CN107847801B - Lottery drawing control method, server system and computer readable storage medium - Google Patents

Lottery drawing control method, server system and computer readable storage medium Download PDF

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Publication number
CN107847801B
CN107847801B CN201680046263.3A CN201680046263A CN107847801B CN 107847801 B CN107847801 B CN 107847801B CN 201680046263 A CN201680046263 A CN 201680046263A CN 107847801 B CN107847801 B CN 107847801B
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China
Prior art keywords
lottery
main
sub
player
teaching
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CN107847801A (en
Inventor
萱沼由晴
岩滨正人
土屋薫
笹山邦雄
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Bandai Namco Entertainment Inc
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Bandai Namco Entertainment Inc
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

Abstract

The present invention provides a new technology for drawing elements. When the lottery element is activated, a main lottery for selecting an object to be given to the player by the lottery element is executed, and if the result of the main lottery is not the rare character 4, a sub-lottery for selecting the contents of the continuation prize (the winning probability of the rare character 4 in the next main lottery is increased, and teaching for estimating the presentation of the rare character 4) is executed. Then, while the control of notifying the player of the result of the sub lottery is performed, the reception of continuously executing the main lottery is performed.

Description

Lottery drawing control method, server system and computer readable storage medium
Technical Field
The present invention relates to a lottery drawing control method and the like.
Background
Games executed by electronic devices sometimes include: game elements (hereinafter, referred to as "lottery elements") that can be provided to a player by lottery characters, items, and the like that can be used in a game (for example, see patent document 1).
Documents of the prior art
Patent document
Patent document 1: japanese unexamined patent publication No. 2014-239707
Disclosure of Invention
In a game including a lottery element, the lottery element becomes an important element in enhancing the interest of the game. Moreover, the computing technology of the lottery elements is also being developed day by day. The present invention is conceived in order to provide a new technology for drawing a lottery element.
The first invention is a lottery drawing control method, which is executed by a computer and includes: a main lottery processing step of executing a main lottery process in which objects to be given to a player are lottery-drawn in accordance with a lottery setting given with a plurality of objects as lottery candidates, the plurality of objects being objects that can be used in a game and including good objects that satisfy a predetermined good condition and non-good objects that do not satisfy the good condition;
a sub-lottery processing step of executing a sub-lottery process in which a lottery is drawn for any one of 1) whether to perform teaching of contents of the lottery setting, 2) whether to perform change of the lottery setting, 3) whether to perform teaching of contents of the lottery setting and change of the lottery setting; and
a notification control step of performing notification control for notifying the player of a result of the sub lottery process.
According to the lottery control method of the first invention, in the second invention, the sub-lottery processing step includes: not performing the sub lottery process when the good object becomes an object to be given to the player through the main lottery process; the sub lottery process is performed when the non-good object is an object to be assigned to the player.
According to the lottery control method of the first invention, in the third invention, the sub-lottery processing step includes: whether to perform the sub-lottery process is determined based on the lottery history of the main lottery process.
According to the lottery control method of the first invention, in the fourth invention, the main lottery processing step, the sub lottery processing step, and the notification control step are sequentially executed.
According to any one of the first to fourth aspects of the invention, it is possible to execute a main lottery for selecting an object to be given to a player, a teaching for selecting the contents of lottery settings, a sub-lottery for changing the lottery settings, and notification control for notifying the player of the result of the sub-lottery. Since a player can be taught a part of the contents of the lottery setting relating to the main lottery or the setting relating to the main lottery can be changed to a lottery element (sub lottery), a new technique relating to the lottery element can be provided.
According to the lottery control method of the first invention, in a fifth invention, the sub-lottery processing step includes: the change of the lottery setting includes at least whether or not the winning probability of the good object in the main lottery process next and later is changed, and the sub-lottery process is executed.
According to the fifth aspect of the present invention, it is possible to perform a lottery by the sub lottery as to whether or not the winning probability of the good object related to the next and subsequent main lotteries is changed.
According to the lottery control method of the first invention, in a sixth invention, the sub-lottery processing step includes: the change of the drawing setting includes at least whether or not the sub-drawing process is executed by increasing the drawing probability of the good object in the main drawing process next and later.
According to the sixth aspect of the present invention, it is possible to perform a lottery by the sub-lottery with respect to whether or not a change is made to increase the probability of winning a good object next and later. That is, it is possible to perform a lottery in which whether or not the setting relating to the main lottery is changed more favorably for the player.
According to the lottery control method of the fifth or sixth invention, in the seventh invention, the sub-lottery processing step includes: when the probability of winning the good object is changed, the degree of change is determined using the progress status of the game.
According to the seventh aspect of the present invention, it is possible to draw a lottery by changing the winning probability of a good object according to the progress status of the game by the sub-lottery.
According to the lottery control method of the fifth or sixth invention, in an eighth invention, the main lottery processing step includes: the main lottery process is executed in place of the consumption of the predetermined parameter value possessed by the player, and the sub lottery process step includes: when the winning probability of the good object is changed, the degree of the change is determined using the number of executions of the main lottery processing unit.
According to the eighth aspect of the present invention, the degree of change of the drawing probability can be determined in accordance with the number of times of the main drawing process.
According to the lottery control method of the fifth or sixth invention, in the ninth invention, the main lottery processing step includes: after the main lottery process is performed, subtracting an object in a lottery from the lottery candidates as a lottery candidate for the next main lottery process, the sub lottery process step including: when the probability of winning the good object is changed, at least a new good object is added to the lottery candidate and the lottery candidate is updated.
According to the ninth aspect of the present invention, the main drawing is a drawing of a so-called "reel box" type (or a so-called "drawing" type or a "toy automatic sales" type) in which drawing candidates are reduced one by one for each drawing, and a new good object is added to the drawing candidates, thereby changing the drawing probability.
According to the lottery control method of the ninth invention, in the tenth invention, the sub-lottery processing step includes: when the probability of winning the good object is changed, a group including a plurality of new objects other than the good object and other than the good object is added to the lottery candidates and the lottery candidates are updated.
According to the tenth aspect of the present invention, the probability of winning can be changed by adding not only a new good object but also a new non-good object to the good candidate.
According to the lottery control method of the first invention, in an eleventh invention, the main lottery processing step includes: the lottery setting is reset in a case where an instruction operation indicating the player who instructs to execute the main lottery process again is not performed during satisfaction of a prescribed continuation condition.
According to the eleventh invention, during the continuation condition is satisfied, if the continuation condition is not satisfied, the setting of the main lottery process is reset so that the result of the sub lottery process can be reflected in the next main lottery process. An effect of urging the player to continuously execute the lottery elements can be expected.
According to the lottery control method of the eleventh invention, in the twelfth invention, the main lottery processing step includes: the continuation condition includes at least an elapsed time from the previous execution of the main lottery process within a prescribed time, and during the satisfaction of the continuation condition, it is determined whether an instruction operation indicating that the player who instructed to execute the main lottery process again has been performed.
According to the twelfth invention, it is possible to set the elapsed time since the previous execution of the main lottery as the continuation condition within the predetermined time. Therefore, an effect of urging the player to continuously execute the lottery elements can be expected.
According to the lottery control method of the first invention, in the thirteenth invention, the main lottery processing step includes: the main lottery process is executed by including a predetermined parameter value and a predetermined prize value, which are possessed by the player, in the lottery candidates.
A fourteenth invention is the lottery control method of the thirteenth invention, the main lottery processing step including: the main lottery process is executed by including the sum of a plurality of types of prize values having different values in the lottery candidates.
