CN110168586B - 情境生成和对定制的媒体内容的选择 - Google Patents
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Abstract
本公开的实施例尤其通过基于用户之间的通信的情境,利用电子消息内的不同用户的化身生成和选择定制的媒体内容项(诸如图像)来改善电子消息传送软件和系统的功能。例如,不同移动计算设备的用户可以彼此交换电子通信,并且系统可以分析这些通信以基于通信中的内容、由用户采取或涉及用户的动作或事件,或其组合来呈现包含用户的化身的媒体内容项的选项。用户可以选择此类媒体内容项以用于包括在他们的电子通信中。
Description
技术领域
本申请要求提交于2017年4月12日的美国专利申请序列号15/486,117的优先权的权益,该申请要求提交于2017年1月9日的美国临时专利申请序列号62/443,996的优先权的权益,在此要求这些申请中的每个的优先权的权益,并且这些申请中的每个通过引用以其全部内容并入本文。
背景技术
电子消息传送,特别是即时消息传送的普及继续增长。用户逐渐在诸如文本和电子邮件的电子消息内使用“表情符号”(它们是表意文字和图标),从而反映更加直观地进行通信的全球需求。然而,传统表情符号和类似图形通常是通用的并且缺乏多样性:每个个人用户由相同面部集合表示,无关于外观、性别或种族。此外,使用传统表情符号的每个会话看起来都是相同的,并且没有视觉个性或提示来识别参与者或区分一个交互与下一个交互。本公开的实施例解决了这些和其它问题。
附图说明
在不必按比例绘制的附图中,相似的数字可以描述不同视图中的类似部件。具有不同字母后缀的相同数字可表示类似部件的不同实例。在附图的图中,通过示例而非限制的方式示出了一些实施例,在附图中:
图1是示出了用于在网络上交换数据(例如,消息和相关联内容)的示例消息传送系统的框图;
图2是示出根据示例性实施例的关于消息传送系统的进一步细节的框图;
图3是示出根据各种示例性实施例的可以存储在消息传送服务器系统的数据库中的数据的示意图;
图4是根据本公开的各个方面的过程的示例性流程图;
图5A-5G是示出图4中描述的方法的步骤的各方面的屏幕截图;
图6是说明代表性软件架构的框图,该软件架构可与本文所述的各种硬件架构结合使用;以及
图7是示出根据一些示例性实施例的能够从机器可读介质(例如,机器可读存储介质)读取指令并执行本文所论述的方法中的任何一种或多种的机器的部件的框图。
具体实施方式
以下描述包括体现本公开的说明性实施例的系统、方法、技术、指令序列和计算机程序产品。在以下描述中,出于解释的目的,阐述了许多具体细节以便提供对本发明主题的各种实施例的理解。然而,对于本领域技术人员显而易见的是,可以在没有这些具体细节的情况下实践本发明主题的实施例。通常,不需要详细示出公知的指令实例、协议、结构和技术。
此外,本公开的实施例通过基于用户之间的通信的情境利用电子消息内的不同用户的化身(avatar)生成和选择定制的媒体内容项(诸如图像),来改善电子消息传送软件和系统的功能。例如,不同的移动计算设备的用户可以彼此交换电子通信,并且该系统可以分析这些通信,以基于通信中的内容、由用户采取或涉及用户的动作或事件或其组合来呈现对于包含用户化身的媒体内容项的选项。用户可以选择此类媒体内容项以包括在他们的电子通信中。
在一些实施例中,可以生成包含交换电子通信(诸如短消息服务(SMS)或多媒体消息服务(MMS)文本和电子邮件)的用户的化身的图像。可以基于用户之间的通信历史、用户的位置以及用户参与的事件,来自动生成此类图像。同样,可以基于位置和事件信息来修改用户的化身的外观。
在一些实施例中,可以分析由计算设备接收的图像和其它内容以识别内容的特征,例如消息的基调。基于所识别的特征,可以生成适合于用户之间的内容或通信历史的响应图像(例如,包含一个或多个用户化身)。
图1是示出用于通过网络交换数据(例如,消息和相关联内容)的消息传送系统100的示例的框图。消息传送系统100包括多个客户端设备102,其每个托管包括消息传送客户端应用104的多个应用。每个消息传送客户端应用104经由网络106(例如互联网)通信地耦合到消息传送客户端应用104的其它实例和消息传送服务器系统108。如本文所使用的,术语“客户端设备”可以指代与通信网络(诸如网络106)接合以从一个或多个服务器系统或其它客户端设备获得资源的任何机器。客户端设备可以是,但不限于,移动电话、台式计算机、膝上型计算机、便携式数字助理(PDA)、智能电话、平板计算机、超级本计算机、上网本、笔记本计算机、多处理器系统、基于微处理器或可编程的消费电子产品、游戏控制器、机顶盒或用户可用于访问网络的任何其它通信设备。
在图1所示的示例中,每个消息传送客户端应用104能够经由网络106与另一消息传送客户端应用104和消息传送服务器系统108通信和交换数据。在消息传送客户端应用104之间以及在消息传送客户端应用104和消息传送服务器系统108之间交换的数据包括功能(例如,调用功能的命令)以及有效载荷数据(例如,文本、音频、视频或其它多媒体数据)。
网络106可以包括以下网络或与以下网络协同操作:自组织网络、内联网、外联网、虚拟专用网络(VPN)、局域网(LAN)、无线LAN(WLAN)、广域网(WAN)、无线WAN(WWAN)、城域网(MAN)、互联网、互联网的一部分、公共交换电话网(PSTN)的一部分、普通老式电话服务(POTS)网络、蜂窝电话网络、无线网络、网络、另一种类型的网络,或两个或更多个此类网络的组合。例如,网络或网络的一部分可以包括无线或蜂窝网络,并且耦合可以是码分多址(CDMA)连接、全球移动通信系统(GSM)连接或其它类型的蜂窝或无线耦合。在该示例中,耦合可以实现各种类型的数据传递技术中的任何一种,诸如单载波无线电传输技术(1xRTT)、演进数据优化(EVDO)技术、通用分组无线电服务(GPRS)技术、增强型数据速率GSM演进(EDGE)技术、包括3G的第三代合作伙伴计划(3GPP)、第四代无线(4G)网络、通用移动电信系统(UMTS)、高速分组接入(HSPA)、全球微波接入互操作性(WiMAX)、长期演进(LTE)标准、由各种标准设置组织定义的其它标准、其它远程协议或其它数据传递技术。
