CN112843723B - Interaction method, interaction device, electronic equipment and storage medium - Google Patents

Interaction method, interaction device, electronic equipment and storage medium Download PDF

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Publication number
CN112843723B
CN112843723B CN202110152540.1A CN202110152540A CN112843723B CN 112843723 B CN112843723 B CN 112843723B CN 202110152540 A CN202110152540 A CN 202110152540A CN 112843723 B CN112843723 B CN 112843723B
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Prior art keywords
user
target
virtual prop
constituent element
game event
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CN112843723A (en
Inventor
张天佑
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Beijing Zitiao Network Technology Co Ltd
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Beijing Zitiao Network Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Abstract

The embodiment of the disclosure relates to an interaction method, an interaction device, electronic equipment and a storage medium, wherein the method comprises the following steps: determining a first component element of the virtual prop which can be acquired by the user in response to the user completing the first game event; determining whether the user completes a second game event associated with the first game event; determining a second constituent element of the virtual prop in response to the user completing the second game event; and generating a virtual prop based on the first component element and the second component element, and displaying the virtual prop in the picture of the virtual scene. The embodiment of the disclosure enriches the generation modes of the virtual props in the game and increases the interactivity and the interestingness of the game.

Description

Interaction method, interaction device, electronic equipment and storage medium
Technical Field
The disclosure relates to the technical field of game interaction, in particular to an interaction method, an interaction device, electronic equipment and a storage medium.
Background
The virtual prop can comprise any type of resource or display control in the game, and the design of the virtual prop is an essential link in the game development process. In existing gaming applications, virtual props are typically generated in a pre-set manner, involving relatively weak game interactivity.
Taking a game head portrait with a virtual prop as a user as an example, the game head portrait of the user is generally directly generated based on an image uploaded by the user (i.e. a game player), and editing operations executable by the user are single in the process of manufacturing the game head portrait, which results in a monotonous setting mode of the game head portrait and lack of interactivity and interestingness in setting.
Disclosure of Invention
In order to solve the technical problems described above or at least partially solve the technical problems described above, embodiments of the present disclosure provide an interaction method, an apparatus, an electronic device, and a storage medium.
In a first aspect, an embodiment of the present disclosure provides an interaction method, including:
determining a first component element of a virtual prop which can be acquired by a user in response to the user completing a first game event;
judging whether the user completes a second game event associated with the first game event;
determining a second constituent element of the virtual prop in response to the user completing the second game event;
and generating the virtual prop based on the first component element and the second component element, and displaying the virtual prop in a picture of a virtual scene.
In a second aspect, an embodiment of the present disclosure further provides an interaction device, including:
The first component element determining module is used for determining a first component element of the virtual prop which can be acquired by the user in response to the fact that the user completes a first game event;
an associated game event determination module for determining whether the user completes a second game event associated with the first game event;
a second component element determination module for determining a second component element of the virtual prop in response to the user completing the second game event;
the virtual prop generation module is used for generating the virtual prop based on the first component element and the second component element and displaying the virtual prop in a picture of a virtual scene.
In a third aspect, an embodiment of the present disclosure further provides an electronic device, including a memory and a processor, where the memory stores a computer program, and when the computer program is executed by the processor, causes the electronic device to implement any one of the interaction methods provided in the embodiments of the present disclosure.
In a fourth aspect, the disclosed embodiments further provide a computer readable storage medium, in which a computer program is stored, which when executed by a computing device, causes the computing device to implement any of the interaction methods provided by the disclosed embodiments.
Compared with the prior art, the technical scheme provided by the embodiment of the disclosure has at least the following advantages:
in the embodiment of the disclosure, the determination of the constituent elements of the virtual prop in the game is associated with the game event completed in the game by the user, namely, the game event completed by the user is used as a trigger condition for determining the constituent elements of the virtual prop which can be acquired by the user, and finally, the virtual prop is generated according to the determined first constituent elements and the determined second constituent elements, so that the generation mode of the virtual prop in the game is enriched, the game interactivity and the interestingness are increased, and the problem that the interactivity and the interestingness are lacking in the process of generating the virtual prop in the existing scheme is solved.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the disclosure and together with the description, serve to explain the principles of the disclosure.
In order to more clearly illustrate the embodiments of the present disclosure or the solutions in the prior art, the drawings that are required for the description of the embodiments or the prior art will be briefly described below, and it will be obvious to those skilled in the art that other drawings can be obtained from these drawings without inventive effort.
FIG. 1 is a flow chart of an interaction method provided by an embodiment of the present disclosure;
FIG. 2 is a schematic diagram of a head frame according to an embodiment of the disclosure;
FIG. 3 is a flow chart of another interaction method provided by an embodiment of the present disclosure;
fig. 4 is a schematic diagram of a virtual scene for displaying a virtual prop according to an embodiment of the present disclosure;
FIG. 5 is a schematic diagram of another virtual scene for displaying virtual props according to an embodiment of the present disclosure;
FIG. 6 is a schematic diagram of another virtual scene for displaying virtual props provided by embodiments of the present disclosure;
FIG. 7 is a schematic diagram of a virtual prop before and after replacement of a constituent element provided by an embodiment of the present disclosure;
fig. 8 is a schematic structural diagram of an interaction device according to an embodiment of the present disclosure;
fig. 9 is a schematic structural diagram of an electronic device according to an embodiment of the disclosure.
Detailed Description
In order that the above objects, features and advantages of the present disclosure may be more clearly understood, a further description of aspects of the present disclosure will be provided below. It should be noted that, without conflict, the embodiments of the present disclosure and features in the embodiments may be combined with each other.
