CN113599825B - Method and related device for updating virtual resources in game - Google Patents

Method and related device for updating virtual resources in game Download PDF

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Publication number
CN113599825B
CN113599825B CN202110914259.7A CN202110914259A CN113599825B CN 113599825 B CN113599825 B CN 113599825B CN 202110914259 A CN202110914259 A CN 202110914259A CN 113599825 B CN113599825 B CN 113599825B
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game
virtual resource
player
intersection point
camp
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CN113599825A (en
Inventor
杨珂
王笑
刘艾华
陆帅
李宇
张英赞
高新
姜江
刘捷
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Abstract

The embodiment of the application provides a method and a related device for updating virtual resources in a game play, wherein a game scene is provided with a first player play, a second player play and non-game characters, the game characters of the first player play and the second player play acquire the virtual resources through interaction with the non-game characters, intersection points on the virtual resources are displayed when preset conditions are met and used for guiding the game characters to hand over the virtual resources, and the virtual resources of the first player play and the second player play are used for determining whether the first player play and the second player play win in the game play. Displaying game pictures of intersection points on a second game role and virtual resources of a first player in a target role view angle of the first game role of the first player in the camp, updating the virtual resources of the first game role according to the fight result after the fight operation of the first game role and the second game role, and updating the virtual resources of the first player in the camp by the intersection points on the virtual resources of the first game role.

Description

Method and related device for updating virtual resources in game
Technical Field
The present invention relates to the field of data processing, and in particular, to a method and related apparatus for updating virtual resources in game play.
Background
Player-to-player simultaneous combat environment (Player VS Player VS Environment, PVPVE) game is a game in which players are in combat with players while also requiring an combat environment. Currently, PVPVE games are usually implemented by placing game characters of different players and non-game characters in the same game scene, wherein the game characters need to interact with the non-game characters to strengthen, and hit and kill the game characters of different players to obtain the winning of the player's play.
However, when the PVPVE game is implemented, only the game character is controlled to interact with the non-game character, or the game character is controlled to kill the game characters of different players, so that the game form is single and simple, and the game experience of the players is reduced.
Disclosure of Invention
In order to solve the technical problems, the embodiment of the application provides a method for updating virtual resources in game games, which enriches the game forms of the game games, complicates the game forms and improves the game experience of players.
The embodiment of the application discloses the following technical scheme:
in a first aspect, an embodiment of the present application provides a method for updating virtual resources in a game play, where a game scenario of the game play includes a first player play, a second player play, and a non-game character, where the first player play, the game character of the second player play, by interacting with the non-game character, obtain virtual resources, and when a preset condition is met, display an intersection point on the virtual resources in the game scenario, where the intersection point on the virtual resources is used to direct the first player play, and the game character of the second player play to commit virtual resources, and where the virtual resources of the first player play and the virtual resources of the second player play are used to determine whether the first player play and the second player play win in the game play, the method includes:
displaying a first game picture corresponding to a target role view angle of a first game role, wherein the first game role belongs to a first player camp, the first game picture comprises a second game role and an intersection point on the virtual resource, and the second game role belongs to a second player camp;
Responding to the fight operation of the first game character and the second game character, and updating the virtual resource of the first game character according to the fight result;
and updating the virtual resources of the first player camp in response to the intersection of the first game character on the virtual resources.
In a second aspect, an embodiment of the present application provides a device for updating virtual resources in a game play, where a game scenario of the game play includes a first player play, a second player play, and a non-game character, where the first player play, the game character of the second player play, by interacting with the non-game character, obtains virtual resources, and when a preset condition is satisfied, an intersection point on the virtual resources is displayed in the game scenario, where the intersection point on the virtual resources is used to direct the first player play and the game character of the second player play to commit virtual resources, and where the virtual resources of the first player play and the virtual resources of the second player play are used to determine whether the first player play and the second player play win in the game play, where the device includes a display unit and an updating unit:
the display unit is used for displaying a first game picture corresponding to a target role view angle of a first game role, wherein the first game role belongs to a first player camp, the first game picture comprises a second game role and an intersection point on the virtual resource, and the second game role belongs to a second player camp;
The updating unit is used for responding to the fight operation of the first game role and the second game role and updating the virtual resource of the first game role according to the fight result;
the updating unit is further configured to update the virtual resource of the first player camp in response to an intersection of the first game character on the virtual resource.
In a third aspect, embodiments of the present application provide a computer device, the device comprising a processor and a memory:
the memory is used for storing program codes and transmitting the program codes to the processor;
the processor is configured to execute the method for updating virtual resources in game play according to the first aspect according to instructions in the program code.
In a fourth aspect, embodiments of the present application provide a computer readable storage medium storing a computer program for executing the method for updating virtual resources in game plays described in the first aspect.
According to the technical scheme, the game scene of the game play has the first player play, the second player play and the non-game characters, wherein the game characters of the first player play and the second player play acquire virtual resources through interaction with the non-game characters, the virtual resources are displayed at the intersection point in the game scene when the preset condition is met, the virtual resources are used for guiding the game characters of the first player play and the second player play to be handed over, and the virtual resources of the first player play and the virtual resources of the second player play are used for determining whether the first player play and the second player play win in the game play. In the game scene, aiming at a first game role of a first player camp, a game picture comprising a second game role of a second player camp and an intersection point on the virtual resource under a target role view angle is displayed, after the first game role and the second game role perform fight operation, the virtual resource of the first game role is updated based on the fight result, and after the intersection point of the first game role on the virtual resource performs the cross operation, the virtual resource of the first player camp is updated. Based on the above, before the intersection point is displayed on the virtual resource, the game characters of the first player camp and the second player camp are interacted with the non-game characters to obtain the virtual resource, after the intersection point is displayed on the virtual resource, the game characters of the first player camp and the second player camp are guided to fight through the intersection point on the virtual resource to obtain the virtual resource, so that the game forms of game opponents are enriched, the game forms are complicated, and the game experience of the player is improved.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings that are required in the embodiments or the description of the prior art will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic diagram of a method for updating virtual resources in a game in an actual application scenario provided in an embodiment of the present application;
FIG. 2 is a flowchart of a method for updating virtual resources in a game play according to an embodiment of the present application;
FIG. 3 is a schematic diagram of a virtual resource and an intersection point on the virtual resource according to an embodiment of the present application;
FIG. 4 is a schematic diagram of a first game screen according to an embodiment of the present disclosure;
FIG. 5 is a schematic diagram of displaying intersection points on virtual resources in a game scene according to an embodiment of the present application;
FIG. 6 is a schematic diagram of removing and redisplaying a non-game character according to an embodiment of the present application;
FIG. 7 is a schematic diagram of displaying intersection points on virtual resources in a preset area and adding non-game characters in the preset area according to an embodiment of the present application;
FIG. 8 is a schematic diagram of another embodiment of displaying intersection points on virtual resources in a preset area;
FIG. 9 is a schematic diagram of updating virtual resources of a first game character according to an embodiment of the present application;
FIG. 10 is a schematic diagram of a first virtual resource level displaying a second game character according to an embodiment of the present application;
FIG. 11 is a schematic diagram of another virtual resource for updating a first game character according to an embodiment of the present application;
FIG. 12 is a schematic diagram of a second virtual resource level showing a non-game character according to an embodiment of the present application;
FIG. 13 is a schematic diagram of a virtual resource for zeroing a first game character according to an embodiment of the present application;
FIG. 14 is a schematic diagram of a second game screen according to an embodiment of the present disclosure;
FIG. 15 is a schematic diagram of a first player wins provided in an embodiment of the present application;
FIG. 16 is a flow chart of a first game character behavior provided by an embodiment of the present application;
FIG. 17 is a block diagram of a device for updating virtual resources in game play according to an embodiment of the present application;
FIG. 18 is a block diagram of a computer device according to an embodiment of the present application;
fig. 19 is a block diagram of a server according to an embodiment of the present application.