消息传送服务器系统108经由网络106向具体的消息传送客户端应用104提供服务器侧功能。虽然消息传送系统100的某些功能在本文中被描述为由消息传送客户端应用104或由消息传送服务器系统108执行,但应当理解,消息传送客户端应用104或消息传送服务器系统108内的某些功能的位置是设计选择。例如,技术上优选的是在消息传送服务器系统108内初始部署某些技术和功能,但后来将该技术和功能迁移到消息客户端应用104(其中客户端设备102具有足够的处理能力)。
消息传送服务器系统108支持提供给消息传送客户端应用104的各种服务和操作。此类操作包括向消息传送客户端应用104传输数据、从其接收数据和处理由其生成的数据。例如,该数据可包括消息内容、客户端设备信息、地理位置信息、媒体注释和覆盖、消息内容持久性条件、社交网络信息和直播事件信息。消息传送系统100内的数据交换是通过经由消息传送客户端应用104的用户界面(UI)可用的功能来调用和控制的。
现在具体地转到消息传送服务器系统108,应用程序接口(API)服务器110耦合到应用服务器112并向应用服务器112提供程序化接口。应用服务器112通信地耦合到数据库服务器118,这便于访问数据库120,在数据库120中存储与由应用服务器112处理的消息相关联的数据。
具体处理应用程序接口(API)服务器110,该服务器在客户端设备102和应用服务器112之间接收和传输消息数据(例如,命令和消息有效载荷)。具体地,应用程序接口(API)服务器110提供可由消息传送客户端应用104调用或查询的一组接口(例如,例程和协议),以便调用应用服务器112的功能。应用程序接口(API)服务器110显露由应用服务器112支持的各种功能,包括账户注册、登录功能、经由应用服务器112从特定消息传送客户端应用104向另一个消息传送客户端应用104发送消息、从消息传送客户端应用104向消息传送服务器应用发送媒体文件(例如,图像或视频),以及用于另一个消息传送客户端应用104的可能访问、设置媒体数据(例如,故事)的集合、检索客户端设备102的用户的朋友列表、检索这些集合、检索消息和内容、向社交图添加和删除朋友、社交图内的朋友的位置、开放和应用事件(例如,与消息传送客户端应用104有关)。
应用服务器112托管多个应用和子系统,包括消息传送服务器应用114、图像处理系统116和社交网络系统122。消息传送服务器应用114实现多个消息处理技术和功能,特别是被包括在从消息传送客户端应用104的多个实例接收的消息中的内容(例如,包括图像和视频剪辑的文本和多媒体内容)的聚合和其它处理。如将进一步详细描述的,来自多个源的文本和媒体内容可以是被聚合成内容集合(例如,被称为故事或图库)。然后,消息传送服务器应用114使这些集合可用于消息传送客户端应用104。鉴于其它处理器和存储器密集的数据处理的硬件要求,还可以在服务器侧由消息传送服务器应用114执行此类处理。
应用服务器112还包括图像处理系统116,其专用于执行各种图像处理操作,该操作通常关于在消息传送服务器应用114处的消息的有效载荷内接收的图像或视频。
社交网络系统122支持各种社交联网功能服务,并使这些功能和服务可用于消息传送服务器应用114。为此,社交网络系统122维护和访问数据库120内的实体图304。社交网络系统122支持的功能和服务的示例包括特定用户与之有关系或“跟随”的消息传送系统100的其它用户的标识,以及其它实体和特定用户的兴趣的标识。
应用服务器112通信地耦合到数据库服务器118,该数据库服务器118促进访问数据库120,在数据库120中存储与由消息传送服务器应用114处理的消息相关联的数据。
一些实施例可以包括一个或多个可穿戴设备,诸如具有集成相机的坠饰,该相机与客户端设备102集成、通信或耦合。任何期望的可穿戴设备可以与本公开的实施例结合使用,诸如手表、眼镜、护目镜、头戴式耳机、腕带、耳塞、衣服(诸如具有集成电子器件的帽子或夹克)、夹式电子设备以及任何其它可穿戴设备。
图2是示出根据示例性实施例的关于消息传送系统100的进一步细节的框图。具体地,消息传送系统100被示出为包括消息传送客户端应用104和应用服务器112,其继而体现多个子系统,即短暂计时器系统202、集合管理系统204和注释系统206。
短暂计时器系统202负责实施对由消息传送客户端应用104和消息传送服务器应用114允许的内容的临时访问。为此,短暂计时器系统202结合了多个计时器,该多个计时器基于与消息或消息集合(例如,SNAPCHAT故事)相关联的持续时间和显示参数,经由消息传送客户端应用104选择性地显示和启用对消息和相关联内容的访问。
集合管理系统204负责管理媒体集合(例如,文本、图像视频和音频数据的集合)。在一些示例中,内容的集合(例如,消息,包括图像、视频、文本和音频)可以被组织成“事件库”或“事件故事”。此类集合可以在指定的时间段内可用,诸如内容所涉及的事件的持续时间。例如,与音乐会有关的内容可以在该音乐会的持续时间内作为“故事”可用。集合管理系统204还可以负责将提供存在特定集合的通知的图标发布到消息传送客户端应用104的用户接口。
集合管理系统204还包括策划接口208,其允许集合管理器管理和策划特定的内容集合。例如,策划接口208使事件组织者能够策划与特定事件有关的内容集合(例如,删除不适当的内容或冗余消息)。另外,集合管理系统204采用机器视觉(或图像识别技术)和内容规则来自动策划内容集合。在某些实施例中,可以向用户支付补偿以将用户生成的内容包括在集合中。在此类情况下,策划接口208操作以自动向此类用户付款以使用其内容。
注释系统206提供使用户能够注释或以其它方式修改或编辑与消息相关联的媒体内容的各种功能。例如,注释系统206提供与由消息传送系统100处理的消息的媒体覆盖的生成和发布有关的功能。注释系统206基于客户端设备102的地理位置,可操作地将媒体覆盖(例如,SNAPCHAT过滤器)提供给消息传送客户端应用104。在另一示例中,注释系统206基于诸如客户端设备102的用户的社交网络信息之类的其它信息,可操作地将媒体覆盖提供给消息传送客户端应用104。媒体覆盖可包括音频和视觉内容和视觉效果。音频和视觉内容的示例包括图片、文本、徽标、动画和声音效果。视觉效果的示例包括颜色重叠。可以将音频和视觉内容或视觉效果应用于客户端设备102处的媒体内容项(例如,照片)。例如,媒体覆盖包括可以覆盖在由客户端设备102拍摄生成的照片的顶部上的文本。在另一示例中,媒体覆盖包括位置覆盖的标识(例如,威尼斯海滩)、直播事件的名称或商家覆盖的名称(例如,海滩咖啡馆)。在另一示例中,注释系统206使用客户端设备102的地理位置来识别包括客户端设备102的地理位置处的商家名称的媒体覆盖。媒体覆盖可以包括与商家相关联的其它标记。媒体覆盖可以存储在数据库120中并通过数据库服务器118访问。
