CN105597310A - Game control method and device - Google Patents

Game control method and device Download PDF

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Publication number
CN105597310A
CN105597310A CN201510989835.9A CN201510989835A CN105597310A CN 105597310 A CN105597310 A CN 105597310A CN 201510989835 A CN201510989835 A CN 201510989835A CN 105597310 A CN105597310 A CN 105597310A
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CN
China
Prior art keywords
game
scene
button
sliding screen
screen operation
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201510989835.9A
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Chinese (zh)
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CN105597310B (en
Inventor
万金
林健
陈伊力
凌聪
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Priority to CN201510989835.9A priority Critical patent/CN105597310B/en
Priority to CN201811100168.4A priority patent/CN109432766B/en
Publication of CN105597310A publication Critical patent/CN105597310A/en
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Publication of CN105597310B publication Critical patent/CN105597310B/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a game control method and device. The method comprises the following steps that 1, whether set operation switching signals are received in a game interface or not is detected, and the step 2 is executed if yes; 2, a direction control part for controlling a game character to move is replaced by a view angle control part, the response is made to operation for moving a game scene by a player through the view angle control part, and the game scene under the current view angle is displayed on the game interface in real time, wherein the position of the game character is kept unchanged when the view angle control part is used for moving the game scene and a scene view angle; 3, whether operation switching signals are received again in the game interface or not is detected, if yes, the current game scene is switched back to the game scene where the game character is located, and the view angle control part is replaced by the direction control part. The player can explore and check a map more easily and conveniently, and can focus on core operation without being disturbed by redundant information.

Description

A kind of game control method and device
[technical field]
The present invention relates to a kind of game control method and device.
[background technology]
In MOBA (MultiplayerOnlineBattleArena, the online tactics sports of many people tripPlay) in game, explore map, Fog of War and to teammate's release signal be determine game victory or defeat andIncrease the very important link that player is experienced. Play (as hero's connection at the MOBA of pc end at presentAlliance, Dota) in have the operator scheme of relatively-stationary exploration map. Mobile terminal due to screen sizeLittle, the performance accuracy that finger is clicked is lower, causes pc to hold the interactive form of traditional mouse-keyboard cannotCopy to mobile terminal, especially mobile phone terminal. And in mobile terminal, rocking bar control game role moves, pointHit button or pull and discharge the pattern of technical ability and can form the mapping of operation and virtual scene, and form and playThe muscle memory of family, can make corresponding reaction according to status immediately fast. Player at presentBe accustomed to position, Virtual Space and rocking bar control to set up corresponding relation, and formed click release skillThe operating habit of energy.
For example, " vainglory " is a severe MOBA that touches operation that uses based on mobile terminalGame, concentrates on the little map in the screen upper right corner and around by the function of exploring map and release signal. VisitRope map is to pin little map to drag, and primary games scene is followed movement, unclamps the back angle main English that reboundsThe scene of game at male place; Release signal is that click signal button is clicked little map location or sports ground againScape position.
This scheme has met the most functions of current MOBA class based on map, and satisfaction is very high, letterBreath also can more clearly must receive for recipient. But be limited to this kind of mode of feature of mobile terminalThere are the following problems:
Opereating specification is little, high-frequency operation concentrate on the upper right corner among a small circle in, exist be difficult for is found by playerProblem, and have repeatedly the risk of trial and error, maloperation;
High frequency and complex operations are in not operation hot-zone, and player is difficult to realize easily the expection of oneself,Operation easier is large;
The operating collision that function causes more, as player wants click signal in exploring map, only depends onSingle finger cannot complete this operation, is with the hands also difficult to complete in so among a small circle this operation as made,Cause operation retardance;
Exploringly graphic operation precision is low, and by the whole scene of little map maps, and touch is Relative FuzzyOperation, player's slight movement can make visual angle significantly move, and player is confused, the service speed that slows down,Reduce user and experience likability.
In addition, " king's honor " is a hand trip based on touching operation, and this game is survived to playerWith the operation segmentation of death for game, when player role survival, pin little map and drag as moving at visual angle,The dead state of player role is visual angle and moves for dragging scene. Signal is centered by oneself, notSeveral signal systems of main flow.