Detailed Description
Embodiments of the present application are described below with reference to the accompanying drawings.
In pve games in which game characters of different players are in the same game scene and non-game characters are in the same game scene, in the related art, only the game characters are controlled to interact with the non-game characters, or the game characters are controlled to kill the game characters of different players, so that the game form is single and simple, and the game experience of the players is poor.
In order to solve the technical problems, the embodiment of the application provides a method for updating virtual resources in a game, wherein before the intersection points on the virtual resources are displayed, game characters of a first player camp and a second player camp are interacted with non-game characters to obtain the virtual resources, after the intersection points on the virtual resources are displayed, the intersection points on the virtual resources are used for guiding the game characters of the first player camp and the second player camp to fight to obtain the virtual resources, so that game forms of the game are enriched, the game forms are complicated, and game experience of a player is improved.
It will be appreciated that the method may be applied to a processing device, which is a processing device having data processing functionality, for example a terminal device having data processing functionality. The method can be applied to network scenes of communication between the terminal equipment and the server, and is operated by cooperation of the terminal equipment and the server. The terminal device may be a mobile phone, a desktop computer, a personal digital assistant (Personal Digital Assistant, PDA), a tablet computer, or the like.
In order to facilitate understanding of the technical solution provided by the embodiments of the present application, a method for updating virtual resources in a game provided by the embodiments of the present application will be described next with reference to an actual application scenario.
Referring to fig. 1, fig. 1 is a schematic diagram of a method for updating virtual resources in a game play under an actual application scenario provided in an embodiment of the present application. In this practical application scenario, the processing device is a terminal device 101, and a pve game is installed in the terminal device 101, where the pve game is a game in which a player and a player fight and also needs a fight environment. After the first player triggers the PVPVE game to start, as shown in fig. 1, a game interface of the terminal device 101 displays a game scene of a game, where the game scene includes a first player camp, a second player camp, and a non-game character, the game characters of the first player camp and the second player camp obtain virtual resources by interacting with the non-game character, the game character is a game object operated by a player of the player camp, the non-game character is not a game object operated by the player, and typically is a game object operated by artificial intelligence of a computer; and when the preset condition is met, displaying intersection points on the virtual resources in the game scene, wherein the intersection points on the virtual resources are used for guiding game characters of the first player camp and the second player camp to hand over the virtual resources, and the virtual resources of the first player camp and the second player camp are used for determining whether the first player camp and the second player camp win in a game pair.
After the intersection point on the virtual resource is displayed in the game scene, the intersection point on the virtual resource is used for guiding the game characters of the first player camp and the second player camp to hand over the virtual resource, so that the game characters of the first player camp and the second player camp go to the intersection point on the virtual resource. In this case, the terminal device 101 displays a first game screen corresponding to the target character view angle of the first game character of the first player camp, the first game screen including the intersection point on the virtual resource and the second game character of the second player camp. The first game character is played by a first player at a first player's camp and the second game character is played by a second player at a second player's camp.
The terminal device 101 updates the virtual resource of the first game character according to the result of the fight in response to the fight operation of the first game character and the second game character. The game interface is provided with a fight-related control and a virtual resource display column corresponding to the first game role, when the first game role controlled by the first player encounters the second game role controlled by the second player near the intersection point on the virtual resource, the first player can click the fight-related control to finish fight operation of the first game role on the second game role, and the virtual resource of the first game role is updated in the virtual resource display column corresponding to the first game role according to the fight result. For example, the fight operation is shooting operation, the virtual resource is points, and the game interface is provided with various shooting-related controls, a first point display column and the like; the first player clicks the shooting related controls to control the first game role to attack the second game role, and the points of the first game role are updated in the first point display column according to the fight result.
When the terminal device 101 responds to the upload operation of the intersection of the first game character on the virtual resource, the virtual resource of the first player camp is updated. The game interface is also provided with a uploading control and a virtual resource display column corresponding to the first player camp, after the first game role controlled by the first player reaches the virtual resource uploading intersection point, the first player can click the uploading control to upload the virtual resource of the first game role, and the virtual resource display column corresponding to the first player camp is updated. For example, the fight operation is a shooting operation, the virtual resource is an integral, the intersection point on the virtual resource is an integral intersection point, and the game interface is provided with an integral intersection control, a second integral display column and the like; and clicking the point-up control by the first player at the point-up intersection point, controlling the first game role to play the point-up, and updating the point of the first player in the second point display column.
Therefore, before the intersection point on the virtual resource is displayed, the game characters of the first player camp and the second player camp interact with the non-game characters to obtain the virtual resource, after the preset condition is met, the intersection point on the virtual resource is used for guiding the game characters of the first player camp and the second player camp to fight to obtain the virtual resource, so that the game forms of game opponents are enriched, the game forms are complicated, and the game experience of the players is improved.
Next, a method for updating virtual resources in a game pair provided in the embodiment of the present application will be described with reference to the accompanying drawings.
Referring to fig. 2, fig. 2 is a flowchart of a method for updating virtual resources in a game play according to an embodiment of the present application. The game scene of the game play comprises a first player play, a second player play and non-game characters, the game characters of the first player play and the second player play acquire virtual resources through interaction with the non-game characters, when preset conditions are met, intersection points on the virtual resources are displayed in the game scene, the intersection points on the virtual resources are used for guiding the game characters of the first player play and the second player play to meet the virtual resources, and the virtual resources of the first player play and the second player play are used for determining whether the first player play and the second player play win in the game play or not, and the method comprises the following steps:
s201: and displaying a first game picture corresponding to the target role view angle of the first game role, wherein the first game role belongs to the first player camp, the first game picture comprises a second game role and an intersection point on the virtual resource, and the second game role belongs to the second player camp.
In the application, after the PVPVE game is started, a game scene of a game pair has game characters and non-game characters of a first player camp and a second player camp of different players, and the game characters of the first player camp and the second player camp can interact with the non-game characters to obtain virtual resources; where a game character is a game object played by a player in a player's battle, a non-game character is not a game object played by a player, but is typically played by the artificial intelligence of a computer. And when judging that the preset condition is met, displaying an intersection point on the virtual resource by the game scene, wherein the intersection point on the virtual resource is used for guiding game characters of the first player camp and the second player camp to hand over the virtual resource, and the virtual resources of the first player camp and the second player camp are used for determining whether the first player camp and the second player camp win in a game pair. For example, a schematic diagram of the intersection points and virtual resources on a virtual resource as shown in fig. 3.
In the application, when the preset condition is met, after the intersection point on the virtual resource is displayed in the game scene, the game characters of the first player camp and the second player camp are led to reach the intersection point on the virtual resource to meet the virtual resource, and then the game characters of the first player camp and the second player camp meet the vicinity of the intersection point on the virtual resource so as to cause the game characters of the first player camp and the second player camp to fight to obtain the virtual resource. In this case, taking a first player in a first player's camp operating a first game character and a second player in a second player's camp operating a second game character as an example, first, a first game screen including the second game character and an intersection point on a virtual resource may be displayed for a target character perspective of the first game character. For example, a schematic diagram of a first game screen is shown in fig. 4.
