CN110870975A - Game live broadcast processing method, device, equipment and computer-readable storage medium - Google Patents

Game live broadcast processing method, device, equipment and computer-readable storage medium Download PDF

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Publication number
CN110870975A
CN110870975A CN201911129640.1A CN201911129640A CN110870975A CN 110870975 A CN110870975 A CN 110870975A CN 201911129640 A CN201911129640 A CN 201911129640A CN 110870975 A CN110870975 A CN 110870975A
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China
Prior art keywords
game
setting information
live
instruction
setting
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CN201911129640.1A
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Chinese (zh)
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CN110870975B (en
Inventor
余国辉
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202310641269.7A priority Critical patent/CN116832455A/en
Priority to CN201911129640.1A priority patent/CN110870975B/en
Publication of CN110870975A publication Critical patent/CN110870975A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games

Abstract

The embodiment of the application provides a method, a device and equipment for processing live game and a computer readable storage medium. The method comprises the following steps: responding to a setting information copying instruction aiming at the game live interface, and acquiring game setting information of a live game in the game live interface; and setting the local game according to the game setting information. The method and the device for copying the user-defined behaviors can improve the copying efficiency of the user to some user-defined behaviors of the game anchor.

Description

Game live broadcast processing method, device, equipment and computer-readable storage medium
Technical Field
The embodiment of the application relates to the technical field of internet, in particular to a method, a device and equipment for processing live game and a computer-readable storage medium.
Background
At present, in the live game process, a user has strong learning requirements on certain custom behaviors such as the loading and unloading sequence, operation setting, skill collocation and the like of a high-end anchor. However, in a game live broadcast platform, a main broadcast usually shares some self-defined behavior information in a form of the oral broadcast teaching, and then a user manually selects in a game of the user according to the content of the main broadcast oral broadcast teaching to complete the copying of the self-defined behavior of the main broadcast, and the mode needs manual operation of the user, consumes a lot of time, and causes low copying efficiency of the user on the self-defined behavior of the main broadcast in the game live broadcast; and when the user-defined information is excessive, the selection is easy to make mistakes.
Content of application
The embodiment of the application provides a game live broadcast processing method, device and equipment and a computer readable storage medium, so as to improve the copying efficiency of a user to some custom behaviors of a main broadcast in the game live broadcast process.
In a first aspect, an embodiment of the present application provides a method for processing a live game, including: responding to a setting information copying instruction aiming at a game live interface, and acquiring game setting information of a live game in the game live interface; and setting a local game according to the game setting information.
Optionally, the setting information copying instruction is an instruction generated according to a specified trigger operation acting on the game live interface.
Optionally, the setting information copying instruction is an instruction generated according to a trigger operation acting on a setting information copying option in the game live interface.
Optionally, the game setting information includes at least one of: equipment setting information, skill setting information, symbol setting information and operation setting information.
Optionally, the local game and the live game in the live interface are the same game.
Optionally, the setting a local game according to the game setting information includes: and responding to a game opening instruction, opening a client of the local game, reading the game setting information through the client of the local game, and setting according to the game setting information.
In a second aspect, an embodiment of the present application provides a processing apparatus for live game, including: the acquisition module is used for responding to a setting information copying instruction aiming at a game live interface and acquiring game setting information of a live game in the game live interface; and the setting module is used for setting the local game according to the game setting information.
Optionally, the setting information copying instruction is an instruction generated according to a specified trigger operation acting on the game live interface; or generating an instruction according to a trigger operation acting on a setting information copying option in the game live broadcast interface.
Optionally, the game setting information includes at least one of: equipment setting information, skill setting information, symbol setting information and operation setting information.
Optionally, the local game and the live game in the live interface are the same game.
Optionally, when the setting module sets the local game according to the game setting information, the setting module specifically includes: and responding to a game opening instruction, opening a client of the local game, reading the game setting information through the client of the local game, and setting according to the game setting information.
In a third aspect, an embodiment of the present application provides a processing device for live game, including: a memory; a processor; and a computer program; wherein the computer program is stored in the memory and configured to be executed by the processor to implement the method of the first aspect.
In a fourth aspect, embodiments of the present application provide a computer-readable storage medium on which a computer program is stored, the computer program being executed by a processor to implement the method of the first aspect.
The embodiment of the application provides a method, a device, equipment and a computer readable storage medium for processing live game, wherein the method comprises the following steps: responding to a setting information copying instruction aiming at the game live interface, and acquiring game setting information of a live game in the game live interface; and setting the local game according to the game setting information.
