CN114007092B - Information interaction method, terminal, server and readable storage medium - Google Patents

Information interaction method, terminal, server and readable storage medium Download PDF

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Publication number
CN114007092B
CN114007092B CN202111262400.6A CN202111262400A CN114007092B CN 114007092 B CN114007092 B CN 114007092B CN 202111262400 A CN202111262400 A CN 202111262400A CN 114007092 B CN114007092 B CN 114007092B
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information
user
target
game
labeling
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CN114007092A (en
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殷卫伟
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China Mobile Communications Group Co Ltd
MIGU Interactive Entertainment Co Ltd
MIGU Culture Technology Co Ltd
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China Mobile Communications Group Co Ltd
MIGU Interactive Entertainment Co Ltd
MIGU Culture Technology Co Ltd
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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • H04N21/4316Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations for displaying supplemental content in a region of the screen, e.g. an advertisement in a separate window
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/488Data services, e.g. news ticker
    • H04N21/4884Data services, e.g. news ticker for displaying subtitles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/577Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players

Abstract

The invention discloses an information interaction method, an information interaction device, a terminal, a server and a readable storage medium, relates to the technical field of cloud game live broadcasting, and aims to solve the problem that in the existing game live broadcasting process, a communication mode of reminding a spectator of a host is single. The method is applied to a cloud game instance server and comprises the steps of sending a game live video frame added with a labeling area to a target user, wherein the labeling area is generated by taking a virtual character identifier of a first user in a game interface as a center; receiving annotation information input in an annotation region by a target user, wherein the annotation information is sent by a platform server; generating a guide identifier according to the labeling information; wherein the guide identifier is used for guiding the target position; and sending the game live video frames added with the guide identification to the first user. The embodiment of the invention can enable the first user to acquire the interaction information in time.

Description

Information interaction method, terminal, server and readable storage medium
Technical Field
The invention relates to the technical field of cloud game live broadcasting, in particular to an information interaction method, an information interaction device, a terminal, a server and a readable storage medium.
Background
At present, in the live broadcasting process of cloud games, interaction between a host and a spectator is limited to effects such as barrages, characters and appreciation. If the audience finds that enemies or equipment are ignored by the anchor during the live broadcast, the anchor can only be reminded by means of text messages, but the text expression process is long in time, short text expression is easy to express and unclear, misunderstanding is easy to occur, and the problem that information acquisition is not timely in information interaction between the game anchor and the audience exists.
Disclosure of Invention
The embodiment of the invention provides an information interaction method, an information interaction device, a terminal, a server and a readable storage medium, which are used for solving the problem that information acquisition is not timely in the interaction process of a target user and a first user in the existing game live broadcast process.
In a first aspect, an embodiment of the present invention provides an information interaction method, which is applied to a cloud game instance server, including:
transmitting a game live video frame added with a labeling area to a target user, wherein the labeling area is generated by taking a virtual character identifier of a first user in a game interface as a center;
receiving annotation information input in the annotation region by the target user, wherein the annotation information is sent by a platform server;
Generating a guide identifier according to the labeling information; the guiding mark is used for guiding the target position;
and sending the game live video frame added with the guide identifier to the first user.
Optionally, the sending the live video frame with the added labeling area to the target user includes:
receiving request information sent by the platform server; the request information is used for indicating the first user to agree that the target user adds annotation information on a game live interface;
and generating a labeling area by taking the virtual character identifier of the first user in a game interface as a center according to the request information, and sending a game live video frame added with the labeling area to the target user.
Optionally, the generating the labeling area with the virtual character identifier of the first user in the game interface as the center includes:
acquiring map information of a game;
and generating the labeling area according to the moving speed of the virtual character of the first user and the preset duration based on the map information.
Optionally, the generating the guide identifier according to the labeling information includes:
determining the coordinates of target marking points of the marking information;
And generating a guide mark pointing to the coordinates of the target mark point.
Optionally, before determining the coordinates of the target annotation point of the annotation information, the method further includes:
scoring the positions of the target marking points corresponding to each marking information according to the first characteristic index to obtain the scoring value of each marking information;
determining at least one piece of labeling information from a plurality of pieces of labeling information according to the grading value;
wherein the first characteristic index comprises one or more of the following:
the distance between the virtual character identifier of the first user and the target mark point position;
the dangerous degree of the target marking point position;
maximum benefit of the target mark point position;
and the distance between the target mark point and the edge of the safety area.
Optionally, scoring the positions of the target marking points corresponding to the plurality of marking information according to the first feature index, to obtain a scoring value of each marking information, including:
determining a first grading value of each first characteristic index corresponding to a target marking point position of each marking information;
Determining a weight coefficient corresponding to each first characteristic index according to the state information of the first user;
and determining the grading value of each piece of labeling information according to the first grading value and the weight coefficient.
Optionally, before generating the guide identifier according to the labeling information, the method further includes:
and deleting invalid annotation information according to the type of the annotation information, wherein the invalid annotation information is annotation information of which the annotation content is not in accordance with the type of the annotation information.
In a second aspect, an embodiment of the present invention provides an information interaction method, applied to a terminal, where the terminal is a terminal used by a target user, the method includes:
receiving a game live video frame added with a labeling area, which is sent by a cloud game instance server;
receiving annotation information input by the target user in the annotation region;
and sending the labeling information to a platform server.
Optionally, before the step of receiving the live video frame of the game with the added labeling area sent by the cloud game instance server, the method further includes:
receiving a first input of the target user;
in response to the first input, a first request is sent to the platform server, wherein the first request is for adding annotation information to a first user request on a game live interface.
In a third aspect, an embodiment of the present invention provides an information interaction method, applied to a platform server, where the method includes:
receiving marking information input in a marking area by a target user sent by a terminal; the labeling area is generated by taking a virtual character identifier of a first user in a game interface as a center, and the terminal is used by the target user;
and sending the labeling information to a cloud game instance server.
