CN107050862A - Display control method and system, the storage medium of scene of game - Google Patents
Display control method and system, the storage medium of scene of game Download PDFInfo
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- CN107050862A CN107050862A CN201710358164.5A CN201710358164A CN107050862A CN 107050862 A CN107050862 A CN 107050862A CN 201710358164 A CN201710358164 A CN 201710358164A CN 107050862 A CN107050862 A CN 107050862A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
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Abstract
The invention discloses a kind of display control method of scene of game and system, storage medium.The game includes:The first game role controlled by the first client and the second game role controlled by the second client, wherein, first game role belongs to first role camp, and second game role belongs to second role camp, and methods described includes:The first game content is shown in first client, first game content includes the first scene of game;The second game content is shown in second client, second game content includes the second scene of game, wherein, first scene of game and the second scene of game specular.The present invention solves that the resource that is distributed in the scene of game of mobile terminal battle class game is inconsistent for different camps relative position, and then influences the fairness of battle game, player's strategy custom to form, and the tacit technical problem between team.
Description
Technical field
The present invention relates to field of play, display control method and system, storage in particular to a kind of scene of game
Medium.
Background technology
Generally, in battle game, (Multiplayer Online Battle Arena, many people exist for such as MOBA game
Line tactics athletic game, referred to as MOBA), the base of two different camps is located at the two ends of scene of game, both sides camp respectively
Virtual role be born in corresponding base respectively, in game process to scene of game intermediate zone or enemy base initiate into
Attack.Fig. 1 is the scene of game floor map of a battle game, and the base 120 in first role camp is located at scene of game 110
One end, the base 130 in the second camp is located at the other end of scene of game 110.
In existing mobile terminal battle game, operated for the ease of game player's hand-held mobile terminal, while
In order to which the operation button reduced in graphic user interface is blocked to scene of game, during the display control of scene of game,
When playing beginning, the base in usual both sides camp is shown in the lower left of the mobile terminal display screen in respective camp.For example,
Fig. 2 be two different camps in the prior art game client at a time on screen graphic user interface signal
Figure, in Fig. 2 (a), the display of base 120 in first role camp is located at the lower left of mobile terminal 210 in first role camp,
In Fig. 2 (b), the display of base 130 in the second camp is located at the lower left of mobile terminal 220 in the second camp.So, for two square formations
For the game player of battalion, virtual role is all the lower left from screen, is entered towards the enemy base on scene of game
Attack.
However, in battle game, from birth point position (base) to conflict area or the enemy's birth point position (base of fighting
Ground) between usually there will be a plurality of road (for example, being referred to as the road on " upper road ", " Road " and " lower road " by game player),
Different roads often have different strategic position.In many battle games, lower to route in special resource is distributed with, it is fought for
Process is the fiercest.For example, being referred to as special wild strange (such as, first money in fig. 1 and 2 of " small dragon " by game player
It is special wild strange at source position 140), it can be that player itself and teammate distribute the reward of the great numbers such as a large amount of experiences, money to hit after killing,
Relatively, also there is special wild strange (such as, the Secondary resource in fig. 1 and 2 for being referred to as " big dragon " by game player in upper road
It is special wild strange at position 150);But, small dragon will generally refresh in game early stage, so, lower road may need input more
Many troops;Conversely, as upper road resource is less, then the troops that less input are likely to.In the course of time, game player understands shape
Into a kind of strategy custom, Team Member is relatively easy to form tacit agreement according to this strategy custom.As Figure 2-3, existing sports ground
There is following defect in scape display control mode:The resource being distributed in scene of game is for different camps, and relative position is not
Consistent.Such as, in Fig. 2 (a), for the base 120 in first role camp, the first resource position in scene of game
140 are located at upper road direction, and Secondary resource position 150 is located at Xia Lu directions;However, in Fig. 2 (b), for the base in the second camp
For ground 130, the position of Secondary resource 150 in scene of game is located at upper road direction, and the position of first resource 140 is located at lower road side
To.The inconsistent situation of this resource distribution, can not only influence the fairness of battle game, can also influence game player's strategy habit
Used forms, and in the game that team fights, has an effect on the tacit agreement between team.
For it is above-mentioned the problem of, effective solution is not yet proposed at present.
The content of the invention
At least one embodiment of the invention provides the display control method and system, storage medium of a kind of scene of game,
The resource being distributed in scene of game at least to solve mobile terminal battle class game is inconsistent for different camps relative position, enters
And influence the fairness of battle game, player strategy custom to form, and the tacit technical problem between team.