In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present disclosure, but the present disclosure may be practiced otherwise than as described herein; it will be apparent that the embodiments in the specification are only some, but not all, embodiments of the disclosure.
Fig. 1 is a flowchart of an interaction method provided by an embodiment of the present disclosure, which may be suitable for a case how to generate a virtual prop for a user in a game, where the virtual prop may include any type of resource in the game or a display control, and the resource in the game may be, for example, a game prop such as a game weapon, an armor, a card, and the display control may be, for example, a user head frame in the game. The interaction method can be executed by an interaction device, and the device can be implemented by software and/or hardware and can be integrated on any electronic equipment with computing capability, such as a mobile terminal, a tablet computer, a notebook computer and other terminals.
As shown in fig. 1, the interaction method provided by the embodiment of the present disclosure may include:
s101, responding to the completion of a first game event by a user, and determining a first component element of the virtual prop which can be acquired by the user.
The first game event is used as a trigger condition for determining a first component element of the virtual prop, and may include a result event completed by a user in the game or some operation of the user, and the like, and may be specifically determined according to development design of the game. For example, the resulting events in the first game event may include, but are not limited to, the user completing a preset number of game tasks within a preset time, the user obtaining a win of a preset session within the preset time, or the game score of the user reaching a preset threshold, where specific values of the preset number and the preset session may be flexibly set; the user operation in the first game event may include, but is not limited to, a participation control for a user to touch a preset gaming activity (i.e., indicating that the user is participating in the preset gaming activity), an execution control for a user to touch a preset gaming task (i.e., indicating that the user is executing the preset gaming task), or a designated icon on a user touch gaming interface, etc. The user's touch operation may include, but is not limited to, clicking, long pressing, sliding, and the like.
When the user is detected to finish the first game event, the electronic device can determine the first component element of the virtual prop which can be acquired by the user, wherein the first component element can be determined in a random distribution mode, can be determined according to the user attribute, can be recommended by the electronic device for the user based on a preset recommendation rule, and the like. Illustratively, the user attribute may include, but is not limited to, a user level, a number of user points, etc., and the higher the user level or the greater the number of user points, the greater the probability that the user obtains the first constituent element with the higher level, and the first constituent element may be recommended to the user according to the user attribute.
S102, judging whether the user completes a second game event associated with the first game event.
Wherein the second game event is used as a trigger condition for determining a second constituent element of the virtual prop. Similar to the first game event, the second game event may also include a resulting event that the user completes in the game, or some operation of the user, etc., and may be specifically determined according to the development design of the game on the basis of maintaining the association of the second game event with the first game event. For example, if the first game event includes a user obtaining a win of a preset session within a preset time, the second game event may include a user continuing to obtain a win of more than the preset session, or the second game event may include an operation in which the user shares a win result of the game, or the second game event may include a game invitation operation in which the user invites a new user to participate in the game, or the like; if the first game event includes a user touching a participation control of a preset game activity, the second game event may include an operation that the user shares the preset game activity information, or the second game event may include an invitation operation that the user invites other users to participate in the preset game activity, or the second game event may include an invitation operation that the user wakes other users who have not logged in to the game for a long time to participate in the current game or participate in the preset game activity, or the like.
S103, determining a second component element of the virtual prop in response to the user completing the second game event.
The determining process of the second component element may refer to the determining process of the first component element, that is, the second component element may also be determined based on a random allocation manner, may also be determined according to a user attribute, may also be recommended by the electronic device for the user based on a preset recommendation rule, and the like. Illustratively, the user attribute may include, but is not limited to, a user level, a number of user points, etc., and the higher the user level or the greater the number of user points, the greater the probability that the user obtains the second constituent element with the higher level, and the second constituent element may be recommended for the user according to the user attribute, etc.
The number of the first constituent elements and the second constituent elements may be determined according to the composition requirement of the virtual prop, and the embodiment of the disclosure is not particularly limited. And after the first component element or the second component element of the virtual prop is determined, the first component element or the second component element can be displayed in a game interface or not.
In an alternative embodiment, responsive to the user completing the second game event, determining a second constituent element of the virtual prop includes:
determining at least two types of second constituent elements of the virtual prop in response to the user completing at least two second game events; or alternatively
At least two types of second constituent elements of the virtual prop are determined in response to the user completing at least one second game event and the user completing at least one third game event associated with the second game event.
That is, in the embodiment of the present disclosure, the game event as the trigger condition for determining the second constituent element may be a game event directly associated with the first game event or may be a game event indirectly associated with the first game event, such as the third game event described above, which contributes to improvement of the interactivity of the game. For example, taking an example that the first game event includes a participation control of a user touching a preset game activity, the at least two second game events may include at least two sharing operations of the user to share the preset game activity information, or the at least two second game events may include a sharing operation of the user with respect to the preset game activity information, an inviting operation of the user to invite other users to participate in the preset game activity, and so on; alternatively, the second game event may include a summary and feedback operation of the user's participation experience in the preset game activity, the third game event may include an operation in which the user shares information including the participation experience of the game activity, or the third game event may include an operation in which the user initiates a game communication interaction based on the participation experience of the game activity, or the like.
In an alternative embodiment, responsive to the user completing the second game event, determining a second constituent element of the virtual prop includes:
in response to the user completing the second game event, validating the second game event;
if the second game event is verified to be effective, a second component element of the virtual prop is determined.