In the present application, when the number of intersections on the virtual resource is plural, the intersections on the virtual resource may be displayed in batches in consideration of that the intersections on the virtual resource do not need to be displayed in one time, so as to save the display resource. For example, the intersection points on a part of the virtual resources may be displayed when a certain condition is satisfied, and the intersection points on a part of the virtual resources may be displayed when another certain condition is satisfied; that is, considering the display trigger policy of the intersection point on the virtual resource, the preset conditions may be divided into different first preset conditions and second preset conditions; and when the first preset condition is judged to be met, displaying the intersection points on the first number of virtual resources in the game scene, and when the second preset condition is judged to be met, displaying the intersection points on the second number of virtual resources in the game scene.
As an example, a schematic diagram of intersections on virtual resources is displayed in a game scene as shown in fig. 5. When the upper graph shows that the first preset condition is met, 2 virtual resource upper intersection points are displayed in the game scene; the lower graph shows that when the second preset condition is judged to be met, the intersection points on 1 virtual resource are displayed in the game scene.
The preset condition may be that the game progress time reaches a preset time, and the first preset condition may be that the game progress time reaches the first preset time, and the second preset condition may be that the game progress time reaches the second preset time, and the first preset time is before the second preset time. Therefore, when the preset condition is met, displaying the intersection point on the virtual resource in the game scene may include: when the game progress time reaches a first preset time, displaying intersection points on a first number of virtual resources in a game scene; and when the game progress time reaches a second preset time, displaying the intersection points on the second number of virtual resources in the game scene, wherein the first preset time is before the second preset time.
As an example, based on the above example, the first preset time may be 0:00, the second preset time may be 6:00, the first number is 2, the second number is 1, and when the game progress time reaches 0:00, intersection points on 2 virtual resources are displayed in the game scene; then, when the game progress time reaches 6:00, intersections on 1 virtual resource are displayed in the game scene.
Of course, the preset condition may also mean that the virtual resource of the game character reaches a preset threshold, the first preset condition may also mean that the virtual resource of the game character reaches a first preset threshold, and the second preset condition may mean that the virtual resource of the game character reaches a second preset threshold, where the first preset threshold is greater than the second preset threshold. Therefore, when the preset condition is met, displaying the intersection point on the virtual resource in the game scene may include: when the virtual resources of the game roles reach a first preset threshold value, displaying the intersection points of the first number of virtual resources in the game scene; and when the virtual resources of the game roles reach a second preset threshold, displaying the intersection points on the virtual resources of the second number in the second game scene, wherein the first preset threshold is smaller than the second preset threshold.
In this application, in order to solve the problem that the subsequent game role is controlled to fight against the game roles of different players, the game roles are controlled to fight against the non-game roles, the control mode of the game roles is complex, and the problem of double pressures of simultaneously fighting against the game roles of different players and the non-game roles is faced, the following two implementation modes can be adopted in the embodiment of the application:
In the first implementation manner, when the preset condition is met, after the intersection point on the virtual resource is displayed on the game scene, and under the condition that the state of the intersection point on the virtual resource is available, the game characters in which different players are easy to camp are indicated to be easy to appear near the intersection point on the virtual resource, and in order to avoid the double pressure that the subsequent game characters face to the game characters in which different players camp and the non-game characters simultaneously fight, the non-game characters included in the game scene can be removed. In addition, in the event that the state of the intersection point on the virtual resource is unavailable, the non-game character may also be redisplayed in the game scene in order to enable the game character to continue to interact with the non-game character to obtain the virtual resource. Thus, the present application provides a possible implementation, and the method may further comprise the following steps, for example: removing the non-game role when the state of the intersection point on the virtual resource is available; and when the state of the intersection point on the virtual resource is unavailable, redisplaying the non-game role.
As an example, a schematic diagram of removing and redisplaying a non-game character is shown in fig. 6. Wherein, the upper graph shows that the game scene comprises non-game characters, and when the state of the middle graph shows that the intersection point on the virtual resource is available, the non-game characters displayed in the game scene are removed; the lower graph shows that when the state of the intersection point on the virtual resource is unavailable, the non-game character is redisplayed in the game scene.
In order to avoid the subsequent game characters from being subjected to double pressures of simultaneously competing with the game characters and the non-game characters of different players, a second implementation manner can determine a preset area in the game scene, display the intersection points on the virtual resources in the preset area, and not display the non-game characters in the preset area. In addition, referring to the first implementation manner, when the state of the intersection point on the virtual resource displayed in the preset area is unavailable, in order for the game character to be able to interact with more non-game characters to obtain the virtual resource, the non-game characters may also be added in the preset area.
As an example, a schematic diagram of displaying intersections on virtual resources in a preset area and adding non-game characters in the preset area is shown in fig. 7. The upper graph shows that a preset area in a game scene displays an intersection point on the virtual resource, and the preset area does not display a non-game role; the lower graph shows that when the preset area shows that the state of the intersection point on the virtual resource is unavailable, the non-game role is added in the preset area.
For game roles, the implementation manner of displaying the intersection point on the virtual resource in the preset area is as follows:
on the basis of different birth places of game characters of a first player camp and a second player camp, different preset areas are considered to be set so as to display intersection points on different virtual resources, and the intersection points on the virtual resources are used for guiding the game characters of the first player camp and the second player camp to meet the virtual resources, so that the game characters of the first player camp and the second player camp can be guided to fight. Therefore, for the game role, a preset area can be determined near the birth place of the game role, and the intersection point on the virtual resource is displayed in the preset area; and determining another preset area far away from the birth place of the game character, and displaying the intersection points on the virtual resources in the preset area so as to gradually guide the player to control the game character to be far away from the birth place of the game character. Thus, the present application provides a possible implementation, and the method may further comprise the following steps, for example: determining that the preset area comprises a first preset area and a second preset area according to the birth place of the game character; the first preset area is within the preset range of the birth place, and the two preset areas are outside the preset range of the birth place. Correspondingly, displaying the intersection point on the virtual resource in the preset area in the game scene can comprise, for example: first, the intersection point on the virtual resource is displayed in a first preset area in the game scene. Then, the intersection point on the virtual resource is displayed in a second preset area in the game scene.
As an example, another schematic diagram showing intersections on virtual resources in a preset area is shown in fig. 8. The method comprises the steps that a birth place A of a game character is arranged at the leftmost side of a game scene, a first preset area is determined to be a preset area 1 in a preset range of the birth place A, and a second preset area is determined to be a preset area 2 outside the preset range of the birth place A; first, the virtual resource intersection is displayed in the preset area 1, and then the virtual resource intersection is displayed in the preset area 2.
In addition, on the basis of the specific implementation manner of displaying the intersection point on the virtual resource when the preset condition is met, in order to better guide each game role to cross the virtual resource on the intersection point on the virtual resource, a certain limit can be further performed on the virtual resource or the open time obtained by accumulating the intersection point on the virtual resource, and whether the state of the intersection point on the virtual resource is about to be unavailable or unavailable is judged, so that the game role can select whether to cross the virtual resource on the intersection point on the virtual resource. The method is specifically as follows:
in the first aspect, the virtual resource upper intersection may be defined to have an upper limit value obtained by accumulating the virtual resources as the virtual resource upper limit value. On the basis, the difference value between the virtual resource upper limit value and the virtual resource obtained by accumulating the intersection point on the virtual resource can be determined; when the difference value is smaller, the intersection point on the virtual resource is indicated to be incapable of receiving the virtual resource, and the state of the intersection point on the virtual resource can be prompted to be unavailable; when the difference is zero, which indicates that the intersection point on the virtual resource can not receive the virtual resource any more, the state of the intersection point on the virtual resource can be determined to be unavailable.