According to a wherein embodiment of the invention there is provided a kind of display control method of scene of game, game includes:By
First game role of the first client control and the second game role controlled by the second client, wherein, the first game
Role belongs to first role camp, and the second game role belongs to second role camp, and the above method includes:It is aobvious in the first client
Show the first game content, the first game content includes the first scene of game;The second game content, second are shown in the second client
Game content includes the second scene of game, wherein, the first scene of game and the second scene of game specular.
Optionally, attack direction of the first role camp in the first client and second role camp are in the second client
On attack direction it is identical.
Optionally, first role camp base and second role battle array are included in the first scene of game and the second scene of game
Base is sought, the second scene of game includes first role camp base and second role camp base;In the first client, first
Point to the vectorial diagonal with the first client screen of second role camp base in first role camp base in scene of game
Line is in the first angle, on a second client, and first role camp is pointed in the second role camp base in the second scene of game
The vector in base and the difference a that the cornerwise of the second client screen is in the second angle, the first angle and second angle,
Wherein, a ∈ [- 45 degree ,+45 degree].
Optionally, first role camp base and second role battle array are included in the first scene of game and the second scene of game
Base is sought, the second scene of game includes first role camp base and second role camp base;In the first client, first
Point to the vectorial diagonal with the first client screen of second role camp base in first role camp base in scene of game
Line is in the first angle, on a second client, and first role camp is pointed in the second role camp base in the second scene of game
The vector in base is in the second angle with the cornerwise of the second client screen, and the first angle is equal to the second angle.
Optionally, first role camp base and second role battle array are included in the first scene of game and the second scene of game
Seek base;When game starts, first role camp base is shown positioned at the first position of the first client screen, second role battle array
Battalion base shows the second place for being located at the second client screen, wherein, first position is relative on the first client screen
Position and relative position of the second place on the second client screen are consistent.
Optionally, the first scene of game includes with the second scene of game specular:First scene of game and the second game
Scene specular, wherein, plane of mirror symmetry is parallel to the plane of the first scene of game ground level or parallel to the second trip
The plane of play scene ground level.
Optionally, the first scene of game includes with the second scene of game specular:First scene of game and the second game
Scene specular, wherein, plane of mirror symmetry is the first scene of game ground level or the second scene of game ground level.
Optionally, the first scene of game includes with the second scene of game specular:First scene of game and the second game
Scene specular, wherein, plane of mirror symmetry is perpendicular to the plane of the first scene of game ground level or perpendicular to the second trip
The plane of play scene ground level.
Optionally, the first game content is also comprising the first game prospect, and the second game content also includes the second game prospect,
First game prospect and the second game prospect specular.
Optionally, symmetrical plane and first scene of game and the of the first game prospect with the second game prospect specular
The symmetrical plane of two scene of game speculars is identical.
Optionally, before the first client shows the first game content, to each resource pair in the first game prospect
As carrying out flip horizontal, or, before the second client shows the second game content, to each money in the second game prospect
Source object carries out flip horizontal.
Optionally, before the first client shows the first game content, to the first game angle in the first game prospect
Color and the second game role carry out flip horizontal, or, before the second client shows the second game content, played to second
The first game role and the second game role in prospect carry out flip horizontal.
Optionally, the first game prospect and the second game prospect include multiple moveable resources in the position on ground level
Object.
Optionally, show that the first game content includes in the first client:The first game content is shown in the first client
Four corner;Or, show the part range of the first game content in the first client;Or, according to the operation received
Instruction adjustment shows the range size of the first game content in the first client.
At least one embodiment of the invention additionally provides a kind of display control program of scene of game, and system includes:First
Client, for controlling the first game role, the second client, for controlling the second game role, wherein, the first game role
Belong to first role camp, the second game role belongs to second role camp, and the first client is additionally operable in the game of display first
Hold, the first game content includes the first scene of game;Second client, is additionally operable to show in the second game content, the second game
Hold and include the second scene of game, wherein, the first scene of game and the second scene of game specular.
At least one embodiment of the invention additionally provides a kind of computer-readable recording medium, is stored thereon with computer journey
Sequence, realizes the display control method of the scene of game of any of the above when computer program is executed by processor.
