CN112791410A - Game control method and device, electronic equipment and storage medium - Google Patents

Game control method and device, electronic equipment and storage medium Download PDF

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Publication number
CN112791410A
CN112791410A CN202110099498.1A CN202110099498A CN112791410A CN 112791410 A CN112791410 A CN 112791410A CN 202110099498 A CN202110099498 A CN 202110099498A CN 112791410 A CN112791410 A CN 112791410A
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China
Prior art keywords
game
distance
visual field
adjusting
skill
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CN202110099498.1A
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Chinese (zh)
Inventor
王泽�
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110099498.1A priority Critical patent/CN112791410A/en
Publication of CN112791410A publication Critical patent/CN112791410A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Abstract

The present application relates to the field of game technologies, and in particular, to a game control method and apparatus, an electronic device, and a storage medium. According to the game method and the game device, the position of the touch point of the second sliding operation is obtained by responding to the second sliding operation aiming at the skill control, the skill release direction is determined according to the direction of the touch point between the reference positions relative to the skill control, and then when the distance between the touch point and the reference position is larger than the preset distance, the game visual field is adjusted according to the second sliding operation. Therefore, the distance between the touch point and the reference position of the skill control is controlled in a sliding mode, the game visual field can be adjusted while the skill release direction is adjusted by one hand, operation steps can be reduced, and operation efficiency is improved.

Description

Game control method and device, electronic equipment and storage medium
Technical Field
The present application relates to the field of game technologies, and in particular, to a game control method and apparatus, an electronic device, and a storage medium.
Background
Multiplayer Online Battle Arena (MOBA), also known as Action Real-Time Strategy game (ARTS). The play of such games is: players are generally divided into two teams, the two teams compete with each other in a scattered game map, each player controls a selected character through an RTS-style interface, but unlike a traditional hard-core RTS game, the game generally does not need to operate organizational units such as building groups, resources, training arms and the like common in the RTS game, and the player only controls the selected character.
In a tactical competitive game, when a player wants to operate a target virtual character to release skills, in order to enable a game picture to be mainly prompted by a skill release range, the visual range of the game needs to be adjusted, one operation is that the visual range is adjusted on a small map by the left hand, and the skill release direction is adjusted by sliding a skill control by the right hand, so that the two hands are required to cooperatively operate, the operation is complex, the game experience is influenced, and the operation efficiency is not high; another operation is to slide the game view in a blank area (no control area) by the right hand, but in this way, the operation of controlling skill and the operation of controlling view are not connected.
Disclosure of Invention
In view of this, embodiments of the present disclosure provide at least a game control method, a game control apparatus, an electronic device, and a storage medium, which can reduce operation steps and improve operation efficiency.
The application mainly comprises the following aspects:
in a first aspect, an embodiment of the present application provides a game control method, in which a terminal device provides a graphical user interface, the graphical user interface includes a mobile control and a skill control, and at least a part of a game scene is displayed in the graphical user interface, and the game control method includes:
responding to a first sliding operation acted on the mobile control, controlling a virtual character in the game to move in the game scene, and adjusting a game visual field according to the movement of the virtual character;
responding to a second sliding operation aiming at the skill control, and acquiring the position of a touch point of the second sliding operation;
determining a skill release direction according to the direction between the position of the touch point and the reference position of the skill control;
and when the distance between the touch point and the reference position is greater than a preset distance, adjusting the game visual field according to the second sliding operation.
In one possible embodiment, the adjusting the game view according to the second sliding operation includes:
determining the adjustment direction of the game visual field according to the sliding direction of the second sliding operation;
and adjusting the game visual field according to the adjusting direction.
In a possible embodiment, the game is provided with a virtual camera, and the determining the adjustment direction of the game field of view according to the sliding direction of the second sliding operation includes:
determining the moving direction of the virtual camera according to the sliding direction of the second sliding operation;
determining the moving direction as the adjustment direction.
In one possible embodiment, the adjusting the game view according to the second sliding operation includes:
determining an adjustment distance of a game visual field according to the sliding distance of the second sliding operation;
and adjusting the game visual field according to the adjusting distance.
In a possible embodiment, the game is provided with a virtual camera, and the determining the adjustment distance of the game field of view according to the sliding distance of the second sliding operation includes:
determining the moving distance of the virtual camera according to the sliding distance;
and determining the moving distance as the adjusting distance.
In one possible embodiment, the graphical user interface displays a skill direction adjustment area, the preset distance being equal to the distance between the reference location and an edge of the skill direction adjustment area.
In one possible implementation, the game control method further includes:
and adjusting the skill release direction along with the change of the position of the touch point.
In a possible implementation manner, when the distance between the touch point and the reference position is greater than a preset distance, displaying a visual field distance adjustment identifier; the visual field distance adjusting identification is used for representing the adjusting distance of the game visual field.
In one possible embodiment, the displaying the visual field distance adjustment indicator includes:
displaying the sight distance adjustment identification at the touch point location in a direction between the touch point and a reference location of the skill control.
In one possible implementation manner, after displaying the view distance adjustment identifier when the distance between the touch point and the reference position is greater than a preset distance, the game control method further includes:
responding to a third sliding operation of the skill control around the whole of the visual field distance adjusting identifier, and determining an adjusting direction of the game visual field according to the position change of the visual field distance adjusting identifier;
wherein the adjustment distance of the game visual field is determined by the distance between the position of the touch point on the visual field distance adjustment mark and the reference position.
