CN109663348A - 一种操作手柄 - Google Patents

一种操作手柄 Download PDF

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Publication number
CN109663348A
CN109663348A CN201811485663.1A CN201811485663A CN109663348A CN 109663348 A CN109663348 A CN 109663348A CN 201811485663 A CN201811485663 A CN 201811485663A CN 109663348 A CN109663348 A CN 109663348A
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Prior art keywords
module
control module
power supply
pressure feedback
data reception
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CN201811485663.1A
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Inventor
王洁
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Shenzhen Virtual Reality Technology Co Ltd
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Shenzhen Virtual Reality Technology Co Ltd
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Priority to CN201811485663.1A priority Critical patent/CN109663348A/zh
Publication of CN109663348A publication Critical patent/CN109663348A/zh
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Abstract

本发明涉及一种操作手柄,具体的,由手柄本体、数据接收模块、压力反馈模块、控制模块、电源组成;数据接收模块、压力反馈模块、控制模块均设置于手柄本体内部;数据接收模块、压力反馈模块与控制模块电性连接;电源为数据接收模块、压力反馈模块和控制模块供电;手柄与电子设备无线连接。由此,这种具有压力反馈的手柄,使用户能更大程度置身于真实场景中,能极大地增强用户在玩VR场景的沉浸感和体验感,另外,本发明设计简单,外观轻巧,制造成本较低,不仅适合VR深度玩家体验,而且适合大范围推广。

Description

一种操作手柄
技术领域
本发明涉及虚拟现实技术领域,尤其是一种操作手柄。
背景技术
近年来,随着虚拟现实(VR,Virtual Reality)技术的逐步成熟,人们对于VR设备的要求也越来越高,使用VR技术体验现实场景也成为了虚拟现实类游戏的一种发展趋势。VR手柄是使用VR虚拟现实设备的一个必备配件,虽然部分操作可以通过重力感应或是鼠标一类的进行操作,但大多数的控制操作还是需要搭配手柄才能更好更快的进行操作,带来更好的体验。
为了得到更好的用户体验,需要在手柄中设置多种不同功能的装置,本发明所提供的在于能及时产生力反馈的手柄,这种设计弥补了VR体验的不足之处,同时又增加了用户粘性。
发明内容
本发明的目的在于克服现有技术的不足,提供一种操作手柄。
本发明的目的通过以下技术方案实现:一种操作手柄,具体的,由手柄本体、数据接收模块、压力反馈模块、控制模块、电源组成;数据接收模块、压力反馈模块、控制模块设置于手柄本体内部;电源为数据接收模块、压力反馈模块和控制模块供电。
优选地,数据接收模块具体为为蓝牙接收器;蓝牙接收器一端与电源相连,另一端与控制模块电性连接;蓝牙接收器接收来自电子设备的信号;
优选地,压力反馈模块具体为震动器;震动器的一端与电源相连;另一端与控制模块电性连接;震动器接收来自微型处理器的信号,并作出反应;
优选地,控制模块为微型处理器;微型处理器的两端分别与蓝牙接收器、震动器电性连接;微型处理器接收数据信号并作出相应的处理;
电源包括充电电路和电池;电池可以是充电电池或一次性电池;充电电路包括充电接口,充电接口设置在手柄壳体外表面。
由此,上述这种具有压力反馈的手柄,能够使用户更大程度地置身于真实场景中,同时极大地增强用户在玩VR场景的临场感和体验感。
附图说明
图1是本发明实施例的结构示意图;
图2是本发明实施例的原理示意图;
图中,10-手柄本体;20-蓝牙接收器;30-微型处理器;40-震动器;50-电源;501-充电接口。
具体实施方式
下面将结合附图及实施例对本发明的技术方案作进一步的详细说明。
本发明的具体实施方式为:请参见图1-2,一种操作手柄,具体的,由手柄本体10、数据接收模块、压力反馈模块、控制模块、电源50组成;数据接收模块、压力反馈模块、控制模块均设置于手柄本体内部;电源为数据接收模块、压力反馈模块和控制模块供电。
优选地,数据接收模块具体为为蓝牙接收器20;蓝牙接收器20一端与电源50相连,另一端与控制模块电性连接;蓝牙接收器20接收来自电子设备的信号,比如外接式的电脑,游戏机等;
优选地,压力反馈模块具体为震动器40;震动器40的一端与电源50相连;另一端与控制模块电性连接;震动器40接收来自微型处理器30的信号,并作出震动反应;震动器还可以设置在手柄本体外表面;
优选地,控制模块为微型处理器30;微型处理器30的两端分别与蓝牙接收器20、震动器40电性连接;微型处理器30接收来自蓝牙接收器20的数据信号并发送控制指令给震动器40;
电源50包括充电电路和电池;电池可以是充电电池或一次性电池;充电电路包括充电接口501,充电接口501设置在手柄壳体外表面;
本发明的工作过程为:手柄适用于VR领域,当用户头戴VR设备沉浸在虚拟现实场景内,比如游戏、娱乐活动,手柄配合头显完成整个游戏过程。在虚拟场景内,用户的角色可以是武士,军人,格斗者,在与其他角色进行肢体接触时会产生力的作用,这种力可以是突然的、逐渐增强的,而电子设备将这些力的数据传输到手柄的蓝牙接收器20,蓝牙接收器20通过电信号把数据及时传送给微型处理器30,微型处理器30接收并处理信号;再将处理好的信号指令传送给震动器40,震动器40接收信号,作出应激反应,即震动。此刻,玩家的手能从手柄里感觉到压力的变化。
由此,这种具有压力反馈的手柄,使用户能更大程度置身于真实场景中,能极大地增强用户在玩VR场景的沉浸感和体验感。另外,此种手柄,设计简单,外观轻巧,制造成本较低,不仅适合VR深度玩家体验,而且适合大范围推广。
以上所述,仅是本发明的较佳实施例而已,并非对本发明作任何形式上的限制,虽然本发明已以较佳实施例揭露如上,然而并非用以限定本发明,任何熟悉本专业的技术人员,在不脱离本发明技术方案范围内,当可利用上述揭示的技术内容做出些许更动或修饰为等同变化的等效实施例,但凡是未脱离本发明技术方案内容,依据本发明的技术实质对以上实施例所作的任何简单修改、等同变化与修饰,均仍属于本发明技术方案的范围内。

