CN112843723A - Interaction method, interaction device, electronic equipment and storage medium - Google Patents

Interaction method, interaction device, electronic equipment and storage medium Download PDF

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Publication number
CN112843723A
CN112843723A CN202110152540.1A CN202110152540A CN112843723A CN 112843723 A CN112843723 A CN 112843723A CN 202110152540 A CN202110152540 A CN 202110152540A CN 112843723 A CN112843723 A CN 112843723A
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China
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user
component element
target
game event
component
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CN202110152540.1A
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CN112843723B (en
Inventor
张天佑
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Beijing Zitiao Network Technology Co Ltd
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Beijing Zitiao Network Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Abstract

The embodiment of the disclosure relates to an interaction method, an interaction device, an electronic device and a storage medium, wherein the method comprises the following steps: in response to completion of the first game event by the user, determining a first component element of the virtual item that the user may acquire; determining whether the user has completed a second game event associated with the first game event; determining a second component element of the virtual item in response to the user completing the second game event; and generating a virtual item based on the first component element and the second component element, and displaying the virtual item in a picture of the virtual scene. The embodiment of the game system enriches the generation modes of the virtual props in the game, and increases the interactivity and the interestingness of the game.

Description

Interaction method, interaction device, electronic equipment and storage medium
Technical Field
The present disclosure relates to the field of game interaction technologies, and in particular, to an interaction method, an interaction apparatus, an electronic device, and a storage medium.
Background
The virtual props can comprise resources or display controls of any type in the game, and the design of the virtual props is an indispensable link in the game development process. In the existing game application, the virtual item is usually generated according to a preset mode, and the related game interactivity is weak.
Taking the virtual item as the game avatar of the user as an example, the game avatar of the user is usually directly generated based on the image uploaded by the user (i.e., the game player), and in the process of making the game avatar, the editing operation executable by the user is also single, which results in a monotonous setting manner of the game avatar, and lack of interactivity and interestingness in setting.
Disclosure of Invention
In order to solve the technical problem or at least partially solve the technical problem, embodiments of the present disclosure provide an interaction method, apparatus, electronic device, and storage medium.
In a first aspect, an embodiment of the present disclosure provides an interaction method, including:
in response to a user completing a first game event, determining a first component element of a virtual item that the user may acquire;
determining whether the user has completed a second game event associated with the first game event;
determining a second component element of the virtual item in response to the user completing the second game event;
and generating the virtual prop based on the first component element and the second component element, and displaying the virtual prop in a picture of a virtual scene.
In a second aspect, an embodiment of the present disclosure further provides an interaction apparatus, including:
a first component element determination module for determining a first component element of a virtual item available to a user in response to the user completing a first game event;
an associated game event determining module for determining whether the user has completed a second game event associated with the first game event;
a second component element determination module to determine a second component element of the virtual item in response to the user completing the second game event;
and the virtual prop generating module is used for generating the virtual prop based on the first component element and the second component element and displaying the virtual prop in a picture of a virtual scene.
In a third aspect, an embodiment of the present disclosure further provides an electronic device, including a memory and a processor, where the memory stores a computer program, and when the computer program is executed by the processor, the electronic device is enabled to implement any of the interaction methods provided in the embodiments of the present disclosure.
In a fourth aspect, the present disclosure also provides a computer-readable storage medium, where a computer program is stored in the storage medium, and when the computer program is executed by a computing device, the computing device is caused to implement any one of the interaction methods provided by the embodiments of the present disclosure.
Compared with the prior art, the technical scheme provided by the embodiment of the disclosure has at least the following advantages:
in the embodiment of the disclosure, the determination of the component elements of the virtual item in the game is associated with the game event completed by the user in the game, that is, the game event completed by the user is used as a trigger condition for determining the component elements of the virtual item which can be obtained by the user, and finally the virtual item is generated according to the determined first component element and the second component element, so that the generation mode of the virtual item in the game is enriched, the game interactivity and interest are increased, and the problem that the interactivity and interest are lacked in the process of generating the virtual item in the existing scheme is solved.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure.
In order to more clearly illustrate the embodiments or technical solutions in the prior art of the present disclosure, the drawings used in the description of the embodiments or prior art will be briefly described below, and it is obvious for those skilled in the art that other drawings can be obtained according to the drawings without inventive exercise.
Fig. 1 is a flowchart of an interaction method provided by an embodiment of the present disclosure;
fig. 2 is a schematic view of a head photo frame according to an embodiment of the disclosure;
FIG. 3 is a flow chart of another interaction method provided by the embodiments of the present disclosure;
fig. 4 is a schematic view of a virtual scene for displaying a virtual item according to an embodiment of the present disclosure;
fig. 5 is a schematic view of another virtual scene for displaying virtual items according to the embodiment of the present disclosure;
fig. 6 is a schematic view of another virtual scene for displaying virtual items according to an embodiment of the present disclosure;
FIG. 7 is a schematic diagram of a virtual prop before and after replacement of a component element according to an embodiment of the present disclosure;
fig. 8 is a schematic structural diagram of an interaction apparatus according to an embodiment of the present disclosure;
fig. 9 is a schematic structural diagram of an electronic device according to an embodiment of the present disclosure.
