CN107441704A - 一种一体式游戏机 - Google Patents

一种一体式游戏机 Download PDF

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Publication number
CN107441704A
CN107441704A CN201710752065.5A CN201710752065A CN107441704A CN 107441704 A CN107441704 A CN 107441704A CN 201710752065 A CN201710752065 A CN 201710752065A CN 107441704 A CN107441704 A CN 107441704A
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master controller
housing
power supply
integral type
game machine
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代武杰
李廷会
任俊杰
李静
范佳欣
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Guangxi Normal University
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Guangxi Normal University
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/215Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081Input via voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Selective Calling Equipment (AREA)

Abstract

本发明涉及一种一体式游戏机,包括壳体、主控制器、触控显示器和WiFi装置,所述触控显示器和WiFi装置分别与主控制器相连,所述主控制器和WiFi装置设置在壳体内,所述触控显示器设置在壳体的外表面;所述主控制器,用于采集触控显示器和WiFi装置的信息并对所采集的信息进行处理,进而控制各个装置;所述触控显示器,用于实现触屏控制,同时还用于显示游戏画面或者广告画面;所述WiFi装置,用于与具有WiFi功能的移动设备相连,通过移动设备实现游戏手柄功能。与传统游戏机相比,本发明具有结构简单和连接方便等优点,适用于不同大小的场地。

