CN112426715A - Information processing method, device, equipment and storage medium - Google Patents

Information processing method, device, equipment and storage medium Download PDF

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Publication number
CN112426715A
CN112426715A CN202011333011.3A CN202011333011A CN112426715A CN 112426715 A CN112426715 A CN 112426715A CN 202011333011 A CN202011333011 A CN 202011333011A CN 112426715 A CN112426715 A CN 112426715A
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China
Prior art keywords
target
skill
minimap
target skill
game scene
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CN202011333011.3A
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Chinese (zh)
Inventor
冯鸣
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202011333011.3A priority Critical patent/CN112426715A/en
Publication of CN112426715A publication Critical patent/CN112426715A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Abstract

The application provides an information processing method, an information processing device, information processing equipment and a storage medium, wherein the method comprises the following steps: responding to starting operation started aiming at target skill of a target virtual character, displaying an indication control used for indicating the target skill action range on a small map, and amplifying a display area of the small map on the graphical user interface; according to the adjustment operation aiming at the action range, adjusting the display of the indication control on the small map; the target virtual character is controlled to release the target skill in response to the release operation performed on the target skill, and the player can determine the current action range of the target skill and the relative position relation of other virtual characters in the game scene through the method through the small map, so that the aim of assisting the player to release the target skill is fulfilled, and the accuracy of releasing the target skill is improved.

Description

Information processing method, device, equipment and storage medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to an information processing method, apparatus, device, and storage medium.
Background
In RTS (Real-Time strategic Game) and MOBA (Multiplayer Online tactical sports Game), etc., there are many Game characters that can be selected by the player, and each Game character will have different Game skills and Game positions, and the player can select the Game character according to his own hobbies and the requirements of Game lineup.
During the game, the player can control the virtual character to release skills in the game scene, and for one game skill, the player has a technical release distance, such as: the release distance of the skill A is 800 codes, and the player can control the release of the skill according to the release distance of the skill, and for the game skill with longer release distance, the action position of the skill may exceed the display range of the screen at the release time, thereby influencing the accuracy at the release time of the skill.
Disclosure of Invention
In view of this, embodiments of the present application provide an information processing method, apparatus, device, and storage medium to improve accuracy when releasing skills.
In a first aspect, an embodiment of the present application provides an information processing method, where a terminal device provides a graphical user interface, and a minimap, a part of a game scene, and a target virtual character are displayed on the graphical user interface, where a map of at least a part of the game scene is displayed on the minimap, the method including:
responding to starting operation started aiming at the target skill of the target virtual character, displaying an indication control used for indicating the target skill action range on the minimap, and enlarging a display area of the minimap on the graphical user interface;
according to the adjustment operation aiming at the action range, adjusting the display of the indication control on the small map;
and controlling the target virtual character to release the target skill in response to the release operation performed aiming at the target skill.
Optionally, the enlarging a display area of the minimap on the graphical user interface includes:
and displaying a focused map corresponding to a game scene where the target skill action range is located in the display area of the small map according to the current action range of the target skill while amplifying the display area of the small map on the graphical user interface.
Optionally, the displaying, in the display area of the minimap, a focused map corresponding to a game scene in which the target skill action range is located includes:
and enlarging the display scale of the small map so as to focus and display a map area corresponding to the game scene where the target skill action range is located in the display area of the small map.
Optionally, the method further comprises:
adjusting the display content of the focused map according to the movement control operation and/or the adjustment operation for the target virtual character before controlling the target virtual character to release the target skill.
Optionally, the starting operation includes a click operation or a long-time press operation; the adjustment operation comprises a sliding operation, and the release operation is an ending operation of the sliding operation;
wherein the start-up operation and the adjustment operation are continuous operations.
In a second aspect, an embodiment of the present application provides an information processing apparatus, which provides a graphical user interface through a terminal device, where a minimap, a part of a game scene, and a target virtual character are displayed on the graphical user interface, where a map of at least a part of the game scene is displayed on the minimap, the apparatus including:
the display unit is used for responding to starting operation started aiming at the target skill of the target virtual character, displaying an indication control used for indicating the action range of the target skill on the minimap, and amplifying the display area of the minimap on the graphical user interface;
the adjusting unit is used for adjusting the display of the indication control on the small map according to the adjusting operation aiming at the action range;
and the control unit is used for responding to the releasing operation performed aiming at the target skill and controlling the target virtual character to release the target skill.
