to a second virtual character corresponding to another offline game account, the method further comprising:
and screening out target virtual scenes from a plurality of candidate virtual scenes in the game based on the real-time position information of the second virtual roles in the virtual scenes, which correspond to other offline game accounts.
In some embodiments, before the step of obtaining the target game social event to be executed by the target virtual character, the method further includes:
obtaining candidate game social information of a target virtual character;
determining candidate social events corresponding to the candidate game social information based on the mapping relation between the game social information and the game social events;
And determining any candidate social event in the candidate social events as a target game social event.
In some embodiments, the step of generating a game message based on the target virtual scene and the execution result includes:
viewing the target virtual scene by adopting a virtual lens in the game;
generating a game message regarding a specified media type of the target virtual scene through the virtual lens;
and generating a game message of the text media type according to the execution result.
In some embodiments, before the step of pushing the game message to the social account bound to the target avatar, further comprising:
receiving a login request for logging in a game account through a social account;
binding the social account with the game account.
In some embodiments, the step of pushing the game message to a social account bound to the target avatar includes:
acquiring a social application to which the social account belongs;
inquiring whether the social account establishes a binding relation with a game social platform or not;
and if the social account number and the game social platform establish a binding relationship, pushing the game message to the social account number through the game social platform.
In some embodiments, before the step of pushing the game message to the social account through the game social platform, the method further comprises:
acquiring a target virtual character nickname of the target virtual character and a target virtual character head portrait;
and sending a game social platform modification request to a social server corresponding to the social application, wherein the game social platform is used for requesting to modify an icon of the game social platform in the social account number into the target virtual character head image and requesting to modify a social nickname of the game social platform in the social account number into the target virtual character nickname.
In some embodiments, the method further comprises:
if the social account number does not establish a binding relationship with the game social platform, acquiring a target virtual character nickname of the target virtual character and a target virtual character head portrait;
creating a target social account number taking the target virtual character head as a social head image in the social application, wherein the target virtual character nickname is a social nickname;
sending a social request to the social account through the target social account;
and when confirmation feedback for the social request is received, pushing the game message to the social account through the target social account.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, as shown in fig. 3, the computer device 2000 further includes: a touch display 403, a radio frequency circuit 404, an audio circuit 405, an input unit 406, and a power supply 407. The processor 401 is electrically connected to the touch display 403, the radio frequency circuit 404, the audio circuit 405, the input unit 406, and the power supply 407, respectively. Those skilled in the art will appreciate that the computer device structure shown in FIG. 3 is not limiting of the computer device and may include more or fewer components than shown, or may be combined with certain components, or a different arrangement of components.
The touch display 403 may be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display screen 403 may include a display panel and a touch panel. Wherein the display panel may be used to display information entered by a user or provided to a user as well as various graphical user interfaces of a computer device, which may be composed of graphics, text, icons, video, and any combination thereof. Alternatively, the display panel may be configured in the form of a liquid crystal display (LCD, liquid Crystal Display), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations on or near the user (such as operations on or near the touch panel by the user using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends the touch point coordinates to the processor 401, and can receive and execute commands sent from the processor 401. The touch panel may overlay the display panel, and upon detection of a touch operation thereon or thereabout, the touch panel is passed to the processor 401 to determine the type of touch event, and the processor 401 then provides a corresponding visual output on the display panel in accordance with the type of touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 403 to implement the input and output functions. In some embodiments, however, the touch panel and the touch panel may be implemented as two separate components to perform the input and output functions. I.e. the touch-sensitive display 403 may also implement an input function as part of the input unit 406.
In the embodiment of the application, the processor 401 executes the game application program to generate a graphical user interface on the touch display screen 403, where the virtual scene on the graphical user interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch display 403 is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface.
The radio frequency circuitry 404 may be used to transceive radio frequency signals to establish wireless communications with a network device or other computer device via wireless communications.
