CN113332724B - Virtual character control method, device, terminal and storage medium - Google Patents

Virtual character control method, device, terminal and storage medium Download PDF

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Publication number
CN113332724B
CN113332724B CN202110563812.7A CN202110563812A CN113332724B CN 113332724 B CN113332724 B CN 113332724B CN 202110563812 A CN202110563812 A CN 202110563812A CN 113332724 B CN113332724 B CN 113332724B
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China
Prior art keywords
character
user
role
subordinate
virtual
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CN113332724A (en
Inventor
王泽�
胡志鹏
程龙
刘勇成
袁思思
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the application discloses a control method, a device, a terminal and a storage medium for virtual roles; the embodiment of the application can display the user operation interface and control the interaction picture of the user role in the virtual scene through the user operation interface; acquiring the current state of a user role in a virtual scene; determining a target subordinate role in the user subordinate roles based on the current state; determining the role type of the target subordinate role and the role type of the current subordinate role; when the character type of the current subordinate character is different from the character type of the target subordinate character, displaying a switching control in a user operation interface; and responding to the triggering operation for the switching control, and switching the current subordinate role into the target subordinate role in the virtual scene. The embodiment of the application provides a switching control so that a user can switch proper subordinate roles in a virtual scene to assist the user roles. Therefore, the efficiency of the control method of the virtual roles can be improved.

Description

Virtual character control method, device, terminal and storage medium
Technical Field
The present application relates to the field of computers, and in particular, to a method, an apparatus, a terminal, and a storage medium for controlling a virtual character.
Background
In a virtual scene, a user persona may play a virtual user role to interact with other virtual objects, e.g., the user persona may manipulate the user role to fight against a hostile role in the virtual scene. In addition, the user's real person may also control the user character to generate a subordinate character of the user character in the virtual scene, for example, a summons may be generated, such as a virtual pet, a virtual foot man, and the like.
However, the generation of subordinate roles is manually controlled by a user, and the operation steps are complex and the efficiency is low; for example, a user may need to turn on a virtual backpack of the user's character, pick from it, and use a summoning prop to summoning a virtual pet. Therefore, the current control method of the virtual character is inefficient.
Disclosure of Invention
The embodiment of the application provides a control method, a device, a terminal and a storage medium for virtual roles, which can improve the efficiency of the control method for the virtual roles.
The embodiment of the application provides a control method of a virtual character, which comprises the following steps:
Displaying a user operation interface and controlling the interaction picture of the user role in the virtual scene by the user through the user operation interface;
Acquiring the current state of a user role in a virtual scene;
determining a target subordinate role in the user subordinate roles based on the current state, wherein the user subordinate roles are virtual roles subordinate to the user roles;
Determining the role type of a target subordinate role and the role type of a current subordinate role, wherein the current subordinate role is a user subordinate role existing in a virtual scene at the current moment;
When the character type of the current subordinate character is different from the character type of the target subordinate character, displaying a switching control in a user operation interface;
And responding to the triggering operation for the switching control, and switching the current subordinate role into the target subordinate role in the virtual scene.
The embodiment of the application also provides a control device of the virtual character, which comprises the following steps:
The display unit is used for displaying a user operation interface and controlling the interaction picture of the user role in the virtual scene through the user operation interface;
the acquisition unit is used for acquiring the current state of the user role in the virtual scene;
a target unit for determining a target subordinate character among the user subordinate characters based on the current state, the user subordinate character being a virtual character subordinate to the user character;
the type unit is used for determining the role type of the target subordinate role and the role type of the current subordinate role, wherein the current subordinate role is the user subordinate role existing in the virtual scene at the current moment;
The control unit is used for displaying a switching control in the user operation interface when the character type of the current subordinate character is different from the character type of the target subordinate character;
And the response unit is used for responding to the triggering operation for the switching control and switching the current subordinate role into the target subordinate role in the virtual scene.
In some embodiments, the current state comprises an external environment state comprising a number of hostile characters, the obtaining unit comprising:
the region subunit is used for determining a region to be detected according to the current position of the user role in the virtual scene;
and the number sub-unit is used for detecting the number of hostile roles in the area to be detected, wherein the hostile roles are virtual roles which are different from the roles of the users.
In some embodiments, the target unit is configured to:
When the number of the hostile roles is in a first range, determining a user subordinate role of a first preset type as a target subordinate role;
And when the number of the hostile roles belongs to a second range, determining the user subordinate role of a second preset type as a target subordinate role.
In some embodiments, the region subunit is configured to:
acquiring the current position of a user role in a virtual scene;
And taking the position as the center of a circle and taking a preset radius as a circle to obtain a circular region to be measured.
In some embodiments, the current state comprises a character self state comprising a character blood volume value, the target unit to:
and when the character blood volume value of the user character is lower than the preset blood volume threshold value, determining the user subordinate character of the third preset type as the target subordinate character.
In some embodiments, the response unit is configured to:
Eliminating the current subordinate role in the virtual scene;
a target subordinate character is generated in the virtual scene.
In some embodiments, the control unit is configured to display, in the user operation interface, a role identifier of a current subordinate role, a role identifier of a subordinate role of a second preset type, and a switching control;
And the response unit is also used for canceling the display of the switching control and the character identification of the current subordinate character in the user operation interface.
In some embodiments, the character identification includes a character identification for characterizing a character identity of the virtual character and a character type identification for characterizing a character type of the virtual character.