Optionally, before the target user sent by the receiving terminal inputs the labeling information in the labeling area, the method further includes:
receiving a first request sent by the terminal, and sending the first request to the terminal used by the first user, wherein the first request is used for requesting the first user to add annotation information on a game live broadcast interface;
transmitting request information to a cloud game instance server under the condition that response information which is transmitted by a terminal used by the first user and agrees with the first request is received; the request information is used for indicating the first user to agree with a request of adding annotation information on a game live interface by the target user.
In a fourth aspect, an embodiment of the present invention further provides an information interaction system, including: cloud game instance server, platform server, terminal where target user is located; wherein, the liquid crystal display device comprises a liquid crystal display device,
the cloud game instance server is used for sending a game live video frame added with a labeling area to a target user, wherein the labeling area is generated by taking a virtual character identifier of a first user in a game interface as a center;
the terminal is used for receiving the labeling information input by the target user in the labeling area and sending the labeling information to the platform server;
the platform server is used for receiving the labeling information sent by the terminal and sending the labeling information to the cloud game instance server; the cloud game instance server generates a guide identifier according to the labeling information; and sending the game live video frame added with the guide identifier to the first user.
In a fifth aspect, an embodiment of the present invention further provides a server, including: a transceiver, a memory, a processor, and a computer program stored on the memory and executable on the processor; the processor is configured to read a program in a memory to implement the steps in the information interaction method according to the first aspect or the third aspect.
In a sixth aspect, an embodiment of the present invention further provides a terminal, including: a transceiver, a memory, a processor, and a computer program stored on the memory and executable on the processor; the processor is configured to read a program in the memory to implement the steps in the information interaction method as described in the second aspect.
In a seventh aspect, an embodiment of the present invention further provides an information interaction device, applied to a cloud game instance server, where the device includes:
the first sending module is used for sending the game live video frame added with the labeling area to the target user, wherein the labeling area is generated by taking the virtual character identifier of the first user in the game interface as the center;
the first receiving module is used for receiving the annotation information which is sent by the platform server and is input in the annotation region by the target user;
the first processing module is used for generating a guide identifier according to the labeling information; the guiding mark is used for guiding the target position;
and the second sending module is used for sending the game live video frames added with the guide identification to the first user.
In an eighth aspect, an embodiment of the present invention further provides an information interaction device, which is applied to a terminal, where the terminal is a terminal used by a target user, and the device includes:
The second receiving module is used for receiving the game live video frames with the added label areas, which are sent by the cloud game instance server;
the third receiving module is used for receiving the annotation information input by the target user in the annotation region;
and the third sending module is used for sending the labeling information to the platform server.
In a ninth aspect, an embodiment of the present invention further provides an information interaction device, applied to a platform server, where the device includes:
the fourth receiving module is used for receiving the labeling information input in the labeling area by the target user sent by the terminal; the labeling area is generated by taking the first user as a center, and the terminal is used by the target user;
and the fourth sending module is used for sending the annotation information to the cloud game instance server.
In a tenth aspect, an embodiment of the present invention further provides a computer readable storage medium, where a computer program is stored, where the computer program, when executed by a processor, implements the steps in the information interaction method according to the first aspect, or the second aspect, or the third aspect.
In the embodiment of the invention, a cloud game instance server generates a labeling area by taking a virtual character identifier of a first user in a game interface as a center, and a game live video frame added with the labeling area is sent to a target user; further receiving annotation information input in the annotation region by the target user, wherein the annotation information is sent by a platform server; generating a guide identifier according to the labeling information; transmitting a game live video frame added with the guide identifier to the first user, and guiding a target position through the guide identifier; in the live cloud game process, the target user can communicate and interact with the first user (game player) in a mode of adding auxiliary labels in a live game interface, and the mode of adding the labels is more convenient and efficient, and the specific positions are directly annotated, so that the first user can acquire interaction information in time, enrich the mode of communicating and interacting, and improve the communication efficiency.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings that are needed in the description of the embodiments of the present invention will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and other drawings may be obtained according to these drawings without inventive effort to a person of ordinary skill in the art.
FIG. 1 is one of the flowcharts of the information interaction method provided by the embodiment of the invention;
FIG. 2 is a schematic diagram of an annotation region in a live cloud interface according to an embodiment of the present invention;
FIG. 3 is a second schematic diagram of an annotation region according to one embodiment of the present invention;
FIG. 4 is a schematic diagram of a cloud game live interface provided by an embodiment of the present invention;
FIG. 5 is a second schematic illustration of a cloud game live interface provided by an embodiment of the present invention;
FIG. 6 is a second flowchart of an information interaction method according to an embodiment of the present invention;
FIG. 7 is a third flowchart of an information interaction method according to an embodiment of the present invention;
FIG. 8 is a schematic diagram of a system architecture according to an embodiment of the present invention;
FIG. 9 is a block diagram of an information interaction device according to an embodiment of the present invention;
FIG. 10 is a second block diagram of an information interaction device according to an embodiment of the present invention;
FIG. 11 is a third block diagram of an information interaction device according to an embodiment of the present invention;
FIG. 12 is a schematic diagram of a hardware structure of a server according to an embodiment of the present invention;
fig. 13 is a schematic diagram of a hardware structure of a terminal according to an embodiment of the present invention;
fig. 14 is a second schematic diagram of a hardware structure of a server according to an embodiment of the present invention.
Detailed Description
The following description of the embodiments of the present invention will be made clearly and fully with reference to the accompanying drawings, in which it is evident that the embodiments described are some, but not all embodiments of the invention. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
Referring to fig. 1, fig. 1 is a flowchart of an information interaction method provided by an embodiment of the present invention, where, as shown in fig. 1, the method is applied to a cloud game instance server, and includes the following steps:
step 101, sending a game live video frame added with a labeling area to a target user, wherein the labeling area is generated by taking a virtual character identifier of a first user in a game interface as a center;
In the step, a first user refers to a game host or a game player, a target user refers to a user who sends a request for adding a label on a game live interface to the first user through a platform server and the first user agrees to the request for adding the label; it will be appreciated that the target user is one or more viewers watching a live cloud game; the labeling area is generated based on the game map, and the shape of the area can be rectangular, circular and the like.