As the setting information copying instruction can be formed on the live game interface aiming at the game of the anchor in the live game interface, and the game setting information of the game of the anchor is automatically acquired based on the setting information copying instruction, so as to carry out corresponding setting on the local game of the audience. The process is automatically operated based on the setting information copying instruction, so that the situation that a user needs to manually set a local game according to the content of the anchor interface broadcasting teaching is avoided, the time consumption of the game setting process is saved, and the efficiency of copying the game setting information of the anchor is improved.
Drawings
Fig. 1 is a schematic structural diagram of a processing system for live game provided in an embodiment of the present application;
fig. 2 is a flowchart of a processing method for live game provided in an embodiment of the present application;
FIG. 3 is a schematic view of a live game interface provided in an embodiment of the present application;
FIG. 4 is a schematic view of another game live interface provided in the embodiment of the present application;
fig. 5 is a schematic structural diagram of a processing apparatus for live game provided in an embodiment of the present application;
fig. 6 is a schematic structural diagram of a processing device for live game provided in an embodiment of the present application.
With the foregoing drawings in mind, certain embodiments of the disclosure have been shown and described in more detail below. These drawings and written description are not intended to limit the scope of the disclosed concepts in any way, but rather to illustrate the concepts of the disclosure to those skilled in the art by reference to specific embodiments.
Detailed Description
Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, like numbers in different drawings represent the same or similar elements unless otherwise indicated. The implementations described in the exemplary embodiments below are not intended to represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present disclosure, as detailed in the appended claims.
Fig. 1 is a schematic structural diagram of a processing system for live game provided in an embodiment of the present application. The processing method for live game provided by the embodiment of the application can be applied to the processing system for live game shown in fig. 1. As shown in fig. 1, the processing system for live game includes: the main broadcasting terminal 11, the live broadcasting server 12, the spectator terminal 13 and the game server 14; the anchor terminal 11 is a terminal device owned by the anchor, the spectator terminal 13 is a terminal device owned by the spectator, the anchor terminal 11 and the spectator terminal 13 can communicate with the live broadcast server 12 by wired or wireless communication, and similarly, the anchor terminal 11 and the spectator terminal 13 can communicate with the game server 13 by wired or wireless communication. Optionally, the anchor terminal 11 and the viewer terminal 13 may be terminal devices such as a mobile device, a computer, or a tablet device; the mobile device and the tablet device may be mobile terminals with an IOS operating system or an Android operating system, such as an IPAD, a smartphone, a PAD, and the like.
In some application scenarios, the anchor can play a live game through the anchor terminal 11 shown in fig. 1, and during the live game, a game interface of the anchor terminal 11 is uploaded to the live server 12 in real time. After entering the live room of the anchor through the spectator terminal 13, the spectator may receive the live game video stream of the anchor relayed by the live server 12, which will be displayed in real time on the spectator terminal 13 in the form of a live game interface. In the process of the live game, the anchor sets the live game, and the anchor sets the game setting information to be uploaded to the game server 14 for storage.
The technical scheme provided by the embodiment of the application aims at: in the process of live game, the audience can quickly copy the game setting information of the main game. The following describes the technical solutions of the present application and how to solve the above technical problems with specific embodiments. The following several specific embodiments may be combined with each other, and details of the same or similar concepts or processes may not be repeated in some embodiments. Embodiments of the present application will be described below with reference to the accompanying drawings.
Fig. 2 is a flowchart of a processing method for live game provided in an embodiment of the present application. The embodiment of the application provides a processing method of live game aiming at the above technical problems in the prior art, and the method comprises the following specific steps:
step 201, responding to a setting information copying instruction aiming at a game live interface, and acquiring game setting information of a live game in the game live interface.
In this embodiment, the execution main body may be a viewing end. Optionally, the setting information copy instruction for the game live interface is responded, and the game setting information of the live game in the game live interface is obtained, including: and responding to the setting information copying instruction aiming at the game live interface, and acquiring the game setting information of the live game in the game live interface from the live server. The live broadcast server acquires game setting information of a game live broadcast in the game live broadcast interface from the game server and feeds the game setting information back to the audience.