In some embodiments, the type unit, after determining the role type of the target subordinate role, and the role type of the current subordinate role, is further to:
and when the role type of the current subordinate role is different from the role type of the target subordinate role, switching the current subordinate role into the target subordinate role in the virtual scene.
The embodiment of the application also provides a terminal, which comprises a memory, wherein the memory stores a plurality of instructions; the processor loads instructions from the memory to execute steps in any virtual character control method provided by the embodiment of the application.
The embodiment of the application also provides a computer readable storage medium, which stores a plurality of instructions, wherein the instructions are suitable for being loaded by a processor to execute the steps in any virtual character control method provided by the embodiment of the application.
The embodiment of the application can display the user operation interface and control the interaction picture of the user role in the virtual scene through the user operation interface; acquiring the current state of a user role in a virtual scene; determining a target subordinate role in the user subordinate roles based on the current state, wherein the user subordinate roles are virtual roles subordinate to the user roles; determining the role type of a target subordinate role and the role type of a current subordinate role, wherein the current subordinate role is a user subordinate role existing in a virtual scene at the current moment; when the character type of the current subordinate character is different from the character type of the target subordinate character, displaying a switching control in a user operation interface; and responding to the triggering operation for the switching control, and switching the current subordinate role into the target subordinate role in the virtual scene.
Therefore, in the application, the current state of the user role in the virtual scene can be automatically and efficiently acquired, the proper target subordinate role is determined according to the current state, and the switching control is provided so that the user can switch the current subordinate role into the proper target subordinate role. Therefore, the efficiency of the control method of the virtual roles can be improved.
The current state may be an external environment state, for example, may be the number of hostile characters, and the hostile characters are virtual characters that are different from the user characters. Thus, in some embodiments, the step of "obtaining the current state of the user role in the virtual scene, determining the target subordinate role among the user subordinate roles based on the current state" may be:
Determining an area to be detected according to the current position of the user role in the virtual scene;
Detecting the number of hostile roles in a region to be detected;
When the number of the hostile roles is in a first range, determining a user subordinate role of a first preset type as a target subordinate role;
And when the number of the hostile roles belongs to a second range, determining the user subordinate role of a second preset type as a target subordinate role.
For example, the user-subordinate character may be a virtual pet owned by the user character, the first range may be (0, 1), the second range may be (1, +++, the subordinate roles of the first preset type can be virtual pets of the single attack type, and the subordinate roles of the second preset type can be virtual pets of the group attack type; and when the number of the hostile roles in the to-be-detected area is greater than 1, determining the virtual pets of the group attack type owned by the user roles as target subordinate roles.
Therefore, in the embodiment, the hostile characters around the user character can be automatically and efficiently detected, and the proper target subordinate characters are generated in the virtual scene according to the number of the surrounding hostile characters so as to assist the user character to interact with the surrounding hostile characters. Therefore, the efficiency of the control method of the virtual roles can be improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1a is a flow chart of a method for controlling a virtual character according to an embodiment of the present application;
Fig. 1b is a schematic diagram of a region to be tested of a virtual character control method according to an embodiment of the present application;
Fig. 1c is a schematic diagram of character identification of a control method of a virtual character according to an embodiment of the present application;
fig. 1d is a schematic diagram of a control method of a virtual character according to an embodiment of the present application;
fig. 1e is a schematic diagram of a control method of a virtual character according to an embodiment of the present application;
fig. 1f is a schematic diagram of a control method of a virtual character according to an embodiment of the present application;
fig. 1g is a schematic diagram of a control method of a virtual character according to an embodiment of the present application;
Fig. 1h is a schematic diagram of slave role switching in the control method of the virtual role according to the embodiment of the present application;
Fig. 2a is a schematic diagram of a UI interface of a game scene to which the method for controlling a virtual character according to the embodiment of the present application is applied;
fig. 2b is a schematic diagram of a UI interface applied to a game scene of the method for controlling a virtual character according to the embodiment of the present application;
Fig. 2c is a schematic diagram of a UI interface applied to a game scene of the method for controlling a virtual character according to the embodiment of the present application;
fig. 3 is a schematic structural diagram of a virtual character control device according to an embodiment of the present application;
fig. 4 is a schematic structural diagram of a terminal according to an embodiment of the present application.
Detailed Description
The following description of the embodiments of the present application will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present application, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to fall within the scope of the application.
The embodiment of the application provides a virtual character control method, a virtual character control device, a virtual character control terminal and a storage medium.
The virtual character control device may be integrated in an electronic device, and the electronic device may be a terminal, a server, or other devices. The terminal can be a mobile phone, a tablet computer, an intelligent Bluetooth device, a notebook computer, a personal computer (Personal Computer, PC) or the like; the server may be a single server or a server cluster composed of a plurality of servers.
In some embodiments, the control device of the virtual character may be integrated in a plurality of electronic devices, for example, the control device of the virtual character may be integrated in a plurality of servers, and the control method of the virtual character of the present application is implemented by the plurality of servers.
In some embodiments, the server may also be implemented in the form of a terminal.
For example, the electronic device may be a mobile terminal, and the mobile terminal may display a user operation interface and a screen for controlling the user character to interact in the virtual scene by the user through the user operation interface; acquiring the current state of a user role in a virtual scene; determining a target subordinate role in the user subordinate roles based on the current state, wherein the user subordinate roles are virtual roles subordinate to the user roles; determining the role type of a target subordinate role and the role type of a current subordinate role, wherein the current subordinate role is a user subordinate role existing in a virtual scene at the current moment; when the character type of the current subordinate character is different from the character type of the target subordinate character, displaying a switching control in a user operation interface; and responding to the triggering operation for the switching control, and switching the current subordinate role into the target subordinate role in the virtual scene.