Detailed Description
In order that the above objects, features and advantages of the present disclosure may be more clearly understood, aspects of the present disclosure will be further described below. It should be noted that the embodiments and features of the embodiments of the present disclosure may be combined with each other without conflict.
In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present disclosure, but the present disclosure may be practiced in other ways than those described herein; it is to be understood that the embodiments disclosed in the specification are only a few embodiments of the present disclosure, and not all embodiments.
Fig. 1 is a flowchart of an interaction method provided in an embodiment of the present disclosure, which may be applicable to a situation how to generate a virtual item for a user in a game, where the virtual item may include any type of resource in the game or a display control, where the resource in the game may be a game item such as a game weapon, an armor, a card, and the like, and the display control may be a user avatar box in the game, for example. The interaction method can be executed by an interaction device, which can be implemented by software and/or hardware and can be integrated on any electronic equipment with computing capability, such as a mobile terminal, a tablet computer, a notebook computer and other terminals.
As shown in fig. 1, an interaction method provided by the embodiment of the present disclosure may include:
s101, responding to the fact that the user completes the first game event, and determining a first component element of the virtual item which can be obtained by the user.
The first game event is used as a trigger condition for determining the first component element of the virtual item, and may include a result event completed by the user in the game or some operation of the user, and the specific details may be determined according to the development design of the game. Illustratively, the result events in the first game event may include, but are not limited to, a user completing a preset number of game tasks within a preset time, the user winning a preset session within the preset time, or a game score of the user reaching a preset threshold, and the like, and the preset number and specific values of the preset session may be flexibly set; the user operation in the first game event may include, but is not limited to, the user touching a participation control of the preset game activity (i.e., indicating that the user participates in the preset game activity), the user touching an execution control of the preset game task (i.e., indicating that the user executes the preset game task), or the user touching a designated icon on the game interface. The touch operation of the user may include, but is not limited to, clicking, long-pressing, sliding, and the like.
When it is detected that the user completes the first game event, the electronic device may determine a first component element of the virtual item that the user may obtain, where the first component element may be determined based on a random allocation manner, may also be determined according to a user attribute, and may also be recommended to the user by the electronic device based on a preset recommendation rule, and the like. Illustratively, the user attribute may include, but is not limited to, a user grade, a user point number, and the like, and the higher the user grade or the greater the user point number, the greater the probability that the user acquires the first component element with the higher grade, and the first component element may be recommended to the user according to the user attribute.
S102, whether the user completes a second game event related to the first game event is judged.
Wherein the second game event is used as a trigger condition for determining a second component element of the virtual item. Similar to the first game event, the second game event may also include a result event completed by the user in the game or some operation of the user, and the second game event may be determined according to the development design of the game on the basis of maintaining the association between the second game event and the first game event. For example, if the first game event includes a win of a preset field obtained by the user within a preset time, the second game event may include a win of a field larger than the preset field obtained by the user, or the second game event may include an operation of sharing a win result of the game by the user, or the second game event may include a game invitation operation of inviting a new user to participate in the game by the user, and the like; if the first game event includes that the user touches a participation control of the preset game activity, the second game event may include an operation of the user to share the preset game activity information, or the second game event may include an invitation operation of the user inviting other users to participate in the preset game activity, or the second game event may include an invitation operation of the user waking up other users who have not logged in the game for a long time to participate in the current game or participate in the preset game activity, and the like.
S103, responding to the user completing the second game event, and determining a second component element of the virtual prop.
The determination process of the second component element may refer to the determination process of the first component element, that is, the second component element may also be determined based on a random allocation manner, may also be determined according to a user attribute, and may also be recommended to the user by the electronic device based on a preset recommendation rule, and the like. For example, the user attribute may include, but is not limited to, a user level, a user point number, and the like, and the higher the user level or the greater the user point number, the greater the probability that the user acquires the second component element with the higher level, the second component element may be recommended to the user according to the user attribute, and the like.
The number of the first component element and the second component element may be determined according to the composition requirement of the virtual prop, and the embodiment of the disclosure is not particularly limited. And after the first component element or the second component element of the virtual prop is determined, the first component element or the second component element can be displayed in the game interface or not.
In an alternative embodiment, determining a second component element of the virtual prop in response to the user completing the second game event comprises:
determining at least two types of second component elements of the virtual item in response to the user completing the at least two second game events; or
In response to the user completing at least one second game event and the user completing at least one third game event associated with the second game event, at least two types of second component elements of the virtual prop are determined.
That is, in the embodiment of the present disclosure, the game event serving as the trigger condition for determining the second component element may be a game event directly associated with the first game event, or may be a game event indirectly associated with the first game event, such as the third game event described above, which helps to improve the interactivity of the game. For example, taking the first game event as an example that the first game event includes a participation control of a user touching a preset game activity, the at least two second game events may include at least two sharing operations of the user sharing the preset game activity information, or the at least two second game events may include a sharing operation of the user for the preset game activity information, an invitation operation of the user inviting other users to participate in the preset game activity, and the like; alternatively, the second game event may include a summary and feedback operation of the user's participation experience with respect to a preset game activity, the third game event may include an operation of the user sharing information including the participation experience of the game activity, or the third game event may include an operation of the user initiating a game communication interaction based on the participation experience of the game activity, and the like.
