CN113082717B - Game control method, device, equipment and storage medium - Google Patents

Game control method, device, equipment and storage medium Download PDF

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Publication number
CN113082717B
CN113082717B CN202110408954.6A CN202110408954A CN113082717B CN 113082717 B CN113082717 B CN 113082717B CN 202110408954 A CN202110408954 A CN 202110408954A CN 113082717 B CN113082717 B CN 113082717B
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China
Prior art keywords
game
virtual
unit
tactical
tactical panel
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CN202110408954.6A
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Chinese (zh)
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CN113082717A (en
Inventor
赵振涛
张浩阳
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110408954.6A priority Critical patent/CN113082717B/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0486Drag-and-drop
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Abstract

The application provides a game control method, device, equipment and storage medium, and relates to the technical field of games. The method comprises the following steps: controlling a plurality of first virtual characters to perform virtual combat in a game scene in a first array layout; providing a tactical panel at a current game interface, the tactical panel including a plurality of first game units corresponding to the first virtual character, the position of the first game units in the tactical panel being associated with the first appearance layout; determining a second array capacity layout for the plurality of first virtual characters in response to a location update operation on the tactical panel for the first game unit; and controlling the first virtual character to move in the game scene according to the second array capacity layout. The method and the device can improve the instant interactivity of the game and improve the game experience of the user.

Description

Game control method, device, equipment and storage medium
Technical Field
The present invention relates to the field of game technologies, and in particular, to a method, an apparatus, a device, and a storage medium for controlling a game.
Background
With the development of mobile touch devices and application technologies, mobile application programs applied to mobile touch devices are more and more abundant, and functions are more and more.
Because people's life can be enriched, life pressure is relieved, game applications are becoming more popular as mainstream applications. For Real-Time Strategy (RTS) games, when the game is in battle, the host virtual character and the enemy virtual character displayed on the interface are too dense to be mixed together, so that it is difficult to realize instant interaction of multiple targets directly through the operation of the virtual characters. In some current technologies, a corresponding tactical scheme needs to be designed in advance to perform the battle, if the tactical scheme is needed to be changed, the actual battle process of the interrupted game is needed to adjust the tactical scheme, and the actual battle is restored after the adjustment.
The combat mechanism of tactics is designed in advance, and the game actual combat needs to be interrupted, so that the instantaneity of the game is affected, and the game experience of a user is seriously affected.
Disclosure of Invention
The invention aims to provide a game control method, a game control device and a game control storage medium aiming at the defects in the prior art so as to improve the instant interactivity of the game and the game experience of a user.
In order to achieve the above purpose, the technical scheme adopted by the embodiment of the invention is as follows:
in a first aspect, an embodiment of the present invention provides a method for controlling a game, including:
controlling a plurality of first virtual characters to perform virtual combat in a game scene in a first array layout;
providing a tactical panel at a current game interface, the tactical panel including a plurality of first game units corresponding to the first virtual character, the position of the first game units in the tactical panel being associated with the first appearance layout;
determining a second array capacity layout for the plurality of first virtual characters in response to a location update operation on the tactical panel for the first game unit;
and controlling the first virtual character to move in the game scene according to the second array capacity layout.
Optionally, the virtual combat is to perform a virtual attack on a plurality of second virtual characters in the game scene; the tactical panel displays content further comprising: and a second game unit corresponding to the second virtual character, the position of the second game unit in the tactical panel being associated with the positional arrangement of the second virtual character in the game scene.
Optionally, the method further comprises:
determining a target operation unit in response to a first selected operation of at least one first game unit in the tactical panel;
determining a target attack unit in response to a second selected operation of at least one second game unit in the tactical panel;
and controlling the first virtual character corresponding to the target operation unit to execute virtual attack on the second virtual character corresponding to the target attack unit in the game scene.
Optionally, the method further comprises:
displaying a message board of the target operation unit on the tactical panel in response to the first selection operation, the message board of the target operation unit displaying: the fight information of the virtual character.
Optionally, the method further comprises:
displaying a view control of the target operation unit on the tactical panel in response to the first selection operation;
and responding to the triggering operation of the visual angle control, and displaying the visual angle information of the target operation unit.
Optionally, the method further comprises:
displaying at least one operational control on the tactical panel in response to the first selection operation;
and responding to the triggering operation of the target operation control, and controlling the first virtual role corresponding to the target operation unit to execute the operation corresponding to the target operation control in the virtual combat.
Optionally, the method further comprises:
displaying a message board of the target attack unit on the tactical panel in response to the second selecting operation, the message board of the target attack unit displaying: and the fight information of the virtual roles of the opposite side.
Optionally, the determining, in response to a location update operation on the tactical panel for the first gaming unit, a second array capacity layout for the plurality of first virtual characters includes:
determining the second array capacity layout in response to a first drag operation on the tactical panel for the first game unit; the location update operation is the first drag operation;
and controlling the first virtual character to move in the game scene according to the second array capacity layout, including:
and according to the second array layout, controlling one first virtual character corresponding to the game unit at the starting position of the first dragging operation and the other first virtual character corresponding to the game unit at the ending position of the first dragging operation, and moving in the game scene so as to perform position exchange on the one first virtual character and the other first virtual character.
Optionally, the tactical panel further includes: and at least one first array of appearance tags, each first array of appearance tags being used for characterizing the arrangement position of a group of virtual characters in the plurality of first virtual characters in the game scene.
Optionally, the determining, in response to a location update operation on the tactical panel for the first gaming unit, a second array capacity layout for the plurality of first virtual characters includes:
determining the second array capacity layout in response to a second drag operation on the tactical panel for the first array capacity tag; the position updating operation is the second dragging operation;
and controlling the first virtual character to move in the game scene according to the second array capacity layout, including:
and according to the second array capacity layout, controlling a group of first virtual roles corresponding to the array capacity label at the starting position of the second dragging operation and another group of first virtual roles corresponding to the array capacity label at the ending position of the second dragging operation, and moving in the game scene so as to perform position exchange on the group of first virtual roles and the another group of first virtual roles.
Optionally, the tactical panel further comprises: and each second array capacity label is used for representing the arrangement position of a group of virtual characters in the plurality of second virtual characters in the game scene.
Optionally, the providing a tactical panel at the current game interface includes:
and responding to the triggering operation of the preset triggering control on the game interface, and displaying the tactical panel on the game interface.