The following will describe in detail. The numbers of the following examples are not intended to limit the preferred order of the examples.
In this embodiment, a method for controlling a virtual character is provided, as shown in fig. 1a, a specific flow of the method for controlling a virtual character may be as follows:
101. And displaying a user operation interface and a picture for controlling the interaction of the user roles in the virtual scene by the user through the user operation interface.
A User Interface (UI) is a medium for interaction and information exchange between a system and a User, and it implements conversion between an internal form of information and a human acceptable form. A switching control can be displayed in the user operation interface, and the switching control can be expressed in the forms of buttons, pictures, characters, text boxes and the like; the triggering operation may include a click trigger, a long press trigger, a key trigger, and so on.
The virtual scene is a computer-simulated digitized scene, which may be composed of virtual characters, buildings, terrains, animals and plants, and the like. The virtual scenes may include game scenes, simulation scenes, and the like.
A user role is a virtual role played by a user that may be manipulated by a user's real person, e.g., the user may manipulate the user role to interact with a virtual scene, e.g., the user may manipulate the user role "me" to move in the virtual scene, catch a game, scout, etc.
102. The current state of the user role in the virtual scene is obtained.
The current state may include an external environment state at the current time and a character's own state.
The external environment state refers to a state of a virtual environment around the user character, and may include the number of hostile characters around the user character, the number of teammate characters, and the like.
The hostile character is a virtual character that is different from the user character in camping, and the user character can interact with the hostile character, for example, the user character and the hostile character can hostile each other, the hostile character can attack each other with the user character, and the like.
Similarly, a teammate character is a virtual character that is co-camping with a user character, with which the user character can interact, e.g., with which the user character can cooperate, such as with which the user character can be given treatment, etc.
The character self state refers to a character state of the user character itself, and may include a character blood volume value, a physical strength value, and the like of the user character.
For example, in some embodiments, the current state may include an external environmental state, the external environmental state may include a number of hostile roles, and step 102 may include the steps of:
Determining an area to be detected according to the current position of the user role in the virtual scene;
And detecting the number of hostile roles in the to-be-detected area, wherein the hostile roles are virtual roles which are different from the user roles in camping.
The region to be measured is any region in the virtual scene, and the technical reasons in the field can be to set the region to be measured according to actual application requirements, and the region to be measured can be a specific virtual scene, for example: a specific game copy scene may also be a specific area in the virtual scene, for example: virtual scene areas within a preset range centered on a user character; the region to be measured may be a region of two-dimensional geometry or a region of three-dimensional geometry. For example, the area to be measured may be a two-dimensional circle, square, hexagon, etc.; as another example, the area to be measured may be a three-dimensional sphere, cube, cone, etc.
Referring to fig. 1b, assuming that only the adversary character 3 is in the area to be measured, the adversary characters 1, 2, and 4 are all outside the area to be measured, the number of adversary characters in the area to be measured can be detected as 1.
In some embodiments, the area to be measured may be a two-dimensional circle, and thus, the step of determining the area to be measured according to the current location of the user character in the virtual scene may include the steps of:
acquiring the current position of a user role in a virtual scene;
And taking the position as the center of a circle and taking a preset radius as a circle to obtain a circular region to be measured.
For example, referring to fig. 1b, a circle may be formed in a virtual surface of a virtual scene by using a current position of a user character as a center of a circle and a preset radius to obtain a circular region to be measured.
103. Based on the current state, a target subordinate character is determined in the user subordinate characters, which are virtual characters subordinate to the user characters.
The subordinate character is a virtual character subordinate to the user character, and the subordinate character is in the same camp as the user character. For example, the subordinate character may be a summons to the user character, a pet, foot man, etc.
In some embodiments, the slave character may be a Non-player character (Non-PLAYER CHARACTER, NPC), and the NPC refers to a game character that is not directly manipulated by a real player. For example, the subordinate character may be a human character, a humanoid character, a biomimetic character, an animal and plant character, a magic biological character, a robotic character, or the like.
In some embodiments, the user may give instructions to the subordinate character instructing the subordinate character to perform a corresponding action, which may be set in advance in the program, thereby indirectly controlling the subordinate character. For example, the user may instruct the subordinate character to attack a hostile character surrounding the user character, follow the user character movement, and so forth.
In some embodiments, the subordinate character may also automatically perform actions set in advance in the program, thereby assisting the user character in interacting with the adversary character. For example, a subordinate character may automatically attack a hostile character surrounding a user character. In some embodiments, the summons may also have character skills and character attributes, such as aggression, armor value, blood volume, endurance, etc.
In some embodiments, the current state may include an external environmental state, which may include a number of hostile characters, and step 103 may include the steps of:
When the number of the hostile roles is in a first range, determining a user subordinate role of a first preset type as a target subordinate role;
And when the number of the hostile roles belongs to a second range, determining the user subordinate role of a second preset type as a target subordinate role.
The subordinate character may have a character type set in advance according to requirements, and in some embodiments, the character type may include a plurality of preset types, for example, the character type may include a first preset type and a second preset type.
The first range may be a numerical range set in advance according to an actual application, or may be a numerical range set by a user. In some embodiments, the first range may be preset to (0, 1).
