CN105031922A - Game data processing method, game server and game client - Google Patents

Game data processing method, game server and game client Download PDF

Info

Publication number
CN105031922A
CN105031922A CN201510401200.2A CN201510401200A CN105031922A CN 105031922 A CN105031922 A CN 105031922A CN 201510401200 A CN201510401200 A CN 201510401200A CN 105031922 A CN105031922 A CN 105031922A
Authority
CN
China
Prior art keywords
role
character list
game
list
character
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201510401200.2A
Other languages
Chinese (zh)
Other versions
CN105031922B (en
Inventor
戴俊
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN201510401200.2A priority Critical patent/CN105031922B/en
Publication of CN105031922A publication Critical patent/CN105031922A/en
Priority to PCT/CN2016/088526 priority patent/WO2017005162A1/en
Application granted granted Critical
Publication of CN105031922B publication Critical patent/CN105031922B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The invention discloses a game data processing method, a game server and a game client. The method includes the steps that a trigger command for adding a first character to a game scene is received; identification information of the first character is recorded in a first character list; the first character list is used for recording identification information of characters who are visible to one another in the game scene; the state information of the first character is sent to player clients corresponding to other characters except the first character in the first character list so that the player clients can be presented as the state of the first character in the local game scene. By the adoption of the game data processing method, the game server and the game client, calculation consumption of the game server can be saved, and the load capacity of the single game server for people is improved.

Description

The processing method of game data, game services end and game client
Technical field
The present invention relates to field of network game technology, particularly relate to a kind of processing method of game data, game services end and game client.
Background technology
MMOPRG (MassiveMultiplayerOnlineRole-PlayingGame, be called for short MMORPG) be the one of online game, player needs to play the part of a fictional character, and controls this role and to play accordingly action.MMORPG has a lasting virtual world, and the host-type server that this virtual world is provided by operator runs, and constantly evolution.MMORPG is divided into client and server two parts, and player is connected from client by internet, just can play after Sign-On services end.The process of game is that the role that player's role and other players control realizes interaction in the network virtual world.Therefore, in same scene of game, the role image of player needs by other player institute perception.When game role move in map scene, do action time, role state can change, on network other players client display state upgraded by server broadcast message bag.The size of message of state synchronized depends on the game role quantity that viewing area that in virtual scene, game role is paid close attention to exists.The interacting message of a large amount of player role, can cause a large amount of internet message bag to send, and is formed game client and play up pressure greatly, affects game experiencing.
When player role in the viewing area of player role is too much, a scene is cut into rectangular mesh region by prior art, player only carries out message synchronization with player within the scope of the nine grids of scene present position, decreases interactive object number, to ensure smooth operation of playing.But because the role in scene is freely controlled by player, a large amount of roles may be gathered within the scope of same nine grids, the upper limit of role's display is uncontrollable, still likely exceedes the network bandwidth and client operational capability.
Prior art realizes internet message packet filtering by paying close attention to list, and server safeguards independent observability list to each player.Observability list as player A is other player roles visible in this player A visual field.When the game role generation state of player A changes, server need travel through the observability list of all roles in this scene, judges player A whether in the observability list of player to be received, if, then receive player to band and send internet message bag, otherwise do not send internet message bag.But when the role of scene of game is more time, the calculating that server travels through each observability list consumes higher, and all players all safeguard that an observability list needs to take more additional storage space.And role's display of client increases with the increase of scene number, easily cause because role's display too much causes low memory, thus by operating system bolt down procedure by force.
Summary of the invention
The embodiment of the present invention proposes a kind of processing method of game data, game services end and game client, can save the calculating consumption of game services end, improves the number load of separate unit game services end.
First aspect, the embodiment of the present invention provides a kind of processing method of game data, comprising:
Receive the triggering command the first role being added scene of game;
The identification information of described first role is recorded in the first character list; Wherein, described first character list is for recording the identification information of mutual visible role in described scene of game;
By the status information of described first role, send to the player's client corresponding to other roles in described first character list except described first role, with the state making described player's client show described first role in local game scene.
Further, the processing method of described game data also comprises:
Pre-configured N number of character list, and be that each character list works out a list number according to number order from small to large; Wherein, N >=2; Each character list is for recording the identification information of role, and the role be logged in same character list is visible mutually in described scene of game.
Further, before the described identification information by described first role is recorded in the first character list, also comprise:
Obtain role's quantity of the current record of described N number of character list;
Judge whether role's quantity of the current record of each described character list is equal to default higher limit;
If so, the character list that then establishment one is new, as described first character list;
If not, then a selection character list the character list of A/B is less than, as described first character list from role's quantity of current record; Wherein, A is described higher limit, B >=1.
