CN106512402A - Game role rendering method and device - Google Patents

Game role rendering method and device Download PDF

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Publication number
CN106512402A
CN106512402A CN201611076878.9A CN201611076878A CN106512402A CN 106512402 A CN106512402 A CN 106512402A CN 201611076878 A CN201611076878 A CN 201611076878A CN 106512402 A CN106512402 A CN 106512402A
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CN
China
Prior art keywords
role
render
attribute information
player
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201611076878.9A
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Chinese (zh)
Inventor
李刚
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing Pixel Software Technology Co Ltd
Original Assignee
Beijing Pixel Software Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Beijing Pixel Software Technology Co Ltd filed Critical Beijing Pixel Software Technology Co Ltd
Priority to CN201611076878.9A priority Critical patent/CN106512402A/en
Publication of CN106512402A publication Critical patent/CN106512402A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The embodiment of the invention discloses a game role rendering method and device. The method comprises the steps that roles are created according to a role creation data package sent by a server; attribute information of the roles is acquired; the roles are marked according to the attribute information, and at least one target role is obtained; role rendering is conducted according to selection instructions of a player on the target roles. Accordingly, game role rendering is controlled according to the requirements of the player, the blocking phenomenon caused by too many game roles is avoided, the game smoothness is improved, and meanwhile the game experience of the player is improved.