According to the thirteenth or fourteenth aspect of the present invention, since the sum of parameter values that are not directly on the game screen can be also used as a candidate for drawing, the charm of drawing elements can be improved.
A fifteenth invention is a server system that performs communication control for executing a game by an electronic device connected by communication, including:
a main lottery processing unit configured to execute a main lottery process in which objects that can be used in a game in the electronic device, including good objects that satisfy a predetermined good condition and non-good objects that do not satisfy the good condition, are lottery-drawn for objects assigned to a player in accordance with a predetermined lottery setting, with a plurality of objects as lottery candidates;
a sub-lottery processing unit that executes a sub-lottery process in which a lottery is drawn for any one of 1) whether to perform teaching of contents of the lottery setting, 1) whether to perform change of the lottery setting, and 3) whether to perform teaching of contents of the lottery setting and change of the lottery setting; and
and a notification control unit configured to perform notification control for notifying the electronic device of a result of the sub lottery process.
Also, a sixteenth invention is a computer-readable storage medium storing a computer program that, when executed by a computer, causes the lottery control method according to the first to fourteenth invention to be executed.
According to the fifteenth aspect of the present invention, the same effects as those of the first aspect of the present invention can be obtained.
Further, according to the sixteenth invention, a storage medium can be realized which can obtain the same effects as those of the first invention.
Drawings
Fig. 1 is a diagram showing an example of a configuration of a game system.
Fig. 2 is a front external view showing a configuration example of the player terminal.
Fig. 3 is a diagram for explaining an outline of the lottery elements.
Fig. 4 is a diagram showing an example of a change in the probability of the probability change lottery.
Fig. 5 is a diagram showing an example of a screen of a lottery element, which is an example of a screen of a case where a fee needs to be paid for lottery execution.
Fig. 6 is a diagram showing an example of the main lottery result notification screen in a case where a rare character is selected.
Fig. 7 is a diagram showing an example of the main lottery result notification screen in a case where an ordinary character is selected.
Fig. 8 is a functional block diagram showing an example of the functional configuration of the server system.
Fig. 9 is a diagram showing an example of programs or data stored in the storage unit of the server system.
Fig. 10 is a diagram showing an example of the data structure of the game initial setting data.
Fig. 11 is a diagram showing an example of the data structure of the lottery group definition data in the first embodiment.
Fig. 12 is a diagram showing an example of the data structure of game data in the first embodiment.
Fig. 13 is a diagram showing an example of the data structure of the main drawing probability table.
Fig. 14 is a flowchart for explaining the flow of processing relating to the lottery elements in the first embodiment.
Fig. 15 is a flowchart following fig. 14.
Fig. 16 is a diagram showing an example of the data structure of the lottery group definition data in the second embodiment.
Fig. 17 is a diagram showing an example of the data structure of game data in the second embodiment.
Fig. 18 is a diagram showing an example of a data structure of the management data using the lottery group.
Fig. 19 is a flowchart for explaining the flow of processing relating to the lottery elements in the second embodiment.
Fig. 20 is a flowchart following fig. 19.
Fig. 21 is a flowchart for explaining a modification of the flow of the processing relating to the lottery elements.
Fig. 22 is a flowchart following fig. 21.
Fig. 23 is a functional block diagram showing an example of a functional configuration of the game device.
Fig. 24 is a diagram showing a modification of the data structure example of the game data.
Fig. 25 is a flowchart for explaining a modification of the flow of the processing relating to the lottery elements.
Detailed Description
[ first embodiment ]
As a first embodiment to which the present invention is applied, an example of an online game including game elements (hereinafter referred to as "lottery elements") that are given to objects that a player can use in the game by lottery will be described. Note that, the character object is exemplified as an object given to the player by lottery, which is an object that can be used in the game, and may be an object other than a character. For example, the game may be a weapon, a protector, a prop such as a bullet, a vehicle, a summon, a magic, a skill, or the like, which can be used by the player character, an addition capability that can be added to the player character, an opening of a new game stage or a map, a lottery right, or the like.
Fig. 1 is a diagram showing an example of the configuration of a game system in the present embodiment. The game system of the present embodiment includes: a server system 1100 capable of mutual data communication by being connected to the communication line 9, and a player terminal 1500 as an electronic device for each player.
The communication line 9 is a communication path through which data communication is possible. That is, the communication line 9 is a communication Network including a telephone communication Network, a cable Network, the internet, and the like, in addition to a dedicated line (dedicated cable) for direct connection, a LAN (Local Area Network) through a Network (registered trademark), and the like, and a communication method may be wired or wireless.
The server system 1100 includes: main body device 1101, keyboard 1106, touch panel 1108, memory 1140, and control board 1150 are mounted on main body device 1101.
The control board 1150 is mounted with various microprocessors such as a CPU (Central Processing Unit) 1151 and a GPU (Graphics Processing Unit), various IC memories 1152 such as a VRAM, a RAM, and a ROM, and a communication device 1153. In addition, a part or all of the control board 1150 is implemented by an ASIC (application specific Integrated Circuit), an FPGA (field-programmable gate array), or an SoC (System on a Chip).
The server system 1100 performs an arithmetic process based on a predetermined program and data by the control board 1150, and realizes: 1) a user management function related to user login and the like, 2) a game management function of providing data necessary for a player as a user to play a game at the player terminal 1500 and managing execution control of the game at the player terminal 1500, and 3) an online shopping function of selling various items that can be used in the game to the user online. That is, the game in the present embodiment is realized as a client server type online game.
The server system 1100 is described as a single unit, and may be configured to include a plurality of blade servers that share respective functions and to be connected to each other so as to be capable of data communication via an internal bus. Alternatively, a plurality of independent servers provided at separate locations may be caused to perform data communication via the communication line 9, and thereby, may function as the server system 1100 as a whole.
Fig. 2 is a front external view showing a configuration example of a player terminal 1500.
The player terminal 1500 is a computer that is individually used by a user as a player for game play, and is a computer that can execute an online game by accessing the server system 1100 via the communication line 9, and is an electronic device (electronic equipment). The player terminal 1500 of the present embodiment is a device classified into a so-called smartphone, and may be a device classified into a portable game device, a game controller, a personal computer, a tablet computer, a wearable computer, a commercial game device, or the like.
The player terminal 1500 includes: the direction input key 1502, the push-button switch 1504, the touch panel 1506 functioning as an image display device and a contact position input device, the speaker 1510, the built-in battery 1509, the microphone 1512, the control board 1550, and the memory reader 1542 capable of reading and writing data from the memory card 1540 which is a storage medium readable by a computer. A power button, a volume adjustment button, and the like, which are not shown, are provided. Further, an IC card reading device or the like may be provided to read and write data in a non-contact manner with respect to an IC card type credit card or prepaid card that can pay the fee of the game play.
The control board 1550 is mounted with various microprocessors such as a CPU1551, a GPU, and a DSP, various IC memories 1552 such as a VRAM, a RAM, and a ROM, a wireless communication module 1553 for performing wireless communication with a cellular phone base station, a wireless LAN base station, and the like connected to the communication line 9, an IF circuit 1557 (interface circuit), and the like.
IF circuit 1557 includes: a drive circuit of the touch panel 1506, a circuit that receives signals from the directional input keys 1502 and the push-button switches 1504, an output amplifier circuit that outputs an audio signal to the speaker 1510, an input signal generation circuit that generates a signal of an audio collected by the microphone 1512, a signal input/output circuit to the memory reader 1542, and the like.