In a second aspect, an embodiment of the present application further provides a game control apparatus, where a terminal device provides a graphical user interface, where the graphical user interface includes a mobile control and a skill control, and at least part of a game scene is displayed in the graphical user interface, and the game control apparatus includes:
the first adjusting module is used for responding to a first sliding operation acted on the mobile control, controlling a virtual character in the game to move in the game scene and adjusting a game visual field according to the movement of the virtual character;
the obtaining module is used for responding to a second sliding operation aiming at the skill control and obtaining the position of a touch point of the second sliding operation;
the determining module is used for determining a skill releasing direction according to the direction between the position of the touch point and the reference position of the skill control;
and the second adjusting module is used for adjusting the game visual field according to the second sliding operation when the distance between the touch point and the reference position is greater than a preset distance.
In a possible implementation, the second adjusting module is configured to adjust the game field of view according to the following steps:
determining the adjustment direction of the game visual field according to the sliding direction of the second sliding operation;
and adjusting the game visual field according to the adjusting direction.
In a possible implementation, the second adjusting module is configured to determine an adjusting direction of the game field of view according to the following steps:
determining the moving direction of the virtual camera according to the sliding direction of the second sliding operation;
determining the moving direction as the adjustment direction.
In a possible implementation, the second adjusting module is configured to adjust the game field of view according to the following steps:
determining an adjustment distance of a game visual field according to the sliding distance of the second sliding operation;
and adjusting the game visual field according to the adjusting distance.
In a possible implementation manner, a virtual camera is provided in the game, and the second adjusting module is configured to determine an adjusting distance of the game view according to the following steps:
determining the moving distance of the virtual camera according to the sliding distance;
and determining the moving distance as the adjusting distance.
In one possible embodiment, the game control device further includes:
a first display module, configured to display a skill direction adjustment area on the graphical user interface, where the preset distance is equal to a distance between the reference position and an edge of the skill direction adjustment area.
In a possible implementation, the determining module is further configured to:
and adjusting the skill release direction along with the change of the position of the touch point.
In one possible embodiment, the game control device further includes:
the second display module is used for displaying a visual field distance adjusting mark when the distance between the touch point and the reference position is greater than a preset distance; the visual field distance adjusting identification is used for representing the adjusting distance of the game visual field.
In a possible implementation, the second display module is specifically configured to display the sight distance adjustment identifier at the position of the touch point in a direction between the touch point and the reference position of the skill control.
In a possible implementation, the second adjusting module is further configured to:
responding to a third sliding operation of the skill control around the whole of the visual field distance adjusting identifier, and determining an adjusting direction of the game visual field according to the position change of the visual field distance adjusting identifier;
wherein the adjustment distance of the game visual field is determined by the distance between the position of the touch point on the visual field distance adjustment mark and the reference position.
In a third aspect, an embodiment of the present application further provides an electronic device, including: a processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, the processor and the memory communicate with each other through the bus when the electronic device runs, and the machine-readable instructions are executed by the processor to perform the steps of the game control method according to the first aspect or any one of the possible implementation manners of the first aspect.
In a fourth aspect, the present application further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the steps of the game control method in the first aspect or any one of the possible implementation manners of the first aspect are executed.
According to the game control method and device, the electronic equipment and the storage medium, aiming at the second sliding operation of the skill control, the touch point position of the second sliding operation is obtained, the skill release direction is determined according to the direction of the touch point between the reference positions relative to the skill control, and further, when the distance between the touch point and the reference position is larger than the preset distance, the game visual field is adjusted according to the second sliding operation.
Further, the game control method provided by the embodiment of the application can also respond to the sliding operation of the visual field distance adjusting identifier around the skill control, adjust the skill release direction of the target virtual character for skill release and the direction of the game visual field in the game scene, and can simultaneously adjust the skill release direction and the direction of the game visual field under the condition that the distance of the game visual field is not changed, so that the operation is simple and convenient, and the operation efficiency can be improved.
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
FIG. 1 shows a graphical user interface diagram of adjusting a skill release direction and a game field of view in the prior art;
FIG. 2 is a flow chart illustrating a method for controlling a game provided by an embodiment of the present application;
FIG. 3a is a schematic diagram of a graphical user interface for a field of view of a game provided by an embodiment of the present application;
FIG. 3b illustrates a graphical user interface diagram of another game view provided by an embodiment of the present application;
FIG. 4 is a graphical user interface diagram illustrating yet another game view provided by an embodiment of the present application;
FIG. 5 is a functional block diagram of a game control apparatus according to an embodiment of the present disclosure;
FIG. 6 is a second functional block diagram of a game control apparatus according to an embodiment of the present disclosure;
fig. 7 shows a schematic structural diagram of an electronic device provided in an embodiment of the present application.
Description of the main element symbols:
in the figure: 500-a game control device; 510-a first adjustment module; 520-an obtaining module; 530-a determination module; 540-a second adjustment module; 550-a first display module; 560-a second display module; 700-an electronic device; 710-a processor; 720-a memory; 730-bus.
Detailed Description
To make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it should be understood that the drawings in the present application are for illustrative and descriptive purposes only and are not used to limit the scope of protection of the present application. Additionally, it should be understood that the schematic drawings are not necessarily drawn to scale. The flowcharts used in this application illustrate operations implemented according to some embodiments of the present application. It should be understood that the operations of the flow diagrams may be performed out of order, and that steps without logical context may be performed in reverse order or concurrently. One skilled in the art, under the guidance of this application, may add one or more other operations to, or remove one or more operations from, the flowchart.