As a trip of the hand compared with severe, the mode that " king's honor " realizes this complex operations is mainlyFinely divided state and integrated operation. Main following points shortcoming:
Exploringly graphic operation precision is low, and by the whole scene of little map maps, and touch is Relative FuzzyOperation, causes player's slight movement can make visual angle significantly move, and player is confused, the operation of slowing downSpeed, reduces user's likability;
Pinning on map drags blocks player for the obtaining of cartographic information, as other team members' letterSignal lamp;
Far away and the little very difficult formation correspondence of control size of map and signal arrangement pitch in scene, playerCan ignore signal and little map in operational correspondence;
Signal is only integrated on player's oneself role, to the signal of other players and non-self position notFoot.
[summary of the invention]
In order to overcome the deficiencies in the prior art, the invention provides a kind of game control method and device,Make to explore map more simple and convenient.
A kind of game control method, comprises the steps:
S1, the first change detection step, detect the handover operation that whether receives setting in interfaceSignal, if perform step S2;
S2, scene process step, the direction control assembly that control game role is moved replaces with visual angleControl assembly, in response to player by the operation of described viewing angle control parts moving game scene, in instituteState the real-time scene of game showing under current visual angle on interface; Wherein, by described viewing angle controlDescribed in when parts moving game scene, the position of game role remains unchanged;
Whether S3, the second change detection step, receive described switching behaviour again in detection interfaceMake signal, if current scene of game is switched back to the scene of game at described game role place, andViewing angle control parts are replaced with to direction control assembly.
In one embodiment,
In step S1, the handover operation of described setting refers to, to being provided on described interfaceThe clicking operation of switching push button.
In one embodiment,
In described step S2, also comprise the steps:
S21, the technical ability button on interface is replaced with to call button; Described call button for toAll game role transmitted signal message of described game role place team.
In one embodiment,
In step S21, also comprise the steps:
Detect and whether have the first sliding screen operation, wherein, the described first sliding screen operation originates in described letterNumber button and end at a certain position in described scene of game, if so, aobvious in described a certain positionShow the signal corresponding with described call button.
In one embodiment,
In described step S2, also comprise the steps:
A certain technical ability button on interface is replaced with to target movable button;
Detect and whether have the second sliding screen operation, wherein, the described second sliding screen operation originates in described orderMark movable button and end at a certain position in described scene of game, if so, controlling described gameRole moves to described a certain position with shortest path from the position at the current place of described game role.
In one embodiment,
In step S2, also comprise the steps:
Detect and whether have the 3rd sliding screen operation, the wherein said the 3rd sliding screen operation originates in described visual angleControl assembly and sliding outside described viewing angle control parts, if so, controls described interface and showsScene of game along with the direction of described the 3rd sliding screen operation moves.
In one embodiment,
Distance according to the current location of the described the 3rd sliding screen operation to original position, controls described gameThe speed that scene moves.
In one embodiment,
Described interface shows breviary map;
In step S21, also comprise the steps:
Detect and whether have the first sliding screen operation, wherein, the described first sliding screen operation originates in described letterNumber button and end at a certain position of described breviary map, if so, in certain of described breviary mapThe described a certain position display signal corresponding with described call button in one position and scene of game.
In one embodiment,
Described interface shows breviary map;
In described step S2, also comprise the steps:
Technical ability button on interface is replaced with to target movable button;
Detect and whether have the second sliding screen operation, wherein, the described second sliding screen operation originates in described orderMark movable button and end at a certain position in described breviary map, if so, controlling described gameRole moves to described a certain position with shortest path from the position at the current place of described game role.
A kind of game control device, comprises as lower unit:
The first change detection unit, for detection of the handover operation that whether receives setting in interfaceSignal, if trigger the second change detection cell operation;
Scene process unit, replaces with visual angle for the direction control assembly that control game role is movedControl assembly, in response to player by the operation of described viewing angle control parts moving game scene, in instituteState the real-time scene of game showing under current visual angle on interface; Wherein, by described viewing angle controlDescribed in when parts moving game scene, the position of game role remains unchanged;
The second change detection unit, for detection of whether again receiving described switching behaviour in interfaceMake signal, if current scene of game is switched back to the scene of game at described game role place, andViewing angle control parts are replaced with to direction control assembly.
In one embodiment,
The handover operation of described setting refers to, to the clicking operation of the switching push button on described interface.
In one embodiment,
Described scene process unit also for, the technical ability button on interface is replaced with to call button;Described call button is used for to described game role place team all game role transmitted signals message.
In one embodiment,
Described scene process unit also for, detect and whether have the first sliding screen operation, wherein, described inThe first sliding screen operation originates in described call button and ends at a certain position in described scene of game,If so, at the described a certain position display signal corresponding with described call button.