在一个示例性实施例中,注释系统206提供基于用户的发布平台,其使用户能够在地图上选择地理位置,并上载与所选地理位置相关联的内容。用户还可以指定应该向其它用户提供特定媒体覆盖的环境。注释系统206生成包括上载的内容的媒体覆盖并将上载的内容与所选地理位置相关联。
在另一示例性实施例中,注释系统206提供基于商家的发布平台,其使商家能够经由投标过程选择与地理位置相关联的特定媒体覆盖。例如,注释系统206将最高出价商家的媒体覆盖与对应的地理位置相关联预定义的时间量。
图3是示出根据某些示例性实施例的可以存储在消息传送服务器系统108的数据库120中的数据300的示意图300。虽然数据库120的内容被示出为包括多个表,但是应当理解,数据可以存储在其它类型的数据结构中(例如,作为面向对象的数据库)。
数据库120包括存储在消息表314内的消息数据。实体表302存储实体数据,包括实体图304。记录被维护在实体表302内的实体可以包括个人、公司实体、组织、对象、地点、事件等。无论何种类型,消息传送服务器系统108存储与其有关的数据的任何实体都可以是识别的实体。每个实体被提供有唯一标识符,以及实体类型标识符(未示出)。
实体图304还存储关于实体之间的关系和关联的信息。例如,仅作为示例,此类关系可以是社交的、专业的(例如,在共同的公司或组织工作)、基于兴趣或基于活动的。
数据库120还以过滤器的示例形式在注释表312中存储注释数据。为其在注释表312内存储数据的过滤器关联于并应用于视频(其数据存储在视频表310中)、图像(其数据存储在图像表308中)或两者。在一个示例中,过滤器是在向接收者用户呈现期间显示为覆盖在图像或视频上的覆盖。过滤器可以是各种类型的,包括来自过滤器库中的用户选择的过滤器,当发送用户正在编写消息时由消息传送客户端应用104向发送用户呈现该过滤器库。其它类型的文件管理器包括地理位置过滤器(也称为地理过滤器),其可以基于地理位置呈现给发送用户。例如,基于由客户端设备102的GPS单元确定的地理位置信息,消息客户端应用104可以在用户界面内呈现针对邻居或特殊位置的地理位置过滤器。另一种类型的文件管理器是数据文件管理器,可以基于客户端设备102在消息创建过程期间收集的其它输入或信息,由消息传送客户端应用104选择性地将该文件管理器呈现给发送用户。数据过滤器的示例包括特定位置处的当前温度、发送用户正在行进的当前速度、客户端设备102的电池寿命或当前时间。
可以存储在图像表308内的其它注释数据是所谓的“镜头”数据。“镜头”可以是可以添加到图像或视频的实时特殊效果和声音。
如上所述,视频表310存储视频数据,在一个实施例中,该视频数据与在消息表314内为其维护记录的消息相关联。类似地,图像表308存储与在实体表302中为其存储消息数据的消息相关联的图像数据。实体表302可以将来自注释表312的各种注释与存储在图像表308和视频表310中的各种图像和视频相关联。
故事表306存储关于消息和相关联图像、视频或音频数据的集合的数据,其被编译成集合(例如,SNAPCHAT故事或图库)。特定集合的创建可以由特定用户(例如,在实体表302中为其维护记录的每个用户)发起。用户可以采用已由该用户创建并发送/广播的内容集合的形式创建“个人故事”。为此,消息传送客户端应用104的用户接口可以包括用户可选择的图标,以使发送用户能够将特定内容添加到他或她的个人故事。
集合还可以构成“现场故事”,其是来自多个用户的内容的集合,其是手动、自动或使用手动和自动技术的结合创建的。例如,“现场故事”可以构成来自不同位置和事件的用户提交内容的策划流。例如,可以经由消息传送客户端应用104的用户接口向用户呈现向特定的现场故事贡献内容的选项,该用户的客户端设备启用了位置服务并且在特定时间处于公共位置事件。可以由消息传送客户端应用104基于用户的位置向他或她识别实况故事。最终结果是从社区角度讲述的“现场故事”。
进一步类型的内容集合被称为“位置故事”,“位置故事”使得其客户端设备102位于特定地理位置(例如,在学院或大学校园内)的用户能够对特定集合做出贡献。在一些实施例中,对位置故事的贡献可能需要第二程度的认证以验证最终用户属于特定组织或其它实体(例如,是大学校园中的学生)。
本公开的实施例可以生成并呈现定制的媒体内容项(诸如图像、视频等),以在诸如短消息服务(SMS)或多媒体消息服务(MMS)文本和电子邮件的电子消息/通信内使用。定制图像还可以与本文论述的SNAPCHAT故事、SNAPCHAT过滤器和短暂消息传送功能结合使用。
图4描绘了根据本公开的各个方面的示例性过程。在该示例中,方法400包括分析由多个计算设备通过互联网交换的一个或多个电子通信(405)以识别相应计算设备的用户,检索包含用户的化身的多个媒体内容项(410),确定媒体内容项的排序(415),并使媒体内容项在一个或多个计算设备上显示(420)。方法400的步骤可以全部或部分地执行,可以结合其它方法中的步骤中的一些或全部来执行,并且可以由任何数量的不同系统执行,诸如图1和图7中描述的系统。
本公开的实施例可以分析在任何数量的计算设备和用户之间的任何数量的电子通信(诸如,电子邮件、文本消息、聊天消息等)。在图5A所描绘的示例中,用户(Jason)与其它三个用户(Jenny、Dana和Carlos)进入称为“早午饭俱乐部”的聊天。图5A-5G示出了来自Jason的移动设备的视角的屏幕截图。图5B描绘了从Dana发送到Jason的计算设备(以及Jenny和Carlos的计算设备)的消息,其描绘了Dana的化身。图5A-5G中的聊天环境可以由系统和设备的任何期望组合来实现,诸如通过图1中的消息传送服务器系统108。
系统分析(410)在两个或更多个计算设备之间交换的一个或多个电子通信,以识别与通信相关联的用户。例如,系统可以分析从第一用户的计算设备发送到第二用户的计算设备的文本消息,以识别通信的发送者(第一用户)和接收者(第二用户)。类似地,系统可以分析发送给多个接收者的文本消息和电子邮件以识别发送者和接收者。在图5A-5G中描绘的示例中,系统可以分析从用户(例如,图5B中的Dana)发送到该组的其余成员(例如,Jason、Jenny和Carlos)的聊天消息。因此,系统可以分析与任何数量的不同计算设备相关联的任何数量的电子通信,以识别与每个相应计算设备相关联的相应用户。