Validation verification refers to verifying whether a second game event completed by a user is validated, if the second game event is validated, a second constituent element may be determined to participate in the generation of the virtual prop, and if the second game event is not validated, the determination of the second constituent element for the user may be denied. The specific implementation of validation may depend on the type of secondary game event. For example, for a resulting event in the second game event, the event result may be verified, for example, whether the number of game tasks completed by the user meets the requirement, whether the number of plays earned by the user meets the requirement, whether the score of the user reaches a threshold value, or whether a certain touch operation of the user causes the terminal display page to switch to a designated page, and the designated page is related to the purpose of the touch operation of the user or the control type. Taking a sharing control of a preset game activity by a user touch as an example, the designated page refers to a sharing page of the preset game activity.
Through validating and verifying the second game event, the threshold of the user for acquiring the second constituent element can be properly improved, and the game interactivity is effectively improved.
Further, the interaction method provided by the embodiment of the present disclosure may further include: if the second game event is verified to be effective, the determined first constituent element and second constituent element are displayed, and the display area of the constituent element can be preset for displaying, for example. By displaying the first component element and the second component element under the condition that the second game event is verified to be effective, the visual effect of the component element is increased, the user can know the visual effect of the currently acquired component element in time, and user experience is improved.
Optionally, determining the first component element and/or the second component element of the virtual prop includes:
determining a preset target composition element from a candidate element library corresponding to the target composition element based on the user attribute, and displaying the target composition element in a picture of the virtual scene; the target constituent element includes a first constituent element and/or a second constituent element.
The candidate element library refers to a preset component element material library of the virtual prop. In the embodiment of the present disclosure, each constituent element may be further classified according to factors such as an element shape, a style, or a color, and therefore, in the candidate element library corresponding to the first constituent element or the second constituent element, a plurality of constituent elements having differences in at least one of factors such as an element shape, a style, and a color may be included.
The user attributes may include, but are not limited to, user rating, number of user credits, user gender, user interests, etc. The virtual scene may include any game scene related to the generation of the virtual prop, and the screen of the virtual scene may refer to, for example, a preset game page for displaying the virtual prop and constituent elements of the virtual prop.
For example, different user levels may correspond to different levels of the first constituent element and different levels of the second constituent element. In the process of determining the first component element and/or the second component element, according to the user grade, a preset first component element matched with the user grade is determined from a candidate element library corresponding to the first component element, or a preset second component element matched with the user grade is determined from a candidate element library corresponding to the second component element, and then displayed in a picture of the virtual scene. The specific display effect of the picture of the virtual scene can be determined according to the layout of the game page, the embodiment of the disclosure is not particularly limited, and the specific display positions of the first component element and the second component element in the picture can be flexibly determined.
S104, generating a virtual prop based on the first component element and the second component element, and displaying the virtual prop in a picture of the virtual scene.
For example, after the first component element and the second component element are obtained, the first component element and the second component element may be combined according to preset display positions of the respective elements, so as to generate a virtual prop, and display the virtual prop to the user.
In an alternative implementation, before generating the virtual prop based on the first component element and the second component element, the interaction method provided by the embodiment of the disclosure further includes:
recommending the color information of the second target constituent element to the user based on the color information of the first target constituent element so as to participate in the generation of the virtual prop;
the first target constituent element refers to a constituent element belonging to the previously determined color information in the first constituent element and the second constituent element, and the second target constituent element refers to a constituent element belonging to the later determined color information in the first constituent element and the second constituent element.
By recommending the colors for the later-determined color constituent elements based on the previously-determined color constituent elements, such as recommending colors belonging to the same color system or recommending colors with higher popularity of color matching effects, intelligent determination of the colors of the virtual props can be realized, the generated interestingness of the virtual props is improved, and the harmony of the display effects of the virtual props is ensured.
Illustratively, in the embodiment of the disclosure, the virtual prop comprises a head portrait frame, the first component element is a head portrait frame main body, and the second component element is at least one of a head portrait frame pendant, a head portrait frame special effect, a head portrait frame background and a head portrait frame sticker; the interaction method provided by the embodiment of the disclosure further comprises the following steps: and receiving the image uploaded by the user to generate a head frame of the user based on the first component element, the second component element and the image, for example, generating the head frame of the user based on the first component element and the second component element according to the display positions of the first component element and the second component element relative to the image uploaded by the user. The image uploaded by the user can be any type of image, such as a user image, a cartoon image liked by the user, and other images with different styles. The head frame background may comprise solid color images of different colors or images containing different fillers, which may include, but are not limited to, background images containing a preset fill texture or preset fill pattern, and the like.
Fig. 2 is a schematic diagram of a head portrait frame provided in an embodiment of the present disclosure, and specifically, a first component element is taken as a head portrait frame body, and a second component element is taken as a head portrait frame hanging member as an example, which is illustrative of the embodiment of the present disclosure, and is not to be construed as a specific limitation of the embodiment of the present disclosure. In the process of generating the head portrait frame of the user, the electronic device may generate the head portrait frame of the user according to the preset display positions of the head portrait frame body and the head portrait frame hanging member relative to the user image, for example, the head portrait frame body is displayed at the periphery of the user image, the head portrait frame hanging member is displayed at the preset position of the head portrait frame body, and the like, and fig. 2 shows the head portrait frame hanging member at the lower right side of the head portrait frame body as an example. The shape of the head frame body and the style of the head frame hanging member are not limited to the effects shown in fig. 2, and may include, for example, a head frame body of other geometric shapes such as a circle, an ellipse, a rectangle, and the like, and other styles of head frame hanging members, and the like, and may be specifically determined according to the development design of the game.