Illustratively, as shown in FIG. 2, a rectangular annotation region 3 is shown, the annotation region 3 being located in the game live interface 1 and the first user 2 being located in the center of the annotation region 3. The cloud game instance server adds the labeling area 3 into a game live video frame through rendering, and transmits the label area to a target user through a network.
102, receiving annotation information input in the annotation region by the target user and sent by a platform server;
in this step, the target user may add annotation information to the annotation region, where the annotation mode includes: graffiti mode (such as circling, hooking, etc.), or mark different mark content with symbol distinction (such as marking equipment with five-pointed star, marking enemy with triangle, etc.).
Wherein, the platform server refers to a game platform server, and the platform comprises a plurality of types of games.
Step 103, generating a guide identifier according to the labeling information; the guiding mark is used for guiding the target position;
in the step, a first user can select to move a virtual character identifier of the first user in a game interface to a target position corresponding to the labeling information according to the guiding identifier; the guiding identifier can be a route guiding identifier such as an arrow, and the guiding identifier points to a target position corresponding to the marking information.
And 104, transmitting the game live video frame added with the guide identifier to the first user.
In the step, the guiding identifier is added in the live video frame of the game so as to prompt the first user to move the virtual identifier to the target position corresponding to the marking information.
It should be noted that in a cloud game scene, the game is not executed in the player game terminal, but is executed in a cloud server (cloud game instance server), and the game scene is rendered into a video-audio stream (game live video frame) by the cloud server, and is transmitted to the player game terminal through a network.
In the embodiment, a cloud game instance server pushes a game live video frame added with a labeling area to a target user; further receiving the marking information input in the marking area, which is acquired by a terminal used by a target user, through a platform server; generating a guide identifier according to the labeling information; and the method comprises the steps of sending a game live video frame added with the guide identifier to the first user, guiding the first user to move the virtual identifier of the first user in a game interface to a target position corresponding to the marking information through the guide identifier, enabling the target user to communicate and interact with the first user (game player) in a mode of adding auxiliary marking in a live broadcast interface in the process of cloud game live broadcast, and enabling the first user to acquire interaction information in time, so that the problem of unsmooth communication is avoided, the communication and interaction modes are enriched, and the communication efficiency is improved.
In a specific embodiment, generating the labeling area with the virtual identifier of the first user in the game interface as a center includes:
obtaining map information of a game through a real game server;
and generating the labeling area according to the moving speed and the preset duration of the virtual identifier of the first user based on the map information.
The map information may be, for example, regional map information based on which the maximum moving speed v in the game is virtually identified by the first user max Calculating the side length of the marked area according to the distance between the marked area and the line which can be reached by the preset time length t; specifically, the side length of the rectangular region is 2S, where s=v max ×t;
Wherein t is continuously reduced along with the progress of the game, t 1 For duration of game, t 0 For initialization time, the map side is a.
In one embodiment, step 103 includes:
determining the coordinates of target marking points of the marking information;
and generating a guide mark pointing to the coordinates of the target mark point.
It should be noted that, due to the difference of the display scale, the coordinates on the terminal used by the target user and the coordinates in the game server need to be converted, specifically: the width adaptation ratio between the coordinates on the terminal used by the target user and the coordinates in the game server is 1:α, and the height adaptation ratio is 1:β.
Illustratively, if the target user performs a graffiti operation in the annotation region, the graffiti operation corresponds to a set of coordinates S: { (x) 1 /α,y 1 /β),(x 2 /α,y 2 /β),…,(x n /α,y n /β) that requires calculation of the center coordinates, i.e., the coordinates of the target annotation points. Specifically, the coordinates of the target labeling points are: (x) r ,y r )=((min(x 1 /α,x 2 /α,…,x n /α)+max(x 1 /α,x 2 /α,…,x n /α))/2,(min(y 1 /β,y 2 /β,…,y n /β)+max(y 1 /β,y 2 /β,…,y n /β))/2)。
In the above embodiment, the cloud game instance server acquires the coordinates (x) where the player is located in real time 0 ,y 0 ) Target mark point coordinates (x r ,y r ) The coordinates are compared in real time, the guiding mark is determined, and the player can be guided to reach the target marking point through the guiding mark, so that the player can be guided to reach the target marking pointThe guide mark disappears to the point of approach to the target.
It can be understood that if there are multiple labeling information of the target user, the multiple labeling information is to determine the coordinates of the target labeling point respectively.
Further, before determining the coordinates of the target annotation point of the annotation information, the method further includes:
scoring the positions of the target marking points corresponding to each marking information according to the first characteristic index to obtain the scoring value of each marking information;
determining at least one piece of labeling information from a plurality of pieces of labeling information according to the grading value;
wherein the first characteristic index comprises one or more of the following:
The distance d between the virtual identifier of the first user and the target mark point;
the dangerous degree r of the target marking point position;
maximum benefit g of the target mark point position;
and the distance l between the target mark point and the edge of the safety area.
It should be noted that, in the case where the labeling information is plural, plural labeling information may be labeled for one target user or may be labeled for plural target users.
Wherein the scoring rules may include:
the distance d between the virtual identifier of the first user and the target mark point position is a negative index, namely, the farther the distance is, the lower the score is; the risk degree r of the target marking point position is a negative index, and the risk is lower, wherein the risk degree is evaluated according to the number of enemies of the marking point and the fight force; the maximum benefit g of the target marking point position is a forward index, and the larger the benefit is, the higher the score is, wherein the maximum benefit is measured according to the value of marking point equipment and money; if the position of the target marking point is at the edge of the safety area, the distance between the position of the target marking point and the edge of the safety area is 0; if the position of the target marking point is in the safety area, the distance between the target marking point and the edge of the safety area is negative; if the position of the target marking point is outside the safety area, the distance between the target marking point and the edge of the safety area is positive, and the score is lower as the distance value is larger.
In practical application, the historical data can be selected to train out the neural network model, and marking information acquired in real time is scored based on the neural network model so as to improve the processing efficiency.
In this embodiment, when there are multiple users to make labels, the cloud game instance server selects the best or better multiple label points to be preferentially displayed to the anchor based on the scores of the label information, so that the interactive information is richer.