Optionally, the display unit, when being used for enlarging a display area of the minimap on the graphical user interface, includes:
and displaying a focused map corresponding to a game scene where the target skill action range is located in the display area of the small map according to the current action range of the target skill while amplifying the display area of the small map on the graphical user interface.
Optionally, the display unit is configured to display, in a display area of the small map, a focused map corresponding to a game scene where the target skill action range is located, and includes:
and enlarging the display scale of the small map so as to focus and display a map area corresponding to the game scene where the target skill action range is located in the display area of the small map.
Optionally, the display unit is further configured to, before controlling the target virtual character to release the target skill, adjust display content of the focused map according to a movement control operation and/or the adjustment operation for the target virtual character.
Optionally, the starting operation includes a click operation or a long-time press operation; the adjustment operation comprises a sliding operation, and the release operation is an ending operation of the sliding operation;
wherein the start-up operation and the adjustment operation are continuous operations.
In a third aspect, an embodiment of the present application provides an electronic device, including: a processor and a memory, the memory storing machine-readable instructions executable by the processor, the processor executing the machine-readable instructions when the electronic device is run to perform the steps of the method of the first aspect as described above.
In a fourth aspect, the present application provides a computer-readable storage medium, on which a computer program is stored, which, when executed by a processor, performs the steps of the method of the first aspect.
The technical scheme provided by the embodiment of the application can have the following beneficial effects:
in the application, after the target skill of the target virtual character is started but before the target skill is released, a display area of a minimap on a graphical user interface is enlarged, and at the same time, an indication control for indicating an action range of the target skill is displayed on the minimap, at this time, a player can determine a release position and a coverage area of the target skill in a game scene through the indication control displayed in the minimap, and after the player adjusts the action range of the target skill, a display position and a coverage area of the indication control in the minimap are also adjusted, that is: displaying the adjusted indication control in the game scene as a range on the minimap, and then after the player performs the release operation, the target virtual character can release the target skill in the action range, because the minimap also displays the content in the game scene, such as: and other virtual characters can determine the current action range of the target skill and the relative position relation of other virtual characters in the game scene through the small map, so that the aim of assisting the player to release the target skill is fulfilled, and the accuracy of releasing the target skill is improved.
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
Fig. 1 is a schematic flowchart of an information processing method according to an embodiment of the present application;
FIG. 2 is a schematic illustration of a graphical user interface provided in an embodiment of the present application;
FIG. 3 is a schematic diagram of another embodiment of a graphical user interface;
FIG. 4 is a schematic illustration of a display of another graphical user interface provided in an embodiment of the present application;
FIG. 5 is a schematic illustration of a display of another graphical user interface provided in an embodiment of the present application;
FIG. 6 is a schematic diagram illustrating a display of another graphical user interface provided in accordance with an embodiment of the present application;
FIG. 7 is a schematic illustration of a display of another graphical user interface provided in accordance with an embodiment of the present application;
fig. 8 is a schematic structural diagram of an information processing apparatus according to a second embodiment of the present application;
fig. 9 is a schematic structural diagram of an electronic device according to a third embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.
The release distance of skill is usually set in games, for example: the release distance of skill A is 800 codes, when the release distance of skill A is long, and the screen displays by taking the virtual character as the center, the game scene where the action position of the skill is located may not be displayed on the screen, that is: the action position of the skill exceeds the display range of the screen, and if the player releases the skill by feeling at this time, the skill may not hit the target, thereby reducing the accuracy of the skill release.
In order to solve the above problem, embodiments of the present application provide an information processing method, an apparatus, a device, and a storage medium, where a display area of a minimap on a graphical user interface is enlarged, and an indication control for indicating an action range of a target skill is displayed on the minimap to assist a player in releasing the target skill, and after the player adjusts the action range of the target skill, a display position and a coverage of the indication control in the minimap are also adjusted, and the player may observe the action position and the coverage of the target skill in a game scene through the minimap, which is beneficial to improving accuracy of releasing the target skill.
