CN112351302B - Live broadcast interaction method and device based on cloud game and storage medium - Google Patents

Live broadcast interaction method and device based on cloud game and storage medium Download PDF

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Publication number
CN112351302B
CN112351302B CN202011331654.4A CN202011331654A CN112351302B CN 112351302 B CN112351302 B CN 112351302B CN 202011331654 A CN202011331654 A CN 202011331654A CN 112351302 B CN112351302 B CN 112351302B
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game
live
live broadcast
cloud game
display area
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Chinese (zh)
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CN112351302A (en
Inventor
庄宇轩
孙静
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/239Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests
    • H04N21/2393Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests involving handling client requests
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/258Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
    • H04N21/25866Management of end-user data
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/27Server based end-user applications
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/442Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed, the storage space available from the internal hard disk
    • H04N21/44213Monitoring of end-user related data
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games

Abstract

The embodiment of the invention discloses a live broadcast interaction method, a live broadcast interaction device and a storage medium based on a cloud game, wherein a game starting request sent by a live broadcast spectator end is received, and the game starting request is sent to a cloud game server so as to start a target cloud game corresponding to the game starting request for the live broadcast spectator end through the cloud game server; sending live broadcast data of the target cloud game to a live broadcast audience, wherein the live broadcast data comprises live broadcast activity data and first game picture data of the target cloud game corresponding to a live broadcast anchor; receiving operation data aiming at live broadcast activity data sent by a live broadcast spectator end, and sending the operation data to a cloud game server so that the cloud game server generates a corresponding first game prop in a target cloud game corresponding to the live broadcast spectator end according to the operation data, realizing game prop interaction of a live broadcast page and a game page, and applying the game prop generated in the live broadcast to the target cloud game page of the live broadcast spectator end.

Description

Live broadcast interaction method and device based on cloud game and storage medium
Technical Field
The invention relates to the technical field of games, in particular to a live broadcast interaction method and device based on a cloud game and a storage medium.
Background
With the increase of game types and the abundance of play methods, various games become important entertainment components of people in leisure life, some more complex and challenging games derive some superior skills and exquisite operations, and in response to the progress and development of network technology, network live broadcast is developed and applied obviously, so that due to the interactivity and entertainment of a live broadcast platform, more and more audiences learn and play by using the live broadcast platform, various types of live broadcast are carried out, such as live game broadcast, makeup live broadcast, live broadcast by wearing, talent and skill broadcast, and in the live game broadcast, a game master broadcast shares the real-time situation and the operation skill of a game played by the game master through the live broadcast platform, the audience watching the live broadcast watches the game operation and explanation of the game master through a website or audience client side of the live broadcast platform, and in the research and practice processes of the prior art, the inventor of the invention finds that, under the condition that the user watches the live broadcast game through the live broadcast platform, the data cannot be effectively achieved, the two audiences are separated, and the game play scenes cannot be deeply combined with the live broadcast, and the game content cannot be deeply participated in the current live broadcast.
Disclosure of Invention
The embodiment of the invention provides a live broadcast interaction method, a live broadcast interaction device and a storage medium based on a cloud game.
The embodiment of the invention provides a live broadcast interaction method based on a cloud game, which comprises the following steps:
receiving a game starting request sent by a live-broadcast spectator terminal, sending the game starting request to a cloud game server, and starting a target cloud game corresponding to the game starting request for the live-broadcast spectator terminal through the cloud game server;
sending live broadcast data of the target cloud game to the live broadcast audience, wherein the live broadcast data comprises live broadcast activity data and first game picture data of the target cloud game corresponding to a live broadcast anchor end;
receiving operation data aiming at the live event data sent by the live audience, and sending the operation data to the cloud game server so that the cloud game server can generate a corresponding first game prop in the target cloud game of the live audience according to the operation data.
Similarly, an embodiment of the present invention further provides a live broadcast interaction method based on a cloud game, including:
providing a first display area in a graphical user interface, wherein the first display area is used for displaying a game picture of a target cloud game;
providing a second display area in the graphical user interface, wherein the second display area is used for displaying a live broadcast picture corresponding to the target cloud game;
responding to a second operation of the user in the second display area, and sending a game item intercommunication request to a cloud game server according to the second operation so that the cloud game server generates a first game item in the target cloud game.
Correspondingly, the embodiment of the invention also provides a live broadcast interaction device based on the cloud game, which comprises the following steps:
the game starting unit is used for receiving a game starting request sent by a live audience, sending the game starting request to a cloud game server, and starting a target cloud game corresponding to the game starting request for the live audience through the cloud game server;
a live broadcast data sending unit, configured to send live broadcast data of the target cloud game to the live broadcast viewer, where the live broadcast data includes live broadcast activity data and first game picture data of the target cloud game corresponding to a live broadcast anchor;
the first interaction unit is used for receiving operation data aiming at the live event data sent by the live audience and sending the operation data to the cloud game server so that the cloud game server can generate a corresponding first game prop in the target cloud game of the live audience according to the operation data.
Correspondingly, the embodiment of the invention also provides a live broadcast interaction device based on the cloud game, which comprises the following steps:
the system comprises a first display unit, a second display unit and a third display unit, wherein the first display unit is used for providing a first display area in a graphical user interface, and the first display area is used for displaying a game picture of a target cloud game;
the second display unit is used for providing a second display area in the graphical user interface, and the second display area is used for displaying a live broadcast picture corresponding to the target cloud game;
and the second interaction unit is used for responding to a second operation of the user in the second display area, and sending a game item intercommunication request to the cloud game server according to the second operation so as to enable the cloud game server to generate the first game item in the target cloud game.
Similarly, an embodiment of the present invention further provides a server, including:
a memory for storing a computer program;
a processor for implementing the steps of any one of the cloud game based live interaction methods when executing the computer program.
Similarly, an embodiment of the present invention further provides a terminal device, including:
a memory for storing a computer program;
a processor for implementing the steps of any one of the cloud game based live interaction methods when executing the computer program.
In addition, an embodiment of the present invention further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the computer program implements the steps of any one of the cloud game-based live broadcast interaction methods.
The embodiment of the invention provides a live broadcast interaction method, a live broadcast interaction device and a storage medium based on a cloud game, wherein the game starting request is sent to a cloud game server by receiving a game starting request sent by a live broadcast audience, so that a target cloud game corresponding to the game starting request is started for the live broadcast audience through the cloud game server, then live broadcast data of the target cloud game are sent to the live broadcast audience, the live broadcast data comprise live broadcast activity data and first game picture data of the target cloud game corresponding to a live broadcast main broadcast end, then operation data aiming at the live broadcast activity data sent by the live broadcast audience are received, the operation data are sent to the cloud game server, so that the cloud game server generates a corresponding first game prop in the target cloud game corresponding to the live broadcast audience according to the operation data, the live broadcast page and a target cloud game page are operated simultaneously in the live broadcast audience, data intercommunication of the live broadcast page and the target cloud game page is realized, and a user can apply the game prop generated in the target game scene of the live broadcast game page.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings required to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the description below are only some embodiments of the present invention, and it is obvious for those skilled in the art that other drawings can be obtained based on these drawings without creative efforts.
Fig. 1 is a system schematic diagram of a live interaction device based on a cloud game according to an embodiment of the present invention;
fig. 2 is a schematic flowchart of a live broadcast interaction method based on a cloud game according to an embodiment of the present invention;
fig. 3 is another schematic flow chart diagram of a live broadcast interaction method based on a cloud game according to an embodiment of the present invention;
FIG. 4 is an interaction flow chart of a live broadcast interaction method based on a cloud game provided by an embodiment of the invention;
fig. 5 is a flowchart illustrating an embodiment of a live interaction method based on a cloud game according to an embodiment of the present invention;
fig. 6 is a schematic structural diagram of a live broadcast interaction device based on a cloud game according to an embodiment of the present invention;
fig. 7 is another schematic structural diagram of a live interaction device based on a cloud game according to an embodiment of the present invention;
FIG. 8 is a schematic structural diagram of a server according to an embodiment of the present invention;
fig. 9 is a schematic structural diagram of a terminal device according to an embodiment of the present invention;
fig. 10 is a schematic diagram of a graphical user interface provided by an embodiment of the present invention after the live viewer is turned on;
FIG. 11 is a diagram illustrating a second display area displaying a live view according to an embodiment of the present invention;
fig. 12 is a schematic diagram illustrating a first display area being displayed in a second display area according to an embodiment of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention. It should be apparent that the described embodiments are only some embodiments of the present invention, and not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The embodiment of the invention provides a live broadcast interaction method and device based on a cloud game and a storage medium. Specifically, the live broadcast interaction method based on the cloud game in the embodiment of the application may be executed by a computer device, where the computer device may be a terminal or a server or other devices. The terminal can be a Computer device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), etc., and the terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client, etc. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as cloud service, a cloud database, cloud computing, a cloud function, cloud storage, network service, cloud communication, middleware service, domain name service, security service, CDN, and a big data and artificial intelligence platform.
For example, when the live interaction method based on the cloud game is operated on a terminal, a terminal device stores a live application and is used for presenting scenes in a live picture. The terminal device is used for interacting with a user through a graphical user interface, for example, downloading and installing a live application program through the terminal device and running the live application program. The manner in which the terminal device provides the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including a live view and a game view and receiving an operation instruction generated by a user acting on the graphical user interface, and a processor for running the live application and the game, generating the graphical user interface, responding to the operation instruction, and controlling display of the graphical user interface on the touch display screen. The live audience runs in the terminal equipment.
