CN111672094A - Control method of target shooting game machine and target shooting game machine - Google Patents

Control method of target shooting game machine and target shooting game machine Download PDF

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Publication number
CN111672094A
CN111672094A CN202010431879.0A CN202010431879A CN111672094A CN 111672094 A CN111672094 A CN 111672094A CN 202010431879 A CN202010431879 A CN 202010431879A CN 111672094 A CN111672094 A CN 111672094A
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China
Prior art keywords
mode
game
control module
module
trigger signal
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CN202010431879.0A
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Chinese (zh)
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王立雄
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Individual
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Individual
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Priority to CN202010431879.0A priority Critical patent/CN111672094A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0291Shooting or hurling games with a simulated projectile, e.g. an image on a screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2451Output devices visual using illumination, e.g. with lamps
    • A63F2009/2454Output devices visual using illumination, e.g. with lamps with LED
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2457Display screens, e.g. monitors, video displays
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2457Display screens, e.g. monitors, video displays
    • A63F2009/2458LCD's
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/247Output devices audible, e.g. using a loudspeaker
    • A63F2009/2476Speech or voice synthesisers, e.g. using a speech chip

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

The invention relates to a control method of a target shooting game machine and the target shooting game machine, wherein the target shooting game machine comprises: the control module, the mode selection key that is connected with control module, the method includes: the control module detects whether a trigger signal is received; if so, judging that the trigger signal is a first mode trigger signal or a second mode trigger signal; if the trigger signal is a first mode trigger signal, the control module controls the target shooting game machine to enter a first game mode; if the trigger signal is a second mode trigger signal, the control module controls the target shooting game machine to enter a second game mode; the first game mode and the second game mode have different game parameters. The invention can adapt to different game modes, can be selected according to the requirements of users, can meet various game requirements of the users, is more humanized, and has convenient and quick mode selection, simple operation and strong interest.

Description

Control method of target shooting game machine and target shooting game machine
Technical Field
The invention relates to the technical field of game machines, in particular to a control method of a target shooting game machine and the target shooting game machine.
Background
The target game has the characteristics of high simulation degree, good safety and physical exercise, and is widely popular among adults and children in recent years. However, in practical applications, the existing target game machine is too simple in structure and function, such as allowing a player to shoot simply or allowing a single player to play, and lacks interest, resulting in poor game experience of the player.
Disclosure of Invention
The present invention is directed to a method for controlling a target game machine and a target game machine, which overcome the above-mentioned drawbacks of the prior art.
The technical scheme adopted by the invention for solving the technical problems is as follows: a control method of constructing a target practice game machine, the target practice game machine comprising: the method comprises a control module, a first key and a second key, wherein the first key and the second key are connected with the control module, and the method comprises the following steps:
the control module detects whether a trigger signal is received;
if so, judging that the trigger signal is a first mode trigger signal or a second mode trigger signal;
if the trigger signal is the first mode trigger signal, the control module controls the target shooting game machine to enter a first game mode;
if the trigger signal is the second mode trigger signal, the control module controls the target shooting game machine to enter a second game mode;
the first game mode and the second game mode have different game parameters.
In one embodiment, the first and second play modes have at least first and second sub-modes, respectively, of different timing and/or scoring parameters.
In one embodiment, the target game machine further comprises: an indication module;
the method further comprises the following steps:
if the trigger signal is the first mode trigger signal, the control module controls the indication module to indicate according to the timing parameter and the scoring parameter of the first game mode;
if the trigger signal is the second mode trigger signal, the control module controls the indication module to indicate according to the timing parameter and the scoring parameter of the second game mode.
In one embodiment, the target game machine further comprises a zero module;
the method further comprises the following steps:
if the target shooting game machine works in the first game mode, the control module detects whether the score of the indicating module reaches full score, and if so, the control module controls the zero clearing module to clear.
The present invention also provides a target practice game machine comprising: the control module and a mode selection key connected with the control module;
the mode selection key is used for detecting key operation input by a user and generating a corresponding trigger signal according to the key operation input by the user;
the control module is used for:
detecting whether a trigger signal is received;
if so, judging that the trigger signal is a first mode trigger signal or a second mode trigger signal;
if the trigger signal is the first mode trigger signal, the control module controls the target shooting game machine to enter a first game mode;
if the trigger signal is the second mode trigger signal, the control module controls the target shooting game machine to enter a second game mode;
the first game mode and the second game mode have different game parameters.