In an alternative embodiment, determining a second component element of the virtual prop in response to the user completing the second game event comprises:
in response to the user completing the second game event, validating the second game event;
if it is verified that the second game event is in effect, a second component element of the virtual item is determined.
Validation means that whether the second game event completed by the user is validated, if the second game event is validated, the second component element can be determined to participate in the generation of the virtual item, and if the second game event is not validated, the determination of the second component element for the user can be refused. The specific implementation of validation may depend on the type of second game event. For example, for a result event in the second game event, the event result may be verified, for example, whether the number of game tasks completed by the user meets the requirement, whether the number of game wins of the user meets the requirement, whether the credit of the user reaches a threshold, or whether a certain touch operation by the user causes the terminal display page to be switched to a specified page, and the specified page is related to the purpose of the touch operation by the user or the type of the control. Taking the example that the user touches the sharing control of the preset game activity, the designated page refers to the sharing page of the preset game activity.
Through validation of the second game event, the threshold of the user for obtaining the second component element can be properly improved, and the game interactivity is effectively improved.
Further, the interaction method provided by the embodiment of the present disclosure may further include: if it is verified that the second game event is effective, the determined first and second constituent elements are presented, illustratively, in a preset constituent element presentation area. By displaying the first component element and the second component element under the condition of verifying that the second game event is effective, the visual effect of the component elements is increased, so that a user can know the visual effect of the currently acquired component elements in time, and the user experience is improved.
Optionally, determining the first and/or second component elements of the virtual prop comprises:
determining preset target constituent elements from a candidate element library corresponding to the target constituent elements based on the user attributes, and displaying the preset target constituent elements in the picture of the virtual scene; the target constituent element includes the first constituent element and/or the second constituent element.
The candidate element library refers to a component element material library of the preset virtual prop. In the embodiment of the present disclosure, each constituent element may be further subdivided according to factors such as element shape, style, or color, and therefore, the candidate element library corresponding to the first constituent element or the second constituent element may include a plurality of constituent elements having differences in at least one of the factors such as element shape, style, and color.
The user attributes may include, but are not limited to, user ratings, number of points of the user, gender of the user, interests of the user, and the like. The virtual scene may include any game scene related to generating the virtual item, and the picture of the virtual scene may refer to, for example, a game page preset to show the virtual item and a constituent element of the virtual item.
Illustratively, different user ratings may correspond to different ratings of the first component element and different ratings of the second component element. In the process of determining the first component element and/or the second component element, a preset first component element matching the user level may be determined from a candidate element library corresponding to the first component element according to the user level, or a preset second component element matching the user level may be determined from a candidate element library corresponding to the second component element and then displayed in the screen of the virtual scene. The specific display effect of the picture related to the virtual scene may be determined according to the layout of the game page, and the specific display position of the first component element and the second component element in the picture may also be flexibly determined.
And S104, generating a virtual item based on the first component element and the second component element, and displaying the virtual item in a picture of a virtual scene.
For example, after the first component element and the second component element are obtained, the first component element and the second component element may be combined according to a preset display position of each element to generate the virtual item, and the virtual item is displayed to the user.
In an optional implementation manner, before generating the virtual prop based on the first component element and the second component element, the interaction method provided by the embodiment of the present disclosure further includes:
recommending color information of a second target component element for the user based on the color information of the first target component element to participate in the generation of the virtual prop;
wherein the first target constituent element refers to a constituent element belonging to previously determined color information among the first constituent element and the second constituent element, and the second target constituent element refers to a constituent element belonging to subsequently determined color information among the first constituent element and the second constituent element.
By recommending colors for the later color-determined constituent elements based on the earlier color-determined constituent elements, for example, recommending colors belonging to the same color family or recommending colors with higher popularity of color collocation effect, etc., intelligent determination of colors of the virtual props can be realized, interestingness of virtual prop generation is improved, and harmony of display effects of the virtual props is ensured.
Exemplarily, in the embodiment of the present disclosure, the virtual prop includes a head portrait frame, the first component element is a head portrait frame main body, and the second component element is at least one of a head portrait frame pendant, a head portrait frame special effect, a head portrait frame background, and a head portrait frame sticker; the interaction method provided by the embodiment of the disclosure further comprises the following steps: receiving the image uploaded by the user, and generating the head portrait frame of the user based on the first composition element, the second composition element and the image, for example, according to the display positions of the first composition element and the second composition element relative to the image uploaded by the user. The images uploaded by the user can be any type of images, such as images of the user himself or herself, cartoon images preferred by the user and the like in different styles. The avatar frame background may include solid images of different colors or images containing different fillers, and the images containing different fillers may include, but are not limited to, background images containing preset fill textures or preset fill patterns, and the like.
Fig. 2 is a schematic view of a head portrait frame provided in the embodiment of the present disclosure, and specifically, a first component element is taken as a head portrait frame main body, and a second component element is taken as a head portrait frame pendant as an example, so that the embodiment of the present disclosure is exemplarily described, and should not be construed as a specific limitation to the embodiment of the present disclosure. In the process of generating the head portrait frame of the user, the electronic device may generate the head portrait frame of the user according to a preset display position of the head portrait frame main body and the head portrait frame pendant relative to the user image, for example, the head portrait frame main body is displayed on the periphery of the user image, the head portrait frame pendant is displayed in the preset position of the head portrait frame main body, and the like, where fig. 2 is taken as an example, and the head portrait frame pendant is displayed on the lower right of the head portrait frame main body. The shape of the avatar frame body and the style of the avatar frame hanging are not limited to those shown in fig. 2, and may include, for example, an avatar frame body having other geometric shapes such as a circle, an ellipse, and a rectangle, and other styles of avatar frame hanging, and may be specifically determined according to the development and design of the game.