In an embodiment, the scoring the positions of the target marking points corresponding to the plurality of marking information according to the first feature index to obtain a scoring value of each marking information includes:
determining a first grading value of each first characteristic index corresponding to a target marking point position of each marking information;
determining a weight coefficient corresponding to each first characteristic index according to the state information of the first user;
and determining the grading value of each piece of labeling information according to the first grading value and the weight coefficient.
In this embodiment, the weight coefficient is a quantized representation of the importance of the first feature indicators, and the weight coefficient corresponding to each of the first feature indicators is related to the status information of the player (first user); wherein the status information of the first user includes: one or more of an economic status, a combat status, and a life value status. In actual calculation, the current economic state f, the fight state c and the life value state b of the player need to be normalized
For example, determining, according to the state information of the first user, the weight coefficient corresponding to each first feature indicator may include:
(1) Distance d (distance annotation) between the virtual identity of the first user and the target annotation pointThe reachable distance of a point) weight ω d The method has relations with economy, combat power and life values; wherein, the lower the economy, the lower the combat power, the lower the life value, and the more important the index. Specific:
(2) Weighting ω of hazard level r for target mark point position r The lower the combat effort, the lower the life value, and the more important the index is. Specific:
(3) Weight omega of maximum gain g of target mark point position g The economic value is only related to the economy, and the lower the economy is, the more important the index is. Specific:
(4) Weight omega of distance between target mark point and safety region edge l The player is more important than the lower the combat effort, the lower the life value, and the player should be far away from the edge of the safe zone. Specific:
wherein K in the above (1) to (4) 1 ,K 2 ,K 3 Is constant and K 1 <K 2 <K 3 ;K 1 ,K 2 ,K 3 The degree of association of the state information with the weight coefficient is reflected. Here, K3 is the largest, indicating that the life value is the largest.
The relationship between the economic, fight and life values of the player and 4 indexes can be seen by the formula, and the calculated values are normalized to obtain the final weight of each index.
Further, by way of example, determining the score value of each of the labeling information according to the first score value and the weight coefficient may include:
assuming that n pieces of labeling information (corresponding to n pieces of target labeling points) are provided, the scoring values of the indexes are normalized. Taking the index d as an example, n represents the total marking number, i represents the ith target marking point, i<n. Then, the distance d between the virtual identifier of the first user and the target mark point position is normalized to d' i
Wherein d i Scoring the reachable distance from the ith target mark point.
5) And finally, calculating the final comprehensive score p according to the weight coefficient, and screening out the first 3 marking points for the player to select.
p i =ω d ×d′ ir ×r′ ig ×g′ il ×l′ i
p i Comprehensive scoring of the ith target mark point, d' i Normalized score value, r ', for distance d between the virtual identifier of the first user and the target annotation point location' i Normalized score value g 'of risk degree r of target mark point position' i Normalized score value, l 'for maximum benefit g of target mark point position' i And (3) normalizing the distance l between the target mark point and the edge of the safety area to obtain a scoring value.
For example, the cloud game instance server displays the direction of the target location for the player in real time according to the current position of the player, as shown in fig. 4, which shows a schematic diagram of the guiding identifier 4 displayed on the first user side, and displays prompt information in the live interface, where the prompt information is used to prompt the first user to select the annotation point, for example, 3 target annotation points (annotation point 1, annotation point 2, and annotation point 3) are screened altogether, and the first user can select one to go.
In the above embodiment, the audience (target user) and the anchor (first user) exchange the target annotation point coordinates via the platform server. The cloud server acquires the coordinates of the player (the first user) in real time, performs vector comparison with the coordinates of the target points, generates a guiding mark 4 (as shown by an arrow in fig. 4) in the cloud game instance server, renders the guiding mark into the frame data, minimally needs to modify the game server, and can realize that the player does not need to open a small map and then moves to a set-top specified position.
In one embodiment, before step 103, the method further includes:
and deleting invalid annotation information according to the type of the annotation information, wherein the invalid annotation information is annotation information of which the annotation content is not in accordance with the type of the annotation information.
The type of the labeling information comprises: the method comprises the steps of marking a first marking type of equipment, marking a second marking type of an enemy, marking a third marking type of a carrier and annotating a fourth annotating type of a building.
For example, the labeling information that the labeling content is not of the same type as the labeling information may include: the added labeling type is equipment, and the actual labeling is enemy; or the type of the label added by the application is enemy, and the actual label is a carrier; or an add-on label is applied, but the actual label content is empty, etc.
In one embodiment, step 101 includes:
receiving request information sent by the platform server; the request information is used for indicating the first user to agree that the target user adds annotation information on a game live interface;
and generating a labeling area by taking a virtual identifier of the first user in a game interface as a center according to the request information, and sending a game live video frame added with the labeling area to the target user.
For example, referring to fig. 5, a schematic diagram of a first request displayed on a game interface of a first user, where the first user may choose to grant or deny a target user to add annotation information on the game live interface based on the first request is shown.
In this embodiment, the cloud game instance server obtains, through the platform server, request information indicating that the first user agrees to add the labeling information to the target user on the game live broadcast interface, generates a labeling area with a virtual identifier of the first user in the game interface as a center when the request information is received, and sends a game live broadcast video frame to which the labeling area is added to the target user.
Referring to fig. 6, fig. 6 is a flowchart of an information interaction method provided by an embodiment of the present invention, where, as shown in fig. 6, the method is applied to a terminal, where the terminal is a terminal used by a target user, and includes the following steps:
step 201, receiving a live video frame of a game, which is sent by a cloud game instance server and added with a labeling area;
in the step, a first user refers to a game host or a game player, a target user refers to a user who sends a request for adding a label on a game live interface to the first user through a platform server and the first user agrees to the request for adding the label; it will be appreciated that the target audience is one or more of the audience members who are watching the live cloud game; the labeling area is generated based on the game map, and the shape of the area can be rectangular, circular and the like.
Illustratively, as shown in FIG. 2, a rectangular annotation region 3 is shown, the annotation region 3 being located in the game live interface 1 and the first user 2 being located in the center of the annotation region 3. The cloud game instance server is rendered, and the labeling area is added in a game live video frame and is transmitted to a target user through a network.