It should be noted that the scope of action of the target skill referred to in the present application refers to the action position, the skill coverage, the release direction, and the like of the target skill in the game scene.
The following is a detailed description of examples of the present application.
Example one
Fig. 1 is a schematic flowchart of an information processing method according to an embodiment of the present application, in which a terminal device provides a graphical user interface, and a minimap, a part of a game scene, and a target virtual character are displayed on the graphical user interface, where a map of at least a part of the game scene is displayed on the minimap, as shown in fig. 1, the method includes the following steps:
step 101, responding to a starting operation for starting the target skill of the target virtual character, displaying an indication control for indicating the action range of the target skill on the minimap, and amplifying the display area of the minimap on the graphical user interface.
And 102, adjusting the display of the indication control on the small map according to the adjustment operation aiming at the action range.
And 103, responding to the releasing operation performed on the target skill, and controlling the target virtual character to release the target skill.
Specifically, fig. 2 is a display schematic diagram of a graphical user interface according to an embodiment of the present disclosure, as shown in fig. 2, a target virtual character is a virtual character currently controlled by a player, a game scene displayed on the graphical user interface is displayed with a position of the target virtual character in the whole game scene as a center, the graphical user interface displays a part of the whole game scene, and when the target virtual character moves in the game scene, the game scene displayed on the graphical user interface changes accordingly. As shown in fig. 2, different filling patterns are used for different virtual characters, different monsters are also filled with different filling patterns, different defense towers in different camps are filled with different filling patterns, a player can observe the current position of the virtual character in the own visual field in the game scene through the small map, and skills for controlling the target virtual character to release the skills are also displayed on the graphical user interface, the player can release the corresponding skills through the control skills, and taking a touch terminal as an example, the release of the skills can be realized through the following modes: after the player clicks the skill control, an indication control used for representing the skill action position is displayed on the graphical user interface, the coverage area of the indication control in the game scene is the action area of the skill, at the moment, the skill is in a starting state, and the player can also adjust the action position of the indication control through subsequent sliding operation, namely: the player can adjust the distance, direction and/or position of skill release, and after the sliding operation is finished, the skill is released according to the action position where the indication control is located at present. Before the sliding operation is not completed, the player may cancel the release of the skill through a specified operation, for example: and canceling the release of the skill after sliding to the specified position.
In order to realize the auxiliary release of the target skill, after a player performs a starting operation (for example, a clicking operation) on the target skill, an indication control set for the target skill is displayed on the minimap, and through the display position and the coverage of the indication control on the minimap, the player can know the action range of the target skill, and at the same time, in order to facilitate the observation of the player, the display area of the minimap on the graphical user interface is enlarged, for example: the target virtual character comprises skill 1, skill 2 and skill 3, the specific display manner is shown in fig. 2, taking skill 1 as an example of a target skill, the release distance of skill 1 exceeds the display range of the graphical user interface, after the player clicks skill 1, the display manner of the graphical user interface is shown in fig. 3, fig. 3 is a display schematic diagram of another graphical user interface provided in the first embodiment of the present application, as shown in fig. 3, after skill 1 is started, a display area of a minimap is enlarged, and an indication control set for skill 1 is displayed on the minimap, for example: the indication control may be the same as an auxiliary control that is displayed on the graphical user interface before the target skill is released and is used for assisting the player to release (the auxiliary control is a control that is displayed in a game scene in the prior art and is used for assisting the player to select a skill action range, and since the indication control is provided in the minimap in this embodiment, the auxiliary control may not be displayed in the game scene, and the figures in this specification are not shown either), and after the indication control is displayed on the minimap, the player may determine the current release direction, action position, and skill coverage of the target skill through the indication control. The range of the game scene covered by the indication control in the minimap and the range covered by the auxiliary control of the target skill in the game scene are equivalent, the display mode of the indication control in the minimap is shown in fig. 3, as shown in fig. 3, the action range of the current target skill in the game scene can be determined by the player through the indication control displayed in the minimap, and the accurate release of the target skill by the player is facilitated due to the fact that the display area of the minimap on the graphical user interface is enlarged.
