CN111408130A - Interactive decorating method and device, client and computer readable storage medium - Google Patents

Interactive decorating method and device, client and computer readable storage medium Download PDF

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Publication number
CN111408130A
CN111408130A CN202010128602.0A CN202010128602A CN111408130A CN 111408130 A CN111408130 A CN 111408130A CN 202010128602 A CN202010128602 A CN 202010128602A CN 111408130 A CN111408130 A CN 111408130A
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China
Prior art keywords
dressing
client
information
image
decorating
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Granted
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CN202010128602.0A
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Chinese (zh)
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CN111408130B (en
Inventor
姚润昊
徐杰
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Wuhu Paper Folding Network Technology Co ltd
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Paper Games Inc
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Abstract

The disclosure relates to an interactive decorating method and device, a client and a computer readable storage medium. The method comprises the following steps: acquiring first interactive decoration information selected by a second client; according to the first interactive decoration information, decorating a target object of the first client to obtain a first decoration image; responding to an increment dressing selection instruction, and carrying out increment dressing on the first dressing image according to increment dressing information corresponding to the increment dressing selection instruction to obtain a first target dressing image; in response to a fight confirmation instruction, sending the first target adornment figure to a server; obtaining fight result information of the first target decoration image; and displaying the first target decoration image and the fight result information. The interactive decoration method can enable players to participate in decoration of battle parties, achieve interactivity of the decoration game, and improve the experience degree of interactive decoration battle.

Description

Interactive decorating method and device, client and computer readable storage medium
Technical Field
The present disclosure relates to the field of game technologies, and in particular, to an interactive decorating method and apparatus, a client, and a computer-readable storage medium.
Background
At present, games are more popular, particularly hand games, and are popular among people due to the fact that the games can be played anytime and anywhere. However, in many designs of prior art handgames, for example, the decorating handgames have no interaction between players, and the experience of fighting is not good.
Disclosure of Invention
In view of the above, the present disclosure provides an interactive decorating method and apparatus, a client, and a computer-readable storage medium.
According to an aspect of the present disclosure, an interactive decorating method is provided, which is applied to a first client, and includes:
acquiring first interactive decoration information selected by a second client;
according to the first interactive decoration information, decorating a target object of the first client to obtain a first decoration image;
responding to an increment dressing selection instruction, and carrying out increment dressing on the first dressing image according to increment dressing information corresponding to the increment dressing selection instruction to obtain a first target dressing image;
in response to a fight confirmation instruction, sending the first target adornment figure to a server;
obtaining fight result information of the first target decoration image;
and displaying the first target decoration image and the fight result information.
According to another aspect of the present disclosure, there is provided a first client, including:
the first interactive decorating information acquisition module is used for acquiring first interactive decorating information selected by the second client;
the decorating module is used for decorating a target object of the first client according to the first interactive decorating information to obtain a first decorating image;
the decorating module is also used for responding to an increment decorating selection instruction, and carrying out increment decorating on the first decorating image according to increment decorating information corresponding to the increment decorating selection instruction to obtain a first target decorating image;
the sending module is used for responding to a fight confirmation instruction and sending the first target decoration image to a server;
the fight result information acquisition module is used for acquiring the fight result information of the first target decoration image;
and the display module is used for displaying the first target decoration image and the fight result information.
According to another aspect of the present disclosure, there is provided an interactive grooming apparatus comprising: a processor; a memory for storing processor-executable instructions; wherein the processor is configured to perform the above method.
Through obtaining the first interactive dress up information that the second customer end selected and responding to the increment dress up and select the instruction, first customer end can dress up according to the increment dress up information that oneself selected and the first interactive dress up information that the competitor selected, for the target object of first customer end dress up for the player can participate in the dress up of the competitor, realizes the interactivity of the recreation of dress up, improves the experience of interactive dress up fight.
Other features and aspects of the present disclosure will become apparent from the following detailed description of exemplary embodiments, which proceeds with reference to the accompanying drawings.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate exemplary embodiments, features, and aspects of the disclosure and, together with the description, serve to explain the principles of the disclosure.
Fig. 1 shows a schematic diagram of an application scenario of interactive grooming according to an embodiment of the present disclosure.
Fig. 2 shows a flowchart of an interactive grooming method according to an embodiment of the present disclosure.
Fig. 3 shows a flowchart of an interactive grooming method according to an embodiment of the present disclosure.
Fig. 4 shows a flowchart of an interactive grooming method according to an embodiment of the present disclosure.
Fig. 5 shows a flowchart of an interactive grooming method according to an embodiment of the present disclosure.
Fig. 6 shows a flowchart of an interactive grooming method according to an embodiment of the present disclosure.
Fig. 7 shows a flowchart of an interactive grooming method according to an embodiment of the present disclosure.
Fig. 8 is a block diagram illustrating an apparatus 800 for interactive grooming, according to an example embodiment.
