CN112516589A - Game commodity interaction method and device in live broadcast, computer equipment and storage medium - Google Patents

Game commodity interaction method and device in live broadcast, computer equipment and storage medium Download PDF

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Publication number
CN112516589A
CN112516589A CN202011493836.1A CN202011493836A CN112516589A CN 112516589 A CN112516589 A CN 112516589A CN 202011493836 A CN202011493836 A CN 202011493836A CN 112516589 A CN112516589 A CN 112516589A
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China
Prior art keywords
game
client
live broadcast
live
server
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Pending
Application number
CN202011493836.1A
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Chinese (zh)
Inventor
庄宇轩
孙静
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202011493836.1A priority Critical patent/CN112516589A/en
Publication of CN112516589A publication Critical patent/CN112516589A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Abstract

The embodiment of the invention discloses a method, a device, computer equipment and a storage medium for game commodity interaction in live broadcast.A first client responds to sale operation triggered by a user aiming at game props in a game interface, generates a data transmission request according to the sale operation and sends the data transmission request to a game server; the game server sends the data transmission request to the transaction platform server; the trading platform server determines commodity data information corresponding to the game props according to the data transmission request, sends the commodity data information to the live broadcast server, and the live broadcast server sends the commodity data information to a second client end which is in the same live broadcast room as the first client end, so that the game props in the game interfaces are displayed in the live broadcast comment interfaces as commodities by the users, and the users watching the live broadcast can further browse and purchase the game props in the live broadcast interfaces of the second client end.

Description

Game commodity interaction method and device in live broadcast, computer equipment and storage medium
Technical Field
The invention relates to the technical field of games, in particular to a method and a device for game commodity interaction in live broadcast, computer equipment and a storage medium.
Background
With the increase of game types and the abundance of playing methods, various games become important entertainment components of people in leisure life, some more complex and challenging games derive some superior skills and exquisite operations, and in response to the progress and development of network technology, network live broadcast is obviously developed and applied, and due to the interactivity and entertainment of a live broadcast platform, more and more audiences learn and play by using the live broadcast platform, various types of live broadcast are carried out, such as game live broadcast, makeup live broadcast, entertainment live broadcast and the like, in the game live broadcast, a game master broadcast shares the real-time situation and the operation skills of own games through the live broadcast platform, and the audience watching the live broadcast watches the game operation and explanation of the game master broadcast through a website or audience client of the live broadcast platform, in the research and practice processes of the prior art, the inventor of the invention finds that under the condition that a user watches live game through a live broadcast platform, data intercommunication between the live broadcast and the game cannot be effectively achieved, the two scenes are split, the user watching the live broadcast cannot deeply participate in game content, commodity information in the game cannot be directly sent to the live broadcast platform, and further the user cannot browse and purchase commodities in the game in the live broadcast.
Disclosure of Invention
The embodiment of the invention provides a method and a device for game commodity interaction in live broadcast, computer equipment and a storage medium, which are used for realizing data intercommunication between a game interface of a graphical user interface in a client and a live broadcast interface, so that a user can take game props in the game interface as commodities in the live broadcast interface and display the commodities.
The embodiment of the invention provides a method for interacting game commodities in live broadcast, which comprises the following steps:
the method comprises the steps that a first client responds to selling operation triggered by a user aiming at game props in a game interface, generates a data transmission request according to the selling operation and sends the data transmission request to a game server;
the game server sends the data transmission request to a trading platform server;
the trading platform server determines commodity data information corresponding to the game props according to the data transmission request and sends the commodity data information to a live broadcast server;
and the live broadcast server sends the commodity data information to a second client side which is in the same live broadcast room with the first client side.
Correspondingly, the embodiment of the invention also provides a live game commodity interaction device, which comprises:
the game system comprises a commodity request generating unit, a game server and a data transmission unit, wherein the commodity request generating unit is used for enabling a first client to respond to a selling operation triggered by a user aiming at a game prop in a game interface, generate a data transmission request according to the selling operation and send the data transmission request to the game server;
a commodity request sending unit, configured to enable the game server to send the data transmission request to a trading platform server;
the commodity information determining unit is used for enabling the trading platform server to determine commodity data information corresponding to the game props according to the data transmission request and sending the commodity data information to the live broadcast server;
and the commodity information sending unit is used for enabling the live broadcast server to send the commodity data information to a second client side which is in the same live broadcast room as the first client side.
Similarly, an embodiment of the present invention further provides a computer device, including:
a memory for storing a computer program;
and the processor is used for realizing the steps of any one of the live game commodity interaction methods when the computer program is executed.
In addition, an embodiment of the present invention further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the computer program implements any step of a live game commodity interaction method.
The embodiment of the invention provides a game commodity interaction method in live broadcast, a device, computer equipment and a storage medium. According to the embodiment of the invention, the game interface is opened in the graphical user interface of the first client, so that the data intercommunication between the game interface of the target game and the live broadcast interface of the live broadcast target game is realized, the game props in the game interface can be displayed in the live broadcast interface as commodities, and a user watching the live broadcast can further browse and purchase the commodities in the live broadcast interface of the second client.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings needed to be used in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a schematic system diagram of a live game commodity interaction device according to an embodiment of the present invention;
fig. 2 is a schematic flow chart of a method for interacting with game commodities in live broadcast according to an embodiment of the present invention;
fig. 3 is another schematic flow chart of a live game commodity interaction method according to an embodiment of the present invention;
FIG. 4 is an interaction flowchart of a method for interacting with game commodities in live broadcast according to an embodiment of the present invention;
fig. 5 is a schematic structural diagram of a live game product interaction device according to an embodiment of the present invention;
FIG. 6 is a schematic structural diagram of a computer device provided by an embodiment of the present invention;
FIG. 7 is a schematic diagram of a graphical user interface provided by an embodiment of the invention after a first client is started;
FIG. 8 is a diagram illustrating a live interface displaying a second game screen according to an embodiment of the present invention;
fig. 9 is a schematic diagram of a game interface provided in an embodiment of the present invention in a live interface.
Detailed Description
The technical solution in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention. It is to be understood that the described embodiments are merely exemplary of the invention, and not restrictive of the full scope of the invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The embodiment of the invention provides a method and a device for game commodity interaction in live broadcast, computer equipment and a storage medium. Specifically, the live game commodity interaction method in the embodiment of the application can be executed by computer equipment, wherein the computer equipment can be terminal equipment or equipment such as a server. The terminal device may be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like, and the terminal device may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as cloud service, a cloud database, cloud computing, a cloud function, cloud storage, network service, cloud communication, middleware service, domain name service, security service, content distribution network service, big data and an artificial intelligence platform.
For example, when the live game commodity interaction method is operated on the terminal device, the terminal device stores a live application program and is used for presenting scenes in a live picture. The terminal device is used for interacting with a user through a graphical user interface, for example, downloading and installing a live application program through the terminal device and running the live application program. The manner in which the terminal device provides the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including a live view and a game view and receiving an operation instruction generated by a user acting on the graphical user interface, and a processor for running the live application and the game, generating the graphical user interface, responding to the operation instruction, and controlling display of the graphical user interface on the touch display screen. The first client and the second client run in the terminal device.
The terminal equipment can run a cloud game, and the cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game application program and the game picture presenting main body are separated, the storage and the running of the game commodity interaction method in the live broadcast are finished on a cloud game server, the game picture presenting is finished on a cloud game client, the cloud game client is mainly used for receiving and sending game data and presenting game pictures, for example, the cloud game client can be a display device with a data transmission function close to a user side, such as a mobile terminal device, a television, a computer, a palm computer, a personal digital assistant and the like, but the terminal device for processing the game data is the cloud game server at the cloud end. When a game is played, a user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game pictures are output.