Step 202, receiving annotation information input by the target user in the annotation region;
in this step, the target user may add annotation information to the annotation region, where the annotation mode includes: graffiti mode (such as circling, hooking, etc.), or mark different mark content with symbol distinction (such as marking equipment with five-pointed star, marking enemy with triangle, etc.).
And step 203, the labeling information is sent to a platform server.
Wherein, the platform server refers to a game platform server, and the platform comprises a plurality of types of games. In the process of watching live games, marking information is sent to a platform server, so that the platform server sends the marking information to a cloud game instance server, and the cloud game instance server generates a guide mark according to the marking information, so that the first user is instructed to move a virtual mark of the first user in a game interface to a target position corresponding to the marking information through the guide mark.
In the above embodiment, the terminal used by the target user receives the live video frame of the game added with the labeling area and the labeling information input by the target user in the labeling area, which are sent by the cloud game instance server, and further sends the labeling information to the platform server, so that the target user can communicate and interact with the first user (game player) in the live process of the cloud game by adding an auxiliary labeling in the live interface, and the first user is guided to reach the labeled destination address through the labeling.
In an embodiment, before step 201, the method further comprises:
receiving a first input of the target user;
in response to the first input, a first request is sent to the platform server, wherein the first request is for adding annotation information to a first user request on a game live interface.
For example, an icon for sending a request for adding a label is added in a live interface of a target user, a first input (such as clicking, pressing, etc.) of the icon by the user is received, and in response to the first input, a first request is sent to the platform server.
Note that the types of endorsements that a target user may request include: the first annotation type of the annotation equipment, the second annotation type of the annotation enemy, the third annotation type of the annotation carrier, the fourth annotation type of the annotation building and the like. Therefore, the first user can be conveniently informed of the annotated content, and the interaction efficiency is improved.
Referring to fig. 7, fig. 7 is a flowchart of an information interaction method provided by an embodiment of the present invention, where, as shown in fig. 7, the method is applied to a platform server, and includes the following steps:
step 301, receiving labeling information input in a labeling area by a target user sent by a terminal; the labeling area is generated by centering on a virtual identifier of a first user in a game interface, and the terminal is used by the target user;
in this step, the target user may add annotation information to the annotation region, where the annotation mode includes: graffiti mode (such as circling, hooking, etc.), or mark different mark content with symbol distinction (such as marking equipment with five-pointed star, marking enemy with triangle, etc.).
And step 302, the annotation information is sent to a cloud game instance server.
In the above embodiment, the annotation information is received and sent to the cloud game instance server, so that the cloud game instance server generates the guide identifier according to the annotation information, and the first user is instructed to move the virtual identifier of the first user in the game interface to the target position corresponding to the annotation information through the guide identifier. In this way, in the live broadcasting process of the cloud game, the target user can communicate and interact with the first user (game player) in a mode of adding auxiliary labels in the live broadcasting interface, the first user is guided to reach the labeled destination address through the labels, the communication and interaction modes are enriched, and the mode of adding the labels is more convenient and efficient, and specific positions are directly annotated, so that the first user can acquire interaction information in time, and the communication efficiency is improved.
In an embodiment, before step 301, the method further comprises:
receiving a first request sent by the terminal, and sending the first request to the terminal used by the first user, wherein the first request is used for requesting the first user to add annotation information on a game live broadcast interface;
transmitting request information to a cloud game instance server under the condition that response information which is transmitted by a terminal used by the first user and agrees with the first request is received; the request information is used for indicating the first user to agree with a request of adding annotation information on a game live interface by the target user.
For example, referring to fig. 5, a schematic diagram of a first request displayed on a game interface of a first user, where the first user may choose to grant or deny a target user to add annotation information on the game live interface based on the first request is shown. The platform server sends request information to the cloud game instance server under the condition that the first user agrees with the first request; the request information is used for indicating the first user to agree that the target user adds annotation information on a game live interface; and under the condition that the cloud game instance server receives the request information, generating a labeling area by taking a virtual identifier of the first user in a game interface as a center, and sending a game live video frame added with the labeling area to the target user.
The information interaction method of the present application is described below in detail with reference to a specific cloud game application scenario.
N audience fans and a game player enter a game interface through a game live platform; in the process that the audience fan watches the live game of the game player, if one or more audiences find that enemies or equipment are ignored by the game player after seeing the operation of the game player, the audience fan wants to help one game or shows the idea of the operation of the audience fan, but the audience cannot be online or directly help the game. At this time, the spectator may send an add annotation request to the game player via the game platform (it should be noted that the right to add annotations may also apply to the game player at the beginning of the game); in case that the game host agrees to the request, the cloud game example server transmits a game live video frame added with a labeling area to a spectator who makes an annotation adding request, wherein the labeling area is generated by taking a virtual character identifier of the game host in a game interface as a center; the audience can quickly mark the positions of equipment or enemy in the marking area in a graffiti mode, and the annotation is generated into annotation information; furthermore, according to the annotation information, a guide mark is generated in the live interface, and the aim of rapidly and conveniently reminding a game host is achieved by guiding equipment or a target position of an enemy through the guide mark.
The embodiment of the invention also provides an information interaction system, which comprises: cloud game instance server, platform server, terminal where target user is located; the cloud game instance server is used for sending a game live video frame added with a labeling area to a target user, wherein the labeling area is generated by taking a virtual identifier of a first user in a game interface as a center; the terminal is used for receiving the labeling information input by the target user in the labeling area and sending the labeling information to the platform server; the platform server is used for receiving the labeling information sent by the terminal and sending the labeling information to the cloud game instance server; the cloud game instance server generates a guide identifier according to the labeling information; and sending the game live video frame added with the guide identifier to the first user.