The terminal equipment can run a cloud game, and the cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game application program and the game picture presenting main body are separated, the storage and the running of the live broadcast interaction method based on the cloud game are completed on a cloud game server, the game picture presenting is completed on a cloud game client, the cloud game client is mainly used for receiving and sending game data and presenting game pictures, for example, the cloud game client can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant and the like, but the terminal device for processing the game data is the cloud game server at the cloud end. When a game is played, a user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game pictures are output.
For example, when the live interaction method based on the cloud game runs on a server, the live interaction method based on the cloud game can be live cloud. Cloud live broadcasting refers to a live broadcasting mode based on cloud computing. In a cloud live broadcast operation mode, an operation main body and a live broadcast picture presentation main body of a live broadcast application program are separated, and storage and operation of a live broadcast interaction method based on a cloud game are completed on a cloud live broadcast server. The live broadcast image presentation is completed at a cloud live broadcast client, and a cloud live broadcast viewer is mainly used for receiving and sending live broadcast data and presenting a live broadcast image, for example, the cloud live broadcast viewer can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palmtop computer, a personal digital assistant and the like, but a computer device for processing live broadcast data is a cloud live broadcast server at the cloud end. When live broadcasting is carried out, a user operates a cloud live broadcasting audience end to send an operation instruction to a cloud live broadcasting server, the cloud live broadcasting server operates a live broadcasting program according to the operation instruction, data such as live broadcasting pictures are coded and compressed, the data are returned to the cloud live broadcasting audience end through a network, and finally the live broadcasting pictures are decoded and output through the cloud live broadcasting audience end.
Referring to fig. 1, fig. 1 is a system schematic view of a live broadcast interaction device based on a cloud game according to an embodiment of the present invention. The system may include at least one terminal device, at least one live server, and at least one cloud gaming server. The cloud game system comprises a terminal device, a live broadcast server and cloud game servers of different games, wherein the terminal device, the live broadcast server and the cloud game servers of the different games are connected with one another through different networks, for example, the networks can be wireless networks or wired networks, the wireless networks can be Wireless Local Area Networks (WLAN), local Area Networks (LAN), cellular networks, 2G networks, 3G networks, 4G networks, 5G networks and the like, the terminal device is used for sending a game starting request to the live broadcast server and providing a first display area in a graphical user interface, and the first display area is used for displaying game pictures of a target cloud game; providing a second display area in the graphical user interface, wherein the second display area is used for displaying a live broadcast picture corresponding to the target cloud game; then, responding to a second operation of the user in the second display area, and sending a game item intercommunication request to a cloud game server according to the second operation so that the cloud game server generates a first game item in the target cloud game.
The live broadcast server is used for receiving a game starting request sent by a live broadcast spectator terminal, sending the game starting request to the cloud game server, and starting a target cloud game corresponding to the game starting request for the live broadcast spectator terminal through the cloud game server; sending live broadcast data of the target cloud game to the live broadcast audience, wherein the live broadcast data comprises live broadcast activity data and first game picture data of the target cloud game corresponding to a live broadcast anchor; receiving operation data aiming at the live event data sent by a live audience, and sending the operation data to the cloud game server so that the cloud game server can generate a corresponding first game prop in the target cloud game to the live audience according to the operation data.
The cloud game server is used for receiving a game starting request sent by the terminal device, analyzing the game starting request, identifying a game to be started according to the game starting request, transmitting the game to the terminal device through a transfer SDK (Software Development Kit), transmitting game data of a target cloud game to a first display area of a live broadcast audience of the terminal device, receiving operation data aiming at the live broadcast activity data sent by the terminal device, and generating a corresponding first game prop in the target cloud game of the live broadcast audience of the terminal device according to the operation data.
The following are detailed descriptions. It should be noted that the following description of the embodiments is not intended to limit the preferred order of the embodiments.
In this embodiment, the live broadcast interaction device based on the cloud game will be described from the perspective of the live broadcast interaction device based on the cloud game, and the live broadcast interaction device based on the cloud game may be specifically integrated in a server, where the server may be an independent physical server, may also be a server cluster or a distributed system formed by a plurality of physical servers, and may also be a cloud server that provides basic cloud computing services such as a cloud service, a cloud database, cloud computing, a cloud function, cloud storage, a network service, cloud communication, a middleware service, a domain name service, and a security service.
The live broadcast interaction method based on the cloud game provided by the embodiment of the invention can be executed by a processor of a live broadcast server, and as shown in fig. 2, the specific flow of the live broadcast interaction method based on the cloud game can be as follows:
step 201, receiving a game starting request sent by a live-broadcast spectator terminal, sending the game starting request to a cloud game server, and starting a target cloud game corresponding to the game starting request for the live-broadcast spectator terminal through the cloud game server.
For example, a live broadcast server receives a game starting request sent by a live broadcast spectator terminal and sends the game starting request to a cloud game server, so that the cloud game server generates a game starting picture video according to the game starting request; the live broadcast server receives the game starting picture video sent by the cloud game server and forwards the game starting picture video to the live broadcast spectator end so as to display the game starting picture in a first display area of the live broadcast spectator end.
Further, the method further comprises: receiving login request information aiming at the target cloud game sent by a live-broadcast audience, and sending the login request information to a cloud game server so as to finish logging in the target cloud game in the cloud game server; and receiving the game picture video of the target cloud game sent by the cloud game server and forwarding the game picture video to the live audience so that the live audience displays a second game picture in the first display area.
Specifically, the game starting request of the target cloud game is a request generated by a live broadcast spectator end responding to a starting operation of a user, and the starting operation may be a touch operation or a non-touch operation performed on a starting symbolic icon of the target cloud game in a graphical user interface of the live broadcast spectator end by the user, or a voice operation. When the starting operation of the target cloud game is touch operation, the live broadcast audience can recognize the starting operation through a touch screen, for example, a user clicks a starting symbolic icon; when the starting operation of the target cloud game is a non-touch operation, the live-broadcast spectator end can identify the starting operation through remote control equipment such as a laser pen and a remote controller, or through input equipment such as a mouse, a keyboard and mechanical keys, or the live-broadcast spectator end identifies a user to perform the starting operation on the target cloud game in the live-broadcast spectator end by using voice, for example, after the user inputs voice content such as 'starting the target cloud game', the live-broadcast spectator end identifies the voice content and generates a game starting request.
Optionally, the touch operation may be a sliding operation or a clicking operation. For example, when the start operation is set as a sliding operation, a sliding control appears in the graphical user interface of the live viewer, a sliding start position, a sliding end position and a sliding track indication mark are set in the sliding control for indicating a user to execute the game start operation in the sliding control in the graphical user interface of the live viewer, that is, the game start operation is that in the sliding control, the user drags the sliding track indication mark by using a finger to move from the sliding start position to the sliding end position, wherein the sliding start position may be set at the start symbolic icon. Alternatively, the user clicks the activation flagging icon with a finger.
Optionally, the non-touch operation may be a mouse click operation, the user controls a cursor corresponding to a mouse in the live-broadcast viewer interface through the mouse to enable the cursor to be located at the start symbolic icon, then performs a click operation on the start symbolic icon of the target cloud game through the mouse, and the click operation may be a single click, a quick double click, a long press, and the like.
The shape of the starting symbolic icon of the target cloud game is not limited, and the starting symbolic icon can be flexibly set according to actual conditions. For example, the starting symbolic icon of the target cloud game may be an application icon of the target cloud game, may also be a virtual icon of a character, a prop, a scene, and the like included in the target cloud game, and may also be a regular or irregular polygonal pattern representing the starting, or one or more combination forms of the polygonal pattern, such as a triangle, a square nested inside a circle, an arrow, and the like, and may also be a game name of the target cloud game, or an abbreviation of the target cloud game, the game name of the target cloud game may be a combination of one or more of various language types such as chinese, english, and the like, or an abbreviation of the target cloud game may also be a combination of one or more of various language types such as chinese, english, and the like, or a combination of a game name of the target cloud game and other type characters, and/or a combination of an abbreviation of the target cloud game and other type characters, and the starting symbolic icon of the target cloud game may be a two-dimensional planar shape, a three-dimensional shape, and the like.
Optionally, the setting of the color of the start landmark icon of the target cloud game is not limited, and the start landmark icon may be flexibly set according to the actual situation, for example, any color such as black and white or color may be used.
Optionally, the setting of the position of the starting symbolic icon of the target cloud game is not limited, the starting symbolic icon can be flexibly set according to actual conditions, and the starting symbolic icon can be set at any position of a live-broadcast audience interface.
Optionally, the size of the start symbolic icon of the target cloud game is not limited, and can be flexibly set according to actual conditions, the number of the start symbolic icons of the target cloud game is not limited in a live broadcast picture of a live broadcast audience, different target cloud games can correspond to different start symbolic icons, or one start symbolic icon comprises a list of start symbolic icons of a plurality of target cloud games.
Specifically, after the game starting operation is performed on the starting symbolic icon of the target cloud game, the starting symbolic icon of the target cloud game is not changed, and the live broadcast audience directly generates a game starting request according to the starting operation and sends the game starting request to the cloud game server through the live broadcast server.