For example, when the live game commodity interaction method runs on a server, the live game commodity interaction method can be a cloud live game. Cloud live broadcasting refers to a live broadcasting mode based on cloud computing. In a cloud live broadcast operation mode, an operation main body and a live broadcast picture presentation main body of a live broadcast application program are separated, and storage and operation of a game commodity interaction method in live broadcast are finished on a cloud live broadcast server. The live broadcast picture presentation is completed at a cloud live broadcast client, and the cloud first client and the cloud second client are mainly used for receiving and sending live broadcast data and presenting the live broadcast picture, for example, the cloud first client and the cloud second client may be display devices with a data transmission function close to a user side, such as a mobile terminal device, a television, a computer, a palm computer, a personal digital assistant, and the like, but the terminal device for processing the live broadcast data is a cloud live broadcast server at the cloud end. When the live broadcast is carried out, a user operates the cloud first client and the cloud second client to send operation instructions to the cloud live broadcast server, the cloud live broadcast server runs a live broadcast program according to the operation instructions, data such as live broadcast pictures are coded and compressed, the data are returned to the cloud first client and the cloud second client through a network, and finally the data are decoded through the cloud first client and the cloud second client and the live broadcast pictures are output.
Referring to fig. 1, fig. 1 is a system schematic view of a live game commodity interaction device according to an embodiment of the present invention. The system may include at least one terminal device, at least one trading platform server, at least one live server, and at least one game server. The terminal device, the trading platform server, the game server and the live broadcast server which are held by the user can be connected through different networks, for example, the network which is connected with each other can be a wireless network or a wired network, the wireless network can be a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network and the like, and the terminal device is used for sending a game starting request provided by a first client to the live broadcast server or the game server; then, receiving a first game picture of a target game sent by the game server according to the game starting request, and providing a game interface and a live broadcast interface in a graphical user interface of the first client, wherein the game interface is used for displaying the first game picture of the target game corresponding to the game starting request sent by the game server, and the live broadcast interface is used for displaying a second game picture of a main broadcast execution target game sent by the live broadcast server; then, the first client side is used for responding the selling operation triggered by the user aiming at the game prop in the game interface, generating a data transmission request according to the selling operation, and sending the data transmission request to the game server; then, receiving commodity data information corresponding to the game props sent by the live broadcast server; and finally, displaying the commodity data information on a live broadcast interface of the second client so that the user can browse the commodity data information and purchase the commodity.
The live broadcast server is used for receiving a game starting request sent by the terminal equipment, sending the game starting request to the game server, and starting a target game corresponding to the game starting request for the first client side through the game server; acquiring a second game picture and a main broadcast video of a main broadcast executing target game in a live broadcast room where a first client and a second client are located, and sending the second game picture and the main broadcast video to the first client and the second client which are live broadcast audience terminals; and receiving the commodity data information sent by the trading platform server, and sending the commodity data information to the second client.
The game server is used for receiving a game starting request sent by the live broadcast server, analyzing the game starting request, identifying a target game to be opened according to the game starting request, transmitting the target game to the terminal equipment through a transfer SDK (Software Development Kit), transmitting a first game picture of the target game to a game interface opened in a first client of the terminal equipment, receiving a data transmission request sent by the terminal equipment and generated according to selling operation of game props, and sending the data transmission request to the transaction platform server.
The transaction platform server is used for receiving the data transmission request sent by the game server, determining commodity data information corresponding to the game props according to the game account information and the game prop information carried by the data transmission request, and sending the commodity data information to the live broadcast server.
The following are detailed below. It should be noted that the following description of the embodiments is not intended to limit the preferred order of the embodiments.
The embodiment will be described from the perspective of a live game commodity interaction device, which may be specifically integrated in a terminal device, where the terminal device may include a smart phone, a notebook computer, a tablet computer, a personal computer, and the like.
The method for interacting the game commodities in the live broadcast provided by the embodiment of the invention can be executed by a processor of the terminal equipment, and as shown in fig. 2, the specific flow of the method for interacting the game commodities in the live broadcast can be as follows:
step 201, in response to a selling operation triggered by a user for a game item in a game interface, a first client generates a data transmission request according to the selling operation, and sends the data transmission request to a game server.
The game item refers to an item which provides convenience for a player in a target game, and can be consumables, equipment and task items, such as food, medicines, weapons, letters and the like.
In an embodiment, when a user wants to sell a game item in a game interface in a graphical user interface, a selling operation is performed on a game item icon of the game item in the game interface, where the selling operation may be a touch operation or a non-touch operation applied to the game item icon. The touch operation may be any one or a combination of a sliding operation, a clicking operation, a dragging operation, a re-pressing operation and a long-pressing operation. If the selling operation is set to be sliding operation, the initial touch point of the sliding operation is located on the game prop icon, and the final touch point is located on the live broadcast interface.
Optionally, the selling operation may be a game play method related to the game item, for example, the condition for triggering the selling operation of the game item is set as a standard operation step in which the game item is successfully completed in a game scene, and after the user completes the standard operation of the game item, the terminal device generates a data transmission request and sends the data transmission request to the game server.
Optionally, the selling operation may be automatically triggered when the execution target game reaches a preset progress, for example, when the preset game advances to a specific scene or a story line, the first client automatically completes the selling operation of the game item, and when the user detects that the target game advances to the preset progress in the game process, the first client automatically completes the selling operation of the game item, generates the data transmission request, and sends the data transmission request to the game server.
Optionally, before a first client of the terminal device responds to a sale operation of a game item triggered by a game interface by a user, a game interface is opened in a graphical user interface of the first client, which may specifically be implemented in the following two ways:
(1) if the first client side is provided with the live broadcast application, and a start-up entrance of the cloud game is set in a live broadcast interface corresponding to the live broadcast application, opening the game interface in the graphical user interface of the first client side can be specifically realized by steps S2011 to S2014:
step S2011: the method comprises the steps that a first client responds to starting operation aiming at a starting entrance and sends a game starting request corresponding to a cloud game to a live broadcast server;
in the embodiment of the application, the starting entrance may be a symbolic icon of a cloud game, or may be a control in any shape. The game starting request comprises game information of a target game opened in the first client and user account information of a user in the target game. The game information of the target game may include a game name, game version information, and the like, and the user account information includes an account name of the user corresponding to the target game and a password for logging in the game.
Step S2012: the live broadcast server receives a game starting request and sends the game starting request to a game server corresponding to the cloud game;
step S2013: a game server corresponding to the cloud game sends a first game picture of a target game corresponding to a game starting request to a first client;
in the embodiment of the application, the game server corresponding to the cloud game receives the game starting request sent by the live broadcast server, analyzes the game starting request, identifies the target game to be opened according to the game starting request, and transmits the first game picture of the target game to the first client through the transfer SDK.
Step S2014: the first client receives the first game picture and displays the first game picture in a game interface of the graphical user interface.
For example, a first client obtains an opening operation, such as a click operation, of a start entry of a cloud game set in a live interface by a user, generates a game opening request corresponding to the cloud game, sends the game opening request to a live server, and the live server receives the game opening request sent by the first client and sends the game opening request to a game server, so that the game server generates a game start picture video of a target game according to the game opening request; the live broadcast server receives a game starting picture video sent by the game server and forwards the game starting picture video to the first client so as to display the game starting picture on a game interface of the first client, and after a target game is started on the first client, a user executes the target game on the first client and continuously receives a game picture fed back by the game server according to the execution operation of the user. The first game picture comprises a game starting picture and a picture of a target game executed by a user at a first client.
In this embodiment of the application, if the target game is a cloud game, the data transmission request carries game account information and game prop information of the target game, the game account information may be a game account name, a game account password and the like, the game prop information may be identification information of the game prop, a game name to which the game name belongs, a category to which the prop belongs and the like, and the game account information is the same as live broadcast account information of a first client logging in a live broadcast application.
(2) If the first client has the game application installed, the method for opening the game interface in the graphical user interface of the first client may be implemented in steps S2015 to S2017:
step S2015: the method comprises the steps that a first client responds to starting operation aiming at a game application and sends a game starting request to a game server corresponding to the game application;
in the embodiment of the application, the user clicks the game application icon of the first client desktop, so that the game starting request is generated. The game starting request comprises game information of a target game opened in the first client and user account information of a user in the target game. The game information of the target game may include a game name, game version information, and the like, and the user account information includes an account name of the user corresponding to the target game and a password for logging in the game.
