CN113304479B - Indication information display method and device, game terminal equipment and storage medium - Google Patents

Indication information display method and device, game terminal equipment and storage medium Download PDF

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Publication number
CN113304479B
CN113304479B CN202110709956.9A CN202110709956A CN113304479B CN 113304479 B CN113304479 B CN 113304479B CN 202110709956 A CN202110709956 A CN 202110709956A CN 113304479 B CN113304479 B CN 113304479B
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force
target
user operation
user
skill
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CN113304479A (en
Inventor
郑宇�
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Abstract

The application discloses a display method and device of indication information, game terminal equipment and a storage medium, and belongs to the technical field of terminals. The method comprises the following steps: displaying a user interface of the game application program, wherein a virtual environment and a virtual object positioned in the virtual environment are displayed in the user interface; under the condition that the physical rocker receives user operation, acquiring strength indication information corresponding to the user operation, wherein the strength indication information corresponding to the user operation is used for indicating the strength of the user operation; determining a target moving speed of a skill indicator based on strength indication information corresponding to user operation, wherein the skill indicator is an interface element for prompting the application position of target skills of a virtual object in a virtual environment; the skill indicators displayed in the user interface are controlled to move at a target movement speed. The method and the device realize the autonomous control of the movement speed of the skill indicator by the user, and meet different requirements of the user on the movement speed of the skill indicator under the condition of applying various virtual skills.

Description

Indication information display method and device, game terminal equipment and storage medium
Technical Field
The embodiment of the application relates to the technical field of terminals, in particular to a display method and device of indication information, game terminal equipment and a storage medium.
Background
Games are a common entertainment and leisure mode in people's daily lives, and people can log in and smoothly play games in various ways, for example, through game applications running in a mobile phone or a computer, through online games running in a web page, through game terminal devices, etc.
Because the game is smoothly played by the game terminal equipment, the method is not interfered by other application programs or information pushed by a system and the like in the game process, and immersive game experience can be brought to users, more and more game application programs are developed and supported in the game terminal equipment for people to select. Currently, a client of a part of game applications supported by a game terminal device may display a virtual environment, and a user may control a virtual object to move, jump, apply skills, etc. in the virtual environment through keys, physical sticks, etc. provided by the game terminal device. Wherein the user needs to determine the application position of the virtual skill when controlling the virtual object to apply some virtual skills, typically, after the user selects the virtual skill, the user controls the skill indicator of the virtual skill to move through the rocker of the game terminal device, and the client of the game application program applies the virtual skill at the application position prompted by the skill indicator of the virtual skill in response to the user stopping controlling the physical rocker.
However, in the process of determining the application position of the virtual skill, the skill indicator of the virtual skill appears to move at a preset speed in the virtual environment at a constant speed, so that the user cannot autonomously control the movement speed of the skill indicator, and further cannot quickly and accurately determine the application position of the virtual skill, which results in problems of wrong aiming, slow application and the like in game play with compact rhythm and variable conditions, and influences the game experience of the user.
Disclosure of Invention
The embodiment of the application provides a display method and device of indication information, game terminal equipment and a storage medium, which can be used for realizing the autonomous control of the movement speed of a skill indicator by a user and meeting different requirements of the user on the movement speed of the skill indicator under various virtual skill applying conditions. The technical scheme is as follows:
in one aspect, an embodiment of the present application provides a method for displaying indication information, where the method is performed by a client of a game application, where the client runs in a game terminal device with a physical rocker; the method comprises the following steps:
displaying a user interface of the game application program, wherein a virtual environment and a virtual object positioned in the virtual environment are displayed in the user interface;
Acquiring strength indication information corresponding to user operation under the condition that the physical rocker receives the user operation, wherein the strength indication information corresponding to the user operation is used for indicating the strength of the user operation;
determining a target moving speed of a skill indicator based on the strength indication information corresponding to the user operation, wherein the skill indicator is an interface element for prompting the application position of the target skill of the virtual object in the virtual environment;
and controlling the skill indicators displayed in the user interface to move at the target movement speed.
On the other hand, the embodiment of the application provides a display device of indication information, wherein the device is arranged in a client of a game application program, and the client runs in a game terminal device with a physical rocker; the device comprises:
the interface display module is used for displaying a user interface of the game application program, wherein a virtual environment and a virtual object positioned in the virtual environment are displayed in the user interface;
the information acquisition module is used for acquiring strength indication information corresponding to the user operation under the condition that the physical rocker receives the user operation, wherein the strength indication information corresponding to the user operation is used for indicating the strength of the user operation;
A speed determining module, configured to determine a target movement speed of a skill indicator based on the strength indication information corresponding to the user operation, where the skill indicator is an interface element for prompting a position of application of a target skill of the virtual object in the virtual environment;
and the movement control module is used for controlling the skill indicators displayed in the user interface to move according to the target movement speed.
In still another aspect, an embodiment of the present application provides a game terminal device, where the game terminal device includes a processor and a memory, where at least one instruction, at least one program, a code set, or an instruction set is stored in the memory, where the at least one instruction, the at least one program, the code set, or the instruction set is loaded and executed by the processor to implement a display method of the instruction information as described above.
In yet another aspect, embodiments of the present application provide a computer readable storage medium having stored therein at least one instruction, at least one program, a code set, or an instruction set, where the at least one instruction, the at least one program, the code set, or the instruction set is loaded and executed by a processor to implement a method for displaying indication information as described above.
In yet another aspect, embodiments of the present application also provide a computer program product or computer program comprising computer instructions stored in a computer-readable storage medium. The processor of the game terminal device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions so that the game terminal device performs the display method of the instruction information as described above.