The above elements mounted on the control board 1550 are electrically connected via a bus circuit or the like, and are connected so as to be able to read and write data or transmit/receive signals. In addition, a part or all of the control board 1550 may be formed by an ASIC or an FPGA. The control board 1550 stores a client program or various data for realizing the functions of the player terminal of the game according to the present embodiment in the IC memory 1552.
In the present embodiment, the player terminal 1500 is configured to download a client program and various setting data from the server system 1100, or may be configured to read from a storage medium such as a separately obtained memory card 1540.
[ description of lottery drawing elements ]
Fig. 3 is a diagram for explaining an outline of the lottery elements in the present embodiment.
The lottery elements are appropriately executed at a timing before the game is started, during the game, after the game is ended, or the like. For example, the lottery element encompasses: a login lottery performed when a player logs in, a lottery performed by consuming virtual money, a collapsed item lottery for drawing a collapsed item for an enemy character, a treasure box lottery for determining the content of a treasure box, a customs bonus lottery for determining a bonus of a game clearance, a level promotion bonus lottery when the player level is high, a achievement bonus lottery for determining a bonus corresponding to a game achievement, and the like.
The lottery element of the present embodiment can continuously execute the next lottery element when a predetermined continued execution operation input (continuous execution operation input) is detected after the execution of the lottery element. This will be referred to as "continuation of drawing". Further, with the lottery element of the present embodiment, a continuation prize for promoting continuation of the lottery can be given to the player.
Specifically, the lottery element of the present embodiment includes: a main lottery for deciding a payout object to be awarded to the player from among the plurality of options, and a sub-lottery for deciding a content to be continued to be awarded from among the plurality of options. The main lottery and the sub lottery (more specifically, the result notification of the sub lottery and the sub lottery) are sequentially executed in series at the execution of one lottery element.
The main lottery 10 of the present embodiment draws a lottery for a character (rabbit character) that can be used as a player character. The lottery candidates, which are options of the main lottery 10, include rare characters 4 (4 a, 4b, 4c …) and non-rare ordinary characters 5 (5 a, 5b, 5c, …). The rare character 4 is an object satisfying a good condition as a result of the main lottery 10, i.e., "winning" or "good object" from the viewpoint of the player. In contrast, the normal character 5 corresponds to a "non-good object" of "no win" that does not satisfy the good condition as a result of the main lottery 10.
Then, a plurality of lottery groups 6 (6 a, 6b, 6c, …; lottery settings) are prepared in which one rare character 4 and a plurality of other normal characters 5 are combined as options. In the main lottery 10, a certain lottery group 6 is selected as a lottery parent, and any one of the lottery candidates in the selected lottery group 6 is selected. Of course, the contents of the lottery candidates in the main lottery 10 at this time are not disclosed to the player.
With the sub lottery of the present embodiment, the sub lottery is executed in the case where the lottery result of the main lottery 10 is the normal character 5, that is, in the case where the lottery result does not satisfy the good condition. In the present embodiment, two sub-drawings, a probability change drawing 12 and a presentation drawing 14, are included.
The probability change lottery 12 determines the degree of improvement in the outline (winning probability) of the rare character 4 selected in the previous main lottery 10 being selected in the next main lottery 10 by means of lottery. The result of the probability change lottery 12 is notified to the player and is also reflected in the next main lottery 10 executed when the lottery is continued. That is, the drawing setting in the next and subsequent main drawings is changed.
As a method of the probability change lottery 12, for example, a method of setting several degrees of probability change as appropriate as a result of the lottery and randomly drawing a lottery is considered. As a result, for example, "0% improvement", "3% improvement", "5% improvement", "10% improvement", …, and the like may be given.
As another method of the probability change lottery 12, for example, only the presence or absence of a probability change is randomly lottery-performed, and when the probability is changed in the lottery, the degree of the probability change is determined using a predetermined function according to the current game progress status.
The latter is adopted in the probability change lottery 12 of the present embodiment. More specifically, as shown in fig. 4, for example, the function f is calculated using the changed probability of being extracted. The modified winning probability calculating function f is set such that the modified winning probability becomes 100% by setting the number of times of execution of the main drawing of the previous drawing and the parameter value describing the progress of the game as variables, with the number of times of execution N of the main drawing being a predetermined number of times or less.
The parameter values describing the progress of the game, which are variables of the post-change probability calculation function f, may be set as appropriate in consideration of the game content. For example, the player level, the degree of progress of a game level or the like having completed a game, the frequency of payment, the rareness of the rarity characters 4 included in the lottery group, and the like can be used.
More specifically, it is preferable that the higher the player level and the higher the fee paying frequency, the greater the number of execution times N of the main lottery in which the winning probability becomes 100% after the change is set. In the case where the rareness degree of the rarity character 4 included in the lottery drawing group is used as a variable, it is preferable that the rareness degree is set so that the number of times N of execution of the main lottery, in which the probability of winning the lottery after the change becomes 100%, becomes larger.
The relationship between the post-change withdrawal probability and the number of execution times N of the main drawing is not limited to the illustrated direct proportional relationship, and may be an exponential function or an inverse proportional relationship.
Returning to fig. 3, the cue endowment lottery 14 is a lottery that selects the contents of a cue for teaching the player to presume the rare character 4 in the main lottery 10.
The presentation of the result to be given to the drawing 14 can be set as appropriate if the contents of the drawing setting relating to the next and subsequent main drawings are taught. For example, there may be "no teaching", "teaching only a silhouette", "teaching a character name", "teaching a capability value of the rare character 4", "teaching of a skill of the rare character 4", "teaching of a sound with respect to the rare character 4", and "a combination of teaching contents other than' no teaching", and the like. Also, the teaching level difference can be appropriately included by one option. For example, even if "teaching only silhouettes", diversity can be set at the teaching level to the extent of "teaching to hide 100% of silhouettes", "teaching to hide 70% of silhouettes", "teaching to hide 50% of silhouettes", and the like. And, the result given to the lottery 14 is presented to the player as a judgment material of whether to continue.
Further, the selection probabilities of the respective teaching levels may equally select any one at random. Alternatively, the selection probability of each teaching level may be made variable according to the game progress situation. Specifically, it is preferable that the lower the player level or the game result, the lower the extent of hiding the silhouette is selected. If a teaching of a capability, it is preferable that the lower the player level or game achievement, the greater the number of teachings is selected. In the structure in which the play history or the charge history is managed for each player, the selection summary of the teaching level may be changed according to the play frequency, the charge accumulated amount, and the like.
Fig. 5 is a diagram showing an example of a screen of lottery elements, which is an example of a screen showing a case where a fee needs to be paid for lottery execution. When the activation of the lottery element is detected, the payout confirmation screen W2 is displayed on the touch panel 1506 of the player terminal 1500. The screen includes a lottery description 20, a treasure box 22, a payment execution operation icon 24, and a cancel operation icon 26.
The treasure box 22 is a show body for notifying the result of the main lottery 10. In the payout confirmation screen W2, when the operation input to the payout execution operation icon 24 is detected, the main lottery 10 is executed while a predetermined fee is paid out, and the main lottery result screen is displayed.
When the rare character 4 is selected by the main lottery 10, for example, a main lottery result screen W3 shown in fig. 6 is displayed. That is, the character image 32 of the rare character 4 is displayed, and the result explanatory characters 34 are displayed.
On the other hand, when the normal character 5 is selected by the main lottery 10, for example, a main lottery result screen W3 shown in fig. 7 is displayed.
Further, not only the result of the main lottery may be displayed, but also a dramatic announcement performance may be inserted, and the result display of fig. 6 or 7 may be performed following the announcement performance.