Step S2016: the game server corresponding to the game application sends game data of the target game to the first client according to the game starting request;
in the embodiment of the application, the game server corresponding to the game application receives the game starting request sent by the first client, analyzes the game starting request, identifies the target game to be opened according to the game starting request, and transmits the game data of the target game to the first client through the transfer SDK.
The game data comprises video streaming data and text data, and the video streaming data is obtained by processing related commodity data information of the target game by the game server according to the negotiated game data parameters; the text data includes chat information between target game users, character nicknames, operation guides and the like, the types of the text data may include input text type, character nickname type and system prompt type, the input text type text data may include chat information between target game users, the character nickname type text data may include names of characters in the target game, and the system prompt type text data may include system-owned characters in the target game, such as operation guides, novice prompts and the like.
Specifically, the text data received by the terminal device may be the text data transmitted to the game interface selected by the game server according to the negotiated game data parameter. The negotiated game data parameters define the type of text data to be received by the terminal device, and may be specifically determined by the game server according to the performance parameters sent by the terminal device, where the performance parameters are used to reflect the game data compatibility capability of the terminal device, such as chip type, memory size, and display card type. The specific negotiation process of the game data parameters may include that the game server sends a standard parameter performance table of the text data to the terminal device, the terminal device determines a parameter option which can be matched with the standard parameter performance table according to the standard parameter performance table, and sends the parameter option to the game server, so that the game server sends the text data to the terminal device according to the parameter option and attributes which can be modified by the terminal device on the text data, such as font attributes, position attributes, display modes and the like.
Optionally, the terminal device processes the text data according to the game data parameters negotiated with the game server, where the text data includes a font attribute, a position attribute, and a display mode of the text data. The font attributes comprise the font size, font format, font interval and the like of characters in the text data, the position attributes comprise the appearance position, disappearance position and the like of the characters in the text data, the display mode comprises the appearance time, display resolution and the like of the text data, processed video stream data is obtained, the terminal equipment correspondingly superposes the video stream data transmitted by the game server and the processed video stream data according to the time to obtain game data, and the game data are operated in the game interface.
Step S2017: the first client renders a first game picture corresponding to the game application according to the game data, and displays the first game picture in the game interface of the graphical user interface of the first client.
For example, a first client obtains a starting operation performed by a user for a game application icon, generates a game starting request according to the starting operation, and sends the game starting request to a game server, the game server determines a target game corresponding to game prop information according to game information of the target game carried by the game starting request, user account information and game prop information of the user in the target game, searches game data of the target game, and sends the game data to the first client, the first client renders a first game picture corresponding to the target game according to the received game data, and displays the first game picture on a graphical user interface of a game application.
In the embodiment of the application, if the target game is not a cloud game and the target game is a game installed on a terminal device, the game account information and the game prop information corresponding to the game prop are carried in a data transmission request generated according to a selling operation, the game account information can be a game account name, a game account password and the like, the game prop information can be identification information of the game prop, an affiliated game name, an affiliated category of the prop and the like, a live broadcast application is installed on a first client, account information of a plurality of different games can be associated in the live broadcast application to form a game account set, and the game account information carried in the data transmission request belongs to the game account set associated with the live broadcast account information of the first client logging in the live broadcast application.
Specifically, the game starting request of the target game is a request generated by the first client in response to a starting operation of the user, and the starting operation may be a touch operation or a non-touch operation performed by the user on a starting entry of the target game or a game application icon in a graphical user interface of the first client, or may be a voice operation. When the starting operation of the target game is a touch operation, the first client can recognize the starting operation through a touch screen, for example, a user clicks a starting entrance; when the starting operation of the target game is a non-touch operation, the first client may perform a remote control operation through a remote control device such as a laser pointer, a remote controller, or the like, or perform a recognition starting operation through an input device such as a mouse, a keyboard, a mechanical key, or the like, or recognize that a user performs a starting operation on a start entry of the target game or a game application icon in the first client by using voice, for example, after the user inputs a voice content such as "start target game" or the like, the first client recognizes the voice content, and generates a game starting request.
Optionally, the touch operation may be a sliding operation or a clicking operation. For example, when the opening operation is set as a sliding operation, a sliding control appears in the graphical user interface of the first client, and a sliding start position, a sliding end position and a sliding track indication mark are set in the sliding control for indicating a user to perform the opening operation in the sliding control in the graphical user interface of the first client, that is, the opening operation is that in the sliding control, the user drags the sliding track indication mark with a finger to move from the sliding start position to the sliding end position, wherein the sliding start position may be set at the start entrance or at the game application icon. Alternatively, the user clicks with a finger to launch a portal or game application icon.
Optionally, the non-touch operation may be a mouse click operation, the user controls a cursor corresponding to a mouse in the first client interface through the mouse to enable the cursor to be located at the start entry or the game application icon, and then performs a click operation on the start entry or the game application icon of the target game through the mouse, where the click operation may be a single click, a quick double click, a long press, and the like.
The setting of the starting entrance of the target game or the shape of the game application icon is not limited, and the setting can be flexibly set according to the actual situation. For example, the starting entry or the game application icon of the target game may be an application icon of the target game, or may be a virtual icon of a character, a prop, a scene, etc. included in the target game, or may be a regular or irregular polygonal pattern representing the starting, or one or more combinations of polygonal patterns, such as a triangle, a square nested inside a circle, an arrow, etc., or may be a game name of the target game, or an abbreviation of the target game, where the game name of the target game may be a combination of one or more of various language types such as chinese, english, etc., the abbreviation of the target game may be a combination of one or more of various language types such as chinese, english, etc., or may be a combination of a game name of the target game and other type characters, and/or a combination of an abbreviation of the target game and other type characters, the start entry or the game application icon of the target game may be a two-dimensional planar shape, a three-dimensional stereoscopic shape, or the like.
Optionally, the setting of the color of the start entry of the target game or the game application icon is not limited, and may be flexibly set according to the actual situation, for example, any color such as black and white or color may be used.
Optionally, the setting of the starting entry of the target game or the position of the game application icon is not limited, and the starting entry or the position of the game application icon can be flexibly set according to the actual situation and can be set at any position of the first client interface.
Optionally, the size of the start entry or the game application icon of the target game is not limited, and may be flexibly set according to actual conditions, in the live broadcast picture of the first client, the number of the start entries or the game application icons of the target game is also not limited, and different target games may correspond to different start entries or game application icons, or one start entry or game application icon includes a start entry list or a game application icon list of a plurality of target games.
Specifically, after the starting entrance of the target game or the game application icon is opened, the starting entrance of the target game or the game application icon is not changed, and the live broadcast audience directly generates a game opening request according to the opening operation and sends the game opening request to the game server through the live broadcast server.
Optionally, after the start entry or the game application icon of the target game is opened, the start entry or the game application icon of the target game is changed from a first display form to a second display form, where the first display form indicates that the target game is in an un-started state, and the second display form indicates that the target game is in a started state or a start request state, for example, the first display form of the start entry or the game application icon of the target game is color, the second display form is gray, or the first display form of the start entry or the game application icon of the target game is triangle, and the second display form is two parallel rectangles.
Optionally, if the start entry or the game application icon of one target game includes a plurality of start entries or a game application icon list of the target game, after the start entry or the game application icon of the target game is opened for the first time, the plurality of start entries or the game application icon list of the target game is displayed in the page of the first client, the user selects the target game to be opened from the list, and performs the opening operation on the corresponding start entry or the game application icon for the second time, so as to generate the game opening request. The first opening operation and the second opening operation may be the same or different.
Optionally, the user may perform the start operation of the target game at any time of live broadcasting in the live broadcasting interface of the first client, for example, the user may perform the start operation of the target game before the start of live broadcasting, or may perform the start operation of the target game during live broadcasting.
