CN106512402A - Game role rendering method and device - Google Patents
Game role rendering method and device Download PDFInfo
- Publication number
- CN106512402A CN106512402A CN201611076878.9A CN201611076878A CN106512402A CN 106512402 A CN106512402 A CN 106512402A CN 201611076878 A CN201611076878 A CN 201611076878A CN 106512402 A CN106512402 A CN 106512402A
- Authority
- CN
- China
- Prior art keywords
- role
- render
- attribute information
- player
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Information Transfer Between Computers (AREA)
Abstract
The embodiment of the invention discloses a game role rendering method and device. The method comprises the steps that roles are created according to a role creation data package sent by a server; attribute information of the roles is acquired; the roles are marked according to the attribute information, and at least one target role is obtained; role rendering is conducted according to selection instructions of a player on the target roles. Accordingly, game role rendering is controlled according to the requirements of the player, the blocking phenomenon caused by too many game roles is avoided, the game smoothness is improved, and meanwhile the game experience of the player is improved.
Description
Technical field
The present embodiments relate to development of games technical field, more particularly to a kind of rendering intent and dress of game role
Put.
Background technology
In MMORPG (Massively Multiplayer Online Role Playing Game, MMO
RPG (Role-playing game)) in, rendered with the various roles which is dazzling, and how constantly to be developed and strong in various scenes
Oneself, has attracted numerous players greatly.
In MMORPG, many players always need to look within a certain preset time for the task of wanting completion system distribution
Go out certain NPC (Non-Player Character, non-player role) and complete some events, and many is rendered in working as same interface
The situation that NPC is blocked is likely to result in during player role.Additionally, all kinds of activities often occur shows outstanding with bonus game
Player, such as large-scale group war, while a large amount of players can be assembled under a scene, will show numerous angles in same interface
Color, for the computer configuration of some players proposes severe challenge, many players occur obvious because computer configuration is not high enough
Caton phenomenon, have impact on the game experiencing of player.
The content of the invention
The embodiment of the present invention provides a kind of rendering intent and device of game role, to solve to draw when game role is numerous
Rise display interim card, the problem of image player gaming experience.
In a first aspect, embodiments providing a kind of rendering intent of game role, the method includes:
Role is created according to the establishment character data bag that server sends;
Obtain the attribute information of the role;
Role is marked according to the attribute information, obtains at least one target roles;
Role is carried out to the selection instruction of at least one target roles according to player to render.
Further, the attribute information of the role includes the self attributes and team's attribute of role.
Further, the attribute information for obtaining the role includes:
The character types information created in character data bag is read, as the self attributes of role;And/or
Team information according to role in current game scene, determines team's attribute of role.
Further, the selection instruction includes opening render instruction and closes render instruction;
It is described according to player the selection instruction of at least one target roles is carried out role render including:
Render to opening the corresponding target roles of render instruction, do not enter to closing the corresponding target roles of render instruction
Row is rendered.
Second aspect, the embodiment of the present invention additionally provide a kind of rendering device of game role, and the device includes:
Role's creation module, the establishment character data bag for being sent according to server create role;
Attribute information acquisition module, for obtaining the attribute information of the role;
Target roles acquisition module, for being marked to role according to the attribute information, obtains at least one target
Role;
Role's rendering module, for carrying out role wash with watercolours to the selection instruction of at least one target roles according to player
Dye.
Further, the attribute information of the role includes the self attributes and team's attribute of role.
Further, the attribute information acquisition module includes:
Self attributes information acquisition unit, for reading the character types information created in character data bag, as
The self attributes of role;And/or
Team's attribute information acquiring unit, for the team information according to role in current game scene, determines role
Team's attribute.
Further, the selection instruction includes opening render instruction and closes render instruction;
Role's rendering module specifically for:
Render to opening the corresponding target roles of render instruction, do not enter to closing the corresponding target roles of render instruction
Row is rendered.
The embodiment of the present invention needs wash with watercolours to marked role further according to player by being marked to role in game
Dye is selected, the Caton phenomenon caused as game role is numerous in solving prior art, while it also avoid because to trip
Programme mark unrelated role rendered, and causes Mission Objective to be blocked or do not allow detectable problem, realizes raising trip
Play fluency, lifts the effect of the game experiencing of player.
Description of the drawings
Fig. 1 is a kind of rendering intent flow chart of game role that the embodiment of the present invention one is provided;
Fig. 2 is a kind of rendering device structural representation of game role that the embodiment of the present invention two is provided.