The audio circuitry 405 may be used to provide an audio interface between a user and a computer device through speakers, microphones, and so on. The audio circuit 405 may transmit the received electrical signal after audio data conversion to a speaker, where the electrical signal is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signals into electrical signals, which are received by the audio circuit 405 and converted into audio data, which are processed by the audio data output processor 401 and sent via the radio frequency circuit 404 to, for example, another computer device, or which are output to the memory 402 for further processing. The audio circuit 405 may also include an ear bud jack to provide communication of the peripheral ear bud with the computer device.
The input unit 406 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 407 is used to power the various components of the computer device 2000. Alternatively, the power supply 407 may be logically connected to the processor 401 through a power management system, so as to implement functions of managing charging, discharging, and power consumption management through the power management system. The power supply 407 may also include one or more of any of a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 3, the computer device 2000 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which will not be described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment obtains the target game social event to be executed by the target virtual character; screening a target virtual scene from a plurality of candidate virtual scenes in the game based on the target game social event; controlling the target virtual character to execute the target game social event in the target virtual scene to obtain an execution result; generating a game message based on the target virtual scene and the execution result; and pushing the game message to a social account number bound with the target virtual character. Therefore, the target virtual character is controlled to execute the target game social event and the game message is produced, the virtual character is controlled to execute the game social event after the user goes offline, the user is informed of the game message of the designated media type, the effective interaction between the virtual character and the user is improved, and the game is easy to feel and the guiding performance of guiding the player to enter the game is improved.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, embodiments of the present application provide a computer readable storage medium having stored therein a plurality of computer programs that can be loaded by a processor to perform steps in any of the skills control methods provided by embodiments of the present application. For example, the computer program may perform the steps of:
acquiring a target game social event to be executed by a target virtual character; screening a target virtual scene from a plurality of candidate virtual scenes in the game based on the target game social event; controlling the target virtual character to execute the target game social event in the target virtual scene to obtain an execution result; generating a game message based on the target virtual scene and the execution result; and pushing the game message to a social account number bound with the target virtual character.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Wherein the storage medium may include: read Only Memory (ROM), random access Memory (RAM, random Access Memory), magnetic or optical disk, and the like.
The steps in any game interaction method provided by the embodiments of the present application may be executed by the computer program stored in the storage medium, so that the beneficial effects that any game interaction method provided by the embodiments of the present application may be achieved, which are detailed in the previous embodiments and are not repeated herein.
The foregoing describes in detail a game interaction method, apparatus, storage medium and computer device provided in the embodiments of the present application, and specific examples are applied to illustrate the principles and embodiments of the present application, where the foregoing description of the embodiments is only for helping to understand the method and core ideas of the present application; meanwhile, those skilled in the art will have variations in the specific embodiments and application scope in light of the ideas of the present application, and the present description should not be construed as limiting the present application in view of the above.

Claims (14)

1. A method of game interaction, comprising:
acquiring a target game social event to be executed by a target virtual character;
screening a target virtual scene from a plurality of candidate virtual scenes in the game based on the target game social event;
controlling the target virtual character to execute the target game social event in the target virtual scene to obtain an execution result;
generating a game message including a specified media type based on the target virtual scene and the execution result;
and pushing the game message to a social account number bound with the target virtual character.
2. The game interaction method according to claim 1, wherein the obtaining the target game social event to be executed by the target virtual character includes:
acquiring a target game social event to be executed by a target virtual character in an offline state of a game account;
the step of controlling the target virtual character to execute the target game social event in the target virtual scene comprises the following steps:
in the offline state, controlling the target virtual role to execute the target game social event in the target virtual scene according to the instruction of the intelligent agent;
After the step of pushing the game message to the social account bound to the target virtual character, the method further comprises:
and responding to the triggering operation for the game message, logging in the game account number so as to enable the graphical user interface to display a target virtual scene corresponding to the target game social event.
3. The game interaction method of claim 1, wherein the step of screening the target virtual scene from a plurality of candidate virtual scenes in the game based on the target game social event comprises:
and screening the target virtual scene from a plurality of candidate virtual scenes in the game based on the real-time position information of the first virtual roles corresponding to the target game social events and other online game accounts in the virtual scenes.