Optionally, the user touches a live application on the first client, the live application responds to a touch operation of the user to generate a live application starting request and sends the live application starting request to the live server, the live server receives the live application starting request sent by the first client, the live server generates a live application starting picture video according to the live application starting request, and the live server sends the live application starting picture video to the first client to display the live application starting picture on the first client. The first client may be a live application client, a browser client carrying a live program, and the like, the live content live by the first client may be various different types of games, such as shooting games, fighting games, racing games, sports games, leisure games, music games, strategy games, role playing games, adventure games, simulation games, action games, and the like, the shooting games include sandbox type shooting games, closed type shooting games, and the like, the fighting games include two-dimensional fighting games, three-dimensional fighting games, hybrid fighting games, simulated fighting games, and the like, the racing games include driving vehicle racing, race games, and the like, and the sports games include various ball games, boxing games, and the like.
Optionally, the first client sends the game starting request to the live broadcast server, and after receiving the game starting request, the live broadcast server sends the game starting request to the game server through a transfer SDK in a background of the live broadcast server.
Optionally, after receiving the reply to the game opening request transmitted by the game server, the terminal device confirms to open the game interface, and generates a web page in the opened first client as the game interface.
Optionally, the web page serving as the game interface is an H5(html, internet hypertext markup language) page, the H5 page adapts to screen sizes of different terminal devices to achieve optimal display effects of different screens, the H5 page supports various multimedia functions such as background music and video playing, the H5 page has a page material preloading function, loading of the page is completed before a user clicks, reading fluency of the user is guaranteed, the H5 page supports sliding page turning, each page content is separately paged, and smooth running of a target game in the page can be guaranteed.
Optionally, the size of the window of the game interface is not adjustable, or the size of the window of the game interface can be adjusted at will, for example, a user can pull the frame or corner of the window of the game interface to change the position of the frame of the window of the game interface, so as to set the size of the window of the game interface according to the actual situation, or the user can open the size setting page of the window of the game interface, and set the size of the window of the game interface at will at the corresponding position.
Optionally, the position of the game interface is not adjustable, and the window of the game interface is fixed on the screen of the terminal device, or the position of the window of the game interface is adjustable, and the user can control the game interface to move in the screen of the terminal device.
Optionally, the layer where the window of the game interface is located above the layer where the window of the live broadcast application is located, and the window of the game interface may block part of the display content of the window of the live broadcast application. Or the window of the game interface is embedded into the window of the live application, the display content of the window of the game interface cannot shield the display content of the window of the live application, and when the area of the window of the game interface is increased, the area of the window of the live application is correspondingly reduced.
Optionally, after the game interface is opened, the live broadcast server sends start confirmation information of the game interface to the live broadcast server, and after the live broadcast server confirms that the game interface is successfully opened according to the start confirmation information, the live broadcast server receives a first game picture transmitted by the game server through the game interface and displays the first game picture in the game interface. The game interface does not need to have strong graphic operation and data processing capacity, and only needs to have basic streaming media playing capacity and capacity of acquiring user input instructions and sending the instructions to the cloud server.
In some embodiments, before step 201 "the first client responds to the sale operation triggered by the user in the game item in the game interface", further comprising opening a live interface in the graphical user interfaces of the first client and the second client, the following three cases may be included:
(1) if the first client is a main broadcasting client, the second client is an audience client, and both the first client and the second client are provided with live broadcasting applications, the method can be realized by the following steps:
a first client logs in a live broadcast application, and a live broadcast room of a target game is established in the live broadcast application;
the method comprises the steps that a first client side obtains a corresponding anchor video, and the anchor video and a first game picture corresponding to the first client side are sent to a live broadcast server corresponding to a live broadcast application;
and the live broadcast server sends the anchor video and the first game picture corresponding to the first client to a second client joining a live broadcast room.
The second client logs in the live broadcast application, and a live broadcast room of the target game is added into the live broadcast application;
and the second client receives the anchor video and the first game picture which are sent by the live broadcast server and correspond to the first client, and displays the anchor video and the first game picture which correspond to the first client in the live broadcast room.
For example, a user name and a login password are input by a main broadcast, a live broadcast application is logged in by a first client, a live broadcast room of a live target game is created in the live broadcast application, so that a live broadcast room name and a live broadcast room identifier are generated, the main broadcast records a video of a target game executed by the main broadcast in the live broadcast period through a recording device such as a camera of the first client or a third-party recording device to form a main broadcast video, the main broadcast video is projected or transmitted to the first client, the first client displays the main broadcast video and a first game picture in the live broadcast room created by the main broadcast, the main broadcast video and the first game picture transmitted by a game server received in advance are transmitted to a live broadcast server corresponding to the live broadcast application, when a second client logs in the live broadcast application and is added into the live broadcast room of the target game through the live broadcast room identifier or the live broadcast room name, the main broadcast video and the first game picture corresponding to the first client are transmitted to the second client added, and the second client receives the anchor video and the first game picture which are sent by the live broadcast server and correspond to the first client, and displays the anchor video and the first game picture which correspond to the first client in the live broadcast room.
The anchor video includes anchor avatar information, voice information, and the like.
(2) If the first client and the second client are both audience clients and both the first client and the second client are installed with a live broadcast application, the method can be realized by the following steps:
a first client and a second client log in a live broadcast application, and a live broadcast room which is created by a main broadcast client and aims at a target game is added into the live broadcast application;
and the first client and the second client receive live broadcast pictures sent by the live broadcast server, and the live broadcast pictures are displayed in a live broadcast room and comprise anchor videos corresponding to the anchor clients and second game pictures corresponding to the anchor running target games.
In the embodiment of the application, before a live broadcast room created by a main broadcast client is added to a live broadcast application by a first client and a second client, the main broadcast logs in the live broadcast application through another main broadcast client installed with the live broadcast application and creates the live broadcast room of the live broadcast target game, the main broadcast client opens the target game through a cloud game starting entrance arranged in a live broadcast interface of the live broadcast application, or the main broadcast client opens the target game through the installed game application and receives a game picture sent by a game server, and the main broadcast executes the target game to generate a second game picture. And sending a second game picture of the operation target game of the anchor and the anchor video to a live broadcast server corresponding to the live broadcast application.
(3) If the first client is an audience client, the second client is a main broadcasting client, and the first client and the second client are both provided with live broadcasting applications, the method can be realized by the following steps:
the anchor logs in the live broadcast application through the second client, and creates a live broadcast room of the target game in the live broadcast application;
the second client acquires the corresponding anchor video and a second game picture corresponding to the anchor running target game, and sends the anchor video and the second game picture corresponding to the second client to a live broadcast server corresponding to the live broadcast application;
and the live broadcast server sends the anchor video and the second game picture corresponding to the second client to the first client joining the live broadcast room.
A first client logs in a live broadcast application, and a live broadcast room of a target game is added into the live broadcast application;
and the first client receives the anchor video and the second game picture which are sent by the live broadcast server and correspond to the second client, and displays the anchor video and the second game picture which correspond to the second client in the live broadcast room.
In the embodiment of the application, before the second client acquires the corresponding anchor video and the second game picture corresponding to the anchor running target game, the second client opens the target game through a cloud game starting inlet arranged in a live broadcast interface of a live broadcast application, or the second client opens the target game through an installed game application and receives the game picture sent by a game server, and the anchor executes the target game to generate the second game picture.
(2) If the first client is a spectator client and a plurality of second clients exist, wherein part of the second clients are anchor clients, part of the second clients are spectator clients, and both the first client and the second client are installed with live broadcast applications, the method can be realized by the following steps:
a first client and a second client log in a live broadcast application;
when the second client is the anchor client, the second client serving as the anchor client creates a live broadcast room of a target game to which the game item belongs in live broadcast application, displays a second game picture of the anchor executing the target game in the live broadcast room, acquires an anchor video of the anchor executing the target game, and sends the anchor video and the second game picture to a live broadcast server corresponding to the live broadcast application;
and when the second client is the audience client, the second client and the first client which are the audience clients are added into a live broadcast room of the target game in the live broadcast application, a main broadcast video and a second game picture which are sent by a live broadcast server corresponding to the live broadcast application are received, and the main broadcast video and the second game picture are displayed in the live broadcast room.