Specific embodiment
The present invention is described in further detail with reference to the accompanying drawings and examples.It is understood that this place is retouched
The specific embodiment stated is used only for explaining the present invention, rather than limitation of the invention.It also should be noted that, in order to just
Part related to the present invention rather than entire infrastructure are illustrate only in description, accompanying drawing.
Embodiment one
Fig. 1 is a kind of rendering intent flow chart of game role that the embodiment of the present invention one is provided, and the present embodiment is applicable
The more situation of role in game, the rendering device of the game role that the method can be provided by the embodiment of the present invention is holding
OK, the device can be realized by the mode of software and/or hardware, and can be integrated in the equipment such as computer, smart mobile phone.
As shown in figure 1, the rendering intent of the game role includes:
S110, the establishment character data bag establishment role sent according to server.
Wherein, client is sent request to server according to player exercises by communicating with server, is received and is held
The response that row server is made, to realize interacting for player and the game virtual world.According to the scene that player is entered in game,
Establishment character data bag under the Same Scene that the reception server sends, is that player shows the game role under current scene.
The role of establishment for example, can be entered in relevant position with the position in read data packet according to the information creating in packet
Row is created.
S120, the attribute information for obtaining the role.
The attribute information of role is present in establishment character data bag, the number comprising the profile that can show role in packet
According to for example, containing the information such as the position of role, height, form, appearance, the category such as grade, technical ability of role can also be included
Property.Exemplary, game role can be player role, or NPC.The establishment character data bag of player role and NPC
In can include total attribute information, the attribute of such as profile, it is also possible to comprising the attribute letter for distinguishing player role and NPC
Breath.Client can read role attribute information therein after the establishment character data bag for receiving server transmission.
S130, role is marked according to the attribute information, obtains at least one target roles.
After the attribute information for acquiring role, client is marked to role according to the Role Information for obtaining, will
The labeled role for arriving is used as target roles.What deserves to be explained is, for same target roles, various marks can be given simultaneously
Note.And for Same Scene in, different labellings can be carried out according to the difference of the attribute of each role, and by one of which
Role is used as target roles.
S140, role is carried out to the selection instruction of at least one target roles according to player render.
Selection instruction includes open command or out code, and selection instruction can be aimed at target roles,
It can be the selection being turned on or off for the multiple target roles with same labelling.Role renders and refers to trip
In each frame picture of play animation, pixel is filled into into video memory, so that player is it can be seen that the picture effect of role.
When realizing, editable selection mode can be provided for player, the selection mode can be the form of dialog box,
Can also be that, by way of shortcut, wherein the mode of shortcut can be configured according to the hobby of player.
Exemplary, when player needs to find certain NPC in interface completes certain task, client can show
During wrapped by role, the attribute for defining player role and NPC is marked to role.After completing labelling, can
With the selection instruction information according to player, such as input "/h ", is the closing render instruction to player role in game, then in player
After input, command information of the client according to player, in current game scene, to the role with " player role " labelling
Closing is rendered.Target roles can also be carried out being turned on or off rendering by way of shortcut or Macintosh.Its
In, the command content of shortcut or Macintosh and input can enter edlin according to the hobby of player.For example, " F9's " is silent
It is switch window to recognize shortcut, if player feels not needing switch window, can be set to " open/close NPC
Role renders ".After task is completed, or during task is completed, unlatching can be needed buttoned-up according to player
Render role.
Exemplary, when player needs to carry out large-scale wartime in interface, due to, in same scene of game, playing
Family role is excessively numerous, so player can be rendered according to battle demand, the role for closing teammate.Client can be according to game
Queuing message in role attribute carries out role's labelling.Similar, input or shortcut or group can be provided for player
Close the mode input instruction of key, after obtaining input instruction, the role of oneself teammate closed and is rendered, only the role to opponent and
NPC is rendered.Again because in the war of large-scale group, player may be interacted with NPC no time, so player can basis
Need closing NPC role to render, only the role of opponent is rendered.
Exemplary, when player is approached a subject with several good friends in Same Scene, can arrange and close other roles
Render, friend information of the client according to player ID carries out another kind of labelling, and provides unlatching good friend angle to the role of good friend
Color renders shortcut, and in closing game afterwards, other roles' renders to realize.
The technical scheme of the present embodiment, by providing a kind of selection mode rendered to role in game, solving cannot
The role in scene of game is turned on or off rendering according to player's demand, causes EMS memory occupation too high, game fluency drop
Low problem, has reached the fluency that improve game, while also lifting the effect of the game experiencing of player.