Thus, the present application provides a possible implementation manner, where the intersection point on the virtual resource includes the virtual resource upper limit value; the method may further comprise, for example, any one or more of the following steps: and step one, if the difference value between the virtual resource upper limit value and the virtual resource obtained by accumulating the intersection points on the virtual resource is smaller than or equal to the preset virtual resource difference value, prompting that the state of the intersection points on the virtual resource is about to be unavailable. And step two, if the virtual resource obtained by the intersection point accumulation on the virtual resource reaches the upper limit value of the virtual resource, determining that the state of the intersection point on the virtual resource is unavailable.
In the second aspect, the upper limit value of the open time may be defined as the upper limit value of the open time. Similarly, on the basis, the difference value between the upper limit value of the open time and the open time of the intersection point on the virtual resource can be determined; when the difference value is smaller, the opening of the intersection point on the virtual resource is about to end, and the state of the intersection point on the virtual resource can be prompted to be about to be unavailable; when the difference value is zero, the intersection point opening on the virtual resource is ended, and the state of the intersection point on the virtual resource can be determined to be unavailable.
Thus, the present application provides a possible implementation manner, where the intersection point on the virtual resource includes an open time upper limit value; the method may further comprise, for example, any one or more of the following steps: and thirdly, if the difference value between the opening time upper limit value and the opening time of the intersection point on the virtual resource is smaller than or equal to the preset time difference value, prompting that the state of the intersection point on the virtual resource is about to be unavailable. And fourthly, determining that the state of the intersection point on the virtual resource is unavailable when the opening time of the intersection point on the virtual resource reaches the upper limit value of the opening time.
S202: and responding to the fight operation of the first game character and the second game character, and updating the virtual resource of the first game character according to the fight result.
In the application, on the basis that the first game picture displayed in S201 includes the second game character and the intersection point on the virtual resource, it is indicated that the first game character may encounter the second game character near the intersection point on the virtual resource; at this time, the first player can control the first game character to initiate a fight against the second game character, the fight against the first game character and the second game character is completed, the terminal device responds to the fight operation of the first game character and the second game character, and the virtual resource of the first game character is updated according to the fight result.
As an example, a schematic diagram of updating virtual resources of a first game character is shown in fig. 9. The virtual resource is the point, after the first game role and the second game role fight, the fight result is that the first game role kills the second game role, the second game role drops the point '20', the first game role picks up the point '20' dropped by the second game role, and the point of the first game role is updated from '25' to '45'.
In addition, before the first game character initiates the fight against the second game character, the virtual resource level of the second game character can be displayed as a first virtual resource level, and the first virtual resource level is used for indicating the number of virtual resources of the second game character; by the method, the first player can clearly determine the number of virtual resources of the second game role, so that the first player can control the first game role to autonomously select whether to fight the second game role or not, and the game experience of the player is further improved. Wherein the more virtual resources of the second game character, the higher the first virtual resource level; the fewer virtual resources of the second game character, the lower the first virtual resource level. Thus, the present application provides a possible implementation, the method may for example further comprise the steps of: firstly, acquiring a first virtual resource level of a second game role; the first virtual resource level is positively correlated with the virtual resource of the second game character. Then, a first virtual resource level of the second game character is displayed.
As an example, a schematic diagram showing a first virtual resource level of a second game character is shown in fig. 10. When the second game character has a large number of virtual resources, the first virtual resource level of the second game character is high, and the first virtual resource level of the second game character can be displayed to be high by displaying an identifier with high color rendering on the upper side of the second game character. Of course, when the virtual resources of the second game character are small, the first virtual resource level of the second game character is low, and the first virtual resource level of the second game character can be displayed to be low by displaying an indication of low color rendering on the second game character.
In addition, in the present application, for the first game role, the virtual resource is obtained by interaction with the non-game role, which may be that the first player may also control the first game role to initiate a fight against the non-game role, so as to complete the fight against the first game role and the non-game role, and the terminal device responds to the fight operation of the first game role and the non-game role, and may also update the virtual resource of the first game role according to the fight result.
As an example, another illustration of updating virtual resources of a first game character is shown in fig. 11. The virtual resource is the point, after the first game role and the non-game role fight, the fight result is that the first game role kills the non-game role, the non-game role drops the point '10', the first game role picks up the point '10' of the non-game role, and the point of the first game role is updated from '12' to '22'.
Similarly, before the first game character initiates the fight against the non-game character, the virtual resource level of the non-game character can be displayed as a second virtual resource level, and the second virtual resource level is used for indicating the number of virtual resources obtained by interaction with the non-game character; that is, by the method, the first player can clearly fight the non-game character and can increase the amount of virtual resources, so that the first player can control the first game character to autonomously select whether to fight the non-game character or not, and the game experience of the player is further improved. Wherein the higher the character level of the non-game character, the higher the second virtual resource level; the lower the character level of the non-game character, the lower the second virtual resource level. Thus, the present application provides a possible implementation, the method may for example further comprise the steps of: firstly, acquiring a second virtual resource level corresponding to a non-game role; the second virtual resource level is positively correlated to the character level of the non-game character; then, a second virtual resource level corresponding to the non-game character is displayed.
As an example, a schematic diagram showing a second virtual resource level for a non-game character is shown in fig. 12. When the character level of the non-game character is higher, for example, the character level is elite, the second virtual resource level corresponding to the non-game character is higher, and the second virtual resource level corresponding to the non-game character can be displayed to be higher by displaying an identifier with high color rendering degree above the non-game character. Of course, in the case where the character level of the non-game character is low, for example, the character level is a common monster, and the second virtual resource level corresponding to the non-game character is low, the second virtual resource level corresponding to the second game character may be displayed to be low by displaying an indication of low color rendering on top of the second game character.
In addition, in the present application, the survival state of the first game character may also be changed, that is, the survival state is updated to be the death state, which indicates that the first game character dies, in which case the virtual resource of the first game character is cleared. Thus, the present application provides one possible implementation, the method may for example further comprise the steps of: and if the survival state of the first game character is updated from the survival state to the death state, resetting the virtual resource of the first game character. When the survival state of the first game character is updated from the survival state to the death state, the reviving countdown can be started in response to the reviving operation of the first game character, and the first game character can be waited for reviving.
As an example, a schematic diagram of zeroing out virtual resources of a first game character is shown in fig. 13. The virtual resource is points, the survival state of the first game character is updated from the survival state to the death state, the first game character drops all points '35', and the points of the first game character are changed from '35' to '0', which means that the points of the first game character are cleared.
S203: and updating the virtual resources of the first player camp in response to the intersection of the first game character on the virtual resources.
In the application, on the basis that the intersection point on the virtual resource is used for guiding the game characters of the first player to camp and the second player to upload the virtual resource, aiming at the first game character, the first player can control the intersection point of the first game character on the virtual resource to upload the virtual resource, and the terminal equipment acquires the upload operation and needs to update the virtual resource of the first player camp. The updated virtual resources of the first player lineup may then be sent to the server in real time so that the server may determine whether the first player lineup wins in the game play based on the updated virtual resources of the first player lineup.
In addition, in the present application, the actual uploading operation of the intersection point of the first game character on the virtual resource refers to correspondingly reducing the virtual resource of the first game character according to the virtual resource uploaded by the first game character, so as to increase the virtual resource of the first player camp to which the first game character belongs; that is, the virtual resource is transferred from the first game character to the first player lineup. In this case, a video of the first game character performing the upload operation may also be taken as an upload video for playing an image in which the virtual resource is transferred from the first game character to the first player's camp, the upload video being presented with a second game screen different from the first game screen. Thus, the present application provides one possible implementation, the method may for example further comprise the steps of: and displaying a second game picture aiming at the uploading operation, wherein the second game picture is used for displaying an uploading video of the uploading operation executed by the first game role, and the uploading video plays an image of virtual resources transferred from the first game role to the first player camp.