Optionally, before the current game interface provides a tactical panel, the method further comprises:
obtaining a overlooking scene image of a sand table model of the game scene;
and determining the position of each first game unit in the tactical panel according to the distances between the plurality of first virtual characters and the virtual battlefield in the overlooking scene image.
Optionally, the determining the position of each first game unit in the tactical panel according to the distances between the plurality of first virtual characters and the virtual battlefield in the top view scene image includes:
and determining the display position corresponding to the distance range where the distance is located as the position of the first game unit in the tactical panel according to the distance and the preset distance ranges corresponding to the display positions.
Optionally, before determining, according to the distance and the distance ranges corresponding to the preset multiple display positions, that the display position corresponding to the relative distance range where the relative distance is located is the position of the first game unit in the tactical panel, the method further includes:
according to the distance and a distance range corresponding to each preset array capacity display area on the tactical panel, determining the array capacity display area corresponding to the distance range where the distance is located as a to-be-displayed area of the first game unit in the tactical panel;
the distance ranges corresponding to the display positions are as follows: and the distance ranges corresponding to the display positions in the area to be displayed.
In a second aspect, an embodiment of the present application further provides a game control device, including:
a control module for controlling a plurality of first virtual characters to perform virtual combat in a game scene in a first array layout;
a display module for providing a tactical panel at a current game interface, the tactical panel including a plurality of first game units corresponding to the first virtual character, the first game units being positioned in the tactical panel in association with the first array layout;
A determining module for determining a second array capacity layout for the plurality of first virtual characters in response to a location update operation for the first game unit on the tactical panel;
and the control module is also used for controlling the first virtual character to move in the game scene according to the second array capacity layout.
In a third aspect, embodiments of the present application further provide an electronic device, including: the game control device comprises a memory and a processor, wherein the memory stores a computer program executable by the processor, and the processor realizes the control method of any game provided in the first aspect when executing the computer program.
In a fourth aspect, embodiments of the present application further provide a computer readable storage medium, where a computer program is stored, where the computer program is read and executed to implement the control method of any one of the games provided in the first aspect.
The beneficial effects of this application are:
in the game control method, device, equipment and storage medium provided by the application, in the process that a plurality of first virtual characters execute virtual battles in a first array layout in a game scene, a tactical panel containing a plurality of first game units corresponding to the first virtual characters is provided on a game interface, the positions of the first game units on the tactical panel are associated with the first array layout, a second array layout of the plurality of first virtual characters is determined by updating the positions of the first game units on the tactical panel, and then the first virtual characters are controlled to move in the game scene according to the second array layout.
The method can realize the array layout update of the first virtual roles in the game scene through the tactical panel provided on the game interface and comprising a plurality of first game units associated with the plurality of first virtual roles in the game scene according to the position update operation input through the tactical panel, thereby realizing the instant operation interaction with the plurality of virtual roles in the game scene. Because the corresponding first virtual characters are represented by the first game units on the tactical panel, compared with the first virtual characters in the game scene, the first game units displayed on the tactical panel avoid dense mixing with other virtual characters, the tactical panel has strong operability for users, and the array capacity layout of the first virtual characters in the game scene is adjusted by the position updating operation on the tactical panel, so that the game scene belongs to instant updating without interrupting virtual combat in the game scene, and the instantaneity and the consistency of the combat interaction of the users are ensured, thereby effectively improving the game experience of the users.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present invention and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic flow chart of a game control method according to an embodiment of the present application;
FIG. 2 is a schematic diagram of a game interface according to an embodiment of the present disclosure;
FIG. 3 is a schematic diagram of another game interface provided in an embodiment of the present application;
FIG. 4 is a flowchart of a method for determining a position of a first game unit in a tactical panel in a game control method according to an embodiment of the present application;
FIG. 5 is a second flowchart of a method for controlling a game according to an embodiment of the present disclosure;
FIG. 6 is a schematic diagram of a further game interface provided in an embodiment of the present application;
fig. 7 is a flowchart of a method for performing layout adjustment on a first game unit in a game control method according to an embodiment of the present application;
fig. 8 is a second method flow chart of performing layout adjustment on a first game unit in the game control method according to the embodiment of the present application;
FIG. 9 is a schematic diagram of a game control device according to an embodiment of the present disclosure;
fig. 10 is a schematic diagram of an electronic device according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present invention more apparent, the technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention, and it is apparent that the described embodiments are some embodiments of the present invention, but not all embodiments of the present invention.
It should be noted that the terms "comprises" and "comprising," and any variations thereof, in the various portions of the embodiments and in the figures herein are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements that are expressly listed or inherent to such process, method, article, or apparatus.
The method flowcharts referred to in the following embodiments of the present application are only exemplary and do not necessarily include all of the content and steps nor must they be performed in the order described. For example, some steps may be decomposed, and the steps may be combined or partially combined, so that the order of actual execution may be changed according to actual situations.
The control method of the game provided in the present application is exemplified by a plurality of examples as follows.
Fig. 1 is a schematic flow chart of a game control method provided in an embodiment of the present application, where the game control method may be implemented by a processing device, such as a processor, in an electronic device in which a game application client is installed, executing corresponding software codes, or by a processor of the electronic device executing corresponding software codes, and implementing the game control method in combination with other hardware entities. The electronic device may be any type of device such as a desktop computer, a notebook computer, a personal digital assistant, a smart phone, a tablet computer, a game console, and the like, and may be a non-touch device or a touch device such as a mobile touch device. Specifically, a processor of the electronic device may generate a graphical user interface (Graphical User Interface, GUI), also referred to as a graphical interactive interface or a graphical user interface, by running a game application and rendering the graphical user interface on a display device of the electronic device, and may also generate a game scene and a corresponding control on the graphical user interface during the generation of the graphical user interface. The graphical interactive interface is generated by rendering when the game application runs on the electronic equipment, and a user can control the virtual character through operating the graphical interactive interface of the display equipment of the electronic equipment so as to play the game.
The control method of the game can be applied to the electronic equipment capable of presenting the graphical user interface, and at least a game scene is displayed in the graphical user interface of the game. The game application of the embodiment of the present application is an instant game, such as an RTS game, and the game scene is an instant game scene, and for the instant game, the game scene includes multiple virtual characters participating in an instant virtual battle. In a specific application example, the virtual character may be a virtual combat unit such as a virtual warship, a virtual warrior, or the like. The game scene can be any possible virtual combat scene such as a virtual air combat scene, a virtual sea combat scene, or a virtual land combat scene.