On the basis of above-mentioned technical proposal, the attribute information of the role includes the self attributes and team's category of role
Property.The benefit for so arranging can be that two kinds of differentiation modes for being easy to distinguish are provided in normality game, it is to avoid because of the mistake for providing
Many differentiation modes and cause player to be difficult to skilled application, reduce the game experiencing of player.
On the basis of above-mentioned technical proposal, the attribute information for obtaining the role includes:Read the establishment angle
Character types information in color packet, as the self attributes of role;And/or the group according to role in current game scene
Team's information, determines team's attribute of role.Wherein, character types information can include player role type and NPC types, team
Information can include group's wartime affiliated troop's information.The benefit for so arranging is, is game due to completing task and the war of the group of participation
In situation about frequently encountering, for both normality situations, system provides the selection mode that more easily role renders, real
Show to avoid playing and interim card and be difficult to the game role that is look for player of rendering of other game roles and form occlusion issue
Effect.
On the basis of above-mentioned technical proposal, the selection instruction includes opening render instruction and closes render instruction;Institute
State according to player the selection instruction of at least one target roles is carried out role render including:To opening render instruction correspondence
Target roles rendered, do not render to closing the corresponding target roles of render instruction.The benefit for so arranging is to carry
Supply game role to render the specific implementation of selection, be divided into that unlatching is rendered and closing is rendered.Open and close target roles
Render be conducive to lifted game fluency, make game picture more succinct, it is to avoid the excessively mixed and disorderly phenomenon of game picture occur.
Embodiment two
Fig. 2 is a kind of rendering device structural representation of game role that the embodiment of the present invention two is provided.As shown in Fig. 2
The rendering device of the game role, including:
Role's creation module 210, the establishment character data bag for being sent according to server create role;
Attribute information acquisition module 220, for obtaining the attribute information of the role;
Target roles acquisition module 230, for being marked to role according to the attribute information, obtains at least one mesh
Mark role;
Role's rendering module 240, for carrying out role to the selection instruction of at least one target roles according to player
Render.
The technical scheme of the present embodiment, by providing a kind of selecting device rendered to role in game, solving cannot
The role in scene of game is turned on or off rendering according to player's demand, causes EMS memory occupation too high, game fluency drop
Low problem, has reached the fluency that improve game, while also lifting the effect of the game experiencing of player.
On the basis of the various embodiments described above, the attribute information of the role includes the self attributes and team's category of role
Property.
On the basis of the various embodiments described above, the attribute information acquisition module 220 includes:
Self attributes information acquisition unit, for reading the character types information created in character data bag, as
The self attributes of role;And/or
Team's attribute information acquiring unit, for the team information according to role in current game scene, determines role
Team's attribute.
On the basis of the various embodiments described above,
The selection instruction includes opening render instruction and closes render instruction;
Role's rendering module 240 specifically for:
Render to opening the corresponding target roles of render instruction, do not enter to closing the corresponding target roles of render instruction
Row is rendered.
The rendering device of above-mentioned game role can perform the side of rendering of the game role provided by any embodiment of the present invention
Method, possesses the corresponding functional module of execution the method and beneficial effect.
Note, above are only presently preferred embodiments of the present invention and institute's application technology principle.It will be appreciated by those skilled in the art that
The invention is not restricted to specific embodiment described here, can carry out for a person skilled in the art various obvious changes,
Readjust and substitute without departing from protection scope of the present invention.Therefore, although the present invention is carried out by above example
It is described in further detail, but the present invention is not limited only to above example, without departing from the inventive concept, also
More other Equivalent embodiments can be included, and the scope of the present invention is determined by scope of the appended claims.
Claims (8)
1. a kind of rendering intent of game role, it is characterised in that include:
Role is created according to the establishment character data bag that server sends;
Obtain the attribute information of the role;
Role is marked according to the attribute information, obtains at least one target roles;
Role is carried out to the selection instruction of at least one target roles according to player to render.
2. method according to claim 1, it is characterised in that the attribute information of the role includes the self attributes of role
With team's attribute.
3. method according to claim 2, it is characterised in that the attribute information of the acquisition role includes:
The character types information created in character data bag is read, as the self attributes of role;And/or
Team information according to role in current game scene, determines team's attribute of role.
4. method according to claim 3, it is characterised in that
The selection instruction includes opening render instruction and closes render instruction;
It is described according to player the selection instruction of at least one target roles is carried out role render including:
Render to opening the corresponding target roles of render instruction, wash with watercolours is not carried out to closing the corresponding target roles of render instruction
Dye.