系统可以分析与一个或多个通信相关联的元数据,诸如通信的大小、其发送的日期/时间、通信中使用的一种或多种语言、(多个)发送者或接收者的标识符、关于在传输或接收通信中所涉及的计算设备(例如,发送者或接收者的移动设备或消息服务器)的信息以及其它信息。在标识信息的情况下,可以使用任何此类标识符,诸如用户的全名或与用户相关联的用户名。用户标识符还可以是与用户的计算设备相关联的标识符,诸如唯一设备标识符(UDID)或广告标识符(IDFA)。通信数据还可以包括通信内的文本、图像、视频和其它内容。除了分析电子通信以识别用户之外,系统还可以使用通信分析来检索(410)媒体内容项、确定它们的排序(415)或两者。
系统可以请求来自用户的授权以分析与用户的通信相关联的通信数据。授权请求可以经由用户的计算设备呈现给用户,并且可以允许用户选择系统可以分析的通信数据的类型,以及允许用户完全禁止系统全部地分析用户的通信数据。在用户授予系统访问权以分析用户的通信数据的情况下,系统可以分析通信数据以自动识别与通信相关联的用户。
系统可以生成代表不同的用户的化身的特性,并且使用此类化身特性以生成包含用户的化身的图像和其它媒体内容项。如本文所使用的,用户的“化身”是用户的任何视觉表示。用户的化身可以基于用户的图像。可选地或另外地,用户可以经由用户的计算设备选择和定制用户的化身的特性。此类特性可以包括例如用户的身体特征(例如,肌肉、瘦身等),面部特征、服装和配饰、与化身一起显示的文本,以及与化身一起显示的图像。
本公开的实施例可以生成包含任何数量的化身的媒体内容项,并在数据库中存储此类媒体内容项以用于以后的检索(410)。例如,在一些情况下可以生成包含单个化身的图像,而在其它情况下可以生成包含多个用户化身的图像。
系统可以基于各种不同标准来检索(410)媒体内容项、对媒体内容项排序(415)或两者。例如,系统可以识别与第一用户通信的一组用户,并选择包含第一用户的化身的媒体内容项以及与第一用户通信的其它用户的化身。现在参考图5C,例如,Jason看到Dana的消息(在屏幕的顶部)并选择在他的屏幕的底部的图标以调出媒体内容项的图库。在该示例中,系统基于其上显示正由Jason操作的图像的计算设备检索(410)包含Jason的化身和Dana的化身两者的图像,并且基于Dana是传输电子通信的最新用户来排序(415)包含Dana的图像,从而优先于不以Dana的化身为特征的图像而显示以Dana的化身为特征的图像。
相反,在Jenny的计算设备上,该系统可以显示具有Jenny和Dana的化身的图像。以这种方式,系统可以检索第一多个媒体内容项并在第一计算设备上显示它们,并在第二计算设备上检索第二多个媒体内容项,从而定制显示给不同用户的媒体内容项组。在一些情况下,系统可以向不同设备显示相同的媒体内容项。例如,Dana的计算设备可以显示与图5C中Jason设备上显示的相同的图像中的一些或全部。
该系统可以基于从彼此通信的用户的计算设备或从其它系统和设备接收的其它数据,进一步检索(410)或排序(415)媒体内容项。例如,此类信息可以包括来自一个或多个计算设备的地理位置信息、日期和时间信息、运动信息(及其组合)。在一个特定示例中,在第一用户和第二用户参与涉及电子通信的会话的情况下,来自第一用户的设备的地理位置信息可以与来自第二用户的设备的地理位置信息交叉引用,以确定第一用户和第二个用户都在同一个体育赛事中,并且生成或检索描绘穿着在体育赛事中进行比赛的他们本地球队的球衣的第一用户和第二用户的媒体内容项。系统可以进一步确定第一和第二用户在夜晚,并在背景中生成夜空。在另一个示例中,系统可以利用来自用户的计算设备的运动信息来确定用户在空中40,000英尺并且以400mph的速度行进,并且因此可能在飞机上。然后,系统可以生成/检索与航班或旅行相关的媒体内容。
该系统可以基于各种事件、以及由参与涉及电子通信交换的会话的用户采取的动作,来检索(410)或排序(415)媒体内容项。例如,系统可以确定参与涉及电子通信交换的会话的一个或多个用户的当前心情。在一些实施例中,用户可以明确地指示用户的心情(例如,快乐、悲伤、疲倦等)。另外地或另选地,系统可以分析一个或多个电子通信的内容以确定通信中涉及的各个用户的心情,以及会话或通信的整体基调(例如,乐观、悲伤、严肃、好玩、热情)。在一些实施例中,系统执行文本分析以从会话中的不同用户查找与情绪和心情相关联的关键字。在其它实施例中,系统可以分析图像(或与其相关联的元数据)以确定用户的心情。在图5A中,例如,系统可以分析由Dana发布的图像(或者查看其元数据中的“心情”标签)以确定Dana当前既饥饿又脾气暴躁。
各个用户的心情可以是彼此不同的,并且用户的心情可能影响会话的基调或它可能是与其独立的。例如,第一用户(例如,Dana)可以在图5A中发布图像(指示她饥饿/脾气暴躁),但是继续与该组讨论与工作相关的事项(例如,中性基调)或她刚经历过的愉快事件(例如,积极或快乐的基调)。在此种情况下,Dana的心情对她的初始帖子之外的大部分讨论影响极小。相反,如果其它用户在讨论中发布了类似的负面内容(例如,Jason很累,Carlos不高兴,Jenny感觉过度劳累),系统可能会确定会话中的一系列电子通信的总体基调是消极的,并且显示(420)包括在会话中的类似消极的媒体内容项。另选地,特别是在用户的会话或心情的基调被确定为消极的情况下,系统可显示(420)与消极基调/心情相反的媒体内容,以帮助用户在他们的会话中具有更积极的基调或放松感觉到消极的用户的心情。
用户的确定基调或会话基调和与媒体内容项相关联的心情或基调之间的类似性的水平可以使用任何期望的标度表示。例如,每个媒体内容项可以包含识别与媒体内容项相关联的心情或基调的元数据(例如,快乐、悲伤、疲倦等)和对心情或基调的程度的排名(例如,以1-10的标度)。类似地,系统可以识别用户的心情或会话的基调,并且为心情或基调分配1-10排名,以便将其与媒体内容项的元数据进行比较。可存在与每个媒体内容项相关联的多个心情/基调。
使用图5A中的示例,Dana的“hangry”图像可以包含与具有“饥饿”和“愤怒”的图像相关联的元数据,并且每个在1-10标度上排名为6。然后,系统可以检索(410)在“饥饿”或“生气”类别中具有至少6的媒体内容项,并且在用户的图库中向用户显示(420)时,优先于其它内容项地排序(415)此媒体内容项。