The technical scheme provided by the embodiment of the application can bring the following beneficial effects:
the client of the game application program runs in the game terminal equipment with the physical rocker, under the condition that the physical rocker receives user operation, the client of the game application program can acquire strength indication information corresponding to the user operation, determine the target moving speed of the skill indicator of the target skill based on the strength indication information corresponding to the user operation, and then control the skill indicator to move according to the target moving speed. The user can autonomously control the force for operating the physical rocker, and the moving speed of the skill indicator can be determined based on the force indication information corresponding to the user operation, so that the speed of the skill indicator is controllable, the moving speed of the skill indicator is autonomously controlled by the user, and different requirements of the user on the moving speed of the skill indicator under various virtual skill applying conditions such as quick aiming, precise aiming, pre-aiming and the like are met.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic illustration of a game play interface provided in one embodiment of the present application;
FIG. 2 is a schematic diagram of a gaming terminal device provided in one embodiment of the present application;
FIG. 3 is a flow chart of a method for displaying indication information according to one embodiment of the present application;
FIG. 4 is a graph showing the relationship between a force interval and a coefficient of variation according to one embodiment of the present application;
FIG. 5 is a schematic diagram of a method for displaying indication information according to an embodiment of the present application;
FIG. 6 is a block diagram of a display device for indicating information provided in one embodiment of the present application;
fig. 7 is a block diagram of a display device of indication information provided in another embodiment of the present application;
fig. 8 is a block diagram of a game terminal device according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the present application more apparent, the embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
First, some terms and techniques and the like involved in the embodiments of the present application will be briefly described.
1. Virtual environment
The virtual environment refers to a scene that a game application program displays (or provides) when running on a game terminal device, and the virtual environment refers to a scene created for a virtual object to perform an activity (such as a game competition), such as a virtual house, a virtual island, a virtual map, and the like. The virtual environment may be a simulation environment for the real world, a semi-simulation and semi-imaginary environment, or a pure imaginary environment. The virtual environment may be a two-dimensional virtual environment, a 2.5-dimensional virtual environment, or a three-dimensional virtual environment, which is not limited in the embodiment of the present application. Virtual environments are also referred to as virtual worlds, or virtual scenes.
2. Virtual object
The virtual object refers to a virtual character, such as a game character, which a user controls in a game application. The virtual object may be in the form of a character, or may be in the form of an animal, a cartoon, or other forms, which are not limited in the embodiments of the present application. Alternatively, when the virtual environment is a three-dimensional virtual environment, the virtual objects may be three-dimensional stereoscopic models, each having its own shape and volume in the three-dimensional virtual environment, occupying a portion of the space in the three-dimensional virtual environment. Alternatively, the virtual object is a three-dimensional object constructed based on three-dimensional human skeletal technology, which implements different external figures by wearing different skins. It should be understood that the virtual object may also be implemented using a 2.5-dimensional or two-dimensional model, which is not limited by the embodiments of the present application.
The operations that can be performed by the user to control the virtual object may also vary among different game applications. For example, in an application of a shooting game, a user may control a virtual object to perform shooting, running, jumping, picking up a virtual firearm, changing a virtual firearm, adding a virtual bullet to a virtual firearm, throwing a virtual bomb, throwing a virtual missile, driving a virtual car, driving a virtual aircraft, and so forth. For another example, in an application of a multiplayer online tactical athletic game, a user may control a virtual object to perform movements, common attacks, applying skills, robbing virtual resources, etc.
Of course, other types of applications besides game applications may expose virtual objects to users and provide corresponding functionality to the virtual objects. For example, AR (Augmented Reality ) class applications, social class applications, interactive entertainment class applications, and the like, to which embodiments of the present application are not limited. In addition, for different applications, the forms of the virtual objects provided by the application programs are different, and the corresponding functions are also different, which can be configured in advance according to actual requirements, which is not limited in the embodiment of the present application.
3. Multi-player online tactical athletic game
The multiplayer online tactical competition game (Multiplayer Online Battle Arena Games, MOBA) is to make competition in a virtual environment with a certain winning condition as a target, wherein different virtual teams belonging to at least two hostile camps occupy respective map areas. Such victory conditions include, but are not limited to: at least one of occupying a data point or destroying a hostile data point, clicking a virtual object of the hostile, guaranteeing the survival of the virtual object per se in a specified scene and time, seizing a certain resource, and comparing and exceeding the other party in a specified time. Tactical competition can be performed in units of offices, and maps of each tactical competition can be the same or different. Each virtual team includes one or more virtual objects, such as 1, 2, 3, or 5. The duration of a MOBA game is from the time the game starts to the time the winning condition is reached.
4. Skill indicator
In some gaming applications (e.g., MOBA), a user may control a virtual object to apply virtual skills in a virtual environment. One of the skill applying modes is as follows: the user holds the skill control to call out the roulette type virtual rocker of the skill control, the user slides the roulette type virtual rocker to aim at the skill applying position (aiming position), and the user releases the roulette type virtual rocker to control the virtual object to apply the virtual skill to the skill applying position. When the user calls out the roulette type virtual rocker of the skill control, a selective point type skill indicator is displayed in the virtual environment, wherein the selective point type skill indicator is a regional interface element taking a skill applying position as a center, and the radius of a region is determined according to the distance that the virtual skill can generate an effect.
Referring to FIG. 1, a schematic diagram of a game play interface according to one embodiment of the present application is shown. The game playing interface displays a skill control 110 with virtual skills, and a user can call out the wheel-type virtual rocker 120 by pressing the skill control 110; when the user slides the wheel type virtual rocker 120, the skill indicator 130 of the virtual skill can move in the interface based on the sliding operation of the user so as to achieve the aiming effect; the user releases the roulette virtual rocker 120 and the client controls the virtual object 140 to apply virtual skills to the location of the skill indicator 130.
In some embodiments, the speed of movement of the skill indicator in the virtual environment may be determined based on the speed at which the user slides the roulette virtual rocker, and typically, the user may freely adjust the speed of movement of the skill indicator from zero to infinity. For example, if the user has a need for slow targeting during the pre-targeting phase, then slowly sliding the roulette virtual rocker; when the user surmounts other virtual objects, the user has the requirement of quick aiming, and the wheel disc type virtual rocker is quickly slid.
However, when the MOBA-type game application is run in the game terminal device, since the display screen of the game terminal device is generally not provided with a touch function, the user applies virtual skills by controlling the virtual object through physical keys, physical sticks, and the like, which the game terminal device has. Referring to fig. 2, a schematic diagram of a game terminal device provided in an embodiment of the present application is shown, where the game terminal device has physical buttons 210, a display 220, and a physical rocker 230. Wherein the display 220 may display a game play interface 240, and a user may control movement of a skill indicator 242 in the game play interface 240 by operating the physical rocker 230. Limited by the physical accuracy of the physical joystick, etc., the client of the game application cannot accurately obtain the speed at which the user operates the physical joystick 230, and thus cannot control the movement speed of the skill indicator 242 according to the speed at which the user operates the physical joystick 230, and cannot meet the user's requirements for various movement speeds of the skill indicator.