Illustratively, as shown in fig. 1, during the live game, the game setting information of the live game is uploaded to the game server 14 and stored. Spectators can carry out setting information copy operation in a game live interface of a spectator end 13, so that the spectator end 13 forms a setting information copy instruction and sends the setting information copy instruction to a live broadcast server 12, when the live broadcast server 12 receives the setting information copy instruction which is sent by the spectator end 13 and aims at the game live interface, a setting information copy request is formed and sent to a game server 14, the setting information copy request carries game identification information of an anchor, when the game server 14 receives the setting information copy request, corresponding game setting information is searched according to the game identification information of the anchor and is returned to the live broadcast server 12, and the live broadcast server 12 feeds back the obtained game setting information to the spectator end 13.
Optionally, the game server is provided with a data interface, and the data interface is used for performing data interfacing with the live broadcast server. For example, the live broadcast server sends a setting information copying instruction carrying the game identification information of the anchor to the game server through the data interface, so that the game server searches for corresponding game setting information according to the game identification information of the anchor. For example, the game server and the live server agree in advance on a password format: game name + anchor ID + copy information. When a spectator end detects a setting information copying operation aiming at a game live interface, a setting information copying instruction is sent to a live broadcast server, then the live broadcast server sends a password of game name + anchor ID + copying information to a game server through a data interface, after receiving the password, the game server obtains an anchor account corresponding to the anchor ID based on the game name and the anchor ID, and game setting information in a game corresponding to the game name is returned to the live broadcast server through the data interface.
Step 202, setting the local game according to the game setting information.
After the live broadcast server feeds the game setting information back to the spectator terminal, the spectator terminal can set the local game according to the received game setting information. The game live in the local game and the live broadcast interface is the same game.
For example, if the game live in the live interface is "wilderness action", the live server obtains the game setting information about the "wilderness action" of the anchor from the game server and feeds the game setting information back to the spectator, so that the spectator sets the "wilderness action" of the spectator according to the game setting information about the "wilderness action" of the anchor.
The live game and the local game in the live interface may be the same operating system platform, for example, an Android (Android) system or an IOS system of apple, or may be different system platforms, which is not specifically limited in this embodiment.
According to the game setting method and device, the game setting information of the game live in the game live interface is obtained by responding to the setting information copying instruction aiming at the game live interface, and the local game is set according to the game setting information. As the setting information copying instruction can be formed on the live game interface aiming at the game of the anchor in the live game interface, and the game setting information of the game of the anchor is automatically obtained, so that the spectator end can correspondingly set the local game of the spectator. The process is automatically operated based on the setting information copying instruction, so that the situation that a user needs to manually set a local game according to the content of the anchor interface broadcasting teaching is avoided, the time consumption of the game setting process is saved, and the efficiency of copying the game setting information of the anchor is improved.
In an alternative embodiment, the information copying instruction is set to be an instruction generated according to a specified trigger operation acting on the game live interface. The specified trigger operation is a predefined trigger operation, and the corresponding relation between the specified trigger operation and the setting information copying instruction can be stored in the audience. When receiving a trigger operation acting on a game live broadcast interface, a spectator end firstly determines whether the trigger operation is an appointed trigger operation, and if the trigger operation is the appointed trigger operation, a setting information copying instruction is sent to a live broadcast server, and then the live broadcast server initiates a setting information copying request to a game server to acquire game setting information and send the acquired game setting information to the spectator end.
Optionally, the specifying the trigger operation includes specifying a touch operation, for example, a specified gesture touch operation, and further, may include an operation performed according to a preset sliding track. Taking the example that the corresponding relation between the designated triggering operation and the setting information copying instruction is stored in a spectator end, when the spectator triggers the sliding operation in the game live broadcast interface, the spectator end firstly determines whether the track information corresponding to the received sliding operation accords with the preset sliding track, if so, the setting information copying instruction is sent to the live broadcast server, otherwise, the setting information copying instruction is not sent to the server, and prompt information which does not accord with the preset sliding track is returned.
Of course, the specified trigger operation can also be a shortcut operation such as clicking, double-clicking and the like on a game live interface. For example, the specified trigger operation is to perform tapping with a finger joint in the game live interface, or to slide a preset track with a finger joint in the game live interface, or to perform operations such as sliding up, sliding down, sliding left, and sliding right with two fingers and three fingers, which are not listed in this embodiment.