In one embodiment,
Described scene process unit also for, a certain technical ability button on interface is replaced with to targetMovable button;
Detect and whether have the second sliding screen operation, wherein, the described second sliding screen operation originates in described orderMark movable button and end at a certain position in described scene of game, if so, controlling described gameRole moves to described a certain position with shortest path from the position at the current place of described game role.
In one embodiment,
Described scene process unit also for, detect and whether have the 3rd sliding screen operation, wherein said theThree sliding screen operations originate in described viewing angle control parts and slide outside described viewing angle control parts, if so,Control the scene of game of described interface demonstration along with the direction of the described the 3rd sliding screen operation moves.
In one embodiment,
Described interface shows breviary map;
Described scene process unit also for, detect and whether have the first sliding screen operation, wherein, described inThe first sliding screen operation originates in described call button and ends at a certain position of described breviary map, ifBe, the described a certain position display in a certain position and the scene of game of described breviary map withThe signal that described call button is corresponding.
In one embodiment,
Described interface shows breviary map;
Described scene process unit also for, the technical ability button on interface is replaced with to target and movesButton;
Detect and whether have the second sliding screen operation, wherein, the described second sliding screen operation originates in described orderMark movable button and end at a certain position in described breviary map, if so, controlling described gameRole moves to described a certain position with shortest path from the position at the current place of described game role.
The invention has the beneficial effects as follows:
Direction control assembly and viewing angle control parts are shared to an operating area, technical ability button and signalButton and target movable button share an operating area, and are realized mutually and being switched by handover operation,On limited interface, simplified interface shape, player's exploration consults a map more simple and convenient,Make player can be absorbed in core operation, do not disturbed by redundancy.
Compare other interactive mode of operating of game in little map area, this programme can be largerIn the scene of game of ratio, operate (being almost whole screen), greatly reduced maloperation.
Because viewing angle control parts, call button and target movable button are (to play in finger manipulation hot-zoneVirtual rocking bar, the technical ability button positions of daily life of a family use), the availability of game and user experience greatly and promote.
Due to viewing angle control parts and call button and target movable button, to lay respectively at diverse location (logicalOften be positioned at traditional bimanualness district), player can moving game scene and visual angle, simultaneously transmission letterNumber, therefore can multitask process simultaneously, reduce complexity and operation retardance.
Can first select position roughly at breviary map, then accurately move by viewing angle control partsScene of game is to accurate position, and manipulation accuracy is higher, and the visual angle that interface presents more meets the heartReason expection.
[brief description of the drawings]
Fig. 1 is the flow chart of the game control method of an embodiment of the present invention;
Fig. 2 is the interface schematic diagram of an embodiment of the present invention;
Fig. 3 is the interface schematic diagram of an embodiment of the present invention.
[detailed description of the invention]
Below the preferred embodiment of invention is described in further detail.
As shown in Figure 1, the game control method of a kind of embodiment, comprises the steps:
S1, the first change detection step, detect the handover operation that whether receives setting in interfaceSignal, if perform step S2.
The handover operation of setting can be, to be provided in virtual switching on described interface byThe clicking operation of button. For example, as shown in Figure 2, virtual " switching " is set on interfaceButton, the clicking operation that player carries out this switching push button is the handover operation of setting. This switchingOperate very simple and conveniently, be conducive to player and concentrate one's energy to carry out game operation.
The handover operation of setting can also be that carry out in the setting regions of interface sliding shields, presses etc.Operation, for example, need to carry out the sliding of a segment distance in setting regions and shield, and just can be identified as settingHandover operation; Or having in the mobile device of pressure sensitivity touch-screen, interface is provided with virtual cuttingChange button, need to exert pressure and be greater than the pressing operation of setting pressure threshold value at this switching push button, abilityBeing identified as is the handover operation of setting.
S2, scene process step, the direction control assembly that control game role is moved replaces with visual angleControl assembly, in response to player by described viewing angle control parts moving game scene (scene of gameMovement is also the movement at scene visual angle) operation, on described interface, show in real time current visual angleUnder scene of game; Wherein, the angle of playing described in during by described viewing angle control parts moving game sceneThe position of look remains unchanged.