Further, taking the first component element as the head frame main body, taking the second component element as the head frame hanging piece and the head frame background as examples, the head frame main body and the head frame hanging piece belong to the component elements with the determined colors in the front, and the head frame background belongs to the component elements with the determined colors in the back, so that in the process of generating the head frame of the user, the electronic equipment can recommend the color of the head frame background for the user according to the colors of the head frame main body and the head frame hanging piece, thereby improving the generation interestingness of the head frame of the user and enriching the generation mode of the head frame of the user.
In the embodiment of the disclosure, the determination of the constituent elements of the virtual prop in the game is associated with the game event completed in the game by the user, namely, the game event completed by the user is used as a trigger condition for determining the constituent elements of the virtual prop which can be acquired by the user, and finally, the virtual prop is generated according to the determined first constituent elements and the determined second constituent elements, so that the generation mode of the virtual prop in the game is enriched, the game interactivity and the interestingness are increased, and the problem that the interactivity and the interestingness are lacking in the process of generating the virtual prop in the existing scheme is solved.
Fig. 3 is a flowchart of another interaction method provided by the embodiments of the present disclosure, which is further optimized and expanded based on the above technical solution, and may be combined with the above various alternative embodiments. As shown in fig. 3, the interaction method provided by the embodiment of the disclosure may include:
S201, determining a first component element of the virtual prop which can be acquired by the user in response to the user completing the first game event.
S202, judging whether the user completes a second game event associated with the first game event.
S203, determining a second component element of the virtual prop in response to the user completing the second game event.
S204, receiving an editing request of a user for the target constituent element, and judging whether the editing authority of the user for the target constituent element is opened or not; the editing authority is opened in response to the user completing the preset game event, and the target constituent elements comprise the first constituent elements and/or the second constituent elements.
In the embodiment of the disclosure, after determining the first component element and/or the second component element of the virtual prop based on the game event, the user may further edit at least one of the first component element and the second component element to obtain the component element meeting the user requirement.
The editing request of the user for the target constituent element can be generated according to the touch operation of the user on the target constituent element or according to the touch operation of the user on an editing control displayed in a picture of the virtual scene, wherein the editing control is used for triggering the editing request for the target constituent element.
The editing permission is opened in response to completion of the preset game event by the user, namely, after the user needs to complete the preset game event, the editing permission for the target composition element can be obtained, otherwise, the user cannot execute editing operation. The preset game event may be the same as the first game event or the second game event, or may be different, that is, the game event as an edit permission opening condition may be preset separately for the editing permission of the user for the first constituent element or the second constituent element. For example, taking the first game event as an example that the user obtains the winning of the preset session in the preset time, the combat score of the user in the winning of the preset session exceeds the score threshold value may be used as the preset game event for opening the editing authority of the user to the first component element, the first game event may also be directly used as the preset game event, and in addition, whether the editing authority of the second component element is opened may also be determined by referring to the example. The electronic device may detect an execution condition of a preset game event, for example, query record information of the completion condition of the event, etc., if it is determined that the user completes the preset game event, determine that editing permission of the user for the target constituent element is opened, and if it is determined that the user does not complete the preset game event, determine that editing permission of the user for the target constituent element is not opened.
S205, receiving editing operation of the target constituent element by the user in response to opening the editing authority of the user on the target constituent element.
For example, the target constituent element may be displayed in a preset area in a screen of a virtual scene (may include any game scene related to the generation of the virtual prop), and the user may edit the target constituent element according to the editing requirement. The editing operation of the user may include an element selection operation of the user for the target constituent element and/or a feature editing operation of the user for the target constituent element, etc., and the feature editing operation may include at least one of an element shape editing operation, an element line property editing operation, an element color editing operation, etc. The element shape editing operation refers to changing the current shape of the constituent element, the element line property editing operation refers to changing the current thickness of the line of the constituent element, the current line type (e.g., straight line, broken line, curve, etc.), etc., and the element color editing operation refers to changing the current color of the constituent element. The editing operation of the user may be based on touch operation of the user in the picture of the virtual scene, or may be based on a voice control instruction input by the user in the picture of the virtual scene.
Taking the example that the target constituent elements include the first constituent element and the second constituent element, the number of the first constituent element and the second constituent element is N, the user can select M (the value of M is smaller than that of N) constituent elements from 2N constituent elements, edit the element line attribute and the element color of the M constituent elements, for example, edit the line of a part of the M constituent elements from a thin line to a thick line, edit the color of a part of the M constituent elements from a red to a yellow, and the like.
S206, generating a virtual prop based on the target composition elements edited by the user, and displaying the virtual prop in the picture of the virtual scene.
For example, if the target constituent element edited by the user includes a first constituent element, a virtual prop may be generated using the edited first constituent element and a second constituent element not edited by the user; if the target composition element edited by the user comprises the second composition element, generating a virtual prop by utilizing the edited second composition element and the first composition element which is not edited by the user; if the target composition element edited by the user comprises the first composition element and the second composition element at the same time, the virtual prop can be generated by utilizing the first composition element after editing and the second composition element after editing.
Optionally, on the basis of the above technical solution, the interaction method provided by the embodiment of the present disclosure further includes:
displaying a recommended region corresponding to the target constituent element in a picture of the virtual scene; the recommendation area is used for displaying the target constituent elements, the specific display position of the recommendation area in the picture of the virtual scene can be determined adaptively, and the embodiment of the disclosure is not limited specifically.