For example, when the main lottery 10 is executed upon detection of an operation input to the payout execution operation icon 24, the display form (for example, the outline, color scheme, blinking pattern, presence or absence of additional effects, and the like) of the treasure box 22 of fig. 5 is changed in a different manner between the case where the result of the main lottery 10 is the rare character 4 and the case where the result of the general character 5, and then the screen is switched to the screen of fig. 6 or 7. Alternatively, for example, a battle type performance may be performed, in which, for example, a character as a result of the main lottery 10 and an existing player character are battled, and when the latter wins, the former performance may be obtained, and a movie of the character having obtained the result of the main lottery 10 may be displayed to realize a preview performance.
In addition, when a lottery which does not require a lottery fee is used as the main lottery 10, for example, if a drop lottery in which an enemy character is hit in a game, a preview presentation may be performed by a distinctive display of a silhouette or an outline of a dropped object, an addition of an effect display, or the like, or a preview presentation may be performed by the type of an effect sound at the time of dropping.
The main lottery result screen W3 (fig. 7) when the normal character 5 is selected by the main lottery 10 is provided with a continuation operation screen, a result notification screen for the probability change lottery 12, and a result notification screen for presenting the bonus lottery 14. Specifically, the character image 32 and the explanatory note 34 of the normal character 5 as the result of the main lottery 10 are displayed, and the continuous execution operation icon 42, the continuous reception term display 43, and the sub lottery result notification unit 44 are provided.
The sub lottery result notification unit 44 displays the probability change lottery result display unit 45 and the information display unit 46 (46 a, 46b, 46c, …). The example of fig. 7 corresponds to a presentation of "teaching of 100% silhouette +1 capability +1 sound" as the result given to the lottery 14, and displays the silhouette 46a, the capability display 46b, and the sound reproduction operation icon 46 c. The silhouette 46a displays a silhouette of the rare character 4 included in the lottery group used by the main lottery 10 this time. The capability display 46b is a display for notifying the capability parameter value of the rare character 4 included in the lottery group used by the main lottery 10 this time. The sound reproduction operation icon 46c is touched and operated to reproduce the sound related to the rare character 4 included in the lottery group used in the main lottery 10 of this time.
The player observes the main lottery result screen W3 to know that there is no drawing in the main lottery 10. However, the displayed contents are not just unfortunate to the player. That is, the information display 46 of the sub lottery result notification unit 44 can estimate the type of the rare character 4 included in the lottery group used in the main lottery 10 at this time. Further, by observing the probability change lottery result display 45, it can be seen that the possibility that the estimated rare character 4 can be obtained when the lottery is continued is further increased.
Thus, it is reflected that if the presumed rare character 4 is obtained anyway, continuation of the drawing in which the next drawing probability of the rare character 4 becomes high is a good chance for the player. That is, an advice effect of continuing the drawing can be expected.
Further, if only such an persuasive effect is focused on, it seems advantageous only to the game provider side, but the result of the probability change lottery 12 is reflected in the next main lottery 10, which is also extremely advantageous to the player. That is, since the probability of winning a lottery is close to 100% every time the lottery is repeatedly continued, the lottery is repeated more than not continuously, and the desired rare character 4 can be obtained considerably efficiently.
[ description of functional Structure ]
Fig. 8 is a functional block diagram showing an example of a functional configuration of the server system 1100 in the present embodiment. The server system 1100 in the present embodiment includes: an operation input unit 100, a processing unit 200, an image display unit 392, a communication unit 394, and a storage unit 500.
The operation input unit 100 is a unit for inputting various operations for management of the server system 1100. The keyboard and the like correspond to the operation input unit 100.
The processing unit 200 is realized by, for example, a microprocessor such as a CPU or GPU, or an electronic component such as an IC memory, and performs input/output control of data among the functional units including the operation input unit 100 and the storage unit 500. Then, various arithmetic processes are executed based on a predetermined program or data, an operation input signal from the operation input unit 100, and data received from a player terminal such as the player terminal 1500, thereby comprehensively controlling the operation of the server system 1100. In the example of fig. 1, the control board 1150 corresponds to the processing unit 200.
The processing unit 200 of the present embodiment includes: a user management unit 202, an online shopping management unit 204, a game management unit 210, an image generation unit 292, and a communication control unit 294. Of course, other functional units may be appropriately included.
The user management unit 202 performs processing related to a user login procedure and login management processing of various data related to the logged-in user. For example, the following management and the like can be performed: 1) a process of issuing a unique user ID to a user via a predetermined login procedure, 2) a process of associating the user with an electronic settlement medium of the user, 3) a setting of an account for electronic settlement, a payment process for cash or a credit card to the account, 4) a settlement process such as payment of an entertainment fee or a lottery fee, 5) a storage management of a settlement history, and the like. In a configuration in which a card ID of a game card (so-called trading card) that is an entity obtained separately is registered and a player character or the like can be used in a game, the registration procedure of the game card can be managed.
The online shopping management unit 204 is a functional unit that realizes online purchase of virtual money that can be paid as a lottery fee, a lottery right, items equipped to a player character, and the like. This can be realized in the same manner as in the case of the known online shopping.
The game management unit 210 performs various processes related to execution management of the game.
Since the game of the present embodiment is a client server type online game, the game management unit 210 of the present embodiment performs control for providing data necessary for game play while communicating with the player terminal 1500.
For example, if an RPG (Role-playing game) is executed, the following is performed: 1) processes related to registration/logout of a player, 2) a process of forming a game area by arranging objects such as a background in a virtual three-dimensional space, 3) a process of arranging a player character, an enemy character, and a virtual camera in the game area, 4) an automatic control process of a virtual camera, 5) a process of controlling an action of the player character in accordance with an operation input in the player terminal 1500, 6) an automatic control process of an enemy character, 7) a process related to attack determination and loss reflection, 8) a process of calculating a game result, 9) a timing process, 10) a process of giving a character or item obtained by lottery or the like to the player, and the like. Accordingly, various data necessary for controlling the game can be stored in the storage unit 500.
The game of the present embodiment is premised on a stand-alone game, and when the game is executed in the PvP (Player games) format, the game management unit 210 is caused to execute control for matching of players.
The game management unit 210 of the present embodiment includes: a lottery element activation control section 212, a main lottery processing section 214, a sub lottery processing section 220, and a sub lottery processing result notification control section 230. Other parts may be appropriately included.
The lottery-element activation control section 212 controls activation of the lottery element.
The main lottery processing unit 214 performs a lottery of objects given to the player among the activated lottery elements. In the present embodiment, a lottery can be performed in accordance with a lottery setting with a plurality of objects that can be used in the game, including a good object (rare character 4) satisfying a predetermined good condition and a non-good object (normal character 5) not satisfying the good condition, as lottery candidates.
The main lottery processing unit 214 includes a lottery fee payout control unit 216 that controls payout of the lottery fee by performing subtraction processing of the parameter value held by the player or by performing charging processing when payout of the fee is set for the activated lottery element.
The main lottery processing unit 214 includes a notice performance display control unit 218 that displays a performance in which the result of the main lottery is notified to the player in advance.
The sub lottery processing unit 220 selects the content of the continuous bonus in the case where the lottery elements that are continuously activated are (continuously re-executed).