Optionally, after a game start operation is performed on a start symbolic icon of a target cloud game, the start symbolic icon of the target cloud game is changed from a first display form to a second display form, where the first display form indicates that the target cloud game is in an un-started state, and the second display form indicates that the target cloud game is in a started state or a start request state, for example, the first display form of the start symbolic icon of the target cloud game is color, the second display form is gray, or the first display form of the start symbolic icon of the target cloud game is triangle, and the second display form is two parallel rectangles.
Optionally, if the start symbolic icon of one target cloud game includes a plurality of start symbolic icon lists of the target cloud game, after the start symbolic icon of the target cloud game is subjected to a game start operation for the first time, the start symbolic icon lists of the target cloud game are displayed in a graphical user page of a live broadcast viewer, a user selects a target cloud game to be opened from the lists, and performs a game start operation on the corresponding start symbolic icon for the second time, so as to generate a game start request. The game starting operation made for the first time and the game starting operation made for the second time can be the same or different.
Optionally, the game starting request includes game information of a target cloud game opened in the live audience and user account information of the user in the target cloud game.
The game information of the target cloud game may include a game name, game version information, and the like, and the user account information includes an account name corresponding to the target cloud game and a password for logging in the game.
Optionally, the user may perform the game start operation of the target cloud game at any time during live broadcasting in the live broadcasting viewer interface, for example, the user may perform the game start operation of the target cloud game before the live broadcasting starts, or may perform the game start operation of the target cloud game during the live broadcasting process.
Optionally, the user touches a live audience terminal on the terminal device, the live audience terminal responds to the touch operation of the user to generate a live audience terminal start request and sends the live audience terminal start request to the live server, the live server receives the live audience terminal start request sent by the live audience terminal, the live server generates a live audience terminal start picture video according to the live audience terminal start request, and the live server sends the live audience terminal start picture video to the live audience terminal so as to display the live audience terminal start picture on the live audience terminal. The live broadcast spectator end can be a live broadcast application client end, a browser client end carrying a live broadcast program and the like, the live broadcast content of the live broadcast spectator end can be live broadcast aiming at various different types of games, the different types of games can be shooting games, fighting games, racing games, sports games, leisure games, music games, strategy games, role playing games, adventure games, simulation games, action games and the like, the shooting games comprise sandbox type shooting games, closed type shooting games and the like, the fighting games comprise two-dimensional fighting games, three-dimensional fighting games, mixed fighting games, simulated fighting games and the like, the racing games comprise driving carrier racing games, racing games and the like, and the sports games comprise various ball games, boxing games and the like.
In some embodiments of the present invention, as shown in fig. 10, the graphical user interface after the live viewer is opened by the user is presented on top of the graphical user interface, which presents the current popular hand-trip interface recommended by the live viewer. The first display frame 10 of the graphical user interface includes live game icons, such as game a, game B, game C, etc., which are viewable by the live audience. A control 101 and a control 102 are arranged below each game live broadcast icon, the control 101 is used for entering a corresponding game live broadcast thematic interface, the control 102 is a game starting symbolic icon corresponding to the upper side, after a user performs touch operation on the control 102, a target cloud game corresponding to the control 102 can be started in a graphical user interface of a live broadcast audience, a game picture of the opened target cloud game is displayed in a first display area 103, and the first display area 103 is displayed in the graphical interface in a small window mode. The first display frame 10 of the graphical user interface is below the live content of different types recommended in the live audience, such as live entertainment, live shopping, live talent, and the like.
After a user performs touch operation on the control 101, the graphical user interface displays a game live topic interface corresponding to the upper side of the control 101, the user can select live content to be watched in the displayed game live topic interface, as shown in fig. 11, after the user selects live content in the game live topic interface, the graphical user interface of a live audience end is used as a second display area 104, or a specified area in the graphical user interface is used as a second display area 104 for displaying a live frame of the live content selected by the user, under the condition that the second display area 104 displays the live frame, after the user performs touch operation on the control 101, as shown in fig. 12, a game frame displaying a target cloud game is displayed in a first display area 103, and the live frame is displayed in the second display area 104, wherein the first display area 103 and the second display area 104 are not overlapped. Optionally, the live broadcast viewer does not need to have strong graphics operation and data processing capabilities, and only needs to have basic streaming media playing capability and capability of acquiring a user input instruction and sending the instruction to the cloud server.
The game picture of the target cloud game comprises video streaming data and text data, wherein the video streaming data is obtained by processing relevant first attribute information of the target cloud game by the cloud game server according to the negotiated game picture parameter of the target cloud game, for example, the relevant first attribute information comprises game scene information, game role information, game prop information and the like of the target cloud game; the text data comprises chat information, role nicknames, operation instructions and the like among target cloud game users, the types of the text data can comprise input text type, role nickname type and system prompt type, the input text type text data can comprise the chat information among the target cloud game users, the role nickname type text data can comprise names of the roles in the target cloud game, and the system prompt type text data can comprise system self-contained characters in the target cloud game, such as operation instructions, novice prompts and the like.
Specifically, the text data received by the live broadcast server end may be the text data transmitted to the first display area of the live broadcast spectator end by the cloud game server according to the negotiated game picture parameters of the target cloud game. The negotiated game picture parameters of the target cloud game define the type of text data required to be received by the live broadcast server, and can be specifically determined by the cloud game server according to the performance parameters sent by the terminal, and the performance parameters are used for reflecting the game picture compatibility of the target cloud game of the terminal, such as chip type, memory size, display card type and the like. The specific negotiation process of the game picture parameters of the target cloud game can comprise the steps that the cloud game server sends a standard parameter performance table of text data to the terminal, the live broadcast server determines parameter options which can be matched with the standard parameter performance table according to the standard parameter performance table, and sends the parameter options to the cloud game server, so that the cloud game server sends the text data to the live broadcast server according to the parameter options, and the live broadcast server can modify the text data according to the attributes, such as font attributes, position attributes, display modes and the like.
Optionally, the live broadcast server processes the text data according to the game picture parameters of the target cloud game negotiated with the cloud game server, where the game picture parameters include a font attribute, a position attribute, and a display mode of the text data. The font attributes comprise font size, font format, font interval and the like of characters in the text data, the position attributes comprise appearance positions, disappearance positions and the like of the characters in the text data, the display mode comprises appearance time, display resolution and the like of the text data, processed video stream data are obtained, the live broadcast server correspondingly superposes the video stream data transmitted by the cloud game server and the processed video stream data according to time to obtain a game picture of the target cloud game, and the game picture of the target cloud game is displayed in a first display area of a live broadcast audience.
Step 202, sending live broadcast data of the target cloud game to the live broadcast audience, wherein the live broadcast data comprises live broadcast activity data and first game picture data of the target cloud game corresponding to a live broadcast anchor.
For example, after a user inputs basic information such as a user name and a password at a live broadcasting audience, the user logs in the live broadcasting audience, selects a target anchor room to watch live broadcasting, and after verifying login operation of the user and a request of joining the target anchor room, a live broadcasting server obtains live broadcasting data corresponding to the target anchor room and sends the live broadcasting data of the target anchor room to the live broadcasting audience logged in by the user, wherein the live broadcasting data comprises live broadcasting activity data and first game picture data of a target cloud game corresponding to the target live broadcasting anchor room.
The live broadcast activity data is activity-related data currently executed by a live broadcast anchor terminal selected by a user to join, for example, the live broadcast activity data may be a list-making activity data, a gift-giving activity data, a lottery activity data, and the like.
In some embodiments, an anchor logs in a live broadcast application program on a live broadcast anchor, first game picture data of an operation target cloud game is recorded through the live broadcast application program, a live broadcast server captures avatar information, voice information, game audio data, the first game picture data, live broadcast activity data currently executed by the live broadcast anchor and the like of the anchor, live broadcast data are synthesized, and the live broadcast server receives a request of joining a target anchor room sent by a live broadcast audience and sends corresponding live broadcast data to the target live broadcast room to the live broadcast audience.
Optionally, the live content of the live anchor terminal selected by the user to join may be a live frame of a target cloud game run by the anchor of the live anchor terminal.
Step 203, receiving operation data aiming at the live event data sent by a live audience, and sending the operation data to the cloud game server, so that the cloud game server sends a corresponding first game prop to the target cloud game of the live audience according to the operation data.
In some embodiments of the present invention, after "receiving operation data for the live activity data sent by the live audience", the method further comprises:
determining first road tool identification information according to the operation data;
and sending the first item identification information to a live broadcasting audience so that the live broadcasting audience displays a game item icon corresponding to the first item identification information in a second display area of the graphical user interface, wherein the second display area is used for displaying first game picture data.
The operation data includes any one or a combination of several of comment operation, reward operation and voting operation for live broadcast by a user watching the live broadcast (i.e., a user corresponding to a live broadcast audience).
For example, after a user watching a live broadcast makes a second operation of presenting a gift for a main broadcast according to an activity instruction of a live broadcast interface, the live broadcast server receives operation data of the second operation sent by a live broadcast audience, such as a gift identifier of a virtual gift, the gift number of the virtual gift, the gift amount of the virtual gift, and the like, determines first track identifier information capable of determining a game track according to the operation data, and sends the high first track identifier information to the live broadcast audience, so that the live broadcast audience displays a game track icon corresponding to the first track identifier in a second display area in the graphical user interface according to the first track identifier information. It should be noted that the game item icon generated in the second display area is only a simple icon, and cannot be actually used in the target cloud game.