Based on this, the embodiment of the application provides a display method of indication information, which can solve the technical problems. The technical scheme provided by the application is described and illustrated by several embodiments.
Referring to fig. 3, a flowchart of a method for displaying indication information according to an embodiment of the present application is shown. The method may be performed by a client of a gaming application running in a gaming terminal device having a physical joystick, for example, the gaming terminal device shown in fig. 2 described above. As shown in fig. 3, the method includes at least some of the following steps.
Step 310, displaying a user interface of the game application, wherein the user interface displays a virtual environment and a virtual object located in the virtual environment.
The client of the game application program can display a user interface of the game application program, wherein the user interface can be a game interface developed in the game application program, can be a teaching interface of game teaching developed in the game application program, and can be a learning interface of function learning developed in the game application program. In the embodiment of the application, the game application program can provide a virtual environment, and the user interface can display the virtual environment provided by the game application program.
Wherein the virtual environment may include a virtual object controlled by a client of the game application, the client of the game application may control the virtual object to apply virtual skills in the virtual environment. Optionally, the virtual environment may further include a virtual object, a virtual plant, a virtual house, a virtual island, a virtual map, and the like, and the client of the game application may further control the virtual object to interact with other components included in the virtual environment, for example, control the virtual object to pick up the virtual object included in the virtual environment, control the virtual object to enter the virtual house included in the virtual environment, and the like. Alternatively, the virtual object in the virtual environment may be in the form of a character, or may be in the form of an animal, a cartoon, or other forms, which are not limited in this embodiment.
Step 320, under the condition that the physical rocker receives the user operation, acquiring the strength indication information corresponding to the user operation, where the strength indication information corresponding to the user operation is used for indicating the strength of the user operation.
In the embodiment of the application, the client of the game application runs in the game terminal device with the physical rocker, and in the case that the user operates the physical rocker, the client of the game application can control the virtual object in the virtual environment, which is displayed in the user interface, for example, control the angle at which the virtual object observes the virtual environment to change, control the virtual object to move in the virtual environment, control the virtual object to apply virtual skills in the virtual environment, and the like.
Aiming at the situation that a user controls a client of a game application program to apply virtual skills in a virtual environment by operating a physical rocker, under the condition that the physical rocker receives user operation, the client of the game application program acquires strength indication information corresponding to the user operation, wherein the strength indication information corresponding to the user operation is used for indicating the strength of the user operation. Optionally, the strength indication information includes an offset angle of the offset initial position of the physical rocker, or includes coordinates of a reference point in the physical rocker, or includes a distance between the reference point in the physical rocker and the initial position of the reference point, which is not limited in the embodiment of the present application.
In one example, the physical rocker provided by the game terminal device includes a processing module, or is externally connected with the processing module, so that when the physical rocker receives a user operation, the processing module can respond to the user operation, generate strength indication information corresponding to the user operation, and send the strength indication information corresponding to the user operation to a client of the game application program through an electric signal. Optionally, in order to avoid a larger time delay between the user operating the physical rocker and the client control virtual object of the game application program, the processing module transmits the strength indication information corresponding to the user operation to the client of the game application program in real time.
Step 330, determining a target moving speed of a skill indicator based on the corresponding strength indication information of the user operation, wherein the skill indicator is an interface element for prompting the application position of the target skill of the virtual object in the virtual environment.
In the case where a client of the game application controls a virtual object to apply a target skill in the virtual environment, a skill indicator of the target skill, which is an interface element for prompting the application position of the target skill of the virtual object in the virtual environment, may be displayed in the user interface. Optionally, the virtual skill of the virtual object includes at least one of the following types of application: the application position, the application direction and the application region need to be selected, wherein the target skills comprise virtual skills needing to select the application position from the virtual skills of the virtual object. Optionally, the skill indicator of the target skill is a point-selected type of skill indicator as described above. The type of action of the target skills in the embodiments of the present application is not limited, and optionally, the target skills include any one of the following types of actions: freezing, burning, injury, explosion.
In this embodiment, in a case where the physical rocker receives a user operation, the client of the game application program controls the skill indicator of the target skill to move from the current display position to the target display position. In the process of moving the skill indicator from the current display position to the target display position, in order to meet the control requirement of the user on the movement speed of the skill indicator, the client of the game application program can determine the target movement speed of the skill indicator of the target skill based on the corresponding strength indication information of the user operation. The user can autonomously control the force for operating the physical rocker, and the moving speed of the skill indicator can be determined based on the force indication information corresponding to the user operation, so that the speed of the skill indicator is controllable, the moving speed of the skill indicator is autonomously controlled by the user, and different requirements of the user on the moving speed of the skill indicator under various virtual skill applying conditions such as quick aiming, precise aiming, pre-aiming and the like are met. For other descriptions of the determination process of the target moving speed of the skill indicator, please refer to the following embodiments, which are not repeated here.
Step 340, controlling the skill indicators displayed in the user interface to move at the target movement speed.
After determining the target movement speed, the client of the game application may control the skill indicators displayed in the user interface (i.e., the skill indicators of the target skills) to move in accordance with the target movement speed. Optionally, the client of the game application moves at the target movement speed in controlling the skill indicator to move from the current display position to the target display position. Where the current display position refers to the current (or starting time of the target logical frame) display position of the skill indicator in the user interface, and the target display position refers to the ending time of the target logical frame. Optionally, the target logical frame refers to a logical frame where the current data processing is located, or the target logical frame refers to a logical frame after the logical frame where the current data processing is located, such as a next logical frame of the logical frame where the current data processing is located.
When controlling the skill indicator to move at the target moving speed, the client of the game application may issue the target moving speed to a UI (User Interface) presentation layer, and the UI presentation layer performs rendering, movement control, and the like according to the issued data. Based on this, in one example, step 340 described above includes: acquiring a current display position of a skill indicator in a user interface; determining a target display position of the skill indicator in the user interface based on the current display position, the target movement speed and the duration of the target logical frame; determining the display position of the skill indicator in the user interface in each rendering frame corresponding to the target logical frame based on the current display position and the target display position; and displaying the skill indicators in each rendering frame corresponding to the target logical frame according to the display positions of the skill indicators in the rendering frame in the user interface.