Description

A kind of rendering intent and device of game role
Technical field
The present embodiments relate to development of games technical field, more particularly to a kind of rendering intent and dress of game role Put.
Background technology
In MMORPG (Massively Multiplayer Online Role Playing Game, MMO RPG (Role-playing game)) in, rendered with the various roles which is dazzling, and how constantly to be developed and strong in various scenes Oneself, has attracted numerous players greatly.
In MMORPG, many players always need to look within a certain preset time for the task of wanting completion system distribution Go out certain NPC (Non-Player Character, non-player role) and complete some events, and many is rendered in working as same interface The situation that NPC is blocked is likely to result in during player role.Additionally, all kinds of activities often occur shows outstanding with bonus game Player, such as large-scale group war, while a large amount of players can be assembled under a scene, will show numerous angles in same interface Color, for the computer configuration of some players proposes severe challenge, many players occur obvious because computer configuration is not high enough Caton phenomenon, have impact on the game experiencing of player.
The content of the invention
The embodiment of the present invention provides a kind of rendering intent and device of game role, to solve to draw when game role is numerous Rise display interim card, the problem of image player gaming experience.
In a first aspect, embodiments providing a kind of rendering intent of game role, the method includes:
Role is created according to the establishment character data bag that server sends;
Obtain the attribute information of the role;
Role is marked according to the attribute information, obtains at least one target roles;
Role is carried out to the selection instruction of at least one target roles according to player to render.
Further, the attribute information of the role includes the self attributes and team's attribute of role.
Further, the attribute information for obtaining the role includes:
The character types information created in character data bag is read, as the self attributes of role;And/or
Team information according to role in current game scene, determines team's attribute of role.
Further, the selection instruction includes opening render instruction and closes render instruction;
It is described according to player the selection instruction of at least one target roles is carried out role render including:
Render to opening the corresponding target roles of render instruction, do not enter to closing the corresponding target roles of render instruction Row is rendered.
Second aspect, the embodiment of the present invention additionally provide a kind of rendering device of game role, and the device includes:
Role's creation module, the establishment character data bag for being sent according to server create role;
Attribute information acquisition module, for obtaining the attribute information of the role;
Target roles acquisition module, for being marked to role according to the attribute information, obtains at least one target Role;
Role's rendering module, for carrying out role wash with watercolours to the selection instruction of at least one target roles according to player Dye.
Further, the attribute information of the role includes the self attributes and team's attribute of role.
Further, the attribute information acquisition module includes:
Self attributes information acquisition unit, for reading the character types information created in character data bag, as The self attributes of role;And/or
Team's attribute information acquiring unit, for the team information according to role in current game scene, determines role Team's attribute.
Further, the selection instruction includes opening render instruction and closes render instruction;
Role's rendering module specifically for:
Render to opening the corresponding target roles of render instruction, do not enter to closing the corresponding target roles of render instruction Row is rendered.
The embodiment of the present invention needs wash with watercolours to marked role further according to player by being marked to role in game Dye is selected, the Caton phenomenon caused as game role is numerous in solving prior art, while it also avoid because to trip Programme mark unrelated role rendered, and causes Mission Objective to be blocked or do not allow detectable problem, realizes raising trip Play fluency, lifts the effect of the game experiencing of player.
Description of the drawings
Fig. 1 is a kind of rendering intent flow chart of game role that the embodiment of the present invention one is provided;
Fig. 2 is a kind of rendering device structural representation of game role that the embodiment of the present invention two is provided.
Specific embodiment
The present invention is described in further detail with reference to the accompanying drawings and examples.It is understood that this place is retouched The specific embodiment stated is used only for explaining the present invention, rather than limitation of the invention.It also should be noted that, in order to just Part related to the present invention rather than entire infrastructure are illustrate only in description, accompanying drawing.
Embodiment one
Fig. 1 is a kind of rendering intent flow chart of game role that the embodiment of the present invention one is provided, and the present embodiment is applicable The more situation of role in game, the rendering device of the game role that the method can be provided by the embodiment of the present invention is holding OK, the device can be realized by the mode of software and/or hardware, and can be integrated in the equipment such as computer, smart mobile phone.
As shown in figure 1, the rendering intent of the game role includes:
S110, the establishment character data bag establishment role sent according to server.
Wherein, client is sent request to server according to player exercises by communicating with server, is received and is held The response that row server is made, to realize interacting for player and the game virtual world.According to the scene that player is entered in game, Establishment character data bag under the Same Scene that the reception server sends, is that player shows the game role under current scene. The role of establishment for example, can be entered in relevant position with the position in read data packet according to the information creating in packet Row is created.
S120, the attribute information for obtaining the role.
The attribute information of role is present in establishment character data bag, the number comprising the profile that can show role in packet According to for example, containing the information such as the position of role, height, form, appearance, the category such as grade, technical ability of role can also be included Property.Exemplary, game role can be player role, or NPC.The establishment character data bag of player role and NPC In can include total attribute information, the attribute of such as profile, it is also possible to comprising the attribute letter for distinguishing player role and NPC Breath.Client can read role attribute information therein after the establishment character data bag for receiving server transmission.
S130, role is marked according to the attribute information, obtains at least one target roles.
After the attribute information for acquiring role, client is marked to role according to the Role Information for obtaining, will The labeled role for arriving is used as target roles.What deserves to be explained is, for same target roles, various marks can be given simultaneously Note.And for Same Scene in, different labellings can be carried out according to the difference of the attribute of each role, and by one of which Role is used as target roles.
S140, role is carried out to the selection instruction of at least one target roles according to player render.
Selection instruction includes open command or out code, and selection instruction can be aimed at target roles, It can be the selection being turned on or off for the multiple target roles with same labelling.Role renders and refers to trip In each frame picture of play animation, pixel is filled into into video memory, so that player is it can be seen that the picture effect of role.
When realizing, editable selection mode can be provided for player, the selection mode can be the form of dialog box, Can also be that, by way of shortcut, wherein the mode of shortcut can be configured according to the hobby of player.
Exemplary, when player needs to find certain NPC in interface completes certain task, client can show During wrapped by role, the attribute for defining player role and NPC is marked to role.After completing labelling, can With the selection instruction information according to player, such as input "/h ", is the closing render instruction to player role in game, then in player After input, command information of the client according to player, in current game scene, to the role with " player role " labelling Closing is rendered.Target roles can also be carried out being turned on or off rendering by way of shortcut or Macintosh.Its In, the command content of shortcut or Macintosh and input can enter edlin according to the hobby of player.For example, " F9's " is silent It is switch window to recognize shortcut, if player feels not needing switch window, can be set to " open/close NPC Role renders ".After task is completed, or during task is completed, unlatching can be needed buttoned-up according to player Render role.
Exemplary, when player needs to carry out large-scale wartime in interface, due to, in same scene of game, playing Family role is excessively numerous, so player can be rendered according to battle demand, the role for closing teammate.Client can be according to game Queuing message in role attribute carries out role's labelling.Similar, input or shortcut or group can be provided for player Close the mode input instruction of key, after obtaining input instruction, the role of oneself teammate closed and is rendered, only the role to opponent and NPC is rendered.Again because in the war of large-scale group, player may be interacted with NPC no time, so player can basis Need closing NPC role to render, only the role of opponent is rendered.
Exemplary, when player is approached a subject with several good friends in Same Scene, can arrange and close other roles Render, friend information of the client according to player ID carries out another kind of labelling, and provides unlatching good friend angle to the role of good friend Color renders shortcut, and in closing game afterwards, other roles' renders to realize.
The technical scheme of the present embodiment, by providing a kind of selection mode rendered to role in game, solving cannot The role in scene of game is turned on or off rendering according to player's demand, causes EMS memory occupation too high, game fluency drop Low problem, has reached the fluency that improve game, while also lifting the effect of the game experiencing of player.
On the basis of above-mentioned technical proposal, the attribute information of the role includes the self attributes and team's category of role Property.The benefit for so arranging can be that two kinds of differentiation modes for being easy to distinguish are provided in normality game, it is to avoid because of the mistake for providing Many differentiation modes and cause player to be difficult to skilled application, reduce the game experiencing of player.
On the basis of above-mentioned technical proposal, the attribute information for obtaining the role includes:Read the establishment angle Character types information in color packet, as the self attributes of role;And/or the group according to role in current game scene Team's information, determines team's attribute of role.Wherein, character types information can include player role type and NPC types, team Information can include group's wartime affiliated troop's information.The benefit for so arranging is, is game due to completing task and the war of the group of participation In situation about frequently encountering, for both normality situations, system provides the selection mode that more easily role renders, real Show to avoid playing and interim card and be difficult to the game role that is look for player of rendering of other game roles and form occlusion issue Effect.
On the basis of above-mentioned technical proposal, the selection instruction includes opening render instruction and closes render instruction;Institute State according to player the selection instruction of at least one target roles is carried out role render including:To opening render instruction correspondence Target roles rendered, do not render to closing the corresponding target roles of render instruction.The benefit for so arranging is to carry Supply game role to render the specific implementation of selection, be divided into that unlatching is rendered and closing is rendered.Open and close target roles Render be conducive to lifted game fluency, make game picture more succinct, it is to avoid the excessively mixed and disorderly phenomenon of game picture occur.
Embodiment two
Fig. 2 is a kind of rendering device structural representation of game role that the embodiment of the present invention two is provided.As shown in Fig. 2 The rendering device of the game role, including:
Role's creation module 210, the establishment character data bag for being sent according to server create role;
Attribute information acquisition module 220, for obtaining the attribute information of the role;
Target roles acquisition module 230, for being marked to role according to the attribute information, obtains at least one mesh Mark role;
Role's rendering module 240, for carrying out role to the selection instruction of at least one target roles according to player Render.
The technical scheme of the present embodiment, by providing a kind of selecting device rendered to role in game, solving cannot The role in scene of game is turned on or off rendering according to player's demand, causes EMS memory occupation too high, game fluency drop Low problem, has reached the fluency that improve game, while also lifting the effect of the game experiencing of player.
On the basis of the various embodiments described above, the attribute information of the role includes the self attributes and team's category of role Property.
On the basis of the various embodiments described above, the attribute information acquisition module 220 includes:
Self attributes information acquisition unit, for reading the character types information created in character data bag, as The self attributes of role;And/or
Team's attribute information acquiring unit, for the team information according to role in current game scene, determines role Team's attribute.
On the basis of the various embodiments described above,
The selection instruction includes opening render instruction and closes render instruction;
Role's rendering module 240 specifically for:
Render to opening the corresponding target roles of render instruction, do not enter to closing the corresponding target roles of render instruction Row is rendered.
The rendering device of above-mentioned game role can perform the side of rendering of the game role provided by any embodiment of the present invention Method, possesses the corresponding functional module of execution the method and beneficial effect.
Note, above are only presently preferred embodiments of the present invention and institute's application technology principle.It will be appreciated by those skilled in the art that The invention is not restricted to specific embodiment described here, can carry out for a person skilled in the art various obvious changes, Readjust and substitute without departing from protection scope of the present invention.Therefore, although the present invention is carried out by above example It is described in further detail, but the present invention is not limited only to above example, without departing from the inventive concept, also More other Equivalent embodiments can be included, and the scope of the present invention is determined by scope of the appended claims.