In one embodiment, the method for generating the first game prop in the target cloud game of the live audience comprises the steps of receiving operation data aiming at live events sent by the live audience, and sending the operation data to a cloud game server so that the cloud game server generates the corresponding first game prop in the target cloud game of the live audience according to the operation data, and further comprises the following steps:
and sending the first item identification information to the cloud game server so that the cloud game server generates a corresponding first game item in a target cloud game of a live audience according to the operation data.
In another embodiment, the method for receiving operation data for a live event sent by a live audience, and sending the operation data to a cloud game server, so that the cloud game server sends a corresponding first game prop to a target cloud game of the live audience according to the operation data, further includes:
receiving a game prop intercommunication request generated by a live broadcast audience end in response to a first operation aiming at a game prop icon, wherein the game prop intercommunication request carries first prop identification information;
and sending the game prop intercommunication request to the cloud game server so that the cloud game server generates a first game prop according to the first prop identification information and generates the first game prop in the target cloud game.
For example, after a game item icon is generated in a second display area of a graphical user interface of a live audience, a user executes a first operation on the game item icon, the live audience responds to the first operation executed by the user to obtain first item identification information of the game item icon to form a game item intercommunication request comprising the first item identification information, the live audience sends the game item intercommunication request to a live broadcast server, the live broadcast server sends the game item intercommunication request to a cloud game server, so that the cloud game server extracts the first item identification information according to the game item intercommunication request to form a first game item, and then the cloud game server generates the first game item in a target cloud game of the live audience.
In at least one embodiment of the present invention, after a game item icon is generated in a second display area of a first game screen corresponding to a target cloud game in a live-broadcast viewer-side image user interface, a first operation is a touch operation acting on the game item icon, where the touch operation includes any one or a combination of a click operation, a re-press operation, a long-press operation, and a slide operation. If the touch operation is a sliding operation, the initial touch point of the sliding operation is located in the game prop icon, and the final touch point is located in the first display area of the live-broadcast audience.
In some embodiments, after "sending the operation data to the cloud game server, so that the cloud game server sends the corresponding first game prop to the target cloud game on the live audience side according to the operation data", the method further includes:
receiving a second game picture of a target cloud game which is generated by the cloud game server and comprises the first game prop;
and sending the second game picture to a live broadcast audience so that the live broadcast audience displays the second game picture in a first display area of the graphical user interface, wherein the first display area is used for displaying the game picture of the target cloud game. Optionally, the second game screen displays the first game item, for example, if the first game item is a key, the second game screen is a screen in which the key is hung on a flower bed in front of the game virtual room door.
Optionally, the first game item is not directly displayed in the second game screen, for example, if the first game item is a key, the second game screen is a screen in which the key is placed in a treasure box in the virtual storage room of the game.
In some embodiments, the step of "sending the game item interworking request to the cloud game server" includes:
acquiring corresponding first attribute information according to the first item identification information, wherein the first attribute information comprises item attribute information, user information and target cloud game information corresponding to the first item identification information;
and sending the first attribute information and the game prop intercommunication request to the cloud game server.
For example, after receiving the game item intercommunication request, the live broadcast server acquires first item identification information from the game item intercommunication request, acquires item attribute information such as the material, function, application scene, and/or use method of a corresponding item according to the first item identification information, acquires user information such as a user name, a user nickname, and/or a user game level of a user who sends the game item intercommunication request, and simultaneously acquires target cloud game information to which the item corresponding to the first item identification information belongs, the live broadcast server generates first attribute information according to the information, sends the first attribute information and the game item intercommunication request to the cloud game server, receives the cloud game server, generates a second game picture including the first game item according to the first attribute information and the game item intercommunication request, and sends the second game picture to a first display area of a live broadcast audience.
In some embodiments, the method further comprises:
receiving a second prop intercommunication request aiming at a second game prop in the target cloud game, which is sent by a live broadcast audience, wherein the second prop intercommunication request comprises second prop identification information of the second game prop;
determining a corresponding live action prop according to the second prop identification information;
and sending the live action prop to a live audience so that the live audience displays a second display area of the first game picture data in the graphical user interface to display the live action prop.
For example, a user clicks a second game prop such as a pistol in a first display area of a target cloud game displayed in a graphical user interface of a live audience, the live audience generates a second prop intercommunication request comprising pistol identification information, the second prop intercommunication request is sent to a live broadcast server, the live broadcast server acquires the pistol identification information according to the second prop intercommunication request, the pistol is sent to the live audience, the live audience receives the pistol prop, and the pistol prop is displayed in the second display area of the graphical user interface, so that the user can give the pistol to a main broadcast in a live broadcast room.
Referring to fig. 3, fig. 3 is another schematic flow chart of a live broadcast interaction method based on a cloud game according to an embodiment of the present invention. The specific process of the method can be as follows:
step 301, the terminal device sends a game starting request provided by a live audience.
For example, the terminal device opens a stored live broadcast application program, acquires a user name and an account password of a user who watches live broadcast and logs in a live broadcast spectator terminal, confirms that the user logs in the live broadcast spectator terminal, opens a game live broadcast selected by the user in a second display area of the live broadcast spectator terminal, identifies a starting operation of the user on a starting symbolic icon of a target cloud game in an image user interface of the live broadcast spectator terminal, generates a game starting request according to the starting operation, and sends the game starting request to a cloud game server through a live broadcast server.
Specifically, the terminal device opens a live game created by a user-selected game anchor, and in the process of live game, the terminal device recognizes that the user controls a cursor corresponding to a mouse in a second display area through the mouse, so that the cursor is located at a starting symbolic icon, and then performs click operation on the starting symbolic icon of a target cloud game through the mouse, wherein the starting symbolic icon is changed from color to gray, the starting symbolic icon is an application icon of the target cloud game to be opened, then the terminal device obtains a game name and game version information of the target cloud game and user account information corresponding to the target cloud game, generates a game opening request, searches for a cloud game server corresponding to the target cloud game, and sends the game opening request to the cloud game server corresponding to the target cloud game through a transfer SDK (software description) built in the live game server.
Step 302, the cloud game server processes the game starting request and replies.
For example, the cloud game server receives a game starting request sent by the live broadcast server, analyzes the game starting request, identifies game information and user account information such as a game name and game version information included in the game starting request, and replies to the terminal device through a transfer SDK built in a background of the cloud game server, which indicates that the terminal device can open a first display area for displaying a target cloud game picture.
Step 303, the terminal device opens the first display area in the live viewer.
For example, the terminal device receives a reply from the cloud game server, and confirms that the first display area of the live audience can be opened, the terminal device generates an H5 webpage in the live audience, the H5 webpage serves as the first display area of the live audience and occupies a part of the area of the upper right corner of the page of the live audience, a user pulls the frame or corner of the first display area of the live audience to change the position of the frame of the first display area of the live audience, so that the size of the first display area of the live audience is set according to actual conditions, when the area of the first display area of the live audience is increased, the area of the second display area of the live audience is decreased, the cursor of the user controlling the mouse through the mouse is located in the first display area of the live audience, and the left mouse button is pressed for a long time, so that the first display area of the live audience moves along with the mouse cursor, the position of the first display area in the live audience can be changed, and the first display area stops moving until the user stops pressing the mouse.
And step 304, the terminal device receives a game picture of the target cloud game and displays the game picture in a first display area of the live audience.
For example, the terminal negotiates game data parameters with a cloud game server, receives video stream data and text data transmitted by the cloud game server according to the game data parameters, processes the text data according to parameter options of the text data that the terminal can support, combines the text data with the video stream data transmitted by the cloud game server to form processed video stream data, and then superposes the video stream data transmitted by the cloud game server and the processed video stream data according to the time corresponding to each frame to form a game picture, and displays the game picture in a first display area of a live audience.
And 305, identifying a second operation triggered by the user at the live audience by the terminal equipment.
For example, in the process that the user watches live broadcast in the second display area of the live broadcast audience, after a second operation of presenting gifts for the main broadcast is performed, the terminal device identifies a second operation triggered by the user in the second display area of the live broadcast audience, and sends operation data of the second operation to the live broadcast server.
And step 306, the live broadcast server sends the first road tool identification information to the terminal equipment according to the operation data.
For example, the live broadcast server receives operation data of a second operation sent by the terminal device, determines first channel identification information according to the operation data, and sends the first channel identification information to a live broadcast audience.
And 307, generating a game item icon corresponding to the first item identification information by the terminal equipment.
For example, the terminal device receives the first channel identification information, determines a corresponding game item icon according to the first channel identification information, and generates the game item icon in a second display area of the live viewer.
Step 308, the terminal device generates a game item intercommunication request according to the first operation of the user for the game item icon.
For example, the terminal device responds to the click operation of the user on the game item icon in the second display area of the live audience, generates a game item intercommunication request carrying the first item identification information, and sends the game item intercommunication request to the live broadcast server.
Step 309, the live broadcast server sends the game prop intercommunication request to the cloud game server.
Step 310, the cloud game server generates a second game picture of the target cloud game including the first game item according to the game item intercommunication request.
For example, the cloud game server receives a game item intercommunication request sent by a live broadcast server, extracts first item identification information according to the game item intercommunication request, generates a first game item according to the first item identification information, fuses the first game item into a game picture of a target cloud game, generates a second game picture of the target cloud game including the first game item, and sends the second game picture to a live broadcast audience.
Step 311, the live viewer displays the second game screen in the first display area.
For example, the terminal device receives the second game picture, and displays the second game picture in the first display area of the live audience.
