CN117861228A - Interactive information display method and device, electronic equipment and storage medium - Google Patents
Interactive information display method and device, electronic equipment and storage medium Download PDFInfo
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- CN117861228A CN117861228A CN202311748178.XA CN202311748178A CN117861228A CN 117861228 A CN117861228 A CN 117861228A CN 202311748178 A CN202311748178 A CN 202311748178A CN 117861228 A CN117861228 A CN 117861228A
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- 230000003993 interaction Effects 0.000 claims abstract description 139
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- 238000013500 data storage Methods 0.000 description 3
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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Abstract
The disclosure relates to a method and a device for displaying interactive information, an electronic device and a storage medium, wherein the method comprises the following steps: displaying a game scene picture of a target game task; the game scene picture comprises a game state of executing the target game task by a controlled virtual object corresponding to the first user account; responding to the game state corresponding to the first user account to meet the account interaction triggering condition, and sending an interaction message to a second user account; the interaction message comprises an interaction expression preset by the first user account, and the second user account is at least one user account which has a mutual attention relationship with the first user account. By adopting the method and the device, the interaction times among all the user accounts can be improved, and the utilization rate of server service resources is effectively improved.
Description
Technical Field
The disclosure relates to the technical field of computers and the internet, and in particular relates to a method and a device for displaying interactive information, electronic equipment and a storage medium.
Background
With the rapid development of internet technology and the rapid popularization of intelligent terminals, playing by using game software through the intelligent terminals has become an increasingly popular recreation and entertainment mode in people.
In the related technology, in the process that a game account controls a virtual object in a game scene to complete a game task through game software, a friend account of the game account often needs to enter the game scene as well to acquire the game state of the game account in the game scene for interaction; however, because the friend accounts of the game accounts are not in the game scene at any time, the friend accounts of the game accounts cannot timely know the game state of the game accounts, so that interaction cannot be initiated with the game accounts timely, the interaction times among the game accounts are greatly reduced, and the problem of low service resource utilization rate of the server exists.
Disclosure of Invention
The disclosure provides a method, a device, electronic equipment and a storage medium for displaying interactive information, so as to at least solve the problem that a server in the related art is low in service resource utilization rate. The technical scheme of the present disclosure is as follows:
according to a first aspect of an embodiment of the present disclosure, there is provided a method for displaying interactive information, including:
Displaying a game scene picture of a target game task; the game scene picture comprises a game state of executing the target game task by a controlled virtual object corresponding to the first user account;
responding to the game state corresponding to the first user account to meet the account interaction triggering condition, and sending an interaction message to a second user account;
the interaction message comprises an interaction expression preset by the first user account, and the second user account is at least one user account which has a mutual attention relationship with the first user account.
In one embodiment, the game status includes game progress, the method further comprising:
determining that the game state corresponding to the first user account meets the account interaction triggering condition under the condition that the game progress corresponding to the first user account exceeds the game progress corresponding to the second user account;
and the game progress corresponding to the second user account is the optimal record of the game progress obtained by executing the target game task by the controlled virtual object corresponding to the second user account.
In one embodiment, the displaying the game scene of the target game task includes:
Displaying an account identification characterizing the second user account at a target location of the game scene screen; the target position is a position matched with the game progress corresponding to the second user account in the game scene picture;
and under the condition that the game progress corresponding to the first user account exceeds the game progress corresponding to the second user account, displaying the picture that the controlled virtual object corresponding to the first user account exceeds the account identifier of the second user account through the game scene picture.
In one embodiment, the game state comprises a game action, the method further comprising:
under the condition that the game action corresponding to the first user account triggers a preset game action event, determining that the game state corresponding to the first user account meets the account interaction triggering condition;
wherein the preset game action event is an event of the controlled virtual object executing at least one designated game action of the target game task.
In one embodiment, the method further comprises:
displaying a first interaction bubble pendant in the game scene picture under the condition that the game state corresponding to the first user account meets the account interaction triggering condition;
Displaying at least one of the interactive expression, a first interactive text matched with the interactive expression or game state prompt information through the first interactive bubble hanging piece;
the game state prompt information is used for prompting that the game state corresponding to the first user account meets the account interaction triggering condition.
In one embodiment, the method further comprises:
displaying the interactive message in a target session interface; the interactive message comprises the interactive expression and/or a second interactive text matched with the interactive expression; the target session interface is a one-to-one session interface between the first user account and the second user account;
the second interaction file comprises description information that the game state corresponding to the first user account meets the account interaction triggering condition, and the second interaction file is associated with the theme of the target game task.
In one embodiment, the method further comprises:
displaying a game page access entry for the target game task in the second interactive text;
responding to the triggering operation of the access entrance of the game page, jumping from displaying the target session interface to displaying a game starting page of the target game task, and displaying an account ranking list in the game starting page; the account ranking list is obtained by sequencing the game progress optimal records obtained in the game scene by the controlled virtual objects corresponding to the user accounts; each user account comprises the first user account and the second user account;
And positioning the sliding display area of the account ranking list to display the optimal record of the game progress corresponding to the second user account, and displaying the optimal record of the game progress corresponding to the first user account in the fixed display area of the account ranking list.
In one embodiment, after the step of jumping from displaying the target session interface to displaying a game start page of the target game task, the method further comprises:
displaying a second interactive bubble pendant on the upper layer of the account ranking list;
displaying at least one of the interactive expression, a third interactive text matched with the interactive expression or game state prompt information through the second interactive bubble hanging piece;
the game state prompt information is used for prompting that the game state corresponding to the first user account meets the account interaction triggering condition.
In one embodiment, the method further comprises:
displaying an interactive expression setting entry in a game starting page of the target game task;
responding to the triggering operation of the interactive expression setting entry, and displaying an interactive expression setting page; the interactive expression setting page comprises a plurality of candidate interactive expressions; different candidate interactive expressions have corresponding interactive texts;
Responding to the selection operation of the target interactive expression in the candidate interactive expressions, taking the target interactive expression as the interactive expression preset by the first user account, and displaying the interactive text corresponding to the target interactive expression.
In one embodiment, the displaying the interactive expression setting entry in the game start page of the target game task includes:
responding to the first user account to access the game starting page for the first time, and displaying a default interactive expression through the interactive expression setting entry; the default interactive expression is an interactive expression issued in advance as an interactive expression preset for the first user account.