5. a kind of rendering device of game role, it is characterised in that include:
Role's creation module, the establishment character data bag for being sent according to server create role;
Attribute information acquisition module, for obtaining the attribute information of the role;
Target roles acquisition module, for being marked to role according to the attribute information, obtains at least one target roles;
Role's rendering module, renders for carrying out role to the selection instruction of at least one target roles according to player.
6. device according to claim 5, it is characterised in that the attribute information of the role includes the self attributes of role
With team's attribute.
7. device according to claim 6, it is characterised in that the attribute information acquisition module includes:
Self attributes information acquisition unit, for reading the character types information created in character data bag, as role
Self attributes;And/or
Team's attribute information acquiring unit, for the team information according to role in current game scene, determines the group of role
Team's attribute.
8. device according to claim 7, it is characterised in that
The selection instruction includes opening render instruction and closes render instruction;
Role's rendering module specifically for:
Render to opening the corresponding target roles of render instruction, wash with watercolours is not carried out to closing the corresponding target roles of render instruction
Dye.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201611076878.9A CN106512402A (en) | 2016-11-29 | 2016-11-29 | Game role rendering method and device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201611076878.9A CN106512402A (en) | 2016-11-29 | 2016-11-29 | Game role rendering method and device |
Publications (1)
Publication Number | Publication Date |
---|---|
CN106512402A true CN106512402A (en) | 2017-03-22 |
Family
ID=58355179
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201611076878.9A Pending CN106512402A (en) | 2016-11-29 | 2016-11-29 | Game role rendering method and device |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN106512402A (en) |
Cited By (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107168616A (en) * | 2017-06-08 | 2017-09-15 | 网易(杭州)网络有限公司 | Game interaction interface display method, device, electronic equipment and storage medium |
CN109448737A (en) * | 2018-08-30 | 2019-03-08 | 百度在线网络技术(北京)有限公司 | Creation method, device, electronic equipment and the storage medium of virtual image |
CN109697123A (en) * | 2017-10-24 | 2019-04-30 | 腾讯科技(深圳)有限公司 | The rendering method and device of game animation, storage medium, electronic device |
CN112657197A (en) * | 2020-12-21 | 2021-04-16 | 北京像素软件科技股份有限公司 | Game role data processing method and device, electronic equipment and storage medium |
CN113134237A (en) * | 2021-05-20 | 2021-07-20 | 腾讯科技(深圳)有限公司 | Virtual reward resource distribution method and device, electronic equipment and storage medium |
WO2021143255A1 (en) * | 2020-01-13 | 2021-07-22 | 腾讯科技(深圳)有限公司 | Data processing method and apparatus, computer device, and readable storage medium |
CN113350787A (en) * | 2021-05-10 | 2021-09-07 | 广州三七极创网络科技有限公司 | Game role rendering method and device and electronic equipment |
CN113350785A (en) * | 2021-05-08 | 2021-09-07 | 广州三七极创网络科技有限公司 | Virtual character rendering method and device and electronic equipment |
CN114247143A (en) * | 2021-12-21 | 2022-03-29 | 北京蔚领时代科技有限公司 | Digital human interaction method, device, equipment and storage medium based on cloud server |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN104784930A (en) * | 2015-05-08 | 2015-07-22 | 四川天上友嘉网络科技有限公司 | Game role display method |
CN105512194A (en) * | 2015-11-26 | 2016-04-20 | 北京像素软件科技股份有限公司 | Game scene management method and device |
CN105582672A (en) * | 2015-12-23 | 2016-05-18 | 厦门光趣投资管理有限公司 | Display method and calculation equipment of game scene layers |
CN105635050A (en) * | 2014-10-29 | 2016-06-01 | 腾讯科技(深圳)有限公司 | Data interaction method and system |
-
2016
- 2016-11-29 CN CN201611076878.9A patent/CN106512402A/en active Pending
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105635050A (en) * | 2014-10-29 | 2016-06-01 | 腾讯科技(深圳)有限公司 | Data interaction method and system |
CN104784930A (en) * | 2015-05-08 | 2015-07-22 | 四川天上友嘉网络科技有限公司 | Game role display method |
CN105512194A (en) * | 2015-11-26 | 2016-04-20 | 北京像素软件科技股份有限公司 | Game scene management method and device |
CN105582672A (en) * | 2015-12-23 | 2016-05-18 | 厦门光趣投资管理有限公司 | Display method and calculation equipment of game scene layers |