Referring to fig. 4, an interaction flow diagram of a live broadcast interaction method based on a cloud game is further provided in an embodiment of the present invention, where a terminal device is provided with a live broadcast viewer, the live broadcast viewer opens a second display area displaying a live broadcast image on a graphical user interface according to a request for a user to join a target anchor room, the live broadcast viewer sends a game start request to a live broadcast server, the live broadcast server receives the game start request and forwards the game start request to a cloud game server, the cloud game server replies to the live broadcast server, so that the live broadcast viewer opens a first display area displaying a target cloud game on the graphical user interface, the first display area of the live broadcast viewer returns game information and user account information to the live broadcast server after being opened, and the live broadcast server confirms that the first display area of the live broadcast viewer is started successfully, so that the cloud game server sends a game image of the target cloud game to the first display area of the live broadcast viewer through a transfer SDK, and the first display area of the live broadcast viewer receives and displays the game image.
And the live broadcast audience terminal identifies a second operation of the user in a second display area of the graphical user interface, sends operation information of the second operation to the live broadcast server, generates first channel identification information according to the operation information, sends the first channel identification information to the live broadcast audience terminal, and generates a game channel icon according to the first channel identification information in the second display area of the graphical user interface. Then, the live broadcast audience end responds to a first operation made by a user for the game prop icon to generate a game prop intercommunication request carrying first prop identification information, the live broadcast audience end sends the game prop intercommunication request to a live broadcast server, the live broadcast server obtains first attribute information corresponding to the first prop identification information according to the game prop intercommunication request, the live broadcast server sends the game prop intercommunication request and the first attribute information to a cloud game server, the cloud game server receives the game prop intercommunication request and the first attribute information, a first game prop is generated according to the first attribute information, and the first game prop is generated in a target cloud game of the live broadcast audience end.
The embodiment of the invention provides another live broadcast interaction method based on a cloud game, the live broadcast interaction device based on the cloud game can be specifically integrated in a terminal device, as shown in fig. 5, a specific flow of the live broadcast interaction method based on the cloud game can be as follows:
step 501, providing a first display area in a graphical user interface, wherein the first display area is used for displaying a game picture of a target cloud game.
For example, after a user inputs login information such as a user name and a password at a live viewer, the user logs in the live viewer, and the live viewer can simultaneously provide a plurality of display areas, wherein one display area can be used for displaying a game picture of a target cloud game.
Step 502, providing a second display area in the graphical user interface, wherein the second display area is used for displaying a live broadcast picture corresponding to the target cloud game.
For example, at least one display area in the display areas included in the live-broadcast viewer of the terminal device is used as a second display area for displaying a live-broadcast picture corresponding to the target cloud game.
Optionally, the first display area and the second display area provided in the graphical user interface are both H5 (html, internet hypertext markup language) pages, the H5 pages are adapted to screen sizes of different computer devices, so as to achieve optimal display effects of different screens, the H5 pages support various multimedia functions such as background music and video playing, the H5 pages have a page material preloading function, loading of the pages is completed before a user clicks, reading fluency of the user is ensured, the H5 pages support sliding page turning, each page content is separately page-formed, and smooth operation of a target cloud game in the pages can be ensured.
Optionally, the window sizes of the first display area and the second display area are not adjustable, or the window sizes of the first display area and the second display area may be arbitrarily adjusted, for example, a user may pull a border or a corner of the window of the first display area and the second display area to change a position of the border of the window of the first display area and/or the second display area, so as to set the window size of the first display area and/or the second display area according to an actual situation, or the user may open a size setting page of the window of the first display area and/or the second display area, where the window size of the first display area and/or the second display area is arbitrarily set at a corresponding position.
Optionally, the position of the first display area and/or the second display area is not adjustable, the window of the first display area and/or the second display area is fixed on the screen of the computer device, or the position of the window of the first display area and/or the second display area is adjustable, and the user can control the first display area and/or the second display area to move in the screen of the computer device.
Optionally, the layer where the window of the first display area and/or the second display area is located above the layer where the window of the live broadcast viewer is located, and the window of the first display area and/or the second display area may block part of the display content of the window of the live broadcast viewer. Or the window of the first display area and/or the second display area is embedded in the window of the live audience, the display content of the window of the first display area and/or the second display area does not obscure the display content of the window of the live audience, and when the area of the window of the first display area and/or the second display area is increased, the area of the window of the live audience is correspondingly reduced.
Step 503, responding to a second operation of the user in the second display area, and sending a game item intercommunication request to the cloud game server according to the second operation, so that the cloud game server generates a first game item in the target cloud game.
For example, the terminal device provides a game item icon in the second display area according to a second operation of the user in the second display area, responds to a first operation of the user for the game item icon in the second display area, generates a game item intercommunication request carrying first item identification information of the game item icon, sends the game item intercommunication request to the cloud game server through the live broadcast server, then receives a first game item sent by the cloud game server, and displays the first game item in the first display area.
And the second operation is comment operation, voting operation, appreciation operation and the like executed by the user according to the live broadcasting process in the live broadcasting picture of the second display area of the live broadcasting audience.
In some embodiments of the present invention, the terminal device provides a game item icon in the second display area according to a second operation of the user in the second display area, including:
determining first road tool identification information corresponding to the operation information of the second operation according to the operation information of the second operation;
and rendering the game prop icon in the second display area according to the first prop identification information.
For example, after the terminal device recognizes a gift giving operation of the user in the second display area according to the live broadcast activity instruction, the terminal device determines identification information of a game item that can be generated according to the gift giving operation, and the terminal device generates a corresponding game pistol icon at a specified position of a live broadcast picture in the second display area according to the identification information.
In one embodiment, the terminal device provides a game item icon in the second display area according to a second operation of the user in the second display area, and the method includes:
sending operation information of the second operation to a live broadcast server;
receiving first track tool identification information returned by the live broadcast server according to the operation information;
and rendering the game prop icon in the second display area according to the first prop identification information.
For example, after the live broadcasting audience identifies gift giving operation of the user in the second display area according to live broadcasting activity indication, operation information of the gift giving operation is sent to the live broadcasting server, the live broadcasting server determines corresponding game pistol identification information according to the gift giving operation and sends the game pistol identification information to the live broadcasting audience, and the live broadcasting audience displays a game pistol icon in the second display area of the graphical user interface according to the received game pistol identification information.
Optionally, the step of sending a game item interworking request to a cloud game server according to the second operation, so that the cloud game server generates a first game item in the target cloud game includes:
responding to a first operation of a user on the second display area aiming at the game prop icon, and generating the game prop intercommunication request, wherein the game prop intercommunication request carries first prop identification information of the game prop icon;
and sending the game prop intercommunication request to the cloud game server through a live broadcast server so that the cloud game server generates a first game prop corresponding to the first prop identification information in the target cloud game.
In at least one embodiment of the present invention, after a game item icon is generated in a second display area of a first game screen corresponding to a target cloud game in a live-broadcast viewer-side image user interface, a first operation is a touch operation acting on the game item icon, where the touch operation includes any one or a combination of a click operation, a re-press operation, a long-press operation, and a slide operation. If the touch operation is a sliding operation, the initial touch point of the sliding operation is located in the game item icon, and the final touch point is located in the first display area of the live broadcast audience.
The first operation may include an interaction start operation and an interaction end operation, after the user performs the interaction start operation of the game item icon in the second display area, a game item intercommunication request is generated, then, the terminal device sends the game item intercommunication request to the cloud game server, then, the first game item sent by the cloud game server is received, and after the user performs the corresponding interaction end operation in the first display area, the first game item is displayed in the first display area.
Optionally, the terminal device identifies a current interaction initiation operation triggered by the user in the second display area of the live audience, determines whether the specific implementation object is the first game item according to the specific implementation object of the current interaction initiation operation in the second display area of the live audience, determines whether the specific implementation object is the first game item if the specific implementation object is the first game item, generates a game item intercommunication request of the first game item, sends the game item intercommunication request to the live audience, and the live server acquires the first attribute information of the first game item according to the first item identification information included in the game item intercommunication request and sends the first attribute information and the game item intercommunication request to the cloud game server through the transfer SDK, so that the cloud game server generates the corresponding first game item according to the target cloud game of the live audience.
The specific implementation object is an icon corresponding to a second display area of the live audience end of the current interaction initial operation implemented by the user, and if the icon is a game item icon generated by the live audience end according to the second operation of the user, the icon is a representative icon of a first game item in the second display area of the live audience end, and the representative icon comprises a symbolic icon of the first game item or a regular or irregular polygonal pattern representing the first game item, or one or more combination forms of the polygonal pattern; and if the corresponding icon is not the game prop icon generated by the live audience according to the second operation of the user, ignoring the current initial interactive operation.
Optionally, the terminal device presets a standard interaction initiation operation of the game item icon, where the standard interaction initiation operation is a touch operation or a non-touch operation performed by the user on the game item icon generated according to the second operation of the user in a live broadcast picture of a live broadcast audience. When the standard interaction starting operation is touch operation, the live broadcast audience terminal can recognize the standard interaction starting operation through a touch screen, for example, a user clicks a game item icon; when the standard interaction starting operation is a non-touch operation, the live broadcast audience can recognize the standard interaction starting operation through a remote control device such as a laser pointer and a remote controller, or through an input device such as a mouse, a keyboard and a mechanical key, or the live broadcast audience recognizes that a user performs the standard interaction starting operation on a game item icon in the live broadcast audience by using voice.