As an example, a schematic view of a second game screen is shown in fig. 14. The virtual resource is the point, the first player controls the point of the first game role to cross the point of the first game on the virtual resource, the point of the first game role is acquired by the point of the first game on the virtual resource, the point of the first game role is updated to be 0 from 30, the point of the first player is updated to be 180 from 150, and the point of the first player is transferred from the first game role to the first player.
In the application, when the first game role performs the uploading operation, in order to avoid that the first player lineup can win in game play, the second game role needs to prevent the first game role from performing the uploading operation, and then the second game role performs the breaking operation for the uploading operation of the first game role in the virtual resource intersection point, so as to break the uploading operation of the first game role in the virtual resource intersection point. Thus, the present application provides one possible implementation, the method may for example further comprise the steps of: and responding to the interrupt operation of the second game role on the uploading operation, and determining that the uploading operation is interrupted.
In the present application, for a first player camp to which a first game character belongs, when a virtual resource of the first player camp reaches a virtual resource threshold value indicating virtual resources required for setting winning in advance during game progress, the first player camp is displayed to win. Otherwise, in the game process, when the virtual resources of the second player reach the virtual resource threshold value, the first player is displayed to have failed to camp.
Or when the game progress time reaches the game end time, if the virtual resource of the first player camp is larger than the virtual resource of the second player camp, displaying that the first player camp wins. For example, a first player wins schematic as shown in FIG. 15; and if the virtual resources of the first player camp are smaller than the virtual resources of the second player camp, displaying that the first player camp fails.
In summary, a flow chart of a first game character behavior is shown in FIG. 16. After the first game character is born, the first game character can fight against the second game character, and virtual resources of the first game character are updated; alternatively, the first game character may fight a non-game character, updating the virtual resources of the first game character; next, the first game character hands over the virtual resource. Of course, after birth, the first game character may be killed to cause death of the first game character, and at this time, the first game character may be revived and returned to the birth of the first game character.
In summary, a game scene of the game play pair has a first player camp, a second player camp and a non-game character, wherein the game characters of the first player camp and the second player camp obtain virtual resources through interaction with the non-game character, and when a preset condition is met, intersection points on the virtual resources are displayed in the game scene and used for guiding the game characters of the first player camp and the second player camp to hand over the virtual resources, and the virtual resources of the first player camp and the second player camp are used for determining whether the first player camp and the second player camp win in the game play pair. In the game scene, aiming at a first game role of a first player camp, a game picture comprising a second game role of a second player camp and an intersection point on the virtual resource under a target role view angle is displayed, after the first game role and the second game role perform fight operation, the virtual resource of the first game role is updated based on the fight result, and after the intersection point of the first game role on the virtual resource performs the cross operation, the virtual resource of the first player camp is updated. Based on the above, before the intersection point is displayed on the virtual resource, the game characters of the first player camp and the second player camp are interacted with the non-game characters to obtain the virtual resource, after the intersection point is displayed on the virtual resource, the game characters of the first player camp and the second player camp are guided to fight through the intersection point on the virtual resource to obtain the virtual resource, so that the game forms of game opponents are enriched, the game forms are complicated, and the game experience of the player is improved.
Next, in order to describe the technical solution of the present application more vividly, a method for updating virtual resources in a game provided by the embodiment of the present application will be introduced in conjunction with an actual application scenario.
In this practical application scenario, the processing device may be a mobile phone with a pve game installed, where after the player a triggers the pve game to open on the mobile phone, the game interface of the mobile phone displays the game character a, the game character B, and the monster in the same game scenario. Game character a is operated by player a and game character B is operated by player B, game character a belongs to player arcade a, player arcade a has 12 game characters, game character B belongs to player arcade B, player arcade B also has 12 game characters, player arcade a and player arcade B are different, monster is a non-game character. The game scene further includes a preset area for displaying points of intersection for directing game character a and game character B to take points of intersection without displaying monsters.
The method comprises the steps that a birth place A of a game character A is located at the leftmost side of a game scene, a birth place B of a game character B is located at the rightmost side of the game scene, a preset area I and a preset area III are determined in a preset range of the birth place A, a preset area II and a preset area IV are determined in a preset range of the birth place B, a preset area five is determined outside the preset range of the birth place A and outside the preset range of the birth place B, and a preset area five is determined in a central area of the game scene for example. When the game starts, namely when the game running time reaches 0:00, displaying an intersection point I on a preset area I, and displaying an intersection point II on a preset area II; when the game time reaches 2:00, displaying an intersection point III on a preset area III, and displaying an intersection point IV on a preset area IV; and when the game running time reaches 6:00, displaying an intersection point five on the preset area five.
The game interface is provided with various shooting-related controls, a game role A score display column and the like. When the player A controls the game role A to meet the monster outside the preset area, the player A can click on the shooting related controls, so that the game role A attacks the monster, the monster falls off the points, the game role A picks up the points, and the points of the game role A are added in the point display column of the player A. When the player A controls the game character A to meet the game character B in the preset area, the player A can click on the various shooting related controls, so that the game character A attacks the game character B, the game character B drops the points, the game character A picks up the points, and the points of the game character A are added in the point display column of the player A.
The game interface is provided with a point uploading control, a player lineup A point display column and the like. When player a controls game character a to reach the point of intersection, player a may click on the point of intersection control, so that player a bets on the point of intersection, and the point of player b is added to the point of intersection of player b in the point of intersection display field of player b.
In the game progress process, if the score of the player's camp A reaches a score threshold value representing a score required by preset winning, displaying that the player's camp A wins; otherwise, if the score of player matrix B reaches the score threshold, a failure of player matrix a is displayed. Alternatively, when the game progress time reaches the game end time 12:00, if the score of the player lineup A is larger than the score of the player lineup B, displaying that the player lineup A wins; if the player's credit score for camp A is less than the player's credit score for camp B, then the player's credit score for camp A is indicated to fail.
Based on the method for updating virtual resources in a game play provided in the foregoing embodiment, the embodiment of the present application further provides a device for updating virtual resources in a game play, referring to fig. 17, fig. 17 is a block diagram of a device 1700 for updating virtual resources in a game play provided in the embodiment of the present application, a game scene of a game play includes a first player camp, a second player camp and a non-game character, the game characters of the first player camp and the second player camp obtain virtual resources by interacting with the non-game characters, when a preset condition is satisfied, an intersection point on the virtual resources is displayed in the game scene, the intersection point on the virtual resources is used to guide the game characters of the first player camp and the second player camp to upload the virtual resources, and the virtual resources of the first player camp and the second player camp are used to determine whether the first player camp and the second player camp win in the game play, the device includes a display unit 1701 and an updating unit 1700:
a display unit 1701, configured to display a first game picture corresponding to a target character view angle of a first game character, where the first game character belongs to a first player camp, the first game picture includes a second game character and an intersection point on a virtual resource, and the second game character belongs to a second player camp;
An updating unit 1702 for updating virtual resources of the first game character according to a result of the fight in response to a fight operation of the first game character and the second game character;
the updating unit 1702 is further configured to update the virtual resource of the first player lineup in response to the intersection of the first game character on the virtual resource.
In one possible implementation manner, the apparatus further includes a first determining unit:
the first determining unit is used for determining preset conditions to comprise a first preset condition and a second preset condition according to the display triggering strategy of the intersection point on the virtual resource, wherein the first preset condition and the second preset condition are different;
the display unit 1701 is further configured to:
when the first preset condition is met, displaying the intersection points on the first number of virtual resources in the game scene;
and when the second preset condition is met, displaying the intersection points on the virtual resources of the second number in the game scene.