The second range may be a preset numerical range or a numerical range set by a user. In some embodiments of the present invention, in some embodiments, the second range may be preset to (1, ++ infinity A kind of electronic device.
In some embodiments, a first preset type of subordinate character may interact with 1-N hostile characters at one time, and a second preset type of subordinate character may interact with N-infinity hostile characters at one time. Wherein N is a positive integer.
For example, in some embodiments, a first preset type of slave character may interact with one hostile character at a time, and a second preset type of slave character may interact with multiple hostile characters greater than 1 at a time.
For example, in some embodiments, the first preset type of subordinate character may be a single-tap pet and the second preset type of subordinate character may be a group-tap pet.
In some embodiments, among others, a group-type pet may have a range of effect (AOE) skill, which is a game term that is effective in a range of game skills that can be applied to multiple target objects. For example, the group-attacked pet may be one having AOE skills [ storm snow ], [ fire sea ], [ smoke bomb ], etc. Correspondingly, in some embodiments, a single-tap pet may have a single skill, which is a game term, referring to a game skill that only works on a single target object. For example, the single attack pet may be a pet with a single skill [ arrow ], [ single payment ], [ dart ], etc.
In some embodiments, a user may manipulate a user character to generate a subordinate character in a virtual scene, e.g., the user may trigger a subordinate character generation prop by manipulating the user character, thereby generating a subordinate character corresponding to the subordinate character generation prop in the virtual scene; for another example, the user may apply skills by manipulating the user character, thereby generating a subordinate character corresponding to the subordinate character generation prop in the virtual scene, and the like.
For example, a user can open a virtual knapsack of a user role, find a calling prop in the virtual knapsack, and generate a calling object corresponding to the calling prop in a virtual scene after the user triggers the calling prop; for another example, the user manipulates the user character to apply a call, thereby generating the call in the virtual scene.
In some embodiments, one or more subordinate roles of a user role in a virtual scene may exist at the same time.
In this embodiment, when the number of hostile characters in the area to be detected is within the first range, a subordinate character of a first preset type can be automatically generated in the virtual scene, so that operation steps are simplified, the operation amount of a user is reduced, and the generation efficiency of the subordinate character is improved.
For example, when the area to be tested has only 1 hostile character, a single-attack pet can be automatically summoned in the virtual scene, and the single-attack pet can assist the user character to attack the hostile character.
In some scenarios, the user has summoned a group-tapping pet, and when the area to be tested has only 1 hostile character, a single-tapping pet is required to assist the user in character combat, and thus, in some embodiments, a single-tapping pet may be summoned in a virtual scenario.
In some embodiments, the character type may also include a third preset type.
In some embodiments, the current state may include a character self state including a character blood volume value, and step 103 may include the steps of:
and when the character blood volume value of the user character is lower than the preset blood volume threshold value, determining the user subordinate character of the third preset type as the target subordinate character.
The blood volume threshold may be a preset threshold or a threshold set by the user. In some embodiments, the blood volume threshold may be preset to 50.
In some embodiments, the third preset type of slave role may interact with the user role, e.g., in some embodiments, the third preset type may be a treatment type, and the treatment type of slave role may be a treatment for the user role such that blood volume value of the user role is increased.
For example, in some embodiments, a third preset type of subordinate character may continue to reply to a certain amount of blood volume value for a user character for a period of time by applying skill [ healing ].
In a preferred embodiment, determining the target subordinate role in the user subordinate roles according to the current state includes obtaining game data of a user account to which the user role belongs, obtaining a user subordinate role list which the user account is authorized to use, and determining the target subordinate role from the user subordinate role list according to the current state.
104. And determining the role type of the target subordinate role and the role type of the current subordinate role, wherein the current subordinate role is the user subordinate role existing in the virtual scene at the current moment.
A character type is a parameter used to characterize a character's certain properties, such as: according to whether the subordinate roles can attack a plurality of hostile roles at the same time, the subordinate roles can be divided into single attack type and group attack type; for example: roles can be classified into a treatment type role, a defense type role, an attack type role, etc. according to the skill attributes of the main virtual skills of the subordinate roles. The same subordinate character may be assigned to different classifications, for example: a subordinate character belongs to a single attack type character and also belongs to a treatment type character.
Each subordinate role can be regarded as an independent type, so that all the subordinate roles are different in type, and the realization in a subsequent scheme is convenient, and the switching control is provided as long as the target subordinate role and the current subordinate role are not the same role.
In some embodiments, the subordinate character may be switched automatically for the user, without the user perceiving it, so that after step 104, without performing steps 105, 106, the following steps may be performed directly:
and when the role type of the current subordinate role is different from the role type of the target subordinate role, switching the current subordinate role into the target subordinate role in the virtual scene.
For example, when the number of hostile roles in the area to be measured is 1, the role type of the target subordinate role is single-attack, and if the current subordinate role of the group attack exists in the virtual scene, the group attack subordinate role can be directly and automatically eliminated in the virtual scene, and the single-attack subordinate role is generated in the virtual scene.
For example, when 7 hostile roles exist in the area to be detected, the role type of the target subordinate role is a group attack type, and the single attack type subordinate role exists in the virtual scene, the single attack type subordinate role can be directly and automatically eliminated in the virtual scene, and the group attack type subordinate role is generated in the virtual scene, and the group attack type pet can assist the user role to attack the 7 hostile roles.