In one example, the client of the game application may also control the skill indicator of the target skill to move in the target movement direction during the process of controlling the skill indicator of the target skill to move at the target movement speed, i.e., the client of the game application controls the skill indicator displayed in the user interface to move in the target movement direction at the target movement speed. The method for determining the target moving direction is not limited, and in one example, the target moving direction is a preset moving direction, for example, the target moving direction is a direction facing the front of the virtual object, and for example, the target moving direction is the right south; in another example, to meet a user's demand for directional control of a skill indicator, a client of a game application determines a target movement direction of the skill indicator based on the user operating corresponding directional indication information. Optionally, the direction indication information includes coordinates including a reference point in the physical rocker, or includes an offset direction of the physical rocker, and the specific content of the direction indication information in the embodiments of the present application is not limited.
In summary, according to the technical solution provided in the embodiments of the present application, a client of a game application is running in a game terminal device having a physical rocker, and when the physical rocker receives a user operation, the client of the game application may obtain strength indication information corresponding to the user operation, determine a target movement speed of a skill indicator of a target skill based on the strength indication information corresponding to the user operation, and then control the skill indicator to move according to the target movement speed. The user can autonomously control the force for operating the physical rocker, and the moving speed of the skill indicator can be determined based on the force indication information corresponding to the user operation, so that the speed of the skill indicator is controllable, the moving speed of the skill indicator is autonomously controlled by the user, and different requirements of the user on the moving speed of the skill indicator under various virtual skill applying conditions such as quick aiming, precise aiming, pre-aiming and the like are met.
In one possible implementation, the above step 330 includes the following steps.
Step 332, obtaining at least one strength interval.
Because the fixed force is difficult to keep unchanged in the process of operating the physical rocker by the user, if the force of operating the physical rocker by the user is changed once, the moving speed of the skill indicator is correspondingly changed by the client of the game application program, the moving speed of the skill indicator is switched too frequently, so that the moving speed of the skill indicator is neglected and the interface display effect is affected. Therefore, in the embodiment of the present application, at least one intensity interval is set, and when the intensity interval to which the intensity indication information corresponding to the user operation belongs changes, the client of the game application may change the movement speed of the skill indicator.
The number and the mode of division of the force intervals are not limited. Assuming that n strength intervals are divided, n is a positive integer, the value of n can be any positive integer such as 2, 3, 4, 5, etc., and the specific value of n can be determined in combination with speed control accuracy of the skill indicator, etc., or the specific value of n is set autonomously by a user. Alternatively, the interval size of the n force intervals may be uniform or non-uniform; the values of two adjacent force sections can be continuous or discontinuous.
For example, assuming that the value range of the force of the user operation is 0 to 1, and the embodiment of the application divides 3 force intervals, the value ranges of the 3 force intervals may be respectively: the value range of the force section 1 is [0, a ], the value range of the force section 2 is [ a, b ], and the value range of the force section 3 is [ b,1], wherein a and b are integers which are larger than 0 and smaller than 1. Alternatively, a is 0.3 and b is 0.6; alternatively, a is 0.2 and b is 0.7; alternatively, a is 0.4 and b is 0.5.
Step 334, determining a target intensity interval to which the intensity of the user operation belongs from at least one intensity interval based on the intensity indication information corresponding to the user operation.
After the client of the game application program obtains the strength indication information corresponding to the user operation, a target strength section to which the strength of the user operation belongs can be determined from at least one strength section. Optionally, the client of the game application program may determine a strength value of the user operation based on the strength indication information corresponding to the user operation, and then the client of the game application program may determine a strength section including the strength value of the user operation in at least one strength section as a target strength section to which the strength of the user operation belongs.
For example, assuming that the value range of the force of the user operation is 0 to 1, and the embodiment of the application divides 3 force intervals, the value ranges of the 3 force intervals may be respectively: the value range of the force interval 1 is [0,0.3 ], the value range of the force interval 2 is [0.3,0.6 ], and the value range of the force interval 3 is [0.6,1]. At this time, assuming that the value of the force of the user operation is 0.2, since the value range of the force section 1 includes 0.2, the force section 1 is taken as the target force section to which the force of the user operation belongs; assuming that the value of the force of the user operation is 0.75, the value range of the force section 3 comprises 0.75, and the force section 3 is taken as the target force section to which the force of the user operation belongs.
When the strength value of the user operation is at the juncture of two adjacent strength sections, the strength of the physical rocker is usually not fixed, so that the strength value of the user operation can be frequently switched between the two adjacent strength sections, the client side of the game application program also needs to frequently change the moving speed of the skill indicator, and in order to avoid the frequent switching of the moving speed of the skill indicator caused by errors and instability of the user operation, the tolerance mechanism is increased according to the situation that the strength value of the user operation is switched between the two adjacent strength sections, as described below.
In one example, the at least one force interval includes a first force interval and a second force interval, the first force interval includes a force value less than the second force interval, and the first force interval and the second force interval are force intervals with continuous force values; based on this, the above step 334 includes the following cases. Alternatively, in the following cases, the first threshold value and the second threshold value may be the same threshold value or may be different threshold values.
(1) And determining the second force section as a target force section under the condition that the force section to which the force operated by the user belongs is changed from the second force section to the first force section and the difference between the value of the force operated by the user and the minimum value of the force included in the second force section is smaller than a first threshold value.
(2) And determining the first force section as a target force section under the condition that the force section to which the force operated by the user belongs is changed from the second force section to the first force section and the difference between the value of the force operated by the user and the minimum value of the force included in the second force section is larger than a first threshold value.
(3) And determining the first force section as a target force section when the force section to which the force operated by the user belongs is changed from the first force section to the second force section and the difference between the value of the force operated by the user and the maximum value of the force included in the first force section is smaller than a second threshold value.
(4) And determining the second force section as a target force section under the condition that the force section to which the force operated by the user belongs is changed from the first force section to the second force section and the difference between the value of the force operated by the user and the maximum value of the force included in the first force section is larger than a second threshold value.
Illustratively, assume a range of values for the first force interval of [0,0.3 ], a range of values for the second force interval of [0.3, 0.6), and both the first and second thresholds of 0.05.