In addition, the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.
To enable those skilled in the art to utilize the present disclosure, the following embodiments are presented in conjunction with a specific application scenario, "game control," which it would be apparent to those skilled in the art that the general principles defined herein may be applied to other embodiments and application scenarios without departing from the spirit and scope of the present disclosure.
The method, apparatus, electronic device or computer-readable storage medium described in the embodiments of the present application may be applied to any scenario in which game control is required, and the embodiments of the present application do not limit specific application scenarios, and any scheme using the game control method and apparatus provided in the embodiments of the present application is within the scope of protection of the present application.
It should be noted that, before the present application is proposed, in the tactical competitive game according to the conventional scheme, when a player wants to operate a target virtual character to release a skill, in order to make a game screen mainly include a skill release range presentation, it is necessary to adjust a game view range, and as shown in fig. 1, a game view is adjusted on a small map by a left hand and a skill release direction is adjusted by a right hand by sliding a skill control. This kind of mode needs both hands collaborative operation, and the operation is more loaded down with trivial details, influences the recreation and experiences, and operating efficiency is not high.
As shown in fig. 1, a game scene in the graphical user interface includes a minimap, a virtual character, a skill release signal, a touch point, and a skill release adjustment area, and a skill control and a movement control are displayed in the graphical user interface. The player can control the virtual character to move in the game scene by sliding the movement control, and the game visual field is adjusted according to the movement of the virtual character. In addition, the skill release of the virtual character can be controlled through the touch skill control, when the skill of the virtual character is released, a skill release signal can be displayed in the direction of the game view of the virtual character in the game scene, in order to facilitate the viewing of the whole skill release range, a player can use the left hand to operate on a small map to adjust the game view, and the right hand slides the skill control to adjust the skill release direction. This kind of mode needs both hands collaborative operation, and the operation is more loaded down with trivial details, influences the recreation and experiences, and operating efficiency is not high.
In view of the above problem, in the embodiment of the application, the position of the touch point of the second sliding operation is obtained by responding to the second sliding operation for the skill control, the skill release direction is determined according to the direction in which the touch point is located between the reference positions relative to the skill control, and then, when the distance between the touch point and the reference position is greater than the preset distance, the game view is adjusted according to the second sliding operation. Therefore, the distance between the touch point and the reference position of the skill control is controlled in a sliding mode, the game visual field can be adjusted while the skill release direction is adjusted by one hand, operation steps can be reduced, and operation efficiency is improved.
For the convenience of understanding of the present application, the technical solutions provided in the present application will be described in detail below with reference to specific embodiments.
Fig. 2 is a flowchart of a game control method according to an embodiment of the present application. As shown in fig. 2, in the game control method provided in the embodiment of the present application, a terminal device provides a graphical user interface, where the graphical user interface includes a mobile control and a skill control, and at least part of a game scene is displayed in the graphical user interface, and the game control method includes the following steps:
s201: and responding to the first sliding operation acted on the mobile control, controlling the virtual character in the game to move in the game scene, and adjusting the game visual field according to the movement of the virtual character.
In specific implementation, a movement control is displayed on the graphical user interface, a player can control the movement of a virtual character in a game by operating the movement control, the movement of the virtual character in the game in a game scene can be controlled by responding to a first sliding operation acting on the movement control, and the game view is adjusted according to the movement of the virtual character.
Here, the virtual character in the game can be moved by sliding the movement control, and the game visual field can be adjusted as the virtual character moves, but this method can only adjust the direction of the game visual field, and cannot adjust the size of the game visual field, and it is usually necessary to adjust the game visual field by adjusting a small map.
S202: and responding to a second sliding operation aiming at the skill control, and acquiring the position of a touch point of the second sliding operation.
In specific implementation, at least one skill control is displayed on a graphical user interface, the skills corresponding to each skill control are different, and the virtual character in the game is controlled to release the skill corresponding to the skill control in response to the touch operation acting on one skill control; responding to a second sliding operation aiming at the skill control, acquiring the position of a touch point of the second sliding operation in the graphical user interface, and further determining a skill release direction according to the direction between the touch point and the skill control; the position of the touch point can be controlled through the second sliding operation, and the skill releasing direction is further controlled.
S203: and determining a skill release direction according to the direction between the position of the touch point and the reference position of the skill control.
In specific implementation, when the second sliding operation for the skill control is stopped, a stopping position of the second sliding operation, that is, a position of the touch point is obtained, and then the skill release direction is determined according to a direction between the position of the touch point and a reference position of the skill control.
Here, the reference position of the skill control may be a geometric center of the skill control, or may be a geometric center of a skill direction adjustment area corresponding to the skill control; the skill direction control is located in the skill direction adjustment area, and the skill direction adjustment area is usually displayed on the graphical user interface when the skill direction control is operated.
Further, the following explains a process of adjusting the skill release direction of the skill control through a second sliding on the skill control, including:
and adjusting the skill release direction along with the change of the position of the touch point.
In specific implementation, through a second sliding operation on the skill control, along with the second sliding operation, a position of a touch point of the second sliding operation is changed, so as to adjust a skill release direction of the skill control corresponding to the skill, wherein the skill release direction is determined by a direction between a reference position of the skill control and the position of the touch point.