Referring to steps 105-106, in order to enhance the user experience, in some embodiments, a switch control may be provided for the user to control the switching of the subordinate character, rather than automatically switching the subordinate character for the user without awareness.
105. And when the role type of the current subordinate role is different from the role type of the target subordinate role, displaying a switching control in the user operation interface.
In some embodiments, the step of displaying a switch control in the user operation interface may be displaying a role identification of the current subordinate role, a role identification of the subordinate role of the second preset type, and a switch control in the user operation interface.
In some embodiments, to enhance the user experience, the user is made aware of the role identity of the subordinate role, and the role identity may include a role identity and a role type identity, where the role identity may be used to characterize the role identity of the virtual role, and the role type identity may be used to characterize the role type of the virtual role.
The character identifier is an identifier for representing the identity of the subordinate character, and can be expressed in the form of a symbol, a character, an image and the like, for example, the character identifier can be the name, the head portrait, the art design and the like of the subordinate character.
For example, referring to FIG. 1c, the persona identifier 120 may include a persona identifier 1200 and a persona type identifier 1201, the persona identifier 1200 characterizing that the persona of the subordinate persona is a cat and the persona type identifier 1201 characterizing that the persona type of the subordinate persona is a single tap.
106. And responding to the triggering operation for the switching control, and switching the current subordinate role into the target subordinate role in the virtual scene.
In some embodiments, step 106 may further comprise the steps of:
and canceling display of the switching control and the character identification of the current subordinate character in the user operation interface.
In some embodiments, step 106 may include the steps of:
Eliminating the current subordinate role in the virtual scene;
a target subordinate character is generated in the virtual scene.
For example, referring to FIG. 1d, in some embodiments, a group attack pet 11 for which a user character already exists in the virtual scene, so the character identification 110 of the group attack pet 11 may be displayed in the user operation interface; when the area to be detected has only 1 hostile character 10, a switching control 01 and a character identifier 120 of the single-attack pet 12 can be displayed in the UI interface, and the user can trigger the switching control 01 to generate the single-attack pet 12 of the user character in the virtual scene by clicking.
In some embodiments, after the step of "eliminating the current subordinate role in the virtual scene", the display of the switch control may also be canceled at the user operation interface, and the role identification of the current subordinate role may be canceled.
For example, referring to fig. 1e, in some embodiments, if a group attack pet 11 of a user character already exists in the virtual scene, a character identifier 110 of the group attack pet 11 may be displayed in the user operation interface; referring to fig. 1f, when there are only 1 hostile characters 10 in the area to be detected, a switching control 01 and a character identifier 120 of the single-attack pet 12 may be displayed in the UI interface; referring to fig. 1g, when the user clicks the switch control 01, a single-tap pet 12 of the user character may be generated in the virtual scene, the existing group-tap pet 11 is eliminated in the virtual scene, and the display of the switch control 01 and the character identifier 110 is canceled in the user operation interface.
In some embodiments, step 106 may also be to generate a target subordinate role in the virtual scene and retain the current subordinate role in response to a trigger operation for the switch control.
For example, referring to fig. 1h, a group of user characters attack the pet 11 in the virtual scene, and when the area to be tested has only 1 hostile character 10, a switch control 01 can be displayed in the UI interface, and the user can trigger the switch control 01 by clicking to re-summon the single attack pet 12 in the virtual scene.
As can be seen from the above, the embodiment of the present application can display a user operation interface and a screen for controlling the user role to interact in the virtual scene by the user through the user operation interface; acquiring the current state of a user role in a virtual scene; determining a target subordinate role in the user subordinate roles based on the current state, wherein the user subordinate roles are virtual roles subordinate to the user roles; determining the role type of a target subordinate role and the role type of a current subordinate role, wherein the current subordinate role is a user subordinate role existing in a virtual scene at the current moment; when the character type of the current subordinate character is different from the character type of the target subordinate character, displaying a switching control in a user operation interface; and responding to the triggering operation for the switching control, and switching the current subordinate role into the target subordinate role in the virtual scene.
The method and the device can automatically acquire the current state of the user role in the virtual scene, and determine which subordinate role is currently needed to assist the user role according to the current state, so that the user role is switched to an appropriate subordinate role to assist the user role in the virtual scene. Therefore, the efficiency of the control method of the virtual roles can be improved.
The method described in the above embodiments will be described in further detail below.
The role generation scheme provided by the embodiment of the application can be applied to various electronic game scenes.
For example, in the present embodiment, a method of the embodiment of the present application will be described in detail taking a case of switching pets in game copies as an example.
The game copies are virtual scenes in the game, which can be understood as game checkpoints, and different game copies can have different numbers of monster characters. In order to improve user experience, frequent switching of single-attack pets and group-attack pets caused by the fact that players enter copies with different monsters is avoided, and the number K of monsters around a player character controlled by a player can be detected when the players enter the copies each time.
If the single-attack pet summoned by the player character exists in the copy, the character identification of the single-attack pet is displayed in the UI interface, and if K is more than 1, the character identification of the group-attack pet and the switching button are displayed in the UI interface.
If the group attack type pet summoned by the player character already exists in the copy, the character identification of the group attack type pet is displayed in the UI interface, and if K=1, the switching button and the character identification of the single attack type pet are displayed in the UI interface.
The player can switch the single-attack type pets and the group-attack type pets in the copy by clicking the switch button.