In at least one embodiment of the present invention, first game role in first role camp is belonged to the by control
The first scene of game that one client is shown is played and belongs to second game role in second role camp by control
The second scene of game shown in the second client is played, i.e. control adheres to the game role point in Liang Ge different roles camp separately
Do not carry out game in the scene of game of specular each other, be distributed in the scene of game for solving mobile terminal battle class game
Resource is inconsistent for different camps relative position, so influence battle game fairness, player strategy custom form, with
And the tacit technical problem between team.
Brief description of the drawings
Accompanying drawing described herein is used for providing a further understanding of the present invention, constitutes the part of the application, this hair
Bright schematic description and description is used to explain the present invention, does not constitute inappropriate limitation of the present invention.In the accompanying drawings:
Fig. 1 is the scene of game floor map according to the battle game of correlation technique one;
Fig. 2 is the signal of game client graphic user interface on screen according to two different camps of correlation technique
Figure;
Fig. 3 is the flow chart of the display control method of scene of game according to an embodiment of the invention;
Fig. 4 is the floor map of scene of game according to an embodiment of the invention;
Fig. 5 be the specular each other in one embodiment of the invention the first scene of game and the second scene of game and
Its display schematic diagram on the client.
Embodiment
In order that those skilled in the art more fully understand the present invention program, below in conjunction with the embodiment of the present invention
Accompanying drawing, the technical scheme in the embodiment of the present invention is clearly and completely described, it is clear that described embodiment is only
The embodiment of a part of the invention, rather than whole embodiments.Based on the embodiment in the present invention, ordinary skill people
The every other embodiment that member is obtained under the premise of creative work is not made, should all belong to the model that the present invention is protected
Enclose.
It should be noted that term " first " in description and claims of this specification and above-mentioned accompanying drawing, "
Two " etc. be for distinguishing similar object, without for describing specific order or precedence.It should be appreciated that so using
Data can exchange in the appropriate case, so as to embodiments of the invention described herein can with except illustrating herein or
Order beyond those of description is implemented.In addition, term " comprising " and " having " and their any deformation, it is intended that cover
Lid is non-exclusive to be included, for example, the process, method, system, product or the equipment that contain series of steps or unit are not necessarily limited to
Those steps or unit clearly listed, but may include not list clearly or for these processes, method, product
Or the intrinsic other steps of equipment or unit.
According to a wherein embodiment of the invention there is provided a kind of embodiment of the display control method of scene of game, it is necessary to
Illustrate, can be in the computer system of such as one group computer executable instructions the step of the flow of accompanying drawing is illustrated
Perform, and, although logical order is shown in flow charts, but in some cases, can be with suitable different from herein
Sequence performs shown or described step.
Fig. 3 is the flow chart according to the present invention wherein display control method of the scene of game of an embodiment, the game
Include the first game role controlled by the first client and the second game role controlled by the second client, wherein,
First game role belongs to first role camp, and the second game role belongs to second role camp, as shown in figure 3, this method can
To comprise the following steps:
Step S32, the first game content is shown in the first client, and the first game content includes the first scene of game;
Step S34, the second game content is shown in the second client, and the second game content includes the second scene of game, its
In, the first scene of game and the second scene of game specular.
In an embodiment of the present invention, the game is mobile terminal MOBA game, and first jiao is included in the game
Color camp (such as, red camp) and second role camp (such as, blue party camp), first role camp is comprising one or more
First game role (such as, heroic), second role camp includes one or more second game roles.
Game role quantity in first role camp and second role camp can be equal (such as, game role
Quantity is all one, three, five or other equal quantity) or unequal (such as, first role camp
Comprising three game roles, second role camp includes five game roles).
Each game player controls respective game role in scene of game by the game client on mobile terminal
Battle, wherein, the first game role controlled by the first client belongs to first role camp, the controlled by the second client
Two game roles belong to second role camp.