In one embodiment, the first and second play modes have at least first and second sub-modes, respectively, of different timing and/or scoring parameters.
In one embodiment, further comprising: an indication module;
the indication module is connected with the control module and used for indicating according to the timing parameter and the scoring parameter of the first game mode or indicating according to the timing parameter and the scoring parameter of the second game mode based on the mode indication signal output by the control module.
In one embodiment, the indication module comprises: a voice prompt module;
the voice prompt module is used for carrying out first voice prompt according to the control of the control module when the target game machine enters a first game mode;
alternatively, the first and second electrodes may be,
and when the target game machine enters a second game mode, carrying out second voice prompt according to the control of the control module.
In one embodiment, the indication module comprises: the lighting indicating module and the display module;
the light indication module is used for carrying out first light indication according to the control of the control module when the target practice game machine enters a first game mode; or when the target shooting game machine enters a second game mode, carrying out second light prompt according to the control of the control module;
the display module is used for displaying a first mode according to the control of the control module when the target shooting game machine enters a first game mode; or when the target game machine enters a second game mode, performing second mode display according to the control of the control module.
In one embodiment, further comprising: the zero clearing module is connected with the control module;
and the zero clearing module is used for clearing according to the control of the control module when the target practice game machine works in the first game mode and the score reaches the full time.
The control method of the target shooting game machine and the target shooting game machine have the following beneficial effects: the target game machine includes: the control module, the mode selection key that is connected with control module, the method includes: the control module detects whether a trigger signal is received; if so, judging that the trigger signal is a first mode trigger signal or a second mode trigger signal; if the trigger signal is a first mode trigger signal, the control module controls the target shooting game machine to enter a first game mode; if the trigger signal is a second mode trigger signal, the control module controls the target shooting game machine to enter a second game mode; the first game mode and the second game mode have different game parameters. The invention can adapt to different game modes, can be selected according to the requirements of users, can meet various game requirements of the users, is more humanized, and has convenient and quick mode selection, simple operation and strong interest.
Drawings
The invention will be further described with reference to the accompanying drawings and examples, in which:
FIG. 1 is a functional block diagram of a target game machine according to an embodiment of the present invention;
FIG. 2 is a flow chart illustrating a method for controlling a target game machine according to an embodiment of the present invention;
FIG. 3 is a schematic view of a portion of the structure of a target game machine according to the present invention.
Detailed Description
For a more clear understanding of the technical features, objects and effects of the present invention, embodiments of the present invention will now be described in detail with reference to the accompanying drawings.
Referring to fig. 1, a schematic block diagram of a first embodiment of a target practice gaming machine according to the present invention is shown. As shown in fig. 1, the target game machine includes: control module 100, and mode selection key 13 connected to control module 100.
The mode selection key 13 is used for detecting key operation input by a user and generating a corresponding trigger signal according to the key operation input by the user; the control module 100 is configured to: detecting whether a trigger signal is received; if so, judging that the trigger signal is a first mode trigger signal or a second mode trigger signal; if the trigger signal is a first mode trigger signal, the control module 100 controls the target shooting game machine to enter a first game mode; if the trigger signal is a second mode trigger signal, the control module 100 controls the target shooting game machine to enter a second game mode; the first game mode and the second game mode have different game parameters.
In the embodiment of the present invention, the user may press the mode selection key 13 by long pressing, short pressing, or continuously pressing for multiple times, so as to trigger the mode selection key 13 to trigger the corresponding game mode.
Further, in the embodiment of the present invention, the first game mode and the second game mode respectively have at least a first sub-mode and a second sub-mode with different timing parameters and/or scoring parameters.
In the embodiment of the invention, the first game mode comprises a first sub-mode and a second sub-mode, wherein the first sub-mode in the first game mode is a single-player conventional mode, and the second sub-mode in the first game mode is a single-player random mode. The second game mode comprises a first sub-mode and a second sub-mode, wherein the first sub-mode in the second game mode is a multi-player conventional mode, and the second sub-mode in the second game mode is a multi-player random mode.