In the present embodiment, the probability change lottery unit 222 is provided, and the change of the lottery setting includes at least whether or not the winning probability of the good object is changed, and the lottery can be performed. Specifically, the degree of change in the winning probability of the good object can be made to include "degree of change =0% (no change), based on the number of times of execution of the main lottery so far (= the number of continuation times in the activated lottery element (the number of continued, continuous executions of the main lottery)), and the game progress status: the lottery setting is not changed, "and the degree of improvement of the winning probability is determined (see fig. 4).
The sub lottery processing unit 220 includes a presentation giving lottery unit 224, and performs a lottery including at least whether or not a presentation for estimating a good object is shown as a teaching of the contents of the lottery setting. Specifically, the lottery can be performed including a hint of a certain teaching level among a plurality of teaching levels (the lowest level corresponds to no teaching) indicating the kind or degree of information taught as a hint, that is, the specific ease of a good object.
The sub lottery process result notification control section 230 performs control of notifying the player of the result of the sub lottery process. In the present embodiment, the display control of the sub lottery result notification unit 44 is performed on the main lottery result screen W3 (see fig. 7).
The image generating unit 292 is implemented by, for example, a processor such as a GPU or a Digital Signal Processor (DSP), a program such as a video signal IC or a video codec, and an IC memory for drawing frames such as a frame buffer. The image generation unit 292 generates data for displaying an image of the game screen on the player terminal 1500 based on the processing result of the game management unit 210. In the present embodiment, an image necessary for other system management is generated and an image signal is output to the image display unit 392.
The image display unit 392 displays various images for system management based on the image signal input from the image generation unit 292. For example, the present invention can be realized by an image forming apparatus such as a flat panel display, a Cathode Ray Tube (CRT), a projector, or a head mounted display.
The communication control unit 294 executes data processing for data communication, and exchanges data with an external device via the communication unit 394.
The communication unit 394 is connected to the communication line 9 to realize communication. For example, the present invention can be realized by a wireless communicator, a modem, a TA (terminal adapter), a jack of a wired communication cable, a control circuit, or the like. In the example of fig. 1, the communication device 1153 corresponds to the communication unit 394.
The storage unit 500 stores programs and various data for causing the processing unit 200 to realize the functions. The work area of the processing unit 200 is used to temporarily store the calculation results and the like executed by the processing unit 200 according to various programs. The above functions are realized by, for example, an IC memory such as a RAM or a ROM, a magnetic disk such as a hard disk, an optical disk such as a CD-ROM or a DVD, an online memory, and the like. In the example of fig. 1, the IC memories 1152 and 1140 correspond to the storage unit 500.
Fig. 9 is a diagram showing an example of programs or data stored in the storage unit 500 in the present embodiment. The storage unit 500 stores: system program 501, server program 502, transfer client program 503, current date and time 504, game initial setting data 510, user management data 600, and game data 700. Further, information such as a timer or a counter for timing and various flags can be appropriately stored.
The system program 501 is a basic program that is read and executed by the processing unit 200 to realize a basic input/output function as a computer.
The server program 502 is a program for causing the processing unit 200 to realize the functions of the user management unit 202, the online shopping management unit 204, and the game management unit 210.
The transfer client 503 is a program executed by the player terminal 1500 to execute a game. The transfer client 503 may be implemented as a dedicated program, for example. Alternatively, if the game according to the present embodiment is realized as a web game, it may be realized by using web technology such as HTML, Java (registered trademark), CSS (Cascading Style Sheets), or the like, which actively controls screen display, or by using plug-ins such as Adobe (registered trademark) Flash, on the basis of a web browser. Other methods may of course be used.
The game initial setting data 510 stores various initial setting data necessary for realizing the game of the present embodiment provided by the server system 1100. A portion of which may be used for transmission to player terminal 1500. Further, the game initial setting data 510 according to the present embodiment includes, for example, as shown in fig. 10: drawing element definition data 512, main drawing candidate definition data 520, and drawing group definition data 530. Of course, data other than this may be appropriately included.
The lottery-element definition data 512 is prepared for each lottery element that can be started in the game. One lottery element definition data 512 includes: lottery type 514, lottery fee 515, start conditions 516, a list of available lottery group IDs 518.
The lottery type 514 shows, for example, the kind of a trapping lottery, a customs bonus lottery, and the like. The lottery fee 515 defines the fee paid by the player for one execution of the lottery element. In the present embodiment, the payment amount of the virtual currency is defined. The case where the lottery drawing fee 515 is "0" means that the fee is not paid for the execution of the lottery drawing. The start condition 516 defines a game progress condition in which the lottery element is started. The selectable lottery group ID list 518 defines the lottery groups that can be selected in the lottery elements.
The main lottery candidate definition data 520 is prepared for each lottery candidate to be given in the main lottery, and stores various data defining the lottery candidate. One main lottery candidate definition data 520 includes: unique lottery candidate ID521, character name 522, rareness 523, display control data 524, silhouette library 525, initial capability value library 526, sound database 527, and caption text data 528. Of course, data other than this may be appropriately included.
The silhouette library 525 stores therein various teaching level silhouettes 46a (see fig. 7) in which a part or all of the image of the character of the definition data is hidden.
The initial capability value library 526 stores therein various parameter values defining the capabilities of the role of the definition data. The type of the capability parameter value can be set as appropriate according to the game content. For example, the RPG is an attack force, a defense force, an upper limit body force value, a restoring force, a moving force, a magic force, or the like.
The sound database 527 stores therein sound data of various sounds defining the character of the data.
The drawing group definition data 530 is prepared for each drawing group 6.
For example, as shown in fig. 11, one drawing group definition data 530 includes: unique drawing group ID531, initial drawing probability table 533. The initial drawing probability table 533 is table data defining the initial drawing probability of each drawing candidate. In addition, data other than this may be appropriately included in the lottery group definition data 530.
Returning to fig. 9, the user management data 600 is prepared for each user who logs in as a player of the online game provided by the server system 1100. One user management data 600 stores, for example, a player level 602 and save data 603 in correspondence with an inherent player ID 601. In addition, information such as game time history data and fee payment history data can be stored in an appropriate correspondence.
The storage data 603 stores various data describing the progress of the game at the time of storage. For example, a parameter value 604 for paying a lottery fee, which is a parameter value usable for paying a lottery fee, and player character management data 605 describing the state of a player character are stored. Of course, data other than this may be stored as appropriate.
What kind of parameter value is used as the parameter value 604 for paying the lottery fee may be set as appropriate according to the game content. For example, it may be an action force, a magic point, a virtual currency, or the like.
The game data 700 is prepared for each game, and stores data necessary for executing the game of the present embodiment and various data describing the progress status.
For example, as shown in fig. 12, an entertainment data 700 includes: a player ID701, a value 703 of a lottery fee payout parameter, and lottery control data 710. Needless to say, other data (for example, player character state data describing the state of a player character, enemy character state data describing the state of an enemy character, control data of a virtual camera, a counter of a timer, and the like) can be appropriately included.
The lottery-drawing control data 710 stores various data relating to the control of the lottery drawing elements.
For example, the used lottery group ID711, the main lottery probability table 712, the main lottery result 713 in which the lottery candidate IDs selected by the main lottery are stored, the number of times of execution of the main lottery 714, the probability change lottery result 715, the presentation lottery result 716, and the continuation acceptance limit 717 are stored. Of course, data other than this may be stored as appropriate.
The lottery group ID711 is used to show which of the plurality of lottery groups 6 defined by the lottery group definition data 530 (refer to fig. 10) is to be used for the main lottery.
For example, as shown in fig. 13, the main drawing probability table 712 stores the drawing probabilities of the respective drawing candidates for the main drawing. The initial state is copied from the initial drawing probability table 533 (refer to fig. 11) of the lottery group definition data 530 having the lottery group ID531 suitable for the use of the lottery group ID 711. The drawing probability is changed according to the probability change degree of the drawing selection by the drawing group.
