CN110090448A - 一种融合互联网线上和线下实景活动的互动娱乐系统 - Google Patents
一种融合互联网线上和线下实景活动的互动娱乐系统 Download PDFInfo
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- A63F2300/55—Details of game data or player data management
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- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
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- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
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- A—HUMAN NECESSITIES
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- A63F2300/60—Methods for processing data by generating or executing the game program
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Abstract
本发明涉及互联网应用技术领域,尤其是一种融合互联网线上和线下实景活动的互动娱乐系统,包括处理系统、手持终端、AR系统、二维码模块、以及活动道具,所述的处理系统用于对手持终端发送的数据进行存储并进行处理,所述的手持终端能够与AR系统、二维码模块、以及活动道具进行线下互联形成互动终端系统,本发明通过互联网+的方式,以智能手机为工具实现丰富多彩的互动娱乐服务。
Description
技术领域
本发明涉及互联网应用技术领域,具体领域为一种融合互联网线上和线下实景活动的互动娱乐系统。
背景技术
随着互联网的普及,越来越多的用户使用着由互联网技术开发的网络游戏,特别是手机网络游戏,可以说,通过智能手机进行休闲娱乐已经成为人们的一种生活习惯。
同时,对于娱乐活动的组织者来说,比如团建公司、旅行社、景区、大型活动场地来说,组织活动的方式还依旧陈旧,主要是靠人工服务为主,导致的结果就是操作成本居高不下,人均效能低下。另外,景区等场地方,为了完成在线化和智能化,需要投入大量的资源来实现,对于大多数场地方来说存在着投入过大而导致在线化和智能化迟迟无法实现。。
发明内容
本发明的目的在于提供一种融合互联网线上和线下实景活动的互动娱乐系统,以解决现有技术中线下景区无法与互联网得到完美融合,降低了互联网方式互动娱乐服务的问题。
为实现上述目的,本发明提供如下技术方案:一种融合互联网线上和线下实景活动的互动娱乐系统,包括处理系统、手持终端、AR系统、二维码模块、以及活动道具,所述的处理系统用于对手持终端发送的数据进行存储并进行处理,所述的手持终端能够与AR系统、二维码模块、以及活动道具进行线下互联形成互动终端系统。
优选的,所述的处理系统包括裁判和计算机,计算机用于接收手持终端的数据进行预处理,裁判对于计算机显示的处理数据进行合理判定。
优选的,所述的手持终端为智能手机。
优选的,所述的二维码模块为预设相关互动娱乐信息的二维码图片。
优选的,所述的AR系统为设置于智能手机内的AR软件。
优选的,所述的活动道具为用于互动娱乐的实体操作道具。
优选的,所述的互动终端系统包括线上互动系统和线下互动系统。
优选的,所述的线上互动系统包括GPS导航模块、任务发布审核模块、互动红色模块、宝石功能模块、角色发布模块、行走步数模块、AR任务模块、商品发布交易模块和广告发布模块,所述的GPS导航模块、任务发布审核模块、互动红色模块、宝石功能模块、角色发布模块、行走步数模块、AR任务模块、商品发布交易模块和广告发布模块均内置于计算机系统内,通过智能手机与计算机进行无线互联实现数据收发,并进行对应模块的数据处理与显示。
优选的,所述的线下互动系统包括多媒体模块、特色互动模块、线上线下互动模块、用户服务模块、会员服务模块、充值交易模块、广告交互模块,所述的多媒体模块、特色互动模块、线上线下互动模块、用户服务模块、会员服务模块、充值交易模块、广告交互模块局内置于智能手机系统内,通过智能收据与计算机进行无线互联实现数据收发,并进行对应模块的数据处理与显示。
与现有技术相比,本发明的有益效果是:通过互联网+的方式,以智能手机为工具,以“实景互娱”技术为载体,帮助线下活动组织者提高效率,并让用户享受到比纯网络娱乐更加丰富多彩的互动娱乐服务,为场地方提供一个低成本的完成智能化的解决方案;
通过上述内容,(1)能够大大减少活动组织者的组织人力,通过本技术来在线完成很多任务;
(2)通过结合智能手机和线下活动,让用户感受到虚实结合的全新体验;
(3)基于GPS和陀螺仪等手机自带的功能,大大简化了原有景区等场地方智能化的设备投入,对于场地方减少投入达到更好的体验提供了解决方案;
(4)随着用户的增加,产生的互动娱乐内容能够给用户、组织者、场地方带来越来越多的有价值的娱乐内容。
附图说明
图1为本发明的系统框图。
具体实施方式