Cited By (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107168616A (en) * | 2017-06-08 | 2017-09-15 | 网易(杭州)网络有限公司 | Game interaction interface display method, device, electronic equipment and storage medium |
CN107168616B (en) * | 2017-06-08 | 2020-02-21 | 网易(杭州)网络有限公司 | Game interaction interface display method and device, electronic equipment and storage medium |
CN109697123A (en) * | 2017-10-24 | 2019-04-30 | 腾讯科技(深圳)有限公司 | The rendering method and device of game animation, storage medium, electronic device |
CN109697123B (en) * | 2017-10-24 | 2023-03-14 | 腾讯科技(深圳)有限公司 | Rendering method and device of game animation, storage medium and electronic device |
CN109448737A (en) * | 2018-08-30 | 2019-03-08 | 百度在线网络技术(北京)有限公司 | Creation method, device, electronic equipment and the storage medium of virtual image |
CN109448737B (en) * | 2018-08-30 | 2020-09-01 | 百度在线网络技术(北京)有限公司 | Method and device for creating virtual image, electronic equipment and storage medium |
US12017146B2 (en) | 2020-01-13 | 2024-06-25 | Tencent Technology (Shenzhen) Company Limited | Updating virtual object frame images corresponding to variables |
WO2021143255A1 (en) * | 2020-01-13 | 2021-07-22 | 腾讯科技(深圳)有限公司 | Data processing method and apparatus, computer device, and readable storage medium |
CN112657197A (en) * | 2020-12-21 | 2021-04-16 | 北京像素软件科技股份有限公司 | Game role data processing method and device, electronic equipment and storage medium |
CN113350785A (en) * | 2021-05-08 | 2021-09-07 | 广州三七极创网络科技有限公司 | Virtual character rendering method and device and electronic equipment |
CN113350787A (en) * | 2021-05-10 | 2021-09-07 | 广州三七极创网络科技有限公司 | Game role rendering method and device and electronic equipment |
CN113134237B (en) * | 2021-05-20 | 2023-06-20 | 腾讯科技(深圳)有限公司 | Virtual rewarding resource allocation method and device, electronic equipment and storage medium |
CN113134237A (en) * | 2021-05-20 | 2021-07-20 | 腾讯科技(深圳)有限公司 | Virtual reward resource distribution method and device, electronic equipment and storage medium |
CN114247143A (en) * | 2021-12-21 | 2022-03-29 | 北京蔚领时代科技有限公司 | Digital human interaction method, device, equipment and storage medium based on cloud server |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN106512402A (en) | Game role rendering method and device | |
US10789816B2 (en) | Promoting competitive balance in multiplayer gaming | |
CN110624248A (en) | Game control method, device, electronic equipment and storage medium | |
Montfort et al. | Racing the beam: The Atari video computer system | |
US9770662B2 (en) | Information storage medium, server, network system, and game service-providing method | |
US6428411B1 (en) | Volleyball video game system | |
JP6430116B2 (en) | Program and server system | |
JP3865382B2 (en) | GAME SYSTEM, PROGRAM, AND INFORMATION STORAGE MEDIUM | |
US20090227368A1 (en) | Display of notational object in an interactive online environment | |
US7084876B1 (en) | Method for presenting a virtual reality environment for an interaction | |
JP2008245987A (en) | Program, information storage medium, game machine, server and game system | |
TWI804208B (en) | Method of displaying interface of game settlement, device, equipment, storage medium, and computer program product | |
WO2022121503A1 (en) | Method and apparatus for displaying pre-order props, and device, medium and product | |
JP2013063296A (en) | Program and game system | |
JP4489718B2 (en) | GAME SYSTEM, GAME SYSTEM CONTROL METHOD AND PROGRAM | |
CN107050862A (en) | Display control method and system, the storage medium of scene of game | |
JP2024012545A (en) | Information processing system, information processing method, and program | |
JP5628218B2 (en) | Game device, game program, and recording medium. | |
JP2024527463A (en) | Coordinate axis display method, device, terminal and computer program applied to virtual environment | |
JP6930012B1 (en) | Information processing programs, information processing methods and information processing systems | |
JP6154429B2 (en) | Video game device, game progress method, server device, and video game processing program | |
KR101802179B1 (en) | Board game method using master character and sub character | |
JP2009056193A (en) | Online game system and game program | |
JP6000921B2 (en) | Video game device, game progress method, server device, and video game processing program | |
Fuhrmann et al. | Studierstube: An Application Environment for Multi-User Games in Virtual Reality. |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
RJ01 | Rejection of invention patent application after publication |
Application publication date: 20170322 |
|
RJ01 | Rejection of invention patent application after publication |