Returning to fig. 12, the main lottery execution count 714 stores the number of continuously executed lottery elements (continuation count), more specifically, the execution count of the main lottery. The initial value is "1". Each time a continuation of the operation is detected, a "1" is added.
The probability change lottery result 715 stores the result of the probability change lottery. In the present embodiment, data specifying how much the drawing probability of the rare character 4 of the main drawing is improved, specifically, "0" or a value of plus% is stored. The case where the probability change lottery result 715 is "0" means that the change of the drawing probability of the rare character 4 in the next main lottery is not substantially performed (the initial state is reached).
The prompt awarding lottery result 716 stores the result of the prompt awarding lottery.
In the present embodiment, a teaching level 716b showing how much information of a teaching information type 716a is taught is stored in correspondence with the type of teaching information. Specifically, in the teaching level 716b where the teaching information type 716a is "silhouette", the proportion of the silhouette covering the rare character 4 is stored. In the teaching level 716b where the teaching information category 716a is "ability value", a value showing which category of teaching ability parameter values is stored. In the teaching level 716b where the teaching information type 716a is "voice", a value showing which type (in this case, whether or not voice output is performed) of the teaching voice data is stored.
[ description of operation ]
Next, an operation of the server system 1100 will be described.
Fig. 14 to 15 are flowcharts for explaining the flow of processing relating to the lottery elements in the server system 1100. The flow of the processing described here is executed when the server system 1100 executes the server program 502, and is executed each time the lottery element is activated at the start of the game, during the game, or at the end of the game.
As shown in fig. 14, first, the server system 1100 refers to the selectable lottery group ID list 518 of the lottery element definition data 512 (see fig. 10) of the lottery elements executed this time, selects any one of the lottery group IDs from the list, and sets it as the use lottery group ID711 (see fig. 12) of the lottery control data 710 (step S2).
Next, the server system 1100 initializes the main drawing probability table 712 (step S4). That is, the initial drawing probability table 533 (see fig. 11) of the drawing group definition data 530 to which the drawing group ID711 is fitted is copied to the main drawing probability table 712 (see fig. 12).
Next, the server system 1100 refers to the lottery fee 515 of the lottery element definition data 512 (see fig. 10) of the lottery element executed this time. If a value other than "0" is set in the lottery fee 515, it is determined that payment of the fee is required for the lottery element executed this time (yes at step S12), and the payout confirmation screen W2 (see fig. 5) is displayed on the player terminal 1500 (step S14).
And, if the payment execution operation is input through the payment confirmation screen W2 (yes at step S16), the server system 1100 executes a lottery fee payment process (step S18). In the present embodiment, only the value indicated by the lottery fee 515 of the lottery element executed this time is subtracted from the value 703 (see fig. 12) for paying the lottery fee.
Next, the server system 1100 executes a main lottery process by applying an approximate calculation of the probability of winning stored in the main lottery probability table 712, and stores the lottery result in the main lottery result 713 (step S32). Also, the advance show display is performed with reference to the main lottery result 713 (step S34).
Next, the server system 1100 notifies the player of the main lottery result, and assigns the player a character of the main lottery result (step S36). In the present embodiment, the main lottery result screen W3 is displayed on the touch panel 1506 of the player terminal 1500, and the character image 32 and the result explanatory text 34 (see fig. 6 and 7) that are the main lottery results are displayed.
Here, it is determined whether or not the main lottery result satisfies a predetermined good condition (step S50). In the present embodiment, the main lottery result is determined to be positive if it is the rare character 4, and is determined to be negative if it is the normal character 5.
If the excellent condition is satisfied (yes at step S50), the rare character 4 in the drawing is given to the player and the drawing process is ended; if the good condition is not satisfied (no at step S50), the server system 1100 performs the sub lottery process of deciding to continue the bonus.
In the present embodiment, first, a probability change lottery is executed as a first sub-lottery (step S56), and the lottery result is stored in the probability change lottery result 715. Then, the main drawing probability table 712 (see fig. 13) is changed in accordance with the drawing result (step S58).
Turning to fig. 15, the server system 1100 further performs a cue-offer lottery as a second sub-lottery (step S60), and stores the lottery result in the cue-offer lottery result 716. The server system 1100 then causes the sub lottery result notification unit 44 of the main lottery result screen W3 to display notification of the probability change lottery result 715 and the presentation lottery result 716 (step S62; see fig. 7).
Next, the server system 1100 sets a continuation reception deadline (step S64), and starts reception of continuation of the drawing (step S66). The continuation operation icon 42 and the continuation acceptance period display 43 (see fig. 7) are displayed on the main lottery result screen W3.
If the continuation operation is input within the reception limit (yes in step S68), the server system 1100 determines whether or not the continuation condition is satisfied, increments the main lottery execution count 714 by "1" (step S70), and returns to step S12. If the operation for continuing the execution is not input within the reception limit (no in step S68), the lottery process is ended.
As described above, according to the present embodiment, a new technique useful for a game including a lottery element can be provided. That is, by executing the lottery element once, a plurality of lottery processes including a main lottery in which a prize given to a player is selected and a sub-lottery in which a continuation prize is determined can be executed.
In particular, when the result of the main lottery does not satisfy the good condition, that is, when the result of the lottery element of this time corresponds to "no-win" for the player, the sub-lottery may be executed, and the result (contents of continuation of the bonus) may be presented to the player while the operation of continuously executing (continuing) the lottery element is accepted. Therefore, the player can be induced to continue drawing a lottery.
The continuation of the drawing is a good chance for the player because the improvement of the drawing probability of the rare character 4 included in the continuation prize is also changed in such a manner that the drawing probability increases as the number of times of execution of each main drawing increases.
[ second embodiment ]
Next, a second embodiment to which the present invention is applied will be described. This embodiment is basically implemented in the same manner as the first embodiment, but differs in the processing of the main lottery. Hereinafter, the same constituent elements as those of the first embodiment will be denoted by the same reference numerals as those of the first embodiment, and the differences from the first embodiment will be mainly described.
The system configuration of the present embodiment is the same as that of the first embodiment.
The functional configuration of the server system 1100 is also the same as that of the first embodiment. However, after the main lottery process is executed, the main lottery processing unit 214 of the present embodiment subtracts the character (object) to be drawn from the lottery candidates as the lottery candidates for the next main lottery process. When the probability of winning the rare character 4 (good object) is changed, the sub lottery processing unit 220 can update the lottery candidates by adding at least a new good object to the lottery candidates.
Fig. 16 is a diagram showing a configuration example of the lottery group definition data 530B in the present embodiment. While the initial drawing probability of each drawing candidate for the main drawing is defined by the initial drawing probability table 533 (see fig. 11) in the drawing group definition data 530 of the first embodiment, the number of drawing candidates included in the drawing group is defined by the initial group content data 535 in the drawing group definition data 530B of the present embodiment.
Fig. 17 is a diagram showing an example of game data 700 in the present embodiment.
The main drawing probability table 712 is omitted from the drawing control data 710 of the game data 700 according to the present embodiment, and the use drawing group management data 720 is included instead.