S204: and when the distance between the touch point and the reference position is greater than a preset distance, adjusting the game visual field according to the second sliding operation.
In a specific implementation, when it is detected that the distance between the touch point position and the reference position is greater than the preset distance, that is, the touch point moves beyond a certain range, the game view may be adjusted according to the second sliding operation. Here, the adjustment of the game view includes an adjustment direction and an adjustment distance of the game view. Wherein, the preset distance can be set according to the actual needs of the game, and the convenience of the game operation is ensured.
It should be noted that, through the second sliding operation on the skill control, when the distance between the position of the touch point of the second sliding operation and the reference position of the skill control is greater than the preset distance, the game visual field in the skill release direction can be adjusted while the skill release direction is changed through the second sliding operation, so that the game visual field can be adjusted while the skill release direction is adjusted with one hand, the operation steps can be reduced, and the operation efficiency can be improved.
When the skill control controls the virtual character to release the skill, the skill release effect, the skill release direction, the skill release distance and other prompts corresponding to the skill are displayed in the game scene. The game scene is displayed in a game visual field range, sometimes, a game picture cannot completely display a skill release range, that is, when the game visual field range of a virtual character is limited, a player needs to adjust the game visual field range to enable the game picture to be mainly in the skill release range. This kind of mode needs both hands collaborative operation, and the operation is more loaded down with trivial details, influences the recreation and experiences, and operating efficiency is not high.
Further, the adjusting the game view field includes adjusting the distance and the direction of the game view field, and the following specifically explains the adjusting process of the direction of the game view field, that is, the adjusting the game view field according to the second sliding operation in step S204 includes the following steps:
step a: and determining the adjustment direction of the game visual field according to the sliding direction of the second sliding operation.
In specific implementation, in response to a second sliding operation for the skill control, an adjustment direction of the game field of view is determined according to the sliding direction of the second sliding operation, and when the positions of touch points of the second sliding operation are different, the directions of the corresponding game fields of view are different.
Here, the following explains a process of determining an adjustment direction of a game field of view according to a sliding direction of a second sliding operation, specifically, a virtual camera is provided in the game, and the determining of the adjustment direction of the game field of view according to the sliding direction of the second sliding operation in step a includes the following steps:
determining the moving direction of the virtual camera according to the sliding direction of the second sliding operation; determining the moving direction as the adjustment direction.
In specific implementation, a virtual camera is arranged in the game, the moving direction of the virtual camera can be determined according to the sliding direction of the second sliding operation on the skill control, and then the moving direction is determined as the adjustment direction of the game visual field, so that the direction adjustment of the game visual field is realized.
In general, a virtual camera is provided in a game scene, and a game field of view is a part of game scene contents displayed on a graphical user interface and captured by the virtual camera. For example, in a first person game, a virtual camera may be positioned at the head (e.g., eye position) of a player-controlled virtual character, with the game view being the portion of the game scene in front of the virtual character by a predetermined range; in the third person game, the virtual camera may be disposed directly above or behind a virtual character controlled by a player, and the game view is a part of the game scene including the virtual character.
The virtual camera can be set to move along with the movement of the virtual character, and also can be set to move without following the movement of the virtual character; it will be appreciated that the orientation of the virtual camera may be arranged to follow the rotation of the virtual character, or may be arranged not to follow the rotation of the virtual character. That is, the user can control the movement and/or rotation of the virtual camera corresponding to the virtual character by controlling the virtual character, thereby realizing the control of the game view; the movement and/or rotation of the virtual camera can also be controlled separately, thereby realizing the control of the game visual field.
Step b: and adjusting the game visual field according to the adjusting direction.
In an implementation, after the adjustment direction of the game visual field is determined, the game visual field can be adjusted directly according to the adjustment direction.
Further, the adjusting the game view field includes adjusting the distance and the direction of the game view field, and the following specifically explains the adjusting process of the distance of the game view field, that is, the adjusting the game view field according to the second sliding operation in step S204 includes the following steps:
step c: and determining the adjustment distance of the game visual field according to the sliding distance of the second sliding operation.
In specific implementation, in response to a second sliding operation for the skill control, an adjustment distance of the game visual field is determined according to a sliding distance of the second sliding operation, and when a position of a touch point of the second sliding operation is different from a reference position of the skill control, the corresponding distance of the game visual field is different.
Here, the following explains a process of determining an adjustment distance of a game field of view according to a sliding distance of a second sliding operation, specifically, a virtual camera is provided in the game, and the determining of the adjustment distance of the game field of view according to the sliding distance of the second sliding operation in step c includes the following steps:
determining the moving distance of the virtual camera according to the sliding distance of the second sliding operation; and determining the moving distance as the adjusting distance.
In specific implementation, a virtual camera is arranged in the game, the moving distance of the virtual camera can be determined according to the sliding distance of the second sliding operation on the skill control, and then the moving distance is determined as the adjustment distance of the game visual field, so that the distance adjustment of the game visual field is realized.
Step d: and adjusting the game visual field according to the adjusting distance.
In an implementation, after the adjustment distance of the game visual field is determined, the game visual field can be adjusted directly according to the adjustment distance.
Further, the graphical user interface displays a skill direction adjustment area, the preset distance being equal to the distance between the reference location and the edge of the skill direction adjustment area.