According to a second aspect of embodiments of the present disclosure, there is provided an interactive information display device, including:
a display unit configured to execute a game scene screen displaying a target game task; the game scene picture comprises a game state of executing the target game task by a controlled virtual object corresponding to the first user account;
the sending unit is configured to execute the steps of responding to the game state corresponding to the first user account to meet the account interaction triggering condition and sending an interaction message to a second user account;
The interaction message comprises an interaction expression preset by the first user account, and the second user account is at least one user account which has a mutual attention relationship with the first user account.
In one embodiment, the game state includes a game progress, and the apparatus is further configured to execute determining that the game state corresponding to the first user account satisfies the account interaction triggering condition if the game progress corresponding to the first user account exceeds the game progress corresponding to the second user account; and the game progress corresponding to the second user account is the optimal record of the game progress obtained by executing the target game task by the controlled virtual object corresponding to the second user account.
In one embodiment, the display unit is configured to perform displaying an account identification characterizing the second user account at a target location of the game scene screen; the target position is a position matched with the game progress corresponding to the second user account in the game scene picture; and under the condition that the game progress corresponding to the first user account exceeds the game progress corresponding to the second user account, displaying the picture that the controlled virtual object corresponding to the first user account exceeds the account identifier of the second user account through the game scene picture.
In one embodiment, the game state includes a game action, and the device is further configured to execute determining that the game state corresponding to the first user account meets the account interaction triggering condition when the game action corresponding to the first user account triggers a preset game action event; wherein the preset game action event is an event of the controlled virtual object executing at least one designated game action of the target game task.
In one embodiment, the apparatus is further configured to execute displaying a first interaction bubble pendant in the game scene picture if the game state corresponding to the first user account meets the account interaction triggering condition; displaying at least one of the interactive expression, a first interactive text matched with the interactive expression or game state prompt information through the first interactive bubble hanging piece; the game state prompt information is used for prompting that the game state corresponding to the first user account meets the account interaction triggering condition.
In one embodiment, the apparatus is further configured to perform presenting the interactive message in a target session interface; the interactive message comprises the interactive expression and/or a second interactive text matched with the interactive expression; the target session interface is a one-to-one session interface between the first user account and the second user account; the second interaction file comprises description information that the game state corresponding to the first user account meets the account interaction triggering condition, and the second interaction file is associated with the theme of the target game task.
In one embodiment, the apparatus is further configured to execute a game page access entry for the target game task shown in the second interactive text; responding to the triggering operation of the access entrance of the game page, jumping from displaying the target session interface to displaying a game starting page of the target game task, and displaying an account ranking list in the game starting page; the account ranking list is obtained by sequencing the game progress optimal records obtained in the game scene by the controlled virtual objects corresponding to the user accounts; each user account comprises the first user account and the second user account; and positioning the sliding display area of the account ranking list to display the optimal record of the game progress corresponding to the second user account, and displaying the optimal record of the game progress corresponding to the first user account in the fixed display area of the account ranking list.
In one embodiment, the apparatus is further configured to perform displaying a second interactive bubble pendant on top of the account leaderboard; displaying at least one of the interactive expression, a third interactive text matched with the interactive expression or game state prompt information through the second interactive bubble hanging piece; the game state prompt information is used for prompting that the game state corresponding to the first user account meets the account interaction triggering condition.
In one embodiment, the apparatus is further configured to execute a presentation of an interactive expression setting entry in a game start page of the target game task; responding to the triggering operation of the interactive expression setting entry, and displaying an interactive expression setting page; the interactive expression setting page comprises a plurality of candidate interactive expressions; different candidate interactive expressions have corresponding interactive texts; responding to the selection operation of the target interactive expression in the candidate interactive expressions, taking the target interactive expression as the interactive expression preset by the first user account, and displaying the interactive text corresponding to the target interactive expression.
In one embodiment, the apparatus is further configured to execute presenting a default interactive expression through the interactive expression setting portal in response to the first user account first accessing the game start page; the default interactive expression is an interactive expression issued in advance as an interactive expression preset for the first user account.
According to a fifth aspect of embodiments of the present disclosure, there is provided an electronic device, including a memory and a processor, the memory storing a computer program, the processor implementing the method for displaying interactive information according to the first aspect or any one of the possible implementations of the first aspect when the computer program is executed.
According to a sixth aspect of embodiments of the present disclosure, there is provided a computer readable storage medium having stored thereon a computer program which, when executed by a processor, implements a method for presenting interactive information according to the first aspect or any one of the possible implementations of the first aspect.
According to a seventh aspect of embodiments of the present disclosure, there is provided a computer program product comprising a computer program stored in a readable storage medium, from which at least one processor of a device reads and executes the computer program, such that the device performs the method of presentation of interactive information according to the first aspect or any one of the possible implementations of the first aspect.
The technical scheme provided by the embodiment of the disclosure at least brings the following beneficial effects: displaying a game scene picture of a target game task; the second user account game scene picture comprises a game state of executing a target game task of the second user account by a controlled virtual object corresponding to the first user account, and an interactive message is sent to the second user account in response to the game state corresponding to the first user account of the second user account meeting an account interaction triggering condition, wherein the interactive message comprises an interactive expression preset by the first user account of the second user account, and the second user account is at least one user account with a mutual attention relationship with the first user account; therefore, under the condition that the game state of the controlled virtual object corresponding to the first user account executes the target game task of the second user account and the interaction with the second user account is triggered, the game state corresponding to the first user account is timely and effectively informed to the user account with the mutual attention relationship with the first user account by sending the interaction message to the second user account, and the interaction expression preset by the first user account for the interaction event is displayed in the interaction message, so that the interaction expression which needs to be transmitted by the first user account is effectively displayed to the second user account, the second user account can be conveniently and effectively interacted with the first user account in a one-to-one conversation interface with the first user account, the interaction times among the user accounts can be improved, and the utilization rate of server service resources can be effectively improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the disclosure and together with the description, serve to explain the principles of the disclosure and do not constitute an undue limitation on the disclosure.
Fig. 1 is an application environment diagram illustrating a method for displaying interactive information according to an exemplary embodiment.
Fig. 2 is a flowchart illustrating a method for displaying interactive information according to an exemplary embodiment.
Fig. 3 is a front-end schematic diagram of a method for displaying interactive information according to an exemplary embodiment.
FIG. 4 is a schematic diagram of a game interface for triggering an interactive event, according to an example embodiment.
FIG. 5 is a schematic diagram illustrating an account ranking list according to an exemplary embodiment.
Fig. 6 is a schematic diagram of an interactive expression setting page, according to an example embodiment.
Fig. 7 is a flowchart illustrating another method for displaying interactive information according to an exemplary embodiment.