In one embodiment, the mode selection key 13 is pressed once or the mode selection key 13 is pressed twice consecutively, the first game mode is entered; wherein, pressing the mode selection key 13 once enters a first sub-mode (single-player normal mode) of the first game mode, and pressing the mode selection key 13 twice consecutively enters a second sub-mode (single-player random mode) of the first game mode. If the mode selection key 13 is continuously pressed three times or the mode selection key 13 is continuously pressed four times, the game enters a second game mode; the first sub-mode (multi-player conventional mode) of the second game mode is entered by continuously pressing the mode selection key 13 three times, and the second sub-mode (multi-player random mode) of the second game mode is entered by continuously pressing the mode selection key 13 four times. It will be appreciated that in other embodiments, the manner in which the different game modes are triggered may also take other manners, and is not limited to this particular embodiment.
Further, the target game machine further comprises: a power-on key 11. The power-on key 11 is connected to the control module 100, and is configured to receive a power-on operation input by a user, and send a power-on signal to the control module 100, where the control module 100 is powered on to operate when receiving the power-on signal. In one embodiment, the default time for power-on is 120 seconds, but it should be understood that the default time for power-on is only an example and not a limitation.
Further, the target game machine further comprises: a confirmation key 12. In the embodiment of the present invention, the confirmation key 12 is connected to the control module 100, and is configured to receive a confirmation operation input by a user and send a confirmation signal to the control module 100. Specifically, after the user finishes operating the mode selection key 13, the confirmation key 12 is pressed, the confirmation key 12 sends a confirmation signal to the control module 100, and after the control module 100 receives the confirmation signal, the control module controls the target practice game machine to enter the corresponding game mode according to the trigger signal sent by the mode selection key 13.
Further, the target practice game machine of the embodiment of the present invention further includes: and indicating the module. The indication module is connected to the control module 100, and is configured to indicate according to the timing parameter and the scoring parameter of the first game mode or indicate according to the timing parameter and the scoring parameter of the second game mode based on the mode indication signal output by the control module 100.
In the embodiment of the present invention, the indication module includes: and a voice prompt module 14.
The voice prompt module 14 is used for performing a first voice prompt according to the control of the control module 100 when the target game machine enters a first game mode; alternatively, when the target game machine enters the second game mode, the second voice prompt is performed according to the control of the control module 100. The first voice prompt is a voice prompt which is carried out in the first game mode, and the second voice prompt is a voice prompt which is carried out in the second game mode.
Further, the indication module includes: a light indication module 15 and a display module.
In the embodiment of the invention, the light indication module 15 is used for performing first light indication according to the control of the control module 100 when the target shooting game machine enters the first game mode; or when the target game machine enters the second game mode, the second light prompt is carried out according to the control of the control module 100. Wherein, first light instruction is the light instruction of going on when first recreation mode, and second light instruction is the light instruction of going on when second recreation mode. Alternatively, the light indication module 15 may be implemented by an LED lamp.
In the embodiment of the invention, the display module is used for displaying the first mode according to the control of the control module 100 when the target shooting game machine enters the first game mode; alternatively, when the drone game machine enters the second game mode, the second mode display is performed according to the control of the control module 100. Optionally, the display module may be implemented by a display screen or a nixie tube. The display screen includes, but is not limited to, an LCD display screen, an LED display screen, an OLED display screen, and the like.
Further, the display module of the embodiment of the present invention includes: a score display module 16 and a timing display module 17, wherein the score display module 16 is used for displaying the shooting score, and the timing display module 17 is used for displaying the time.
Further, the target game machine further comprises: a zeroing module 18 coupled to the control module 100. The zero clearing module 18 is used for clearing according to the control of the control module 100 when the target shooting game machine works in the first game mode and the score reaches the full time.
Further, the target practice game machine of the embodiment of the present invention further includes: and a time setting module 19 connected with the control module for setting the game time or the countdown time and the like according to the operation of the user.
Further, the target practice game machine of the embodiment of the present invention includes at least one target core, that is, the target practice game machine of the embodiment of the present invention may include, but is not limited to, a single target core, a two target core, a three target core, a four target core, or a five saddle core, etc.
Referring to fig. 2, a schematic flow chart of a preferred embodiment of a control method of a target practice game machine according to the present invention is shown. The control method of the target shooting game machine can be realized by the target shooting game machine disclosed by the embodiment of the invention.
As shown in fig. 2, the method for controlling the target game machine includes: step S1, step S2, step S3, and step S4.