Detailed Description
Various exemplary embodiments, features and aspects of the present disclosure will be described in detail below with reference to the accompanying drawings. In the drawings, like reference numbers can indicate functionally identical or similar elements. While the various aspects of the embodiments are presented in drawings, the drawings are not necessarily drawn to scale unless specifically indicated.
The word "exemplary" is used exclusively herein to mean "serving as an example, embodiment, or illustration. Any embodiment described herein as "exemplary" is not necessarily to be construed as preferred or advantageous over other embodiments.
Furthermore, in the following detailed description, numerous specific details are set forth in order to provide a better understanding of the present disclosure. It will be understood by those skilled in the art that the present disclosure may be practiced without some of these specific details. In some instances, methods, means, elements and circuits that are well known to those skilled in the art have not been described in detail so as not to obscure the present disclosure.
Fig. 1 shows a schematic diagram of an application scenario of interactive grooming according to an embodiment of the present disclosure. As shown in fig. 1, the first client and the second client may perform an interactive grooming battle (PK) through the server. The first client and the second client may be terminals, such as mobile phones, handheld computers, and the like. In practical applications, the server may be a server of a game platform, and the server may be an independent server or a server cluster. In this disclosure, the methods executed by the first client and the second client may be the same, and the interactive grooming method is mainly described below by taking the first client as an example, and the same method parts of the second client are not described again.
In practical applications, the first client and the second client may perform the interactive makeup fight in a makeup game, and after the first client and the second client enter the makeup game, the server may select the second client performing the interactive makeup fight for the first client; or the player of the first client can autonomously select a second client for interactive decoration fight.
And in the interactive dressing fight, the first client and the first client can select an interactive dressing part for a target object of the other side in a dressing interface. The target object may be a 2D or 3D model, and the target object may include a character model, a pet model, a house model, etc., and the present disclosure does not limit the target object. The dressing interface may include a dressing member, for example, the dressing member may be displayed on the dressing interface according to a type of the dressing member, the type of the dressing member may be preset, for example, the type of the dressing member may be divided according to different portions of the target object corresponding to the dressing member, which is not limited in the present disclosure. If the target object is a model of an object, the categories of the dressing member may include a jacket, a skirt, a dress, a makeup, a hairstyle, a headwear, shoes, and the like. The dressing part may be a specific dressing prop included in a category of the dressing part. Both the interactive dressing part and the incremental retooling part in the present disclosure belong to the dressing part.
The first client, the second client, and the server may each store a resource library of the decorating part, and the resource library of the decorating part may be a 3D resource library, taking the target object as a 3D model as an example. The resource library may include the decorating part, an identification code of the decorating part, and a mapping relation among parts of the decorating part corresponding to the target object, and when the terminal acquires the identification code of the decorating part, the terminal may dress the decorating part to the part corresponding to the target object. The first client and the second client can select a dressing component from the resource library, so that the first client and the second client can be free from the limitation of the dressing component and can fully exert the dressing level. Optionally, the resource library of the decorating part may further include attribute information of the decorating part, such as a style of the decorating part.
Other functional areas, such as setting, returning, searching, clothing stores and the like, may also be included in the dressing interface, and the present disclosure does not limit the dressing interface.
Optionally, the interactive grooming fight may also be a fight by a plurality of players, for example, a fight by 3 players, where a method executed by a client corresponding to each player and the first client may be the same.
In practical applications, the dress game may be a team type interactive dress game, and accordingly, the first client may include at least two clients, and the second client may also include at least two clients. For example, if there are 4 clients participating in an interactive dress-up battle, the server may randomly divide the 4 clients into two teams, each team may include 2 clients, one team may correspond to the first client and the other team may correspond to the second client, thereby forming an interactive dress-up battle between the two teams. In an interactive makeup battle in a team formation mode, two clients in a first client may complete the function of the first client, for example, one client in the first client may be randomly selected to complete the function of the first client, or the two clients in the first client may determine that one client in the first client completes the function of the first client through an interactive discussion, which is not limited in this disclosure.
Fig. 2 shows a flowchart of an interactive grooming method according to an embodiment of the present disclosure. As shown in fig. 2, the method may include:
step S11, obtaining the first interactive decorating information selected by the second client.
In the decorating interface, a player of the second client may select a first interactive decorating part for the first client in the decorating parts, generate first interactive decorating information selected by the second client based on the first interactive decorating part, and send the first interactive decorating information to the server. The server may send the first interactive decorating information selected by the second client to the first client, and the first client may obtain the first interactive decorating information selected by the second client. Wherein the first interactive grooming information may comprise an identification code of the first interactive grooming part. The first interactive decorating part may be at least one decorating part.
Step S12, performing a dressing for the target object of the first client according to the first interactive dressing information to obtain a first dressing image.
In an embodiment of the present description, the first client may obtain an identification code of a first interactive decorating part in the first interactive decorating information, determine the first interactive decorating part corresponding to the identification code of the first interactive decorating part, dress up the target image of the first client by using the first interactive decorating part, obtain the first decorating image, and display the first decorating image.