Further, as shown in fig. 8, which shows a schematic system architecture, the cloud game live architecture includes: the system comprises a live broadcast server, a cloud game instance server, a platform server, a real game server, a content delivery network CDN, a terminal used by a target user and a terminal used by a first user. The cloud game instance server acquires map information of a game through the real game server, generates a labeling area based on the map information, further pushes the game live video stream added with the labeling area to a content delivery network CDN (push stream), and pushes the game live video stream added with the labeling area to a target user (push stream); further, the cloud game instance server receives labeling information acquired by a terminal used by a target user through the platform server; generating a guide identifier according to the labeling information; and pushing the game live video stream (push stream) added with the guide identifier to the first user, and indicating the first user to move the virtual identifier of the first user in a game interface to a target position corresponding to the label information through the guide identifier, so that the target user can communicate and interact with the first user (game player) in a mode of adding an auxiliary label in the live broadcast interface in the process of cloud game live broadcast, and the first user is guided to reach the labeled target address through the label, thereby enriching the communication and interaction modes and improving the communication efficiency.
In the scheme, the cloud game live broadcast architecture is optimized and used for cloud game live broadcast scenes, interaction between audiences (target users) and a host (first users) is not limited to the existing text, voice and video modes, the audiences can mark on a map, target addresses are marked for the host, and direction arrows are generated in a player picture in real time, so that players are guided to reach the target addresses, and the players do not need to view a small map. When a plurality of audiences mark the anchor, the effective mark points are recommended preferentially by the algorithm according to the states of the players and the environments of the mark points, and a convenient and quick interaction mode is provided for the anchor and the audiences.
As shown in fig. 9, the embodiment of the invention further provides an information interaction device. The apparatus is applied to a cloud game instance server, the apparatus 900 includes:
a first sending module 901, configured to send a live video frame of a game added with a labeling area to a target user, where the labeling area is generated with a virtual identifier of the first user in a game interface as a center;
the first receiving module 902 is configured to receive annotation information input in the annotation region by the target user, where the annotation information is sent by the platform server;
The first processing module 903 is configured to generate a guide identifier according to the labeling information; the guiding mark is used for guiding the target position;
a second sending module 904, configured to send a live video frame of the game with the guide identifier added to the first user.
Optionally, the first sending module 901 includes:
the first receiving sub-module is used for receiving the request information sent by the platform server; the request information is used for indicating the first user to agree that the target user adds annotation information on a game live interface;
and the first sending sub-module is used for generating a labeling area by taking the virtual identifier of the first user in the game interface as a center according to the request information, and sending the game live video frame added with the labeling area to the target user.
Optionally, the first sending sub-module includes:
the first processing unit is used for acquiring map information of the game;
the second processing unit is used for generating the labeling area according to the moving speed of the virtual identifier of the first user and the preset duration based on the map information.
Optionally, the first processing module 903 includes:
the third processing unit is used for determining the coordinates of the target annotation point of the annotation information;
And the fourth processing unit is used for generating a guide mark pointing to the coordinates of the target marking point.
Optionally, in a case where the target user is plural, the apparatus 900 further includes:
the scoring module is used for scoring the positions of the target marking points corresponding to each marking information according to the first characteristic indexes to obtain the scoring value of each marking information;
the determining module is used for determining at least one piece of labeling information from a plurality of pieces of labeling information according to the grading value;
wherein the first characteristic index comprises one or more of the following:
the distance between the virtual identifier of the first user and the target mark point position;
the dangerous degree of the target marking point position;
maximum benefit of the target mark point position;
and the distance between the target mark point and the edge of the safety area.
Optionally, the scoring module includes:
the first determining unit is used for determining a first grading value of each first characteristic index corresponding to the target marking point position of each marking information;
the second determining unit is used for determining weight coefficients corresponding to the first characteristic indexes according to the state information of the first user;
And a third determining unit, configured to determine a score value of each labeling information according to the first score value and the weight coefficient.
Optionally, the apparatus 900 further includes:
and the screening module is used for deleting invalid labeling information according to the type of the labeling information, wherein the invalid labeling information is labeling information of which the labeling content is inconsistent with the type of the labeling information.
The device provided by the embodiment of the invention can execute the method embodiment applied to the cloud game instance server, and the implementation principle and the technical effect are similar, and the embodiment is not repeated here.
As shown in fig. 10, the embodiment of the present invention further provides an information interaction device, which is applied to a terminal, where the terminal is a terminal used by a target user, and the device 1000 includes:
a second receiving module 1001, configured to receive a live video frame of a game with an added labeling area, where the live video frame is sent by a cloud game instance server;
a third receiving module 1002, configured to receive annotation information input by the target user in the annotation region;
and a third sending module 1003, configured to send the labeling information to a platform server.
Optionally, the apparatus 1000 further includes:
A fifth receiving module, configured to receive a first input of the target user;
and the response module is used for responding to the first input and sending a first request to the platform server, wherein the first request is used for requesting the first user to add the annotation information on the game live interface.
The device provided by the embodiment of the invention can execute the method embodiment applied to the terminal, and the implementation principle and the technical effect are similar, and the embodiment is not repeated here.
As shown in fig. 11, the embodiment of the present invention further provides an information interaction device, which is applied to a platform server, and the device 1100 includes:
a fourth receiving module 1101, configured to receive annotation information input in an annotation region by a target user sent by a terminal; the labeling area is generated by taking the first user as a center, and the terminal is used by the target user;
and a fourth sending module 1102, configured to send the labeling information to a cloud game instance server.
Optionally, the apparatus 1100 further includes:
a sixth receiving module, configured to receive a first request sent by the terminal, and send the first request to a terminal used by the first user, where the first request is used to request the first user to add annotation information on a live game interface;
A fifth sending module, configured to send request information to a cloud game instance server when receiving response information sent by the terminal used by the first user and agreeing with the first request; the request information is used for indicating the first user to agree with a request of adding annotation information on a game live interface by the target user.
The device provided by the embodiment of the invention can execute the method embodiment applied to the platform server, and the implementation principle and the technical effect are similar, and the embodiment is not repeated here.
As shown in fig. 12, a server according to an embodiment of the present invention includes: a processor 1200; and a memory 1220 connected to the processor 1200 through a bus interface, the memory 1220 storing programs and data used by the processor 1200 when performing operations, the processor 1200 calling and executing the programs and data stored in the memory 1220.