In step S1, the control module 100 detects whether a trigger signal is received.
Step S2, if yes, determining that the trigger signal is the first mode trigger signal or the second mode trigger signal.
Step S3, if the trigger signal is the first mode trigger signal, the control module 100 controls the target game machine to enter the first game mode.
Step S4, if the trigger signal is the second mode trigger signal, the control module 100 controls the target game machine to enter the second game mode.
In the embodiment of the invention, the first game mode and the second game mode have different game parameters.
Further, in the embodiment of the present invention, the first game mode and the second game mode respectively have at least a first sub-mode and a second sub-mode with different timing parameters and/or scoring parameters.
In the embodiment of the invention, the first game mode comprises a first sub-mode and a second sub-mode, wherein the first sub-mode in the first game mode is a single-player conventional mode, and the second sub-mode in the first game mode is a single-player random mode. The second game mode comprises a first sub-mode and a second sub-mode, wherein the first sub-mode in the second game mode is a multi-player conventional mode, and the second sub-mode in the second game mode is a multi-player random mode.
Further, in an embodiment of the present invention, the method for controlling a target practice game machine further includes: if the trigger signal is a first mode trigger signal, the control module 100 controls the indication module to indicate according to the timing parameter and the scoring parameter of the first game mode; if the trigger signal is the second mode trigger signal, the control module 100 controls the indication module to indicate according to the timing parameter and the scoring parameter of the second game mode.
Specifically, when the user operates the mode selection key 13 to generate a first mode trigger signal, the control module 100 controls the target game machine to enter a first game mode, and controls the indication module to indicate corresponding timing parameters and scoring parameters during the target game process of the user, so that the user can view and understand the target game machine in real time, and the intuitiveness of the target game machine is improved. Similarly, when the user operates the mode selection key 13 to generate a second mode trigger signal, the control module 100 controls the target game machine to enter a second game mode, and controls the indication module to indicate the corresponding timing parameter and scoring parameter during the target game process of the user.
Further, the control method of the target shooting game machine further comprises the following steps: if the target shooting game machine works in the first game mode, the control module 100 detects whether the score of the indicating module reaches the full score, and if so, the control module 100 controls the zero clearing module 18 to clear.
The control of the target game machine of the present invention is described below with a specific embodiment:
fig. 3 is a schematic diagram of a partial structure of a target-shooting game machine according to an alternative embodiment of the present invention. In this embodiment, the target game machine is a four-target core. Wherein, the light indicating module 15 includes four LED lamps corresponding to the four target cores. In the figure, 200 is a target core, 16 is a score display module 16, 17 is a timing display module 17, 15 is a light indication module 15, 11 is a power-on key 11, 12 is a confirmation key 12, 13 is a mode selection key 13, and 19 is a time setting module 19.
As shown in fig. 3, when the user presses the power-on key 11, the power-on key 11 generates a power-on signal and sends the power-on signal to the control module 100, the control module 100 receives the power-on signal and then powers on to work, and sends a corresponding indication signal to the voice prompt module 14, and the voice prompt module 14 outputs a start voice prompt according to the indication signal, such as "welcome to the shooting park and please select a game mode".
Single person normal mode:
after the target game machine is started, if the user presses the mode selection key 13 once, the control module 100 can receive the trigger signal, and the control module 100 controls the voice prompt module 14 to output a corresponding voice prompt: a single-person regular mode to inform a user that the single-person regular mode is currently selected; if the user then presses the confirmation key 12, the control module 100 receives the confirmation signal sent by the confirmation key 12, and after receiving the confirmation signal, controls the target practice game machine to enter the single-person normal mode, and at the same time, the control module 100 controls the voice prompt mode to send out a game start prompt: please now prepare to inform the user that it is ready to start the single player regular mode game. In addition, the control module 100 further controls the light indication module 15 to perform light indication, specifically: when the user presses the enter key 12, the control module 100 controls the light indication module 15 to flash light of the light indication module 15, and after the voice prompt of the voice prompt module 14 is finished, the light of the light indication module 15 is normally on (that is, 4 LED lights are normally on). In the game process, when a user shoots a target core, the control module 100 controls the score display module 16 to add one score and display the score in real time, and meanwhile, the control module 100 controls the voice prompt module 14 to generate corresponding sound effect sound prompt (the sound effect sound can comprise a plurality of sounds, and any sound can be played in a random mode in the actual game process), and the LED lamp corresponding to the shot target core is turned off. When all 4 target cores are knocked down, the 4 target cores are sequentially erected in sequence, 4 LED lamps corresponding to the 4 target cores are normally on again, every time the target cores are hit for 10 minutes, the control module 100 controls the voice prompt module 14 to output cheering sound once, when the score reaches full score (such as 99 minutes), the control module 100 controls the zero clearing module 18 to clear, and the score on the score display module 16 is 0.