And step S13, responding to the incremental dressing selection instruction, and performing incremental dressing on the first dressing image according to incremental dressing information corresponding to the incremental dressing selection instruction to obtain a first target dressing image.
The incremental dressing information may include identification codes of incremental dressing parts, which may be at least one of the dressing parts. The category of the incremental dressing apparatus is different from the category of the first interactive dressing apparatus.
In practical applications, on the basis of the first dressing image, a player of the first client may further perform autonomous dressing on a target object, for example, at least one dressing component may be selected as an incremental dressing component in the dressing interface, and the first client may generate the incremental dressing selection instruction based on the incremental dressing component, and may generate incremental dressing information corresponding to the incremental dressing selection instruction.
In this embodiment of the present description, the first client may, in response to an incremental dressing selection instruction, obtain an incremental dressing component in incremental dressing information corresponding to the incremental dressing selection instruction, and perform incremental dressing on the first dressing image by using the incremental dressing component to obtain a first target dressing image.
Step S14, in response to the fight confirmation instruction, sending the first target decoration image to a server.
After finishing the dress, the player at the first client can trigger the fight confirmation instruction in a button or induction mode. The first client may send the first target grooming image to a server in response to the engagement confirmation instruction. In particular, the identification code of the first target decorating figure may be sent to the server, and the decorating parts included in the first target decorating figure may include the first interactive decorating part and the incremental decorating part.
Step S15, obtaining the fight result information of the first target decoration image;
and step S16, displaying the first target decoration image and the fight result information.
In this embodiment, the server may also receive a target object decoration image of the second client sent after the second client finishes decoration, score the first target decoration image and the target object decoration image of the second client, and send the score and the result of success or failure as fight result information to the first client and the second client. The first client may display the acquired first target decoration image and the fight result information.
Alternatively, the server may send the first target decoration image and the decoration image of the target object of the second client to another client, such as a client acting as a client for evaluation, and the other client performs the evaluation, and the server may obtain the evaluation, determine a result of win or loss, and send the evaluation and the result of win or loss to the first client and the second client as the fight result information.
Optionally, the first client may display the first target decoration image and the decoration image of the target object of the second client, and corresponding scores, so that the first client and the second client may locally know the decoration images and corresponding scores of both parties of the battle.
In one example, at the beginning of a make-up game, the server may publish a battle topic, which may refer to a make-up style of the battle, or the like. In this way, the player of the first client and the player of the second client may dress up according to the battle theme, for example, selecting interactive dressing parts (first, second and third interactive dressing parts) and incremental dressing parts according to the battle theme. Accordingly, the scoring is also based on the battle topic, e.g., the server may score the first target grooming image and the target object's target image of the second client based on the battle topic.
Through obtaining the first interactive dress up information that the second customer end selected and responding to the increment dress up and select the instruction, first customer end can dress up according to the increment dress up information that oneself selected and the first interactive dress up information that the competitor selected, for the target object of first customer end dress up for the player can participate in the dress up of the competitor, realizes the interactivity of the recreation of dress up, improves the experience of interactive dress up fight.
Fig. 3 shows a flowchart of an interactive grooming method according to an embodiment of the present disclosure. As shown in fig. 3, in one possible implementation manner, the fight result information is fight result information of the first client and the second client. The method may further comprise:
step S31, generating second interactive grooming information selected by the first client.
In practical applications, the player of the first client may select a second interactive decorating part for the second client, and may generate second interactive decorating information based on the second interactive decorating part.
Step S32, sending the second interactive dressing information to a server, so that the server sends the second interactive dressing information to the second client for dressing a target object of the second client. The second client may dress a target object of the second client according to the method in step S12, which is not described herein again. It should be noted that the step S31 may be executed before the step S11.
Fig. 4 shows a flowchart of an interactive grooming method according to an embodiment of the present disclosure. As shown in fig. 4, in a possible implementation, after the obtaining the first target decoration, the method may further include:
step S41, obtaining third interactive decorating information selected by the second client.
In this embodiment, the first client and the second client may further select an interactive decorating part for the other side again, for example, the second client may select a third interactive decorating part for the first client, and the third interactive decorating part may include at least one decorating part. The second client may produce the third interactive grooming information based on the third interactive grooming means. The third interactive grooming information may comprise an identification code of the third interactive grooming part, etc.
The second client may send the third interactive decorating information to the server, the server sends the third interactive decorating information to the first client, and the first client may obtain the third interactive decorating information selected by the second client.
Step S42, decorating the first target decoration image according to the third interactive decoration information to obtain a second target decoration image. The specific method of step S42 can be referred to in step S12, which is not described herein again.
Step S43, in response to the fight confirmation instruction, sending the second target decoration image to the server.
Step S44, obtaining the fight result information of the second target decoration image;
step S45, displaying the second target decoration image and the match result information of the second target decoration image.