下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。
请参阅图1,本发明提供一种技术方案:一种融合互联网线上和线下实景活动的互动娱乐系统,包括处理系统、手持终端、AR系统、二维码模块、以及活动道具,所述的处理系统用于对手持终端发送的数据进行存储并进行处理,所述的手持终端能够与AR系统、二维码模块、以及活动道具进行线下互联形成互动终端系统。
所述的处理系统包括裁判和计算机,计算机用于接收手持终端的数据进行预处理,裁判对于计算机显示的处理数据进行合理判定。
所述的手持终端为智能手机。
所述的二维码模块为预设相关互动娱乐信息的二维码图片。
所述的AR系统为设置于智能手机内的AR软件。
所述的活动道具为用于互动娱乐的实体操作道具。
所述的互动终端系统包括线上互动系统和线下互动系统。
所述的线上互动系统包括GPS导航模块、任务发布审核模块、互动红色模块、宝石功能模块、角色发布模块、行走步数模块、AR任务模块、商品发布交易模块和广告发布模块,所述的GPS导航模块、任务发布审核模块、互动红色模块、宝石功能模块、角色发布模块、行走步数模块、AR任务模块、商品发布交易模块和广告发布模块均内置于计算机系统内,通过智能手机与计算机进行无线互联实现数据收发,并进行对应模块的数据处理与显示。
所述的线下互动系统包括多媒体模块、特色互动模块、线上线下互动模块、用户服务模块、会员服务模块、充值交易模块、广告交互模块,所述的多媒体模块、特色互动模块、线上线下互动模块、用户服务模块、会员服务模块、充值交易模块、广告交互模块局内置于智能手机系统内,通过智能收据与计算机进行无线互联实现数据收发,并进行对应模块的数据处理与显示。
通过本技术方案,融合互联网线上和线下实景活动结合的互动娱乐程序,包括计算机、智能手机、景区场所、图文信息、音频和视频、AR软件、二维码扫描、GPS定位、手机陀螺仪、活动道具等,该程序通过智能手机,连接线上和线下两端。
娱乐活动中,利用本程序,完成用户的加入游戏,自动分组,获取身份等,开始活动后,通过本程序定向到指定位置,在线获取任务说明,并在完成任务之后,通过文字、图片、音频或视频的方式提交任务,组织者通过远程智能手机或计算机进行判定。与此同时,在活动过程中,用户与用户之间可以通过本程序完成交易和交换、比赛竞技、抢夺虚拟资源等行为。
另外,通过AR扫描、二维码扫描器和线下场景产生链接,能够识别和获取来自实景的信息,从而完成实景在线化。扫码寻宝,是本程序中很重要的一种交互模式。与此同时,活动场所的线下服务完成在线化,用户可以通过本程序完成在线下单获取产品和服务。
同时,通过手机授权,可以获得个人的行为数据,转化成运动步数,通过本程序,可以统计个人和团队的运动步数,呈现出来以供用户查看。
尽管已经示出和描述了本发明的实施例,对于本领域的普通技术人员而言,可以理解在不脱离本发明的原理和精神的情况下可以对这些实施例进行多种变化、修改、替换和变型,本发明的范围由所附权利要求及其等同物限定。
Claims (9)
1.一种融合互联网线上和线下实景活动的互动娱乐系统,其特征在于:包括处理系统、手持终端、AR系统、二维码模块、以及活动道具,所述的处理系统用于对手持终端发送的数据进行存储并进行处理,所述的手持终端能够与AR系统、二维码模块、以及活动道具进行线下互联形成互动终端系统。
2.根据权利要求1所述的一种融合互联网线上和线下实景活动的互动娱乐系统,其特征在于:所述的处理系统包括裁判和计算机,计算机用于接收手持终端的数据进行预处理,裁判对于计算机显示的处理数据进行合理判定。
3.根据权利要求1所述的一种融合互联网线上和线下实景活动的互动娱乐系统,其特征在于:所述的手持终端为智能手机。
4.根据权利要求3所述的一种融合互联网线上和线下实景活动的互动娱乐系统,其特征在于:所述的二维码模块为预设相关互动娱乐信息的二维码图片。
5.根据权利要求3所述的一种融合互联网线上和线下实景活动的互动娱乐系统,其特征在于:所述的AR系统为设置于智能手机内的AR软件。
6.根据权利要求3所述的一种融合互联网线上和线下实景活动的互动娱乐系统,其特征在于:所述的活动道具为用于互动娱乐的实体操作道具。
7.根据权利要求3所述的一种融合互联网线上和线下实景活动的互动娱乐系统,其特征在于:所述的互动终端系统包括线上互动系统和线下互动系统。
8.根据权利要求7所述的一种融合互联网线上和线下实景活动的互动娱乐系统,其特征在于:所述的线上互动系统包括GPS导航模块、任务发布审核模块、互动红色模块、宝石功能模块、角色发布模块、行走步数模块、AR任务模块、商品发布交易模块和广告发布模块,所述的GPS导航模块、任务发布审核模块、互动红色模块、宝石功能模块、角色发布模块、行走步数模块、AR任务模块、商品发布交易模块和广告发布模块均内置于计算机系统内,通过智能手机与计算机进行无线互联实现数据收发,并进行对应模块的数据处理与显示。
9.根据权利要求7所述的一种融合互联网线上和线下实景活动的互动娱乐系统,其特征在于:所述的线下互动系统包括多媒体模块、特色互动模块、线上线下互动模块、用户服务模块、会员服务模块、充值交易模块、广告交互模块,所述的多媒体模块、特色互动模块、线上线下互动模块、用户服务模块、会员服务模块、充值交易模块、广告交互模块局内置于智能手机系统内,通过智能收据与计算机进行无线互联实现数据收发,并进行对应模块的数据处理与显示。
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