The processor 1200 is configured to read the program in the memory 1220, and execute the following procedure:
transmitting a game live video frame added with a labeling area to a target user, wherein the labeling area is generated by taking a virtual identifier of a first user in a game interface as a center;
Receiving annotation information input in the annotation region by the target user, wherein the annotation information is sent by a platform server;
generating a guide identifier according to the labeling information; the guiding mark is used for guiding the target position;
and sending the game live video frame added with the guide identifier to the first user.
A transceiver 1210 for receiving and transmitting data under the control of the processor 1200.
Wherein in fig. 12, a bus architecture may comprise any number of interconnected buses and bridges, and in particular, one or more processors represented by processor 1200 and various circuits of memory represented by memory 1220, linked together. The bus architecture may also link together various other circuits such as peripheral devices, voltage regulators, power management circuits, etc., which are well known in the art and, therefore, will not be described further herein. The bus interface provides an interface. The transceiver 1210 may be a number of elements, including a transmitter and a transceiver, providing a means for communicating with various other apparatus over a transmission medium. The user interface 1230 may also be an interface capable of interfacing with an inscribed desired device for a different user device, including but not limited to a keypad, display, speaker, microphone, joystick, etc.
The processor 1200 is responsible for managing the bus architecture and general processing, and the memory 1220 may store data used by the processor 1200 in performing operations.
Optionally, the processor 1200 is further configured to read the computer program, and perform the following steps:
receiving request information sent by the platform server; the request information is used for indicating the first user to agree that the target user adds annotation information on a game live interface;
and generating a labeling area by taking a virtual identifier of the first user in a game interface as a center according to the request information, and sending a game live video frame added with the labeling area to the target user.
Optionally, the processor 1200 is further configured to read the computer program, and perform the following steps:
acquiring map information of a game;
and generating the labeling area according to the moving speed and the preset duration of the virtual identifier of the first user based on the map information.
Optionally, the processor 1200 is further configured to read the computer program, and perform the following steps:
determining the coordinates of target marking points of the marking information;
and generating a guide mark pointing to the coordinates of the target mark point.
Optionally, in the case that the target user is multiple, the processor 1200 is further configured to read the computer program, and perform the following steps:
scoring the positions of the target marking points corresponding to each marking information according to the first characteristic index to obtain the scoring value of each marking information;
determining at least one piece of labeling information from a plurality of pieces of labeling information according to the grading value;
wherein the first characteristic index comprises one or more of the following:
the distance between the virtual identifier of the first user and the target mark point position;
the dangerous degree of the target marking point position;
maximum benefit of the target mark point position;
and the distance between the target mark point and the edge of the safety area.
Optionally, the processor 1200 is further configured to read the computer program, and perform the following steps:
determining a first grading value of each first characteristic index corresponding to a target marking point position of each marking information;
determining a weight coefficient corresponding to each first characteristic index according to the state information of the first user;
and determining the grading value of each piece of labeling information according to the first grading value and the weight coefficient.
Optionally, the processor 1200 is further configured to read the computer program, and perform the following steps:
and deleting invalid annotation information according to the type of the annotation information, wherein the invalid annotation information is annotation information of which the annotation content is not in accordance with the type of the annotation information.
The server provided by the embodiment of the present invention may execute the method embodiment applied to the cloud game instance server side, and its implementation principle and technical effects are similar, and this embodiment will not be described here again.
As shown in fig. 13, the terminal according to the embodiment of the present invention is a terminal used by a target user, and includes: processor 1300; and a memory 1320 connected to the processor 1300 through a bus interface, the memory 1320 storing programs and data used by the processor 1300 when performing operations, the processor 1300 calling and executing the programs and data stored in the memory 1320.
The processor 1300 is configured to read a program in the memory 1320, and execute the following procedure:
receiving a game live video frame added with a labeling area, which is sent by a cloud game instance server;
receiving annotation information input by the target user in the annotation region;
And sending the labeling information to a platform server.
A transceiver 1310 for receiving and transmitting data under the control of the processor 1300.
Where in FIG. 13, a bus architecture may comprise any number of interconnected buses and bridges, with various circuits of the one or more processors, specifically represented by processor 1300, and the memory, represented by memory 1320, being linked together. The bus architecture may also link together various other circuits such as peripheral devices, voltage regulators, power management circuits, etc., which are well known in the art and, therefore, will not be described further herein. The bus interface provides an interface. The transceiver 1310 may be a number of elements, including a transmitter and a transceiver, providing a means for communicating with various other apparatus over a transmission medium. The user interface 1330 may also be an interface capable of interfacing with an inscribed desired device for a different user device, including but not limited to a keypad, display, speaker, microphone, joystick, etc.
The processor 1300 is responsible for managing the bus architecture and general processing, and the memory 1320 may store data used by the processor 1300 in performing operations.
Optionally, the processor 1300 is further configured to read the computer program, and perform the following steps:
receiving a first input of the target user;
in response to the first input, a first request is sent to the platform server, wherein the first request is for adding annotation information to a first user request on a game live interface.
The device provided by the embodiment of the present invention may execute the method embodiment applied to the terminal side, and its implementation principle and technical effects are similar, and this embodiment will not be repeated here.
As shown in fig. 14, the server according to the embodiment of the present invention includes: a processor 1400; and a memory 1420 connected to the processor 1400 through a bus interface, the memory 1420 storing programs and data used by the processor 1400 in performing operations, the processor 1400 calling and executing the programs and data stored in the memory 1420.
The processor 1400 is configured to read the program in the memory 1420, and execute the following process:
receiving marking information input in a marking area by a target user sent by a terminal; the labeling area is generated by centering on a virtual identifier of a first user in a game interface, and the terminal is used by the target user;
And sending the labeling information to a cloud game instance server.
A transceiver 1410 for receiving and transmitting data under the control of the processor 1400.
Wherein in fig. 14, a bus architecture may comprise any number of interconnected buses and bridges, and in particular one or more processors represented by the processor 1400 and various circuits of the memory represented by the memory 1420, linked together. The bus architecture may also link together various other circuits such as peripheral devices, voltage regulators, power management circuits, etc., which are well known in the art and, therefore, will not be described further herein. The bus interface provides an interface. The transceiver 1410 may be a number of elements, i.e., include a transmitter and a transceiver, providing a means for communicating with various other apparatus over a transmission medium. The user interface 1430 may also be an interface capable of interfacing with an inscribed desired device for a different user device, including but not limited to a keypad, display, speaker, microphone, joystick, etc.