Claims (6)

1.一种操作手柄,该手柄与电子设备无线连接,其特征在于,由手柄本体、数据接收模块、压力反馈模块、控制模块、电源组成;
所述数据接收模块、所述压力反馈模块与所述控制模块电性连接;
所述数据接收模块、所述压力反馈模块、所述控制模块均设置于所述手柄本体内部;
所述电源为所述数据接收模块、所述压力反馈模块和所述控制模块供电。
2.根据权利要求1所述的一种操作手柄,其特征在于,所述数据接收模块具体为为蓝牙接收器;所述蓝牙接收器一端与所述电源相连,另一端与所述控制模块电性连接;所述蓝牙接收器接收来自所述电子设备的信号数据。
3.根据权利要求1所述的一种操作手柄,其特征在于,所述压力反馈模块具体为震动器;所述震动器的一端与所述电源相连;另一端与所述控制模块电性连接;所述震动器接收来自所述控制模块发送的信号指令。
4.根据权利要求1所述的一种操作手柄,其特征在于,所述控制模块为微型处理器;所述微型处理器的两端分别与所述蓝牙接收器和所述震动器电性连接;所述微型处理器接收信号数据并发送控制指令。
5.根据权利要求1所述的一种操作手柄,其特征在于,所述电源包括充电电路和电池;所述电池可以是充电电池或一次性电池;所述充电电路包括充电接口,所述充电接口设置在手柄壳体外表面。
6.根据权利要求3所述的一种操作手柄,其特征在于,所述震动器还可以设置在所述手柄本体外表面。
CN201811485663.1A 2018-12-06 2018-12-06 一种操作手柄 Pending CN109663348A (zh)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110705063A (zh) * 2019-09-20 2020-01-17 深圳市酷开网络科技有限公司 一种模拟震动方法、系统及存储介质
CN111632370A (zh) * 2020-05-20 2020-09-08 东北石油大学 虚拟现实中手部阻力处理方法和装置
CN113703356A (zh) * 2021-08-12 2021-11-26 上海曼敏科技有限公司 一种虚拟显示指示控制装置、工作方法
CN114510149A (zh) * 2022-02-15 2022-05-17 深圳市恒必达电子科技有限公司 一种带力量感应的vr/ar体感装置和力度识别系统

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110705063A (zh) * 2019-09-20 2020-01-17 深圳市酷开网络科技有限公司 一种模拟震动方法、系统及存储介质
CN111632370A (zh) * 2020-05-20 2020-09-08 东北石油大学 虚拟现实中手部阻力处理方法和装置
CN111632370B (zh) * 2020-05-20 2024-02-27 东北石油大学 虚拟现实中手部阻力处理方法和装置
CN113703356A (zh) * 2021-08-12 2021-11-26 上海曼敏科技有限公司 一种虚拟显示指示控制装置、工作方法
CN114510149A (zh) * 2022-02-15 2022-05-17 深圳市恒必达电子科技有限公司 一种带力量感应的vr/ar体感装置和力度识别系统

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