As Fig. 2, before switching, in the scene of game that interface shows, be with current game roleThe scene of game at visual angle, that is to say, where game role (for example hero) moves to gameThe corresponding scene of game of interface display, what now on interface, show is to control game role to moveDirection control assembly, for example virtual rocking bar, player controls game role by controlling virtual rocking barMovement. The mode that the control game role of virtual rocking bar moves can be: player clicks virtual rocking bar,And applying the sliding screen operation of sliding outside virtual rocking bar, the current location of sliding screen operation is to virtual rocking barThe direction of the direction vector of heart position is the direction that game role moves.
As shown in Figure 3, after S1 step, virtual direction control assembly is replaced by virtualViewing angle control parts, player comes moving game scene and scene visual angle by controlling vision control assembly,For example move to west from the east of map, interface shows under current visual angle in real time alwaysScene of game, in this process, scene of game is moving always, is changing, and simultaneously, player's tripThe play residing position of role remains unchanged, the position when being still arranged in step S1 and having handover operation.
The mode of the movement at vision control assembly control scene of game and scene visual angle can with virtual rocking barThe mode that control game role moves is identical. For example, scene of game can be along with the direction of sliding screen operation(center of viewing angle control parts is to the direction of the direction vector of the current location of sliding screen operation) movesMoving, the visual angle of scene of game can be the direction of sliding screen operation, and this cunning screen operation originates in described visual angleControl assembly and sliding outside described viewing angle control parts.
In one embodiment, can according to the current location of described sliding screen operation to original position (depending onThe center of angle control assembly) distance, control the speed that described scene of game moves, if instituteState distance larger, the speed that scene of game moves is so larger, if instead more trivial games field of distanceThe speed that scape moves is less. In one embodiment, if described distance is less than setpoint distance threshold value,Scene of game does not move.
In one embodiment, slide screen in the region except viewing angle control parts of scene of gameOperation, also can control the movement of scene of game, and the direction that scene of game moves can operate with sliding screenOpposite direction, for example to the right, and scene of game is towards moving left in sliding screen operation.
Whether S3, the second change detection step, receive described switching behaviour again in detection interfaceMake signal, if current scene of game is switched back to the scene of game at described game role place, andViewing angle control parts are replaced with to direction control assembly. By handover operation, player can get back to gameThe scene of game at role place before switching, can controlling party proceed game behaviour to control assemblyDo.
By such scheme, can on limited interface, increase extra viewing angle control parts,And simple to operate, player can according to viewing angle control parts to this game role place scene of game withOuter map is explored, very simple and convenient.
In one embodiment, in described step S2, also comprise the steps:
Technical ability button on interface is replaced with to call button or target movable button; Described signalButton is for all game role transmitted signal message to described game role place team, and target is movedMoving button moves to the selected position of scene of game for controlling the position of game role from switchingPut.
As shown in Figure 2, before switching, the lower right corner of interface is virtual technical ability button, exampleAs common attack, technical ability 1, technical ability 2 and technical ability 3, after switching as shown in Figure 3, a part of technical abilityIt (can be for example " collection fire " (concentrate firepower is attacked enemy) " danger " that button is replaced by call button(dangerous herein) " disappearance " (enemy's disappearance)), common attack technical ability button is replaced by mobile (movingMove to this position) button.
In one embodiment, described interface can also show breviary map simultaneously, wherein, and instituteState the content that breviary map has shown whole map in limited zonule; Can be on breviary mapScene of game scope and the visual angle of instruction interface current demonstration, example as shown in Figure 3, dotted line frame tableThe scene of game scope of showing current demonstration, triangle represents the visual angle of current scene of game, looks described inThe direction of operating of feel mobile control unit. In one embodiment, can first in breviary map, clickGeneral position, then by viewing angle control parts moving game scene and scene visual angle, thereby makes tripThe needed scene of game of play interface display player.
In one embodiment, detect and whether have the first sliding screen operation, wherein, the described first sliding screenOperation originates in described call button and ends at a certain position in described scene of game, if so,At the described a certain position display signal corresponding with described call button. As shown in Figure 3, the first sliding screenOperation for example, slides into the position P1 of scene of game, so game from signal 3 buttons (" danger ")The position of scene P1 can show " danger " message (for example dangerous graphical identifier), to point outThe dangerous situation of other game role positions P1 of this team occurs. If certain player's of this team tripThe scene of game of play interface display does not comprise position P1, so can't in this player's scene of gameThere is this signal message, but can show this signal message in the relevant position in breviary map.