Further, for example, the first component element is a head portrait frame main body, the second component element is a head portrait frame pendant and a head portrait frame background, the head portrait frame main body and the head portrait frame pendant belong to a component element with a color determined in the front, and the head portrait frame background belongs to a component element with a color determined in the rear.
In the embodiment of the disclosure, the determination of the component elements of the virtual item in the game is associated with the game event completed by the user in the game, that is, the game event completed by the user is used as a trigger condition for determining the component elements of the virtual item which can be obtained by the user, and finally the virtual item is generated according to the determined first component element and the second component element, so that the generation mode of the virtual item in the game is enriched, the game interactivity and interest are increased, and the problem that the interactivity and interest are lacked in the process of generating the virtual item in the existing scheme is solved.
Fig. 3 is a flowchart of another interaction method provided in the embodiment of the present disclosure, which is further optimized and expanded based on the above technical solution, and can be combined with the above optional embodiments. As shown in fig. 3, an interaction method provided by the embodiment of the present disclosure may include:
s201, responding to the completion of the first game event by the user, and determining a first component element of the virtual item which can be acquired by the user.
S202, whether the user completes a second game event related to the first game event is judged.
S203, responding to the user completing the second game event, and determining a second component element of the virtual prop.
S204, receiving an editing request of a user for the target composition element, and judging whether the editing authority of the user for the target composition element is opened or not; the editing right is opened in response to the user completing the preset game event, and the target constituent element comprises a first constituent element and/or a second constituent element.
In this disclosure, after determining the first component element and/or the second component element of the virtual item based on the game event, the user may further edit at least one of the first component element and the second component element to obtain a component element meeting the user requirement.
The editing request of the user for the target constituent element may be generated according to a touch operation of the user on the target constituent element, or generated according to a touch operation of the user on an editing control displayed in a picture of the virtual scene, where the editing control is used to trigger the editing request for the target constituent element.
The editing permission is opened in response to the user completing the preset game event, that is, the user can obtain the editing permission for the target constituent element only after the user needs to complete the preset game event, otherwise, the user cannot perform the editing operation. The preset game event may be the same as or different from the first game event or the second game event, that is, a game event as an edit permission opening condition may be separately preset for an edit permission of the user for the first component element or the second component element. For example, taking the first game event as an example that the user wins the preset session within the preset time, the fighting score of the user in the wins of the preset session exceeding the score threshold may be taken as a preset game event for starting the editing right of the user for the first component element, the first game event may be directly taken as the preset game event, and in addition, whether the editing right of the second component element is started or not may also be determined with reference to the example. The electronic device may detect an execution condition of a preset game event, for example, query record information of an event completion condition, and determine that the editing right of the target constituent element is opened by the user if it is determined that the user completes the preset game event, and determine that the editing right of the target constituent element is not opened by the user if it is determined that the user does not complete the preset game event.
And S205, in response to the opening of the editing authority of the user on the target composition element, receiving the editing operation of the user on the target composition element.
Illustratively, the target constituent element may be displayed in a preset area in a screen of a virtual scene (which may include any game scene related to the generation of the virtual item), and the user may edit the target constituent element according to an editing requirement. The editing operation of the user may include an element selection operation of the user for the target component element and/or a feature editing operation of the user for the target component element, and the feature editing operation may include at least one of an element shape editing operation, an element line attribute editing operation, and an element color editing operation. The element shape editing operation refers to changing the current shape of the constituent element, the element line attribute editing operation refers to changing the current thickness degree of a line of the constituent element, the current line type (e.g., straight line, dotted line, curved line, etc.), and the like, and the element color editing operation refers to changing the current color of the constituent element. The editing operation of the user may be realized based on a touch operation of the user in the screen of the virtual scene, or may be realized based on a voice control instruction input by the user in the screen of the virtual scene.
Taking the example that the target constituent element includes the first constituent element and the second constituent element, the number of the first constituent element and the second constituent element is N, respectively, the user may select M (the value of M is smaller than that of N) constituent elements from the 2N constituent elements, and edit the element line attribute and the element color of the M constituent elements, for example, edit the lines of some constituent elements in the M constituent elements from thin lines to thick lines, and edit the color of some constituent elements in the M constituent elements from red to yellow, and the like.
And S206, generating the virtual prop based on the target composition elements edited by the user, and displaying the virtual prop in the picture of the virtual scene.
For example, if the target constituent element edited by the user includes a first constituent element, the virtual prop may be generated using the edited first constituent element and a second constituent element not edited by the user; if the target constituent element edited by the user comprises a second constituent element, generating a virtual prop by using the edited second constituent element and the first constituent element not edited by the user; if the target constituent element edited by the user includes both the first constituent element and the second constituent element, the virtual prop may be generated by using the edited first constituent element and the edited second constituent element.