Fig. 8 is a block diagram illustrating a presentation apparatus of interactive information according to an exemplary embodiment.
Fig. 9 is a block diagram of an electronic device, according to an example embodiment.
Detailed Description
In order to enable those skilled in the art to better understand the technical solutions of the present disclosure, the technical solutions of the embodiments of the present disclosure will be clearly and completely described below with reference to the accompanying drawings.
It should be noted that the terms "first," "second," and the like in the description and claims of the present disclosure and in the foregoing figures are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that the embodiments of the disclosure described herein may be capable of operation in sequences other than those illustrated or described herein. The implementations described in the following exemplary examples are not representative of all implementations consistent with the present disclosure. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present disclosure.
It should be further noted that, the user information (including, but not limited to, user equipment information, user personal information, etc.) and the data (including, but not limited to, data for presentation, analyzed data, etc.) related to the present disclosure are information and data authorized by the user or sufficiently authorized by each party.
The method for displaying the interaction information provided by the disclosure can be applied to an application environment as shown in fig. 1. Wherein the terminal 102 where the first user account is located and the terminal 106 where the second user account is located communicate with the server 104 through a network. The data storage system may store data that the server 104 needs to process. The data storage system may be integrated on the server 104 or may be located on a cloud or other network server. In practical application, the terminal 102 where the first user account is located displays a game scene picture of the target game task; the game scene picture comprises a game state of executing a target game task by a controlled virtual object corresponding to the first user account; in practical application, the terminal 102 where the first user account is located responds to the fact that the game state corresponding to the first user account meets the account interaction triggering condition, and sends an interaction message to the terminal 106 where the second user account is located; the interaction message comprises an interaction expression preset by the first user account, and the second user account is at least one user account which has a mutual attention relationship with the first user account. The terminal may be, but is not limited to, various personal computers, notebook computers, smart phones, tablet computers, and portable wearable devices. The portable wearable device may be a smart watch, smart bracelet, headset, or the like. The server may be implemented as a stand-alone server or as a server cluster composed of a plurality of servers.
Fig. 2 is a flowchart of a method for displaying interactive information, which is used in an electronic device and includes the following steps, as shown in fig. 2, according to an exemplary embodiment.
In step S202, a game scene screen of the target game task is displayed.
The game scene picture comprises a game state of executing the target game task by the controlled virtual object corresponding to the first user account.
The target game task may be a game task corresponding to a certain electronic game. For example, taking an electronic game as an example of a skiing game, the target game task may refer to a game task in which a virtual object (i.e., a controlled virtual object) that may be controlled by a first user account is playing a skiing sport, a skiing race, or the like.
The game scene picture may refer to a picture corresponding to a game scene of the controlled virtual object corresponding to the first user account when the target game task is executed. In practice, a game scene picture may be referred to as a game picture.
The game state may refer to a state of a controlled virtual object corresponding to the first user account in a process of executing the target game task. In practical applications, the game status may refer to game progress, game behavior, game duration, and the like. Wherein the game progress may include game achievements.
In specific implementation, the electronic equipment responds to the participation operation of the first user account for the target game task, and displays a game scene picture of the target game task; displaying a picture of the controlled virtual object corresponding to the first user account in executing the target game task through a game scene picture; the electronic device may also display in the game scene screen a game state in which the controlled virtual object performs the target game task.
For example, assuming that the target game task is a ski game, the electronic device is engaged in the ski game in response to the first user account, the electronic device displaying a game scene view of the ski game; the first account may play a ski game by manipulating a virtual character of the game scene screen, the electronic device detecting a distance travelled by the virtual character in the game scene of the ski game, taking the travelled distance as a game status of the first user account, and displaying the travelled distance travelled by the virtual character in the game scene of the ski game in the game scene screen.
In step S204, an interaction message is sent to the second user account in response to the game status corresponding to the first user account satisfying the account interaction triggering condition.
The interaction message comprises an interaction expression preset by the first user account, and the second user account is at least one user account which has a mutual attention relationship with the first user account.
The interaction message is used for displaying interaction expressions preset by the first user account. In practical application, before the user enters the target game by adopting the first account, the user can set the interactive expression in the interactive message in advance. Of course, in the case that the user does not set the interactive expression in the interactive message in advance, the electronic device may use the default interactive expression provided by the interactive platform as the interactive expression preset by the first user account.
The interactive expression may be a dynamic expression or a large expression (an expression of a large size style).
The interaction triggering condition may be a condition for triggering interaction with the second user account. In practical application, the second user account is at least one user account which has a mutual attention relationship with the first user account. In other words, the second user account may refer to at least one friend account of the first user account.
In a specific implementation, after detecting a game state corresponding to a first user account, the electronic device may determine whether the game state corresponding to the first user account triggers a trigger condition for interaction with a second user account (i.e., an account interaction trigger condition); under the condition that the game state corresponding to the first user account meets the account interaction triggering condition, the electronic equipment can send the interaction message containing the interaction expression to the terminal where the second user account is located, so that the interaction message can be displayed in a one-to-one session interface between the first user account and the second user account.
Specifically, the electronic device may determine whether the game state of the first user account triggers an interaction event with the second user account by detecting whether the game state of the first user account meets a preset state. In this example, after detecting the sliding distance of the virtual character in the game scene, the electronic device may determine whether the sliding distance meets a preset distance, so as to determine whether the game state of the first user account meets an account interaction triggering condition. The preset distance may be the farthest sliding distance of the second user account in the target game, or may be a specific distance in the game. When the sliding distance of the virtual character controlled by the first user account in the game scene exceeds the sliding distance of the virtual character controlled by the second user account in the game scene, the electronic equipment can send an interactive private letter to the terminal where the second user account is located, and the interactive expression preset by the second user account for the interactive event is displayed through the interactive private letter.
Of course, the account interaction triggering condition may refer to that the first user account meets the condition of interaction with the second user account. For example, a virtual character controlled by a first user account in a ski-like electronic game performs a certain specified fancy action; the first user account creates a specified record of the virtual character controlled in the skiing electronic game; the game progress of the first user account exceeds the game progress of the second user account, and so on.
For easy understanding by those skilled in the art, fig. 3 exemplarily provides a front-end schematic diagram of a method for displaying interactive information; the target game is a skiing electronic game, and a game scene page 302 of the game is displayed on the electronic device in response to the participation operation of the first user account on the target game; displaying a game scene of the target game through the game scene page 302; the electronic device shows in a game scene page 302 a game state 304 of the first user account in the game scene. When the electronic device detects that the game status 304 of the first user account in the game scene meets a preset condition, for example, the sliding distance of the first user account in the game scene exceeds the farthest sliding distance of the second user account in the game scene, the electronic device may display an interaction message 308 in a one-to-one session interface 306 between the first user account and the second user account. In practice, one-to-one session interface 306 may include one-to-one session interface 306a under a first user account perspective and one-to-one session interface 306b under a second user account perspective.