In one possible implementation, the apparatus further comprises a removal unit:
and the removing unit is used for removing the non-game roles when the state of the intersection point on the virtual resource is available.
In one possible implementation, the display unit 1701 is further configured to:
and when the state of the intersection point on the virtual resource is unavailable, redisplaying the non-game role.
In one possible implementation, the display unit 1701 is further configured to:
displaying intersection points on virtual resources in a preset area in a game scene; the preset area does not display non-game characters.
In a possible implementation manner, the apparatus further includes an adding unit:
and the adding unit is used for adding the non-game roles in the preset area when the state of the intersection point on the virtual resource is unavailable.
In one possible implementation manner, the apparatus further includes a second determining unit:
a second determining unit for determining that the preset area includes a first preset area and a second preset area according to the birth place of the game character; the first preset area is within the preset range of the birth place, and the two preset areas are outside the preset range of the birth place;
the display unit 1701 is further configured to:
displaying the intersection point on the virtual resource in a first preset area in the game scene;
and displaying the intersection point on the virtual resource in a second preset area in the game scene.
In one possible implementation manner, the virtual resource upper intersection point includes a virtual resource upper limit value, and the apparatus further includes any one or more of a first prompting unit and a third determining unit:
the first prompting unit is used for prompting that the state of the intersection point on the virtual resource is about to be unavailable if the difference value between the virtual resource upper limit value and the virtual resource obtained by the accumulation of the intersection point on the virtual resource is smaller than or equal to a preset virtual resource;
And the third determining unit is used for determining that the state of the intersection point on the virtual resource is unavailable if the virtual resource obtained by the intersection point accumulation on the virtual resource reaches the upper limit value of the virtual resource.
In one possible implementation, the intersection point on the virtual resource includes an open time upper limit; the device further comprises any one or more of a second prompting unit and a fourth determining unit:
the second prompting unit is used for prompting that the state of the intersection point on the virtual resource is unavailable if the difference value between the upper limit value of the opening time and the opening time of the intersection point on the virtual resource is smaller than or equal to the preset time;
and the fourth determining unit is used for determining that the state of the intersection point on the virtual resource is unavailable if the open time of the intersection point on the virtual resource reaches the upper limit value of the open time.
In one possible implementation, the display unit 1701 is further configured to:
and displaying a second game picture aiming at the uploading operation, wherein the second game picture is used for displaying an uploading video of the uploading operation executed by the first game role, and the uploading video plays an image of virtual resources transferred from the first game role to the first player camp.
In one possible implementation manner, the apparatus further includes a fifth determining unit:
And a fifth determining unit for determining that the uploading operation is interrupted in response to the interrupting operation of the uploading operation by the second game character.
In one possible implementation manner, the apparatus further includes a first obtaining unit:
a first acquisition unit configured to acquire a first virtual resource level of a second game character; the first virtual resource level is positively correlated with a virtual resource of the second game character;
the display unit 1701 is further configured to:
a first virtual resource level of a second game character is displayed.
In one possible implementation manner, the apparatus further includes a second obtaining unit:
the second obtaining unit is used for obtaining a second virtual resource level corresponding to the non-game role; the second virtual resource level is positively correlated to the character level of the non-game character;
the display unit 1701 is further configured to:
a second virtual resource level of the non-game character is displayed.
In one possible implementation, the apparatus further includes a clearing unit:
and the clearing unit is used for clearing the virtual resources of the first game role if the survival state of the first game role is updated from the survival state to the death state.
In summary, a game scene of the game play pair has a first player camp, a second player camp and a non-game character, wherein the game characters of the first player camp and the second player camp obtain virtual resources through interaction with the non-game character, and when a preset condition is met, intersection points on the virtual resources are displayed in the game scene and used for guiding the game characters of the first player camp and the second player camp to hand over the virtual resources, and the virtual resources of the first player camp and the second player camp are used for determining whether the first player camp and the second player camp win in the game play pair. In the game scene, aiming at a first game role of a first player camp, a game picture comprising a second game role of a second player camp and an intersection point on the virtual resource under a target role view angle is displayed, after the first game role and the second game role perform fight operation, the virtual resource of the first game role is updated based on the fight result, and after the intersection point of the first game role on the virtual resource performs the cross operation, the virtual resource of the first player camp is updated. Based on the above, before the intersection point is displayed on the virtual resource, the game characters of the first player camp and the second player camp are interacted with the non-game characters to obtain the virtual resource, after the intersection point is displayed on the virtual resource, the game characters of the first player camp and the second player camp are guided to fight through the intersection point on the virtual resource to obtain the virtual resource, so that the game forms of game opponents are enriched, the game forms are complicated, and the game experience of the player is improved.
Embodiments of the present application further provide a computer device, which is described below with reference to the accompanying drawings. Referring to fig. 18, an embodiment of the present application provides a device, which may also be a terminal device, where the terminal device may be any intelligent terminal including a mobile phone, a tablet computer, a PDA, a Point of Sales (POS), a vehicle-mounted computer, and the like, and the terminal device is taken as an example of a mobile phone:
fig. 18 is a block diagram showing a part of the structure of a mobile phone related to a terminal device provided in an embodiment of the present application. Referring to fig. 18, the mobile phone includes: radio Frequency (RF) circuitry 1810, memory 1820, input unit 1830, display unit 1840, sensor 1850, audio circuitry 1860, wireless fidelity (Wireless Fidelity, wiFi) module 1870, processor 1880, and power supply 1890. Those skilled in the art will appreciate that the handset configuration shown in fig. 18 is not limiting of the handset and may include more or fewer components than shown, or may combine certain components, or may be arranged in a different arrangement of components.
The following describes the components of the mobile phone in detail with reference to fig. 18:
the RF circuit 1810 may be used for receiving and transmitting signals during a message or a call, and in particular, after receiving downlink information of a base station, the signal is processed by the processor 1880; in addition, the data of the design uplink is sent to the base station. Generally, RF circuitry 1810 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier (Low Noise Amplifier, LNA), a duplexer, and the like. In addition, the RF circuitry 1810 may also communicate with networks and other devices through wireless communications. The wireless communications may use any communication standard or protocol including, but not limited to, global system for mobile communications (Global System of Mobile communication, GSM), general packet radio service (General Packet Radio Service, GPRS), code division multiple access (Code DivisionMultiple Access, CDMA), wideband code division multiple access (Wideband Code Division Multiple Access, WCDMA), long term evolution (Long Term Evolution, LTE), email, short message service (ShortMessaging Service, SMS), and the like.
The memory 1820 may be used to store software programs and modules, and the processor 1880 may perform various functional applications and data processing of the cellular phone by executing the software programs and modules stored in the memory 1820. The memory 1820 may mainly include a storage program area that may store an operating system, application programs required for at least one function (such as a sound playing function, an image playing function, etc.), and a storage data area; the storage data area may store data (such as audio data, phonebook, etc.) created according to the use of the handset, etc. In addition, memory 1820 may include high-speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid-state storage device.
The input unit 1830 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the handset. In particular, the input unit 1830 may include a touch panel 1831 and other input devices 1832. The touch panel 1831, also referred to as a touch screen, may collect touch operations thereon or thereabout by a user (e.g., operations of the user on the touch panel 1831 or thereabout by using any suitable object or accessory such as a finger, a stylus, etc.), and drive the corresponding connection device according to a predetermined program. Alternatively, the touch panel 1831 may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device and converts it into touch point coordinates, which are then sent to the processor 1880, and can receive commands from the processor 1880 and execute them. Further, the touch panel 1831 may be implemented in various types such as a resistive type, a capacitive type, an infrared type, and a surface acoustic wave type. The input unit 1830 may include other input devices 1832 in addition to the touch panel 1831. In particular, other input devices 1832 may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, mouse, joystick, etc.