A player can adjust the action range of a target skill by clicking and operating subsequent sliding operation, after the target skill is adjusted, the action range of an indication control displayed in a minimap is changed, fig. 4 is a display schematic diagram of another graphical user interface provided in the embodiment of the present application, as shown in fig. 3, when the action range of the player on the target skill is adjusted to be right below the position of a target virtual character in a game scene, the indication control of the target skill on the minimap is also adjusted to be right below the target virtual character in the minimap, a specific display manner of the minimap is shown in fig. 4, and the player can determine whether to release the target skill by indicating the current action range of the indication control.
When a release skill is required, the player may perform a release operation, such as: and finishing the sliding operation, wherein the target virtual character releases the target skill according to the direction and the action position adjusted by the player.
The display mode of the small map can assist the player to release the target skill, and the player can judge whether the current action range of the target skill is the same as the target range through the small map, so that the accuracy of releasing the target skill is improved.
It should be noted that different skills have different scope of action, and the scope of action indicated by the indication control is not limited to a specific range at a certain distance from the target virtual character as shown in fig. 2 to 7, but may also be a range connecting the target virtual character and the farthest release position.
In a possible embodiment, when the display area of the small map on the graphical user interface is enlarged, a focused map corresponding to a game scene where the target skill action range is located may be displayed in the display area of the small map according to the current action range of the target skill while the display area of the small map on the graphical user interface is enlarged.
Specifically, in order to enable the player to see the action range of the target skill in the game scene more clearly, the following steps are performed: the releasing direction, the releasing position and the coverage range of the target skill in the game scene are reduced while the display area of the small map on the graphical user interface is enlarged, and the reduced scene range comprises the current action range of the target skill, namely: the player can see the release position and the coverage range of the target skill in the game scene through the current minimap, the currently displayed area of the minimap is a partial area of the whole game scene, and virtual objects included in the reduced scene are as follows: the dimensions of the target virtual character, the defense towers and the monster are relatively large relative to the virtual objects in fig. 2 and 3, namely: the focused map is displayed in the display area of the minimap, the game scene displayed on the focused map includes a game scene covered by the current action range of the target skill, taking fig. 5 as an example, fig. 5 is a display schematic diagram of another graphical user interface provided by an embodiment of the application, after a player starts the target skill, the display mode of the minimap is as shown in fig. 5, and after the minimap is displayed according to the mode shown in fig. 5, the player can see the action range of the target skill more clearly, so that the player can release the skill more accurately.
Of course, when the game scene is focused to a focused map displayed in a minimap, the game scene may be focused only according to the action position and the coverage of the target skill, that is: focusing is carried out according to the action range of the target skill, and the game scene where the target virtual character is located at present may not be displayed in the small map, so that the situation that the small map cannot assist the player in releasing the skill when the release distance of the target skill is long is avoided.
When the target skill is provided with the maximum release distance, the release distance representing the target skill is adjustable, as long as the target skill can be successfully released within the maximum release distance, and at this time, when a game scene is focused, focusing can be performed according to the release distance of the target skill, for example: when the release distance of the target skill becomes large, the range of the game scene displayed by the focus map becomes large, and when the release distance of the target skill becomes small, the range of the game scene displayed by the focus map becomes small, but in any case, the game scene displayed by the small map includes the game scene at the target skill action range.
In one possible embodiment, when the display area of the small map displays the focused map corresponding to the game scene where the target skill action range is located, the display scale of the small map may be enlarged to display the map area corresponding to the game scene where the target skill action range is located in the display area of the small map in a focused manner.
Specifically, as shown in fig. 5, when the display area of the small map on the graphical user interface is enlarged, and the game scene where the target skill action range is located is focused, so as to display the focused map on the small map, since the range of the game scene displayed in the small map is reduced, the display scale of the small map can be enlarged, and the specific display mode can refer to the small map shown in fig. 5, by which the size of the content currently displayed on the small map can be made larger than before, thereby facilitating the observation by the player.
In a possible embodiment, before controlling the target virtual character to release the target skill, the display content of the focused map may be further adjusted according to the movement control operation and/or the adjustment operation for the target virtual character.