As shown in fig. 1, the method may include:
s101, controlling a plurality of first virtual characters to execute virtual combat in a game scene in a first array layout.
The plurality of first virtual roles may be virtual roles controlled by the first terminal, i.e., the present virtual role. The first terminal may be a terminal that performs a control method of the game. The first array layout is the present array layout of the current combat stage, which may be the array layout pre-configured by the player user, the array layout configured immediately by the player user may be, for example, the array layout configured by a tactical panel similar to the one described below, or the present array layout reserved for the previous combat stage.
In a possible example, the plurality of first virtual characters may be controlled to be arranged in the first array, and in the game scene, configuration skills corresponding to the virtual characters are released to perform virtual combat. The virtual combat may be performed with other virtual characters than the present party, or with a non-character object preset in the game scene, for example. The non-character class object may include, for example: virtual cells, virtual castellations, etc. do not have attack skills, only combat objects with defensive skills.
S102, providing a tactical panel on the current game interface, wherein the tactical panel comprises a plurality of first game units corresponding to the first virtual character, and the positions of the first game units in the tactical panel are associated with the first array layout.
In some possible implementation examples, during execution of the virtual combat, if a preset panel trigger condition is detected to be met, a tactical panel is provided in the game interface. The preset panel triggering condition may be, for example, a triggering operation input by a player user, or a combat state of the first virtual characters in the virtual combat meets a preset combat state. The preset combat state may be, for example, that the number of virtual characters in the first array layout whose blood volume is lower than a preset threshold reaches a preset number threshold. The foregoing examples of the preset combat state are merely possible implementation examples, and the embodiments of the present application do not limit this.
For example, taking the triggering operation input by the user as an example, the step S102 of providing a tactical panel on the current game interface may include:
and responding to the triggering operation of the preset triggering control on the game interface, and displaying the tactical panel on the game interface.
In this example, the trigger operation may be, for example, a touch click operation by the player user for the preset trigger control. Upon detecting a trigger operation to the preset trigger control, the tactical panel may be displayed on the game interface.
In one example, in the case of displaying the tactical panel, the preset trigger control may also be continuously displayed in the game interface, and then, when the user does not need to perform operation interaction, the display of the tactical panel in the game interface may be closed by the trigger operation of the preset trigger control. In this example, the preset trigger control may be, for example, an open close button, that is, through the same preset trigger control, both opening and closing of the tactical panel may be achieved.
In another example, in the case of displaying the tactical panel, the preset trigger control may be no longer displayed, and another trigger control is displayed at a preset position in the tactical panel, and the display of the tactical panel in the game interface is turned off by responding to the trigger operation of the other trigger control. In this further example, the preset trigger control may be an open trigger control and the further trigger control may be a close trigger control, i.e. the opening and closing of the tactical panel may be achieved by different trigger controls, respectively.
The following is an example illustration in conjunction with an interface diagram. Fig. 2 is a schematic diagram of a game interface according to an embodiment of the present application. As shown in fig. 2, a plurality of first virtual characters 1 virtually fight in a first array layout in a game scene 2, a preset trigger control 3 is provided in a game interface, and when an input trigger operation for the preset trigger control 3, such as a touch click operation acting on the preset trigger control 3, is detected, a tactical panel 4 can be displayed on the game interface in response to the trigger operation.
Fig. 3 is a schematic diagram of another game interface according to an embodiment of the present application. As shown in fig. 3, the tactical panel 4 has a plurality of first game units 5 corresponding to the plurality of first virtual characters 1, and the plurality of first game units 5 may be, for example, a team a, that is, virtual game units corresponding to virtual teams in which the plurality of first virtual characters 1 are located.
The position of each first game unit 5 in the tactical panel 4 may be associated with the arrangement position of the first virtual character corresponding to the first game unit 5 in the first array layout.
The type of the corresponding first virtual character 1 is displayed on the tactical panel 4 by the shape of the first game unit 5. For example, in the tactical panel 4, the same shape of the first game unit 5 may correspond to the same type of the first virtual character 1 in the game scene, and different shapes of the first game unit 5 may correspond to different types of the first virtual character 1 in the game scene.
In the tactical panel 4, different display modes, such as different display color depths, of the first game unit 5 may represent different health states, such as different blood volume health degrees, of the corresponding first virtual character 1. For example, the darker the display color, the worse the blood volume health corresponding to the first virtual character 1 may be indicated; accordingly, the lighter the display color, the better the blood volume health of the corresponding first virtual character 1 can be indicated.
Optionally, in the tactical panel 4, the combat status of the present combat team is also displayed. The combat status may include at least one of the following information: the method comprises the steps of reserving the number of first virtual roles in a warfare, sacrificing the number of first virtual roles in the warfare, reserving the reserving proportion of the first virtual roles in all the first virtual roles in the warfare, sacrificing the sacrifice proportion of the first virtual roles in all the first virtual roles in the warfare, and total residual blood volume of all the first virtual roles in the warfare.
The combat status may be displayed, for example, in the top display area of the tactical panel 4 shown in fig. 3 and may of course be displayed in other display areas of the tactical panel 4, which is not limited in the embodiments of the present application.
Optionally, in the case that the game interface has the preset trigger control 3, the display may also be displayed in a display area where the preset trigger control 3 is located: the fight status of the present team.
The number of pieces of information of the fight state of the present team displayed in the display area where the preset trigger control 3 is located may be smaller than the number of pieces of information of the fight state of the present team displayed in the tactical panel 4, and the content of the pieces of information included in the fight state is similar.
Optionally, before providing the tactical panel, the positions to be displayed of the plurality of first virtual characters in the tactical panel may be acquired. For example, a preset array position mapping rule may be adopted according to the first array layout, so as to obtain the position of the first game unit corresponding to each first virtual character in the tactical panel, so that the display position of the first game unit in the tactical panel is associated with the arrangement position of the first virtual character corresponding to the first game unit in the first array layout.
S103, responding to the position updating operation for the first game unit on the tactical panel, and determining a second array capacity layout for the plurality of first virtual characters.
The location update operation may be a trigger operation for the first game unit input by the player user through the present operation area in the tactical panel, which may be a location update operation for a single first virtual unit or a location update operation for a group of first virtual units. The location update operation may be a drag operation, or a drag touch operation if the touch device is aimed at.