The display unit 1840 may be used to display information input by a user or information provided to the user and various menus of the mobile phone. The display unit 1840 may include a display panel 1841, and alternatively, the display panel 1841 may be configured in the form of a liquid crystal display (Liquid Crystal Display, LCD), an organic light-Emitting Diode (OLED), or the like. Further, the touch panel 1831 may overlay the display panel 1841, and after the touch panel 1831 detects a touch operation thereon or thereabout, the touch panel is transferred to the processor 1880 to determine a type of touch event, and then the processor 1880 provides a corresponding visual output on the display panel 1841 according to the type of touch event. Although in fig. 18, the touch panel 1831 and the display panel 1841 are two separate components to implement the input and input functions of the mobile phone, in some embodiments, the touch panel 1831 may be integrated with the display panel 1841 to implement the input and output functions of the mobile phone.
The handset may also include at least one sensor 1850, such as a light sensor, motion sensor, and other sensors. Specifically, the light sensor may include an ambient light sensor that may adjust the brightness of the display panel 1841 according to the brightness of ambient light, and a proximity sensor that may turn off the display panel 1841 and/or the backlight when the phone is moved to the ear. The accelerometer sensor can be used for detecting the acceleration in all directions (generally three axes), detecting the gravity and the direction when the accelerometer sensor is static, and can be used for identifying the gesture of a mobile phone (such as transverse and vertical screen switching, related games, magnetometer gesture calibration), vibration identification related functions (such as pedometer and knocking), and other sensors such as gyroscopes, barometers, hygrometers, thermometers, infrared sensors which are also configured by the mobile phone are not repeated herein.
Audio circuitry 1860, speaker 1861, microphone 1862 may provide an audio interface between a user and a cell phone. The audio circuit 1860 may transmit the received electrical signal converted from audio data to the speaker 1861, and the electrical signal is converted into a sound signal by the speaker 1861 and output; on the other hand, microphone 1862 converts the collected sound signals into electrical signals, which are received by audio circuit 1860 and converted into audio data, which are processed by audio data output processor 1880 for transmission to, for example, another cell phone via RF circuit 1815, or which are output to memory 1820 for further processing.
WiFi belongs to a short-distance wireless transmission technology, and a mobile phone can help a user to send and receive emails, browse webpages, access streaming media and the like through a WiFi module 1870, so that wireless broadband Internet access is provided for the user. Although fig. 18 shows a WiFi module 1870, it is understood that it does not belong to the necessary constitution of the handset, and can be omitted entirely as needed within the scope of not changing the essence of the invention.
The processor 1880 is the control center of the handset, connects the various parts of the entire handset using various interfaces and lines, performs various functions of the handset and processes data by running or executing software programs and/or modules stored in the memory 1820, and invoking data stored in the memory 1820. In the alternative, processor 1880 may include one or more processing units; preferably, the processor 1880 may integrate an application processor that primarily handles operating systems, user interfaces, applications, etc., and a modem processor that primarily handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 1880.
The handset further includes a power supply 1890 (e.g., a battery) for powering the various components, which may be logically connected to the processor 1880 by a power management system, such as a power management system for performing functions such as managing charging, discharging, and power consumption.
Although not shown, the mobile phone may further include a camera, a bluetooth module, etc., which will not be described herein.
In this embodiment, the game scenario of the game pair includes a first player camp, a second player camp and a non-game character, the game characters of the first player camp and the second player camp obtain virtual resources through interaction with the non-game character, when the preset condition is satisfied, an intersection point on the virtual resources is displayed in the game scenario, the intersection point on the virtual resources is used for guiding the game characters of the first player camp and the second player camp to upload the virtual resources, the virtual resources of the first player camp and the second player camp are used for determining whether the first player camp and the second player camp win in the game pair, and the processor 1880 included in the terminal device further has the following functions:
displaying a first game picture corresponding to a target role view angle of a first game role, wherein the first game role belongs to a first player camp, the first game picture comprises a second game role and an intersection point on virtual resources, and the second game role belongs to a second player camp
Responding to the fight operation of the first game character and the second game character, and updating the virtual resource of the first game character according to the fight result;
and updating the virtual resources of the first player camp in response to the intersection of the first game character on the virtual resources.
The embodiment of the present application further provides a server, as shown in fig. 19, fig. 19 is a block diagram of a server 1900 provided in the embodiment of the present application, where the server 1900 may have a relatively large difference due to different configurations or performances, and may include one or more central processing units (Central Processing Units, CPU) 1922 (e.g., one or more processors) and a memory 1932, and one or more storage media 1930 (e.g., one or more mass storage devices) storing application programs 1942 or data 1944. Wherein the memory 1932 and storage medium 1930 may be transitory or persistent. The program stored in the storage medium 1930 may include one or more modules (not shown), each of which may include a series of instruction operations on a server. Still further, a central processor 1922 may be provided in communication with a storage medium 1930 to execute a series of instruction operations in the storage medium 1930 on the server 1900.
The Server 1900 may also include one or more power supplies 1926, one or more wired or wireless network interfaces 1950, one or more input/output interfaces 1958, and/or one or more operating systems 1941, such as Windows Server TM ,Mac OS X TM ,Unix TM , LinuxTM,FreeBSD TM Etc.
The steps performed by the server in the above embodiments may be based on the server structure shown in fig. 19.
The embodiments of the present application further provide a computer readable storage medium storing a computer program for executing any one of the methods for updating virtual resources in game play according to the foregoing embodiments.
Those of ordinary skill in the art will appreciate that: all or part of the steps for implementing the above method embodiments may be implemented by hardware related to program instructions, where the above program may be stored in a computer readable storage medium, and when the program is executed, the program performs steps including the above method embodiments; and the aforementioned storage medium may be at least one of the following media: read-Only Memory (ROM), random access Memory (RandomAccess Memory, RAM), magnetic or optical disk, and the like, which can store program codes.
It should be noted that, in the present specification, each embodiment is described in a progressive manner, and identical and similar parts of each embodiment are all referred to each other, and each embodiment is mainly described in a different point from other embodiments. In particular, for the apparatus and system embodiments, since they are substantially similar to the method embodiments, the description is relatively simple, with reference to the description of the method embodiments in part. The apparatus and system embodiments described above are merely illustrative, in which elements illustrated as separate elements may or may not be physically separate, and elements shown as elements may or may not be physical elements, may be located in one place, or may be distributed over a plurality of network elements. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of this embodiment. Those of ordinary skill in the art will understand and implement the present invention without undue burden.