Further, described role's quantity from current record is less than the character list of A/B selects a character list, as described first character list, is specially:
Be less than the character list of A/B from role's quantity of current record, select a character list of role's minimum number, as described first character list;
Or be less than the character list of A/B from role's quantity of current record, a selective listing number minimum character list, as described first character list;
Or be less than the character list of A/B from role's quantity of current record, a selective listing number maximum character list, as described first character list;
Or be less than the character list of A/B from role's quantity of current record, Stochastic choice character list, as described first character list.
Further, the described identification information by described first role also comprises after being recorded in the first character list:
The mapping relations of the list of the identification information of described first role and described first character list number are saved in character data storehouse.
Further, the described identification information by described first role also comprises after being recorded in the first character list:
By the status information of other roles described, send to first player's client that described first role is corresponding, with the state making described first player's client show other roles described in local game scene.
Further, described by the status information of described first role, send to the player's client corresponding to other roles in described first character list except described first role, with the state making described player's client show described first role in local game scene, specifically comprise:
Receive the status information that first player's client corresponding to described first role sends, described status information comprises identification information and the state content of described first role;
According to the identification information of described first role, inquire about the mapping relations in described character data storehouse, determine that the identification information of described first role is logged in described first character list;
According to the identification information of role described in described first character list, determine the player's client corresponding to other roles except described first role;
By the status information of described first role, send to described player's client corresponding to other roles, with the state making described player's client show described first role in local game scene.
Further, when described state content be described first role leave described scene of game time, in the status information by described first role, after sending to described player's client corresponding to other roles, also comprise:
In described first character list, delete the identification information of described first role, and in described character data storehouse, delete the mapping relations of the list number of the identification information of described first role and described first character list.
Second aspect, embodiments provides a kind of processing method of game data, comprising:
Send the triggering command the first role being added scene of game to game services end, to make described game services end, the identification information of described first role is recorded in the first character list; Wherein, described first character list is for recording the identification information of mutual visible role in described scene of game;
The status information of the first role is sent to described game services end, to make described game services end that the status information of described first role is transmitted to the player's client corresponding to other roles in described first character list except described first role, with the state making described player's client show described first role in local game scene.
Further, be configured with N number of character list at described game services end, and be that each character list has worked out a list number according to number order from small to large; Wherein, N >=2; Each character list is for recording the identification information of role, and the role be logged in same character list is visible mutually in described scene of game;
Described first character list is less than from role's quantity of current record the character list chosen the character list of A/B, and wherein, A is default higher limit, B >=1.
Further, send described the triggering command first role being added scene of game to game services end, to make after the identification information of described first role is recorded in the first character list by described game services end, also to comprise:
Receive the status information of other roles described that described game services end sends;
The state of display other roles described in local game scene.
Further, the status information of described first role comprises identification information and the state content of described first role;
When described state content be described first role leave described scene of game time, after described game services termination receives the status information of described first role, from described first character list, delete the identification information of described first role.
The third aspect, embodiments provides a kind of game services end, comprising:
Trigger receiving element, for receiving the triggering command the first role being added scene of game;
Record unit, for being recorded in the first character list by the identification information of described first role; Wherein, described first character list is for recording the identification information of mutual visible role in described scene of game;
With, first transmitting element, for the status information by described first role, send to the player's client corresponding to other roles in described first character list except described first role, with the state making described player's client show described first role in local game scene.
Further, described game services end also comprises: dispensing unit;
Described dispensing unit for configuring N number of character list, and is that each character list works out a list number according to number order from small to large; Wherein, N >=2; Each character list is for recording the identification information of role, and the role be logged in same character list is visible mutually in described scene of game.
Further, described game services end also comprises:
Acquiring unit, for obtaining role's quantity of the current record of described N number of character list;
Judging unit, for judging whether role's quantity of the current record of each described character list is equal to default higher limit;
With, list selection unit, for when the judged result of described judging unit is for being, create a new character list, as described first character list; And when the judged result of described judging unit is no, is less than the character list of A/B from role's quantity of current record and selects a character list, as described first character list; Wherein, A is described higher limit, B >=1.
Further, described list selection unit, when the judged result of described judging unit is no, is less than the character list of A/B from role's quantity of current record and selects a character list, as described first character list, be specially:
Be less than the character list of A/B from role's quantity of current record, select a character list of role's minimum number, as described first character list;
Or be less than the character list of A/B from role's quantity of current record, a selective listing number minimum character list, as described first character list;
Or be less than the character list of A/B from role's quantity of current record, a selective listing number maximum character list, as described first character list;
Or be less than the character list of A/B from role's quantity of current record, Stochastic choice character list, as described first character list.
Further, described game services end also comprises: memory cell;
Described memory cell is used for the mapping relations of the list of the identification information of described first role and described first character list number to be saved in character data storehouse.
Further, described game services end also comprises the second transmitting element;
Described second transmitting element is used for after the identification information of described first role is recorded in the first character list by described record unit, by the status information of other roles described, send to first player's client that described first role is corresponding, with the state making described first player's client show other roles described in local game scene.