When the position updating operation is received, the position updating operation can determine the target position of the first game unit aimed by the position updating operation according to the position updating operation, and then the position of the first game unit in the first array layout is adjusted based on the target position of the first game unit aimed by the position updating operation, so as to obtain the second array layout.
S104, controlling the first virtual character to move in the game scene according to the second array capacity layout.
In a possible implementation process, according to the target position of the first game unit updated in the position in the second array layout, the first virtual character corresponding to the first game unit updated in the position is controlled to move in the game scene, so as to realize the position update of the corresponding first virtual character in the game scene.
In the game control method provided by the embodiment of the invention, in the process that a plurality of first virtual characters execute virtual battles in a first array layout in a game scene, a tactical panel containing a plurality of first game units corresponding to the first virtual characters is provided on a game interface, the positions of the first game units on the tactical panel are associated with the first array layout, a second array layout of the plurality of first virtual characters is determined for the position updating operation of the first game units on the tactical panel, and then the first virtual characters are controlled to move in the game scene according to the second array layout. The method provided by the embodiment can realize the array capacity layout update of the first virtual characters in the game scene through the tactical panel provided on the game interface and comprising a plurality of first game units associated with the plurality of first virtual characters in the game scene according to the position update operation input through the tactical panel, thereby realizing the instant operation interaction with the plurality of virtual characters in the game scene. Because the corresponding first virtual characters are represented by the first game units on the tactical panel, compared with the first virtual characters in the game scene, the first game units displayed on the tactical panel avoid dense mixing with other virtual characters, the tactical panel has strong operability for users, and the array capacity layout of the first virtual characters in the game scene is adjusted by the position updating operation on the tactical panel, so that the game scene belongs to instant updating without interrupting virtual combat in the game scene, and the instantaneity and the consistency of the combat interaction of the users are ensured, thereby effectively improving the game experience of the users.
On the basis of the control method of the game shown in fig. 1, the embodiment of the present application may further provide a possible implementation manner of determining the position of each first game unit in the tactical panel in the control method of the game. Fig. 4 is a flowchart of a method for determining a position of a first game unit in a tactical panel in a game control method according to an embodiment of the present application. As shown in fig. 4, the method may further include, before providing a tactical panel at the current game interface in S102:
s401, obtaining a overlooking scene image of a sand table model of the game scene.
The game scene is a virtual combat scene for which there is typically a corresponding sand table model. The game scene is typically a three-dimensional virtual scene, and the sand table model of the game scene is also a three-dimensional sand table model. Thus, a two-dimensional scene image may be obtained by obtaining a top view scene image of the sand table model, and the position of the first game unit in the tactical panel may be obtained by determining the position of each first virtual character from the two-dimensional scene image. The two-dimensional scene image is the top view scene image.
In a possible implementation manner, the overlooking scene image may be obtained by overlooking the top of the sand table model with a preset virtual camera.
S402, determining the position of each first game unit in the tactical panel according to the distances between the plurality of first virtual characters and the virtual battlefield in the overlook scene image.
After the top view scene image is acquired, the plane positions of the first virtual characters in the top view scene image can be determined by identifying the virtual characters in the top view scene image, the distances between the first virtual characters and the virtual battlefield are determined according to the plane positions of the first virtual characters and the plane positions of the preset virtual battlefield, and then the positions of the first game units in the tactical panel are determined based on the distances. It should be noted that, the preset virtual battle line may be a pre-configured initial virtual battle line, or may be a virtual battle line after the actual virtual battle changes.
In a possible implementation manner, according to the distance and a distance range corresponding to a plurality of preset display positions, a display position corresponding to the distance range where the distance is located is determined as a position of the first game unit in the tactical panel.
In one example, the plurality of display locations may be, for example, a plurality of locations to be displayed in the tactical panel.
In another example, the plurality of display positions may be, for example, a plurality of display positions in a certain to-be-displayed area corresponding to the first game unit in the tactical panel. Therefore, before determining, according to the distance and the distance ranges corresponding to the preset display positions, the display position corresponding to the distance range where the distance is located as the position of the first game unit in the tactical panel, the method may further include:
and determining the array capacity display area corresponding to the distance range where the distance is located as the area to be displayed of the first game unit in the tactical panel according to the distance and the distance range corresponding to each preset array capacity display area on the tactical panel.
For example, according to the distance, determining a vertical distance and a horizontal distance between each first virtual character and the virtual battlefield, comparing the vertical distance with a preset distance range corresponding to each array capacity display area, and determining that the array capacity display area corresponding to the preset distance range where the vertical distance is located is a to-be-displayed area of the first game unit corresponding to the first virtual character in the tactical panel; and determining the display position of the vertical distance and the horizontal distance in the corresponding distance ranges from the display positions in the to-be-displayed area as the specific display position of the first game unit in the tactical panel according to the vertical distance and the horizontal distance and the vertical distance ranges and the horizontal distance ranges corresponding to the display positions in the to-be-displayed area. Wherein, the vertical distance refers to a distance in a direction perpendicular to the virtual battlefield, and the horizontal distance refers to a distance in a direction parallel to the virtual battlefield.
If there are a plurality of first virtual characters located in a side area of the virtual battlefield and the vertical distance from the virtual battlefield is within a first preset distance range, the plurality of first virtual characters can be determined to be front-row array capacity, and corresponding first game units can be displayed in a display area of the front-row array capacity in the tactical panel.
If there are a plurality of first virtual characters in a side area of the virtual battlefield and the vertical distance from the virtual battlefield is within a second preset distance range, the plurality of first virtual characters can be determined to be medium-rank array capacity.
If there are a plurality of first virtual characters in a side area of the virtual battlefield and the vertical distance from the virtual battlefield is within a third preset distance range, the plurality of first virtual characters can be determined to be rear-row array capacity.
The first preset distance range is smaller than the second preset distance range, and the second preset distance range is smaller than the third preset distance range. That is, the front array capacity is the closest array capacity to the virtual battlefield. The array capacity of the rear row is the array capacity farthest from the virtual battlefield.
Continuing with the description of the interface schematic diagram of fig. 2, the display area of the front array capacity, the display area of the middle array capacity, and the display area of the rear array capacity of the present team may be, for example, area 6, area 7, and area 8 in this order.
According to the method provided by the embodiment, the positions of the first game units in the tactical panel can be determined based on the distances between the first virtual characters and the virtual battlefields in the overlooking scene image of the sand table model of the game scene, so that the association degree between the positions of the first game units in the tactical panel and the positions of the first virtual characters in the game scene is higher, a user perceives the actual array layout in the game scene, the user can further adjust the array layout conveniently, and the game experience of the user is improved.