The use lottery group management data 720 stores data describing the latest state of the lottery group indicated by the use lottery group ID 711. For example, as shown in fig. 18, the usage lottery group management data 720 is stored in association with the remaining number 722 for each lottery candidate 721. The remainder 722 is an initial value obtained by copying the number of initial contents of the initial group content data 535 (see fig. 16) using the lottery group indicated by the lottery group ID 711. Then, every time the main lottery is executed, "1" is subtracted from the remaining number 722 of the lottery candidates 721 as a result (drawing) of the main lottery. That is, in the main drawing of the present embodiment, one drawing candidate 721 corresponding to one drawing is drawn from the drawing box, and the use drawing group management data 720 corresponds to the management of the contents of the drawing box.
Fig. 19 to 20 are flowcharts for explaining the flow of the lottery process in the present embodiment. Basically, the same flow as the lottery process of the first embodiment is provided, and after step S34, the server system 1100 performs an update process using the lottery group management data 720 (step S35). That is, by executing the result of the main lottery at step S32, "1" is subtracted from the remaining number 722 of lottery candidates 721 in the lottery.
Then, instead of step S58 of the first embodiment, the use lottery group management data 720 is changed in accordance with the result of the probability change lottery (step S57).
Several methods are considered with respect to the change using the lottery group management data 720. In the present embodiment, the remaining number 722 of rare characters 4 (good objects satisfying the good condition in the lottery group) may be added (that is, the number corresponds to adding a new rare character 4) such that the result of the probability change lottery (for example, the probability of the rare character 4 being drawn is increased by 3%) is realized, and the remaining number 722 of the rare character 4 may be directly subtracted from the remaining number 722 of the normal character 5. Both the addition of the remaining number 722 of the rare character 4 and the subtraction calculation of the remaining number 722 of the normal character 5 can be performed.
Alternatively, the lottery group definition data 530B having a high probability of winning the bonus character 4 may be selected from among the plural kinds of lottery group definition data 530B (see fig. 16), and the lottery candidates and the number of initial contents of the initial group content data 535 of the lottery group may be added to the usage lottery group management data 720 (see fig. 18), thereby improving the probability of winning the bonus character 4.
[ modified examples ]
The above description has been made of an example of an embodiment to which the present invention is applied, and the embodiment to which the present invention is applicable is not limited to the above-described embodiment, and addition, omission, and modification of the constituent elements can be appropriately performed.
[ 1 thereof ]
For example, in the above-described embodiment, the game type is set to the RPG as an example, and the game type is not limited to this as long as it is a game including a lottery element, and can be set as appropriate. For example, the present invention can also be applied to a riddle game, a tactical simulation game, a shooting game, a love game, a fostering game, a competition game, a riddle game, an action game, a music game, a sports game, and the like.
[ 2 thereof ]
In the above embodiment, the sub-drawing is executed when the result of the main drawing does not satisfy the good condition (the drawn character is not the rare character 4), or the sub-drawing is executed when the good condition is satisfied, and the continuation is accepted. Step S50 (refer to fig. 14) may be omitted if specifically shown on the basis of the first embodiment. The same omission may also apply to the second embodiment.
[ 3 thereof ]
In the above embodiment, two of the probability change drawing and the presentation giving drawing are executed as the sub-drawing, but either one of them may be omitted. Further, the sub-lottery processing unit 220 may be configured to execute the lottery by performing any one of 1) only the probability change lottery, 2) only the presentation lottery, and 3) both the probability change lottery and the presentation lottery.
Specifically, the first embodiment is shown in fig. 21 to 22, for example. That is, before step S56, a lottery drawing is executed in which any one of the probability change only, the presentation only, the probability change and the presentation is selected for the category of the continuous bonus (step S52), and if the result is the probability change only (the probability change in step S54), steps S56 to S58 are executed; if the prompt only is given (prompt of step S54), step S60 is executed. Further, the following structure may be formed: if both the probability change and the presentation are performed (probability change + presentation at step S54), steps S61a to S61c are executed (steps S56 to S58 and step S60 are substantially executed). This configuration can be similarly applied to the second embodiment.
[ 4 thereof ]
Further, the above-described embodiment illustrates an online game, and the player terminal 1500 can be similarly applied to a game that is executed independently. In this case, it can be interpreted that the functional configuration shown in fig. 8 can be basically realized by the player terminal 1500.
Specifically, as shown in fig. 23, the player terminal 1500 includes: operation input unit 100, processing unit 200, audio output unit 390, image display unit 392, communication unit 394, and storage unit 500.
Direction input key 1502, button switch 1504, and touch panel 1506 correspond to operation input unit 100 of player terminal 1500 (see fig. 2). The control board 1550 corresponds to the processing unit 200. Further, the processing unit 200 of the player terminal 1500 includes a sound generation unit 290.
The sound generation unit 290 is realized by, for example, a processor such as a Digital Signal Processor (DSP) or a sound synthesis IC, an audio codec capable of reproducing a sound file, and generates sound signals of a character sound, an effect sound, a BGM, and various operation sounds related to a game based on the processing result of the game management unit 210 and outputs the sound signals to the sound output unit 390. In the present embodiment, this is realized by the control board 1550 of the player terminal 1500. The transmission of the audio signal from the audio generator 290 to the audio output unit 390 may be wired or wireless.
The audio output unit 390 is realized by a device for outputting audio such as a game, a sound effect, BGM, and the like based on the audio signal input from the audio generation unit 290. In the present embodiment, the speaker 1510 of fig. 2 corresponds to the audio output unit 390.
Touch panel 1506 corresponds to image display unit 392 of player terminal 1500. The communication unit 394 corresponds to the wireless communication module 1553. The IC memory 1552 of the control board 1550 corresponds to the storage unit 500.
[ 5 thereof ]
The contents of the main lottery are not limited to the examples of the above embodiments, and may be changed as appropriate. For example, in addition to the object given to, for example, a character, a prize value (sum value) for a parameter value possessed by the player may be included in the lottery candidates. For example, a plurality of selection candidates having different summation values, including summation value =0, may be included in the lottery candidates. As the parameter value possessed by the player, for example, it is needless to say that a parameter value capable of being used as a lottery fee may be set, and a skill of a player character, a capability parameter value of the player character, in-game money, a free lottery right, and the like may be set.
Further, the main lottery may be executed in each of different element categories by executing the primary lottery element. For example, the main lottery processing unit 214 of the above embodiment may be configured to include: a first main drawing for selecting an object to be given to a player and a second main drawing for selecting a prize value are selected by execution of the primary drawing elements. Further, it may be constituted in such a manner as to include the third and subsequent main drawings.
[ 6 thereof ]
In the above-described embodiment and modification, the determination as to whether or not to execute the sub-drawing may be made based on the history of the main drawing.
Specifically, if the description is based on the first embodiment, the game data 700 is provided with the main lottery history data 722 in which the results of the main lottery are stored in chronological order as shown in fig. 24, and step S33 is executed instead of step S32 as shown in fig. 25. That is, the main lottery process is executed and the main lottery history data 722 is updated. And, step S51 is performed instead of step S50. That is, it is determined whether the history of the main lottery satisfies the sub lottery execution condition, and if so, the process proceeds to step S56.
The "sub lottery execution condition" may be appropriately set, and may be set to, for example, "the ratio of the number of times m of characters to which a good condition is given does not exceed a reference value (for example, 80% to 100% or the like) in n recent passes (n is an integer of 2 or more)", "the characters to which a good condition is not given within n recent passes" or the like.