Fig. 4 is the floor map of scene of game according to an embodiment of the invention, is included in the scene of game:First jiao
Color camp base 120, second role camp base 130, first resource position 140, Secondary resource position 150.Wherein, first jiao
Color camp base 120 and second role camp base 130 are located at the two ends of scene of game respectively.In gaming, first resource position
In first resource position 140, Secondary resource is located at Secondary resource position 150.First resource can be referred to as by game player
The special open country of " small dragon " is strange, and Secondary resource can be referred to as the special wild strange of " big dragon " by game player.Game role is defeated
Or after the small dragon of elimination or big dragon, part/all game roles in the game role or the affiliated camp of the game role can
Obtain the reward such as a large amount of experiences, money.First resource can also be " gold mine " that Secondary resource can also be " silver ore ", and game is logical
The excavation to gold mine, silver ore is crossed, part/all game roles in the game role or the affiliated camp of the game role can be obtained
Obtain the reward such as a large amount of experiences, money.First resource, Secondary resource can also be the resource of other forms, and game role is by hitting
Approach contention first resource and the Secondary resource such as lose, eliminate, excavating, to cause the game role or the affiliated camp of the game role
Part/all game roles obtain the reward such as experience, money.
For the ease of describing and calculating, coordinate system is set up in schematic in fig. 4, is referred to first role camp base 120
To the midpoint work that the direction in the second camp base is X-direction, first role camp base 120 and the line of the second camp base 130
For the origin of coordinates, using by origin and perpendicular to the direction of X-direction as Z-direction, preferential, XZ planes are the Horizons of scene of game
Face, as shown in figure 4, using by origin and perpendicular to paper outwardly direction as Y aspects.
Watched from Fig. 4 Y-axis positive direction position, the scene of game floor map as shown in Fig. 5 (a) can be watched.Such as
Shown in Fig. 5 (a), in the scene of game floor map (the first scene of game 111), first resource position 140 is located at dotted line
The left side in direction shown in arrow (pointing to the direction in the second camp base 130 in first role camp base 120), Secondary resource position
150 are located at the right side in direction shown in dotted arrow.
Watched from Fig. 4 Y-axis negative direction position, the scene of game floor map as shown in Fig. 5 (c) can be watched.Such as
Shown in Fig. 5 (c), in the scene of game floor map (the first scene of game 112), first resource position 140 is located at dotted line
The left side in direction shown in arrow (pointing to the direction in the first camp base 120 in second role camp base 130), Secondary resource position
150 are located at the right side in direction shown in dotted arrow.
The first scene of game 111 as shown in Fig. 5 (a) and the second scene of game 112 as shown in Fig. 5 (c) are mirror images pair
Claim, using the XZ planes shown in Fig. 4 as symmetrical plane.
As shown in Fig. 5 (b), the first scene of game 111 is shown in the first client 210;As shown in Fig. 5 (d), in the second visitor
Family end shows the second scene of game 112, wherein, the first game role controlled by the first client belongs to first role camp,
The second game role controlled by the second client belongs to second role camp.In Fig. 5 (b), for first role camp angle
For color, first resource position 140 is located at " Road " attack direction (side shown in dotted arrow of first role camp game role
The direction in the second camp base 130 is pointed to/first role camp base 120) left side, Secondary resource position 150 is located at the
The right side of " Road " attack direction of one role camp game role.In Fig. 5 (d), for the second camp role, first
Resource location 140 also is located at " Road " attack direction (direction/the second gust shown in dotted arrow of second role camp game role
Seek base 130 point to first role camp base 120 direction) left side, Secondary resource position 150 also is located at the second camp travel
The right side of " Road " attack direction of play role.
So, it is consistent for the relative position of different camps that can cause the resource being distributed in scene of game, is improved
The fairness of battle game, contribute to player's strategy custom form and team between tacit agreement cooperation.
Show that the first scene of game, the second client show it should be noted that Fig. 5 (b) and Fig. 5 (d) are the first clients
Show the floor map of the second scene of game.In actual game display control, 2.5D, 3D etc. three can also be generally showed
Tie up effect.
Optionally, the first scene of game and the second scene of game specular, including:First scene of game and the second game
Scene specular, wherein, plane of mirror symmetry is parallel to the plane of the first scene of game ground level or parallel to the second trip
The plane of play scene ground level.It is preferred that, plane of mirror symmetry is the first scene of game ground level or the second scene of game Horizon
Face.
Such as, Fig. 4 is the floor map of a scene of game, using the scene of game as the first scene of game, with parallel
In XZ planes plane be plane of mirror symmetry, it is preferable that using XZ planes as plane of mirror symmetry, accordingly obtain with first game
Second scene of game of scene specular.For certain point (x1, y1, z1) in the first scene of game, it is in the second sports ground
Corresponding coordinate is (x2, y2, z2) in scape, wherein:
X2=x1,
Y2=-y1+k,
Z2=z1, wherein, k is a predetermined constant.