In the interactive information display method, a game scene picture of a target game task is displayed; the second user account game scene picture comprises a game state of executing a target game task of the second user account by a controlled virtual object corresponding to the first user account, and an interactive message is sent to the second user account in response to the game state corresponding to the first user account of the second user account meeting an account interaction triggering condition, wherein the interactive message comprises an interactive expression preset by the first user account of the second user account, and the second user account is at least one user account with a mutual attention relationship with the first user account; therefore, under the condition that the game state of the controlled virtual object corresponding to the first user account executes the target game task of the second user account and the interaction with the second user account is triggered, the game state corresponding to the first user account is timely and effectively informed to the user account with the mutual attention relationship with the first user account by sending the interaction message to the second user account, and the interaction expression preset by the first user account for the interaction event is displayed in the interaction message, so that the interaction expression which needs to be transmitted by the first user account is effectively displayed to the second user account, the second user account can be conveniently and effectively interacted with the first user account in a one-to-one conversation interface with the first user account, the interaction times among the user accounts can be improved, and the utilization rate of server service resources can be effectively improved.
In an exemplary embodiment, the game state includes a game action, and the method further includes: under the condition that the game action corresponding to the first user account triggers a preset game action event, determining that the game state corresponding to the first user account meets the account interaction triggering condition.
The preset game action event is an event that the controlled virtual object executes at least one appointed game action of the target game task.
In a specific implementation, in a process of determining whether a game state corresponding to a first user account meets an account interaction triggering condition, the electronic device may detect that a controlled virtual object corresponding to the first user account performs at least one game action of a target game task when the game state includes a game action, and in a case that the game action of the controlled virtual object corresponding to the first user account meets at least one designated game action of the target game task, the electronic device determines that the game action corresponding to the first user account triggers a preset game action event, determines that the game state corresponding to the first user account meets the account interaction triggering condition, and performs the step of sending an interaction message to a second user account in response to the fact that the game state corresponding to the first user account meets the account interaction triggering condition.
The preset game action event may refer to the use of a particular type of prop in a target game task, the completion of a particular subtask, the execution of a specified game action, and so forth.
According to the technical scheme, under the condition that the game action corresponding to the first user account triggers the preset game action event, the game state corresponding to the first user account is determined to meet the account interaction triggering condition, so that the user account with the mutual attention relationship with the first user account can be timely and effectively informed that the game action of the controlled virtual object corresponding to the first user account in the execution target game task triggers the preset game action event.
In an exemplary embodiment, the game state includes a game progress, and the method further includes: under the condition that the game progress corresponding to the first user account exceeds the game progress corresponding to the second user account, determining that the game state corresponding to the first user account meets the account interaction triggering condition; and the game progress corresponding to the second user account is the game progress optimal record obtained by executing the target game task by the controlled virtual object corresponding to the second user account.
Specifically, when the game state includes a game progress, in a process of determining whether the game state corresponding to the first user account meets an account interaction triggering condition, the electronic device may acquire a game progress optimal record acquired by executing a target game task by the controlled virtual object corresponding to the second user account, so as to acquire the game progress of the second user account; and under the condition that the game progress of the first user account exceeds the game progress of the second user account, determining that the game state of the first user account meets the account interaction triggering condition.
In this way, under the condition that the game progress corresponding to the first user account exceeds the game progress corresponding to the second user account, the game state corresponding to the first user account is determined to meet the account interaction triggering condition, so that the situation that the game progress corresponding to the first user account exceeds the game progress corresponding to the second user account can be timely and effectively informed to the second user account.
The electronic equipment judges that the game state of the first user account triggers an interaction event; and displaying prompt information of the triggered interaction event in a game picture of the game scene.
In an exemplary embodiment, displaying a game scene of a target game task includes: displaying an account identification characterizing the second user account at a target location of the game scene picture; the target position is a position matched with the game progress corresponding to the second user account in the game scene picture; and under the condition that the game progress corresponding to the first user account exceeds the game progress corresponding to the second user account, displaying the picture that the controlled virtual object corresponding to the first user account exceeds the account identifier of the second user account through the game scene picture.
Wherein, the account identifier of the second user account may refer to an account avatar or avatar of the second user account; wherein, the account head portrait can be a real head portrait or a virtual head portrait.
For ease of understanding by those skilled in the art, FIG. 4 illustratively provides a game interface schematic for triggering an interactive event; as shown in fig. 4, the electronic device obtains a historical farthest slide record (game progress corresponding to the second user account) of the second user account in the skiing electronic game, and displays an account header 402 of the second user account at a position (i.e., a target position) corresponding to the historical farthest slide record in the game scene picture; when the electronic device detects that the sliding distance of the virtual image 406 of the first user account in the skiing electronic game exceeds the historical farthest sliding record of the second user account in the skiing electronic game, displaying a picture that the controlled virtual object corresponding to the first user account exceeds the account identifier of the second user account through the game scene picture.
According to the technical scheme, the account identification representing the second user account is displayed at the target position of the game scene picture, the target position is the position matched with the game progress corresponding to the second user account in the game scene picture, and when the game progress corresponding to the first user account exceeds the game progress corresponding to the second user account, the picture that the controlled virtual object corresponding to the first user account exceeds the account identification of the second user account is displayed through the game scene picture, so that the situation that the game progress corresponding to the first user account exceeds the game progress corresponding to the second user account can be vividly displayed to the first user account through the game scene picture.
In an exemplary embodiment, under the condition that a game state corresponding to a first user account meets an account interaction triggering condition, displaying a first interaction bubble pendant in a game scene picture; and displaying at least one of the interactive expression, a first interactive text matched with the interactive expression or game state prompt information through the first interactive bubble pendant.
The game state prompt information is used for prompting that the game state corresponding to the first user account meets the account interaction triggering condition.
In a specific implementation, referring to fig. 4 again, in a case where the electronic device detects that the sliding distance of the avatar 406 in the skiing electronic game of the first user account exceeds the historical farthest sliding record of the second user account in the skiing electronic game, the electronic device may display the first interactive bubble hanging member 404 in the game scene picture; at least one of the interactive expression 408, the first interactive text 410 matching the interactive expression, or the game status prompt 412 is displayed by the first interactive bubble pendant.