Description of the symbols
4 … rare roles; 5 … general role; 6 … draw group; 10 … primary draw; 12 … chance probability lottery; 14 … prompt assignment of a drawing; 22 … treasure box; 42 … continue to execute the action icon; 44 … a sub lottery result notification unit; 45 … probability change lottery result display body; 46 … information display; 46a … silhouette; 46b … capability display; 46c … sound reproduction operation icon; 200 … processing part; 210 … game management part; 212 … lottery element start control part; 214 … main lottery processing unit; 216 … lottery fee payment control part; 218 … forecast show display control part; 220 … auxiliary lottery processing unit; 222 … probability change drawing unit; 224 … to present the assignment processing unit; 230 … a sub lottery processing result notification control section; 500 … storage section; 502 … server program; 510 … game initial setting data; 512 … lottery element definition data; 515 … lottery fee; 518 … are capable of selecting a lottery group ID list; 520 … primary lottery candidate definition data; 525 … silhouette library; 526 … initial capability value library; 530 … lottery group definition data; 533 … initial decimation probability table; 535 … initial set of content data; 700 … entertainment data; 703 … parameter value for paying lottery fee; 710 … lottery control data; 711 … use the lottery group ID; 712 … probability table for main drawing; 713 … Master lottery results; 714 … number of primary lottery executions; 715 … probability changing lottery result; 716 … prompt assignment of lottery results; 717 … continuing to accept the deadline; 720 … using lottery group management data; 1100 … server system; 1150 … control substrate; 1500 … player terminal; 1550 … control substrate; a W2 … payment confirmation screen; w3 … main lottery result screen.

Claims (16)

1. A lottery drawing control method characterized by being executed by a computer comprising:
a main lottery processing step of executing a main lottery process in which objects to be given to a player are lottery-drawn in accordance with a lottery setting given with a plurality of objects as lottery candidates, the plurality of objects being objects that can be used in a game and including good objects that satisfy a predetermined good condition and non-good objects that do not satisfy the good condition;
a sub-lottery process step of performing or not performing a sub-lottery process without a new fee paid by a player, the sub-lottery process being any of the following processes: 1) a process of performing teaching of the contents of the lottery setting, 2) a process of performing change of the lottery setting, 3) a process of simultaneously performing teaching of the contents of the lottery setting and change of the lottery setting; and
a notification control step of performing notification control for notifying the player of a result of the sub lottery process,
in the sub lottery process, as the teaching of the contents of the lottery setting, teaching to the player a prompt for presuming the good object in the main lottery process is included, the teaching the prompt including at least one of: teaching only silhouettes, teaching names of the good objects, teaching ability values of the good objects, teaching skills of the good objects, teaching sounds about the good objects,
in the sub lottery process, the change of the lottery setting includes changing a probability of winning the good object in the main lottery process next and later and executing the sub lottery process,
in a case where the result of the sub lottery process is that the change of the lottery setting is performed in a drawing manner, the main lottery process step executes the main lottery process in the changed lottery setting when the main lottery process is performed next time or later,
in the case where the result of the sub lottery process is to extract a teaching of the contents of the lottery setting, the main lottery process step may be configured to notify the player of the contents of the lottery setting when the main lottery process is performed next time or later, and then to execute the main lottery process.
2. The lottery control method according to claim 1,
the secondary lottery processing step includes: the sub lottery process is not performed when the good object becomes an object to be assigned to the player through the main lottery process, and the sub lottery process is performed when the non-good object becomes an object to be assigned to the player.
3. The lottery control method according to claim 1,
the secondary lottery processing step includes: whether to perform the sub-lottery process is determined based on the lottery history of the main lottery process.
4. The lottery control method according to claim 1,
the main lottery processing step, the sub lottery processing step, and the notification control step are sequentially executed.
5. The lottery control method according to claim 1,
the secondary lottery processing step includes: the change of the lottery setting includes at least whether or not the winning probability of the good object in the main lottery process next and later is changed, and the sub-lottery process is executed.
6. The lottery control method according to claim 1,
the secondary lottery processing step includes: the change of the drawing setting includes at least whether or not the sub-drawing process is executed by increasing the drawing probability of the good object in the main drawing process next and later.
7. The lottery control method according to claim 5 or 6,
the secondary lottery processing step includes: when the probability of winning the good object is changed, the progress of the game is used to determine the degree of change.
8. The lottery control method according to claim 5 or 6,
the main lottery processing step includes: in replacement of the consumption of the prescribed parameter value held by the player, the main lottery process is executed,
the secondary lottery processing step includes: when the winning probability of the good object is changed, the degree of change is determined using the number of times the main lottery process is executed.
9. The lottery control method according to claim 5 or 6,
the main lottery processing step includes: subtracting the object of the drawing from the drawing candidates as drawing candidates for the next main drawing process after the main drawing process is executed,
the secondary lottery processing step includes: in the case where the probability of winning the good object is changed, at least a new good object may be added to the lottery candidate to update the lottery candidate.
10. The lottery control method according to claim 9,
the secondary lottery processing step includes: when the probability of winning the good object is changed, a group including a plurality of new objects other than the good object and other than the good object is added to the lottery candidates and the lottery candidates are updated.
11. The lottery control method according to claim 1,
the main lottery processing step includes: the lottery setting is reset in a case where an instruction operation indicating the player who instructs to execute the main lottery process again is not performed during satisfaction of a prescribed continuation condition.
12. The lottery control method according to claim 11,
the main lottery processing step includes: the continuation condition includes at least an elapsed time from the previous execution of the main lottery process within a prescribed time, and during the satisfaction of the continuation condition, it is determined whether an instruction operation indicating that the player who instructed to execute the main lottery process again has been performed.
13. The lottery control method according to claim 1,
the main lottery processing step includes: the main lottery process is executed by including a predetermined parameter value and a predetermined prize value, which are possessed by the player, in the lottery candidates.
14. The lottery control method according to claim 13,
the main lottery processing step includes: the main lottery process is executed by including the sum of a plurality of types of prize values having different values in the lottery candidates.
15. A server system that performs communication control for executing a game by a communication-connected electronic device, comprising:
a main lottery processing unit that executes a main lottery process in which objects to be assigned to a player are lottery-drawn in accordance with a lottery setting for assigning a plurality of objects as lottery candidates, the plurality of objects being objects that can be used in the game in the electronic device and including good objects that satisfy a predetermined good condition and non-good objects that do not satisfy the good condition;
a sub lottery processing unit that executes or does not execute a sub lottery process that is any of the following processes, without requiring a player to pay a new fee: 1) a process of performing teaching of the contents of the lottery setting, 2) a process of performing change of the lottery setting, 3) a process of simultaneously performing teaching of the contents of the lottery setting and change of the lottery setting; and
a notification control section that performs notification control for notifying the electronic apparatus of a result of the sub lottery process,
in the sub lottery process, as the teaching of the contents of the lottery setting, teaching to the player a prompt for presuming the good object in the main lottery process is included, the teaching the prompt including at least one of: teaching only silhouettes, teaching names of the good objects, teaching ability values of the good objects, teaching skills of the good objects, teaching sounds about the good objects,
in the sub lottery process, the change of the lottery setting includes changing a probability of winning the good object in the main lottery process next and later and executing the sub lottery process,
in a case where the result of the sub lottery process is that the change of the lottery setting is performed in a drawing manner, the main lottery processing unit executes the main lottery process in the changed lottery setting when the main lottery process is performed next time or later,
in the case where the result of the sub lottery process is to extract a teaching for the contents of the lottery setting, the main lottery processing unit may notify the player of the contents of the lottery setting when the main lottery process is performed next time or later, and then execute the main lottery process.
16. A computer-readable storage medium storing a computer program, characterized in that,
the lottery control method according to any one of claims 1 to 14 is caused to be executed when the computer program is executed by a computer.
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