Single random pattern:
after the target game machine is started, if the user continuously presses the mode selection key 13 twice, the control module 100 may receive the trigger signal, and the control module 100 controls the voice prompt module 14 to output a corresponding voice prompt: a one-man random pattern to inform a user that the one-man random pattern is currently selected; if the user then presses the confirmation key 12, the control module 100 receives the confirmation signal sent by the confirmation key 12, and after receiving the confirmation signal, controls the target practice game machine to enter the single-player random mode, and at the same time, the control module 100 controls the voice prompt mode to send a game start prompt: please now prepare to inform the user that it is ready to start the single player random mode game. In addition, the control module 100 further controls the light indication module 15 to perform light indication, specifically: when the user presses the enter key 12, the control module 100 controls the light indication module 15 to flash light of the light indication module 15, and after the voice prompt of the voice prompt module 14 is finished, any one of the LED lights in the light indication module 15 is normally on. In the game process, the user needs to knock down the target core corresponding to the normally-on LED lamp, if the target core corresponding to the normally-on LED lamp is knocked down, the control module 100 controls the score display module 16 to add one score and display the score in real time, and meanwhile, the control module 100 controls the voice prompt module 14 to generate corresponding sound effect sound prompt, such as outputting cheering sound, and the LED lamp corresponding to the hit target core is turned off. When the corresponding target core is not knocked down according to the indicator light, the score is not counted, and the voice prompt module 14 is controlled to output corresponding sound effect prompt (the sound effect sound can comprise a plurality of types, and any sound can be made in a random mode in the actual game process). After all 4 target cores are knocked down, the target cores are erected sequentially in sequence again, the lamplight is normally on at random, the fraction is fully divided (for example, 40 minutes) after 10 cycles of shooting, the control module 100 controls the zero clearing module 18 to be cleared, and the fraction on the score display module 16 is 0 minute.
Multi-person conventional mode:
after the target game machine is started, if the user continuously presses the mode selection key 13 three times, the control module 100 may receive the trigger signal, and the control module 100 controls the voice prompt module 14 to output a corresponding voice prompt: a multi-person regular mode to inform a user that the multi-person regular mode is currently selected. If the user then presses the confirmation key 12, the control module 100 receives the confirmation signal sent by the confirmation key 12, and after receiving the confirmation signal, controls the target practice game machine to enter the multiplayer regular mode, and at the same time, the control module 100 controls the voice prompt mode to send a game start prompt: please now prepare to inform the user that it is ready to start the multiplayer regular mode game. In addition, the control module 100 further controls the light indication module 15 to perform light indication, specifically: when the user presses the enter key 12, the control module 100 controls the light indication module 15 to flash light of the light indication module 15, and after the voice prompt of the voice prompt module 14 is finished, the light of the light indication module 15 is normally on (that is, 4 LED lights are normally on). In the game process, when the first user shoots a target core, the control module 100 controls the score display module 16 to add one score and display the score in real time, and meanwhile, the control module 100 controls the voice prompt module 14 to generate corresponding sound effect sound prompt (the sound effect sound can comprise a plurality of sounds, and any sound can be played in a random mode in the actual game process), and the LED lamp corresponding to the hit target core is turned off. When all 4 target cores are knocked down, the 4 target cores are sequentially erected again, 4 LED lamps corresponding to the 4 target cores are normally on again, every time 10 minutes is played, the control module 100 controls the voice prompt module 14 to output cheering sound once, and meanwhile, the control module 100 also records the highest score of the first user.