It should be noted that the skill direction adjustment area may be displayed on the graphical interface, and the display timing may be when the player operates the skill control, or may be when the game starts; the skill control is positioned in the skill direction adjusting area, and the skill control can be positioned in the collection center of the skill direction adjusting area; in a general game, in order to avoid operation inconvenience caused by the fact that a user slides to the right edge of the terminal device in the sliding process, the skill control can also be arranged at a position, to the right, of the center of the skill direction adjusting area. When the position of the touch point of the second sliding operation for the skill control is detected to exceed the skill direction adjusting area, the game view can be adjusted according to the second sliding operation, wherein the preset distance is equal to the distance between the reference position of the touch point and the edge of the skill direction adjusting area.
Further, when the distance between the touch point of the second sliding operation and the reference position of the skill control is detected to be larger than the preset distance, a visual field distance adjusting identifier is displayed in the game scene, and the relationship between the adjusting distance of the game visual field and the position of the touch point on the visual field distance adjusting identifier can be visually seen through the visual field distance adjusting identifier.
It should be noted that, if a skill direction adjustment area is displayed in the game scene, when it is detected that the touch point of the second sliding operation for the skill control moves out of the skill direction adjustment area, a view distance adjustment identifier is displayed near the skill direction adjustment area, the touch point may slide on the view distance adjustment identifier, and the farther the distance that the touch point slides on the view distance adjustment identifier is, the closer the game view distance is, that is, the smaller the view range in front of the virtual character is.
Here, the touch point may slide within the skill direction adjustment area, or may slide outside the skill direction adjustment area. When the touch point slides in the skill direction adjusting area, the skill release direction is determined according to the direction between the touch point and the reference position of the skill control, generally, the skill direction adjusting area is a circular area, and the touch point can slide to perform circular motion so as to adjust the skill release direction. When the touch point moves out of the skill direction adjusting area, a visual field distance adjusting mark is displayed near the periphery of the skill direction adjusting area, and the distance of the game visual field in the game scene can be adjusted by sliding the touch point on the visual field distance adjusting mark. The visual field distance adjusting identification can be strip-shaped, and a plurality of grids with the same size can be arranged and displayed on the visual field distance adjusting identification, so that the relation between the sliding distance and the distance of the game visual field can be more intuitively represented through the visual field distance adjusting identification, specifically, the sliding operation from a region close to the skill direction adjusting region to a region far away from the skill direction adjusting device is controlled through the touch point on the visual field distance adjusting identification, the distance of the game visual field can be adjusted, the distance of the game visual field is reduced from large to small, namely, the visual field range presented on the virtual character is reduced from large to small.
Further, the following explains a process of displaying the viewing distance adjustment indicator, including:
displaying the sight distance adjustment identification at the touch point location in a direction between the touch point and a reference location of the skill control.
In a specific implementation, when it is detected that the distance between the touch point of the second sliding operation and the reference position of the skill control is greater than the preset distance, the visual field distance adjustment identifier is displayed in the game scene, specifically, the visual field distance adjustment identifier may be displayed at the position of the touch point in the direction between the touch point and the reference position of the skill control, so that the sliding touch point moves on the visual field distance adjustment identifier, and the distance of the game visual field is continuously adjusted.
As shown in fig. 3a and 3b, fig. 3a is a schematic diagram of a graphical user interface of a game field of view provided by an embodiment of the present application; FIG. 3b illustrates a graphical user interface diagram of another game view provided by an embodiment of the present application.
As shown in fig. 3a, the graphical user interface includes a minimap, a virtual character, a movement control, a skill release signal, a touch point, a skill direction adjustment area, and a visual field distance adjustment identifier, wherein a direction between a reference position of the skill control and a position of the touch point may determine the skill release direction. When the touch point slides out of the skill direction adjustment area, a visual field distance adjustment mark is displayed near the skill direction adjustment area, wherein the visual field distance adjustment mark is in a strip shape and is composed of a plurality of grids, and the touch point can slide on the grids on the visual field distance adjustment mark to adjust the distance of the game visual field, in the process of sliding, the grid which is close to the skill direction adjustment area is slid to the first grid, the direction of the game visual field is unchanged in the sliding process, the distance of the game visual field is changed, and the farther the sliding distance is, the closer the distance of the game visual field corresponding to the virtual character is.
It should be noted that, by additionally arranging the visual field distance adjustment mark displayed on the graphical user interface, the touch point can be slid within the visual field distance adjustment mark, so as to adjust the visual field distance in the game scene, and the game visual field can be adjusted while the skill release direction is adjusted by one hand, so that the operation steps can be reduced, and the operation efficiency can be improved.
As shown in fig. 3b, the graphical user interface includes a minimap, a skill control, a skill release signal, a touch point, a skill direction adjustment area, and a visual field distance adjustment identifier, where, due to the adjustment of the visual field distance, the virtual character is not displayed on the game screen corresponding to the graphical user interface. After the visual field distance adjusting mark is displayed near the skill direction adjusting area, the touch point is controlled to slide on the grids in the visual field distance adjusting mark, so that the distance of the game visual field is adjusted, wherein the sliding distance is increased when the first grid in fig. 3a slides to the third grid in fig. 3b, and the visual field distance of the virtual character in the skill releasing direction is decreased.
Further, after the displaying the visual field distance adjustment identifier when the distance between the touch point and the reference position is greater than the preset distance, the method further includes the following steps:
responding to a third sliding operation of the skill direction adjusting area around the whole touch point visual field distance adjusting identifier, and controlling the visual field distance adjusting identifier to move along with the touch point; and keeping the distance of the game visual field unchanged along with the change of the position of the touch point according to the visual field distance adjustment mark, and adjusting and determining the adjustment direction of the game visual field.