For the above case (1), assuming that the value of the force of the user operation is converted from 0.32 to 0.28, the force section to which the force of the user operation belongs is changed from the second force section to the first force section, and since the value of the current force of the user operation is 0.28, the difference between the current force value and the minimum value 0.3 of the force included in the second force section is smaller than the first threshold value of 0.05, the second force section is still determined as the target force section.
For the above case (2), assuming that the value of the force of the user operation is converted from 0.32 to 0.22, the force section to which the force of the user operation belongs is changed from the second force section to the first force section, and since the value of the current force of the user operation is 0.22, the difference between the current force value and the minimum value of the force 0.3 included in the second force section is greater than the first threshold value of 0.05, the first force section is determined as the target force section.
For the above case (3), assuming that the value of the force of the user operation is converted from 0.28 to 0.32, the force section to which the force of the user operation belongs is changed from the first force section to the second force section, and since the value of the current force of the user operation is 0.32, the difference between the current force value and the maximum value of the force 0.3 included in the first force section is smaller than the first threshold value of 0.05, the first force section is still determined as the target force section.
For the above case (4), assuming that the value of the force of the user operation is converted from 0.28 to 0.38, the force section to which the force of the user operation belongs is changed from the first force section to the second force section, and since the value of the current force of the user operation is 0.38, the difference between the current force value and the maximum value of the force 0.3 included in the first force section is greater than the first threshold value of 0.05, the second force section is determined as the target force section.
Step 336, determining the target moving speed based on the speed information corresponding to the target strength section.
In the embodiment of the application, different strength intervals correspond to different speed information, so that after determining the target strength interval to which the strength of the user operation belongs, the client of the game application program can determine the target moving speed based on the speed information corresponding to the target strength interval. The specific type of speed information is not limited by the embodiments of the present application, and several possible types are shown by way of example below.
In one example, the speed information includes a movement speed. I.e. different force intervals directly correspond to different movement speeds. Based on this, the step 336 includes: and determining the moving speed corresponding to the target force interval as the target moving speed.
Illustratively, the present embodiment divides 3 strength intervals: the value range of the force section 1 is [0,0.3 ], the value range of the force section 2 is [0.3, 0.6), and the value range of the force section 3 is [0.6,1], wherein the moving speed corresponding to the force section 1 is 200 pixels/second, the moving speed corresponding to the force section 2 is 500 pixels/second, and the moving speed corresponding to the force section 3 is 1000 pixels/second. Assuming that the value of the force operated by the user is 0.4, the target force interval to which the force operated by the user belongs is a force interval 2, and further, the moving speed 500 pixels/second corresponding to the force interval 2 is determined as the target moving speed.
In another example, the speed information includes a coefficient of variation. That is, different force intervals correspond to different change coefficients, and different moving speeds can be determined by the different change coefficients, so that the different force intervals indirectly correspond to different moving speeds. Based on this, the step 336 includes: acquiring a basic movement speed of the skill indicator; and determining the target moving speed based on the basic moving speed and the change coefficient corresponding to the target force section. Optionally, the client of the game application multiplies the basic moving speed by a change coefficient corresponding to the target dynamics section to obtain the target moving speed.
Illustratively, the present embodiment divides 3 strength intervals: the value range of the force section 1 is [0,0.3 ], the value range of the force section 2 is [0.3, 0.6), and the value range of the force section 3 is [0.6,1], wherein the change coefficient corresponding to the force section 1 is 0.5, the change coefficient corresponding to the force section 2 is 1.0, and the change coefficient corresponding to the force section 3 is 1.5, as shown in fig. 4. Assuming that the basic moving speed is 500 pixels/second and the value of the force operated by the user is 0.8, the target force section to which the force operated by the user belongs is a force section 3, and then the basic moving speed is multiplied by a change coefficient 1.5 corresponding to the force section 3 by 500 pixels/second, so that the target moving speed is 750 pixels/second.
To meet the personalized needs of the user, in one example, the method further includes: displaying a coefficient setting interface, wherein the coefficient setting interface comprises at least one coefficient setting control corresponding to each strength interval; responding to the touch operation of the coefficient setting control corresponding to the target strength interval, and displaying at least one option corresponding to the change coefficient; and responding to the selection operation of the option corresponding to the first change coefficient, and taking the first change coefficient as the change coefficient corresponding to the target strength section. For example, in the embodiment of the present application, 3 strength intervals are divided, in response to a user selecting the strength interval 2, at least one option corresponding to the change coefficient is displayed, for example, 3 change coefficients, that is, 0.5, 1 and 1.5 are displayed, and in response to a user selecting the change coefficient 1, the change coefficient 1 is taken as the change coefficient corresponding to the strength interval 2.
Optionally, the coefficient setting interface further comprises an object selection control; after the display coefficient setting interface, the method further comprises: responding to touch operation of an object selection control, and displaying options corresponding to at least one virtual object; in response to a selection operation for an option corresponding to the first virtual object, it is determined that a coefficient of variation setting for the coefficient setting interface corresponds to the first virtual object. That is, the same strength interval may correspond to the same or different coefficients of variation for different virtual objects. Illustratively, when the user sets the corresponding change coefficient for the strength section 2, when the first virtual object is selected, the change coefficient 1 is set as the change coefficient corresponding to the strength section 2, and when the second virtual object is selected, the change coefficient 1.5 is set as the change coefficient corresponding to the strength section 2.
In the embodiment of the application, the basic moving speed can also be customized specifically, so that the basic moving speed is different under different conditions. Based on this, in one example, the acquiring the base movement speed of the skill indicator includes: acquiring speed reference information; based on the speed reference information, a base movement speed of the skill indicator is determined. Optionally, the speed reference information includes at least one of: the skill type of the target skill, the object type of the virtual object, the level of the virtual object, the life value of the virtual object, and the number of virtual properties owned by the virtual object. For example, in the embodiment of the present application, the base movement speed is customized for the level of the virtual object, and the base movement speed is determined to be 500 pixels/second if the client of the game application obtains that the level of the current virtual object is 2, assuming that the level of the virtual object is classified into 1 level, 2 level and 3 level, and the base movement speeds corresponding to the respective levels are 200 pixels/second, 500 pixels/second and 1000 pixels/second.