Description

一种一体式游戏机
技术领域
本发明属于电子技术领域,具体涉及一种一体式游戏机。
背景技术
传统的大型游戏机大多为分体式游戏机,其结构包括显示器、游戏主机和控制器几大部分;游戏方式一般为使用控制器连接游戏主机控制游戏,并把游戏画面显示在显示器中。控制器一般包括手柄控制器、红外控制器和模拟方向盘控制器。此类游戏机体验感强,但存在部件多、连接繁琐、对场地大小有要求等问题;同时,针对不同类型游戏,需要更换不同游戏控制器,通用性稍差。
发明内容
为了克服上述现有技术的不足,本发明提出了一种一体式游戏机,采用一体壁挂化设计,减少空间占用,解决了传统游戏机部件多、连接繁琐、对场地大小有要求等问题。
本发明解决上述技术问题的技术方案如下:一种一体式游戏机,包括壳体、主控制器、触控显示器和WiFi装置,所述触控显示器和WiFi装置分别与主控制器相连,所述主控制器和WiFi装置设置在壳体内,所述触控显示器设置在壳体的外表面;
所述主控制器,用于采集触控显示器和WiFi装置的信息并对所采集的信息进行处理,进而控制各个装置;
所述触控显示器,用于实现触屏控制,同时还用于显示游戏画面或者广告画面;
所述WiFi装置,用于与具有WiFi功能的移动设备相连,通过移动设备实现游戏手柄功能。
进一步,一体式游戏机还包括电源控制装置、直插式电源和备用电源,所述直插式电源和备用电源通过电源控制装置与主控制器相连,所述电源控制装置、直插式电源和备用电源设置在壳体内,所述电源控制装置通过直插式电源和备用电源提供电能,控制所述一体式游戏机开关机。
进一步,一体式游戏机还包括语音识别装置,所述语音识别装置与主控制器相连,所述语音识别装置设置在壳体内,所述语音识别装置用于通过语音识别功能实现人机交互。
进一步,一体式游戏机还包括3D体感摄像头,所述3D体感摄像头与主控制器相连,所述3D体感摄像头设置在壳体的外表面,所述3D体感摄像头用于采集用户的肢体动作变化信息。
进一步,一体式游戏机还包括网络装置,所述网络装置与主控制器相连,所述网络装置设置在壳体内,所述网络装置用于连接互联网,进行游戏更新和广告更新。
进一步,一体式游戏机还包括存储装置,所述存储装置与主控制器相连,所述存储装置设置在壳体内,所述存储装置用于存储游戏数据和广告数据。
进一步,一体式游戏机还包括多媒体音箱,所述多媒体音箱与主控制器相连,所述多媒体音箱设置在壳体内,所述多媒体音箱用于播放音效。
采用上述技术方案的有益效果是:本发明的一体式游戏机包括主控制器、触控显示器和WiFi装置,通过WiFi装置相连移动设备,便可使用移动设备控制游戏,由主控制器进行信息采集和信息处理后,通过触控显示器把游戏画面显示出来,实现游戏功能。与传统游戏机相比,本发明具有结构简单和连接方便等优点,适用于不同大小的场地。
附图说明
图1为本发明一种一体式游戏机的结构示意图。
具体实施方式
以下结合附图对本发明的原理和特征进行描述,所举实例只用于解释本发明,并非用于限定本发明的范围。
如图1所示,图1为本发明一种一体式游戏机的结构示意图。一种一体式游戏机,具体包括设置在壳体上的主控制器1、触控显示器2、WiFi装置3、电源控制装置4、直插式电源41、备用电源42、语音识别装置5、3D体感摄像头6、网络装置7、存储装置8以及多媒体音箱9。其中主控制器1分别连接触控显示器2、WiFi装置3、电源控制装置4、语音识别装置5、3D体感摄像头6、网络装置7、存储装置8以及多媒体音箱9;电源控制装置4分别连接直插式电源41和备用电源42。
本实施例中,主控制器1实现主要的控制功能,根据各模块采集的信息,对游戏机和游戏做相对应的控制。主控制器1用于采集触控显示器2、WiFi装置3、电源控制装置4、语音识别装置5、3D体感摄像头6、网络装置7、存储装置8以及多媒体音箱9,并对所采集的信息进行处理,进而控制各个装置。
本实施例中,触控显示器2不仅可以提供优质的画面效果,也能实现触屏控制功能;具体的,所述触控显示器2为LED高清触控液晶显示器。
本实施例中,WiFi装置3用于和具有WiFi功能的移动设备连接,此时,具备WiFi功能的移动设备实现的是游戏手柄的功能;同时移动设备能通过WiFi装置3连接互联网。具体地,所述移动设备可为手机。
本实施例中,电源控制装置4实现开关机功能,并控制备用电源42在不使用时通过直插式电源41进行充电。电源控制装置4通过直插式电源41和备用电源42提供电能;直插式电源41为整个游戏机提供电力,包括为备用电池充电;备用电源42在突然断电时提供备用的稳定电力,避免机器断电造成游戏终止。
本实施例中,语音识别装置5可以实现语音控制游戏机菜单选择界面实现人机交互功能。
本实施例中,3D体感摄像头6用来感应游戏玩家的动作实现与游戏进行交互的目的。
本实施例中,通过网络装置7可连接互联网,进行游戏更新和广告更新。
本实施例中,存储装置8实现游戏数据和系统数据的存储,存储装置8可采用SATA接口的大容量存储设备。
通过按电源控制装置4的电源键开机,进入主菜单界面;通过主菜单界面选择操作模式为触屏操作或是语音操作,选择触屏操作则启动触控显示器2的触屏控制功能实现人机交互,选择语音控制则启动语音识别装置5的语音识别功能实现人机交互,具体的选择可以根据游戏机使用场合而定;比如在KTV这类比较嘈杂的场所可以选择触屏控制,在水吧这类比较清静的场所可以选择语音控制模式。
用户可进一步选择广告功能或者是游戏功能,选择广告功能时,触控显示器2还可用于显示广告画面,优化了传统游戏机的功能,有效吸引用户主动观看广告内容,实现一机二用。而在选择游戏功能之后,使用具备WiFi功能的移动设备连接WiFi装置3的热点网络,借助移动设备的扫码功能识别触控显示器2所提供的二维识别码完成移动设备和游戏机的点对点连接。同时,用户在没有进行游戏的情况下可以通过WiFi装置3上网。
用户可根据自己的喜好通过触控显示器2或者语音识别装置5进行功能选择和相应系统设置,例如屏幕亮度、音效大小以及游戏机操作方式。某些特定玩法的游戏,可以提供不同的游戏操作模式,例如游戏选择为体感类游戏,则系统自动开启3D体感摄像头6,此时用户通过3D体感摄像头6进行游戏操作;游戏选择为一般操作类游戏,则系统自动识别连接WiFi装置3的移动设备,在移动设备上提供模拟的游戏操作界面,此时玩家通过移动设备进行游戏操作,体现出游戏机的人性化操作,可玩性更高。使用多媒体音箱9播放游戏音效,音量的大小会根据具体场所设定音量上限。
另外,游戏数据或者广告数据需要更新时,通过网络装置7实现在线的游戏更新和广告更新,并将更新后的游戏数据或者广告数据存储在存储装置8中。
优选地,在直插式电源41突然断电的情况下,通过电源控制装置4调控备用电源42持续为游戏机供电,避免突然断电造成的游戏终止,游戏数据无法保存的情况。
总的来说,本发明针对传统游戏机在游戏控制上以及机器结构上的不足,以及常见移动广告电视功能单一问题,提供了一种一体式游戏机,采用一体壁挂化设计,减少空间占用;采用触屏控制功能和语音识别功能进行界面操作,利用移动设备进行游戏操作,提高游戏机可玩性和操作性;内置备用电源42,可避免突然断电、游戏突然终止的情况发生,提高用户体验。本发明具有结构简单、成本低、智能化程度高、游戏体验好、易于安装、适用性强等优点。
以上所述仅为本发明的较佳实施例,并不用以限制本发明,凡在本发明的精神和原则之内,所作的任何修改、等同替换、改进等,均应包含在本发明的保护范围之内。