Further, described first transmitting element comprises:
Receives information subelement, for receiving the status information that first player's client corresponding to described first role sends, described status information comprises identification information and the state content of described first role;
Inquiry subelement, for the identification information according to described first role, inquires about the mapping relations in described character data storehouse, determines that the identification information of described first role is logged in described first character list;
With, information sends subelement, for the status information by described first role, sends to described player's client corresponding to other roles, with the state making described player's client show described first role in local game scene.
Further, described game services end also comprises: delete cells;
Described delete cells be used for when described state content be described first role leave described scene of game time, in the status information of described first transmitting element by described first role, after sending to described player's client corresponding to other roles, in described first character list, delete the identification information of described first role, and in described character data storehouse, delete the mapping relations of the list number of the identification information of described first role and described first character list.
Fourth aspect, the invention provides a kind of game client of embodiment, comprising:
Trigger transmitting element, for sending the triggering command the first role being added scene of game to game services end, to make described game services end, the identification information of described first role is recorded in the first character list; Wherein, described first character list is for recording the identification information of mutual visible role in described scene of game;
With, status information transmitting element, for sending the status information of the first role to described game services end, to make described game services end that the status information of described first role is transmitted to the player's client corresponding to other roles in described first character list except described first role, with the state making described player's client show described first role in local game scene.
Further, be configured with N number of character list at described game services end, and be that each character list has worked out a list number according to number order from small to large; Wherein, N >=2; Each character list is for recording the identification information of role, and the role be logged in same character list is visible mutually in described scene of game;
Described first character list is less than from role's quantity of current record the character list chosen the character list of A/B, and wherein, A is default higher limit, B >=1.
Further, described game client also comprises:
Status information receiving element, for sending the triggering command the first role being added scene of game to game services end at described triggering transmitting element, to make after the identification information of described first role is recorded in the first character list by described game services end, to receive the status information that described game services end sends other roles described;
With, display unit, for the state of other roles described of display in local game.
Further, the status information of described first role comprises identification information and the state content of described first role;
When described state content be described first role leave described scene of game time, after described game services termination receives the status information of described first role, from described first character list, delete the identification information of described first role.
Implement the embodiment of the present invention, there is following beneficial effect:
The processing method of a kind of game data that the embodiment of the present invention provides, is applicable to game services end.Game services termination receives the triggering command the first role being added scene of game, is recorded by the identification information of the first role in the first character list, and the current described role's quantity of the first character list is less than default higher limit.Then game services end is by the status information of the first role, sends to the player's client corresponding to other roles in the first character list except the first role, with the status information making player's client show the first role in local game scene.Need to travel through the list that each character list inquires about the first role place compared to prior art, the present invention is by carrying out multi-zone supervision to scene of game, every layer arranges a character list, the number of plies can dynamically increase, the role's number held with scene promotes greatly, and whether character location too concentrates the load that can not affect server.And after scene of game layering, the identification information of the first role is recorded in the first character list, the status information of the first role only need send to other roles in same character list, and without the need to traveling through the character list of whole player in scene, save the computing of game services end to consume, improve the number load of separate unit game services end.
Further, before the identification information of the first role is recorded in the first character list, different list selective rules can being formulated according to actual needs, as selected the character list of role's minimum number as the first character list, improving application and the practicality for the treatment of method.
On the other hand, the invention provides a kind of processing method of game data, be applicable to game client.Game client sends to game services end the triggering command that the first role adds scene of game, is recorded in the first character list by the identification information of the first role to make game services end.Then game client sends the status information of the first role to game services end, the player's client corresponding to other roles status information of the first role being transmitted in the first character list except the first role to make game services end.Need receive the status information of all players compared to prior art game client or game client occurs ghost phenomena in local game scene, the status information number that technical scheme of the present invention makes game client receive is no more than the higher limit of the first character list.Information interaction quantity between game client and game services end is fixed within the scope of one, can't increase and linear increment with scene of game number, makes the role display of game client in local game scene be in a stable scope.In addition, the role's quantity played up due to game client controls in the fixing upper limit, and game client can not because too much role's display causes low memory by operating system bolt down procedure by force.
Another aspect, the invention provides a kind of game services end, have employed the processing method of game data provided by the present invention, compared to the game services end of prior art, game services end of the present invention is by carrying out multi-zone supervision to scene of game, and every layer arranges a character list, and the number of plies can dynamically increase, the role's number held with scene promotes greatly, and whether character location too concentrates the load that can not affect server.And after scene of game layering, the identification information of the first role is recorded in the first character list, the status information of the first role only need send to other roles in same character list, and without the need to traveling through the character list of whole player in scene, save the computing of game services end to consume, improve the number load of separate unit game services end.