It can be seen that, with the plane parallel to the first scene of game ground level or the plane parallel to the second scene of game ground level
For the first scene of game and the second scene of game of plane of mirror symmetry, the coordinate on XZ planes/ground level is consistent.It is excellent
Choosing, k=0, i.e. plane of mirror symmetry be the first scene of game ground level or the second scene of game ground level (using XZ planes as
Plane of mirror symmetry).
Such as, for first resource position 140, the coordinate of its XZ plane in the first scene of game is (x1, z1), its
The coordinate of XZ planes is similarly (x1, z1) in second scene of game.First client indicates control the according to the manipulation that receives
One game role is mobile from XZ plane origins position (0,0) to first resource position 140 (x1, z1) in the first scene of game,
First game role can also be moved in the second scene of game from XZ plane origins position to first resource position 140.For
The coordinate representation of this moving process, in the first scene of game, first game role is from (0,0) position to (x1, z1) position
Movement is put, likewise, in the second scene of game, first game role is moved from (0,0) position to (x1, z1) position.
Optionally, the first scene of game and the second scene of game specular, including:First scene of game and the second game
Scene specular, wherein, plane of mirror symmetry is not parallel to the first scene of game ground level or is not parallel to the second sports ground
Scape ground level.Such as, plane of mirror symmetry is perpendicular to the plane of the first scene of game ground level or perpendicular to the second sports ground
The plane of scape ground level.
Such as, Fig. 4 is the floor map of a scene of game, using the scene of game as the first scene of game, to pass through
Dotted line 410 in Fig. 4 (dotted line 410 is spent with X-axis positive direction angle in+135 degree/- 45) and flat for specular perpendicular to XZ planes
Face, obtains the second scene of game with the first scene of game specular accordingly.For in the first scene of game certain point (x1,
Y1, z1), its corresponding coordinate in the second scene of game is (x2, y2, z2), wherein:
X2=-z1,
Y2=y1,
Z2=-x1.
It can be seen that, using be not parallel to the first scene of game ground level or be not parallel to the plane of the second scene of game ground level as
The first scene of game and the second scene of game of plane of mirror symmetry, the coordinate on XZ planes/ground level is inconsistent.
Such as, for first resource position 140, the coordinate of its XZ plane in the first scene of game is (x1, z1), its
The coordinate of XZ planes is (- z1 ,-x1) in second scene of game.First client indicates control first according to the manipulation received
Game role is mobile from XZ plane origins position (0,0) to first resource position 140 (x1, z1) in the first scene of game, should
First game role can also be moved in the second scene of game from XZ plane origins position to first resource position 140.For this
The coordinate representation of one moving process, in the first scene of game, first game role is from (0,0) position to (x1, z1) position
It is mobile, likewise, in the second scene of game, first game role is moved from (0,0) position to (- z1 ,-x1) position.
It should be noted that due to using XZ planes as the first scene of game and the plane of mirror symmetry of the second scene of game,
Amount of calculation is small, XZ planes/Horizon areal coordinate and manipulation logic are consistent, and are preferred embodiment.
Optionally, first scene of game includes first role camp base and second role camp base, described the
Two scene of game include first role camp base and second role camp base;When game starts, first role camp base
Display is positioned at the first position of the first client screen, and second role camp base shows second positioned at the second client screen
Position, wherein, relative position of the first position in the first client is with the second place in the second client
Relative position is consistent.
Such as, when game starts, the display of first role camp base 120 is located at the lower left of the screen of the first client 210,
The display of second role camp base 130 is positioned at the lower left of the screen of the second client 220;Or, when game starts, first role
The display of camp base 120 is located at second positioned at the lower right of the screen of the first client 210, the display of second role camp base 130
The lower right of the screen of client 220;Or, when game starts, the display of first role camp base 120 is located at the first client
Below the middle part of 210 screens, the display of second role camp base 130 is below the middle part of the screen of the second client 220.
Optionally, attack direction of the first role camp in first client and the second role camp
Attack direction in second client is identical.
Such as, as shown in Fig. 5 (b), the display of first role camp base 120 is positioned at the lower-left of the screen of the first client 210
Side, the game role in first role camp is from the lower left of the first client screen, the court on the first client screen
The attack of second role camp base 130 into scene of game;As shown in Fig. 5 (d), the display of second role camp base 130 is located at
The lower left of the screen of second client 220, the game role in second role camp is from the lower left of screen, in the first visitor
Towards the attack of first role camp base 120 in scene of game on the screen of family end.