In specific implementation, after the visual field distance adjustment identifier is displayed, the visual field distance adjustment identifier can be slid integrally, a third sliding operation of the visual field distance adjustment identifier integrally surrounding the skill control is responded, the adjustment direction of the game visual field is determined according to the position change of the visual field distance adjustment identifier, and if the position of the touch point relative to the position of the visual field distance adjustment identifier is not changed at the moment, only the direction of the game visual field is adjusted under the condition that the distance of the game visual field is not changed.
The adjustment distance of the game visual field is determined by the distance between the position of the touch point on the visual field distance adjustment mark and the reference position, namely, the adjustment distance of the game visual field is in direct proportion to the sliding distance of the touch point on the visual field distance adjustment mark.
FIG. 4 is a graphical user interface diagram illustrating yet another game view provided by an embodiment of the present application; as shown in fig. 4, the graphical user interface includes a minimap, a virtual character, a skill control, a skill release signal, a touch point, a skill direction adjustment area, and a visual field distance adjustment identifier, where the virtual character is not displayed on a game screen corresponding to the graphical user interface due to adjustment of the visual field distance. After the touch point slides to the target position in the visual field distance adjusting identification, the visual field distance adjusting identification can slide around the skill direction adjusting area, and the skill releasing direction and the game visual field direction can be adjusted in the sliding process. As can be seen from fig. 3b and 4, the skill release direction corresponding to the skill release signal is changed, and the visual field direction of the game visual field is also changed.
It should be noted that, in a tactical competition game, when a player wants to operate a virtual character to release skills, because the visual field range of the virtual character is limited, in order to enable a game picture to be mainly prompted by the skill release range and further adjust the game visual field, specifically, the distance and direction of the game visual field need to be adjusted to release the skills, the visual field adjusting identification is displayed near the skill direction adjusting area, and further, a touch point can be slid on the visual field distance adjusting identification, so that the visual field range can be adjusted while the skill release direction is adjusted by one hand, the visual field distance is adjusted by the left hand operation small map in the related technology, the skill release direction is adjusted by the right hand operation skill control, the operation is completed by the mutual cooperation of two hands, and the operation is very complicated, the player does not need to operate the small map any more, and only operates the visual field distance adjusting identification, therefore, operation steps can be reduced, the operation is more convenient and faster, and the operation efficiency can be improved.
Here, the description will be made on the implementation flow of the game control method in the present application, including the following contents:
the content one is as follows: adjusting the distance of the field of view of the game
Step (c1), by sliding the skill control, the adjustment of the skill release direction can be achieved.
And (c2) when the touch point moves out of the skill direction adjustment area, displaying a visual field distance adjustment mark near the skill direction adjustment area.
And (c3) controlling the touch point to slide in the visual field distance adjusting mark, so that the distance of the game visual field can be adjusted.
And II, content II: adjusting the direction of the field of view of the game
The sliding of the visual field distance adjusting mark around the skill direction adjusting area can realize the adjustment of the direction of the game visual field, the game visual field distance is determined by the position of the touch point sliding to the visual field distance adjusting mark, the skill releasing direction and the visual field direction of the game visual field can be adjusted by taking the virtual character as the center and the distance of the game visual field as the radius; the skill release direction is determined by the relative direction between the touch point position and the reference position of the skill control.
In the embodiment of the application, the position of the touch point of the second sliding operation is obtained by responding to the second sliding operation aiming at the skill control, the skill release direction is determined according to the direction of the touch point between the reference positions relative to the skill control, and then the game visual field is adjusted according to the second sliding operation when the distance between the touch point and the reference position is larger than the preset distance. Therefore, the distance between the touch point and the reference position of the skill control is controlled in a sliding mode, the game visual field can be adjusted while the skill release direction is adjusted by one hand, operation steps can be reduced, and operation efficiency is improved.
Based on the same application concept, a game control device corresponding to the game control method provided in the above embodiment is also provided in the embodiment of the present application, and since the principle of solving the problem of the device in the embodiment of the present application is similar to that of the game control method in the above embodiment of the present application, the implementation of the device may refer to the implementation of the method, and repeated details are not repeated.
As shown in fig. 5 and 6, fig. 5 is a functional block diagram of a game control device according to an embodiment of the present disclosure; fig. 6 shows a second functional block diagram of a game control apparatus according to an embodiment of the present application.
As shown in fig. 5, the game control device 500 includes:
a first adjusting module 510, configured to, in response to a first sliding operation performed on the mobile control, control a virtual character in the game to move in the game scene, and adjust a game view according to the movement of the virtual character;
an obtaining module 520, configured to respond to a second sliding operation for the skill control, and obtain a touch point position of the second sliding operation;
a determining module 530, configured to determine a skill release direction according to a direction between the position of the touch point and the reference position of the skill control;
the second adjusting module 540 is configured to adjust a game view according to the second sliding operation when the distance between the touch point and the reference position is greater than a preset distance.
In one possible embodiment, as shown in fig. 5, the second adjusting module 540 is configured to adjust the game field of view according to the following steps:
determining the adjustment direction of the game visual field according to the sliding direction of the second sliding operation;
and adjusting the game visual field according to the adjusting direction.