Meanwhile, in the method provided by the embodiment, according to the distance and the preset distance ranges corresponding to the multiple display positions, the display positions corresponding to the distance ranges where the distance is located are determined to be the positions of the first game units in the tactical panel, so that the positions of the first game units corresponding to the first virtual roles on the tactical panel can be more regular, inconvenience in operation caused by messy positions of the first game roles in the game scene is avoided, convenience is brought to a user to conveniently and accurately control the corresponding virtual roles through the game units in the tactical panel, and operability is improved.
Alternatively, in some possible implementations, the virtual combat as shown above may be a virtual attack performed on a plurality of second virtual characters in the game scene. The tactical panel also displays content comprising: a second game unit corresponding to the second virtual character, the position of the second game unit in the tactical panel being associated with the positional arrangement of the second virtual character in the game scene.
The plurality of second virtual characters may be enemy virtual characters, that is, virtual characters that enemy fights, which may be virtual characters controlled by the second terminal, or may be non-player characters (NPCs) preset in the game scene.
If the second virtual character is a virtual character controlled by the second terminal, the position arrangement of the second virtual character in the game scene is determined by the array layout configured by the user of the second terminal; if the second virtual character is NPC, the position arrangement of the second virtual character in the game scene is determined by the preset array capacity layout corresponding to the NPC in the game scene.
With continued reference to fig. 2 and 3, a plurality of second virtual characters 9 may be displayed in the game scene, and the plurality of first virtual characters 1 and the plurality of second virtual characters 9 in the game scene 2 may respectively perform virtual combat as the virtual characters of the present combat team and the virtual characters of the enemy combat team.
When a plurality of second virtual characters are displayed in the game scene, if the tactical panel 4 is displayed on the game interface, a plurality of second game units 10 corresponding to the plurality of second virtual characters 9 are also displayed on the tactical panel 4. The plurality of second game units 10 may be, for example, a team B, that is, virtual game units corresponding to virtual teams in which the plurality of second virtual characters 9 are located.
The position of each second game unit 10 in the tactical panel 4 may be associated with the positional arrangement of the plurality of second virtual characters 9 in the game scene.
Note that, in the tactical panel 4, the meaning represented by the shapes of the plurality of second game units 10 and the health status of the virtual character represented by the corresponding display modes are similar to those of the first game unit 5, and detailed descriptions thereof are omitted herein.
In addition to the fight status of the present team, the fight status of the enemy team may be displayed on the tactical panel 4. The combat status of the enemy warfare team may include at least one of the following information: the number of second virtual characters remaining in the enemy team, the number of sacrificed second virtual characters remaining in the enemy team, the ratio of remaining second virtual characters remaining in all second virtual characters in the enemy team, the ratio of sacrificed second virtual characters remaining in all second virtual characters in the enemy team, the total remaining blood volume of all second virtual characters in the enemy team, and the like.
The battle status of the enemy team may be displayed in the top display area of the tactical panel 4 shown in fig. 3, and the display area corresponding to the team B may be displayed in other display areas of the tactical panel 4, which is not limited in the embodiment of the present application.
In the case of having the second virtual character in the above-described game scene and the corresponding second game unit in the tactical panel, the embodiments of the present application may also provide an implementation example of a control method of a game, in which virtual combat of the first virtual character and the second virtual character selected by the tactical panel may be implemented based on the selection of the user. Fig. 5 is a flowchart two of a game control method according to an embodiment of the present application. As shown in fig. 5, the method may further include:
s501, responding to a first selected operation of at least one first game unit in the tactical panel, and determining a target operation unit.
When a plurality of first game units are displayed on the tactical panel, the user realizes the selection of the first game units through the first selection operation of at least one first game unit in the tactical panel. Thus, in response to the first selected operation, at least one first game unit for which the first selected operation is directed may be determined as the target operation unit.
S502, responding to a second selected operation of at least one second game unit in the tactical panel, and determining a target attack unit.
Similarly, a plurality of second game units are also displayed on the tactical panel, and the selection of the second game units can be realized through the second selection operation of at least one second game unit on the tactical panel. Accordingly, in response to the second selected operation, it may be determined that at least one second game unit for which the second selected operation is directed is the target attack unit.
S503, controlling the first virtual role corresponding to the target operation unit to execute virtual attack on the second virtual role corresponding to the target attack unit in the game scene.
Optionally, the method may further include:
displaying a message board of the target operation unit on the tactical panel in response to the first selection operation, the message board of the target operation unit displaying: the fight information of the virtual character.
Wherein the fight information of the present virtual character may include at least one of the following information: the blood volume health degree of the warfare team, the grade information of the warfare team and the movement information of the warfare team. The play information may be a type and/or number of virtual characters that the team plays.
Optionally, the method may further include:
displaying a view control of the target operation unit on the tactical panel in response to the first selection operation; and responding to the triggering operation of the visual angle control, and displaying the visual angle information of the target operation unit.
Optionally, the method may further include:
displaying a message board of the target attack unit on the tactical panel in response to the second selection operation, the message board of the target attack unit displaying: and the fight information of the virtual roles of the opposite side.
Wherein the fight information of the opponent avatar includes at least one of the following information: the blood volume health degree of the enemy warfare team and the grade information of the local warfare team.
Optionally, on the basis of the method, the method may further include:
displaying at least one operational control on the tactical panel in response to the first selection operation;
and responding to the triggering operation of the target operation control, and controlling the first virtual character corresponding to the target operation unit to execute the operation corresponding to the target operation control in the virtual battle.
As exemplified below in connection with the interface diagram. Fig. 6 is a schematic diagram of another game interface according to an embodiment of the present application. As shown in fig. 6, a message board of the target operation unit 11, such as the first message board 12 in fig. 6, may be displayed on the tactical panel 4 in response to the first selected operation, and a view control 13 of the target operation unit 11, and a plurality of operation controls 14 may be displayed on the tactical panel 4 in response to the first selected operation. In this way, the first information board 12 can display the fight information of the target operation unit 11, and the view angle information of the target operation unit 11 can be displayed in response to the trigger operation of the view angle control 13. Wherein the plurality of operational controls 14 may include, for example: at least one skill release control, or a travel operation control such as advance or retreat.