In summary, according to the technical scheme provided by the embodiment of the application, by setting at least one strength section, when determining the movement speed of the skill indicator, a target strength section to which the strength operated by the user belongs is determined from the at least one strength section, and then the movement speed of the skill indicator is determined based on the speed information corresponding to the target strength section. Because the fixed dynamics is difficult to keep unchanged in the process of operating the physical rocker by the user, the technical scheme provided by the embodiment of the application divides at least one dynamics section, thereby being capable of avoiding the subtle change of dynamics caused by unstable response to the user operation, avoiding the frequent change of the moving speed of the skill indicator and improving the interface display effect. In addition, in the embodiment of the application, the speed information corresponding to each strength interval can be opened to the autonomous setting of the user, so that the personalized requirements of the user are met.
The technical solution provided in the present application is described and illustrated in the following by an exemplary embodiment.
Referring to fig. 5, a schematic diagram of a display method of indication information according to an embodiment of the present application is shown. The method may be performed by a client of a gaming application running in a gaming terminal device having a physical joystick, for example, the gaming terminal device shown in fig. 2 described above.
As shown in FIG. 5, the client of the game application displays a user interface 510, with a virtual environment and virtual objects 512 located in the virtual environment displayed in the user interface 510. The client of the game application runs in the game terminal device with the physical rocker, and the physical rocker can receive user operation when the user pushes the physical rocker. Under the condition that the physical rocker receives user operation, the client of the game application program can acquire strength indication information corresponding to the user operation.
The embodiment of the application divides 3 strength intervals: the value range of the force section 1 is [0,0.3 ], the value range of the force section 2 is [0.3,0.6 ], the value range of the force section 3 is [0.6,1], wherein the change coefficient corresponding to the force section 1 is 0.5, the change coefficient corresponding to the force section 2 is 1.0, and the change coefficient corresponding to the force section 3 is 1.5.
The client of the game application program can judge a target strength section to which the strength of the user operation belongs based on the strength indication information corresponding to the user operation, and acquire a change coefficient corresponding to the target strength section. Assuming that the strength indication information corresponding to the user operation is 0.7, determining that the target strength interval is a strength interval 3, and the change coefficient corresponding to the target strength interval is 1.5. Further, the basic movement speed of the skill indicator is 500 pixels/second, and the calculation formula of "the basic movement speed is the change coefficient corresponding to the target force section" is adopted, so that the target movement speed of the skill indicator is 750 pixels/second.
As shown in fig. 5, the client of the game application, after calculating the target movement speed of the skill indicator, issues the target movement speed to the IU expression layer, which further controls the skill indicator 514 displayed in the user interface 510 to move at the target movement speed based on the target movement speed.
The following are device embodiments of the present application, which may be used to perform method embodiments of the present application. For details not disclosed in the device embodiments of the present application, please refer to the method embodiments of the present application.
Referring to fig. 6, a block diagram of a display device for indicating information according to an embodiment of the present application is shown. The device has the function of realizing the display method of the indication information, and the function can be realized by hardware or by executing corresponding software by the hardware. The device can be a client of a game application program or can be arranged in the client of the game application program, and the client of the game application program runs in a game terminal device with a physical rocker. The apparatus 600 may include: an interface display module 610, an information acquisition module 620, a speed determination module 630, and a movement control module 640.
An interface display module 610, configured to display a user interface of the game application, where a virtual environment and a virtual object located in the virtual environment are displayed.
The information obtaining module 620 is configured to obtain, when the physical rocker receives a user operation, strength indication information corresponding to the user operation, where the strength indication information corresponding to the user operation is used to indicate strength of the user operation.
A speed determining module 630, configured to determine, based on the strength indication information corresponding to the user operation, a target movement speed of a skill indicator, where the skill indicator is an interface element for prompting a position of application of the target skill of the virtual object in the virtual environment.
A movement control module 640 for controlling the skill indicators displayed in the user interface to move at the target movement speed.
In one example, as shown in fig. 7, the speed determination module 630 includes: an interval acquisition unit 632 configured to acquire at least one strength interval; a section determining unit 634, configured to determine, from the at least one section of the strength, a target section of the strength of the user operation, based on the strength indication information corresponding to the user operation; the speed determining unit 636 is configured to determine the target moving speed based on the speed information corresponding to the target strength section.
In one example, the speed information includes a speed of movement; as shown in fig. 7, the above-mentioned speed determining unit 636 is configured to: and determining the moving speed corresponding to the target force interval as the target moving speed.
In one example, the speed information includes a coefficient of variation; as shown in fig. 7, the above-mentioned speed determining unit 636 is configured to: acquiring a basic movement speed of the skill indicator; and determining the target moving speed based on the basic moving speed and the change coefficient corresponding to the target force section.
In one example, as shown in fig. 7, the apparatus 600 further includes: the setting display module 650 is configured to display a coefficient setting interface, where the coefficient setting interface includes coefficient setting controls corresponding to the at least one force interval respectively; a first display module 662, configured to respond to a touch operation of a coefficient setting control corresponding to the target strength interval, and display an option corresponding to at least one change coefficient; the first setting module 664 is configured to respond to a selection operation for an option corresponding to a first change coefficient, and use the first change coefficient as a change coefficient corresponding to the target strength interval.
In one example, the coefficient setting interface further includes an object selection control; as shown in fig. 7, the apparatus 600 further includes: a second display module 672, configured to display an option corresponding to at least one virtual object in response to a touch operation for the object selection control; a second setting module 674 is configured to determine that a coefficient of variation setting for the coefficient setting interface corresponds to the first virtual object in response to a selection operation for an option corresponding to the first virtual object.
In one example, as shown in fig. 7, the speed determining unit 636 is configured to: acquiring speed reference information; a base movement speed of the skill indicator is determined based on the speed reference information.
In one example, the speed reference information includes at least one of: the skill type of the target skill, the object type of the virtual object, the grade of the virtual object, the life value of the virtual object, and the number of virtual property owned by the virtual object.