Correspondingly, determining the first component element and/or the second component element of the virtual prop comprises:
determining recommended target constituent elements from a candidate element library corresponding to the target constituent elements based on user attributes and/or feature information of images uploaded by users; wherein the target constituent element comprises a first constituent element and/or a second constituent element, the characteristic information comprises at least one of color information and theme information, and the user attribute can comprise, but is not limited to, information such as user grade, user integral quantity, user gender, user interest and hobbies and the like; for example, according to the user level or the number of user points, a constituent element of which the user has a use right is determined as a target constituent element from a candidate element library; or determining a component element matched with the sex or the hobbies of the user from the candidate element library as a target component element; or determining a composition element which is the same as or similar to the color of the image uploaded by the user from the candidate element library as a target composition element; or determining a composition element matched with the theme information of the image uploaded by the user from the candidate element library as a target composition element, wherein the theme information of the image can be used for representing the style type of the image, such as cartoon type, job site type, leisure type, fun type and the like; it should be understood that the foregoing is by way of example only, and that embodiments of the present disclosure may also be described as determining the target constituent element based on a combination of at least two of the user attribute and the characteristic information of the image uploaded by the user;
Displaying the target composition elements in the corresponding recommended regions according to the preset sequence; the preset ranking may include, but is not limited to, ranking according to a frequency of use of the target constituent element (which may be obtained by statistics performed by a background server), ranking according to a level of the target constituent element, for example, ranking according to a level of the target constituent element from high to low.
The target constituent elements are recommended according to the user attributes and the characteristic information of the image uploaded by the user and are displayed in the recommended area according to the preset sequence, so that personalized recommendation of the constituent elements in the virtual prop generation process is realized, the generation mode of the virtual prop is enriched, and the game interactivity is improved.
Fig. 4 is a schematic diagram of a virtual scene for displaying a virtual prop, which is provided in an embodiment of the present disclosure, for illustrating an embodiment of the present disclosure, and fig. 4 specifically uses the virtual prop as a user head frame, a first component element is a head frame main body, and a second component element is a head frame pendant and a head frame background, which are illustrated by way of example, and should not be construed as specifically limiting the embodiment of the present disclosure. As shown in fig. 4, in the screen of the virtual scene, the right area may be a recommended area corresponding to the first component element and the second component element, the left area may be an effect preview area of the virtual prop, and the recommended area supports editing operations of the target component element by the user.
For example, the method may receive an element selection operation of a user in a recommended region corresponding to the target constituent element in response to opening an editing authority of the user on the target constituent element, and/or receive a feature editing operation of the user on an element displayed in the recommended region corresponding to the target constituent element; the feature editing operation includes at least one of an element shape editing operation, an element line property editing operation, and an element color editing operation.
In fig. 4, a plurality of component elements belonging to the head frame main body are specifically shown in the recommended area on the right side, and taking the editing operation of the user as an element selection operation as an example, after the user selects a certain head frame main body, the display effect of the head frame main body can be previewed in the effect preview area on the left side; taking the editing operation of the user as an example, the user may edit any head frame body directly in the recommended region, or may pop up a new interface in the current screen as an editing region (not shown in fig. 4) after responding to opening the editing authority of the user on the head frame body, the head frame body selected by the user may be displayed in the editing region, and the feature editing operation of the head frame body selected by the user may be received, and the head frame body after editing may also be displayed in the effect preview region on the left side.
Fig. 5 is a schematic diagram of another virtual scene for displaying a virtual prop, which specifically illustrates a plurality of constituent elements belonging to a head portrait frame hanging member, and the head portrait frame hanging member after a user selects or performs feature editing may be displayed in the left effect preview area.
Fig. 6 is a schematic diagram of another virtual scene for displaying a virtual prop according to an embodiment of the present disclosure, specifically illustrating a plurality of constituent elements belonging to a head frame background, where a head frame background after a user selects or performs feature editing may be displayed in a left-side effect preview area.
It should be understood that the presentation of the individual constituent elements shown in fig. 4-6 is by way of example only and may be based on the specific development design of the game during a particular application. And, in addition to the target constituent element usable by the user, the target constituent element may be displayed in the corresponding recommended region, a constituent element unusable by the user may be displayed, or referred to as an unlocked constituent element. For example, the recommended region corresponding to the head frame main body in fig. 4, the recommended region corresponding to the head frame pendant in fig. 5, and the recommended region corresponding to the head frame background in fig. 6 are respectively displayed with "locked" constituent elements, and the user has use permission only after the user continues to unlock according to the game event completed in the game.
On the basis of the above technical solution, optionally, the interaction method provided by the embodiment of the present disclosure may further include:
acquiring a target virtual prop shared by friends of a user;
responding to the operation of a user on the target virtual prop, and determining at least one sharing element on the target virtual prop; the operation can comprise touch operation of a user on any position of the target virtual prop or voice control operation of the user on the target virtual prop; aiming at voice control operation, a sharing element can be determined by identifying keywords included in control voice of a user, for example, the user can output control voice to replace a first composition element, and the first composition element on the target virtual prop can be determined to be the sharing element through keyword identification;
and respectively replacing the constituent elements which belong to the same type as the sharing elements on the virtual props of the users by using at least one sharing element.
In the embodiment of the disclosure, after the user obtains the target virtual prop shared by friends, the user supports to replace at least one sharing element on the target virtual prop with the same type of composition element on the current user virtual prop, which can comprise integral replacement of the virtual prop and also can comprise replacement of a designated composition element.
Further, taking the operation of the user on the target virtual prop as a touch operation as an example, the embodiment of the disclosure may further include: and determining the sharing element on the target virtual prop according to the touch position of the user on the target virtual prop, so that the sharing element is used for replacing the same type of composition elements on the current virtual prop of the user.