Further, after the game of the first user is over, a preparation countdown is performed (wherein, the countdown time can be randomly set, for example, 30 seconds), during the countdown, the control module 100 controls the light indication module 15 to perform a light flashing indication, and at the last 5 seconds, the voice indication module 14 is controlled to output a voice indication (for example, 5, 4, 3, 2, 1, preparation start), wherein, the control of the target game machine in the game of the second user is the same as that of the first user, and when the score of the second user is higher than that of the first user before the timing specified time is over, the game is ended in advance, the challenger wins, the control module 100 simultaneously controls the voice indication module 14 to output a cheering sound and a winning indication (for example, the challenge is successful, the second user is a winner), and controls the light indication module 15 to flash for indication. When the second user is lower than the first user at the end of the prescribed time, the challenge fails, and the control module 100 simultaneously controls the voice prompt module 14 to output a drop-out sound and winner prompt (e.g., the first user is the winner). When the score of the second user is the same as the score of the first user, it is a tie, and the control module 100 controls the voice prompt module 14 and the light indication module 15 to perform corresponding prompt and indication.
Multi-person random pattern:
after the target game machine is started, if the user continuously presses the mode selection key 13 four times, the control module 100 may receive the trigger signal, and the control module 100 controls the voice prompt module 14 to output a corresponding voice prompt: a multi-person random mode to inform the user that the multi-person random mode is currently selected. If the user then presses the confirmation key 12, the control module 100 receives the confirmation signal sent by the confirmation key 12, and after receiving the confirmation signal, controls the target practice game machine to enter the multiplayer random mode, and at the same time, the control module 100 controls the voice prompt mode to send a game start prompt: please now prepare to inform the user that he is ready to start the multiplayer random mode game. In addition, the control module 100 further controls the light indication module 15 to perform light indication, specifically: the method specifically comprises the following steps: when the user presses the enter key 12, the control module 100 controls the light indication module 15 to flash light of the light indication module 15, and after the voice prompt of the voice prompt module 14 is finished, any one of the LED lights in the light indication module 15 is normally on. In the game process, a user needs to knock down the target core corresponding to the normally-on LED lamp, if the target core corresponding to the normally-on LED lamp is knocked down, the control module 100 controls the score display module 16 to add one score and display the score in real time, and meanwhile, the control module 100 controls the voice prompt module to generate corresponding sound effect sound prompt, such as outputting cheering sound, and the LED lamp corresponding to the hit target core is turned off. When the corresponding target core is not knocked down according to the indicator light, the score is not counted, and the voice prompt module 14 is controlled to output corresponding sound effect prompt (the sound effect sound can comprise a plurality of types, and any sound can be made in a random mode in the actual game process). After all 4 target cores are knocked down, the target cores are erected sequentially again, and meanwhile, the control module 100 also records the highest score of the first user.
Further, after the game of the first user is over, a preparation countdown is performed (wherein, the countdown time can be randomly set, for example, 30 seconds), during the countdown, the control module 100 controls the light indication module 15 to perform a light flashing indication, and at the last 5 seconds, the voice indication module 14 is controlled to output a voice indication (for example, 5, 4, 3, 2, 1, preparation start), wherein, the control of the target game machine in the game of the second user is the same as that of the first user, and when the score of the second user is higher than that of the first user before the timing specified time is over, the game is ended in advance, the challenger wins, the control module 100 simultaneously controls the voice indication module 14 to output a cheering sound and a winning indication (for example, the challenge is successful, the second user is a winner), and controls the light indication module 15 to flash for indication. When the second user is lower than the first user at the end of the prescribed time, the challenge fails, and the control module 100 simultaneously controls the voice prompt module 14 to output a drop-out sound and winner prompt (e.g., the first user is the winner). When the score of the second user is the same as the score of the first user, it is a tie, and the control module 100 controls the voice prompt module 14 and the light indication module 15 to perform corresponding prompt and indication.
The above embodiments are merely illustrative of the technical ideas and features of the present invention, and are intended to enable those skilled in the art to understand the contents of the present invention and implement the present invention, and not to limit the scope of the present invention. All equivalent changes and modifications made within the scope of the claims of the present invention should be covered by the claims of the present invention.

Claims (10)

1. A method of controlling a target game machine, the target game machine comprising: the control module, the mode selection key that is connected with the control module, the method includes:
the control module detects whether a trigger signal is received;
if so, judging that the trigger signal is a first mode trigger signal or a second mode trigger signal;
if the trigger signal is the first mode trigger signal, the control module controls the target shooting game machine to enter a first game mode;
if the trigger signal is the second mode trigger signal, the control module controls the target shooting game machine to enter a second game mode;
the first game mode and the second game mode have different game parameters.