In response to the second selection operation, a message board of the target attack unit 15, such as a second message board 16, is also displayed on the tactical panel 4.
In response to a trigger operation in which the target operation control is triggered, the first virtual character corresponding to the target operation unit 11 is controlled to execute an operation corresponding to the target operation control.
According to the method provided by the embodiment, the target operation unit and the target attack unit can be respectively determined through the selection operation of the first game unit and the second game unit on the tactical panel, so that the virtual attack of the first virtual character corresponding to the target operation unit on the second virtual character corresponding to the target attack unit in the game scene is realized, the immediate combat interaction control based on the tactical panel is realized, the operation is more flexible, and the instantaneity is better.
The method can also obtain the fight information of the target operation unit and the attack unit through the information board displayed on the tactical panel so as to determine tactics, can also obtain the view angle information of the target operation unit through the view angle control on the tactical panel, can also execute corresponding operation through the operation control on the tactical panel, namely, the method can also enable a user to perceive more comprehensive information by displaying information on all aspects on the basis of meeting the interaction instantaneity of selecting the game unit for operation through the tactical panel, is convenient for applying more accurate skills to carry out virtual attack, and improves the game experience of the user.
In one possible implementation, the embodiments of the present application also provide an implementation example of location updating through a tactical panel. Fig. 7 is a flowchart of a method for performing layout adjustment on a first game unit in a game control method according to an embodiment of the present application. As shown in fig. 7, determining a second array capacity layout for the plurality of first virtual characters in response to the position update operation for the first game unit on the tactical panel in S103 as shown above may include:
s701, determining a second array capacity layout in response to a first drag operation for a first game unit on the tactical panel.
That is, in this implementation, a first drag operation acting on a first game unit is used as a location update operation, one first virtual character corresponding to a game unit at a start location of the first drag operation and another virtual character corresponding to a game unit at an end location are determined as two first virtual characters at a to-be-exchanged location according to the first drag operation, and then the two first virtual characters at the to-be-exchanged location are exchanged at the location of a first array layout, so as to obtain the second array layout.
Correspondingly, the step S104 of controlling the first virtual character to move in the game scene according to the second array layout may include:
S702, according to the second array layout, controlling one first virtual character corresponding to the game unit at the starting position of the first dragging operation and the other first virtual character corresponding to the game unit at the ending position of the first dragging operation to move in the game scene so as to perform position exchange on the one first virtual character and the other first virtual character.
When a first virtual character corresponding to a first game unit in a game scene is controlled to move by a first drag operation on the tactical panel to exchange positions, the positions of the game unit at the starting position and the game unit at the ending position of the first drag operation on the tactical panel are also exchanged according to the first drag operation.
In the method provided by the embodiment, the position exchange of the first virtual character in the game scene can be realized through the first dragging operation of the first game unit on the tactical panel, so that the instant array capacity adjustment corresponding to the first virtual character in the game scene is realized.
Optionally, the tactical panel further includes: and the first array labels are used for representing the arrangement positions of a group of virtual characters in the plurality of first virtual characters in the game scene.
In the case of a second virtual character in the game scene, the tactical panel further includes: and the second array capacity labels are used for representing the arrangement positions of a group of virtual characters in the plurality of second virtual characters in the game scene.
With continued reference to fig. 3, the at least one first array tag may be, for example, a first back row tag, a first middle row tag, and a first front row tag in fig. 3, which respectively correspond to different array arrangements. For example, a first back row tab may be used to represent an arrangement position of a first virtual character in a first back row of lineups in a game scene, a first middle row tab may be used to represent an arrangement position of a first virtual character in a first middle row of lineups in a game scene, and a first front row tab may be used to represent an arrangement position of a first virtual character in a first front row of lineups in a game scene.
The at least one second array label may be, for example, a second back row label, a second middle row label, and a second front row label in fig. 3, which respectively correspond to different array arrangements. For example, the second back row tab may be used to represent an arrangement position of the second virtual character in the second back row of lineups in the game scene, the second middle row tab may be used to represent an arrangement position of the second virtual character in the second middle row of lineups in the game scene, and the first front row tab may be used to represent an arrangement position of the second virtual character in the second front row of lineups in the game scene.
The foregoing array capacity tag in fig. 3 is only a few possible examples, and in other example scenarios, the array capacity tag may also be another type of array capacity tag, which is not limited in this embodiment of the present application.
In another possible implementation manner, the embodiment of the application further provides an implementation example of the position updating through the tactical panel. Fig. 8 is a second method flow chart of performing layout adjustment on a first game unit in the game control method according to the embodiment of the present application. As shown in fig. 8, determining a second array capacity layout for the plurality of first virtual characters in response to the position update operation for the first game unit on the tactical panel in S103 as shown above may include:
s801, a second array capacity layout is determined in response to a second drag operation on the tactical panel for the first array capacity tab.
In this implementation manner, a second drag operation acting on the first array capacity label is used as a position update operation, a group of first virtual characters corresponding to the array capacity label at the starting position of the second drag operation and another foot virtual character corresponding to the array capacity label at the ending position are determined as two groups of first virtual characters at the position to be exchanged, and then the two groups of first virtual characters at the position to be exchanged are exchanged at the position of the first array capacity layout, so as to obtain the second array capacity layout.
Accordingly, in the step S104, controlling the first virtual character to move in the game scene according to the second array layout may include:
s802, according to the second array capacity layout, a group of first virtual roles corresponding to the array capacity labels at the initial position of the second dragging operation and another group of first virtual roles corresponding to the array capacity labels at the end position of the second dragging operation are controlled to move in the game scene so as to perform position exchange on the group of first virtual roles and the another group of first virtual roles.
And under the condition that the two groups of first virtual characters in the game scene are controlled to move through the second dragging operation of the first array of the character labels on the tactical panel so as to exchange positions, the positions of the other group of game units corresponding to the first array of the character labels at the starting position and the ending position of the second dragging operation on the tactical panel are also exchanged according to the second dragging operation.
In the method provided by the embodiment, the two groups of first virtual characters corresponding to the two first array labels corresponding to the starting position and the ending position of the second dragging operation are respectively used as a whole through the second dragging operation of the first array labels on the tactical panel, so that the position exchange of the two groups of first virtual characters in the game scene is realized, and the instant array capacity adjustment of the first virtual characters in the game scene is realized.
The following describes a device, equipment, a storage medium, etc. for executing the method for controlling a game provided by the present application, and specific implementation processes and technical effects of the method are referred to above, which are not described in detail below.