In one embodiment, the first sliding screen operation can originate in described call button and end at contractingThe slightly a certain position in map, like this, the described a certain position in breviary map can show correspondingSignal message, also can show this signal message at the correspondence position of scene of game simultaneously. On breviary groundAlthough operation cannot send to assigned address by signal message, the behaviour of this mode exactly in figureMake spatial extent larger, near scene of game is switched to assigned address time, can utilizes and originate in instituteThe first sliding screen operation of stating call button and ending at assigned address in described scene of game realizes accuratelySignal message send, thereby can realize fuzzy operation and the accurately combination of operation.
In one embodiment, in the time of needs transmitted signal message, player can also be first at certain signalOn button, click, and then again click at assigned address, the signal corresponding with call button disappearsBreath can send to this assigned address, and the signal that this mode also can realize call button sends.
In one embodiment, in described step S2, also comprise the steps:
Detect and whether have the second sliding screen operation, wherein, the described second sliding screen operation originates in described orderMark movable button and end at a certain position in described scene of game, if so, controlling described gameRole moves to described a certain position with shortest path from the position at the current place of described game role. AsShown in Fig. 3, the second sliding screen operation slides into scene of game from movement (moving to this position) buttonPosition P2, before being added in step S1, this game role is in position P4, so at the second sliding screenAfter operation, this game role moves to position P2 from position P4 with shortest path, like this, if playedFamily is exploring in the process of map, when discovery need to be transferred the situation of position of game role at once, and canTo make game role arrive rapidly assigned address by the described second sliding screen operation, and can add rapidlyThe game of this assigned address, very convenient.
The second sliding screen operation also can originate in described target movable button and end at described breviary mapIn a certain position, corresponding, control described game role and work as from described game role with shortest pathThe position at front place moves to the described a certain position in breviary map. When the assigned address of needs arrivalNot at current scene of game, and need in the rapid situation that arrives assigned address this schemeVery convenient player operates.
In one embodiment, in the time of needs moving game role, player can also be first at certain signalOn button, click, and then again click at assigned address, the signal corresponding with call button disappearsBreath can send to this assigned address, and the signal that this mode also can realize call button sends.
A kind of game control device, comprises as lower unit:
The first change detection unit, for detection of the handover operation that whether receives setting in interfaceSignal, if trigger the second change detection cell operation;
Scene process unit, replaces with visual angle for the direction control assembly that control game role is movedControl assembly, in response to player by described viewing angle control parts moving game scene and scene visual angleOperation shows in real time the scene of game under current visual angle on described interface; Wherein, by instituteDescribed in while stating viewing angle control parts moving game scene and scene visual angle, the position of game role keeps notBecome;
The second change detection unit, for detection of whether again receiving described switching behaviour in interfaceMake signal, if play angle described in while once there is handover operation before current scene of game being switched backThe scene of game at look place.
Above content is further to say in detail in conjunction with concrete preferred embodiment is made for the present inventionBright, can not assert that specific embodiment of the invention is confined to these explanations. For technology under the present inventionThe those of ordinary skill in field, without departing from the inventive concept of the premise, if can also makeDry simple deduction or replace, all should be considered as belonging to that the present invention determines by submitted to claimsScope of patent protection.

Claims (17)

1. a game control method, is characterized in that, comprises the steps:
S1, the first change detection step, detect the handover operation that whether receives setting in interfaceSignal, if perform step S2;
S2, scene process step, the direction control assembly that control game role is moved replaces with visual angleControl assembly, in response to player by the operation of described viewing angle control parts moving game scene, in instituteState the real-time scene of game showing under current visual angle on interface; Wherein, by described viewing angle controlDescribed in when parts moving game scene, the position of game role remains unchanged;
Whether S3, the second change detection step, receive described switching behaviour again in detection interfaceMake signal, if current scene of game is switched back to the scene of game at described game role place, andViewing angle control parts are replaced with to direction control assembly.
2. game control method as claimed in claim 1, is characterized in that,
In step S1, the handover operation of described setting refers to, to being provided on described interfaceThe clicking operation of switching push button.
3. game control method as claimed in claim 1, is characterized in that,
In described step S2, also comprise the steps:
S21, the technical ability button on interface is replaced with to call button; Described call button for toAll game role transmitted signal message of described game role place team.
4. game control method as claimed in claim 3, is characterized in that,
In step S21, also comprise the steps:
Detect and whether have the first sliding screen operation, wherein, the described first sliding screen operation originates in described letterNumber button and end at a certain position in described scene of game, if so, aobvious in described a certain positionShow the signal corresponding with described call button.