Optionally, on the basis of the foregoing technical solution, the interaction method provided in the embodiment of the present disclosure further includes:
displaying a recommended area corresponding to the target component element in a picture of the virtual scene; the recommendation area is used for displaying the target constituent elements, and a specific display position of the recommendation area in the picture of the virtual scene may be determined adaptively, which is not specifically limited in the embodiments of the present disclosure.
Accordingly, determining a first component element and/or a second component element of a virtual prop comprises:
determining a recommended target constituent element from a candidate element library corresponding to the target constituent element based on the user attribute and/or the feature information of the image uploaded by the user; the target component elements comprise first component elements and/or second component elements, the characteristic information comprises at least one of color information and theme information, and the user attributes can comprise but are not limited to user grades, user point number, user gender, user hobbies and the like; for example, according to the user grade or the user integral number, determining the component elements of which the user has the use authority from the candidate element library as target component elements; or determining a component element matched with the gender or the interests of the user from the candidate element library as a target component element; or determining a component element which is the same as or similar to the color of the image uploaded by the user from the candidate element library as a target component element; or determining a component element matched with the theme information of the image uploaded by the user from the candidate element library as a target component element, wherein the theme information of the image can be used for representing the style type of the image, such as cartoon type, workplace type, leisure type, fun type and the like; it should be understood that the foregoing is only an example, and the embodiments of the present disclosure are described, and the target constituent element may also be determined based on a combination of at least two kinds of information among the user attribute and the feature information of the image uploaded by the user;
displaying the target composition elements in the corresponding recommendation areas according to a preset sequence; the preset ordering may include, but is not limited to, ordering according to the usage frequency of the target component elements (which may be statistically obtained by the background server), and ordering according to the rank of the target component elements, for example, ordering from high to low according to the rank of the target component elements.
Target constituent elements are recommended according to user attributes and feature information of images uploaded by users, and are displayed in a recommendation area according to preset sequencing, so that personalized recommendation of the constituent elements in the virtual prop generation process is achieved, the generation mode of the virtual props is enriched, and game interactivity is improved.
Fig. 4 is a schematic view of a virtual scene for displaying a virtual item according to an embodiment of the present disclosure, which is used to exemplarily illustrate an embodiment of the present disclosure, and fig. 4 specifically uses the virtual item as a user head portrait frame, a first component element is a head portrait frame main body, and a second component element is a head portrait frame pendant and a head portrait frame background, which are used as examples and are exemplarily illustrated and should not be construed as a specific limitation to the embodiment of the present disclosure. As shown in fig. 4, in the screen of the virtual scene, the right area may be a recommendation area corresponding to the first component element and the second component element, the left area may be an effect preview area of the virtual item, and the recommendation area supports a user to perform an editing operation on the target component element.
For example, in response to the opening of the editing right of the target component element by the user, an element selection operation of the user in a recommended region corresponding to the target component element may be received, and/or a feature editing operation of the user on an element displayed in the recommended region corresponding to the target component element may be received; the characteristic editing operation comprises at least one of an element shape editing operation, an element line attribute editing operation and an element color editing operation.
In fig. 4, a plurality of component elements belonging to the avatar frame body are specifically shown in the right-hand recommendation area, and taking the editing operation of the user as an element selection operation as an example, after the user selects a certain avatar frame body, the display effect of the avatar frame body can be previewed in the left-hand effect preview area; taking the editing operation of the user as an example of the characteristic editing operation, the user may directly edit any avatar frame body in the recommended area, or may also display the avatar frame body selected by the user in the editing area based on popping up a new interface in the current screen as the editing area (not shown in fig. 4) after the editing authority of the user on the avatar frame body is opened, and receive the characteristic editing operation of the avatar frame body selected by the user, and the avatar frame body after editing may also be displayed in the effect preview area on the left side.
Fig. 5 is a schematic view of another virtual scene for displaying a virtual item according to an embodiment of the present disclosure, which specifically shows a plurality of components belonging to a head portrait frame pendant, and the head portrait frame pendant selected by a user or edited by the user after performing feature editing may also be displayed in the effect preview area on the left side.
Fig. 6 is a schematic view of another virtual scene for displaying a virtual item according to an embodiment of the present disclosure, which specifically shows a plurality of components belonging to an avatar frame background, where the avatar frame background selected by a user or edited by the user may also be displayed in an effect preview area on the left side.
It should be understood that the illustration of the various components shown in fig. 4-6 is merely an exemplary illustration, and may be designed according to the specific development of the game in the specific application process. In addition, the target component elements displayed in the corresponding recommendation areas may display not only target component elements usable by the user but also component elements unusable by the user, or component elements called as un-unlocked component elements. For example, the recommended area corresponding to the avatar frame body in fig. 4, the recommended area corresponding to the avatar frame pendant in fig. 5, and the recommended area corresponding to the avatar frame background in fig. 6 respectively show the "locked" component elements, and the user has the usage right only after the user continues to unlock according to the game event completed by the user in the game.
On the basis of the foregoing technical solution, optionally, the interaction method provided in the embodiment of the present disclosure may further include:
acquiring a target virtual prop shared by friends of a user;
responding to the operation of a user on the target virtual item, and determining at least one sharing element on the target virtual item; the operation may include a touch operation of the user on any position of the target virtual item, or a voice control operation of the user on the target virtual item, or the like; for voice control operation, a sharing element can be determined by recognizing a keyword included in control voice of a user, for example, the user can output control voice to replace a first component element, and the first component element on the target virtual prop can be determined as the sharing element through keyword recognition;
and utilizing at least one sharing element to respectively replace the component elements which belong to the same type as the sharing element on the virtual prop of the user.