For the specific methods from step S43 to step S45, reference may be made to step S14 to step S16, which are not described herein again.
Through first customer end and second customer end select interactive dress up the part for the other side once more, can improve first customer end and second customer end are interactive in interactive dress up the fight, improve the enjoyment of fighting.
Fig. 5 shows a flowchart of an interactive grooming method according to an embodiment of the present disclosure. As shown in fig. 5, in one possible implementation, the method may further include:
step S51, sending the first comment information to the server.
In practical applications, the player of the first client may input first comment information on the dress interface and/or the display interface, for example, the first comment information may be input in a comment information input area of the dress interface and/or the display interface. The first client acquires the first comment information and can send the first comment information to a server.
Step S52, receiving second comment information of the second client sent by the server;
step S53, displaying the first comment information and the second comment information.
In the same manner as in step S51, the second client may also send second comment information to the server, and the server may send the received first comment information of the first client to the second client and send the received second comment information of the second client to the first client. The first client may receive second comment information of a second client sent by a server, and may display the first comment information and the second comment information, for example, the first comment information and the second comment information may be displayed in a comment information display area of the dress interface and/or a display interface. The first comment information and the second comment information may include suggestion information, interactive expressions, and the like, which is not limited by the present disclosure.
Alternatively, the step S51 may be performed after the step S16 or the step S45, that is, after the first client and the second client display the decoration, the players of the first client and the second client may perform comment interaction by using the steps S51 to S53, so as to further improve the interactivity of the first client and the second client.
Fig. 6 shows a flowchart of an interactive grooming method according to an embodiment of the present disclosure. As shown in fig. 6, after the obtaining the first decoration, the method may further include:
in step S61, the server receives the dressing member instruction information.
The dressing member instruction information may be instruction information for a type of the dressing member. In the autonomous decorating of the first client and the second client, before the first client and the second client select an incremental decorating part each time, the server may send indication information of the decorating part to the first client and the second client, so that the incremental decorating part selected by the first client and the second client needs to be matched with the indication information of the decorating part. If the type of the incremental dressing member is the same as the type of the dressing member in the dressing member instruction information, it can be considered that the incremental dressing member matches the dressing member instruction information. For example, if the indication information of the decorating part sent by the server is "this time, please select a pair of shoes for the target object", and the first client selects a pair of shoes, it is determined that the incremental decorating part matches the indication information of the decorating part.
In addition to step S61, in a possible implementation manner, the step S13 may include:
step S131, if the incremental dressing information corresponding to the incremental dressing selection instruction is matched with the indication information of the dressing component, performing incremental dressing on the first dressing image according to the incremental dressing information to obtain a first target dressing image.
If the type of the incremental dressing part in the incremental dressing information is the same as the type of the dressing part in the dressing part indication information, it may be considered that the incremental dressing information corresponding to the incremental dressing selection instruction matches the dressing part indication information. In this case, the first client may perform incremental decorating on the first decorating image according to the incremental decorating information to obtain a first target decorating image.
In the autonomous dressing stage of the player, each time the incremental dressing component is selected, the server can indicate the type of the incremental dressing component, so that the interactivity between the player and the server is improved.
Fig. 7 shows a flowchart of an interactive grooming method according to an embodiment of the present disclosure. The server may set in advance the number of times of autonomous dressing by the first client and the second client, which may also be referred to as the number of rounds of autonomous dressing, and fig. 7 shows that the number of rounds of autonomous dressing may be 4 rounds. The server may also send the number of rounds of autonomous dressing to the first client and the second client, where the server, or the first client and the second client may control the number of incremental dressing components selected by the player, for example, the number of incremental dressing components selected by the first client in the autonomous dressing process may be controlled to be the same as the number of rounds.
In a possible implementation manner, as shown in fig. 7, the responding to an incremental dressing selection instruction, performing incremental dressing on the first dressing image according to incremental dressing information corresponding to the incremental dressing selection instruction to obtain a first target dressing image may include:
step S132, responding to a first incremental dressing selection instruction, and performing incremental dressing on the first dressing image according to first incremental dressing information corresponding to the first incremental dressing selection instruction to obtain a second dressing image.
On the basis of the first dressing figure, a player of the first client may select a first incremental dressing part from the dressing parts, and the first client may generate the first incremental dressing selection instruction based on the first incremental dressing part, and may generate first incremental dressing information corresponding to the first incremental dressing selection instruction. Wherein the first incremental-dressing information may include an identification code of the first incremental-dressing part.
Optionally, the first client may send the second dressing figure to the server, so that the second client may obtain the second dressing figure of the first client through the server as a reference when selecting the third incremental dressing means.
Note that, when the dressing member instruction information is received in steps S132 to S135, the same operation as that in step S131 may be performed. For example, if a first incremental dressing part indication information is received, and a first incremental dressing information corresponding to the first incremental dressing selection instruction matches the first incremental dressing part indication information, the first incremental dressing image may be incrementally dressed according to the first incremental dressing information to obtain a second dressing image.