5. game control method as claimed in claim 1, is characterized in that,
In described step S2, also comprise the steps:
A certain technical ability button on interface is replaced with to target movable button;
Detect and whether have the second sliding screen operation, wherein, the described second sliding screen operation originates in described orderMark movable button and end at a certain position in described scene of game, if so, controlling described gameRole moves to described a certain position with shortest path from the position at the current place of described game role.
6. game control method as claimed in claim 1, is characterized in that,
In step S2, also comprise the steps:
Detect and whether have the 3rd sliding screen operation, the wherein said the 3rd sliding screen operation originates in described visual angleControl assembly and sliding outside described viewing angle control parts, if so, controls described interface and showsScene of game along with the direction of described the 3rd sliding screen operation moves.
7. game control method as claimed in claim 6, is characterized in that,
Distance according to the current location of the described the 3rd sliding screen operation to original position, controls described gameThe speed that scene moves.
8. game control method as claimed in claim 3, is characterized in that,
In described interface, show breviary map;
In step S21, also comprise the steps:
Detect and whether have the first sliding screen operation, wherein, the described first sliding screen operation originates in described letterNumber button and end at a certain position of described breviary map, if so, in certain of described breviary mapThe described a certain position display signal corresponding with described call button in one position and scene of game.
9. game control method as claimed in claim 1, is characterized in that,
Described interface shows breviary map;
In described step S2, also comprise the steps:
Technical ability button on interface is replaced with to target movable button;
Detect and whether have the second sliding screen operation, wherein, the described second sliding screen operation originates in described orderMark movable button and end at a certain position in described breviary map, if so, controlling described gameRole moves to described a certain position with shortest path from the position at the current place of described game role.
10. a game control device, is characterized in that, comprises as lower unit:
The first change detection unit, for detection of the handover operation that whether receives setting in interfaceSignal, if trigger the second change detection cell operation;
Scene process unit, replaces with visual angle for the direction control assembly that control game role is movedControl assembly, in response to player by the operation of described viewing angle control parts moving game scene, in instituteState the real-time scene of game showing under current visual angle on interface; Wherein, by described viewing angle controlDescribed in when parts moving game scene, the position of game role remains unchanged;
The second change detection unit, for detection of whether again receiving described switching behaviour in interfaceMake signal, if current scene of game is switched back to the scene of game at described game role place, andViewing angle control parts are replaced with to direction control assembly.
11. game control devices as claimed in claim 10, is characterized in that,
The handover operation of described setting refers to, to the clicking operation of the switching push button on described interface.
12. game control devices as claimed in claim 10, is characterized in that,
Described scene process unit also for, the technical ability button on interface is replaced with to call button;Described call button is used for to described game role place team all game role transmitted signals message.
13. game control devices as claimed in claim 12, is characterized in that,
Described scene process unit also for, detect and whether have the first sliding screen operation, wherein, described inThe first sliding screen operation originates in described call button and ends at a certain position in described scene of game,If so, at the described a certain position display signal corresponding with described call button.
14. game control devices as claimed in claim 10, is characterized in that,
Described scene process unit also for, a certain technical ability button on interface is replaced with to targetMovable button;
Detect and whether have the second sliding screen operation, wherein, the described second sliding screen operation originates in described orderMark movable button and end at a certain position in described scene of game, if so, controlling described gameRole moves to described a certain position with shortest path from the position at the current place of described game role.
15. game control devices as claimed in claim 10, is characterized in that,
Described scene process unit also for, detect and whether have the 3rd sliding screen operation, wherein said theThree sliding screen operations originate in described viewing angle control parts and slide outside described viewing angle control parts, if so,Control the scene of game of described interface demonstration along with the direction of the described the 3rd sliding screen operation moves.
16. game control devices as claimed in claim 12, is characterized in that,
Described interface shows breviary map;
Described scene process unit also for, detect and whether have the first sliding screen operation, wherein, described inThe first sliding screen operation originates in described call button and ends at a certain position of described breviary map, ifBe, the described a certain position display in a certain position and the scene of game of described breviary map withThe signal that described call button is corresponding.
17. game control devices as claimed in claim 10, is characterized in that,
Described interface shows breviary map;
Described scene process unit also for, the technical ability button on interface is replaced with to target and movesButton;
Detect and whether have the second sliding screen operation, wherein, the described second sliding screen operation originates in described orderMark movable button and end at a certain position in described breviary map, if so, controlling described gameRole moves to described a certain position with shortest path from the position at the current place of described game role.
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