Specifically, before the target virtual character does not release the skill, the player may further adjust the position of the target virtual character in the game scene through a movement control operation, and adjust the release position and the release direction of the adjusted target skill through an adjustment operation on the target skill action range, and when the player performs any one or two of the above operations, the range of the game scene displayed by the small map changes accordingly, that is: the range of the game scene corresponding to the focused map changes with the operation of the player, and the size of the content displayed in the minimap also changes with the change of the focused map (of course, if the size of the displayed content is large enough, it may not be continuously larger), so that the player can observe the game scene with a larger display scale and a smaller display range through the minimap, but the current action range of the target skill can be displayed on the minimap no matter how the game scene is adjusted, fig. 6 is a display schematic diagram of another graphical user interface provided in the first embodiment of the present application, as shown in fig. 6, after the player controls the target virtual character to move, the content displayed in the minimap is as shown in fig. 6, fig. 7 is a display schematic diagram of another graphical user interface provided in the first embodiment of the present application, as shown in fig. 7, on the basis of fig. 6, after the player adjusts the action range of the target skill (the release direction of the target skill is adjusted to be directed to the position directly below the target virtual character), the content displayed on the minimap is as shown in fig. 7, and if the game scene displayed on the minimap in fig. 7 is larger than the game scene displayed on the minimap in fig. 6, the size of the content in the game scene is smaller, and the content in the displayed game scene is also changed, that is: more content in the game scene is displayed in the small map. However, if the game scene displayed by the small map shown in fig. 7 becomes smaller, the size of the content in the game scene becomes larger, and the content in the displayed game scene also changes, that is: less content in the game scene will be displayed in the minimap. Through the mode, the game scene displayed in the small map is smaller in range on the premise that the player can see the action range of the target skill through the small map, but the size of the content in the game scene displayed in the small map is relatively larger, so that the skill can be released more accurately by the player.
In one possible embodiment, the start operation includes a click operation or a long press operation; the adjustment operation comprises a sliding operation, and the release operation is an ending operation of the sliding operation; wherein the start-up operation and the adjustment operation are continuous operations.
Specifically, for some skills, after clicking a skill control of the skill, the skill is in an activated state, and at this time, the virtual character is still in a applied state, if the player performs a sliding operation subsequent to the clicking operation, the release position and the direction of the skill can be adjusted, and after the sliding operation is finished, the virtual character is in a released state to release the skill, but for some skills, the skill can be in an activated state by the pressing operation, at this time, the virtual character is in the applied state, but the skill is not released, if the player performs a sliding operation subsequent to the pressing operation, the release position and the direction of the skill can be adjusted, and after the sliding operation is finished, the virtual character releases the skill.
It should be noted that, the specific starting operation may be set according to the actual skill setting and the specific releasing manner of the skill, and is not limited in detail here.
Example two
Fig. 8 is a schematic structural diagram of an information processing apparatus according to a second embodiment of the present application, where the apparatus provides a graphical user interface through a terminal device, and a minimap, a part of a game scene, and a target virtual character are displayed on the graphical user interface, where a map of at least a part of the game scene is displayed on the minimap, as shown in fig. 8, the apparatus includes:
a display unit 81, configured to, in response to a start operation initiated for a target skill of the target virtual character, display an indication control for indicating the target skill action range on the minimap, and enlarge a display area of the minimap on the graphical user interface;
an adjusting unit 82, configured to adjust display of the indication control on the small map according to an adjustment operation for the action range;
a control unit 83, configured to control the target virtual character to release the target skill in response to a release operation performed on the target skill.
In a possible embodiment, the display unit 81, when used for enlarging a display area of the minimap on the graphical user interface, includes:
and displaying a focused map corresponding to a game scene where the target skill action range is located in the display area of the small map according to the current action range of the target skill while amplifying the display area of the small map on the graphical user interface.
In one possible embodiment, the display unit 81 is configured to display a focused map corresponding to a game scene where the target skill action range is located in a display area of the minimap, and includes:
and enlarging the display scale of the small map so as to focus and display a map area corresponding to the game scene where the target skill action range is located in the display area of the small map.
In a possible embodiment, the display unit 81 is further configured to adjust the display content of the focused map according to the movement control operation and/or the adjustment operation for the target virtual character before controlling the target virtual character to release the target skill.
In one possible embodiment, the start operation includes a click operation or a long press operation; the adjustment operation comprises a sliding operation, and the release operation is an ending operation of the sliding operation;
wherein the start-up operation and the adjustment operation are continuous operations.