该系统可以在一个或多个计算设备的显示屏上,诸如在图像选项的菜单中显示媒体内容项(420),以包括在给另一用户的电子通信内,或电子通信自身内。由本公开的实施例生成的媒体内容项可以包括各种形式的任何数量的用户化身。在一些实施例中,系统可基于一个或多个用户的心情、一个或多个通信的基调或两者,来检索(410)媒体内容项或排序此类内容(415)以供显示(420)。例如,系统可以确定与电子通信相关联的基调,并且选择基于媒体内容项的基调与关联于(多个)通信相关联的基调的类似性(或不类似性)的水平从数据库中检索到的媒体内容项(410)中的至少一部分。在具体示例中,再次参考图5C,检索对Dana的“Hangry”帖子提供同情/积极响应的媒体内容项,并排序两个最同情的图像(脸颊图像上的吻和“You are the Sweetest(你是最甜蜜的)”图像)优先于在图库中的剩余图像。在其它情况下,系统可以显示类似地消极的图像,如Dana的图像,优先于在图库中的其它图像。在图5D中,Jason从屏幕底部处的图库选择了“I’m Up(我起来了)”图像,并在聊天窗口中发送该图像。
该系统可允许用户选择在他们的图库中可用于他们的媒体内容项中他们希望查看的化身。在图5E中,例如,Jason(通过在该示例中长按在他的计算设备的触摸屏上)选择包含Jason的化身和Dana的化身的“You are the Sweetest(你是最甜蜜的)”图像。系统显示菜单,其示出聊天会话中四个用户的化身(从左到右:Jenny、Dana、Carlos和Jason)。在此示例中,排序化身菜单以匹配聊天窗口底部处的“群组存在栏”,其首先示出了示出目前正在观看聊天的其它用户(Jenny和Dana)并且其次示出了不在观看聊天的其它用户(Carlos)。
在图5F中,Jason已经从图5E中的化身菜单选择Jenny的化身,并且系统加载媒体内容项的Jason的图库,其具有特征为Jason的化身与Jenny的化身的图像,而不是Dana的化身。在图5G中,Jason选择“How You(你怎么样)”图像以在聊天中发送它。
本公开的实施例可以基于用户之间的电子通信的集合或系列来生成事件故事或事件图库,并提供对该事件故事或图库的临时访问。可以基于任何标准来选择此类通信的任何集合,并且一个或多个用户可以在任何期望的预定时间段内被准许访问事件故事或图库。同样,系统可以在预定的时间段内准许对媒体内容项的访问。还可以结合媒体覆盖(例如,SNAPCHAT过滤器)呈现由系统生成或检索的媒体内容项。
软件架构
图6是示出可与本文描述的各种硬件架构结合使用的示例性软件架构606的框图。图6是软件架构的非限制性示例,并且应当理解,可以实现许多其它架构以促进本文描述的功能。软件架构606可以在诸如图7的机器700的硬件上执行,除其他之外,机器700包括处理器704、存储器714和I/O部件718。代表性的硬件层652被示出并且可以表示例如图7的机器700。代表性硬件层652包括具有相关联的可执行指令604的处理单元654。可执行指令604表示软件架构606的可执行指令,包括本文描述的方法、部件等的具体实施。硬件层652还包括存储器或存储模块存储器/存储装置656,其还具有可执行指令604。硬件层652还可以包括其它硬件658。
如本文所使用的,术语“部件”可以指代具有通过功能或子程序调用、分支点、应用程序接口(API)或其他技术定义的边界的设备、物理实体或逻辑,其提供特定处理或控制功能的分割或模块化。部件可以经由它们的接口与其它部件组合以执行机器过程。部件可以是被设计用于与其它部件一起使用的封装功能硬件单元,以及通常执行相关功能的特定功能的程序的一部分。
部件可以构成软件部件(例如,体现在机器可读介质上的代码)或硬件部件。“硬件部件”是能够执行某些操作的有形单元,并且可以以某种物理方式配置或布置。在各种示例性实施例中,一个或多个计算机系统(例如,独立计算机系统、客户端计算机系统或服务器计算机系统)或计算机系统的一个或多个硬件部件(例如,处理器或一组处理器)可以由软件(例如,应用程序或应用程序部分)配置为硬件部件,其操作以执行如本文所述的某些操作。硬件部件也可以机械地、电子地或以其任何合适的组合来实施。例如,硬件部件可以包括永久配置为执行某些操作的专用电路系统或逻辑。
硬件部件可以是专用处理器,诸如现场可编程门阵列(FPGA)或专用集成电路(ASIC)。硬件部件还可以包括由软件临时配置以执行某些操作的可编程逻辑或电路系统。例如,硬件部件可以包括由通用处理器或其它可编程处理器执行的软件。一旦由此类软件配置,硬件部件就成为特定的机器(或机器的特定部件),其被独特地定制以执行配置的功能并且不再是通用处理器。应当理解,在专用和永久配置的电路系统中或在临时配置的电路系统(例如,由软件配置)中机械地实现硬件部件的决定可以由成本和时间考虑驱动。
处理器可以是或包括任何电路或虚拟电路(由在实际处理器上执行的逻辑模拟的物理电路),其根据控制信号(例如,“命令”、“操作码”、“机器代码”等)操纵数据值并产生应用于操作机器的对应输出信号。例如,处理器可以是中央处理单元(CPU)、精简指令集计算(RISC)处理器、复杂指令集计算(CISC)处理器、图形处理单元(GPU)、数字信号处理器(DSP)、专用集成电路(ASIC)、射频集成电路(RFIC)或其任何组合。处理器还可以是具有可以同时执行指令的两个或更多个独立处理器(有时称为“核心”)的多核处理器。
因此,短语“硬件部件”(或“硬件实现的部件”)应被理解为包含有形实体,其为被物理构造、永久配置(例如,硬连线),或临时配置(例如,编程的)的实体,从而以某种方式操作或执行本文描述的某些操作。考虑其中临时配置(例如,编程)硬件部件的实施例,硬件部件中的每个不需要在任何一个时刻被配置或实例化。例如,在硬件部件包括由软件配置成为专用处理器的通用处理器的情况下,通用处理器可以在不同时间被配置为分别不同的专用处理器(例如,包括不同的硬件部件)。软件相应地配置特定的一个或多个处理器,例如,在一个时刻构成特定的硬件部件,并在不同的时刻构成不同的硬件部件。硬件部件可以向其它硬件部件提供信息并从其接收信息。因此,所描述的硬件部件可以被视为通信地耦合。在同时存在多个硬件部件的情况下,可以通过在硬件部件中的两个或更多个之间或之中的信号传输(例如,通过适当的电路和总线)来实现通信。在其中在不同时间配置或实例化多个硬件部件的实施例中,可以例如通过存储和检索多个硬件部件可访问的存储器结构中的信息,来实现这些硬件部件之间的通信。