Specifically, the standard interaction initiation operation may be a sliding operation, a clicking operation, or a dragging operation. For example, when the standard interaction starting operation is set as a sliding operation, a sliding control appears in the interface of the live viewer, and a sliding starting position, a sliding ending position and a sliding track indication mark are set in the sliding control for indicating the user to execute the standard interaction starting operation in the sliding control in the interface of the live viewer, that is, the standard interaction starting operation is that in the sliding control, the user drags the sliding track indication mark by using a finger to move from the sliding starting position to the sliding ending position, wherein the sliding starting position can be set at the game prop icon. Alternatively, the user may hit the game item icon with a finger. When the standard interaction starting operation is set as the click operation, a user controls a cursor corresponding to a mouse in a live audience interface through the mouse to enable the cursor to be located at the game property icon, then click operation is performed on the game property icon through the mouse, and the click operation can be set as click, quick double click, long click and the like. When the standard interaction starting operation is set as the dragging operation, a user controls a cursor of a mouse to be located on the game prop icon through the mouse, and presses a left mouse button for a long time, so that the game prop icon moves randomly in a graphical user interface of a live audience end along with the mouse cursor.
Optionally, the live broadcast audience terminal identifies a current interaction initiation operation executed by a user, compares the standard interaction initiation operation with the current interaction initiation operation, judges whether to generate a game item intercommunication request, and generates the game item intercommunication request if the current interaction initiation operation is consistent with the standard interaction initiation operation; and if the current interactive initial operation is inconsistent with the standard interactive initial operation, not generating the game prop intercommunication request.
Optionally, after the first display area of the live audience identifies that the user performs the current interaction ending operation, displaying a corresponding first game prop in the first display area of the live audience; and if the current interaction ending operation made by the user is not identified in the first display area of the live audience, not displaying the first game item in the first display area of the live audience.
Optionally, if the first display area of the live viewer identifies a current interaction ending operation of the first game item, determining that the current interaction ending operation is identical to a standard interaction ending operation, and if the current interaction ending operation is identical to the standard interaction ending operation, displaying the first game item in the first display area of the live viewer; and if the current interaction ending operation is inconsistent with the standard interaction ending operation, the first game item is not displayed in the first display area of the live audience.
Optionally, the terminal device presets a standard interaction ending operation of the game item icon, where the standard interaction ending operation is a touch operation or a non-touch operation performed by the user in the game screen of the first display area of the live-broadcast viewer corresponding to the standard interaction starting operation. The standard interaction start operation and the standard interaction end operation may be the same or different.
The operation position in the first display area of the live audience is any position in the graphical user interface of the live audience, the area occupied by the operation position in the graphical user interface of the live audience is not limited, and the operation position can be flexibly set according to actual conditions.
In some embodiments of the invention, the method further comprises:
receiving, by the live broadcast server, a second game screen of the target cloud game sent by the cloud game server and including the first game item;
and displaying the second game picture in the first display area.
In some embodiments, the second game screen may display the first game item, for example, if the first game item is a key, the second game screen is a screen in which the key is hung on a flower bed in front of the game virtual room door. The first game item may not be directly displayed in the second game screen, for example, if the first game item is a key, the second game screen is a screen in which the key is placed in a treasure box in the virtual storage room of the game.
Optionally, the step "in response to a second operation of the user in the second display area, sending a game item interworking request to the cloud game server according to the second operation, so that the cloud game server generates a first game item in the target cloud game" includes:
determining first road tool identification information corresponding to the operation information of the second operation according to the operation information of the second operation;
generating the game prop intercommunication request according to the first item identification information;
and sending the game prop intercommunication request to the cloud game server through a live broadcast server so that the cloud game server generates the first game prop in the target cloud game according to the first prop identification information.
For example, a live audience terminal determines game pistol identification information through gift operation, generates a corresponding game prop intercommunication request according to the game pistol identification information, and sends the game prop intercommunication request to a cloud game server, and the cloud game server generates a game pistol in a target cloud game according to the game prop intercommunication request.
According to the live broadcast interaction method based on the cloud game, the game starting request is sent to the cloud game server by receiving the game starting request sent by the live broadcast audience, so that the target cloud game corresponding to the game starting request is started for the live broadcast audience through the cloud game server, then the live broadcast data of the target cloud game are sent to the live broadcast audience, the live broadcast data comprise live broadcast activity data and first game picture data of the target cloud game corresponding to a live broadcast main broadcast end, then operation data aiming at the live broadcast activity data sent by the live broadcast audience are received, the operation data are sent to the cloud game server, the cloud game server generates a corresponding first game item in the target cloud game corresponding to the live broadcast audience according to the operation data, the live broadcast page and the target cloud game page are simultaneously operated in the live broadcast audience, data intercommunication of the live broadcast page and the target cloud game page is achieved, and a user can apply the game item generated in the live broadcast page to a game scene of the target cloud game page.
In order to better implement the live broadcast interaction method based on the cloud game in the embodiment of the invention, the embodiment of the invention also provides a live broadcast interaction device based on the cloud game. Referring to fig. 6, fig. 6 is a schematic structural diagram of a live broadcast interaction device based on a cloud game according to an embodiment of the present invention. The cloud game-based live broadcast interaction device may include a game starting unit 601, a live broadcast data transmission unit 602, and a first interaction unit 603.
The game starting unit 601 is configured to receive a game starting request sent by a live-broadcast spectator, send the game starting request to a cloud game server, and start a target cloud game corresponding to the game starting request for the live-broadcast spectator through the cloud game server;
a live broadcast data sending unit 602, configured to send live broadcast data of the target cloud game to the live broadcast viewer, where the live broadcast data includes live broadcast activity data and first game frame data of the target cloud game corresponding to a live broadcast anchor;
the first interaction unit 603 is configured to receive operation data, which is sent by a live-broadcast viewer and is specific to the live-broadcast activity data, and send the operation data to the cloud game server, so that the cloud game server generates a corresponding first game property in the target cloud game of the live-broadcast viewer according to the operation data.
Optionally, the first interacting unit 603 is further configured to determine first headwear identification information according to the operation data;
and sending the first track identification information to the live broadcasting audience so that the live broadcasting audience displays the game track icon corresponding to the first track identification information in a second display area of a graphical user interface, wherein the second display area is used for displaying the first game picture data.
Optionally, the first interaction unit 603 is further configured to receive a game item intercommunication request generated by the live viewer end in response to a first operation on the game item icon, where the game item intercommunication request carries the first item identification information;
and sending the game prop intercommunication request to the cloud game server so that the cloud game server generates the first game prop according to the first prop identification information, and the first game prop is generated in the target cloud game.
Optionally, the first interaction unit 603 is further configured to receive a second game screen of the target cloud game generated by the cloud game server and including the first game item;
and sending the second game picture to the live broadcasting audience so that the live broadcasting audience displays the second game picture in a first display area of the graphical user interface, wherein the first display area is used for displaying the game picture of the target cloud game.
Optionally, the first operation includes a touch operation applied to the game item icon.
Optionally, the touch operation includes any one or a combination of several of a click operation, a re-press operation, a long-press operation, and a slide operation.
Optionally, the sliding operation includes a sliding operation in which the start touch point is located in the game item icon, and the final touch point is located in the first display area.
Optionally, the live data sending unit 602 is further configured to obtain corresponding first attribute information according to the first item identification information, where the first attribute information includes item attribute information, user information, and target cloud game information corresponding to the first item identification information;
the first interaction unit 603 is further configured to send the first attribute information and the game item interworking request to the cloud game server.
Optionally, the device is further configured to receive a second item intercommunication request, which is sent by the live audience and is for a second game item in the target cloud game, where the second item intercommunication request includes second item identification information of the second game item;
determining a corresponding live action prop according to the second prop identification information;
and sending the live action prop to the live audience so that the live audience displays a second display area of the first game picture data in a graphical user interface, and displaying the live action prop.
According to the live broadcast interaction device based on the cloud game, provided by the embodiment of the invention, a game starting request sent by a live broadcast spectator end is received through a game starting unit 601, the game starting request is sent to a cloud game server, so that a target cloud game corresponding to the game starting request is started for the live broadcast spectator end through the cloud game server, then, a live broadcast data sending unit 602 sends live broadcast data of the target cloud game to the live broadcast spectator end, the live broadcast data comprises live broadcast activity data and first game picture data of the target cloud game corresponding to a live broadcast main broadcast end, and then, a first interaction unit 603 receives operation data aiming at the live broadcast activity data sent by the live broadcast spectator end and sends the operation data to the cloud game server, so that the cloud game server generates a corresponding first game prop in the target cloud game of the live broadcast spectator end according to the operation data. According to the embodiment of the invention, the live broadcast page and the target cloud game page are simultaneously operated in the live broadcast audience, so that the data intercommunication between the live broadcast page and the target cloud game page is realized, and the game prop generated in the live broadcast page can be applied to the game scene of the target cloud game page by a user.
Referring to fig. 7, fig. 7 is a schematic structural diagram of another live broadcast interaction device based on a cloud game according to an embodiment of the present invention. The cloud game-based live interaction apparatus may include a first display unit 701, a second display unit 702, and a second interaction unit 703.