In the embodiment of the present disclosure, after obtaining the target virtual item shared by the friend, the user supports to replace at least one sharing element on the target virtual item with a same type of component element on the current user virtual item, which may include integral replacement of the virtual item, or replacement of a specified component element.
Further, taking an operation of the target virtual item by the user as a touch operation as an example, the embodiment of the present disclosure may further include: and determining a sharing element on the target virtual prop according to the touch position of the user on the target virtual prop, so that the sharing element is used for replacing the same type of component elements on the current virtual prop of the user.
Fig. 7 is a schematic diagram of a virtual item before and after replacement of a component element provided in the embodiment of the present disclosure, and specifically, an example is given by taking the virtual item as a head frame of a user, which should not be construed as a specific limitation to the embodiment of the present disclosure. As shown in fig. 7, the head portrait frame main body and the head portrait frame pendant in the head portrait frame of the friend of the user are both different from the head portrait frame main body and the head portrait frame pendant in the current head portrait frame of the user, and after the user acquires the head portrait frame shared by the friend, the head portrait frame main body and the head portrait frame pendant in the head portrait frame of the friend can be replaced by the head portrait frame main body and the head portrait frame pendant in the head portrait frame of the user respectively through clicking operation on the head portrait frame of the friend, that is, one-key replacement of the head portrait frame is realized.
The embodiment of the disclosure not only enriches the generation mode of the virtual props, but also further increases the interactivity and the interestingness of the game by supporting the replacement of the constituent elements among different virtual props.
Fig. 8 is a schematic structural diagram of an interaction apparatus according to an embodiment of the present disclosure, which may be suitable for a situation how to generate a virtual item for a user in a game, where the apparatus may be implemented by software and/or hardware, and may be integrated on any electronic device with computing capability, for example, a mobile terminal, a tablet computer, a notebook computer, and other terminals.
As shown in fig. 8, an interaction apparatus 300 provided by the embodiment of the present disclosure may include a first component element determining module 301, an associated game event determining module 302, a second component element determining module 303, and a virtual item generating module 304, where:
a first component element determining module 301, configured to determine, in response to a user completing a first game event, a first component element of a virtual item that the user can acquire;
an associated game event determination module 302 for determining whether the user has completed a second game event associated with the first game event;
a second component element determination module 303, configured to determine a second component element of the virtual item in response to the user completing the second game event;
and a virtual item generation module 304, configured to generate a virtual item based on the first component element and the second component element, and display the virtual item in a screen of the virtual scene.
Optionally, the second constituent element determining module 303 includes:
a first determining unit for determining at least two types of second constituent elements of the virtual item in response to the user completing at least two second game events; or
A second determination unit to determine at least two types of second constituent elements of the virtual item in response to the user completing at least one second game event and the user completing at least one third game event associated with the second game event.
Optionally, the first constituent element determining module 301 and/or the second constituent element determining module 303 are specifically configured to:
determining preset target constituent elements from a candidate element library corresponding to the target constituent elements based on the user attributes, and displaying the preset target constituent elements in the picture of the virtual scene; the target constituent element includes the first constituent element and/or the second constituent element.
Optionally, the virtual prop includes a head portrait frame, the first component element is a head portrait frame main body, and the second component element is at least one of a head portrait frame pendant, a head portrait frame special effect, a head portrait frame background, and a head portrait frame sticker; the interaction device 300 provided by the embodiment of the present disclosure further includes:
and the image receiving module is used for receiving the image uploaded by the user so as to generate a head photo frame of the user based on the first composition element, the second composition element and the image.
Optionally, the interaction apparatus 300 provided in the embodiment of the present disclosure further includes:
the editing request receiving module is used for receiving an editing request of a user for the target composition element and judging whether the editing authority of the user for the target composition element is opened or not; the editing permission is opened in response to the user completing a preset game event, and the target component elements comprise first component elements and/or second component elements;
and the editing operation receiving module is used for responding to the opening of the editing authority of the user on the target component element, receiving the editing operation of the user on the target component element, and generating the virtual prop based on the target component element edited by the user.
Optionally, the interaction apparatus 300 provided in the embodiment of the present disclosure further includes:
the recommendation area display module is used for displaying a recommendation area corresponding to the target component element in a picture of the virtual scene;
accordingly, the first constituent element determining module 301 and/or the second constituent element determining module 303 respectively include:
the component element recommending unit is used for determining recommended target component elements from a candidate element library corresponding to the target component elements based on user attributes and/or feature information of the images uploaded by the user; the characteristic information includes at least one of color information and theme information;
and the component element display unit is used for displaying the target component elements in the corresponding recommendation areas according to the preset sequence.
Optionally, the editing operation receiving module is specifically configured to:
responding to the opening of the editing authority of the user on the target composition element, receiving element selection operation of the user in a recommended region corresponding to the target composition element, and/or receiving characteristic editing operation of the user on elements displayed in the recommended region corresponding to the target composition element; the characteristic editing operation comprises at least one of an element shape editing operation, an element line attribute editing operation and an element color editing operation.