Optionally, first scene of game includes first role camp base and second role camp base, described the
Two scene of game include first role camp base and second role camp base;First role in first scene of game
The diagonal that vectorial and first client screen in second role camp base is pointed in camp base is in the first angle, described
Point to vectorial and the second client screen in first role camp base in second role camp base in second scene of game
The diagonal of curtain is in the difference a of the second angle, first angle and second angle, wherein, a ∈ [- 45 degree ,+45 degree],
It is preferred that, the first angle is equal to the second angle.
Such as, as shown in Fig. 5 (b), the vector (figure in second role camp base 130 is pointed in the base of first role camp 120
Dotted arrow direction in 5 (b)) with the diagonal of first client screen it is in the first angle, shown in such as Fig. 5 (d), second jiao
Point to vector (dotted arrow direction in Fig. 5 (d)) and described second visitor in first role camp base 120 in the base of color camp 130
The diagonal of family end screen is in the second angle, it is preferred that the first angle is equal with the second angle, i.e. the first angle and the second angle
Difference a be 0.So, the first angle is equal with the second angle so that battle camp both sides may obtain consistent display and behaviour
Experience.Optionally, the difference a of the first angle and the second angle can within a predetermined range, such as, a ∈ [- 45 degree ,+45
Degree].
Optionally, the first game content is also comprising the first game prospect, and the second game content also includes the second game prospect,
First game prospect and the second game prospect specular.
Optionally, the first game prospect and the second game prospect include multiple position-movable moneys on ground level
Source object.
Scene of game includes multiple resource objects (scenario resources object) relatively-stationary in ground level/XZ planes, example
Such as, the resource object such as ground, mountain, stone, flower, grass, tree, building;Game prospect includes multiple positions in ground level/XZ planes
The resource object (prospect resource object) of typically moveable (unfixed), for example, hero, dogface, open country monster, big dragon, small
The resource objects such as dragon, technical ability release special efficacy.
Optionally, the first game prospect and the second game prospect specular, including:First game prospect and the second game
Prospect specular, wherein, the first game prospect and the symmetrical plane and the first scene of game of the second game prospect specular
It is identical with the symmetrical plane of the second scene of game specular.It is preferred that, it is right using ground level/XZ planes as plane of mirror symmetry
Scene of game and game prospect carry out mirror image processing, can obtain in the first game content and the second game of specular each other
Hold, show the first game content in the first client, the second game content is shown in the second client.
Optionally, before the first client shows the first game content, to each resource pair in the first game prospect
As carrying out flip horizontal, or, before the second client shows the second game content, to each prospect in the second game prospect
Resource object carries out flip horizontal.
Optionally, before the first client shows the first game content, to the first game angle in the first game prospect
Color and the second game role carry out flip horizontal, or, before the second client shows the second game content, played to second
The first game role and the second game role in prospect carry out flip horizontal.
Such as, for the game role through specular before processing, the game role right hand grips weapon, by mirror image
After symmetrical treatment, the game role is transformed to left-handed weapon.In order to avoid the prospect triggered due to specular processing
Resource object is shown inconsistent (what game player was controlled especially in prospect resource object is heroic inconsistent), in addition it is also necessary to right
Each prospect resource object after specular is handled in game prospect carries out flip horizontal processing, or, only to prospect
The hero that game player is controlled in resource object carry out flip horizontal processing (by game player to controlled it is heroic not
It is consistent most sensitive), during above-mentioned flip horizontal, keep seat of each prospect resource object in ground level/XZ planes
Mark is constant so that each prospect resource object is along longitudinal central axis line flip horizontal on screen, and so, the game role is transformed to
The right hand grips weapon, maintains the uniformity that game role/prospect resource object is shown.
Optionally, show that the first game content includes in the first client:The first game content is shown in the first client
Four corner;Or, show the part range of the first game content in the first client;Or, according to the operation received
Instruction adjustment shows the range size of the first game content in the first client.The second game content bag is shown in the second client
Include:The four corner of the second game content is shown in the second client;Or, show the second game content in the second client
Part range;Or, the range size of the second game content is shown in the first client according to the operational order adjustment received.