Fig. 9 is a schematic diagram of a game control device according to an embodiment of the present application, and as shown in fig. 9, the game control device 900 may include:
a control module 901 for controlling a plurality of first virtual characters to perform virtual combat in a game scene in a first array layout.
A display module 902 is configured to provide a tactical panel at the current game interface, the tactical panel comprising a plurality of first game units corresponding to the first virtual character, the first game units being positioned in the tactical panel in association with the first appearance layout.
A determining module 903 for determining a second array capacity layout for the plurality of first virtual characters in response to a location update operation for the first game unit on the tactical panel.
The control module 901 is further configured to control the first virtual character to move in the game scene according to the second array layout.
Optionally, the virtual combat is to perform a virtual attack on a plurality of second virtual characters in the game scene; the tactical panel display also includes: and a second game unit corresponding to the second virtual character, the position of the second game unit in the tactical panel being associated with the positional arrangement of the second virtual character in the game scene.
Optionally, the determining module 903 is further configured to determine a target operation unit in response to a first selected operation on at least one first game unit in the tactical panel; determining a target attack unit in response to a second selected operation of the at least one second game unit in the tactical panel;
the control module 901 is further configured to control a first virtual character corresponding to a target operation unit to execute a virtual attack on a second virtual character corresponding to a target attack unit in the game scene.
Optionally, the display module 902 is further configured to display, on the tactical panel, a message board of the target operation unit in response to the first selection operation, where the message board of the target operation unit is displayed with: the fight information of the virtual character.
Optionally, the display module 902 is further configured to display, on the tactical panel, a view control of the target operation unit in response to the first selection operation; and responding to the triggering operation of the visual angle control, and displaying the visual angle information of the target operation unit.
Optionally, the display module 902 is further configured to display at least one operation control on the tactical panel in response to the first selected operation.
The control module 901 is further configured to control, in response to a triggering operation of the target operation control, a first virtual character corresponding to the target operation unit to execute an operation corresponding to the target operation in the virtual combat.
Optionally, the display module 902 is further configured to display, on the tactical panel, a message board of the target attack unit, where the message board of the target attack unit is displayed with: and the fight information of the virtual roles of the opposite side.
Optionally, the determining module 903 is specifically configured to determine, in response to a first drag operation on the tactical panel for the first game unit, a second layout of the array capacity; the location update operation is the first drag operation.
The control module 901 is specifically configured to control, according to the second array layout, one first virtual character corresponding to a game unit at a start position of the first drag operation and another first virtual character corresponding to a game unit at an end position of the first drag operation, to move in the game scene, so as to perform position exchange between the one first virtual character and the another first virtual character.
Optionally, the tactical panel further includes: and the first array labels are used for representing the arrangement positions of a group of virtual characters in the plurality of first virtual characters in the game scene.
Optionally, the determining module 903 is specifically configured to determine a second array layout in response to a second drag operation on the tactical panel for the first array label; the position updating operation is a second dragging operation;
The control module 901 is specifically configured to control, according to the second array layout, a group of first virtual characters corresponding to an array capacity tag at a start position of the second drag operation and another group of first virtual characters corresponding to an array capacity tag at an end position of the second drag operation, to move in the game scene, so as to perform position exchange on the group of first virtual characters and the another group of first virtual characters.
Optionally, the tactical panel further includes: and the second array capacity labels are used for representing the arrangement positions of a group of virtual characters in the plurality of second virtual characters in the game scene.
Optionally, the display module 902 is specifically configured to respond to a triggering operation of a preset triggering control on the game interface, and display a tactical panel on the game interface.
Optionally, the game control device 900 may further include:
the acquisition module is used for acquiring a overlooking scene image of the sand table model of the game scene;
the determining module is further used for determining the position of each first game unit in the tactical panel according to the distances between the plurality of first virtual characters and the virtual battlefield in the overlooking scene image.
Optionally, the determining module is specifically configured to determine, according to the distance and a distance range corresponding to the preset plurality of display positions, a display position corresponding to the distance range where the distance is located as a position of the first game unit in the tactical panel.
Optionally, the determining module is further configured to determine, according to the distance and a distance range corresponding to each of the preset array capacity display areas on the tactical panel, that the array capacity display area corresponding to the distance range where the distance is located is a to-be-displayed area of the first game unit in the tactical panel;
the plurality of display positions are: a plurality of display positions within the area to be displayed.
The foregoing apparatus is used for executing the method provided in the foregoing embodiment, and its implementation principle and technical effects are similar, and are not described herein again.
The above modules may be one or more integrated circuits configured to implement the above methods, for example: one or more application specific integrated circuits (Application Specific Integrated Circuit, abbreviated as ASIC), or one or more microprocessors (digital singnal processor, abbreviated as DSP), or one or more field programmable gate arrays (Field Programmable Gate Array, abbreviated as FPGA), or the like. For another example, when a module above is implemented in the form of a processing element scheduler code, the processing element may be a general-purpose processor, such as a central processing unit (Central Processing Unit, CPU) or other processor that may invoke the program code. For another example, the modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
Fig. 10 is a schematic diagram of an electronic device according to an embodiment of the present application. The electronic device 1000 includes: memory 1001, processor 1002. The memory 1001 and the processor 1002 are connected by a bus.
The memory 1001 is used for storing a program, and the processor 1002 calls the program stored in the memory 1001 to execute the above-described method embodiment. The specific implementation manner and the technical effect are similar, and are not repeated here.
Optionally, the present invention also provides a program product, such as a computer readable storage medium, comprising a program for performing the above-described method embodiments when being executed by a processor.
In the several embodiments provided by the present invention, it should be understood that the disclosed apparatus and method may be implemented in other manners. For example, the apparatus embodiments described above are merely illustrative, e.g., the division of the units is merely a logical function division, and there may be additional divisions when actually implemented, e.g., multiple units or components may be combined or integrated into another system, or some features may be omitted or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be an indirect coupling or communication connection via some interfaces, devices or units, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present invention may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in hardware plus software functional units.
The integrated units implemented in the form of software functional units described above may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium, and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) or a processor (english: processor) to perform some of the steps of the methods according to the embodiments of the invention. And the aforementioned storage medium includes: u disk, mobile hard disk, read-Only Memory (ROM), random access Memory (Random Access Memory, RAM), magnetic disk or optical disk, etc.