For example, if a plurality of anchor players complete the live game together, one or more of the second clients are anchor clients, one of the anchor clients logs in the live application, creates a live room for the target game in the live application, other anchor terminals join the live broadcast room, a second game picture of each anchor cooperative execution target game is displayed in a live broadcast room interface, meanwhile, each anchor terminal obtains anchor videos, such as head portrait videos and voice videos, of a corresponding anchor executing target game, sends the second game pictures and the corresponding anchor videos to a live broadcast server corresponding to the live broadcast application, other second client terminals and first client terminals serving as audience terminals log in the live broadcast application, join a live broadcast room of the target game, receive the second game pictures and the anchor videos sent by the live broadcast server, and display the second game pictures and the anchor videos in the live broadcast room.
In the embodiment of the application, in order to distinguish each live broadcast room in the live broadcast application, one live broadcast room corresponds to a unique identifier, and because the first client and the second client are located in one live broadcast room, the identifier of the live broadcast room where the second client is located is the same as the identifier of the live broadcast room where the first client is located.
In one embodiment, as shown in fig. 7, a graphical user interface after the user opens the live application is presented on top of which a current popular hand-trip interface recommended by the live application is presented. The first display frame 10 of the graphical user interface includes live game icons, such as game a, game B, game C, etc., that can be viewed by a live application. A control 101 and a control 102 are arranged below each game live icon, the control 101 is used for entering a corresponding game live thematic interface, the control 102 is an entrance for starting a cloud game corresponding to the upper part, after a user performs touch operation on the control 102, a target game corresponding to the control 102 can be started in a graphical user interface of a live application, a game picture of the opened target game is displayed in a game interface 103 shown in fig. 9, and the game interface 103 is displayed in a graphical interface in a small window form. Below the first display frame 10 of the graphical user interface are live content of different types recommended in live applications, such as live entertainment, live shopping, live talent, etc.
After a user performs touch operation on the control 101, the graphical user interface displays a game live topic interface corresponding to the upper side of the control 101, the user can select live content to be watched from the displayed game live topic interface, as shown in fig. 8, after the user selects live content from the game live topic interface, the graphical user interface of a live audience end is used as a live interface 104 to display a live frame of the live content selected by the user, and under the condition that the live frame is displayed on the live interface 104, after the user performs touch operation on the control 101, as shown in fig. 9, a game interface 103 displaying a first game frame of a target game can be displayed in the live interface 104 in a small window form, and the game interface 103 and the live interface 104 can be overlapped.
Step 202, the game server sends the data transmission request to a trading platform server.
For example, when the game server sends the commodity data information of the game item to the terminal device, the terminal device receives the commodity data information of the game item and stores the commodity data information of the game item.
Optionally, the terminal device may send the data transmission request to the game server, and then the game server sends the data transmission request to the trading platform server after receiving the data transmission request.
The trading platform server is a server for storing commodity data information of the game props, and the commodity data information stored in the server comprises names, number information, attribute information, function information, usage information, picture identification information, price information, trading rule information and the like of the game props.
And 203, the trading platform server determines commodity data information corresponding to the game props according to the data transmission request and sends the commodity data information to a live broadcast server.
For example, the trading platform server receives the data transmission request, inquires commodity data information corresponding to the data transmission request from the stored commodity data information, and sends the commodity data information to the live broadcast server.
Optionally, the commodity data information may be name, number information, attribute information, function information, usage information, picture identification information, price information, and transaction rule information of the game item.
And step 204, the live broadcast server sends the commodity data information to a second client side which is in the same live broadcast room with the first client side.
For example, after receiving the commodity data information of the game prop sent by the live broadcast server, the second client displays the commodity data information in a comment interface of a live broadcast room of the second client according to a preset display form of the commodity data information, so that a user of the second client browses, purchases and the like the game prop.
Optionally, the display form of the commodity data information may be explicit display of the commodity data information, implicit display of the commodity data information, and/or rolling display of the commodity data information in a bullet screen form.
Optionally, the terminal device presets a commodity data information display form of the game item in the second client, and then controls the second client to display the commodity data information according to the commodity data information display form.
The display form of the commodity data information can be that all commodity data information is displayed in the second client according to a set arrangement mode, the arrangement mode is not limited, and the commodity data information can be in regular shapes such as a rectangle, a polygon and a circle, and can also be in an irregular shape set according to the page background of the second client.
Optionally, the display form of the commodity data information may be that part of the commodity data information is displayed in the second client interface according to a set arrangement manner, the arrangement manner is not limited, the commodity data information may be in a regular shape such as a rectangle, a polygon, a circle, or an irregular shape set according to the background of the second client page, for example, the name and price information of a game item included in the commodity data information are displayed in the second client interface, other commodity data information is hidden and displayed in the second client interface, and when the commodity data information directly displayed in the second client interface is clicked, or when a control cursor in a live interface is placed on the displayed commodity data information, other commodity data information not displayed appears.
Optionally, the display form of the commodity data information may be that all the commodity data information is hidden and displayed in the second client interface according to a set arrangement mode, the arrangement mode is not limited, the commodity data information may be in a regular shape such as a rectangle, a polygon, a circle, or an irregular shape set according to the background of the second client page, an identification icon of the commodity data information is set in the second client interface, and when the identification icon is clicked, or a control cursor in the live interface is placed on the identification icon, the hidden and displayed commodity data information appears.
Optionally, the commodity data information display form is that rolling display is carried out in the live interface of the form with the barrage, and the barrage can include all commodity data information, or partial commodity data information, and the barrage periodicity including commodity data information is shown in the live interface, and the length of cycle is unrestricted, can be according to nimble settings such as the quantity of commodity data information.
Optionally, the attributes of the display fonts of the commodity data information, such as size, color, type and the like, are not limited, and can be flexibly set according to actual conditions, and the attributes of all the fonts can be completely the same, can be partially the same, and can also be completely different.
Optionally, when the user performs trigger operations such as clicking on the commodity data information, the second client responds to the trigger operations for the commodity data information to generate a commodity transaction request, and starts a target game corresponding to the game item, wherein the commodity data information includes a game item identifier corresponding to the game item; the second client sends the commodity transaction request to the game server; and the game server adds the game props in the game accounts corresponding to the second client according to the game prop identifications in the commodity data information.
Optionally, a first interactive control of the game item is generated at the second client, and when the user performs a trigger operation on the first interactive control at the second client, the terminal device executes the trigger operation. Specifically, the first interactive control may be a purchase entry of the game item, the triggering operation may be a single click, a double click, a long press, or the like, when the user clicks the purchase entry of the game item, the user may jump to a trading platform of the game item, and the user performs subsequent operations such as browsing or purchasing.
Optionally, the first interaction control may be an input control, and the trigger operation may be an input operation of a user, that is, the user may input text content in the first interaction control, and issue a comment on the game item, where the comment content may be scroll-displayed in the first interaction control in a bullet screen form.
Optionally, the shape, size, position in the target game interface, and other attributes of the first interactive control are not limited, and can be flexibly set according to actual conditions.
Referring to fig. 3, fig. 3 is another schematic flow chart of a live game commodity interaction method according to an embodiment of the present invention. The specific process of the method can be as follows:
step 301, the first client sends a game starting request.
For example, the first client opens a stored live broadcast application program, acquires a user name and an account password of a user who watches live broadcast and logs in the live broadcast application, confirms that the user logs in the live broadcast application, opens a game live broadcast selected by the user, identifies the starting operation of a target game made by the user at the first client, generates a game starting request according to the starting operation, and sends the game starting request to the game server.
Specifically, the first client opens the game live broadcast created by the user-selected game anchor, and in the process of game live broadcast, the first client terminal recognizes that the user makes a click operation on the starting entrance of the target game at the live user interface control mouse, the color of the starting entry is changed into gray, if the user clicks the starting entry again, the clicking operation cannot be effective, the starting entry is an application icon of the target game to be opened, then the first client acquires game information of the target game, for example, the specific name of the game, the basic attributes of the game, etc., and the user account information corresponding to the target game, generate a game starting request, find the game server corresponding to the target game by the terminal device, and sending a game starting request to a game server corresponding to the target game through a transfer SDK built in the live broadcast server.