Step S133, responding to a second incremental dressing selection instruction, and performing incremental dressing on the second dressing image according to second incremental dressing information corresponding to the second incremental dressing selection instruction to obtain a third dressing image;
step S134, responding to a third incremental dressing selection instruction, and carrying out incremental dressing on a third dressing image according to third incremental dressing information corresponding to the third incremental dressing selection instruction to obtain a fourth dressing image;
step S135, responding to a fourth incremental dressing selection instruction, and performing incremental dressing on the fourth dressing image according to fourth incremental dressing information corresponding to the fourth incremental dressing selection instruction to obtain the first target dressing image.
The operations of step S133 to step S135 may be the same as step S132, and are not described herein again. The type of the first incremental dressing part, the type of the second incremental dressing part in the second incremental dressing information, the type of the third incremental dressing part in the third incremental dressing information, and the type of the fourth incremental dressing part in the fourth incremental dressing information may be different.
In a possible implementation manner, the interactive decorating method may further include: and responding to a display switching instruction, and displaying the dressing interface of the second client.
In practical application, an area for triggering the display switching instruction may be set in the dressing interface of the first client, a player of the first client may trigger the area for displaying the switching instruction in a click or induction manner, and the first client may switch to display the dressing interface of the second client in response to the display switching instruction. The second client's grooming interface may be sent by the second client to the server. For example, the second client may send the second dressing image of the second client to a server after obtaining the second dressing image, and when the first client selects the third incremental dressing component, an area for displaying a switching instruction may be triggered to display a dressing interface of the second client, where the dressing interface of the second client may include the second dressing image of the second client.
Optionally, the first client may also display a first client's dressing interface and a second client's dressing interface at the same time. The display mode here is not limited in the present disclosure.
As an example, assuming that 4 players perform an interactive makeup fight in a team, the 4 players may be divided into two teams, the 4 players may be a1, a2, B1 and B2, respectively, and the clients corresponding to the 4 players a1, a2, B1 and B2 may be a1, a2, B1 and B2, respectively. The dress game may be a mannequin game, and the interactive dress fight mode of the dress game may include 6 rounds.
The 4 players can log in the character dressing game and can enter an interactive dressing fighting mode, the server can randomly divide the a1, a2, b1 and b2 into two teams, specifically, the a1 and a2 can be a first team, and the corresponding A1 and A2 can belong to the first client; the B1 and B2 may be second teams, and the corresponding B1 and B2 may belong to the second client.
In round 1, the server may publish a battle theme, such as a lovely brief theme, to the first client and the second client. The server may then randomly select the a1 in the first client and randomly select the b1 of the second client. The server may transmit first player designation information to the first client, the first player designation information may include the randomly selected a1 and dressing part information, and transmit second player designation information to the second client, the second player designation information may include the randomly selected b1 and dressing part information. For example, the first player specification information may be "please select a pair of shoes for the second team 1", and the second player specification information may be "please select a jacket bar for the first team b 1".
The a1 and a2 may acquire the first player specifying information through the a1 and a2, and based on the first player specifying information, the a1 may select a pair of shoes a11 for the second client in the make-up interface of the a1, and may transmit the a11 to the server. Based on the same operation, the B1 may also select a jacket B11 for the first client in the dress interface of the B1, and may send the B11 to the server. The server may send the a11 to the second client and may send the B11 to the first client.
The first client may obtain B11 selected by the second client, and may perform dressing for the target object of the first client according to B11 to obtain a first dressing image; the operation of the second client is consistent with the operation of the first client.
In rounds 2-5, the first client needs to make an autonomous dress on the first dressing figure. In round 2, the server may send first dressing part indication information to the first and second clients, the first dressing part indication information being the same as contents included in the dressing part indication information. For example, the first dressing part indication information may be "please select headwear for this round", the a2 may select a headwear a12, and the a2 may dress the first dressing image with the a12 to get a second dressing image.
Wherein the a2 may be randomly selected by the server. In the 3 rd to 5 th rounds, the server may randomly choose an incremental make-up part chosen by the a1 or a2 in the first client, assuming that all of the 3 rd to 5 th rounds are the a 2.
In round 3, the server may send second dressing part indication information to the first and second clients, for example, the second dressing part indication information may be "choose to download for this round", the a2 may choose a half-skirt a13, and the a2 may use the a13 to dress the second dressing image to obtain a third dressing image.
Optionally, the a1 and a2 may view the dressing figure of the second client in the second round, which may be a reference for dressing in the current round 3.
In round 4, the server may send a third dressing part indication to the first and second clients, for example, the third dressing part indication may be "choose shoe for this round", the a2 may choose a pair of shoes a14, the a2 may dress the third dressing with the a14 to get a fourth dressing.
In round 5, the server may transmit fourth dressing part indication information to the first and second clients, for example, the fourth dressing part indication information may be "please select makeup for this round", the a2 may select makeup a15, and the a2 may dress the fourth dressing image with the a15 to obtain a fifth dressing image.