For example, referring to FIG. 2a, in some embodiments, where the number of monsters around the player character is 1 and the player has summoned a single-tap pet, a character identification for the single-tap pet is displayed in the UI interface, the character identification including a pet avatar and a pet type.
Referring to fig. 2b, when the number of monsters around the player character is 4, character identification of the group attack pet is displayed in the UI interface, and the button is switched. The player may click on the toggle button.
Referring to fig. 2c, after the player clicks the switch button, the single-tap pet previously summoned can be removed from the copy and the group-tap pet can be summoned, and the character identification of the single-tap pet and the switch button are canceled from being displayed in the UI interface, and only the character identification of the group-tap pet is displayed.
By adopting the scheme provided by the embodiment of the application, the single/group attack type pets can be quickly switched according to the number of monsters around the player, the operation of switching the pet functions is simpler and more convenient, the efficiency is higher, and the efficiency of the control method of the virtual character is further improved.
From the above, the present solution can improve the efficiency of the virtual character control method.
In order to better implement the method, the embodiment of the application also provides a control device of the virtual character, and the control device of the virtual character can be integrated in electronic equipment, and the electronic equipment can be a terminal, a server and other equipment. The terminal can be a mobile phone, a tablet personal computer, an intelligent Bluetooth device, a notebook computer, a personal computer and other devices; the server may be a single server or a server cluster composed of a plurality of servers.
For example, in the present embodiment, a method according to an embodiment of the present application will be described in detail by taking a specific integration of a virtual character control device in a mobile terminal as an example.
For example, as shown in fig. 3, the control device of the virtual character may include a display unit 301, an acquisition unit 302, a target unit 303, a type unit 304, a control unit 305, and a response unit 306, as follows:
And (one) a display unit 301.
The display unit 301 is used for displaying a user operation interface and a screen for controlling the user role to interact in the virtual scene through the user operation interface.
And (two) an acquisition unit 302.
The acquiring unit 302 is configured to acquire a current state of a user character in a virtual scene.
In some embodiments, the current state includes an external environment state including a number of hostile characters, and the obtaining unit 302 includes:
(1) The region subunit is used for determining a region to be detected according to the current position of the user role in the virtual scene;
(2) And the number sub-unit is used for detecting the number of hostile roles in the area to be detected, wherein the hostile roles are virtual roles which are different from the roles of the users.
In some embodiments, the region subunit is configured to:
acquiring the current position of a user role in a virtual scene;
And taking the position as the center of a circle and taking a preset radius as a circle to obtain a circular region to be measured.
(III) target unit 303.
The target unit 303 is configured to determine a target subordinate character among the user subordinate characters, which are virtual characters subordinate to the user character, based on the current state.
In some embodiments, the target unit 303 is configured to:
When the number of the hostile roles is in a first range, determining a user subordinate role of a first preset type as a target subordinate role;
And when the number of the hostile roles belongs to a second range, determining the user subordinate role of a second preset type as a target subordinate role.
In some embodiments, the current state comprises a character self state comprising a character blood volume value, the target unit 303 for:
and when the character blood volume value of the user character is lower than the preset blood volume threshold value, determining the user subordinate character of the third preset type as the target subordinate character.
And (four) type unit 304.
The type unit 304 is configured to determine a role type of the target subordinate role, and a role type of a current subordinate role, where the current subordinate role is a user subordinate role existing in the virtual scene at the current moment.
In some embodiments, the type unit 304, after determining the role type of the target subordinate role, and the role type of the current subordinate role, may also be configured to:
and when the role type of the current subordinate role is different from the role type of the target subordinate role, switching the current subordinate role into the target subordinate role in the virtual scene.
And (fifth) a control unit 305.
The control unit 305 is configured to display a switch control in the user operation interface when the character type of the current subordinate character is different from the character type of the target subordinate character.
In some embodiments, the control unit 305 is configured to display, in the user operation interface, a role identifier of the current subordinate role, a role identifier of the subordinate role of the second preset type, and a switch control.
In some embodiments, the character identification includes a character identification for characterizing a character identity of the virtual character and a character type identification for characterizing a character type of the virtual character.
And (six) a response unit 306.
The response unit 306 is configured to switch the current subordinate role to the target subordinate role in the virtual scene in response to a trigger operation for the switch control.
In some embodiments, the response unit 306 is configured to:
Eliminating the current subordinate role in the virtual scene;
a target subordinate character is generated in the virtual scene.
In some embodiments, the response unit 306 is further configured to cancel the display of the switch control and the role identifier of the current subordinate role in the user operation interface.
In the implementation, each unit may be implemented as an independent entity, or may be implemented as the same entity or several entities in any combination, and the implementation of each unit may be referred to the foregoing method embodiment, which is not described herein again.
As can be seen from the above, the control device for virtual characters in this embodiment displays a user operation interface and a screen for controlling the interaction of the user character in the virtual scene by the user through the user operation interface by the display unit; the method comprises the steps that an acquisition unit acquires the current state of a user role in a virtual scene; determining, by the target unit, a target subordinate character among the user subordinate characters based on the current state, the user subordinate character being a virtual character subordinate to the user character; determining the role type of the target subordinate role and the role type of the current subordinate role by a type unit, wherein the current subordinate role is the user subordinate role existing in the virtual scene at the current moment; when the character type of the current subordinate character is different from the character type of the target subordinate character, the control unit displays a switching control in the user operation interface; and switching the current subordinate role into the target subordinate role in the virtual scene by the response unit in response to the triggering operation for the switching control.