Step 302, the game server processes the game starting request and replies.
For example, the game server receives a game starting request sent by the first client, analyzes the game starting request, identifies game information and user account information such as a game specific name and game basic attributes included in the game starting request, and replies to the first client through a transfer SDK built in a background of the game server, which indicates that the first client can open a target game.
Step 303, the first client opens a game interface.
For example, when the first client receives a reply from the game server and confirms that the game interface can be opened, the first client generates an H5 webpage as the game interface, the H5 webpage is embedded in the first client and occupies a part of the area of the upper right corner of the page of the first client, and the user pulls the frame or corner of the game interface to change the position of the frame of the game interface, so that the size of the game interface is set according to the actual situation.
And step 304, the first client receives the game data of the target game and displays the game data in the game interface.
For example, the first client negotiates game data parameters with the game server, receives video stream data and text data transmitted by the game server according to the game data parameters, processes the text data according to parameter options of the text data which can be supported by the first client, combines the text data with the video stream data transmitted by the game server to form processed video stream data, and then superimposes the video stream data transmitted by the game server and the processed video stream data according to the time corresponding to each frame to form game data and displays the game data in the game interface.
Step 305, the first client sends a data transmission request of the game item to the game server in response to the selling operation of the game item triggered by the user on the game interface.
For example, if the game anchor wants to send the item in the target game to the live interface, the game item is clicked on the game interface, and the first client generates a data transmission request including the item number information and sends the data transmission request to the game server.
Step 306, the game server receives the data transmission request and sends the data transmission request to the trading platform server.
And 307, the trading platform server acquires the commodity data information of the game prop according to the data transmission request.
For example, the trading platform server acquires commodity data information including the name, number information, attribute information, function information, usage information, picture identification information, price information and trading rule information of the game item according to the number of the game item included in the data transmission request, and sends the commodity data information to the live broadcast server.
And 308, the live broadcast server receives the commodity data information of the game prop, which is transmitted by the trading platform server and acquired according to the data transmission request, and sends the commodity data information to a second client.
And 309, displaying the commodity data information in a live broadcast interface by the second client.
For example, the second client periodically scrolls and displays the names of the game items included in the commodity data information in a live comment interface in the form of barrage, and generates purchase links of the game items below each barrage.
Referring to fig. 4, an embodiment of the present invention further provides an interaction flowchart of a live game commodity interaction method, where a first client includes a live broadcast interface and a game interface, the first client sends a game start request to a live broadcast server, the live broadcast server receives the game start request and forwards the game start request to a game server, the game server replies to the first client, opens the game interface in the first client, after the game interface is opened, returns game data and user information to the live broadcast server to confirm that the game interface is successfully started, the game server transmits a game picture to the first client through a video stream by using a transfer SDK, and the first client receives the game picture and displays the game picture in the game interface.
The method comprises the steps that a first client generates a data transmission request of a game item according to selling operation of the game item triggered by a user on a game interface, the data transmission request is transmitted to a game server, the game server forwards the data transmission request to a trading platform server after receiving the data transmission request, the trading platform server obtains commodity data information such as price information of the game item according to the data transmission request and sends the commodity data information of the game item to a live broadcast server, the live broadcast server receives the commodity data information and sends the commodity data information to a second client which is in the same live broadcast room as the first client, and the second client receives the commodity data information and displays the commodity data information in the live broadcast interface according to a preset commodity data information display mode.
The game commodity interaction method, the device, the computer equipment and the storage medium in live broadcast provided by the embodiment of the invention have the advantages that the first client responds to the selling operation triggered by a user aiming at game props in a game interface, generates a data transmission request according to the selling operation, sends the data transmission request to the game server, then the game server sends the data transmission request to the trading platform server, the trading platform server determines the commodity data information corresponding to the game props according to the data transmission request and sends the commodity data information to the live broadcast server, and finally, the live broadcast server sends the commodity data information to the second client which is in the same live broadcast room as the first client. The game props in the game interface can be displayed in the live interface as commodities in the live interface, and a user watching the live can further browse and purchase the commodities in the live interface of the second client.
In order to better implement the live broadcast cloud game commodity interaction method of the embodiment of the invention, the embodiment of the invention also provides a live broadcast cloud game commodity interaction device. Referring to fig. 5, fig. 5 is a schematic structural diagram of a live game commodity interaction device according to an embodiment of the present invention. The live game commodity interaction device may include a commodity request generation unit 401, a commodity request transmission unit 402, a commodity information determination unit 403, and a commodity information transmission unit 404.
The merchandise request generating unit 401 is configured to enable a first client to respond to a selling operation triggered by a user in a game interface for a game item, generate a data transmission request according to the selling operation, and send the data transmission request to a game server;
a merchandise request sending unit 402, configured to enable the game server to send the data transmission request to a trading platform server;
a commodity information determining unit 403, configured to enable the trading platform server to determine, according to the data transmission request, commodity data information corresponding to the game item, and send the commodity data information to a live broadcast server;
a commodity information sending unit 404, configured to enable the live broadcast server to send the commodity data information to a second client that is in the same live broadcast room as the first client.
Optionally, a live broadcast application is installed on the first client, a start entry of a cloud game is set in a live broadcast interface corresponding to the live broadcast application, and the merchandise request generation unit 401 is further configured to enable the first client to respond to a start operation for the start entry and send a game start request corresponding to the cloud game to the live broadcast server;
the live broadcast server receives the game starting request and sends the game starting request to the game server corresponding to the cloud game;
the game server corresponding to the cloud game sends a first game picture of a target game corresponding to the game starting request to the first client;
and the first client receives the first game picture and displays the first game picture in the game interface of a graphical user interface.
Optionally, the data transmission request carries game account information and game item information corresponding to the game item, where the game account information is the same as live account information of the first client logging in the live application.
Optionally, the first client is installed with a game application, and the merchandise request generating unit 401 is further configured to enable the first client to respond to a starting operation for the game application and send a game starting request to a game server corresponding to the game application;
the game server corresponding to the game application sends game data of a target game to the first client according to the game starting request;
and the first client renders a first game picture corresponding to the game application according to the game data, and displays the first game picture in the game interface of the graphical user interface of the first client.
Optionally, the data transmission request carries game account information and game item information corresponding to the game item, the first client is provided with a live broadcast application, and the game account information belongs to a game account set associated with the live broadcast account information of the first client logging in the live broadcast application.
Optionally, a live application is installed on the first client, the first client is an anchor client, and the merchandise request generation unit 401 is further configured to log the first client in the live application and create the live room of the target game in the live application;
the first client acquires a corresponding anchor video, and sends the anchor video corresponding to the first client and the first game picture to the live broadcast server corresponding to the live broadcast application;
and the live broadcast server sends the anchor video and the first game picture corresponding to the first client to the second client which joins the live broadcast room.
Optionally, the second client is installed with a live broadcast application, and is a spectator client, and the apparatus further includes a step of enabling the second client to log in the live broadcast application, and join the live broadcast room of the target game in the live broadcast application;
and the second client receives the anchor video and the first game picture which are sent by the live broadcast server and correspond to the first client, and displays the anchor video and the first game picture which correspond to the first client in the live broadcast room.
Optionally, live broadcast applications are installed on the first client and the second client, the first client and the second client are audience clients, and the merchandise request generating unit 401 is further configured to enable the first client and the second client to log in the live broadcast applications, and add the live broadcast room created by a main broadcast client and for the target game into the live broadcast applications;
and the first client and the second client receive live broadcast pictures sent by the live broadcast server, and the live broadcast pictures are displayed in the live broadcast room and comprise anchor videos corresponding to the anchor clients and second game pictures corresponding to the target games operated by the anchors.
Optionally, the second client is installed with a live broadcast application, the first client is a spectator client, the second client is a main broadcast client, and the device is further configured to log the second client in the live broadcast application and create the live broadcast room of the target game in the live broadcast application;
the second client acquires a corresponding anchor video and a second game picture corresponding to the target game operated by the anchor, and sends the anchor video and the second game video corresponding to the second client to the live broadcast server corresponding to the live broadcast application;
and the live broadcast server sends the anchor video and the second game picture corresponding to the second client to the first client which joins the live broadcast room.