According to the technical scheme, under the condition that the game state corresponding to the first user account meets the account interaction triggering condition, a first interaction bubble pendant is displayed in a game scene picture; at least one of the interactive expression, the first interactive text matched with the interactive expression or the game state prompt information is displayed through the first interactive bubble pendant, so that a first user account participating in the target game task can know that the interactive expression and a second user account are adopted to interact under the condition that the first user account does not need to exit the game page, and the target game task participated in by the first user account can continue to be smoothly carried out.
In an exemplary embodiment, interactive messages are presented in a target session interface; the interactive message includes an interactive expression and/or a second interactive text matching the interactive expression.
The target session interface is a one-to-one session interface between the first user account and the second user account.
The second interactive text comprises description information that the game state corresponding to the first user account meets the account interaction triggering condition, and the second interactive text is associated with the theme of the target game task.
In a specific implementation, in a process that the electronic device displays the interactive message in a one-to-one session interface between the first user account and the second user account, the electronic device may display the interactive expression and the second interactive document matched with the interactive expression in the one-to-one session interface.
Referring back to fig. 3, the electronic device may display the interactive expression 310 and the interactive text 312 matching the interactive expression 310 in the one-to-one session interface 306. For example, in the case of an interactive expression of a cartoon character of "boxer", the interactive text may be "eat me a fist"; for another example, in the case of a cartoon character with an interactive expression of "runner," the interactive text may be "I catch your cheer.
In practical applications, the second interactive text may be associated with the subject of the target activity, that is, the second interactive text may include the game identifier of the target game task; for example, assuming that the game logo of the target game mission is "xxx ski game", the second interactive case may be "i say" i catch up with you' in the xxx ski game "in the case of the cartoon character of the interactive expression" runner ". Therefore, the second user account can acquire the multi-mode interaction information by displaying the interaction information comprising the interaction expression and/or the second interaction text matched with the interaction expression in the target session interface, so that the second user account can conveniently and definitely interact topics with the first user account, and the probability of initiating interaction between the first user account and the second user account is improved.
In an exemplary embodiment, a game page access entry for a target game task is shown in a second interactive document; responding to the triggering operation of the access entrance of the game page, jumping from the display target session interface to a game starting page for displaying target game tasks, and displaying an account ranking list in the game starting page; the account ranking list is obtained by sequencing the game progress optimal records obtained in the game scene by the controlled virtual objects corresponding to the user accounts; each user account comprises a first user account and a second user account; and positioning the sliding display area of the account ranking list to display the optimal record of the game progress corresponding to the second user account, and displaying the optimal record of the game progress corresponding to the first user account in the fixed display area of the account ranking list.
In a specific implementation, referring again to fig. 3, the second interactive text may include the game page access entry 314 for the target game task, and the electronic device may jump from displaying the one-to-one session interface to displaying the presentation page of the game (i.e., the game start page) in response to activating the game page access entry 314. In practical applications, the game identifier of the target game task in the second interactive document may be set as the above-mentioned game page access entry 314.
The electronic device may also display an account leaderboard (i.e., a leaderboard) for the racing-type game in a presentation page of the game; and displaying game ranking information corresponding to each of the first user account and the second user account in the account ranking list.
FIG. 5 illustratively provides a schematic view of an account leaderboard for ease of understanding by those skilled in the art; as shown in fig. 5, the user may switch the current one-to-one session interface 306 to the active presentation page (i.e., game start page 510) of the target activity by clicking on the access entry 314 in the interactive text 312 of the one-to-one session interface 306. Displaying an account leaderboard 502 for the racing game in a game start page 510; the electronic device can display game ranking information corresponding to each of the first user account and the second user account via the account leaderboard 502. In practice, the account leaderboard 502 may include an account leaderboard 502a under a first user account perspective and an account leaderboard 502b under a second user account perspective. In the account ranking list 502a under the view angle of the first user account, the sliding display area of the account ranking list 502a can be positioned until the optimal record of the game progress corresponding to the second user account is displayed; displaying the optimal record of the game progress corresponding to the first user account in the fixed display area of the account ranking list 502 a; in the account ranking list 502b under the second user account viewing angle, the sliding display area of the account ranking list 502a can be positioned until the game progress optimal record corresponding to the first user account is displayed; and displaying the game progress best record corresponding to the second user account in the fixed display area of the account ranking list 502b.
According to the technical scheme, the game page access entrance is displayed in the interactive text, so that the second user account can conveniently and rapidly participate in the electronic game participated in by the first user account; by displaying the account ranking list aiming at the target game account in the game display page, the user can conveniently and quickly know the ranking condition of the optimal record of the game progress obtained in the game scene by the controlled virtual object corresponding to each user account.
In an exemplary embodiment, a second interactive bubble pendant is displayed at an upper layer of the account leaderboard; displaying at least one of an interactive expression, a third interactive text matched with the interactive expression or game state prompt information through a second interactive bubble pendant; the game state prompt information is used for prompting that the game state corresponding to the first user account meets the account interaction triggering condition.
The electronic device can also display a second interactive bubble pendant on the upper layer of the account ranking list; displaying at least one of an interactive expression, a third interactive text matched with the interactive expression or game state prompt information through a second interactive bubble pendant; the game state prompt information is used for prompting that the game state corresponding to the first user account meets the account interaction triggering condition. It should be noted that, the principle that the electronic device displays the second interactive bubble hanging piece on the upper layer of the account ranking list is consistent with the principle that the electronic device displays the first interactive bubble hanging piece in the game scene picture, wherein the second interactive bubble hanging piece corresponds to the first interactive bubble hanging piece; the third interaction document corresponds to the first interaction document, and is not described herein.
According to the technical scheme, the second interactive bubble hanging piece is displayed on the upper layer of the account ranking list, and at least one of the interactive expression, the third interactive text matched with the interactive expression and the game state prompt information is displayed through the second interactive bubble hanging piece, so that the situation that the game progress corresponding to the first user account is beyond the game progress corresponding to the second user account can be further displayed.
In an exemplary embodiment, the method further comprises: displaying an interactive expression setting entry in a game starting page of a target game task; responding to the triggering operation of the interactive expression setting entry, and displaying an interactive expression setting page; the interactive expression setting page comprises a plurality of candidate interactive expressions; different candidate interactive expressions have corresponding interactive texts; responding to the selection operation of the target interactive expression in the candidate interactive expressions, taking the target interactive expression as the interactive expression preset by the first user account, and displaying the interactive text corresponding to the target interactive expression.