The first display unit 701 is used for providing a first display area in a graphical user interface, and the first display area is used for displaying a game picture of a target cloud game;
a second display unit 702, configured to provide a second display area in the graphical user interface, where the second display area is used to display a live view corresponding to the target cloud game;
a second interaction unit 703, configured to, in response to a second operation of the user in the second display area, send a game item interworking request to the cloud game server according to the second operation, so that the cloud game server generates the first game item in the target cloud game.
Optionally, the apparatus is further configured to provide a game item icon in the second display area according to the second operation.
Optionally, the second interaction unit 703 is further configured to determine, according to the operation information of the second operation, first road tool identification information corresponding to the second operation information;
and rendering the game prop icon in the second display area according to the first prop identification information.
Optionally, the second interaction unit 703 is further configured to send operation information of the second operation to a live broadcast server;
receiving first track tool identification information returned by the live broadcast server according to the operation information;
and rendering the game prop icon in the second display area according to the first prop identification information.
Optionally, the second interaction unit 703 is further configured to generate the game item intercommunication request in response to a first operation of the user on the second display area for the game item icon, where the game item intercommunication request carries first item identification information of the game item icon;
and sending the game prop intercommunication request to the cloud game server through the live broadcast server so as to enable the cloud game server to generate a first game prop corresponding to the first prop identification information in the target cloud game.
Optionally, the apparatus further includes receiving, by the live broadcast server, a second game screen of the target cloud game sent by the cloud game server and including the first game item;
and displaying the second game picture in the first display area.
Optionally, the first operation includes a touch operation applied to the game item icon.
Optionally, the touch operation includes any one or a combination of several of a click operation, a re-press operation, a long-press operation, and a slide operation.
Optionally, the sliding operation includes a sliding operation in which a start touch point is located in the game item icon, and a final touch point is located in the first display area.
Optionally, the second interaction unit 703 is further configured to:
determining first road tool identification information corresponding to the operation information of the second operation according to the operation information of the second operation;
generating the game prop intercommunication request according to the first item identification information;
and sending the game prop intercommunication request to the cloud game server through a live broadcast server so that the cloud game server generates the first game prop in the target cloud game according to the first prop identification information.
Optionally, the second operation includes any one or a combination of several of a comment operation, a reward operation, and a voting operation.
According to the live broadcast interaction device based on the cloud game provided by the embodiment of the invention, a first display area is provided in a graphical user interface through a first display unit 701, the first display area is used for displaying a game picture of a target cloud game, then a second display unit 702 is provided in the graphical user interface, the second display area is used for displaying a live broadcast picture corresponding to the target cloud game, and then a second interaction unit 703 responds to a second operation of a user in the second display area and sends a game prop intercommunication request to a cloud game server according to the second operation so that the cloud game server generates a first game prop in the target cloud game. According to the embodiment of the invention, the live broadcast page and the target cloud game page are simultaneously operated in the live broadcast audience, so that the data intercommunication between the live broadcast page and the target cloud game page is realized, and a user can apply the game prop generated in the live broadcast page to the game scene of the target cloud game page.
Correspondingly, the embodiment of the invention also provides a server, which can be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, and a cloud server providing basic cloud computing services such as cloud service, a cloud database, cloud computing, cloud functions, cloud storage, network service, cloud communication, middleware service and the like. As shown in fig. 8, fig. 8 is a schematic structural diagram of a server according to an embodiment of the present invention. The server 800 includes a processor 801 having one or more processing cores, memory 802 having one or more computer-readable storage media, and a computer program stored on the memory 802 and operable on the processor. The processor 801 is electrically connected to the memory 802. Those skilled in the art will appreciate that the server architectures depicted in the figures are not meant to be limiting with respect to the servers, and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The processor 801 is a control center of the server 800, connects various parts of the entire server 800 using various interfaces and lines, performs various functions of the server 800 and processes data by running or loading software programs and/or modules stored in the memory 802, and calling data stored in the memory 802, thereby performing overall monitoring of the server 800.
In the embodiment of the present invention, the processor 801 in the server 800 loads instructions corresponding to processes of one or more application programs into the memory 802, and the processor 801 executes the application programs stored in the memory 802 according to the following steps, so as to implement various functions:
receiving a game starting request sent by a live-broadcast spectator terminal, sending the game starting request to a cloud game server, and starting a target cloud game corresponding to the game starting request for the live-broadcast spectator terminal through the cloud game server;
sending live broadcast data of the target cloud game to the live broadcast audience, wherein the live broadcast data comprises live broadcast activity data and first game picture data of the target cloud game corresponding to a live broadcast anchor end;
receiving operation data aiming at the live event data sent by a live audience, and sending the operation data to the cloud game server so that the cloud game server can generate a corresponding first game prop in the target cloud game of the live audience according to the operation data.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Correspondingly, the embodiment of the present invention further provides a terminal device, where the terminal device may be a Computer device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like. As shown in fig. 9, fig. 9 is a schematic structural diagram of a terminal device 900 according to an embodiment of the present invention. The terminal device 900 includes a processor 901 having one or more processing cores, a memory 902 having one or more computer-readable storage media, and a computer program stored on the memory 902 and executable on the processor. The processor 901 is electrically connected to the memory 902. Those skilled in the art will appreciate that the terminal device 900 configuration shown in the figures is not meant to be limiting, and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The processor 901 is a control center of the terminal apparatus 900, connects various parts of the entire terminal apparatus 900 by various interfaces and lines, executes various functions of the terminal apparatus 900 and processes data by running or loading software programs and/or modules stored in the memory 902 and calling data stored in the memory 902, thereby monitoring the terminal apparatus 900 as a whole.
In this embodiment of the present invention, the processor 901 in the terminal device 900 loads instructions corresponding to processes of one or more application programs into the memory 902 according to the following steps, and the processor 901 runs the application programs stored in the memory 902, thereby implementing various functions:
providing a first display area in a graphical user interface, wherein the first display area is used for displaying a game picture of a target cloud game;
providing a second display area in the graphical user interface, wherein the second display area is used for displaying a live broadcast picture corresponding to the target cloud game;
responding to a second operation of the user in the second display area, and sending a game item intercommunication request to a cloud game server according to the second operation so that the cloud game server generates a first game item in the target cloud game.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 9, the terminal device 900 further includes: touch-sensitive display screen 903, radio frequency circuit 904, audio circuit 905, input unit 906 and power 907. The processor 901 is electrically connected to the touch display 903, the radio frequency circuit 904, the audio circuit 905, the input unit 906 and the power supply 907. Those skilled in the art will appreciate that the terminal device configuration shown in fig. 9 does not constitute a limitation of the terminal device and may include more or fewer components than shown, or some components may be combined, or a different arrangement of components.
The touch screen 903 may be used for displaying a graphical user interface and receiving operation instructions generated by a user acting on the graphical user interface. The touch display screen 903 may include a display panel and a touch panel. The display panel may be used, among other things, to display information input by or provided to the user and various graphical user interfaces of the terminal device, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel using any suitable object or accessory such as a finger, a stylus pen, and the like), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 901, and can receive and execute commands sent by the processor 901. The touch panel may cover the display panel, and when the touch panel detects a touch operation on or near the touch panel, the touch panel is transmitted to the processor 901 to determine the type of the touch event, and then the processor 901 provides a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present invention, a touch panel and a display panel may be integrated into the touch display screen 903 to realize input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display 903 may also be used as a part of the input unit 906 to implement an input function.
In the embodiment of the present invention, a live broadcast user interface is generated on the touch display screen 903 by executing a live broadcast application program through the processor 901, a virtual scene on the live broadcast user interface includes a live broadcast real-time picture, at least one starting symbolic icon of a target cloud game, at least one symbolic icon of a first game item, a page of a first display area of a live broadcast audience, and the like, the page of the first display area of the live broadcast audience includes a game user interface generated on the touch display screen 903 by executing the target cloud game application program, the virtual scene in the game user interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch display screen 903 is used for presenting a live user interface and a game user interface and receiving an operation instruction generated by a user acting on the live user interface and the game user interface.
The radio frequency circuit 904 may be configured to transmit and receive radio frequency signals to establish wireless communication with a network device or other terminal devices via wireless communication, and transmit and receive signals with the network device or other terminal devices.
The audio circuitry 905 may be used to provide an audio interface between the user and the terminal device through a speaker, microphone. The audio circuit 905 can transmit the electrical signal converted from the received audio data to a loudspeaker, and the electrical signal is converted into a sound signal by the loudspeaker and output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 905 and converted into audio data, and the audio data is processed by the audio data output processor 901, and then transmitted to another terminal device through the radio frequency circuit 904, or the audio data is output to the memory 902 for further processing. The audio circuitry 905 may also include an earbud jack to provide communication of peripheral headphones with the terminal device.