For the description of the principles of the second embodiment, reference may be made to the detailed description of the first embodiment, which is not repeated herein.
EXAMPLE III
Fig. 9 is a schematic structural diagram of an electronic device according to a third embodiment of the present application, including: the information processing system comprises a processor 901, a storage medium 902 and a bus 903, wherein the storage medium 902 stores machine readable instructions executable by the processor 901, when the electronic device runs the information processing method, the processor 901 and the storage medium 902 communicate through the bus 903, and the processor 901 executes the machine readable instructions to execute the method steps described in the first embodiment.
Example four
A fourth embodiment of the present application further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and the computer program is executed by a processor to perform the method steps described in the first embodiment.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments provided in the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus once an item is defined in one figure, it need not be further defined and explained in subsequent figures, and moreover, the terms "first", "second", "third", etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the spirit and scope of the present disclosure, which should be construed in light of the above teachings. Are intended to be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (10)

1. An information processing method, wherein a terminal device provides a graphical user interface on which a minimap, a part of a game scene, and a target virtual character are displayed, wherein a map of at least a part of the game scene is displayed on the minimap, the method comprising:
responding to starting operation started aiming at the target skill of the target virtual character, displaying an indication control used for indicating the target skill action range on the minimap, and enlarging a display area of the minimap on the graphical user interface;
according to the adjustment operation aiming at the action range, adjusting the display of the indication control on the small map;
and controlling the target virtual character to release the target skill in response to the release operation performed aiming at the target skill.
2. The method of claim 1, wherein the zooming into the display area of the minimap on the graphical user interface comprises:
and displaying a focused map corresponding to a game scene where the target skill action range is located in the display area of the small map according to the current action range of the target skill while amplifying the display area of the small map on the graphical user interface.
3. The method of claim 2, wherein displaying the focused map corresponding to the game scene in which the target skill coverage is located in the display area of the minimap comprises:
and enlarging the display scale of the small map so as to focus and display a map area corresponding to the game scene where the target skill action range is located in the display area of the small map.
4. The method of claim 2, wherein the method further comprises:
adjusting the display content of the focused map according to the movement control operation and/or the adjustment operation for the target virtual character before controlling the target virtual character to release the target skill.
5. The method of claim 1, wherein the launch operation comprises a click operation or a long press operation; the adjustment operation comprises a sliding operation, and the release operation is an ending operation of the sliding operation;
wherein the start-up operation and the adjustment operation are continuous operations.
6. An information processing apparatus that provides, by a terminal device, a graphical user interface on which a minimap, a part of a game scene, and a target virtual character are displayed, wherein a map of at least a part of the game scene is displayed on the minimap, the apparatus comprising:
the display unit is used for responding to starting operation started aiming at the target skill of the target virtual character, displaying an indication control used for indicating the action range of the target skill on the minimap, and amplifying the display area of the minimap on the graphical user interface;
the adjusting unit is used for adjusting the display of the indication control on the small map according to the adjusting operation aiming at the action range;
and the control unit is used for responding to the releasing operation performed aiming at the target skill and controlling the target virtual character to release the target skill.
7. The apparatus of claim 6, wherein the display unit, when enlarging a display area of the minimap on the graphical user interface, comprises:
and displaying a focused map corresponding to a game scene where the target skill action range is located in the display area of the small map according to the current action range of the target skill while amplifying the display area of the small map on the graphical user interface.
8. The apparatus of claim 6, wherein the initiation operation comprises a click operation or a long press operation; the adjustment operation comprises a sliding operation, and the release operation is an ending operation of the sliding operation;
wherein the start-up operation and the adjustment operation are continuous operations.
9. An electronic device, comprising: a processor and a memory, the memory storing machine-readable instructions executable by the processor, the processor executing the machine-readable instructions to perform the steps of the method of any one of claims 1 to 5 when the electronic device is executed.
10. A computer-readable storage medium, having stored thereon a computer program which, when being executed by a processor, is adapted to carry out the steps of the method according to any one of claims 1 to 5.
CN202011333011.3A 2020-11-24 2020-11-24 Information processing method, device, equipment and storage medium Pending CN112426715A (en)

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