In particular, referring to fig. 6, as shown in fig. 6, the electronic device may display an interactive expression setting entry 604 in the game start interface 602 of the target game task, and receive an interactive expression setting operation of the interactive event by receiving a trigger operation of the interactive expression setting entry 604. The electronic device displays an interactive expression setting page 606 in response to the interactive expression setting operation of the interactive event; the interactive expression setting page 606 displays a plurality of candidate interactive expressions 608, and different candidate interactive expressions have corresponding interactive texts for the user to select.
Then, the user may click on the target interactive expression in the plurality of candidate interactive expressions, and click on the determination button 610 in the interactive expression setting page 606, so as to input a selection operation on the target interactive expression in the plurality of candidate interactive expressions to the electronic device, and the electronic device may determine the target interactive expression as an interactive expression preset by the first user account for the interactive event, and display an interactive document corresponding to the target interactive expression.
According to the technical scheme, the interactive expression setting page is displayed by responding to the interactive expression setting operation aiming at the interactive event, and the user is enabled to quickly determine the interactive expression preset by the first user account aiming at the interactive event by responding to the selection operation of a plurality of candidate interactive expressions in the interactive expression setting page.
In an exemplary embodiment, the method further comprises: displaying an interactive expression setting entry in a game start page of a target game task, comprising: and responding to the first user account to access the game starting page for the first time, and displaying a default interactive expression through the interactive expression setting entry.
The default interactive expression is an interactive expression which is issued in advance and is used as an interactive expression preset by the first user account.
In the specific implementation, when detecting that the first user account accesses the game start page of the target game task for the first time, the electronic device may acquire a default interactive expression issued in advance by the platform, and use the default interactive expression as an interactive expression preset by the first user account.
According to the technical scheme, under the condition that the first user account is detected to access the game starting page of the target game task for the first time, the default interactive expression is used as the interactive expression preset by the first user account, so that the situation that the user forgets to set the interactive expression to influence the interactive message sending effect can be effectively avoided.
Fig. 7 is a flowchart illustrating another method for displaying interactive information according to an exemplary embodiment, and the method includes the following steps as shown in fig. 7.
In step S702, an interactive expression setting entry is presented in a game start page of a target game task.
In step S704, in response to the triggering operation of the interactive expression setting entry, displaying an interactive expression setting page; the interactive expression setting page comprises a plurality of candidate interactive expressions; different candidate interactive expressions have corresponding interactive text.
In step S706, in response to the selection operation of the target interactive expression in the plurality of candidate interactive expressions, the target interactive expression is used as the interactive expression preset by the first user account, and the interactive text corresponding to the target interactive expression is displayed.
In step S708, a game scene screen of the target game task is displayed; the game scene picture comprises game progress of the controlled virtual object corresponding to the first user account for executing the target game task.
In step S710, when the game progress corresponding to the first user account exceeds the game progress corresponding to the second user account, determining that the game state corresponding to the first user account meets the account interaction triggering condition; and the game progress corresponding to the second user account is the game progress optimal record obtained by executing the target game task by the controlled virtual object corresponding to the second user account.
In step S712, in response to the game state corresponding to the first user account satisfying the account interaction triggering condition, an interaction message is sent to the second user account, and the first interaction bubble pendant is displayed in the game scene picture; and displaying at least one of the interactive expression, a first interactive text matched with the interactive expression or game state prompt information through the first interactive bubble pendant.
In step S714, the interactive message is displayed in the target session interface; the interactive message comprises an interactive expression and/or a second interactive text matched with the interactive expression; the target session interface is a one-to-one session interface between the first user account and the second user account.
It should be noted that, the specific limitation of the above steps may refer to the specific limitation of the method for displaying the interaction information, which is not described herein.
It should be understood that, although the steps in the flowchart of fig. 2 are shown in sequence as indicated by the arrows, the steps are not necessarily performed in sequence as indicated by the arrows. The steps are not strictly limited to the order of execution unless explicitly recited herein, and the steps may be executed in other orders. Moreover, at least a portion of the steps in fig. 2 may include a plurality of steps or stages, which are not necessarily performed at the same time, but may be performed at different times, and the order of the steps or stages is not necessarily sequential, but may be performed in rotation or alternatively with at least a portion of the steps or stages in other steps or other steps.
It should be understood that the same/similar parts of the embodiments of the method described above in this specification may be referred to each other, and each embodiment focuses on differences from other embodiments, and references to descriptions of other method embodiments are only needed.
Fig. 8 is a block diagram of an interactive information presentation device according to an exemplary embodiment. Referring to fig. 9, the apparatus includes:
a display unit 810 configured to execute a game scene screen displaying a target game task; the game scene picture comprises a game state of executing the target game task by a controlled virtual object corresponding to the first user account;
a sending unit 820 configured to send an interaction message to a second user account in response to the game status corresponding to the first user account satisfying an account interaction trigger condition;
the interaction message comprises an interaction expression preset by the first user account, and the second user account is at least one user account which has a mutual attention relationship with the first user account.
In one embodiment, the game state includes a game progress, and the apparatus is further configured to execute determining that the game state corresponding to the first user account satisfies the account interaction triggering condition if the game progress corresponding to the first user account exceeds the game progress corresponding to the second user account; and the game progress corresponding to the second user account is the optimal record of the game progress obtained by executing the target game task by the controlled virtual object corresponding to the second user account.
In one embodiment, the display unit 810 is configured to perform displaying an account identification characterizing the second user account at a target location of the game scene screen; the target position is a position matched with the game progress corresponding to the second user account in the game scene picture; and under the condition that the game progress corresponding to the first user account exceeds the game progress corresponding to the second user account, displaying the picture that the controlled virtual object corresponding to the first user account exceeds the account identifier of the second user account through the game scene picture.
In one embodiment, the game state includes a game action, and the device is further configured to execute determining that the game state corresponding to the first user account meets the account interaction triggering condition when the game action corresponding to the first user account triggers a preset game action event; wherein the preset game action event is an event of the controlled virtual object executing at least one designated game action of the target game task.
In one embodiment, the apparatus is further configured to execute displaying a first interaction bubble pendant in the game scene picture if the game state corresponding to the first user account meets the account interaction triggering condition; displaying at least one of the interactive expression, a first interactive text matched with the interactive expression or game state prompt information through the first interactive bubble hanging piece; the game state prompt information is used for prompting that the game state corresponding to the first user account meets the account interaction triggering condition.