In a possible implementation, as shown in fig. 5, the second adjusting module 540 is configured to determine an adjusting direction of the game view according to the following steps:
determining the moving direction of the virtual camera according to the sliding direction of the second sliding operation;
determining the moving direction as the adjustment direction.
In one possible embodiment, as shown in fig. 5, the second adjusting module 540 is configured to adjust the game field of view according to the following steps:
determining an adjustment distance of a game visual field according to the sliding distance of the second sliding operation;
and adjusting the game visual field according to the adjusting distance.
In a possible implementation manner, a virtual camera is provided in the game, as shown in fig. 5, the second adjusting module 540 is configured to determine an adjusting distance of the game view according to the following steps:
determining the moving distance of the virtual camera according to the sliding distance;
and determining the moving distance as the adjusting distance.
In one possible embodiment, as shown in fig. 6, the game control device 500 further includes:
a first display module 550, configured to display a skill direction adjustment area on the graphical user interface, where the preset distance is equal to a distance between the reference location and an edge of the skill direction adjustment area.
In a possible implementation, as shown in fig. 5, the determining module 530 is further configured to:
and adjusting the skill release direction along with the change of the position of the touch point.
In one possible embodiment, as shown in fig. 6, the game control device 500 further includes:
a second display module 560, configured to display a visual field distance adjustment identifier when a distance between the touch point and the reference position is greater than a preset distance; the visual field distance adjusting identification is used for representing the adjusting distance of the game visual field.
In one possible implementation, as shown in fig. 6, the second display module 560 is specifically configured to display the sight distance adjustment identifier at the position of the touch point in the direction between the touch point and the reference position of the skill control.
In a possible implementation, as shown in fig. 5, the second adjusting module 540 is further configured to:
responding to a third sliding operation of the skill control around the whole of the visual field distance adjusting identifier, and determining an adjusting direction of the game visual field according to the position change of the visual field distance adjusting identifier;
wherein the adjustment distance of the game visual field is determined by the distance between the position of the touch point on the visual field distance adjustment mark and the reference position.
In the embodiment of the application, the position of the touch point of the second sliding operation is obtained by responding to the second sliding operation aiming at the skill control, the skill release direction is determined according to the direction of the touch point between the reference positions relative to the skill control, and then the game visual field is adjusted according to the second sliding operation when the distance between the touch point and the reference position is larger than the preset distance. Therefore, the distance between the touch point and the reference position of the skill control is controlled in a sliding mode, the game visual field can be adjusted while the skill release direction is adjusted by one hand, operation steps can be reduced, and operation efficiency is improved.
Based on the same application concept, referring to fig. 7, a schematic structural diagram of an electronic device 700 provided in the embodiment of the present application includes: a processor 710, a memory 720 and a bus 730, wherein the memory 720 stores machine-readable instructions executable by the processor 710, when the electronic device 700 is operated, the processor 710 communicates with the memory 720 via the bus 730, and the machine-readable instructions are executed by the processor 710 to perform the steps of the game control method according to any of the above embodiments.
In particular, the machine readable instructions, when executed by the processor 710, may perform the following:
responding to a first sliding operation acted on the mobile control, controlling a virtual character in the game to move in the game scene, and adjusting a game visual field according to the movement of the virtual character;
responding to a second sliding operation aiming at the skill control, and acquiring the position of a touch point of the second sliding operation;
determining a skill release direction according to the direction between the position of the touch point and the reference position of the skill control;
and when the distance between the touch point and the reference position is greater than a preset distance, adjusting the game visual field according to the second sliding operation.
In particular, the machine readable instructions, when executed by the processor 710, may perform the following:
determining the adjustment direction of the game visual field according to the sliding direction of the second sliding operation;
and adjusting the game visual field according to the adjusting direction.
In particular, the machine readable instructions, when executed by the processor 710, may perform the following:
determining the moving direction of the virtual camera according to the sliding direction of the second sliding operation;
determining the moving direction as the adjustment direction.
In particular, the machine readable instructions, when executed by the processor 710, may perform the following:
determining an adjustment distance of a game visual field according to the sliding distance of the second sliding operation;
and adjusting the game visual field according to the adjusting distance.
In particular, the machine readable instructions, when executed by the processor 710, may perform the following:
determining the moving distance of the virtual camera according to the sliding distance;
and determining the moving distance as the adjusting distance.
In particular, the machine readable instructions, when executed by the processor 710, may perform the following:
and adjusting the skill release direction along with the change of the position of the touch point.
In particular, the machine readable instructions, when executed by the processor 710, may perform the following:
when the distance between the touch point and the reference position is larger than a preset distance, displaying a visual field distance adjusting mark; the visual field distance adjusting identification is used for representing the adjusting distance of the game visual field.
In particular, the machine readable instructions, when executed by the processor 710, may perform the following:
displaying the sight distance adjustment identification at the touch point location in a direction between the touch point and a reference location of the skill control.
In particular, the machine readable instructions, when executed by the processor 710, may perform the following:
responding to a third sliding operation of the skill control around the whole of the visual field distance adjusting identifier, and determining an adjusting direction of the game visual field according to the position change of the visual field distance adjusting identifier;
wherein the adjustment distance of the game visual field is determined by the distance between the position of the touch point on the visual field distance adjustment mark and the reference position.