例如,一个硬件部件可以执行操作并将该操作的输出存储在与其通信耦合的存储器设备中。然后,另一硬件部件可以稍后访问存储器设备以检索和处理存储的输出。硬件部件还可以发起与输入或输出设备的通信,并且可以针对资源(例如,信息集合)操作。本文描述的示例方法的各种操作可以至少部分地由临时配置(例如,通过软件)或永久配置为执行相关操作的一个或多个处理器来执行。无论是临时配置还是永久配置,此类处理器可以构成处理器实现的部件,其操作以执行本文描述的一个或多个操作或功能。如本文所使用的,“处理器实现的部件”指的是使用一个或多个处理器实现的硬件部件。类似地,本文描述的方法可以至少部分地由处理器实现,其中特定处理器是硬件的示例。例如,方法的操作中的至少一些可以由一个或多个处理器或处理器实现的部件来执行。
此外,一个或多个处理器也可以操作以支持在“云计算”环境或作为“软件即服务”(SaaS)中的相关操作的性能。例如,操作中的至少一些可以由一组计算机(作为包括处理器的机器的示例)执行,这些操作可以经由网络(例如,互联网)并且经由一个或多个适当的接口(例如,应用程序接口(API))访问。操作中的某些的执行可以在处理器之间分配,不仅驻留在单个机器内,而是部署在多个机器上。在一些示例性实施例中,处理器或处理器实现的部件可以位于单个地理位置(例如,在家庭环境、办公室环境或服务器群内)。在其它示例性实施例中,处理器或处理器实现的部件可以分布在多个地理位置上。
在图6的示例性架构中,软件架构606可以被概念化为其中每个层提供特定功能的层的叠堆。例如,软件架构606可以包括层,诸如操作系统602、库620、应用616和表示层614。在操作上,应用616或层内的其它部件可以通过软件栈调用应用编程接口(API)API调用608,并响应于API调用608接收消息612。所示的层是在本质上具有代表性的,并非所有软件架构都具有所有层。例如,一些移动或专用操作系统可能不提供框架/中间件618,而其它操作系统可提供此层。其它软件架构可以包括附加或不同的层。
操作系统602可以管理硬件资源并提供公共服务。操作系统602可以包括例如内核622、服务624和驱动器626。内核622可以充当硬件和其它软件层之间的抽象层。例如,内核622可以负责存储器管理、处理器管理(例如,调度)、部件管理、联网、安全设置等。服务624可以为其它软件层提供其它公共服务。驱动器626负责控制底层硬件或与其接合。例如,取决于硬件配置,驱动器626包括显示驱动器、相机驱动器、驱动器、闪存存储器驱动器、串行通信驱动器(例如,通用串行总线(USB)驱动器)、/>驱动器、音频驱动器、电源管理驱动器等。
库620提供由应用616、其它部件、层或其组合使用的共同基础设施。库620提供允许其它软件部件以比直接与底层操作系统602功能(例如,内核622、服务624或驱动程序626)接合更容易的方式执行任务的功能。库620可以包括系统库644(例如,C标准库),其可以提供功能诸如存储器分配功能、字符串操纵功能、数学功能等。另外,库620可以包括API库646,诸如媒体库(例如,用于支持诸如MPREG4、H.264、MP3、AAC、AMR、JPG、PNG的各种媒体格式的呈现和操纵的库)、图形库(例如,可用于在显示器上的图形内容中呈现2D和3D的OpenGL框架)、数据库库(例如,可提供各种关系数据库功能的SQLite)、网络库(例如,可提供网络浏览功能的WebKit)等。库620还可以包括各种其它库648,以向应用616和其它软件部件/模块提供许多其它API。
框架/中间件618(有时也被称为中间件)提供可由应用616或其它软件部件/模块使用的更高级的共同基础设施。例如,框架/中间件618可以提供各种图形用户接口(GUI)功能、高级资源管理、高级位置服务等。框架/中间件618可以提供可以由应用616或其它软件部件/模块利用的宽范围的其它API,其中一些可以针对特定的操作系统602或平台。
应用616包括内置应用638或第三方应用640。代表性内置应用638的示例可以包括,但不限于,联系人应用、浏览器应用、电子书阅读器应用、位置应用、媒体应用、消息传送应用或游戏应用。第三方应用640可以包括由特定平台的供应商以外的实体使用ANDROIDTM或IOSTM软件开发工具包(SDK)开发的应用,并且可以是在移动操作系统诸如IOSTM、ANDROIDTM、Phone或其它移动操作系统上运行的移动软件。第三方应用640可以调用由移动操作系统(诸如操作系统602)提供的API调用608以促进本文描述的功能。
应用616可以使用内置的操作系统功能(例如,内核622、服务624或驱动程序626)、库620和框架/中间件618来创建用户接口,以与该系统的用户进行交互。另选地或另外地,在一些系统中,与用户的交互可以通过表示层(诸如表示层614)发生。在这些系统中,应用/部件“逻辑”可以从与用户交互的应用/部件的方面分离。
图7是示出根据一些示例性实施例的机器700的部件(本文中也称为“模块”)的框图,该部件能够从机器可读介质(例如,机器可读存储介质)读取指令并执行本文所论述的方法中的任一种或多种。具体而言,图7以计算机系统的示例形式示出了机器700的图示表示,在其内可执行用于使机器700执行本文所论述的方法中的任一种或多种的指令710(例如,软件、程序、应用、小应用、应用程序或其它可执行代码)。这样,指令710可用于实现本文描述的模块或部件。指令710将通用的、未编程的机器700变换成特定的机器700,其被编程为以所描述的方式执行所描述和示出的功能。在另选实施例中,机器700作为独立设备操作或者可以耦合(例如,联网)到其它机器。在联网部署中,机器700可以在服务器-客户端网络环境中以服务器机器或客户端机器的能力操作,或者在对等(或分布式)网络环境中作为对等机器操作。机器700可以包括但不限于服务器计算机、客户端计算机、个人计算机(PC)、平板计算机、膝上型计算机、上网本、机顶盒(STB)、个人数字助理(PDA)、娱乐媒体系统、蜂窝电话、智能电话、移动设备、可穿戴设备(例如,智能手表)、智能家居设备(例如,智能家电)、其它智能设备、网络设备、网络路由器、网络交换机、网络桥接器或能够顺序地或以其它方式执行指令710的任何机器,指令710指定机器700要采取的动作。进一步地,虽然仅示出了单个机器700,但术语“机器”还应被视为包括单独或联合执行指令710以执行本文所论述的方法中的任一种或多种的机器的集合。
机器700可包括处理器704、存储器/存储装置706和I/O部件718,其可以被配置为诸如经由总线702彼此通信。存储器/存储装置706可以包括存储器714诸如主存储器或其它存储器存储装置,以及存储单元716,两者都可由处理器704访问,诸如经由总线702。存储单元716和存储器714存储实施本文描述的方法或功能中的任一种或多种的指令710。在由机器700执行指令710期间,指令710还可以完全或部分地驻留在存储器714内、存储单元716内、处理器704中的至少一个内(例如,处理器的高速缓冲存储器内),或其任何合适的组合。因此,存储器714、存储单元716和处理器704的存储器是机器可读介质的示例。