The second client also performs the masquerading with the first client from round 3 to round 5, which is not described herein again.
Round 6 is similar to round 1, in round 6 the server may also specify which player selects an interactive grooming component for the team of the interactive grooming fight, assuming the server specifies a2 in the first client and b2 in the second client, e.g. the server sends to the first client may select a dual sock bar for the second team "please a 2" and the server sends to the second client may select a hair style bar for the first team "please b 2". The team selection dressing means designated by the server as an interactive dressing match may be different from the dressing means included in the fifth dressing figure.
Accordingly, the a2 may select a pair of socks a16 for the second client in the a 2's dress interface and may send the a16 to the server. Based on the same operation, the B2 may also select a hairstyle B16 for the first client in the dressing interface of the B2, and may send the B16 to the server. The server may send the a16 to the second client and may send the B16 to the first client.
The first client may obtain B16 selected by the second client, and may perform dressing for the fifth dressing image of the first client according to B16 to obtain a second target dressing image. The operation of the second client is the same as that of the first client, and is not repeated again.
The a1 or a2 may trigger a fight confirmation instruction, and the first client sends the second target decoration to the server in response to the fight confirmation instruction. The server may grade the second target decoration image according to the battle theme, and may determine a win or loss result. The server can with score and result of winning or losing send as fight result information to first client, first client can show second target dress up the image with fight result information, perhaps, first client can show second target dress up the image, fight result information and the target object's of second client dress up the image with the result of fighting that corresponds, first client and second client can comment interactively, and the player that wins out can obtain the reward. The game may end.
According to an embodiment of the present disclosure, a first client may include:
the first interactive decorating information acquisition module is used for acquiring first interactive decorating information selected by the second client;
the decorating module is used for decorating a target object of the first client according to the first interactive decorating information to obtain a first decorating image;
the decorating module is also used for responding to an increment decorating selection instruction, and carrying out increment decorating on the first decorating image according to increment decorating information corresponding to the increment decorating selection instruction to obtain a first target decorating image;
the sending module is used for responding to a fight confirmation instruction and sending the first target decoration image to a server;
the fight result information acquisition module is used for acquiring the fight result information of the first target decoration image;
and the display module is used for displaying the first target decoration image and the fight result information.
The modules in the above embodiments may further include units specifically performing the interactive decorating method, and specific ways of performing operations of the modules and the units in the above embodiments have been described in detail in embodiments related to the method, and will not be described in detail herein.
Through obtaining the first interactive dress up information that the second customer end selected and responding to the increment dress up and select the instruction, first customer end can dress up according to the increment dress up information that oneself selected and the first interactive dress up information that the competitor selected, for the target object of first customer end dress up for the player can participate in the dress up of the competitor, realizes the interactivity of the recreation of dress up, improves the experience of interactive dress up fight.
Fig. 8 is a block diagram illustrating an apparatus 800 for interactive grooming, according to an example embodiment. For example, the apparatus 800 may be a mobile phone, a computer, a digital broadcast terminal, a messaging device, a game console, a tablet device, a medical device, an exercise device, a personal digital assistant, and the like.
Referring to fig. 8, the apparatus 800 may include one or more of the following components: processing component 802, memory 804, power component 806, multimedia component 808, audio component 810, input/output (I/O) interface 812, sensor component 814, and communication component 816.
The processing component 802 generally controls overall operation of the device 800, such as operations associated with display, telephone calls, data communications, camera operations, and recording operations. The processing components 802 may include one or more processors 820 to execute instructions to perform all or a portion of the steps of the methods described above. Further, the processing component 802 can include one or more modules that facilitate interaction between the processing component 802 and other components. For example, the processing component 802 can include a multimedia module to facilitate interaction between the multimedia component 808 and the processing component 802.
The memory 804 is configured to store various types of data to support operations at the apparatus 800. Examples of such data include instructions for any application or method operating on device 800, contact data, phonebook data, messages, pictures, videos, and so forth. The memory 804 may be implemented by any type or combination of volatile or non-volatile memory devices such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic or optical disks.
Power components 806 provide power to the various components of device 800. The power components 806 may include a power management system, one or more power supplies, and other components associated with generating, managing, and distributing power for the apparatus 800.
The multimedia component 808 includes a screen that provides an output interface between the device 800 and a user, in some embodiments, the screen may include a liquid crystal display (L CD) and a Touch Panel (TP). if the screen includes a touch panel, the screen may be implemented as a touch screen to receive input signals from a user.
The audio component 810 is configured to output and/or input audio signals. For example, the audio component 810 includes a Microphone (MIC) configured to receive external audio signals when the apparatus 800 is in an operational mode, such as a call mode, a recording mode, and a voice recognition mode. The received audio signals may further be stored in the memory 804 or transmitted via the communication component 816. In some embodiments, audio component 810 also includes a speaker for outputting audio signals.