Such as, the first game content is shown in the first client, can shown all the time on the display screen of the first client
Show the four corner (such as, being directed to the less game of game content scope) of the first game content;Can also be all the time first
Show that the part range of the first game content (such as, is directed to the larger trip of game content scope on the display screen of client
Play);Or, the first client can also be adjusted and show on the display screen of the first client according to the operational order received
Show the range size of the first game content.Likewise, the second game content is shown in the second client, can be all the time in the second visitor
The four corner of the second game content is shown on the display screen at family end;Can also be all the time on the display screen of the second client
Show the part range of the second game content;Or, the second client can also be adjusted the according to the operational order received
The range size of the second game content is shown on the display screen of two clients.
According to a wherein embodiment of the invention, a kind of display system of scene of game is additionally provided, the system can include:
First client, for the first game role of control, the second client, for the second game role of control, wherein, first
Game role belongs to first role camp, and the second game role belongs to second role camp, wherein, the first client is additionally operable to
The first game content is shown, first game content includes the first scene of game;Second client, is additionally operable to display second and swims
Play content, second game content includes the second scene of game, wherein, first scene of game and second sports ground
Scape specular.
According to a wherein embodiment of the invention, a kind of computer-readable recording medium is additionally provided, being stored thereon with can
Realize the program product of this specification above method.In some possible embodiments, various aspects of the invention can be with
It is embodied as a kind of form of program product, it includes program code, it is described when described program product is run on the terminal device
Program code be used for make the terminal device perform described in above-mentioned " illustrative methods " part of this specification according to the present invention
The step of various illustrative embodiments.It can be using portable compact disc read only memory (CD-ROM) and including program generation
Code, it is possible to run on terminal device, such as PC.However, the program product not limited to this of the present invention, in this document
In, readable storage medium storing program for executing can be it is any include or storage program tangible medium, the program can be commanded execution system, dress
Put or device is used or in connection.
Described program product can use any combination of one or more computer-readable recording mediums.Computer-readable recording medium can be readable letter
Number medium or readable storage medium storing program for executing.Readable storage medium storing program for executing for example can be but be not limited to electricity, magnetic, optical, electromagnetic, infrared ray or
System, device or the device of semiconductor, or any combination above.The more specifically example of readable storage medium storing program for executing is (non exhaustive
List) include:It is electrical connection, portable disc, hard disk, random access memory (RAM) with one or more wires, read-only
Memory (ROM), erasable programmable read only memory (EPROM or flash memory), optical fiber, portable compact disc read only memory
(CD-ROM), light storage device, magnetic memory device or above-mentioned any appropriate combination.
The embodiments of the present invention are for illustration only, and the quality of embodiment is not represented.
In the above embodiment of the present invention, the description to each embodiment all emphasizes particularly on different fields, and does not have in some embodiment
The part of detailed description, may refer to the associated description of other embodiment.
In several embodiments provided herein, it should be understood that disclosed technology contents, others can be passed through
Mode is realized.Wherein, device embodiment described above is only schematical, such as division of described unit, Ke Yiwei
A kind of division of logic function, can there is other dividing mode when actually realizing, such as multiple units or component can combine or
Person is desirably integrated into another system, or some features can be ignored, or does not perform.Another, shown or discussed is mutual
Between coupling or direct-coupling or communication connection can be the INDIRECT COUPLING or communication link of unit or module by some interfaces
Connect, can be electrical or other forms.
The unit illustrated as separating component can be or may not be it is physically separate, it is aobvious as unit
The part shown can be or may not be physical location, you can with positioned at a place, or can also be distributed to multiple
On unit.Some or all of unit therein can be selected to realize the purpose of this embodiment scheme according to the actual needs.
In addition, each functional unit in each embodiment of the invention can be integrated in a processing unit, can also
That unit is individually physically present, can also two or more units it is integrated in a unit.Above-mentioned integrated list
Member can both be realized in the form of hardware, it would however also be possible to employ the form of SFU software functional unit is realized.
If the integrated unit is realized using in the form of SFU software functional unit and as independent production marketing or used
When, it can be stored in a computer read/write memory medium.Understood based on such, technical scheme is substantially
The part contributed in other words to prior art or all or part of the technical scheme can be in the form of software products
Embody, the computer software product is stored in a storage medium, including some instructions are to cause a computer
Equipment (can for personal computer, service end or network equipment etc.) perform each embodiment methods described of the invention whole or
Part steps.