In another alternative embodiment, the setting information copying instruction is an instruction generated according to a triggering operation acting on a setting information copying option in a game live interface. In this embodiment, a setting information copy option is set in the game live interface, the spectator terminal can generate a setting information copy instruction by operating the setting information copy option, and send the setting information copy instruction to the live server, the live server sends a setting information copy request to the game server based on the setting information copy instruction, and obtains game setting information from the game server and feeds the game setting information back to the spectator terminal. For example, a button for setting an information copy option is set in a game live interface, if the spectator terminal detects operation information of the button, such as clicking, a setting information copy instruction is generated and sent to a live broadcast server, the live broadcast server initiates a setting information copy request to a game server based on the setting information copy instruction, and game setting information is obtained from the game server and fed back to the spectator terminal.
Optionally, the game setting information includes at least one of: equipment setting information, skill setting information, symbol setting information and operation setting information.
Wherein, the equipment refers to some non-consumable items equipped in the game, such as clothes, belts, jewelry, weapons and the like. The equipment setting information refers to setting information for equipment equipped for a game. Skills include attack, defense, control, and response; wherein, the defense comprises a block, a roll and a jump; control includes body shaping, dizziness, slow speed, freezing, burning, poisoning, bleeding, and disorder; the reply includes single addition, group addition, maximum red blue promotion, blue returning and group blue returning. The skill setting information means setting of the above-described skill. The characters comprise attribute characters and special characters. The operation setting information comprises operation settings such as mouse sensitivity, shortcut keys, control placement and the like.
The setting information copying instruction in the above embodiment can copy at least one game setting information of equipment setting information, skill setting information, symbol setting information, and operation setting information of a game of a main player.
Optionally, different specific trigger operations may be set for the equipment setting information, the skill setting information, the symbol setting information, and the operation setting information, respectively. Optionally, the equipment setting information, the skill setting information, the symbol setting information, and the operation setting information may be respectively set with a first specified trigger operation, a second specified trigger operation, a third specified trigger operation, and a fourth specified trigger operation. For example, different gesture trigger operations, such as a sliding track, are set for the first specified trigger operation, the second specified trigger operation, the third specified trigger operation, and the fourth specified trigger operation, respectively. Correspondingly, the first specified trigger operation, the second specified trigger operation, the third specified trigger operation and the fourth specified trigger operation respectively correspond to a first setting information copying instruction, a second setting information copying instruction, a third setting information copying instruction and a fourth setting information copying instruction; the first setting information copying instruction, the second setting information copying instruction, the third setting information copying instruction and the fourth setting information copying instruction respectively correspond to the first setting information copying request, the second setting information copying request, the third setting information copying request and the fourth setting information copying request; if the trigger operation identified by the spectator end is the first appointed trigger operation, the spectator end sends a first setting information copying instruction to the live broadcast server, the live broadcast server sends a first setting information copying request to the game server based on the first setting information copying instruction so as to obtain the equipment setting information of the game live in the game live broadcast interface from the game server and feed the equipment setting information back to the spectator end to enable the spectator end to correspondingly set the equipment setting information of the local game, and the equipment setting information of the game live in the game live broadcast interface is synchronized. For other skill setting information, symbol setting information, and operation setting information, reference may be made to the description of the embodiment of the equipment setting information, and this embodiment is not described one by one. Optionally, in this embodiment, a specified trigger operation of one-key copy may also be set, if the spectator end detects the specified trigger operation of one-key copy, a one-key copy instruction is formed and sent to the live broadcast server, and the live broadcast server obtains all game setting information of the game anchor from the game server, for example, equipment setting information, skill setting information, character setting information, and operation setting information, so that the spectator end performs one-key copy on all game setting information of the anchor game.
Optionally, the equipment setting information, the skill setting information, the symbol setting information, and the operation setting information may be set with setting information copy options, respectively. Specifically, equipment setting information, skill setting information, symbol setting information, and operation setting information are respectively provided with equipment setting copy options, skill setting copy options, symbol setting copy options, and operation setting copy options. Correspondingly, the equipment setting replication option, the skill setting replication option, the token setting replication option and the operation setting replication option respectively correspond to the equipment setting replication instruction, the skill setting replication instruction, the token setting replication instruction and the operation setting replication instruction.
The equipment setting replication instruction, the skill setting replication instruction, the token setting replication instruction and the operation setting replication instruction respectively correspond to the equipment setting replication request, the skill setting replication request, the token setting replication request and the operation setting replication request.