The I/O interface 812 provides an interface between the processing component 802 and peripheral interface modules, which may be keyboards, click wheels, buttons, etc. These buttons may include, but are not limited to: a home button, a volume button, a start button, and a lock button.
The sensor assembly 814 includes one or more sensors for providing various aspects of state assessment for the device 800. For example, the sensor assembly 814 may detect the open/closed status of the device 800, the relative positioning of components, such as a display and keypad of the device 800, the sensor assembly 814 may also detect a change in the position of the device 800 or a component of the device 800, the presence or absence of user contact with the device 800, the orientation or acceleration/deceleration of the device 800, and a change in the temperature of the device 800. Sensor assembly 814 may include a proximity sensor configured to detect the presence of a nearby object without any physical contact. The sensor assembly 814 may also include a light sensor, such as a CMOS or CCD image sensor, for use in imaging applications. In some embodiments, the sensor assembly 814 may also include an acceleration sensor, a gyroscope sensor, a magnetic sensor, a pressure sensor, or a temperature sensor.
The communication component 816 is configured to facilitate communications between the apparatus 800 and other devices in a wired or wireless manner. The device 800 may access a wireless network based on a communication standard, such as WiFi, 2G or 3G, or a combination thereof. In an exemplary embodiment, the communication component 816 receives a broadcast signal or broadcast related information from an external broadcast management system via a broadcast channel. In an exemplary embodiment, the communication component 816 further includes a Near Field Communication (NFC) module to facilitate short-range communications. For example, the NFC module may be implemented based on Radio Frequency Identification (RFID) technology, infrared data association (IrDA) technology, Ultra Wideband (UWB) technology, Bluetooth (BT) technology, and other technologies.
In an exemplary embodiment, the apparatus 800 may be implemented by one or more Application Specific Integrated Circuits (ASICs), Digital Signal Processors (DSPs), Digital Signal Processing Devices (DSPDs), programmable logic devices (P L D), Field Programmable Gate Arrays (FPGAs), controllers, microcontrollers, microprocessors, or other electronic components for performing the methods described above.
In an exemplary embodiment, a non-transitory computer-readable storage medium, such as the memory 804, is also provided that includes computer program instructions executable by the processor 820 of the device 800 to perform the above-described methods.
The present disclosure may be systems, methods, and/or computer program products. The computer program product may include a computer-readable storage medium having computer-readable program instructions embodied thereon for causing a processor to implement various aspects of the present disclosure.
The computer readable storage medium may be a tangible device that can hold and store the instructions for use by the instruction execution device. The computer readable storage medium may be, for example, but not limited to, an electronic memory device, a magnetic memory device, an optical memory device, an electromagnetic memory device, a semiconductor memory device, or any suitable combination of the foregoing. More specific examples (a non-exhaustive list) of the computer readable storage medium would include the following: a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), a Static Random Access Memory (SRAM), a portable compact disc read-only memory (CD-ROM), a Digital Versatile Disc (DVD), a memory stick, a floppy disk, a mechanical coding device, such as punch cards or in-groove projection structures having instructions stored thereon, and any suitable combination of the foregoing. Computer-readable storage media as used herein is not to be construed as transitory signals per se, such as radio waves or other freely propagating electromagnetic waves, electromagnetic waves propagating through a waveguide or other transmission medium (e.g., optical pulses through a fiber optic cable), or electrical signals transmitted through electrical wires.
The computer-readable program instructions described herein may be downloaded from a computer-readable storage medium to a respective computing/processing device, or to an external computer or external storage device via a network, such as the internet, a local area network, a wide area network, and/or a wireless network. The network may include copper transmission cables, fiber optic transmission, wireless transmission, routers, firewalls, switches, gateway computers and/or edge servers. The network adapter card or network interface in each computing/processing device receives computer-readable program instructions from the network and forwards the computer-readable program instructions for storage in a computer-readable storage medium in the respective computing/processing device.
Computer program instructions for carrying out operations of the present disclosure may be assembler instructions, Instruction Set Architecture (ISA) instructions, machine-related instructions, microcode, firmware instructions, state setting data, or source or object code written in any combination of one or more programming languages, including AN object oriented programming language such as Smalltalk, C + +, or the like, as well as conventional procedural programming languages, such as the "C" language or similar programming languages.
Various aspects of the present disclosure are described herein with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems) and computer program products according to embodiments of the disclosure. It will be understood that each block of the flowchart illustrations and/or block diagrams, and combinations of blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer-readable program instructions.
These computer-readable program instructions may be provided to a processor of a general purpose computer, special purpose computer, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions/acts specified in the flowchart and/or block diagram block or blocks. These computer-readable program instructions may also be stored in a computer-readable storage medium that can direct a computer, programmable data processing apparatus, and/or other devices to function in a particular manner, such that the computer-readable medium storing the instructions comprises an article of manufacture including instructions which implement the function/act specified in the flowchart and/or block diagram block or blocks.