Optionally, a live application is installed on the first client, and the merchandise request generating unit 401 is further configured to log the first client in the live application, and join the live room of the target game in the live application;
and the first client receives the anchor video and the second game picture which are sent by the live broadcast server and correspond to the second client, and displays the anchor video and the second game picture which correspond to the second client in the live broadcast room.
Optionally, the identifier of the live broadcast room in which the second client is located is the same as the identifier of the live broadcast room in which the first client is located.
Optionally, the commodity information sending unit 404 is further configured to enable the second client to receive the commodity data information sent by the live broadcast server, and display the commodity data information on a comment interface of the live broadcast according to a preset display form of the commodity data information.
Optionally, the apparatus further includes a second client, configured to generate a commodity transaction request in response to a trigger operation for the commodity data information, and start a target game corresponding to the game item, where the commodity data information includes a game item identifier corresponding to the game item;
the second client sends the commodity transaction request to the game server;
and the game server adds the game prop in a game account corresponding to the second client according to the game prop identification in the commodity data information.
Optionally, the commodity data information includes a name, number information, attribute information, function information, usage information, picture identification information, price information, and transaction rule information of the game item.
Optionally, the display form of the commodity data information includes displaying the commodity data information explicitly, displaying the commodity data information implicitly, and/or displaying the commodity data information in a rolling manner in a bullet screen form.
Optionally, the selling operation includes a touch operation or a non-touch operation applied to the game item icon.
Optionally, the touch operation includes any one or a combination of several of a click operation, a re-press operation, a long-press operation, and a slide operation.
Optionally, the sliding operation includes a sliding operation in which the initial touch point is located on the game item icon, and the final touch point is located on a live broadcast interface.
According to the live broadcast cloud game commodity interaction device provided by the embodiment of the invention, the commodity request generation unit 401 enables the first client to respond to the selling operation triggered by the user aiming at the game props in the game interface, generate the data transmission request according to the selling operation and send the data transmission request to the game server; the game server sends a data transmission request to the trading platform server through the commodity request sending unit 402; through the commodity information determining unit 403, the trading platform server determines the commodity data information corresponding to the game item according to the data transmission request, and sends the commodity data information to the live broadcast server; the product information sending unit 404 causes the live broadcast server to send the product data information to a second client located in the same live broadcast room as the first client. According to the embodiment of the invention, the game interface is opened in the first client, so that the data intercommunication between the live broadcast interface of the first client and the game interface is realized, the user can directly send and display the detailed commodity data information of the game prop in the game interface in the live broadcast interface of the second client, and the user watching the live broadcast can further browse, purchase and the like the game prop in the second client.
Correspondingly, the embodiment of the invention also provides a computer device, which can be a terminal device, and the terminal device can be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game machine, a personal computer, a personal digital assistant and the like. As shown in fig. 6, fig. 6 is a schematic structural diagram of a computer device according to an embodiment of the present invention. The computer apparatus 500 includes a processor 501 having one or more processing cores, a memory 502 having one or more computer-readable storage media, and a computer program stored on the memory 502 and executable on the processor. The processor 501 is electrically connected to the memory 502. Those skilled in the art will appreciate that the computer device configurations illustrated in the figures are not meant to be limiting of computer devices and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The processor 501 is a control center of the computer device 500, connects various parts of the entire computer device 500 using various interfaces and lines, performs various functions of the computer device 500 and processes data by running or loading software programs and/or modules stored in the memory 502, and calling data stored in the memory 502, thereby monitoring the computer device 500 as a whole.
In the embodiment of the present invention, the processor 501 in the computer device 500 loads instructions corresponding to processes of one or more application programs into the memory 502, and the processor 501 runs the application programs stored in the memory 502, so as to implement various functions as follows:
the method comprises the steps that a first client responds to selling operation triggered by a user aiming at game props in a game interface, generates a data transmission request according to the selling operation and sends the data transmission request to a game server;
the game server sends the data transmission request to the transaction platform server;
the trading platform server determines commodity data information corresponding to the game props according to the data transmission request and sends the commodity data information to the live broadcast server;
and the live broadcast server sends the commodity data information to a second client side which is in the same live broadcast room with the first client side.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 6, the computer device 500 further includes: touch-sensitive display screen 503, radio frequency circuit 504, audio circuit 505, input unit 506 and power 507. The processor 501 is electrically connected to the touch display screen 503, the radio frequency circuit 504, the audio circuit 505, the input unit 506, and the power supply 507, respectively. Those skilled in the art will appreciate that the computer device configuration illustrated in FIG. 6 does not constitute a limitation of computer devices, and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The touch display screen 503 can be used for displaying a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. The touch display screen 503 may include a display panel and a touch panel. The display panel may be used, among other things, to display information entered by or provided to a user and various graphical user interfaces of the computer device, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel using any suitable object or accessory such as a finger, a stylus pen, and the like), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 501, and can receive and execute commands sent by the processor 501. The touch panel may overlay the display panel, and when the touch panel detects a touch operation thereon or nearby, the touch panel transmits the touch operation to the processor 501 to determine the type of the touch event, and then the processor 501 provides a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present invention, the touch panel and the display panel may be integrated into the touch display screen 503 to implement input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display 503 can also be used as a part of the input unit 506 to implement an input function.
In the embodiment of the present invention, a live broadcast user interface is generated on the touch display screen 503 by executing a live broadcast application program through the processor 501, a virtual scene on the live broadcast user interface includes a live broadcast real-time picture, at least one start entry of a target game or a game application icon, at least one symbolic icon of a game item, a page of the game interface, and the like, the page of the game interface includes a game user interface generated on the touch display screen 503 by executing the target game application program, a virtual scene in the game user interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch display screen 503 is used for presenting a live user interface and a game user interface and receiving an operation instruction generated by a user acting on the live user interface and the game user interface.
The rf circuit 504 may be used for transceiving rf signals to establish wireless communication with a network device or other computer device via wireless communication, and for transceiving signals with the network device or other computer device.
Audio circuitry 505 may be used to provide an audio interface between a user and a computer device through speakers, microphones. The audio circuit 505 may transmit the electrical signal converted from the received audio data to a speaker, and convert the electrical signal into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 505 and converted into audio data, which is then processed by the audio data output processor 501, and then transmitted to, for example, another computer device via the rf circuit 504, or output to the memory 502 for further processing. The audio circuitry 505 may also include an earbud jack to provide communication of a peripheral headset with the computer device.
The input unit 506 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 507 is used to power the various components of the computer device 1000. Optionally, the power supply 507 may be logically connected to the processor 501 through a power management system, so as to implement functions of managing charging, discharging, power consumption management, and the like through the power management system. The power supply 507 may also include any component including one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
Although not shown in fig. 6, the computer device 500 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment may execute a live application, start and run a first client, recognize a start operation of a target game executed by a user in the first client, generate a game start request according to the start operation, send the game start request to a game server, open a game interface in the first client according to a reply to the game start request from the game server, receive game data of the target game transmitted by the game server, and run the game data in the game interface opened in the first client, so that a user watching a live game by using the first client may open the game interface in the first client, and execute all operations of the target game in the game interface, thereby enabling the user to play the game while watching the live game.