The foregoing is merely one specific embodiment of the present application, but the protection scope of the present application is not limited thereto, and any changes or substitutions that can be easily conceived by those skilled in the art within the technical scope of the present application should be covered in the protection scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (17)

1. A method for updating virtual resources in a game play, wherein a game scene of the game play comprises a first player camp, a second player camp and a non-game character, the game characters of the first player camp and the second player camp acquire virtual resources through interaction with the non-game character, when a preset condition is met, intersection points on the virtual resources are displayed in the game scene, the intersection points on the virtual resources are used for guiding the game characters of the first player camp and the second player camp to upload the virtual resources, and the virtual resources of the first player camp and the second player camp are used for determining whether the first player camp and the second player camp win in the game play, the method comprises:
displaying a first game picture corresponding to a target role view angle of a first game role, wherein the first game role belongs to a first player camp, the first game picture comprises a second game role and an intersection point on the virtual resource, and the second game role belongs to a second player camp;
responding to the fight operation of the first game character and the second game character, and updating the virtual resource of the first game character according to the fight result;
Responding to the intersection point of the first game character on the virtual resource to update the virtual resource of the first player camp;
the method further comprises the steps of: removing the non-game character when the state of the intersection point on the virtual resource is available; redisplaying the non-game character when the state of the intersection point on the virtual resource is unavailable;
the virtual resource upper intersection point comprises: virtual resource upper limit, or open time upper limit;
when the virtual resource upper intersection point comprises the virtual resource upper limit value, the method further comprises any one or more of the following steps:
if the difference value between the virtual resource upper limit value and the virtual resource obtained by accumulating the intersection points on the virtual resource is smaller than or equal to a preset virtual resource, prompting that the state of the intersection point on the virtual resource is about to be unavailable;
if the virtual resource obtained by the intersection point accumulation on the virtual resource reaches the virtual resource upper limit value, determining that the state of the intersection point on the virtual resource is unavailable;
when the virtual resource upper intersection point comprises the open time upper limit value, the method further comprises any one or more of the following steps:
If the difference value between the opening time upper limit value and the opening time of the intersection point on the virtual resource is smaller than or equal to the preset time, prompting that the state of the intersection point on the virtual resource is unavailable;
and if the open time of the intersection point on the virtual resource reaches the upper limit value of the open time, determining that the state of the intersection point on the virtual resource is unavailable.
2. The method according to claim 1, wherein the method further comprises:
determining that the preset conditions comprise a first preset condition and a second preset condition according to a display triggering strategy of the intersection point on the virtual resource, wherein the first preset condition and the second preset condition are different;
and when the preset condition is met, displaying the intersection point on the virtual resource in the game scene, wherein the method comprises the following steps:
when the first preset condition is met, displaying a first number of intersecting points on the virtual resources in the game scene;
and when the second preset condition is met, displaying the intersection points on the virtual resources of the second number in the game scene.
3. The method of claim 1, wherein displaying the intersection points on the virtual resource in the game scene comprises:
Displaying the intersection point on the virtual resource in a preset area in the game scene; and the preset area does not display the non-game character.
4. A method according to claim 3, characterized in that the method further comprises:
and when the state of the intersection point on the virtual resource is unavailable, adding the non-game role in the preset area.
5. A method according to claim 3, characterized in that the method further comprises:
determining that the preset area comprises a first preset area and a second preset area according to the birth place of the game character; the first preset area is within the preset range of the birth place, and the two preset areas are outside the preset range of the birth place;
the displaying the intersection point on the virtual resource in the preset area in the game scene comprises the following steps:
displaying the intersection point on the virtual resource in the first preset area in the game scene;
and displaying the intersection point on the virtual resource in the second preset area in the game scene.
6. The method according to any one of claims 1-5, further comprising:
and displaying a second game picture aiming at the uploading operation, wherein the second game picture is used for displaying an uploading video of the uploading operation executed by the first game role, and the uploading video plays an image of the virtual resource transferred from the first game role to the first player camp.
7. The method according to any one of claims 1-5, further comprising:
and responding to the interrupt operation of the second game role on the uploading operation, and determining that the uploading operation is interrupted.
8. The method according to any one of claims 1-5, further comprising:
acquiring a first virtual resource level of the second game character; the first virtual resource level is positively correlated with a virtual resource of the second game character;
displaying the first virtual resource level of the second game character.
9. The method according to any one of claims 1-5, further comprising:
acquiring a second virtual resource level corresponding to the non-game character; the second virtual resource level is positively correlated with a character level of the non-game character;
displaying the second virtual resource level of the non-game character.
10. The method according to any one of claims 1-5, further comprising:
and if the survival state of the first game role is updated from the survival state to the death state, resetting the virtual resource of the first game role.
11. The device is characterized in that a game scene of the game play comprises a first player camp, a second player camp and a non-game character, the game characters of the first player camp and the second player camp acquire virtual resources through interaction with the non-game character, when a preset condition is met, intersection points on the virtual resources are displayed in the game scene, the intersection points on the virtual resources are used for guiding the game characters of the first player camp and the second player camp to upload the virtual resources, the virtual resources of the first player camp and the second player camp are used for determining whether the first player camp and the second player camp win in the game play, and the device comprises a display unit, a removing unit and an updating unit;
the display unit is used for displaying a first game picture corresponding to a target role view angle of a first game role, wherein the first game role belongs to a first player camp, the first game picture comprises a second game role and an intersection point on the virtual resource, and the second game role belongs to a second player camp;
The updating unit is used for responding to the fight operation of the first game role and the second game role and updating the virtual resource of the first game role according to the fight result;
the updating unit is further used for updating virtual resources of the first player camp in response to the intersection of the first game role on the virtual resources;
the removing unit is used for removing the non-game role when the state of the intersection point on the virtual resource is available;
the display unit is further used for redisplaying the non-game roles when the state of the intersection point on the virtual resource is unavailable;
the virtual resource upper intersection point comprises: virtual resource upper limit, or open time upper limit;
when the virtual resource upper intersection point comprises the virtual resource upper limit value, the device further comprises any one or more of a first prompting unit and a third determining unit:
the first prompting unit is configured to prompt that the state of the intersection point on the virtual resource is about to be unavailable if a difference value between the virtual resource obtained by accumulating the intersection point on the virtual resource and the virtual resource is less than or equal to a preset virtual resource;
The third determining unit is configured to determine that the state of the intersection point on the virtual resource is unavailable if the virtual resource obtained by accumulating the intersection point on the virtual resource reaches the virtual resource upper limit value;
when the virtual resource upper intersection point comprises the open time upper limit value, the device further comprises any one or more of a second prompting unit and a fourth determining unit:
the second prompting unit is configured to prompt that the state of the intersection point on the virtual resource is about to be unavailable if the difference between the upper limit value of the open time and the open time of the intersection point on the virtual resource is less than or equal to a preset time;
and the fourth determining unit is configured to determine that the state of the intersection point on the virtual resource is unavailable if the open time of the intersection point on the virtual resource reaches the open time upper limit value.
12. The apparatus of claim 11, wherein the apparatus further comprises:
the first determining unit is used for determining that the preset conditions comprise a first preset condition and a second preset condition according to the display triggering strategy of the intersection point on the virtual resource, and the first preset condition and the second preset condition are different;
The display unit is further configured to:
when the first preset condition is met, displaying a first number of intersecting points on the virtual resources in the game scene;
and when the second preset condition is met, displaying the intersection points on the virtual resources of the second number in the game scene.
13. The apparatus of claim 11, wherein the display unit is further configured to:
displaying the intersection point on the virtual resource in a preset area in the game scene; and the preset area does not display the non-game character.
14. The apparatus of claim 13, wherein the apparatus further comprises:
and the adding unit is used for adding the non-game roles in the preset area when the state of the intersection point on the virtual resource is unavailable.
15. The apparatus of claim 13, wherein the apparatus further comprises:
a second determining unit configured to determine that the preset area includes a first preset area and a second preset area according to a birth place of the game character; the first preset area is within the preset range of the birth place, and the two preset areas are outside the preset range of the birth place;
The display unit is further configured to:
displaying the intersection point on the virtual resource in the first preset area in the game scene;
and displaying the intersection point on the virtual resource in the second preset area in the game scene.
16. A computer device, the device comprising a processor and a memory:
the memory is used for storing program codes and transmitting the program codes to the processor;
the processor is configured to execute the method for updating virtual resources in a game play according to any one of claims 1-10 according to instructions in the program code.
17. A computer readable storage medium storing a computer program for executing the method of updating virtual resources in a game play of any one of claims 1-10.
CN202110914259.7A 2021-08-10 2021-08-10 Method and related device for updating virtual resources in game Active CN113599825B (en)

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