In one example, the at least one force interval includes a first force interval and a second force interval, the first force interval includes a force value less than the second force interval, and the first force interval and the second force interval are force intervals with continuous force values; as shown in fig. 7, the section determining unit 634 is configured to: when the force section to which the force of the user operation belongs changes from the second force section to the first force section, and the difference between the value of the force of the user operation and the minimum value of the force included in the second force section is smaller than a first threshold value, determining the second force section as the target force section; when the force section to which the force of the user operation belongs changes from the second force section to the first force section, and the difference between the value of the force of the user operation and the minimum value of the force included in the second force section is larger than a first threshold value, determining the first force section as the target force section; determining the first force section as the target force section when the force section to which the force operated by the user belongs changes from the first force section to the second force section and the difference between the value of the force operated by the user and the maximum value of the force included in the first force section is smaller than a second threshold value; and determining the second force section as the target force section under the condition that the force section of the user operation is changed from the first force section to the second force section and the difference between the value of the force of the user operation and the maximum value of the force included in the first force section is larger than a second threshold value.
In one example, the movement control module 640 is configured to: acquiring a current display position of the skill indicator in the user interface; determining a target display position of the skill indicator in the user interface based on the current display position, the target movement speed, and a duration of a target logical frame; determining the display position of the skill indicator in the user interface in each rendering frame corresponding to the target logical frame based on the current display position and the target display position; and displaying the skill indicators in the rendering frames corresponding to the target logical frames according to the display positions of the skill indicators in the rendering frames in the user interface.
In one example, as shown in fig. 7, the apparatus 600 further includes: a direction determining module 680, configured to determine a target moving direction of the skill indicator based on the direction indication information corresponding to the user operation; the movement control module 640 is further configured to control the skill indicators displayed in the user interface to move in the target movement direction.
In summary, according to the technical solution provided in the embodiments of the present application, a client of a game application is running in a game terminal device having a physical rocker, and when the physical rocker receives a user operation, the client of the game application may obtain strength indication information corresponding to the user operation, determine a target movement speed of a skill indicator of a target skill based on the strength indication information corresponding to the user operation, and then control the skill indicator to move according to the target movement speed. The user can autonomously control the force for operating the physical rocker, and the moving speed of the skill indicator can be determined based on the force indication information corresponding to the user operation, so that the speed of the skill indicator is controllable, the moving speed of the skill indicator is autonomously controlled by the user, and different requirements of the user on the moving speed of the skill indicator under various virtual skill applying conditions such as quick aiming, precise aiming, pre-aiming and the like are met.
It should be noted that, in the apparatus provided in the foregoing embodiment, when implementing the functions thereof, only the division of the foregoing functional modules is used as an example, in practical application, the foregoing functional allocation may be implemented by different functional modules, that is, the internal structure of the device is divided into different functional modules, so as to implement all or part of the functions described above. In addition, the apparatus and the method embodiments provided in the foregoing embodiments belong to the same concept, and specific implementation processes of the apparatus and the method embodiments are detailed in the method embodiments and are not repeated herein.
Referring to fig. 8, a block diagram of a game terminal device 800 according to one embodiment of the present application is shown, where the game terminal device 800 has a physical joystick. The client of the game application running on the game terminal device 800 may execute the display method of the instruction information described above. The game terminal device 800 may be the game terminal device shown in fig. 2 described above. Specifically, the present invention relates to a method for manufacturing a semiconductor device.
In general, the game terminal device 800 includes: a processor 801 and a memory 802.
Processor 801 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. The processor 801 may be implemented in at least one hardware form of DSP (Digital Signal Processing ), FPGA (Field Programmable Gate Array, field programmable gate array), PLA (Programmable Logic Array ). The processor 801 may also include a main processor, which is a processor for processing data in an awake state, also referred to as a CPU (Central Processing Unit ), and a coprocessor; a coprocessor is a low-power processor for processing data in a standby state. In some embodiments, the processor 801 may integrate a GPU (Graphics Processing Unit, image processor) for rendering and rendering of content required to be displayed by the display screen. In some embodiments, the processor 801 may also include an AI (Artificial Intelligence ) processor for processing computing operations related to machine learning.
Memory 802 may include one or more computer-readable storage media, which may be non-transitory. Memory 802 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices.
In some embodiments, a non-transitory computer readable storage medium in memory 802 is used to store at least one instruction, at least one program, set of codes, or set of instructions configured to be executed by one or more processors to implement the method of displaying instructional information described above.
In some embodiments, the game terminal device 800 may further optionally include: a peripheral interface 803, and at least one peripheral. The processor 801, the memory 802, and the peripheral interface 803 may be connected by a bus or signal line. Individual peripheral devices may be connected to the peripheral device interface 803 by buses, signal lines, or a circuit board. Specifically, the peripheral device includes: at least one of radio frequency circuitry 804, a display 805, a physical rocker 806, audio circuitry 807, a positioning component 808, and a power supply 809.
It will be appreciated by those skilled in the art that the structure shown in fig. 8 is not limiting and that gaming terminal device 800 may include more or less components than illustrated, or may combine certain components, or may employ a different arrangement of components.
In an exemplary embodiment, there is also provided a computer-readable storage medium having stored therein at least one instruction, at least one program, a set of codes, or a set of instructions, which when executed by a processor, implement the method of displaying instruction information described above.
Alternatively, the computer-readable storage medium may include: ROM (Read Only Memory), RAM (Random Access Memory ), SSD (Solid State Drives, solid state disk), or optical disk, etc. The random access memory may include ReRAM (Resistance Random Access Memory, resistive random access memory) and DRAM (Dynamic Random Access Memory ), among others.
In an exemplary embodiment, a computer program product or a computer program is also provided, the computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the game terminal device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions so that the game terminal device performs the display method of the instruction information as described above.
It should be understood that references herein to "a plurality" are to two or more. "and/or", describes an association relationship of an association object, and indicates that there may be three relationships, for example, a and/or B, and may indicate: a exists alone, A and B exist together, and B exists alone. The character "/" generally indicates that the context-dependent object is an "or" relationship. In addition, the step numbers described herein are merely exemplary of one possible execution sequence among steps, and in some other embodiments, the steps may be executed out of the order of numbers, such as two differently numbered steps being executed simultaneously, or two differently numbered steps being executed in an order opposite to that shown, which is not limited by the embodiments of the present application.
The foregoing description of the exemplary embodiments of the present application is not intended to limit the invention to the particular embodiments disclosed, but on the contrary, the intention is to cover all modifications, equivalents, alternatives, and alternatives falling within the spirit and scope of the invention.