In one embodiment, the apparatus is further configured to perform presenting the interactive message in a target session interface; the interactive message comprises the interactive expression and/or a second interactive text matched with the interactive expression; the target session interface is a one-to-one session interface between the first user account and the second user account; the second interaction file comprises description information that the game state corresponding to the first user account meets the account interaction triggering condition, and the second interaction file is associated with the theme of the target game task.
In one embodiment, the apparatus is further configured to execute a game page access entry for the target game task shown in the second interactive text; responding to the triggering operation of the access entrance of the game page, jumping from displaying the target session interface to displaying a game starting page of the target game task, and displaying an account ranking list in the game starting page; the account ranking list is obtained by sequencing the game progress optimal records obtained in the game scene by the controlled virtual objects corresponding to the user accounts; each user account comprises the first user account and the second user account; and positioning the sliding display area of the account ranking list to display the optimal record of the game progress corresponding to the second user account, and displaying the optimal record of the game progress corresponding to the first user account in the fixed display area of the account ranking list.
In one embodiment, the apparatus is further configured to perform displaying a second interactive bubble pendant on top of the account leaderboard; displaying at least one of the interactive expression, a third interactive text matched with the interactive expression or game state prompt information through the second interactive bubble hanging piece; the game state prompt information is used for prompting that the game state corresponding to the first user account meets the account interaction triggering condition.
In one embodiment, the apparatus is further configured to execute a presentation of an interactive expression setting entry in a game start page of the target game task; responding to the triggering operation of the interactive expression setting entry, and displaying an interactive expression setting page; the interactive expression setting page comprises a plurality of candidate interactive expressions; different candidate interactive expressions have corresponding interactive texts; responding to the selection operation of the target interactive expression in the candidate interactive expressions, taking the target interactive expression as the interactive expression preset by the first user account, and displaying the interactive text corresponding to the target interactive expression.
In one embodiment, the apparatus is further configured to execute presenting a default interactive expression through the interactive expression setting portal in response to the first user account first accessing the game start page; the default interactive expression is an interactive expression issued in advance as an interactive expression preset for the first user account
The specific manner in which the various modules perform the operations in the apparatus of the above embodiments have been described in detail in connection with the embodiments of the method, and will not be described in detail herein.
Fig. 9 is a block diagram of an electronic device 900 for performing the method for displaying interactive information according to an exemplary embodiment. For example, electronic device 900 may be a mobile phone, computer, digital broadcast terminal, messaging device, game console, tablet device, medical device, exercise device, personal digital assistant, and the like.
Referring to fig. 9, an electronic device 900 may include one or more of the following components: a processing component 902, a memory 904, a power component 906, a multimedia component 908, an audio component 910, an input/output (I/O) interface 912, a sensor component 914, and a communication component 916.
The processing component 902 generally controls overall operation of the electronic device 900, such as operations associated with display, telephone calls, data communications, camera operations, and recording operations. The processing component 902 may include one or more processors 920 to execute instructions to perform all or part of the steps of the methods described above. Further, the processing component 902 can include one or more modules that facilitate interaction between the processing component 902 and other components. For example, the processing component 902 can include a multimedia module to facilitate interaction between the multimedia component 908 and the processing component 902.
The memory 904 is configured to store various types of data to support operations at the electronic device 900. Examples of such data include instructions for any application or method operating on the electronic device 900, contact data, phonebook data, messages, pictures, video, and so forth. The memory 904 may be implemented by any type of volatile or nonvolatile memory device or combination thereof, such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic disk, optical disk, or graphene memory.
The power supply component 906 provides power to the various components of the electronic device 900. Power supply components 906 may include a power management system, one or more power supplies, and other components associated with generating, managing, and distributing power for electronic device 900.
The multimedia component 908 comprises a screen between the electronic device 900 and the user that provides an output interface. In some embodiments, the screen may include a Liquid Crystal Display (LCD) and a Touch Panel (TP). If the screen includes a touch panel, the screen may be implemented as a touch screen to receive input signals from a user. The touch panel includes one or more touch sensors to sense touches, swipes, and gestures on the touch panel. The touch sensor may sense not only the boundary of a touch or slide action, but also the duration and pressure associated with the touch or slide operation. In some embodiments, the multimedia component 908 includes a front-facing camera and/or a rear-facing camera. When the electronic device 900 is in an operational mode, such as a shooting mode or a video mode, the front camera and/or the rear camera may receive external multimedia data. Each front and rear camera may be a fixed optical lens system or have focal length and optical zoom capabilities.
The audio component 910 is configured to output and/or input audio signals. For example, the audio component 910 includes a Microphone (MIC) configured to receive external audio signals when the electronic device 900 is in an operational mode, such as a call mode, a recording mode, and a voice recognition mode. The received audio signals may be further stored in the memory 904 or transmitted via the communication component 916. In some embodiments, the audio component 910 further includes a speaker for outputting audio signals.
The I/O interface 912 provides an interface between the processing component 902 and peripheral interface modules, which may be keyboards, click wheels, buttons, etc. These buttons may include, but are not limited to: homepage button, volume button, start button, and lock button.
The sensor assembly 914 includes one or more sensors for providing status assessment of various aspects of the electronic device 900. For example, the sensor assembly 914 may detect an on/off state of the electronic device 900, a relative positioning of the components, such as a display and keypad of the electronic device 900, the sensor assembly 914 may also detect a change in position of the electronic device 900 or a component of the electronic device 900, the presence or absence of a user's contact with the electronic device 900, an orientation or acceleration/deceleration of the device 900, and a change in temperature of the electronic device 900. The sensor assembly 914 may include a proximity sensor configured to detect the presence of nearby objects without any physical contact. The sensor assembly 914 may also include a light sensor, such as a CMOS or CCD image sensor, for use in imaging applications. In some embodiments, the sensor assembly 914 may also include an acceleration sensor, a gyroscopic sensor, a magnetic sensor, a pressure sensor, or a temperature sensor.
The communication component 916 is configured to facilitate communication between the electronic device 900 and other devices, either wired or wireless. The electronic device 900 may access a wireless network based on a communication standard, such as WiFi, an operator network (e.g., 2G, 3G, 4G, or 5G), or a combination thereof. In one exemplary embodiment, the communication component 916 receives broadcast signals or broadcast-related information from an external broadcast management system via a broadcast channel. In one exemplary embodiment, the communication component 916 further includes a Near Field Communication (NFC) module to facilitate short range communications. For example, the NFC module may be implemented based on Radio Frequency Identification (RFID) technology, infrared data association (IrDA) technology, ultra Wideband (UWB) technology, bluetooth (BT) technology, and other technologies.