In the embodiment of the application, the position of the touch point of the second sliding operation is obtained by responding to the second sliding operation aiming at the skill control, the skill release direction is determined according to the direction of the touch point between the reference positions relative to the skill control, and then the game visual field is adjusted according to the second sliding operation when the distance between the touch point and the reference position is larger than the preset distance. Therefore, the distance between the touch point and the reference position of the skill control is controlled in a sliding mode, the game visual field can be adjusted while the skill release direction is adjusted by one hand, operation steps can be reduced, and operation efficiency is improved.
Based on the same application concept, embodiments of the present application further provide a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and the computer program is executed by a processor to perform the steps of the game control method provided in the foregoing embodiments.
Specifically, the storage medium may be a general-purpose storage medium, such as a mobile disk, a hard disk, or the like, and when the computer program on the storage medium is executed, the game control method may be executed, and the visual field adjuster may be displayed near the skill direction adjustment area, and then the touch point may be slid on the visual field distance adjuster, so that the visual field distance may be adjusted while the skill release direction is adjusted by one hand, thereby reducing the number of operation steps and improving the operation efficiency.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the system and the apparatus described above may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again. In the several embodiments provided in the present application, it should be understood that the disclosed system, apparatus and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer-readable storage medium executable by a processor. Based on such understanding, the technical solutions of the present application may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the methods described in the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
The above description is only for the specific embodiments of the present application, but the scope of the present application is not limited thereto, and any person skilled in the art can easily conceive of the changes or substitutions within the technical scope of the present application, and shall be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (13)

1. A game control method, wherein a terminal device provides a graphical user interface, the graphical user interface comprises a mobile control and a skill control, at least part of a game scene is displayed in the graphical user interface, and the game control method comprises:
responding to a first sliding operation acted on the mobile control, controlling a virtual character in the game to move in the game scene, and adjusting a game visual field according to the movement of the virtual character;
responding to a second sliding operation aiming at the skill control, and acquiring the position of a touch point of the second sliding operation;
determining a skill release direction according to the direction between the position of the touch point and the reference position of the skill control;
and when the distance between the touch point and the reference position is greater than a preset distance, adjusting the game visual field according to the second sliding operation.
2. The game control method according to claim 1, wherein the adjusting the game field of view according to the second sliding operation includes:
determining the adjustment direction of the game visual field according to the sliding direction of the second sliding operation;
and adjusting the game visual field according to the adjusting direction.
3. The game control method according to claim 2, wherein a virtual camera is provided in the game, and the determining of the adjustment direction of the game field of view according to the sliding direction of the second sliding operation includes:
determining the moving direction of the virtual camera according to the sliding direction of the second sliding operation;
determining the moving direction as the adjustment direction.
4. The game control method according to claim 1, wherein the adjusting the game field of view according to the second sliding operation includes:
determining an adjustment distance of a game visual field according to the sliding distance of the second sliding operation;
and adjusting the game visual field according to the adjusting distance.
5. The game control method according to claim 4, wherein a virtual camera is provided in the game, and an adjustment distance of a game field of view is determined according to the sliding distance of the second sliding operation, and the method includes:
determining the moving distance of the virtual camera according to the sliding distance;
and determining the moving distance as the adjusting distance.
6. The game control method of claim 1, wherein the graphical user interface displays a skill direction adjustment area, and wherein the preset distance is equal to a distance between the reference location and an edge of the skill direction adjustment area.
7. The game control method according to claim 1, characterized by further comprising:
and adjusting the skill release direction along with the change of the position of the touch point.
8. The game control method according to claim 1, wherein when a distance between the touch point and the reference position is greater than a preset distance, a visual field distance adjustment mark is displayed; the visual field distance adjusting identification is used for representing the adjusting distance of the game visual field.
9. The game control method of claim 8, wherein the displaying the sight distance adjustment indicator comprises:
displaying the sight distance adjustment identification at the touch point location in a direction between the touch point and a reference location of the skill control.
10. The game control method according to claim 8, wherein after displaying the view distance adjustment indicator when the distance between the touch point and the reference position is greater than a preset distance, the game control method further comprises:
responding to a third sliding operation of the skill control around the whole of the visual field distance adjusting identifier, and determining an adjusting direction of the game visual field according to the position change of the visual field distance adjusting identifier;
wherein the adjustment distance of the game visual field is determined by the distance between the position of the touch point on the visual field distance adjustment mark and the reference position.
11. A game control apparatus for providing a graphical user interface including a movement control and a skill control through a terminal device, the graphical user interface displaying at least a part of a game scene, the game control apparatus comprising:
the first adjusting module is used for responding to a first sliding operation acted on the mobile control, controlling a virtual character in the game to move in the game scene and adjusting a game visual field according to the movement of the virtual character;
the obtaining module is used for responding to a second sliding operation aiming at the skill control and obtaining the position of a touch point of the second sliding operation;
the determining module is used for determining a skill releasing direction according to the direction between the position of the touch point and the reference position of the skill control;
and the second adjusting module is used for adjusting the game visual field according to the second sliding operation when the distance between the touch point and the reference position is greater than a preset distance.
12. An electronic device, comprising: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory communicating over the bus when the electronic device is operated, the machine-readable instructions being executable by the processor to perform the steps of the game control method according to any one of claims 1 to 10.
13. A computer-readable storage medium, characterized in that a computer program is stored on the computer-readable storage medium, which computer program, when being executed by a processor, performs the steps of the game control method according to any one of claims 1 to 10.
CN202110099498.1A 2021-01-25 2021-01-25 Game control method and device, electronic equipment and storage medium Pending CN112791410A (en)

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