Described above is only the preferred embodiment of the present invention, it is noted that for the ordinary skill people of the art
For member, under the premise without departing from the principles of the invention, some improvements and modifications can also be made, these improvements and modifications also should
It is considered as protection scope of the present invention.
Claims (16)
1. a kind of display control method of scene of game, the scene of game includes:The first game controlled by the first client
Role and the second game role controlled by the second client, wherein, first game role belongs to first role camp,
Second game role belongs to second role camp, it is characterised in that methods described includes:
The first game content is shown in first client, first game content includes the first scene of game;
The second game content is shown in second client, second game content includes the second scene of game, wherein, institute
State the first scene of game and the second scene of game specular.
2. according to the method described in claim 1, it is characterised in that the first role camp is in first client
Attack direction of the attack direction with the second role camp in second client is identical.
3. according to the method described in claim 1, it is characterised in that wrapped in first scene of game and the second scene of game
Include first role camp base and second role camp base;
In first client, the vectorial with described the of second role camp base is pointed in first role camp base
The diagonal of one client screen is in the first angle,
In second client, the vectorial with described the of first role camp base is pointed in second role camp base
The diagonal of two client screens is in the second angle,
The difference a of first angle and second angle, wherein, a ∈ [- 45 degree ,+45 degree].
4. method according to claim 3, it is characterised in that first angle is equal to second angle.
5. according to the method described in claim 1, it is characterised in that wrapped in first scene of game and the second scene of game
Include first role camp base and second role camp base;
When game starts, first role camp base is shown positioned at the first position of first client screen, described
Second role camp base shows the second place for being located at second client screen, wherein, the first position is first
Relative position of the relative position with the second place on the second client screen on client screen is identical.
6. according to the method described in claim 1, it is characterised in that first scene of game and the second scene of game mirror
As symmetrically including:
First scene of game and the second scene of game specular, wherein, plane of mirror symmetry is parallel to first
The plane of scene of game ground level or the plane parallel to the second scene of game ground level.
7. according to the method described in claim 1, it is characterised in that first scene of game and the second scene of game mirror
As symmetrically including:
First scene of game and the second scene of game specular, wherein, plane of mirror symmetry is the first sports ground
Scape ground level or the second scene of game ground level.
8. according to the method described in claim 1, it is characterised in that first scene of game and the second scene of game mirror
As symmetrically including:
First scene of game and the second scene of game specular, wherein, plane of mirror symmetry is perpendicular to first
The plane of scene of game ground level or the plane perpendicular to the second scene of game ground level.
9. according to the method described in claim 1, it is characterised in that first game content also includes the first game prospect,
Second game content is also comprising the second game prospect, the first game prospect and the described second game prospect mirror image pair
Claim.
10. method according to claim 9, it is characterised in that wherein, the first game prospect and the described second game
The symmetrical plane of the symmetrical plane of prospect specular and first scene of game and the second scene of game specular
It is identical.
11. method according to claim 10, it is characterised in that methods described also includes:It is aobvious in first client
Show before first game content, flip horizontal is carried out to each resource object in the first game prospect, or,
Second client is shown before second game content, and each resource object in the second game prospect is carried out
Flip horizontal.
12. method according to claim 10, it is characterised in that methods described also includes:It is aobvious in first client
Show before first game content, the first game role in the first game prospect and second game role are entered
Row flip horizontal, or, before second client shows second game content, in the second game prospect
The first game role and the second game role carry out flip horizontal.
13. the method according to any one of claim 9-12, it is characterised in that the first game prospect and described the
Two game prospects include multiple moveable resource objects in the position on ground level.
14. according to the method described in claim 1, it is characterised in that described to be shown in the first client in first game
Appearance includes:
The four corner of first game content is shown in first client;Or,
The part range of first game content is shown in first client;Or,
Operational order adjustment according to receiving shows the range size of first game content in first client.
15. a kind of display control program of scene of game, the system includes:First client, for controlling the first game angle
Color, the second client, for controlling the second game role, wherein, first game role belongs to first role camp, described
Second game role belongs to second role camp, it is characterised in that
First client, is additionally operable to show the first game content, first game content includes the first scene of game;
Second client, is additionally operable to show the second game content, second game content includes the second scene of game, its
In, first scene of game and the second scene of game specular.
16. a kind of computer-readable recording medium, is stored thereon with computer program, it is characterised in that the computer program
The display control method of the scene of game described in claim any one of 1-14 is realized when being executed by processor.
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