Therefore, the embodiment of the application can improve the efficiency of the control method of the virtual roles.
Correspondingly, the embodiment of the application also provides computer equipment, which can be a terminal or a server, wherein the terminal can be terminal equipment such as a smart phone, a tablet Personal computer, a notebook computer, a touch screen, a game console, a Personal computer, a Personal digital assistant (Personal DIGITAL ASSISTANT, PDA) and the like.
As shown in fig. 4, fig. 4 is a schematic structural diagram of a computer device according to an embodiment of the present application, where the computer device 400 includes a processor 401 having one or more processing cores, a memory 402 having one or more computer readable storage media, and a computer program stored in the memory 402 and executable on the processor. The processor 401 is electrically connected to the memory 402. It will be appreciated by those skilled in the art that the computer device structure shown in the figures is not limiting of the computer device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
Processor 401 is a control center of computer device 400 and connects the various portions of the entire computer device 400 using various interfaces and lines to perform various functions of computer device 400 and process data by running or loading software programs and/or modules stored in memory 402 and invoking data stored in memory 402, thereby performing overall monitoring of computer device 400.
In an embodiment of the present application, the processor 401 in the computer device 400 loads the instructions corresponding to the processes of one or more application programs into the memory 402 according to the following steps, and the processor 401 executes the application programs stored in the memory 402, so as to implement various functions, for example:
Displaying a user operation interface and controlling the interaction picture of the user role in the virtual scene by the user through the user operation interface;
Acquiring the current state of a user role in a virtual scene;
determining a target subordinate role in the user subordinate roles based on the current state, wherein the user subordinate roles are virtual roles subordinate to the user roles;
Determining the role type of a target subordinate role and the role type of a current subordinate role, wherein the current subordinate role is a user subordinate role existing in a virtual scene at the current moment;
When the character type of the current subordinate character is different from the character type of the target subordinate character, displaying a switching control in a user operation interface;
And responding to the triggering operation for the switching control, and switching the current subordinate role into the target subordinate role in the virtual scene.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, as shown in fig. 4, the computer device 400 further includes: a touch display 403, a radio frequency circuit 404, an audio circuit 405, an input unit 406, and a power supply 407. The processor 401 is electrically connected to the touch display 403, the radio frequency circuit 404, the audio circuit 405, the input unit 406, and the power supply 407, respectively. Those skilled in the art will appreciate that the computer device structure shown in FIG. 4 is not limiting of the computer device and may include more or fewer components than shown, or may be combined with certain components, or a different arrangement of components.
The touch display screen 403 may be used to display a user operation interface and receive an operation instruction generated by a user acting on the user operation interface. The touch display screen 403 may include a display panel and a touch panel. Wherein the display panel may be used to display information entered by a user or provided to a user as well as various graphical user interfaces of a computer device, which may be composed of graphics, text, icons, video, and any combination thereof. Alternatively, the display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations on or near the user (such as operations on or near the touch panel by the user using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends the touch point coordinates to the processor 401, and can receive and execute commands sent from the processor 401. The touch panel may overlay the display panel, and upon detection of a touch operation thereon or thereabout, the touch panel is passed to the processor 401 to determine the type of touch event, and the processor 401 then provides a corresponding visual output on the display panel in accordance with the type of touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 403 to realize the input and output functions. In some embodiments, however, the touch panel and the touch panel may be implemented as two separate components to perform the input and output functions. I.e. the touch-sensitive display 403 may also implement an input function as part of the input unit 406.
In the embodiment of the present application, a game application program executed by the processor 401 generates a user operation interface on the touch display screen 403, where a virtual scene on the user operation interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch display screen 403 is configured to present a user operation interface and receive an operation instruction generated by a user acting on the user operation interface.
The radio frequency circuitry 404 may be used to transceive radio frequency signals to establish wireless communications with a network device or other computer device via wireless communications.
The audio circuitry 405 may be used to provide an audio interface between a user and a computer device through speakers, microphones, and so on. The audio circuit 405 may transmit the received electrical signal after audio data conversion to a speaker, where the electrical signal is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signals into electrical signals, which are received by the audio circuit 405 and converted into audio data, which are processed by the audio data output processor 401 and sent via the radio frequency circuit 404 to, for example, another computer device, or which are output to the memory 402 for further processing. The audio circuit 405 may also include an ear bud jack to provide communication of the peripheral ear bud with the computer device.
The input unit 406 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 407 is used to power the various components of the computer device 400. Alternatively, the power supply 407 may be logically connected to the processor 401 through a power management system, so as to implement functions of managing charging, discharging, and power consumption management through the power management system. The power supply 407 may also include one or more of any of a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 4, the computer device 400 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., and will not be described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment can improve the efficiency of the control method of the virtual character.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, an embodiment of the present application provides a computer readable storage medium in which a plurality of computer programs are stored, the computer programs being capable of being loaded by a processor to perform steps in any one of the virtual character control methods provided by the embodiments of the present application. For example, the computer program may perform the steps of:
Displaying a user operation interface and controlling the interaction picture of the user role in the virtual scene by the user through the user operation interface;
Acquiring the current state of a user role in a virtual scene;
determining a target subordinate role in the user subordinate roles based on the current state, wherein the user subordinate roles are virtual roles subordinate to the user roles;
Determining the role type of a target subordinate role and the role type of a current subordinate role, wherein the current subordinate role is a user subordinate role existing in a virtual scene at the current moment;
When the character type of the current subordinate character is different from the character type of the target subordinate character, displaying a switching control in a user operation interface;
And responding to the triggering operation for the switching control, and switching the current subordinate role into the target subordinate role in the virtual scene.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Wherein the storage medium may include: read Only Memory (ROM), random access Memory (RAM, random Access Memory), magnetic or optical disk, and the like.