Fig. 7 is a schematic diagram of a virtual prop before and after replacement of a component element according to an embodiment of the present disclosure, and specifically illustrates a head frame with the virtual prop as a user, which should not be construed as a specific limitation of the embodiment of the present disclosure. As shown in fig. 7, the head frame main body and the head frame hanging member in the head frame of the friend of the user are different from the head frame main body and the head frame hanging member in the current head frame of the user, and after the user obtains the head frames shared by the friend, the head frame main body and the head frame hanging member in the head frame of the friend can be replaced by the head frame main body and the head frame hanging member in the head frame of the user respectively through clicking operation on the head frame of the friend, so that one-key replacement of the head frame is realized.
According to the embodiment of the disclosure, the generation modes of the virtual props are enriched by supporting the replacement of the constituent elements among different virtual props, and the interactivity and the interestingness of the game are further increased.
Fig. 8 is a schematic structural diagram of an interaction device provided by the embodiment of the present disclosure, which may be suitable for a situation how to generate virtual props for users in a game, where the device may be implemented by software and/or hardware, and may be integrated on any electronic device having computing capabilities, for example, a mobile terminal, a tablet computer, a notebook computer, and other terminals.
As shown in fig. 8, an interaction device 300 provided by an embodiment of the present disclosure may include a first constituent element determination module 301, an associated game event determination module 302, a second constituent element determination module 303, and a virtual prop generation module 304, wherein:
a first component element determining module 301, configured to determine, in response to a user completing a first game event, a first component element of a virtual prop that can be acquired by the user;
an associated game event determination module 302, configured to determine whether the user completes a second game event associated with the first game event;
a second component element determination module 303 for determining a second component element of the virtual prop in response to the user completing the second game event;
the virtual prop generating module 304 is configured to generate a virtual prop based on the first component element and the second component element, and display the virtual prop in a picture of the virtual scene.
Optionally, the second constituent element determining module 303 includes:
a first determining unit for determining at least two types of second constituent elements of the virtual prop in response to the user completing at least two second game events; or alternatively
And a second determining unit for determining at least two types of second constituent elements of the virtual prop in response to the user completing at least one second game event and the user completing at least one third game event associated with the second game event.
Optionally, the first constituent element determining module 301 and/or the second constituent element determining module 303 are respectively specifically configured to:
determining a preset target composition element from a candidate element library corresponding to the target composition element based on the user attribute, and displaying the target composition element in a picture of the virtual scene; the target constituent element includes a first constituent element and/or a second constituent element.
Optionally, the virtual prop comprises a head portrait frame, the first component element is a head portrait frame main body, and the second component element is at least one of a head portrait frame pendant, a head portrait frame special effect, a head portrait frame background and a head portrait frame sticker; the interaction device 300 provided in the embodiment of the present disclosure further includes:
and the image receiving module is used for receiving the image uploaded by the user to generate a head photo frame of the user based on the first component element, the second component element and the image.
Optionally, the interaction device 300 provided in the embodiment of the present disclosure further includes:
the editing request receiving module is used for receiving an editing request of a user on the target constituent element and judging whether the editing authority of the user on the target constituent element is opened or not; the editing authority responds to the completion of a preset game event by a user, and the target constituent elements comprise a first constituent element and/or a second constituent element;
and the editing operation receiving module is used for responding to the opening of the editing authority of the user on the target constituent element, receiving the editing operation of the user on the target constituent element and generating the virtual prop based on the target constituent element edited by the user.
Optionally, the interaction device 300 provided in the embodiment of the present disclosure further includes:
the recommendation area display module is used for displaying a recommendation area corresponding to the target composition element in the picture of the virtual scene;
accordingly, the first constituent element determining module 301 and/or the second constituent element determining module 303 respectively include:
the composition element recommending unit is used for determining recommended target composition elements from a candidate element library corresponding to the target composition elements based on user attributes and/or feature information of images uploaded by users; the feature information includes at least one of color information and theme information;
And the composition element display unit is used for displaying the target composition elements in the corresponding recommendation areas according to the preset sequence.
Optionally, the editing operation receiving module is specifically configured to:
receiving element selection operation of a user in a recommended area corresponding to the target constituent element and/or receiving characteristic editing operation of the user on elements displayed in the recommended area corresponding to the target constituent element in response to opening of editing permission of the user on the target constituent element; the feature editing operation includes at least one of an element shape editing operation, an element line property editing operation, and an element color editing operation.
Optionally, the second constituent element determining module 303 includes:
the event verification unit is used for verifying the second game event in effect in response to the completion of the second game event by the user;
and the second component element determining unit is used for determining the second component element of the virtual prop if the second game event is verified to be effective.
Optionally, the interaction device 300 provided in the embodiment of the present disclosure further includes:
and the element display module is used for displaying the determined first composition element and the determined second composition element if the second game event is verified to be effective.
Optionally, the interaction device 300 provided in the embodiment of the present disclosure further includes:
The color recommending module is used for recommending the color information of the second target constituent element for the user based on the color information of the first target constituent element so as to participate in the generation of the virtual prop;
the first target constituent element refers to a constituent element belonging to the previously determined color information in the first constituent element and the second constituent element, and the second target constituent element refers to a constituent element belonging to the later determined color information in the first constituent element and the second constituent element.