If the operation identified by the audience terminal is the operation of setting the copy option for the skill, the audience terminal sends a skill setting copy instruction to the live broadcast server, the live broadcast server sends a skill setting copy request to the game server based on the skill setting copy instruction so as to obtain the skill setting information of the game live in the game live broadcast interface from the game server and feed the skill setting information back to the audience terminal, so that the audience terminal can correspondingly set the skill setting information of the local game, and the synchronization of the skill setting information of the game live broadcast in the game live broadcast interface is realized. For other equipment setting information, symbol setting information, and operation setting information, reference may be made to the description of the skill setting information embodiment, and this embodiment is not described one by one. Optionally, in this embodiment, a one-key copy option may also be set, if the spectator detects a trigger operation on the one-key copy option, a one-key copy instruction is formed and sent to the live broadcast server, and the live broadcast server obtains all game setting information of the game anchor from the game server, for example, equipment setting information, skill setting information, character setting information, and operation setting information, so that the spectator performs one-key copy on all game setting information of the anchor game.
Fig. 3 is a schematic view of a game live interface provided in an embodiment of the present application. As shown in fig. 3, a setting information copy option, for example, a button of "copy password", may be set in the game live interface, and the viewer selects the setting information copy option, for example, clicks on the setting information copy option, and then the equipment setting copy option, the skill setting copy option, the literary setting copy option, and the operation setting copy option are displayed in the game live interface for the viewer to select. Optionally, a one-key copy option may be set, and the one-key copy may be performed on the equipment setting information, the skill setting information, the symbol setting information, and the operation setting information.
It should be noted that, the display mode of setting the information copy option, the equipment setting copy option, the skill setting copy option, the literary setting copy option, and the operation setting copy option in the game live interface shown in fig. 3 is an exemplary display mode provided in the embodiment of the present application. Those skilled in the art can set other display modes according to actual requirements.
Optionally, the setting of the local game according to the game setting information includes: and responding to the game opening instruction, opening the client of the local game, reading the game setting information through the client of the local game, and setting according to the game setting information.
After the live broadcast server acquires the game setting information of the anchor and feeds the game setting information back to the spectator terminal, the spectator terminal can generate a game opening instruction, automatically open the client terminal of the local game based on the game opening instruction, and read the game setting information of the game of the anchor from the live broadcast server, so that the local game is set, and the game setting information of the anchor is copied to the local game. The game in the local game and game live broadcast interface is the same game. For example, after acquiring the game setting information of the "wilderness action" of the anchor, the live broadcast server sends the game setting information of the "wilderness action" of the anchor to the spectator, so that the spectator can set the game of the "wilderness action" of the spectator according to the received game setting information of the "wilderness action", thereby realizing the copy of the game setting information of the anchor.
Optionally, the game opening instruction may be an instruction generated according to a trigger operation applied to a game opening option in the game live interface, or an instruction generated according to a specified trigger operation applied to the game live interface. The game opening instruction and the setting information copying instruction correspond to different trigger operations. For the game opening instruction may be an instruction generated according to a specified trigger operation applied to the game live interface, reference may be made to the description that the setting information copying instruction is an instruction generated according to a specified trigger operation applied to the game live interface in the above embodiment, and details are not described here again.
For an embodiment in which the game opening instruction may be an instruction generated according to a trigger operation applied to a game opening option in the game live interface, for example, see a schematic diagram of the game live interface shown in fig. 4. As shown in fig. 4, after the spectator selects a copy option from copy options of one-key copy or equipment setting information, skill setting information, token setting information, and operation setting information in the game live interface, a "copy password" may be generated in the game live interface, and the prompt information of the setting of the current anchor is automatically applied after the game is logged in. If the spectator chooses not to start the game, the operation of sending the game opening instruction to the spectator end is not executed.
Fig. 5 is a schematic structural diagram of a processing device for live game provided in an embodiment of the present application. The processing device for the live game. As shown in fig. 5, a processing device 50 for live game play, which is provided in an embodiment of the present application, may perform a processing procedure provided in an embodiment of a processing method for live game play, where: an acquisition module 51 and a setting module 52; the obtaining module 51 is configured to respond to a setting information copying instruction for a game live interface, and obtain game setting information of a live game in the game live interface; and a setting module 52, configured to set the local game according to the game setting information.
Optionally, the information copying instruction is set to be an instruction generated according to a specified trigger operation acting on the game live interface.
Optionally, the setting information copying instruction is an instruction generated according to a trigger operation applied to a setting information copying option in the game live interface.
Optionally, the game setting information includes at least one of: equipment setting information, skill setting information, symbol setting information and operation setting information.
Optionally, the game live in the local game and the game live interface is the same game.