Claims (8)

1. a kind of rendering intent of game role, it is characterised in that include:
Role is created according to the establishment character data bag that server sends;
Obtain the attribute information of the role;
Role is marked according to the attribute information, obtains at least one target roles;
Role is carried out to the selection instruction of at least one target roles according to player to render.
2. method according to claim 1, it is characterised in that the attribute information of the role includes the self attributes of role With team's attribute.
3. method according to claim 2, it is characterised in that the attribute information of the acquisition role includes:
The character types information created in character data bag is read, as the self attributes of role;And/or
Team information according to role in current game scene, determines team's attribute of role.
4. method according to claim 3, it is characterised in that
The selection instruction includes opening render instruction and closes render instruction;
It is described according to player the selection instruction of at least one target roles is carried out role render including:
Render to opening the corresponding target roles of render instruction, wash with watercolours is not carried out to closing the corresponding target roles of render instruction Dye.
5. a kind of rendering device of game role, it is characterised in that include:
Role's creation module, the establishment character data bag for being sent according to server create role;
Attribute information acquisition module, for obtaining the attribute information of the role;
Target roles acquisition module, for being marked to role according to the attribute information, obtains at least one target roles;
Role's rendering module, renders for carrying out role to the selection instruction of at least one target roles according to player.
6. device according to claim 5, it is characterised in that the attribute information of the role includes the self attributes of role With team's attribute.
7. device according to claim 6, it is characterised in that the attribute information acquisition module includes:
Self attributes information acquisition unit, for reading the character types information created in character data bag, as role Self attributes;And/or
Team's attribute information acquiring unit, for the team information according to role in current game scene, determines the group of role Team's attribute.
8. device according to claim 7, it is characterised in that
The selection instruction includes opening render instruction and closes render instruction;
Role's rendering module specifically for:
Render to opening the corresponding target roles of render instruction, wash with watercolours is not carried out to closing the corresponding target roles of render instruction Dye.
CN201611076878.9A 2016-11-29 2016-11-29 Game role rendering method and device Pending CN106512402A (en)