Optionally, the interaction device 300 provided in the embodiment of the present disclosure further includes:
the virtual prop acquisition module is used for acquiring target virtual props shared by friends of the user;
the sharing element determining module is used for responding to the operation of the user on the target virtual prop and determining at least one sharing element on the target virtual prop;
and the element replacement module is used for respectively replacing the constituent elements which belong to the same type with the sharing elements on the virtual props of the users by utilizing at least one sharing element.
The interaction device provided by the embodiment of the disclosure can execute any interaction method provided by the embodiment of the disclosure, and has the corresponding functional modules and beneficial effects of the execution method. Details of the embodiments of the apparatus of the present disclosure that are not described in detail may refer to descriptions of any of the embodiments of the method of the present disclosure.
Fig. 9 is a schematic structural diagram of an electronic device according to an embodiment of the present disclosure, which is used to exemplarily illustrate an electronic device implementing an interaction method according to an embodiment of the present disclosure. The electronic devices in the embodiments of the present disclosure may include, but are not limited to, mobile terminals such as mobile phones, notebook computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablet computers), PMPs (portable multimedia players), car terminals (e.g., car navigation terminals), and the like, as well as stationary terminals such as digital TVs, desktop computers, smart home devices, wearable electronic devices, servers, and the like. The electronic device shown in fig. 9 is merely an example and should not impose any limitations on the functionality and scope of occupation of embodiments of the present disclosure.
As shown in fig. 9, the electronic device 400 includes one or more processors 401 and memory 402.
The processor 401 may be a Central Processing Unit (CPU) or other form of processing unit having data processing capabilities and/or instruction execution capabilities and may control other components in the electronic device 400 to perform desired functions.
Memory 402 may include one or more computer program products, which may include various forms of computer-readable storage media, such as volatile memory and/or non-volatile memory. Volatile memory can include, for example, random Access Memory (RAM) and/or cache memory (cache) and the like. The non-volatile memory may include, for example, read Only Memory (ROM), hard disk, flash memory, and the like. One or more computer program instructions may be stored on a computer readable storage medium, and the processor 401 may run the program instructions to implement the interaction methods provided by the embodiments of the present disclosure, as well as other desired functions. Various contents such as an input signal, a signal component, a noise component, and the like may also be stored in the computer-readable storage medium.
The interaction method provided by the embodiment of the disclosure may include: determining a first component element of the virtual prop which can be acquired by the user in response to the user completing the first game event; determining whether the user completes a second game event associated with the first game event; determining a second constituent element of the virtual prop in response to the user completing the second game event; and generating a virtual prop based on the first component element and the second component element, and displaying the virtual prop in the picture of the virtual scene. It should be appreciated that electronic device 400 may also perform other alternative implementations provided by the method embodiments of the present disclosure.
In one example, the electronic device 400 may further include: an input device 403 and an output device 404, which are interconnected by a bus system and/or other forms of connection mechanisms (not shown).
In addition, the input device 403 may also include, for example, a keyboard, a mouse, and the like.
The output device 404 may output various information to the outside, including the determined distance information, direction information, and the like. The output device 404 may include, for example, a display, speakers, a printer, and a communication network and remote output devices connected thereto, etc.
Of course, only some of the components of the electronic device 400 that are relevant to the present disclosure are shown in fig. 9 for simplicity, components such as buses, input/output interfaces, and the like are omitted. In addition, electronic device 400 may include any other suitable components depending on the particular application.
In addition to the methods and apparatus described above, the disclosed embodiments also provide a computer program product comprising a computer program or computer program instructions which, when executed by a computing apparatus, cause the computing apparatus to implement any of the interaction methods provided by the disclosed embodiments.
The computer program product may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C++ or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the consumer electronic device, partly on the consumer electronic device, as a stand-alone software package, partly on the consumer electronic device and partly on the remote electronic device, or entirely on the remote electronic device.
Moreover, embodiments of the present disclosure may also provide a computer-readable storage medium having stored thereon computer program instructions that, when executed by a computing device, cause the computing device to implement any of the interaction methods provided by the embodiments of the present disclosure.
The interaction method provided by the embodiment of the disclosure may include: determining a first component element of the virtual prop which can be acquired by the user in response to the user completing the first game event; determining whether the user completes a second game event associated with the first game event; determining a second constituent element of the virtual prop in response to the user completing the second game event; and generating a virtual prop based on the first component element and the second component element, and displaying the virtual prop in the picture of the virtual scene. It should be understood that the computer program instructions, when executed by a computing device, may also cause the computing device to implement other alternative implementations provided by the method embodiments of the present disclosure.
A computer readable storage medium may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. The readable storage medium may include, for example, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium would include the following: an electrical connection having one or more wires, a portable disk, a hard disk, random Access Memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
It should be noted that in this document, relational terms such as "first" and "second" and the like are used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Moreover, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises an element.
The above is merely a specific embodiment of the disclosure to enable one skilled in the art to understand or practice the disclosure. Various modifications to these embodiments will be readily apparent to those skilled in the art, and the generic principles defined herein may be applied to other embodiments without departing from the spirit or scope of the disclosure. Thus, the present disclosure is not intended to be limited to the embodiments shown herein but is to be accorded the widest scope consistent with the principles and novel features disclosed herein.