The input unit 906 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
Power supply 907 is used to power the various components of terminal device 900. Optionally, the power supply 907 may be logically connected to the processor 901 through a power management system, so as to implement functions of managing charging, discharging, power consumption management, and the like through the power management system. Power supply 907 may also include any component such as one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
Although not shown in fig. 9, the terminal device 900 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the terminal device 900 provided in this embodiment may execute a live application, open a first display area and a second display area of a graphical user interface, receive a live frame sent by a live server, display the live frame in the second display area, receive a second operation of a user in the live frame, receive first track identification information sent by the live server according to the second operation, generate a game track icon in the second display area according to the first track identification information, receive a first operation of the game track icon by the user, generate a game track intercommunication request carrying the first track identification information, send a game track intercommunication request to a cloud game server, then receive a second game frame of a target cloud game including the first game track generated by the cloud game server according to the game track intercommunication request, and display the second game frame in the first display area where the target cloud game frame is displayed. The first game prop existing in the second display area of the live audience can be applied to the first display area of the live audience, so that the close connection between a live scene and a game scene is realized, the user who is in live broadcast participates in game content deeply, and the first game prop in live broadcast is deeply combined with a target cloud game.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, an embodiment of the present invention provides a computer-readable storage medium, in which multiple computer programs are stored, where the computer programs can be loaded by a processor to perform steps in any one of the cloud game based live interaction methods provided in the embodiments of the present invention. For example, the computer program may perform the steps of:
receiving a game starting request sent by a live-broadcast spectator terminal, sending the game starting request to a cloud game server, and starting a target cloud game corresponding to the game starting request for the live-broadcast spectator terminal through the cloud game server;
sending live broadcast data of the target cloud game to the live broadcast audience, wherein the live broadcast data comprises live broadcast activity data and first game picture data of the target cloud game corresponding to a live broadcast anchor end;
receiving operation data aiming at the live event data sent by the live audience, and sending the operation data to the cloud game server so that the cloud game server can generate a corresponding first game prop in the target cloud game of the live audience according to the operation data.
Providing a first display area in a graphical user interface, wherein the first display area is used for displaying a game picture of a target cloud game;
providing a second display area in the graphical user interface, wherein the second display area is used for displaying a live broadcast picture corresponding to the target cloud game;
responding to a second operation of the user in the second display area, and sending a game item intercommunication request to a cloud game server according to the second operation so that the cloud game server generates a first game item in the target cloud game.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the storage medium can execute the steps in any live broadcast interaction method based on the cloud game provided by the embodiment of the present invention, the beneficial effects that can be achieved by any live broadcast interaction method based on the cloud game provided by the embodiment of the present invention can be achieved, which are detailed in the foregoing embodiments and will not be described herein again.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to the related descriptions of other embodiments.
The live broadcast interaction method, the live broadcast interaction device and the live broadcast interaction storage medium based on the cloud game provided by the embodiment of the invention are introduced in detail, a specific example is applied to explain the principle and the implementation mode of the invention, and the description of the embodiment is only used for helping to understand the technical scheme and the core idea of the invention; those of ordinary skill in the art will understand that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions of the embodiments of the present invention.

Claims (20)

1. A live broadcast interaction method based on a cloud game is characterized by comprising the following steps:
receiving a game starting request sent by a live-broadcast spectator terminal, sending the game starting request to a cloud game server, and starting a target cloud game corresponding to the game starting request for the live-broadcast spectator terminal through the cloud game server;
sending live broadcast data of the target cloud game to the live broadcast audience, wherein the live broadcast data comprises live broadcast activity data and first game picture data of the target cloud game corresponding to a live broadcast anchor end;
receiving operation data aiming at the live broadcast activity data sent by the live broadcast audience, and determining first road tool identification information according to the operation data;
sending the first tackles identification information to the live broadcast audience so that the live broadcast audience displays game item icons corresponding to the first tackles identification information in a second display area of a graphical user interface, wherein the second display area is used for displaying the first game picture data;
receiving a game item intercommunication request generated by the response of the live audience aiming at the first operation of the game item icon, wherein the game item intercommunication request carries the first item identification information;
and sending the game prop intercommunication request to the cloud game server so that the cloud game server generates a first game prop according to the first prop identification information, and the first game prop is generated in the target cloud game of the live audience.
2. The method of claim 1, further comprising:
receiving a second game screen of the target cloud game generated by the cloud game server and comprising the first game prop;
and sending the second game picture to the live broadcasting audience so that the live broadcasting audience displays the second game picture in a first display area of the graphical user interface, wherein the first display area is used for displaying the game picture of the target cloud game.
3. The method of claim 2, wherein the first operation comprises a touch operation applied to the game item icon.
4. The method according to claim 3, wherein the touch operation comprises any one or a combination of a click operation, a re-press operation, a long-press operation and a slide operation.
5. The method of claim 4, wherein the sliding operation comprises a sliding operation with a starting touch point located on the game item icon and a final touch point located on the first display area.
6. The method of claim 1, wherein sending the game item interworking request to the cloud game server comprises:
acquiring corresponding first attribute information according to the first item identification information, wherein the first attribute information comprises item attribute information, user information and target cloud game information corresponding to the first item identification information;
and sending the first attribute information and the game prop intercommunication request to the cloud game server.
7. The method of claim 1, further comprising:
receiving a second prop intercommunication request aiming at a second game prop in the target cloud game, which is sent by the live audience, wherein the second prop intercommunication request comprises second prop identification information of the second game prop;
determining a corresponding live action prop according to the second prop identification information;
and sending the live action prop to the live audience so that the live audience displays a second display area of the first game picture data in a graphical user interface to display the live action prop.
8. A live broadcast interaction method based on a cloud game is characterized by comprising the following steps:
providing a first display area in a graphical user interface, wherein the first display area is used for displaying a game picture of a target cloud game;
providing a second display area in the graphical user interface, wherein the second display area is used for displaying a live broadcast picture corresponding to the target cloud game;
responding to a second operation of the user in the second display area, and providing a game prop icon in the second display area according to the second operation;
responding to a first operation of a user on the second display area aiming at the game prop icon, and generating a game prop intercommunication request, wherein the game prop intercommunication request carries first prop identification information of the game prop icon;
and sending the game prop intercommunication request to a cloud game server through a live broadcast server so that the cloud game server generates a first game prop corresponding to the first prop identification information in the target cloud game of a live broadcast audience.
9. The method of claim 8, wherein providing a game item icon in the second display area in accordance with the second operation comprises:
determining first road tool identification information corresponding to the operation information of the second operation according to the operation information of the second operation;
and rendering the game prop icon in the second display area according to the first prop identification information.
10. The method of claim 8, wherein providing a game item icon in the second display area in accordance with the second operation comprises:
sending operation information of the second operation to a live broadcast server;
receiving first track tool identification information returned by the live broadcast server according to the operation information;
and rendering the game prop icon in the second display area according to the first prop identification information.
11. The method of claim 8, further comprising:
receiving, by the live broadcast server, a second game screen of the target cloud game that includes the first game item and is sent by the cloud game server;
and displaying the second game picture in the first display area.
12. The method of claim 8, wherein the first operation comprises a touch operation on the game item icon.
13. The method according to claim 12, wherein the touch operation includes any one or a combination of a click operation, a re-press operation, a long-press operation and a slide operation.
14. The method according to claim 13, wherein the sliding operation comprises a sliding operation with a start touch point located on the game item icon and a final touch point located on the first display area.
15. The method of claim 8, wherein the second operation comprises:
and any one or combination of a plurality of comment operation, reward operation and voting operation.
16. A live broadcast interaction device based on a cloud game is characterized by comprising:
the game starting unit is used for receiving a game starting request sent by a live audience, sending the game starting request to a cloud game server, and starting a target cloud game corresponding to the game starting request for the live audience through the cloud game server;
a live broadcast data sending unit, configured to send live broadcast data of the target cloud game to the live broadcast viewer, where the live broadcast data includes live broadcast activity data and first game picture data of the target cloud game corresponding to a live broadcast anchor;
the first interaction unit is used for receiving operation data aiming at the live activity data sent by the live audience and determining first road identification information according to the operation data;
sending the first tackles identification information to the live broadcast audience so that the live broadcast audience displays game item icons corresponding to the first tackles identification information in a second display area of a graphical user interface, wherein the second display area is used for displaying the first game picture data;
receiving a game item intercommunication request generated by the response of the live audience aiming at the first operation of the game item icon, wherein the game item intercommunication request carries the first item identification information;
and sending the game item intercommunication request to the cloud game server so that the cloud game server generates a first game item according to the first item identification information, and the first game item is generated in the target cloud game of the live broadcast audience.
17. A live broadcast interaction device based on a cloud game is characterized by comprising:
the system comprises a first display unit, a second display unit and a third display unit, wherein the first display unit is used for providing a first display area in a graphical user interface, and the first display area is used for displaying a game picture of a target cloud game;
the second display unit is used for providing a second display area in the graphical user interface, and the second display area is used for displaying a live broadcast picture corresponding to the target cloud game;
the second interaction unit is used for responding to a second operation of the user in the second display area and providing a game prop icon in the second display area according to the second operation;
responding to a first operation of a user on the second display area aiming at the game prop icon, and generating a game prop intercommunication request, wherein the game prop intercommunication request carries first prop identification information of the game prop icon;
and sending the game prop intercommunication request to a cloud game server through a live broadcast server so that the cloud game server generates a first game prop corresponding to the first prop identification information in the target cloud game of a live broadcast audience.
18. A server, comprising:
a memory for storing a computer program;
a processor for implementing the steps in the cloud game based live interaction method of any one of claims 1 to 7 when executing the computer program.
19. A terminal device, comprising:
a memory for storing a computer program;
a processor for implementing the steps in the cloud game based live interaction method of any one of claims 8 to 15 when executing the computer program.
20. A computer-readable storage medium, having a computer program stored thereon, which, when being executed by a processor, implements the steps of the cloud game based live interaction method according to any one of claims 1 to 15.
CN202011331654.4A 2020-11-24 2020-11-24 Live broadcast interaction method and device based on cloud game and storage medium Active CN112351302B (en)

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