In an exemplary embodiment, the electronic device 900 may be implemented by one or more Application Specific Integrated Circuits (ASICs), digital Signal Processors (DSPs), digital Signal Processing Devices (DSPDs), programmable Logic Devices (PLDs), field Programmable Gate Arrays (FPGAs), controllers, microcontrollers, microprocessors, or other electronic elements for executing the methods described above.
In an exemplary embodiment, a computer-readable storage medium is also provided, such as a memory 904 including instructions executable by the processor 920 of the electronic device 900 to perform the above-described method. For example, the computer readable storage medium may be ROM, random Access Memory (RAM), CD-ROM, magnetic tape, floppy disk, optical data storage device, etc.
In an exemplary embodiment, a computer program product is also provided, comprising instructions executable by the processor 920 of the electronic device 900 to perform the above-described method.
It should be noted that the descriptions of the foregoing apparatus, the electronic device, the computer readable storage medium, the computer program product, and the like according to the method embodiments may further include other implementations, and the specific implementation may refer to the descriptions of the related method embodiments and are not described herein in detail.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This disclosure is intended to cover any adaptations, uses, or adaptations of the disclosure following the general principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It is to be understood that the present disclosure is not limited to the precise arrangements and instrumentalities shown in the drawings, and that various modifications and changes may be effected without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.
Claims (13)
1. The method for displaying the interactive information is characterized by comprising the following steps of:
displaying a game scene picture of a target game task; the game scene picture comprises a game state of executing the target game task by a controlled virtual object corresponding to the first user account;
responding to the game state corresponding to the first user account to meet the account interaction triggering condition, and sending an interaction message to a second user account;
the interaction message comprises an interaction expression preset by the first user account, and the second user account is at least one user account which has a mutual attention relationship with the first user account.
2. The method for displaying interactive information according to claim 1, wherein the game status comprises a game progress, the method further comprising:
determining that the game state corresponding to the first user account meets the account interaction triggering condition under the condition that the game progress corresponding to the first user account exceeds the game progress corresponding to the second user account;
and the game progress corresponding to the second user account is the optimal record of the game progress obtained by executing the target game task by the controlled virtual object corresponding to the second user account.
3. The method for displaying interactive information according to claim 2, wherein displaying the game scene of the target game task comprises:
displaying an account identification characterizing the second user account at a target location of the game scene screen; the target position is a position matched with the game progress corresponding to the second user account in the game scene picture;
and under the condition that the game progress corresponding to the first user account exceeds the game progress corresponding to the second user account, displaying the picture that the controlled virtual object corresponding to the first user account exceeds the account identifier of the second user account through the game scene picture.
4. The method for displaying interactive information according to claim 1, wherein the game state comprises a game action, the method further comprising:
under the condition that the game action corresponding to the first user account triggers a preset game action event, determining that the game state corresponding to the first user account meets the account interaction triggering condition;
wherein the preset game action event is an event of the controlled virtual object executing at least one designated game action of the target game task.
5. The method for displaying interactive information according to claim 1, further comprising:
displaying a first interaction bubble pendant in the game scene picture under the condition that the game state corresponding to the first user account meets the account interaction triggering condition;
displaying at least one of the interactive expression, a first interactive text matched with the interactive expression or game state prompt information through the first interactive bubble hanging piece;
the game state prompt information is used for prompting that the game state corresponding to the first user account meets the account interaction triggering condition.
6. The method for displaying interactive information according to claim 1, further comprising:
displaying the interactive message in a target session interface; the interactive message comprises the interactive expression and/or a second interactive text matched with the interactive expression; the target session interface is a one-to-one session interface between the first user account and the second user account;
the second interaction file comprises description information that the game state corresponding to the first user account meets the account interaction triggering condition, and the second interaction file is associated with the theme of the target game task.
7. The method for displaying interactive information according to claim 6, further comprising:
displaying a game page access entry for the target game task in the second interactive text;
responding to the triggering operation of the access entrance of the game page, jumping from displaying the target session interface to displaying a game starting page of the target game task, and displaying an account ranking list in the game starting page; the account ranking list is obtained by sequencing the game progress optimal records obtained in the game scene by the controlled virtual objects corresponding to the user accounts; each user account comprises the first user account and the second user account;
and positioning the sliding display area of the account ranking list to display the optimal record of the game progress corresponding to the second user account, and displaying the optimal record of the game progress corresponding to the first user account in the fixed display area of the account ranking list.
8. The interactive information presentation method according to claim 7, further comprising, after the step of jumping from displaying the target session interface to displaying a game start page of the target game task:
Displaying a second interactive bubble pendant on the upper layer of the account ranking list;
displaying at least one of the interactive expression, a third interactive text matched with the interactive expression or game state prompt information through the second interactive bubble hanging piece;
the game state prompt information is used for prompting that the game state corresponding to the first user account meets the account interaction triggering condition.
9. The method for displaying interactive information according to claim 1, further comprising:
displaying an interactive expression setting entry in a game starting page of the target game task;
responding to the triggering operation of the interactive expression setting entry, and displaying an interactive expression setting page; the interactive expression setting page comprises a plurality of candidate interactive expressions; different candidate interactive expressions have corresponding interactive texts;
responding to the selection operation of the target interactive expression in the candidate interactive expressions, taking the target interactive expression as the interactive expression preset by the first user account, and displaying the interactive text corresponding to the target interactive expression.
10. The method for displaying interactive information according to claim 9, wherein displaying an interactive expression setting entry in a game start page of the target game task comprises:
Responding to the first user account to access the game starting page for the first time, and displaying a default interactive expression through the interactive expression setting entry; the default interactive expression is an interactive expression which is issued in advance and is used as the interactive expression preset by the first user account.
11. An interactive information display device, which is characterized by comprising:
a display unit configured to execute a game scene screen displaying a target game task; the game scene picture comprises a game state of executing the target game task by a controlled virtual object corresponding to the first user account;
the sending unit is configured to execute the steps of responding to the game state corresponding to the first user account to meet the account interaction triggering condition and sending an interaction message to a second user account;
the interaction message comprises an interaction expression preset by the first user account, and the second user account is at least one user account which has a mutual attention relationship with the first user account.
12. An electronic device, comprising:
a processor;
a memory for storing the processor-executable instructions;
wherein the processor is configured to execute the instructions to implement the method of presenting interactive information according to any one of claims 1 to 9.
13. A computer readable storage medium, characterized in that instructions in the computer readable storage medium, when executed by a processor of an electronic device, enable the electronic device to perform the method of presentation of interactive information according to any one of claims 1 to 9.
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