2. The method of controlling a target-practice game machine according to claim 1, wherein the first game mode and the second game mode have at least a first sub-mode and a second sub-mode of different timing parameters and/or scoring parameters, respectively.
3. The method of controlling a drone game machine according to claim 2, characterized in that the drone game machine further comprises: an indication module;
the method further comprises the following steps:
if the trigger signal is the first mode trigger signal, the control module controls the indication module to indicate according to the timing parameter and the scoring parameter of the first game mode;
if the trigger signal is the second mode trigger signal, the control module controls the indication module to indicate according to the timing parameter and the scoring parameter of the second game mode.
4. The method of controlling a drone game machine according to claim 3, characterized in that the drone game machine further comprises a zero module;
the method further comprises the following steps:
if the target shooting game machine works in the first game mode, the control module detects whether the score of the indicating module reaches full score, and if so, the control module controls the zero clearing module to clear.
5. A target game machine, comprising: the control module and a mode selection key connected with the control module;
the mode selection key is used for detecting key operation input by a user and generating a corresponding trigger signal according to the key operation input by the user;
the control module is used for:
detecting whether a trigger signal is received;
if so, judging that the trigger signal is a first mode trigger signal or a second mode trigger signal;
if the trigger signal is the first mode trigger signal, the control module controls the target shooting game machine to enter a first game mode;
if the trigger signal is the second mode trigger signal, the control module controls the target shooting game machine to enter a second game mode;
the first game mode and the second game mode have different game parameters.
6. The slot machine of claim 5, wherein the first play mode and the second play mode have at least a first sub-mode and a second sub-mode, respectively, of different timing parameters and/or scoring parameters.
7. The target gaming machine of claim 6, further comprising: an indication module;
the indication module is connected with the control module and used for indicating according to the timing parameter and the scoring parameter of the first game mode or indicating according to the timing parameter and the scoring parameter of the second game mode based on the mode indication signal output by the control module.
8. The target gaming machine of claim 7, wherein the indication module comprises: a voice prompt module;
the voice prompt module is used for carrying out first voice prompt according to the control of the control module when the target game machine enters a first game mode;
alternatively, the first and second electrodes may be,
and when the target game machine enters a second game mode, carrying out second voice prompt according to the control of the control module.
9. The target gaming machine of claim 7, wherein the indication module comprises: the lighting indicating module and the display module;
the light indication module is used for carrying out first light indication according to the control of the control module when the target practice game machine enters a first game mode; or when the target shooting game machine enters a second game mode, carrying out second light prompt according to the control of the control module;
the display module is used for displaying a first mode according to the control of the control module when the target shooting game machine enters a first game mode; or when the target game machine enters a second game mode, performing second mode display according to the control of the control module.
10. The target gaming machine of claim 7, further comprising: the zero clearing module is connected with the control module;
and the zero clearing module is used for clearing according to the control of the control module when the target practice game machine works in the first game mode and the score reaches the full time.
CN202010431879.0A 2020-05-20 2020-05-20 Control method of target shooting game machine and target shooting game machine Pending CN111672094A (en)

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Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101853100A (en) * 2010-02-02 2010-10-06 杨开艳 Method of using touch module as game controller
CN105468017A (en) * 2015-11-24 2016-04-06 余江 Unmanned aerial vehicle task system with shooting game mode and game method thereof
CN107491261A (en) * 2017-07-21 2017-12-19 广州瑞汇网络科技有限公司 The touch-control game control method and device of a kind of optional control model
CN108525288A (en) * 2018-04-04 2018-09-14 Oppo广东移动通信有限公司 Processing method, device, storage medium and the electronic device of touch information

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101853100A (en) * 2010-02-02 2010-10-06 杨开艳 Method of using touch module as game controller
CN105468017A (en) * 2015-11-24 2016-04-06 余江 Unmanned aerial vehicle task system with shooting game mode and game method thereof
CN107491261A (en) * 2017-07-21 2017-12-19 广州瑞汇网络科技有限公司 The touch-control game control method and device of a kind of optional control model
CN108525288A (en) * 2018-04-04 2018-09-14 Oppo广东移动通信有限公司 Processing method, device, storage medium and the electronic device of touch information

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