Optionally, the second constituent element determining module 303 includes:
the event verification unit is used for responding to the completion of the second game event by the user and verifying the second game event to take effect;
a second component element determination unit to determine a second component element of the virtual item if it is verified that the second game event is in effect.
Optionally, the interaction apparatus 300 provided in the embodiment of the present disclosure further includes:
and the element display module is used for displaying the determined first component element and the second component element if the second game event is validated.
Optionally, the interaction apparatus 300 provided in the embodiment of the present disclosure further includes:
the color recommending module is used for recommending the color information of a second target component element for the user based on the color information of the first target component element so as to participate in the generation of the virtual prop;
wherein the first target constituent element refers to a constituent element belonging to previously determined color information among the first constituent element and the second constituent element, and the second target constituent element refers to a constituent element belonging to subsequently determined color information among the first constituent element and the second constituent element.
Optionally, the interaction apparatus 300 provided in the embodiment of the present disclosure further includes:
the virtual prop acquisition module is used for acquiring a target virtual prop shared by friends of a user;
the sharing element determining module is used for responding to the operation of a user on the target virtual prop and determining at least one sharing element on the target virtual prop;
and the element replacing module is used for replacing the component elements which belong to the same type as the sharing elements on the virtual prop of the user by utilizing at least one sharing element.
The interaction device provided by the embodiment of the disclosure can execute any interaction method provided by the embodiment of the disclosure, and has corresponding functional modules and beneficial effects of the execution method. Reference may be made to the description of any method embodiment of the disclosure that may not be described in detail in the embodiments of the apparatus of the disclosure.
Fig. 9 is a schematic structural diagram of an electronic device provided in the embodiment of the present disclosure, which is used to exemplarily illustrate an electronic device that implements an interaction method provided in the embodiment of the present disclosure. The electronic devices in the embodiments of the present disclosure may include, but are not limited to, mobile terminals such as mobile phones, notebook computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablet computers), PMPs (portable multimedia players), in-vehicle terminals (e.g., car navigation terminals), and the like, and fixed terminals such as digital TVs, desktop computers, smart home devices, wearable electronic devices, servers, and the like. The electronic device shown in fig. 9 is only an example, and should not bring any limitation to the functions and occupation ranges of the embodiments of the present disclosure.
As shown in fig. 9, the electronic device 400 includes one or more processors 401 and memory 402.
The processor 401 may be a Central Processing Unit (CPU) or other form of processing unit having data processing capabilities and/or instruction execution capabilities, and may control other components in the electronic device 400 to perform desired functions.
Memory 402 may include one or more computer program products that may include various forms of computer-readable storage media, such as volatile memory and/or non-volatile memory. Volatile memory can include, for example, Random Access Memory (RAM), cache memory (or the like). The non-volatile memory may include, for example, Read Only Memory (ROM), a hard disk, flash memory, and the like. One or more computer program instructions may be stored on a computer readable storage medium and executed by processor 401 to implement the interaction methods provided by the embodiments of the present disclosure, as well as to implement other desired functions. Various contents such as an input signal, a signal component, a noise component, etc. may also be stored in the computer-readable storage medium.
The interaction method provided by the embodiment of the disclosure may include: in response to completion of the first game event by the user, determining a first component element of the virtual item that the user may acquire; determining whether the user has completed a second game event associated with the first game event; determining a second component element of the virtual item in response to the user completing the second game event; and generating a virtual item based on the first component element and the second component element, and displaying the virtual item in a picture of the virtual scene. It should be understood that electronic device 400 may also perform other alternative embodiments provided by the disclosed method embodiments.
In one example, the electronic device 400 may further include: an input device 403 and an output device 404, which are interconnected by a bus system and/or other form of connection mechanism (not shown).
The input device 403 may also include, for example, a keyboard, a mouse, and the like.
The output device 404 may output various information to the outside, including the determined distance information, direction information, and the like. The output devices 404 may include, for example, a display, speakers, a printer, and a communication network and its connected remote output devices, among others.
Of course, for simplicity, only some of the components of the electronic device 400 relevant to the present disclosure are shown in fig. 9, omitting components such as buses, input/output interfaces, and the like. In addition, electronic device 400 may include any other suitable components depending on the particular application.
In addition to the methods and apparatus described above, the disclosed embodiments also provide a computer program product comprising a computer program or computer program instructions that, when executed by a computing device, cause the computing device to implement any of the interaction methods provided by the disclosed embodiments.
The computer program product may write program code for performing the operations of embodiments of the present disclosure in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the consumer electronic device, partly on the consumer electronic device, as a stand-alone software package, partly on the consumer electronic device and partly on a remote electronic device, or entirely on the remote electronic device.
Furthermore, the disclosed embodiments may also provide a computer-readable storage medium having stored thereon computer program instructions that, when executed by a computing device, cause the computing device to implement any of the interaction methods provided by the disclosed embodiments.
The interaction method provided by the embodiment of the disclosure may include: in response to completion of the first game event by the user, determining a first component element of the virtual item that the user may acquire; determining whether the user has completed a second game event associated with the first game event; determining a second component element of the virtual item in response to the user completing the second game event; and generating a virtual item based on the first component element and the second component element, and displaying the virtual item in a picture of the virtual scene. It should be understood that the computer program instructions, when executed by a computing device, may also cause the computing device to implement other alternative embodiments provided by the disclosed method embodiments.