The processor 1400 is responsible for managing the bus architecture and general processing, and the memory 1420 may store data used by the processor 1300 in performing operations.
Optionally, the processor 1400 is further configured to read the computer program, and perform the following steps:
receiving a first request sent by the terminal, and sending the first request to the terminal used by the first user, wherein the first request is used for requesting the first user to add annotation information on a game live broadcast interface;
transmitting request information to a cloud game instance server under the condition that response information which is transmitted by a terminal used by the first user and agrees with the first request is received; the request information is used for indicating the first user to agree with a request of adding annotation information on a game live interface by the target user.
The device provided by the embodiment of the present invention may execute the method embodiment applied to the platform server side, and its implementation principle and technical effects are similar, and this embodiment will not be repeated here.
Those skilled in the art will appreciate that all or part of the steps of implementing the above-described embodiments may be implemented by hardware, or may be implemented by instructing the relevant hardware by a computer program comprising instructions for performing some or all of the steps of the above-described methods; and the computer program may be stored in a readable storage medium, which may be any form of storage medium.
In addition, the embodiment of the present application further provides a computer readable storage medium, on which a computer program is stored, where the program when executed by a processor implements the steps in the information interaction method described above, and the same technical effects can be achieved, so that repetition is avoided, and no further description is given here.
In the several embodiments provided in the present application, it should be understood that the disclosed methods and apparatus may be implemented in other ways. For example, the apparatus embodiments described above are merely illustrative, e.g., the division of the units is merely a logical function division, and there may be additional divisions when actually implemented, e.g., multiple units or components may be combined or integrated into another system, or some features may be omitted or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be an indirect coupling or communication connection via some interfaces, devices or units, which may be in electrical, mechanical or other form.
In addition, each functional unit in the embodiments of the present application may be integrated in one processing unit, or each unit may be physically included separately, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in hardware plus software functional units.
The integrated units implemented in the form of software functional units described above may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium, and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to perform part of the steps of the transceiving method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
While the foregoing is directed to the preferred embodiments of the present invention, it will be appreciated by those skilled in the art that various modifications and adaptations can be made without departing from the principles of the present invention, and such modifications and adaptations are intended to be comprehended within the scope of the present invention.

Claims (10)

1. An information interaction method is characterized by being applied to a cloud game instance server and comprising the following steps:
transmitting a game live video frame added with a labeling area to a target user, wherein the labeling area is generated by taking a virtual character identifier of a first user in a game interface as a center; the first user is a game player or a game player, and the target user is one or more spectators watching cloud game live broadcast;
Receiving annotation information input in the annotation region by the target user, wherein the annotation information is sent by a platform server;
generating a guide identifier according to the labeling information; the guiding mark is used for guiding the target position;
and sending the game live video frame added with the guide identifier to the first user.
2. The information interaction method according to claim 1, wherein the generating the labeling area centered on the avatar of the first user in the game interface includes:
acquiring map information of a game;
and generating the labeling area according to the moving speed of the virtual character of the first user and the preset duration based on the map information.
3. The information interaction method according to claim 1, wherein the generating a guide identifier according to the labeling information includes:
determining the coordinates of target marking points of the marking information;
and generating a guide mark pointing to the coordinates of the target mark point.
4. The information interaction method according to claim 3, wherein, in the case where the labeling information is plural, before the determining the coordinates of the target labeling point of the labeling information, the method further comprises:
Scoring the positions of the target marking points corresponding to each marking information according to the first characteristic index to obtain the scoring value of each marking information;
determining at least one piece of labeling information from a plurality of pieces of labeling information according to the grading value;
wherein the first characteristic index comprises one or more of the following:
the distance between the virtual character identifier of the first user and the target mark point position;
the dangerous degree of the target marking point position;
maximum benefit of the target mark point position;
and the distance between the target mark point and the edge of the safety area.
5. The information interaction method according to claim 4, wherein scoring the positions of the target annotation points corresponding to the plurality of annotation information according to the first feature index, respectively, to obtain a scoring value of each annotation information, includes:
determining a first grading value of each first characteristic index corresponding to a target marking point position of each marking information;
determining a weight coefficient corresponding to each first characteristic index according to the state information of the first user;
and determining the grading value of each piece of labeling information according to the first grading value and the weight coefficient.
6. An information interaction method is characterized by being applied to a terminal, wherein the terminal is used by a target user, and the method comprises the following steps:
receiving a game live video frame added with a labeling area, which is sent by a cloud game instance server;
receiving annotation information input by the target user in the annotation region; wherein the noted region is generated with the virtual character of the first user in the game interface as the center; the first user is a game player or a game player, and the target user is one or more spectators watching cloud game live broadcast;
the labeling information is sent to a platform server; the labeling information is used for generating a guiding identifier, and the guiding identifier is used for guiding the target position.
7. An information interaction method, which is applied to a platform server, characterized in that the method comprises the following steps:
receiving marking information input in a marking area by a target user sent by a terminal; the labeling area is generated by taking a virtual character identifier of a first user in a game interface as a center, and the terminal is used by the target user; the first user is a game player or a game player, and the target user is one or more spectators watching cloud game live broadcast;
Sending the annotation information to a cloud game instance server; the labeling information is used for generating a guiding identifier, and the guiding identifier is used for guiding the target position.
8. A server, comprising: a transceiver, a memory, a processor, and a computer program stored on the memory and executable on the processor; the processor is configured to read a program in a memory to implement the steps in the information interaction method according to any one of claims 1 to 5 or to implement the steps in the information interaction method according to claim 7.
9. A terminal, comprising: a transceiver, a memory, a processor, and a computer program stored on the memory and executable on the processor; the method is characterized in that the processor is arranged to read a program in a memory for implementing the steps in the information interaction method according to claim 6.
10. A computer readable storage medium storing a computer program, characterized in that the computer program when executed by a processor implements the steps of the information interaction method of any one of claims 1 to 5, or the information interaction method of claim 6, or the information interaction method of claim 7.
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