Claims (12)

1. An interaction method, comprising:
determining a first component element of a virtual prop available to a user in response to the user completing a first game event;
judging whether the user completes a second game event associated with the first game event;
determining a second constituent element of the virtual prop in response to the user completing the second game event;
generating the virtual prop based on the first component element and the second component element, and displaying the virtual prop in a picture of a virtual scene;
determining the first component element and/or the second component element of the virtual prop comprises:
determining a preset target composition element from a candidate element library corresponding to the target composition element based on the user attribute, and displaying the target composition element in a picture of the virtual scene; the target constituent element includes the first constituent element and/or the second constituent element; the candidate element library comprises a plurality of constituent elements with differences in at least one factor of element shape, pattern and color;
the method further comprises the steps of:
receiving an editing request of the user for the target constituent element, and judging whether the editing authority of the user for the target constituent element is opened or not; the editing authority is opened in response to the user completing a preset game event, and the target composition element comprises the first composition element and/or the second composition element;
Responding to the starting of the editing authority of the user on the target constituent element, and receiving the editing operation of the user on the target constituent element so as to generate the virtual prop based on the target constituent element edited by the user; the editing operation comprises an element selection operation of a user aiming at a target composition element and/or a characteristic editing operation of the user aiming at the target composition element, wherein the characteristic editing operation comprises at least one of an element shape editing operation, an element line attribute editing operation and an element color editing operation.
2. The method of claim 1, wherein the determining a second constituent element of the virtual prop in response to the user completing the second game event comprises:
determining at least two types of the second constituent elements of the virtual prop in response to the user completing at least two of the second game events; or alternatively
At least two types of the second constituent elements of the virtual prop are determined in response to the user completing at least one of the second game events and the user completing at least one third game event associated with the second game event.
3. The method of claim 1, wherein the virtual prop comprises a head frame, the first component element is a head frame body, and the second component element is at least one of a head frame pendant, a head frame special effect, a head frame background, a head frame decal; the method further comprises the steps of:
the method further includes receiving an image uploaded by the user to generate the head frame of the user based on the first constituent element, the second constituent element, and the image.
4. The method according to claim 1, wherein the method further comprises:
displaying a recommended region corresponding to the target constituent element in a picture of the virtual scene;
correspondingly, determining the first component element and/or the second component element of the virtual prop comprises:
determining recommended target constituent elements from a candidate element library corresponding to the target constituent elements based on user attributes and/or feature information of the images uploaded by the users; the characteristic information includes at least one of color information and theme information;
and displaying the target composition elements in the corresponding recommended areas according to the preset sequence.
5. The method of claim 4, wherein receiving the user editing operation on the target constituent element in response to opening the user editing rights on the target constituent element comprises:
receiving an element selection operation of the user in a recommended area corresponding to the target constituent element in response to starting the editing authority of the user on the target constituent element, and/or receiving a characteristic editing operation of the user on an element displayed in the recommended area corresponding to the target constituent element; the feature editing operation includes at least one of an element shape editing operation, an element line property editing operation, and an element color editing operation.
6. The method of claim 1, wherein the determining a second constituent element of the virtual prop in response to the user completing the second game event comprises:
validating the second game event in response to the user completing the second game event;
and if the second game event is verified to be effective, determining a second component element of the virtual prop.
7. The method as recited in claim 6, further comprising:
And if the second game event is verified to be effective, displaying the determined first component element and the determined second component element.
8. The method of claim 1, further comprising, prior to the generating the virtual prop based on the first component element and the second component element:
recommending the color information of the second target constituent element to the user based on the color information of the first target constituent element so as to participate in the generation of the virtual prop;
the first target constituent element refers to a constituent element belonging to the previously determined color information in the first constituent element and the second constituent element, and the second target constituent element refers to a constituent element belonging to the later determined color information in the first constituent element and the second constituent element.
9. The method as recited in claim 1, further comprising:
acquiring a target virtual prop shared by friends of the user;
determining at least one sharing element on the target virtual prop in response to the user operation on the target virtual prop;
and respectively replacing the constituent elements which belong to the same type with the sharing elements on the virtual prop of the user by utilizing the at least one sharing element.
10. An interactive apparatus, comprising:
the first component element determining module is used for determining a first component element of the virtual prop which can be acquired by the user in response to the user completing a first game event;
an associated game event determination module for determining whether the user completes a second game event associated with the first game event;
a second component element determination module for determining a second component element of the virtual prop in response to the user completing the second game event;
the virtual prop generation module is used for generating the virtual prop based on the first component element and the second component element and displaying the virtual prop in a picture of a virtual scene;
the first component element determining module and/or the second component element determining module are/is further configured to:
determining a preset target composition element from a candidate element library corresponding to the target composition element based on the user attribute, and displaying the target composition element in a picture of the virtual scene; the target constituent element comprises a first constituent element and/or a second constituent element; the candidate element library comprises a plurality of constituent elements with differences in at least one factor of element shape, pattern and color;
The interaction device further comprises:
the editing request receiving module is used for receiving an editing request of a user on the target constituent element and judging whether the editing authority of the user on the target constituent element is opened or not; the editing authority responds to the completion of a preset game event by a user, and the target constituent elements comprise a first constituent element and/or a second constituent element;
the editing operation receiving module is used for responding to the starting of the editing authority of the user on the target constituent element, receiving the editing operation of the user on the target constituent element and generating a virtual prop based on the target constituent element edited by the user; the editing operation comprises an element selection operation of a user aiming at a target composition element and/or a characteristic editing operation of the user aiming at the target composition element, wherein the characteristic editing operation comprises at least one of an element shape editing operation, an element line attribute editing operation and an element color editing operation.
11. An electronic device comprising a memory and a processor, wherein the memory stores a computer program that, when executed by the processor, causes the electronic device to implement the interaction method of any of claims 1-9.
12. A computer readable storage medium, characterized in that the storage medium has stored therein a computer program which, when executed by a computing device, causes the computing device to implement the interaction method of any of claims 1-9.
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