如本文所使用的,术语“机器可读介质”、“计算机可读介质”等可以指代能够暂时或永久存储指令和数据的任何部件、设备或其它有形介质。此类介质的示例可以包括但不限于随机存取存储器(RAM)、只读存储器(ROM)、缓冲存储器、闪存存储器、光学介质、磁介质、高速缓冲存储器、其它类型的存储装置(例如,可擦除可编程只读存储器(EEPROM))或其任何合适的组合。术语“机器可读介质”应被认为包括能够存储指令的单个介质或多个介质(例如,集中式或分布式数据库,或相关联的高速缓冲存储器和服务器)。术语“机器可读介质”还可以被认为包括能够存储指令(例如,代码)的任何介质或多个介质的组合,该指令用于由机器执行,使得指令在由机器的一个或多个处理器执行时致使机器执行本文所述的方法中的任一种或多种。因此,“机器可读介质”可以指单个存储装置或设备,以及包括多个存储装置或设备的“基于云的”存储系统或存储网络。术语“机器可读介质”本身排除信号。
I/O部件718可包括各种部件以提供用于接收输入、提供输出、产生输出、传输信息、交换信息、捕获测量结果等的用户接口。包括在特定机器700的用户接口中的特定I/O部件718将取决于机器的类型。例如,便携式机器诸如移动电话将可能包括触摸输入设备或其它此类输入机构,而无头服务器机器将可能不包括此种触摸输入设备。应当理解,I/O部件718可以包括图7中未示出的许多其它部件。根据功能对I/O部件718进行分组仅用于简化以下论述,并且分组决不是限制性的。在各种示例性实施例中,I/O部件718可以包括输出部件726和输入部件728。输出部件726可以包括视觉部件(例如,显示器诸如等离子显示面板(PDP)、发光二极管(LED)显示器、液晶显示器(LCD)、投影仪或阴极射线管(CRT))、听觉部件(例如,扬声器)、触觉部件(例如,振动电机、电阻机构)、其它信号发生器等。输入部件728可以包括字母数字输入部件(例如,键盘、配置为接收字母数字输入的触摸屏、光电键盘,或其它字母数字输入部件)、基于指点的输入部件(例如,鼠标、触摸板、轨迹球、操纵杆、运动传感器或其它指点仪器)、触觉输入部件(例如,实体按钮、提供触摸或触摸手势的位置或力的触摸屏,或其它触觉输入部件)、音频输入部件(例如,麦克风)等。输入部件728还可以包括一个或多个图像捕获设备,诸如用于生成数字图像或视频的数字相机。
在进一步的示例性实施例中,I/O部件718可以包括生物测定部件730、运动部件734、环境的环境部件736,或位置部件738,以及宽范围的其他部件。此类部件(或其部分)中的一个或多个在本文中可统称为“传感器部件”或“传感器”,用于收集与机器700、机器700的环境、机器700的用户或其组合相关的各种数据。
例如,生物测定部件730可以包括以下部件:用于检测表达(例如,手部表达、面部表达、语音表达、身体姿势或眼睛跟踪)、测量生物信号(例如,血压、心率、体温、出汗或脑波)、识别人(例如,语音识别、视网膜识别、面部识别、指纹识别或基于脑电图的识别)等。运动部件734可以包括加速度传感器部件(例如,加速度计)、重力传感器部件、旋转传感器部件(例如,陀螺仪)等。环境部件736可以包括例如亮度传感器部件(例如,光度计)、温度传感器部件(例如,一个或多个检测环境温度的温度计)、湿度传感器部件、压力传感器部件(例如,气压计)、声学传感器部件(例如,一个或多个检测背景噪声的麦克风)、接近度传感器部件(例如,检测附近物体的红外传感器)、气体传感器(例如,检测危险气体浓度以确保安全或测量大气中污染物的气体检测传感器),或可提供与周围物理环境对应的指示、测量或信号的其它部件。位置部件738可以包括位置传感器部件(例如,全球定位系统(GPS)接收器部件)、海拔高度传感器部件(例如,检测可以从其导出海拔高度的空气压力的海拔高度计或气压计)、取向传感器部件(例如,磁力计)等。例如,位置传感器部件可以提供与系统700相关联的位置信息,诸如系统700的GPS坐标或关于系统700当前所处位置的信息(例如,餐馆或其它商业的名称)。
可以使用各种技术来实现通信。I/O部件718可以包括通信部件740,其可操作以分别经由耦合722和耦合724将机器700耦合到网络732或设备720。例如,通信部件740可以包括网络接口部件或其它合适的设备以与网络732接合。在进一步的示例中,通信部件740可以包括有线通信部件、无线通信部件、蜂窝通信部件、近场通信(NFC))部件、部件(例如,/>低能耗(/>Low Energy))、/>部件和其它通信部件,以经由其它方式提供通信。设备720可以是另一台机器或各种外围设备中的任一种(例如,经由通用串行总线(USB)耦合的外围设备)。
此外,通信部件740可以检测标识符或包括可操作以检测标识符的部件。例如,通信部件740可以包括射频识别(RFID)标签读取器部件、NFC智能标签检测部件、光学读取器部件(例如,光学传感器,其用于检测诸如通用产品代码(UPC)条形码的一维条形码、诸如快速响应(QR)码、Aztec码、数据矩阵、Dataglyph、MaxiCode,PDF417,超级码、UCCRSS-2D条形码的多维条形码和其它光学代码),或听觉检测部件(例如,用于识别标记的音频信号的麦克风)。另外,可以经由通信部件740导出各种信息,诸如经由互联网协议(IP)地理位置导出的位置,经由Wi-Fi信号三角测量导出的位置、经由检测可指示特定位置的NFC信标信号导出的位置,等等。
在使用类似于“A,B或C中的至少一个”、“A,B和C中的至少一个”、“A,B或C中的一个或多个”或“A,B和C中的一个或多个”的短语的情况下,意图将该短语解释为意味着在实施例中可以仅存在A、在实施例中可以仅存在B、在实施例中可以仅存在C,或要素A、B和C的任何组合可以在单个实施例中存在;例如,A和B、A和C、B和C,或A和B和C。
本专利文件的公开的一部分包含受版权保护的材料。版权所有者不反对任何人对本专利文件或本专利公开进行完全相同的复制,因为它出现在专利和商标局的专利文件或记录中,但在其它方面保留所有版权。以下声明适用于如下文和形成本文件的一部分的附图中所述的软件和数据:版权2016,SNAP公司2016,保留所有权利。
改变和修改可以对所公开的实施例进行而不脱离本公开的范围。这些和其它改变或修改旨在包括在本公开的范围内,如所附权利要求所表达的。