The computer readable program instructions may also be loaded onto a computer, other programmable data processing apparatus, or other devices to cause a series of operational steps to be performed on the computer, other programmable apparatus or other devices to produce a computer implemented process such that the instructions which execute on the computer, other programmable apparatus or other devices implement the functions/acts specified in the flowchart and/or block diagram block or blocks.
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of instructions, which comprises one or more executable instructions for implementing the specified logical function(s). In some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
Having described embodiments of the present disclosure, the foregoing description is intended to be exemplary, not exhaustive, and not limited to the disclosed embodiments. Many modifications and variations will be apparent to those of ordinary skill in the art without departing from the scope and spirit of the described embodiments. The terminology used herein is chosen in order to best explain the principles of the embodiments, the practical application, or improvements made to the technology in the marketplace, or to enable others of ordinary skill in the art to understand the embodiments disclosed herein.

Claims (10)

1. An interactive decorating method, applied to a first client, includes:
acquiring first interactive decoration information selected by a second client;
according to the first interactive decoration information, decorating a target object of the first client to obtain a first decoration image;
responding to an increment dressing selection instruction, and carrying out increment dressing on the first dressing image according to increment dressing information corresponding to the increment dressing selection instruction to obtain a first target dressing image;
in response to a fight confirmation instruction, sending the first target adornment figure to a server;
obtaining fight result information of the first target decoration image;
and displaying the first target decoration image and the fight result information.
2. A method according to claim 1, wherein after said obtaining a first decoration, the method further comprises:
receiving indication information of a dressing component sent by a server;
the according to the increment dress up information that the instruction corresponds is selected in the increment dress up, for the first image of making up carries out the increment dress up, obtains first target image of making up, includes:
and if the increment dressing information corresponding to the increment dressing selection instruction is matched with the dressing part indication information, carrying out increment dressing on the first dressing image according to the increment dressing information to obtain a first target dressing image.
3. The method of claim 1, wherein the fight result information is fight result information of the first client and the second client;
the method further comprises the following steps:
generating second interactive decoration information selected by the first client;
and sending the second interactive decorating information to a server so that the server sends the second interactive decorating information to the second client side for decorating a target object of the second client side.
4. The method according to claim 1, wherein the incrementally decorating the first decoration image according to incremental decoration information corresponding to an incremental decoration selection instruction in response to the incremental decoration selection instruction to obtain a first target decoration image, includes:
responding to a first incremental dressing selection instruction, and performing incremental dressing on the first dressing image according to first incremental dressing information corresponding to the first incremental dressing selection instruction to obtain a second dressing image;
responding to a second incremental dressing selection instruction, and performing incremental dressing on the second dressing image according to second incremental dressing information corresponding to the second incremental dressing selection instruction to obtain a third dressing image;
responding to a third incremental dressing selection instruction, and performing incremental dressing on the third dressing image according to third incremental dressing information corresponding to the third incremental dressing selection instruction to obtain a fourth dressing image;
responding to a fourth incremental dressing selection instruction, and performing incremental dressing on the fourth dressing image according to fourth incremental dressing information corresponding to the fourth incremental dressing selection instruction to obtain the first target dressing image.
5. The method of claim 1, further comprising:
and responding to a display switching instruction, and displaying the dressing interface of the second client.
6. The method of claim 1, further comprising:
sending the first comment information to a server;
receiving second comment information of a second client sent by the server;
and displaying the first comment information and the second comment information.
7. A method according to claim 1, wherein after said obtaining a first target decoration, the method further comprises:
acquiring third interactive decoration information selected by the second client;
according to the third interactive decorating information, decorating the first target decorating image to obtain a second target decorating image;
sending the second target adorning image to a server in response to a fight confirmation instruction;
obtaining fight result information of the second target decoration image;
and displaying the second target decoration image and the fight result information of the second target decoration image.
8. A first client, comprising:
the first interactive decorating information acquisition module is used for acquiring first interactive decorating information selected by the second client;
the decorating module is used for decorating a target object of the first client according to the first interactive decorating information to obtain a first decorating image;
the decorating module is also used for responding to an increment decorating selection instruction, and carrying out increment decorating on the first decorating image according to increment decorating information corresponding to the increment decorating selection instruction to obtain a first target decorating image;
the sending module is used for responding to a fight confirmation instruction and sending the first target decoration image to a server;
the fight result information acquisition module is used for acquiring the fight result information of the first target decoration image;
and the display module is used for displaying the first target decoration image and the fight result information.
9. An interactive grooming apparatus, comprising:
a processor;
a memory for storing processor-executable instructions;
wherein the processor is configured to execute the executable instructions to implement the method of any one of claims 1-7.
10. A non-transitory computer readable storage medium having computer program instructions stored thereon, wherein the computer program instructions, when executed by a processor, implement the method of any of claims 1 to 7.
CN202010128602.0A 2020-02-28 2020-02-28 Interactive decorating method and device, client and computer readable storage medium Active CN111408130B (en)

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