In addition, the computer equipment can identify the selling operation of the game props triggered by the user in the game interface, send the data transmission requests of the game props to the game server, then receive the commodity data information of the game props transmitted by the game server, and control the first client to display the commodity data information of the game props according to a preset display form, so that the game props in the target game can be directly displayed in the first client, more users can perform further operation on the game props in the first client, the users watching the live broadcast can know the commodities of the target game more, and the operations such as purchase and the like can be performed conveniently and quickly.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, an embodiment of the present invention provides a computer-readable storage medium, in which a plurality of computer programs are stored, where the computer programs can be loaded by a processor to execute the steps in any live cloud game commodity interaction method provided by the embodiment of the present invention. For example, the computer program may perform the steps of:
the method comprises the steps that a first client responds to selling operation triggered by a user aiming at game props in a game interface, generates a data transmission request according to the selling operation and sends the data transmission request to a game server;
the game server sends the data transmission request to the transaction platform server;
the trading platform server determines commodity data information corresponding to the game props according to the data transmission request and sends the commodity data information to the live broadcast server;
and the live broadcast server sends the commodity data information to a second client side which is in the same live broadcast room with the first client side.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the storage medium can execute the steps in any live game commodity interaction method provided by the embodiment of the present invention, the beneficial effects that can be achieved by any live game commodity interaction method provided by the embodiment of the present invention can be achieved, which are detailed in the foregoing embodiments and will not be described herein again.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
The method, the device, the computer equipment and the storage medium for interacting the game commodities in the live broadcast provided by the embodiment of the invention are described in detail, a specific example is applied in the description to explain the principle and the implementation mode of the invention, and the description of the embodiment is only used for helping to understand the technical scheme and the core thought of the invention; those of ordinary skill in the art will understand that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions of the embodiments of the present invention.

Claims (21)

1. A method for interacting game commodities in live broadcast is characterized by comprising the following steps:
the method comprises the steps that a first client responds to selling operation triggered by a user aiming at game props in a game interface, generates a data transmission request according to the selling operation and sends the data transmission request to a game server;
the game server sends the data transmission request to a trading platform server;
the trading platform server determines commodity data information corresponding to the game props according to the data transmission request and sends the commodity data information to a live broadcast server;
and the live broadcast server sends the commodity data information to a second client side which is in the same live broadcast room with the first client side.
2. The method according to claim 1, wherein the first client is installed with a live application, a live interface corresponding to the live application is provided with a starting entrance of the cloud game, and before the first client responds to a selling operation triggered by a user for the game item in the game interface, the method includes:
the first client responds to the starting operation aiming at the starting entrance and sends a game starting request corresponding to the cloud game to the live broadcast server;
the live broadcast server receives the game starting request and sends the game starting request to the game server corresponding to the cloud game;
the game server corresponding to the cloud game sends a first game picture of a target game corresponding to the game starting request to the first client;
and the first client receives the first game picture and displays the first game picture in the game interface of a graphical user interface.
3. The method according to claim 2, wherein the data transmission request carries game account information and game item information corresponding to the game item, and the game account information is the same as live account information of the first client logging in the live application.
4. The method of claim 1, wherein the first client is installed with a game application, and wherein the first client responds to a user's sale triggered within a game interface for a game item prior to comprising:
the first client responds to the starting operation aiming at the game application and sends a game starting request to a game server corresponding to the game application;
the game server corresponding to the game application sends game data of a target game to the first client according to the game starting request;
and the first client renders a first game picture corresponding to the game application according to the game data, and displays the first game picture in the game interface of the graphical user interface of the first client.
5. The method according to claim 4, wherein the data transmission request carries game account information and game item information corresponding to the game item, the first client is installed with a live application, and the game account information belongs to a game account set associated with the live account information of the first client logging in the live application.
6. The method of claim 2 or 4, wherein the first client is installed with a live application, the first client is a main client, and the first client responds to the sale operation triggered by the user for the game item in the game interface and comprises:
the first client logs in the live broadcast application and creates the live broadcast room of the target game in the live broadcast application;
the first client acquires a corresponding anchor video, and sends the anchor video corresponding to the first client and the first game picture to the live broadcast server corresponding to the live broadcast application;
and the live broadcast server sends the anchor video and the first game picture corresponding to the first client to the second client which joins the live broadcast room.
7. The method of claim 6, wherein the second client is installed with a live application, and wherein the second client is a viewer client, the method further comprising:
the second client logs in the live application and joins the live room of the target game in the live application;
and the second client receives the anchor video and the first game picture which are sent by the live broadcast server and correspond to the first client, and displays the anchor video and the first game picture which correspond to the first client in the live broadcast room.
8. The method of claim 2 or 4, wherein the first client and the second client are installed with live applications, the first client and the second client are spectator clients, and the first client is responsive to a user's sale operation triggered for a game item in a game interface and comprises:
the first client and the second client log in the live broadcast application, and add the live broadcast room created by a main broadcast client and aiming at the target game into the live broadcast application;
and the first client and the second client receive live broadcast pictures sent by the live broadcast server, and the live broadcast pictures are displayed in the live broadcast room and comprise anchor videos corresponding to the anchor clients and second game pictures corresponding to the target games operated by the anchors.
9. The method of claim 2 or 4, wherein the second client is installed with a live application, the first client is a viewer client, and the second client is a anchor client, and the method further comprises:
the second client logs in the live application and creates the live room of the target game in the live application;
the second client acquires a corresponding anchor video and a second game picture corresponding to the target game operated by the anchor, and sends the anchor video and the second game picture corresponding to the second client to the live broadcast server corresponding to the live broadcast application;
and the live broadcast server sends the anchor video and the second game picture corresponding to the second client to the first client which joins the live broadcast room.
10. The method of claim 9, wherein the first client is installed with a live application, and wherein the first client responds to a user's sale triggered within the game interface for the game item before comprising:
the first client logs in the live application, and joins the live room of the target game in the live application;
and the first client receives the anchor video and the second game picture which are sent by the live broadcast server and correspond to the second client, and displays the anchor video and the second game picture which correspond to the second client in the live broadcast room.
11. The method of claim 1, wherein the identity of the live room in which the second client is located is the same as the identity of the live room in which the first client is located.
12. The method of claim 1, wherein the sending the commodity data information to a second client in the same live broadcast room as the first client by the live broadcast server comprises:
and the second client receives the commodity data information sent by the live broadcast server, and displays the commodity data information on a comment interface of the live broadcast room according to a preset display form of the commodity data information.
13. The method of claim 12, further comprising:
the second client responds to the triggering operation aiming at the commodity data information to generate a commodity transaction request and starts a target game corresponding to the game item, wherein the commodity data information comprises a game item identifier corresponding to the game item;
the second client sends the commodity transaction request to the game server;
and the game server adds the game prop in a game account corresponding to the second client according to the game prop identification in the commodity data information.
14. The method of claim 12, wherein the merchandise data information includes a name, number information, attribute information, function information, usage information, picture identification information, price information, and transaction rule information of the game item.
15. The method of claim 12, wherein the displaying of the merchandise data information comprises displaying the merchandise data information explicitly, displaying the merchandise data information implicitly, and/or displaying the merchandise data information in a bullet screen in a rolling manner.
16. The method of claim 1, wherein the sale operation comprises a touch operation or a non-touch operation applied to the game item icon.
17. The method according to claim 16, wherein the touch operation comprises any one or a combination of a click operation, a re-press operation, a long-press operation and a slide operation.
18. The method of claim 17, wherein the sliding operation comprises a sliding operation in which a start touch point is located on the game item icon and a final touch point is located on the live broadcast interface.
19. The utility model provides a game commodity interactive installation in live which characterized in that includes:
the game system comprises a commodity request generating unit, a game server and a data transmission unit, wherein the commodity request generating unit is used for enabling a first client to respond to a selling operation triggered by a user aiming at a game prop in a game interface, generate a data transmission request according to the selling operation and send the data transmission request to the game server;
a commodity request sending unit, configured to enable the game server to send the data transmission request to a trading platform server;
the commodity information determining unit is used for enabling the trading platform server to determine commodity data information corresponding to the game props according to the data transmission request and sending the commodity data information to the live broadcast server;
and the commodity information sending unit is used for enabling the live broadcast server to send the commodity data information to a second client side which is in the same live broadcast room as the first client side.
20. A computer device, comprising:
a memory for storing a computer program;
a processor for implementing the steps in the live game article interaction method of any one of claims 1 to 18 when executing the computer program.
21. A computer-readable storage medium, having stored thereon a computer program which, when executed by a processor, performs the steps of the method for interacting with game items in a live broadcast of any of claims 1 to 18.
CN202011493836.1A 2020-12-16 2020-12-16 Game commodity interaction method and device in live broadcast, computer equipment and storage medium Pending CN112516589A (en)

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