4. The game interaction method according to claim 3, wherein the game social event is a social event interacting with a scene resource in a virtual scene, and the step of screening a target virtual scene from a plurality of candidate virtual scenes in the game based on real-time position information of a first virtual character corresponding to the target game social event and other online game accounts in the virtual scene includes:
Determining target scene resources interacted with the target game social event, and determining real-time position information of a first virtual character corresponding to other online game accounts in a virtual scene;
screening out a plurality of candidate virtual scenes of which scene resources comprise the target scene resources from a plurality of candidate virtual scenes in the game, wherein the real-time position information of a first virtual role in the virtual scenes is less than the number of preset position information;
and determining any one of the plurality of candidate virtual scenes as a target virtual scene.
5. The method of game interaction of claim 1, wherein the target game social event is associated with a second virtual character corresponding to another offline game account, the method further comprising:
and screening out target virtual scenes from a plurality of candidate virtual scenes in the game based on the real-time position information of the second virtual roles in the virtual scenes, which correspond to other offline game accounts.
6. The game interaction method according to claim 1, further comprising, before the step of acquiring a target game social event to be executed by the target virtual character:
Obtaining candidate game social information of a target virtual character;
determining candidate social events corresponding to the candidate game social information based on the mapping relation between the game social information and the game social events;
and determining any candidate social event in the candidate social events as a target game social event.
7. The game interaction method according to claim 1, wherein the step of generating a game message based on the target virtual scene and the execution result comprises:
viewing the target virtual scene by adopting a virtual lens in the game;
generating a game message regarding a specified media type of the target virtual scene through the virtual lens;
and generating a game message of the text media type according to the execution result.
8. The game interaction method of claim 1, further comprising, prior to the step of pushing the game message to a social account number bound to the target avatar:
receiving a login request for logging in a game account through a social account;
binding the social account with the game account.
9. The game interaction method of claim 8, wherein the step of pushing the game message to the social account number bound to the target avatar comprises:
Acquiring a social application to which the social account belongs;
inquiring whether the social account establishes a binding relation with a game social platform or not;
and if the social account number and the game social platform establish a binding relationship, pushing the game message to the social account number through the game social platform.
10. The method of game interaction of claim 9, further comprising, prior to the step of pushing the game message to the social account number via the game social platform:
acquiring a target virtual character nickname of the target virtual character and a target virtual character head portrait;
and sending a game social platform modification request to a social server corresponding to the social application, wherein the game social platform is used for requesting to modify an icon of the game social platform in the social account number into the target virtual character head image and requesting to modify a social nickname of the game social platform in the social account number into the target virtual character nickname.
11. The game interaction method according to claim 9, characterized in that the method further comprises:
if the social account number does not establish a binding relationship with the game social platform, acquiring a target virtual character nickname of the target virtual character and a target virtual character head portrait;
Creating a target social account number taking the target virtual character head as a social head image in the social application, wherein the target virtual character nickname is a social nickname;
sending a social request to the social account through the target social account;
and when confirmation feedback for the social request is received, pushing the game message to the social account through the target social account.
12. A game interaction device, comprising:
the first acquisition module is used for acquiring a target game social event to be executed by the target virtual character;
the screening module is used for screening out target virtual scenes from a plurality of candidate virtual scenes in the game based on the target game social events;
the control module is used for controlling the target virtual role to execute the target game social event in the target virtual scene to obtain an execution result;
the generation module is used for generating game information based on the target virtual scene and the execution result;
and the pushing module is used for pushing the game message to the social account bound with the target virtual role.
13. A computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps in the game interaction method of any of claims 1 to 11.
14. A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor implements the steps of the game interaction method of any of claims 1 to 11 when the program is executed.
CN202310561319.0A 2023-05-16 2023-05-16 Game interaction method, game interaction device, storage medium and computer equipment Pending CN116531755A (en)

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Application Number Priority Date Filing Date Title
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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202310561319.0A CN116531755A (en) 2023-05-16 2023-05-16 Game interaction method, game interaction device, storage medium and computer equipment

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