The steps in the method for controlling a virtual character according to the embodiment of the present application can be executed by the computer program stored in the storage medium, so that the beneficial effects of the method for controlling a virtual character according to the embodiment of the present application can be achieved, which are detailed in the previous embodiments and are not described herein.
The above describes in detail a virtual character control method, device, storage medium and computer equipment provided by the embodiments of the present application, and specific examples are applied to describe the principles and embodiments of the present application, where the descriptions of the above embodiments are only used to help understand the method and core ideas of the present application; meanwhile, as those skilled in the art will have variations in the specific embodiments and application scope in light of the ideas of the present application, the present description should not be construed as limiting the present application.

Claims (11)

1. A method for controlling a virtual character, comprising:
Displaying a user operation interface and controlling the interaction picture of the user role in the virtual scene by the user through the user operation interface;
Acquiring the current state of the user role in the virtual scene;
Determining a target subordinate role in the user subordinate roles based on the current state, wherein the user subordinate roles are virtual roles subordinate to the user roles;
Determining the role type of the target subordinate role and the role type of the current subordinate role, wherein the current subordinate role is the user subordinate role existing in the virtual scene at the current moment;
Displaying a switching control in the user operation interface when the role type of the current subordinate role is different from the role type of the target subordinate role;
And responding to the triggering operation for the switching control, and switching the current subordinate role into the target subordinate role in the virtual scene.
2. The method of controlling a virtual character according to claim 1, wherein the current state includes an external environment state including a number of hostile characters, the acquiring the current state of the user character in the virtual scene includes:
determining an area to be detected according to the current position of the user role in the virtual scene;
And detecting the number of hostile roles in the to-be-detected area, wherein the hostile roles are virtual roles which are different from the user roles in camping.
3. The method of controlling a virtual character according to claim 2, wherein the determining a target subordinate character among user subordinate characters based on the current state comprises:
when the number of the hostile roles belongs to a first range, determining a user subordinate role of a first preset type as a target subordinate role, wherein the first range is (0, 1), the user subordinate role of the first preset type interacts with 1-N hostile roles at one time, and N is a positive integer;
And when the number of the hostile roles belongs to a second range, determining the user subordinate roles of a second preset type as target subordinate roles, wherein the second range is (1, ++ infinity), and the user subordinate roles of the second preset type interact with N to infinity hostile roles at one time.
4. The method for controlling a virtual character according to claim 2, wherein determining a region to be measured according to a current position of the user character in the virtual scene comprises:
Acquiring the current position of the user role in the virtual scene;
and taking the position as a circle center, and taking a preset radius as a circle to obtain a circular region to be measured.
5. The method of controlling a virtual character according to claim 1, wherein the current state includes a character self state including a character blood value, and wherein determining a target subordinate character among user subordinate characters based on the current state includes:
And when the character blood volume value of the user character is lower than a preset blood volume threshold value, determining a third preset type of user slave character as a target slave character, wherein the third preset type of user slave character continuously replies a certain amount of character blood volume value for the user character in a period of time by applying skills.
6. The method of controlling a virtual character according to claim 1, wherein switching the current subordinate character to the target subordinate character in the virtual scene in response to a trigger operation for the switching control comprises:
Eliminating the current subordinate role in the virtual scene;
and generating the target subordinate role in the virtual scene.
7. The method for controlling a virtual character according to claim 6, wherein displaying a switching control in the user operation interface comprises:
Displaying the role identifier of the current subordinate role, the role identifier of the subordinate role of the second preset type and a switching control in the user operation interface;
The responding to the triggering operation for the switching control switches the current subordinate role into the target subordinate role in the virtual scene, and the method further comprises the following steps:
And canceling to display the switching control and the character identification of the current subordinate character on the user operation interface.
8. The method of controlling a virtual character according to claim 7, wherein the character identification includes a character identification for characterizing a character identification of the virtual character and a character type identification for characterizing a character type of the virtual character.
9. A virtual character control device, comprising:
The display unit is used for displaying a user operation interface and a picture for controlling the interaction of the user roles in the virtual scene by the user through the user operation interface;
the acquisition unit is used for acquiring the current state of the user role in the virtual scene;
A target unit configured to determine a target subordinate character among user subordinate characters, which are virtual characters subordinate to the user character, based on the current state;
The type unit is used for determining the role type of the target subordinate role and the role type of the current subordinate role, wherein the current subordinate role is the user subordinate role existing in the virtual scene at the current moment;
The control unit is used for displaying a switching control in the user operation interface when the character type of the current subordinate character is different from the character type of the target subordinate character;
And the response unit is used for responding to the triggering operation of the switching control and switching the current subordinate role into the target subordinate role in the virtual scene.
10. A terminal comprising a processor and a memory, the memory storing a plurality of instructions; the processor loads instructions from the memory to perform the steps in the method of controlling a virtual character according to any one of claims 1 to 8.
11. A computer readable storage medium, characterized in that it stores a plurality of instructions adapted to be loaded by a processor to perform the steps in the method of controlling a virtual character according to any one of claims 1 to 8.
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