Claims (21)
1.一种用于电子通信的系统,包括:
处理器;以及
耦合到所述处理器并存储指令的存储器,所述指令当由所述处理器执行时使所述系统执行包括以下的操作:
分析通过互联网从第一计算设备传输到第二计算设备的电子通信,以识别与所述第一计算设备相关联的第一用户和与所述第二计算设备相关联的第二用户,其中所述第一用户和所述第二用户参与涉及电子通信的会话;
从与所述系统通信的数据库检索多个媒体内容项,每个媒体内容项既包含与所述第一用户相关联的化身又包含与所述第二用户相关联的化身;
基于所述电子通信内的内容确定针对所述会话对所述多个媒体内容项的排序;
使所述第一计算设备和所述第二计算设备中的一个或多个显示表示针对媒体内容项的用户可选择选项的图库,所述图库使用所确定的排序显示所述多个媒体内容项;以及
响应于对所述图库中的所述多个媒体内容项中的一个媒体内容项的用户选择,将所选择的媒体内容项包括在所述第一计算设备和所述第二计算设备之间的进一步的电子通信中。
2.根据权利要求1所述的系统,其中确定对所述多个媒体内容项的所述排序进一步基于由所述第一用户和所述第二用户中的一个或多个采取的动作,所述动作包括以下中的一个或多个:传输电子通信、加入聊天会话和离开聊天会话。
3.根据权利要求1所述的系统,其中所述系统从所述数据库检索第一多个媒体内容项和第二多个媒体内容项,并且使所述第一计算设备显示所述第一多个媒体内容项并使所述第二计算设备显示所述第二多个媒体内容项。
4.根据权利要求3所述的系统,其中所述第一多个媒体内容项和所述第二多个内容项每一个包括共同的至少一个媒体内容项。
5.根据权利要求1所述的系统,其中检索所述多个媒体内容项包括:
确定关联于所述电子通信的基调;以及
基于所述媒体内容项中的至少一部分中的每个的基调与关联于所述电子通信的所述基调的类似性水平,来选择所述多个媒体内容项的所述至少一部分。
6.根据权利要求1所述的系统,其中确定对所述多个媒体内容项的所述排序包括:
确定所述第一用户和所述第二用户中的一个或多个的当前心情;以及
基于在所述多个媒体内容项中的每个媒体内容项的相应心情与所述所确定的心情之间的类似性水平,来排序所述多个媒体内容项。
7.根据权利要求6所述的系统,其中排序所述多个媒体内容项包括优先于具有与所述所确定的心情的相对较低类似性的媒体内容项,排序具有与所述所确定的心情的相对较高类似性的媒体内容项。
8.根据权利要求6所述的系统,其中确定所述心情包括分析在所述电子通信中输入的文本。
9.根据权利要求6所述的系统,其中确定所述心情包括识别与嵌入在所述电子通信内的媒体内容项相关联的心情。
10.根据权利要求1所述的系统,其中从所述数据库检索所述多个媒体内容项包括:
确定所述第一用户和所述第二用户中的一个或多个的当前心情;以及
基于具有在所述多个内容项中与所述所确定的心情的至少预定水平的类似性的心情的每个媒体内容项,来检索所述多个媒体内容项。
11.根据权利要求10所述的系统,其中确定所述心情包括分析在所述电子通信中输入的文本。
12.根据权利要求10所述的系统,其中确定所述心情包括识别与嵌入在所述电子通信内的媒体内容项相关联的心情。
13.根据权利要求1所述的系统,其中所述系统分析在所述第一计算设备和第二计算设备之间交换的多个电子通信。
14.根据权利要求1所述的系统,其中所述系统分析在多个计算设备之间交换的多个电子通信,并识别多个用户,所述多个用户中的每个相应用户与所述多个计算设备中的相应计算设备相关联。
15.根据权利要求14所述的系统,其中确定所述多个媒体内容项的所述排序包括:
从在所述多个电子通信中发送最近的电子通信的所述多个用户识别相应用户;以及
优先于不以所述相应用户的化身为特征的媒体内容项,排序以所述相应用户的所述化身为特征的所述多个媒体内容项。
16.根据权利要求1所述的系统,其中所述系统准许访问所述多个媒体内容项预定时间段。
17.根据权利要求1所述的系统,其中检索所述多个媒体内容项和确定对所述多个媒体内容项的所述排序中的一个或多个进一步基于所述第一计算设备和所述第二计算设备中的一个或多个的地理位置信息。
18.根据权利要求1所述的系统,其中检索所述多个媒体内容项和确定对所述多个媒体内容项的所述排序中的一个或多个进一步基于日期和时间信息。
19.根据权利要求1所述的系统,其中检索所述多个媒体内容项和确定对所述多个媒体内容项的所述排序中的一个或多个进一步基于所述第一计算设备和所述第二计算设备中的一个或多个的运动信息。
20.一种计算机实现的方法,包括:
由计算机系统分析通过互联网从第一计算设备传输到第二计算设备的电子通信,以识别与所述第一计算设备相关联的第一用户和与所述第二计算设备相关联的第二用户,其中所述第一用户和所述第二用户参与涉及电子通信的会话;
由所述计算机系统从与所述计算机系统通信的数据库检索多个媒体内容项,每个媒体内容项既包含与所述第一用户相关联的化身又包含与所述第二用户相关联的化身;
由所述计算机系统基于所述电子通信内的内容确定针对所述会话对所述多个媒体内容项的排序;
由所述计算机系统使所述第一计算设备和所述第二计算设备中的一个或多个显示表示针对媒体内容项的用户可选择选项的图库,所述图库使用所确定的排序显示所述多个媒体内容项;以及
响应于对所述图库中的所述多个媒体内容项中的一个媒体内容项的用户选择,由所述计算机系统将所选择的媒体内容项包括在所述第一计算设备和所述第二计算设备之间的进一步的电子通信中。
21.一种存储指令的非暂时性计算机可读介质,所述指令当由计算机系统执行时使所述计算机系统执行包括以下的操作:
分析通过互联网从第一计算设备传输到第二计算设备的电子通信,以识别与所述第一计算设备相关联的第一用户和与所述第二计算设备相关联的第二用户,其中所述第一用户和所述第二用户参与涉及电子通信的会话;
从与所述计算机系统通信的数据库检索多个媒体内容项,每个媒体内容项既包含与所述第一用户相关联的化身又包含与所述第二用户相关联的化身;
基于所述电子通信内的内容确定针对所述会话对所述多个媒体内容项的排序;
使所述第一计算设备和所述第二计算设备中的一个或多个显示表示针对媒体内容项的用户可选择选项的图库,所述图库使用所确定的排序显示所述多个媒体内容项;以及
响应于对所述图库中的所述多个媒体内容项中的一个媒体内容项的用户选择,将所选择的媒体内容项包括在所述第一计算设备和所述第二计算设备之间的进一步的电子通信中。
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