The foregoing is merely a specific embodiment of the present application, but the protection scope of the present application is not limited thereto, and any person skilled in the art can easily think about changes or substitutions within the technical scope of the present application, and the changes or substitutions are covered by the protection scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (17)

1. A method of controlling a game, the method comprising:
controlling a plurality of first virtual characters to perform virtual combat in a game scene in a first array layout;
providing a tactical panel at a current game interface, the tactical panel including a plurality of first game units corresponding to the first virtual character, the position of the first game units in the tactical panel being associated with the first appearance layout;
determining a second array capacity layout for the plurality of first virtual characters in response to a location update operation on the tactical panel for the first game unit;
controlling the first virtual character to move in the game scene according to the second array capacity layout;
wherein the location of the first gaming unit in the tactical panel is determined by:
Obtaining a overlooking scene image of a sand table model of the game scene;
and determining the position of each first game unit in the tactical panel according to the distances between the plurality of first virtual characters and the virtual battlefield in the overlooking scene image.
2. The method of claim 1, wherein the virtual combat is a virtual attack performed on a plurality of second virtual characters in the game scene; the tactical panel displays content further comprising: and a second game unit corresponding to the second virtual character, the position of the second game unit in the tactical panel being associated with the positional arrangement of the second virtual character in the game scene.
3. The method according to claim 2, wherein the method further comprises:
determining a target operation unit in response to a first selected operation of at least one first game unit in the tactical panel;
determining a target attack unit in response to a second selected operation of at least one second game unit in the tactical panel;
and controlling the first virtual character corresponding to the target operation unit to execute virtual attack on the second virtual character corresponding to the target attack unit in the game scene.
4. A method according to claim 3, characterized in that the method further comprises:
displaying a message board of the target operation unit on the tactical panel in response to the first selection operation, the message board of the target operation unit displaying: the fight information of the virtual character.
5. A method according to claim 3, characterized in that the method further comprises:
displaying a view control of the target operation unit on the tactical panel in response to the first selection operation;
and responding to the triggering operation of the visual angle control, and displaying the visual angle information of the target operation unit.
6. A method according to claim 3, characterized in that the method further comprises:
displaying at least one operational control on the tactical panel in response to the first selection operation;
and responding to the triggering operation of the target operation control, and controlling the first virtual role corresponding to the target operation unit to execute the operation corresponding to the target operation control in the virtual combat.
7. A method according to claim 3, characterized in that the method further comprises:
displaying a message board of the target attack unit on the tactical panel in response to the second selecting operation, the message board of the target attack unit displaying: and the fight information of the virtual roles of the opposite side.
8. The method of claim 1, wherein the determining a second array capacity layout for the plurality of first virtual characters in response to a location update operation on the tactical panel for the first gaming unit comprises:
determining the second array capacity layout in response to a first drag operation on the tactical panel for the first game unit; the location update operation is the first drag operation;
and controlling the first virtual character to move in the game scene according to the second array capacity layout, including:
and according to the second array layout, controlling one first virtual character corresponding to the game unit at the starting position of the first dragging operation and the other first virtual character corresponding to the game unit at the ending position of the first dragging operation, and moving in the game scene so as to perform position exchange on the one first virtual character and the other first virtual character.
9. The method of claim 1, wherein the tactical panel further comprises: and at least one first array of appearance tags, each first array of appearance tags being used for characterizing the arrangement position of a group of virtual characters in the plurality of first virtual characters in the game scene.
10. The method of claim 9, wherein the determining a second array capacity layout for the plurality of first virtual characters in response to a location update operation on the tactical panel for the first gaming unit comprises:
determining the second array capacity layout in response to a second drag operation on the tactical panel for the first array capacity tag; the position updating operation is the second dragging operation;
and controlling the first virtual character to move in the game scene according to the second array capacity layout, including:
and according to the second array capacity layout, controlling a group of first virtual roles corresponding to the array capacity label at the starting position of the second dragging operation and another group of first virtual roles corresponding to the array capacity label at the ending position of the second dragging operation, and moving in the game scene so as to perform position exchange on the group of first virtual roles and the another group of first virtual roles.
11. The method of claim 2, wherein the tactical panel further comprises: and each second array capacity label is used for representing the arrangement position of a group of virtual characters in the plurality of second virtual characters in the game scene.
12. The method of any one of claims 1-11, wherein providing a tactical panel at the current game interface comprises:
and responding to the triggering operation of the preset triggering control on the game interface, and displaying the tactical panel on the game interface.
13. The method of claim 1, wherein the determining the location of each of the first game units in the tactical panel based on the distance of the plurality of first virtual characters from a virtual tactical line in the top view scene image comprises:
and determining the display position corresponding to the distance range where the distance is located as the position of the first game unit in the tactical panel according to the distance and the preset distance ranges corresponding to the display positions.
14. The method of claim 13, wherein the determining, according to the distance and a distance range corresponding to a preset plurality of display positions, that a display position corresponding to a relative distance range in which the distance is located is before a position of the first game unit in the tactical panel, further comprises:
according to the distance and a distance range corresponding to each preset array capacity display area on the tactical panel, determining the array capacity display area corresponding to the distance range where the distance is located as a to-be-displayed area of the first game unit in the tactical panel;
The plurality of display positions are: and a plurality of display positions in the area to be displayed.
15. A control device for a game, the control device comprising:
a control module for controlling a plurality of first virtual characters to perform virtual combat in a game scene in a first array layout;
a display module for providing a tactical panel at a current game interface, the tactical panel including a plurality of first game units corresponding to the first virtual character, the first game units being positioned in the tactical panel in association with the first array layout;
a determining module for determining a second array capacity layout for the plurality of first virtual characters in response to a location update operation for the first game unit on the tactical panel;
the control module is further used for controlling the first virtual character to move in the game scene according to the second array capacity layout;
wherein the location of the first gaming unit in the tactical panel is determined by:
obtaining a overlooking scene image of a sand table model of the game scene;
and determining the position of each first game unit in the tactical panel according to the distances between the plurality of first virtual characters and the virtual battlefield in the overlooking scene image.
16. An electronic device, comprising: a memory storing a computer program executable by the processor, and a processor implementing the method of controlling a game according to any one of the preceding claims 1-14 when the computer program is executed by the processor.
17. A computer readable storage medium, characterized in that the computer readable storage medium has stored thereon a computer program which, when read and executed, implements the method of controlling a game according to any of the preceding claims 1-14.
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