Optionally, when the setting module 52 sets the local game according to the game setting information, the setting module specifically includes: and responding to the game opening instruction, opening the client of the local game, reading the game setting information through the client of the local game, and setting according to the game setting information.
The processing device for live game play shown in the embodiment of fig. 5 can be used to implement the technical solution of the above method embodiment, and the implementation principle and technical effect are similar, which are not described herein again.
Fig. 6 is a schematic structural diagram of a processing device for live game provided in an embodiment of the present application. As shown in fig. 6, the processing device 60 for live game play provided in the embodiment of the present application may execute the processing flow provided in the embodiment of the processing method for live game play, where: memory 61, processor 62, computer programs and communication interface 63; wherein the computer program is stored in the memory 61 and is configured to perform the following method steps: responding to a setting information copying instruction aiming at the game live interface, and acquiring game setting information of a live game in the game live interface; for setting up the local game according to the game setting information.
Optionally, the information copying instruction is set to be an instruction generated according to a specified trigger operation acting on the game live interface.
Optionally, the setting information copying instruction is an instruction generated according to a trigger operation applied to a setting information copying option in the game live interface.
Optionally, the game setting information includes at least one of: equipment setting information, skill setting information, symbol setting information and operation setting information.
Optionally, the game live in the local game and the game live interface is the same game.
Optionally, when the processor 62 sets the local game according to the game setting information, the method specifically includes: and responding to the game opening instruction, opening the client of the local game, reading the game setting information through the client of the local game, and setting according to the game setting information.
The processing device for live game play in the embodiment shown in fig. 6 can be used to execute the technical solution of the above method embodiment, and the implementation principle and technical effect are similar, which are not described herein again.
In addition, the embodiment of the present application further provides a computer-readable storage medium, on which a computer program is stored, where the computer program is executed by a processor to implement the processing method for live game broadcast described in the foregoing embodiment.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is only one logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.
The integrated unit implemented in the form of a software functional unit may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium and includes several instructions to enable a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to execute some steps of the methods according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
It is obvious to those skilled in the art that, for convenience and simplicity of description, the foregoing division of the functional modules is merely used as an example, and in practical applications, the above function distribution may be performed by different functional modules according to needs, that is, the internal structure of the device is divided into different functional modules to perform all or part of the above described functions. For the specific working process of the device described above, reference may be made to the corresponding process in the foregoing method embodiment, which is not described herein again.
Finally, it should be noted that: the above embodiments are only used for illustrating the technical solutions of the present application, and not for limiting the same; although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some or all of the technical features may be equivalently replaced; and the modifications or the substitutions do not make the essence of the corresponding technical solutions depart from the scope of the technical solutions of the embodiments of the present application.

Claims (10)

1. A processing method of game live broadcast is characterized by comprising the following steps:
responding to a setting information copying instruction aiming at a game live interface, and acquiring game setting information of a live game in the game live interface;
and setting a local game according to the game setting information.
2. The method according to claim 1, wherein the setting information copying instruction is an instruction generated according to a specified trigger operation acting on the game live interface.
3. The method of claim 1, wherein the setting information copying instruction is an instruction generated according to a triggering operation acting on a setting information copying option in the game live interface.
4. The method of claim 1, wherein the game setting information comprises at least one of: equipment setting information, skill setting information, symbol setting information and operation setting information.
5. The method of claim 1, wherein the local game and the game live in the game live interface are the same game.
6. The method of any one of claims 1-5, wherein setting up a local game based on the game setting information comprises:
and responding to a game opening instruction, opening a client of the local game, reading the game setting information through the client of the local game, and setting according to the game setting information.
7. A processing apparatus for live game play, comprising:
the acquisition module is used for responding to a setting information copying instruction aiming at a game live interface and acquiring game setting information of a live game in the game live interface;
and the setting module is used for setting the local game according to the game setting information.
8. The device of claim 7, wherein the setting information copying instruction is an instruction generated according to a specified trigger operation acting on the game live interface;
or generating an instruction according to a trigger operation acting on a setting information copying option in the game live broadcast interface.
9. A processing device for live game play, comprising:
a memory;
a processor; and
a computer program;
wherein the computer program is stored in the memory and configured to be executed by the processor to implement the method of any one of claims 1-6.
10. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out the method according to any one of claims 1-6.
CN201911129640.1A 2019-11-18 2019-11-18 Method, device and equipment for processing live game and computer readable storage medium Active CN110870975B (en)

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