Claims (7)

1.一种一体式游戏机,其特征在于,包括壳体、主控制器(1)、触控显示器(2)和WiFi装置(3),所述触控显示器(2)和WiFi装置(3)分别与主控制器(1)相连,所述主控制器(1)和WiFi装置(3)设置在壳体内,所述触控显示器(2)设置在壳体的外表面;
所述主控制器(1),用于采集触控显示器(2)和WiFi装置(3)的信息并对所采集的信息进行处理,进而控制各个装置;
所述触控显示器(2),用于实现触屏控制,同时还用于显示游戏画面或者广告画面;
所述WiFi装置(3),用于与具有WiFi功能的移动设备相连,通过移动设备实现游戏手柄功能。
2.根据权利要求1所述的一种一体式游戏机,其特征在于,还包括电源控制装置(4)、直插式电源(41)和备用电源(42),所述直插式电源(41)和备用电源(42)通过电源控制装置(4)与主控制器(1)相连,所述电源控制装置(4)、直插式电源(41)和备用电源(42)设置在壳体内,所述电源控制装置(4)通过直插式电源(41)和备用电源(42)提供电能,控制所述一体式游戏机开关机。
3.根据权利要求1所述的一种一体式游戏机,其特征在于,还包括语音识别装置(5),所述语音识别装置(5)与主控制器(1)相连,所述语音识别装置(5)设置在壳体内,所述语音识别装置(5)用于通过语音识别功能实现人机交互。
4.根据权利要求1所述的一种一体式游戏机,其特征在于,还包括3D体感摄像头(6),所述3D体感摄像头(6)与主控制器(1)相连,所述3D体感摄像头(6)设置在壳体的外表面,所述3D体感摄像头(6)用于采集用户的肢体动作变化信息。
5.根据权利要求1所述的一种一体式游戏机,其特征在于,还包括网络装置(7),所述网络装置(7)与主控制器(1)相连,所述网络装置(7)设置在壳体内,所述网络装置(7)用于连接互联网,进行游戏更新和广告更新。
6.根据权利要求1所述的一种一体式游戏机,其特征在于,还包括存储装置(8),所述存储装置(8)与主控制器(1)相连,所述存储装置(8)设置在壳体内,所述存储装置(8)用于存储游戏数据和广告数据。
7.根据权利要求1所述的一种一体式游戏机,其特征在于,还包括多媒体音箱(9),所述多媒体音箱(9)与主控制器(1)相连,所述多媒体音箱(9)设置在壳体内,所述多媒体音箱(9)用于播放音效。
CN201710752065.5A 2017-08-28 2017-08-28 一种一体式游戏机 Pending CN107441704A (zh)

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