Claims (10)

1. A method of displaying indication information, the method being performed by a client of a game application, the client running in a game terminal device having a physical rocker; the method comprises the following steps:
Displaying a user interface of the game application program, wherein a virtual environment and a virtual object positioned in the virtual environment are displayed in the user interface;
under the condition that the physical rocker receives user operation, receiving strength indication information corresponding to the user operation, which is sent by a processing module corresponding to the physical rocker, wherein the strength indication information corresponding to the user operation is used for indicating the strength of the user operation, and the strength indication information corresponding to the user operation comprises at least one of the following components: an offset angle of the offset initial position of the physical rocker, coordinates of a reference point in the physical rocker, a distance between the reference point in the physical rocker and the initial position of the reference point;
determining a target strength section to which the strength of the user operation belongs from at least one strength section based on the strength indication information corresponding to the user operation;
determining a target moving speed of a skill indicator based on a basic moving speed of the skill indicator and a change coefficient corresponding to the target force section, wherein the skill indicator is an interface element for prompting the application position of the target skill of the virtual object in the virtual environment, and the setting method of the change coefficient corresponding to the target force section comprises the following steps: displaying a coefficient setting interface, wherein the coefficient setting interface comprises coefficient setting controls corresponding to the at least one force interval respectively; responding to the touch operation of the coefficient setting control corresponding to the target force interval, and displaying at least one option corresponding to the change coefficient; responding to a selection operation of an option corresponding to a first change coefficient, and taking the first change coefficient as a change coefficient corresponding to the target strength interval;
And controlling the skill indicators displayed in the user interface to move at the target movement speed.
2. The method of claim 1, wherein the coefficient setting interface further comprises an object selection control; after the display coefficient setting interface, the method further comprises:
responding to touch operation of the object selection control, and displaying options corresponding to at least one virtual object;
in response to a selection operation for an option corresponding to a first virtual object, it is determined that a coefficient of variation setting for the coefficient setting interface corresponds to the first virtual object.
3. The method according to claim 1, wherein the method further comprises:
acquiring speed reference information;
a base movement speed of the skill indicator is determined based on the speed reference information.
4. A method according to claim 3, wherein the speed reference information comprises at least one of: the skill type of the target skill, the object type of the virtual object, the grade of the virtual object, the life value of the virtual object, and the number of virtual property owned by the virtual object.
5. The method of claim 1, wherein the at least one force interval comprises a first force interval and a second force interval, the first force interval comprises a force value less than the second force interval, and the first force interval and the second force interval are force intervals with continuous force values;
The determining, based on the strength indication information corresponding to the user operation, a target strength section to which the strength of the user operation belongs from at least one strength section includes:
when the force section to which the force of the user operation belongs changes from the second force section to the first force section, and the difference between the value of the force of the user operation and the minimum value of the force included in the second force section is smaller than a first threshold value, determining the second force section as the target force section;
when the force section to which the force of the user operation belongs changes from the second force section to the first force section, and the difference between the value of the force of the user operation and the minimum value of the force included in the second force section is larger than a first threshold value, determining the first force section as the target force section;
determining the first force section as the target force section when the force section to which the force operated by the user belongs changes from the first force section to the second force section and the difference between the value of the force operated by the user and the maximum value of the force included in the first force section is smaller than a second threshold value;
And determining the second force section as the target force section under the condition that the force section of the user operation is changed from the first force section to the second force section and the difference between the value of the force of the user operation and the maximum value of the force included in the first force section is larger than a second threshold value.
6. The method of claim 1, wherein said controlling said skill indicator displayed in said user interface to move at said target speed of movement comprises:
acquiring a current display position of the skill indicator in the user interface;
determining a target display position of the skill indicator in the user interface based on the current display position, the target movement speed, and a duration of a target logical frame;
determining the display position of the skill indicator in the user interface in each rendering frame corresponding to the target logical frame based on the current display position and the target display position;
and displaying the skill indicators in the rendering frames corresponding to the target logical frames according to the display positions of the skill indicators in the rendering frames in the user interface.
7. The method according to any one of claims 1 to 6, further comprising:
determining a target moving direction of the skill indicator based on the direction indication information corresponding to the user operation;
and controlling the skill indicators displayed in the user interface to move towards the target movement direction.
8. A display device for indication information, characterized in that the device is arranged in a client of a game application, the client running in a game terminal device with a physical joystick; the device comprises:
the interface display module is used for displaying a user interface of the game application program, wherein a virtual environment and a virtual object positioned in the virtual environment are displayed in the user interface;
the information acquisition module is used for receiving the intensity indication information corresponding to the user operation sent by the processing module corresponding to the physical rocker under the condition that the physical rocker receives the user operation, wherein the intensity indication information corresponding to the user operation is used for indicating the intensity of the user operation, and the intensity indication information corresponding to the user operation comprises at least one of the following components: an offset angle of the offset initial position of the physical rocker, coordinates of a reference point in the physical rocker, a distance between the reference point in the physical rocker and the initial position of the reference point;
The speed determining module is used for determining a target strength section to which the strength of the user operation belongs from at least one strength section based on the strength indication information corresponding to the user operation; determining a target movement speed of a skill indicator based on a basic movement speed of the skill indicator and a change coefficient corresponding to the target force section, wherein the skill indicator is an interface element for prompting the application position of target skills of the virtual object in the virtual environment;
a movement control module for controlling the skill indicators displayed in the user interface to move at the target movement speed;
the device also comprises a setting display module, a setting control module and a setting control module, wherein the setting display module is used for displaying a coefficient setting interface, and the coefficient setting interface comprises the coefficient setting controls respectively corresponding to the at least one force section; responding to the touch operation of the coefficient setting control corresponding to the target force interval, and displaying at least one option corresponding to the change coefficient; and responding to the selection operation of the option corresponding to the first change coefficient, and taking the first change coefficient as the change coefficient corresponding to the target strength interval.
9. A game terminal device, characterized in that it comprises a processor and a memory in which at least one program is stored, which is loaded and executed by the processor to realize the display method of indication information according to any one of claims 1 to 7.
10. A computer-readable storage medium, wherein at least one program is stored in the storage medium, and the at least one program is loaded and executed by a processor to implement the method for displaying indication information according to any one of claims 1 to 7.
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