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Application Number Priority Date Filing Date Title
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Application Number Priority Date Filing Date Title
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Cited By (9)

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CN107168616A (en) * 2017-06-08 2017-09-15 网易(杭州)网络有限公司 Game interaction interface display method, device, electronic equipment and storage medium
CN109448737A (en) * 2018-08-30 2019-03-08 百度在线网络技术(北京)有限公司 Creation method, device, electronic equipment and the storage medium of virtual image
CN109697123A (en) * 2017-10-24 2019-04-30 腾讯科技(深圳)有限公司 The rendering method and device of game animation, storage medium, electronic device
CN112657197A (en) * 2020-12-21 2021-04-16 北京像素软件科技股份有限公司 Game role data processing method and device, electronic equipment and storage medium
CN113134237A (en) * 2021-05-20 2021-07-20 腾讯科技(深圳)有限公司 Virtual reward resource distribution method and device, electronic equipment and storage medium
WO2021143255A1 (en) * 2020-01-13 2021-07-22 腾讯科技(深圳)有限公司 Data processing method and apparatus, computer device, and readable storage medium
CN113350787A (en) * 2021-05-10 2021-09-07 广州三七极创网络科技有限公司 Game role rendering method and device and electronic equipment
CN113350785A (en) * 2021-05-08 2021-09-07 广州三七极创网络科技有限公司 Virtual character rendering method and device and electronic equipment
CN114247143A (en) * 2021-12-21 2022-03-29 北京蔚领时代科技有限公司 Digital human interaction method, device, equipment and storage medium based on cloud server

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Cited By (14)

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Publication number Priority date Publication date Assignee Title
CN107168616A (en) * 2017-06-08 2017-09-15 网易(杭州)网络有限公司 Game interaction interface display method, device, electronic equipment and storage medium
CN107168616B (en) * 2017-06-08 2020-02-21 网易(杭州)网络有限公司 Game interaction interface display method and device, electronic equipment and storage medium
CN109697123A (en) * 2017-10-24 2019-04-30 腾讯科技(深圳)有限公司 The rendering method and device of game animation, storage medium, electronic device
CN109697123B (en) * 2017-10-24 2023-03-14 腾讯科技(深圳)有限公司 Rendering method and device of game animation, storage medium and electronic device
CN109448737A (en) * 2018-08-30 2019-03-08 百度在线网络技术(北京)有限公司 Creation method, device, electronic equipment and the storage medium of virtual image
CN109448737B (en) * 2018-08-30 2020-09-01 百度在线网络技术(北京)有限公司 Method and device for creating virtual image, electronic equipment and storage medium
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WO2021143255A1 (en) * 2020-01-13 2021-07-22 腾讯科技(深圳)有限公司 Data processing method and apparatus, computer device, and readable storage medium
CN112657197A (en) * 2020-12-21 2021-04-16 北京像素软件科技股份有限公司 Game role data processing method and device, electronic equipment and storage medium
CN113350785A (en) * 2021-05-08 2021-09-07 广州三七极创网络科技有限公司 Virtual character rendering method and device and electronic equipment
CN113350787A (en) * 2021-05-10 2021-09-07 广州三七极创网络科技有限公司 Game role rendering method and device and electronic equipment
CN113134237B (en) * 2021-05-20 2023-06-20 腾讯科技(深圳)有限公司 Virtual rewarding resource allocation method and device, electronic equipment and storage medium
CN113134237A (en) * 2021-05-20 2021-07-20 腾讯科技(深圳)有限公司 Virtual reward resource distribution method and device, electronic equipment and storage medium
CN114247143A (en) * 2021-12-21 2022-03-29 北京蔚领时代科技有限公司 Digital human interaction method, device, equipment and storage medium based on cloud server

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