A computer-readable storage medium may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may include, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
It is noted that, in this document, relational terms such as "first" and "second," and the like, may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.
The foregoing are merely exemplary embodiments of the present disclosure, which enable those skilled in the art to understand or practice the present disclosure. Various modifications to these embodiments will be readily apparent to those skilled in the art, and the generic principles defined herein may be applied to other embodiments without departing from the spirit or scope of the disclosure. Thus, the present disclosure is not intended to be limited to the embodiments shown herein but is to be accorded the widest scope consistent with the principles and novel features disclosed herein.

Claims (14)

1. An interaction method, comprising:
in response to a user completing a first game event, determining a first component element of a virtual item that the user may acquire;
determining whether the user has completed a second game event associated with the first game event;
determining a second component element of the virtual item in response to the user completing the second game event;
and generating the virtual prop based on the first component element and the second component element, and displaying the virtual prop in a picture of a virtual scene.
2. The method of claim 1, wherein said determining a second component element of the virtual prop in response to the user completing the second game event comprises:
determining at least two types of said second component elements of said virtual prop in response to said user completing at least two of said second game events; or
Determining at least two types of said second constituent elements of said virtual prop in response to said user completing at least one said second game event and said user completing at least one third game event associated with said second game event.
3. The method of claim 1, wherein determining the first and/or second component elements of the virtual prop comprises:
determining preset target constituent elements from a candidate element library corresponding to the target constituent elements based on user attributes, and displaying the preset target constituent elements in the picture of the virtual scene; the target constituent element includes the first constituent element and/or the second constituent element.
4. The method of claim 1, wherein the virtual prop comprises a head photo frame, the first component element is a head photo frame body, and the second component element is at least one of a head photo frame pendant, a head photo frame special effect, a head photo frame background, and a head photo frame sticker; the method further comprises the following steps:
receiving an image uploaded by the user to generate the head portrait frame of the user based on the first component element, the second component element, and the image.
5. The method of claim 1 or 4, further comprising:
receiving an editing request of the user for a target component element, and judging whether the editing authority of the user for the target component element is opened or not; the editing permission is opened in response to the user completing a preset game event, and the target component element comprises the first component element and/or the second component element;
and responding to the opening of the editing authority of the user on the target composition element, receiving the editing operation of the user on the target composition element, and generating the virtual prop based on the target composition element edited by the user.
6. The method of claim 5, further comprising:
displaying a recommended area corresponding to the target component element in a picture of the virtual scene;
accordingly, determining the first and/or second component elements of the virtual prop comprises:
determining the recommended target composition elements from a candidate element library corresponding to the target composition elements based on user attributes and/or feature information of the images uploaded by the user; the characteristic information comprises at least one of color information and theme information;
and displaying the target composition elements in the corresponding recommendation areas according to a preset sequence.
7. The method according to claim 6, wherein the receiving of the user's editing operation on the target component element in response to opening the user's editing right on the target component element comprises:
in response to the opening of the editing permission of the user on the target component element, receiving element selection operation of the user in a recommended region corresponding to the target component element, and/or receiving characteristic editing operation of the user on an element displayed in the recommended region corresponding to the target component element; the feature editing operation comprises at least one of an element shape editing operation, an element line attribute editing operation and an element color editing operation.
8. The method of claim 1, wherein said determining a second component element of the virtual prop in response to the user completing the second game event comprises:
in response to the user completing the second game event, validating the second game event;
determining a second component element of the virtual item if it is verified that the second game event is in effect.
9. The method of claim 8, further comprising:
presenting the determined first and second component elements if it is verified that the second game event is in effect.
10. The method of claim 1, further comprising, prior to said generating the virtual prop based on the first and second component elements:
recommending color information of a second target component element for the user based on the color information of the first target component element to participate in the generation of the virtual prop;
wherein the first target constituent element refers to a constituent element belonging to previously determined color information among the first constituent element and the second constituent element, and the second target constituent element refers to a constituent element belonging to subsequently determined color information among the first constituent element and the second constituent element.
11. The method of claim 1, further comprising:
acquiring a target virtual prop shared by friends of the user;
responding to the operation of the user on the target virtual prop, and determining at least one sharing element on the target virtual prop;
and utilizing the at least one sharing element to respectively replace the component elements of the virtual prop of the user, which belong to the same type as the sharing element.
12. An interactive apparatus, comprising:
a first component element determination module for determining a first component element of a virtual item available to a user in response to the user completing a first game event;
an associated game event determining module for determining whether the user has completed a second game event associated with the first game event;
a second component element determination module to determine a second component element of the virtual item in response to the user completing the second game event;
and the virtual prop generating module is used for generating the virtual prop based on the first component element and the second component element and displaying the virtual prop in a picture of a virtual scene.
13. An electronic device, comprising a memory and a processor, wherein the memory has stored therein a computer program that, when executed by the processor, causes the electronic device to implement the interaction method of any one of claims 1-11.
14. A computer-readable storage medium, in which a computer program is stored which, when executed by a computing device, causes the computing device to carry out the interaction method according to any one of claims 1 to 11.
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