Again on the one hand, the invention provides a kind of game client, have employed the processing method of game data provided by the present invention, compared to the game client of prior art, the status information number that game client provided by the invention receives is no more than the higher limit of the first character list.Information interaction quantity between game client and game services end is fixed within the scope of one, can't increase and linear increment with scene of game number, makes the role display of game client in local game scene be in a stable scope.In addition, the role's quantity played up due to game client controls in the fixing upper limit, and game client can not because too much role's display causes low memory by operating system bolt down procedure by force.
Accompanying drawing explanation
Fig. 1 is the schematic flow sheet of a kind of embodiment of the processing method of game data provided by the invention;
Fig. 2 is the schematic flow sheet of the another kind of embodiment of the processing method of game data provided by the invention;
Fig. 3 is the structural representation of a kind of embodiment of game services end provided by the invention;
Fig. 4 is the structural representation of the another kind of embodiment of game services end provided by the invention;
Fig. 5 is the structural representation of another embodiment of game services end provided by the invention;
Fig. 6 is the structural representation of a kind of embodiment of game client provided by the invention
Fig. 7 is the structural representation of the another kind of embodiment of game client provided by the invention.
Detailed description of the invention
Below in conjunction with the accompanying drawing in the embodiment of the present invention, be clearly and completely described the technical scheme in the embodiment of the present invention, obviously, described embodiment is only the present invention's part embodiment, instead of whole embodiments.Based on the embodiment in the present invention, those of ordinary skill in the art, not making the every other embodiment obtained under creative work prerequisite, belong to the scope of protection of the invention.
Embodiment 1
Be the schematic flow sheet of a kind of embodiment of the processing method of game data provided by the invention see Fig. 1, Fig. 1, be applicable to game services end, the method comprises the following steps:
Step 101: receive the triggering command the first role being added scene of game.
In the present embodiment, game services termination receives the triggering command the first role being added scene of game, this triggering command can be the triggering command that the first client corresponding to the first role sends to game services end, role's operational order that also can be game services end send according to game logic and the first client and trigger the instruction the first role being added scene of game.
Step 102: the identification information of the first role is recorded in the first character list; Wherein, the first character list is for recording the identification information of mutual visible role in scene of game.
In the present embodiment, game services end carries out multi-zone supervision to same scene of game, pre-configured N number of character list, and is that each character list works out a list number according to number order from small to large; Wherein, N >=2; Each character list is for recording the identification information of role, and the role be logged in same character list is visible mutually in this scene of game, and the role be logged in different role row is mutually invisible in this scene of game.Role's quantity described in each character list is no more than default higher limit.Before the identification information of the first role is recorded the first character list, the current described role's quantity of the first character list is less than default higher limit.
In the present embodiment, the numeral of N and the selection of higher limit, consider game with the distribution of scene number, and the average processing power of network and client.The higher limit preset should not exceed the maximum processing capability of game client and the traffic load of player's network environment.But the higher limit of setting can set according to the limit disposal ability of game client, because in MMORPG, player usually wish as far as possible with more with scene player interaction, higher limit crosses that I haven't seen you for ages and weakens the social experience of game.
One as the present embodiment is illustrated, and before being recorded in the first character list by the identification information of the first role, also comprises: the role's quantity obtaining the current record of N number of character list; Judge whether role's quantity of the current record of each character list is equal to this higher limit; If so, the character list that then establishment one is new, as the first character list; If not, then a selection character list the character list of A/B is less than, as the first character list from role's quantity of current record; Wherein, A is this higher limit, B >=1.In this citing, when the role's quantity described in each character list all reaches higher limit, a new establishment character list, avoids role to enter scene of game.In addition, game services end can arrange different rules to select the first character list according to actual conditions, thus each role in reasonable management game services end.For example, be less than the character list of A/B from role's quantity of current record, select a character list of role's minimum number, as described first character list; Or be less than the character list of A/B from role's quantity of current record, a selective listing number minimum character list, as described first character list; Or be less than the character list of A/B from role's quantity of current record, a selective listing number maximum character list, as described first character list; Or be less than the character list of A/B from role's quantity of current record, Stochastic choice character list, as described first character list.Prioritizing selection character list fewer in number is to allow the number of players between different role list be uniformly distributed as far as possible, like this can be relatively consistent to the experience of the player in different role list.In one preferred embodiment, B=2.
Step 103: by the status information of the first role, sends to the player's client corresponding to other roles in the first character list except the first role, with the state making player's client show the first role in local game scene.
One as the present embodiment is illustrated, and after being recorded by the identification information of the first role in the first character list, also comprises: the mapping relations of the list of the identification information of the first role and the first character list number be saved in character data storehouse.In this citing, character data storehouse is used in game services end, store character data corresponding to each role.Game services end can inquire about character data storehouse, obtains the character data of a certain role.In this citing, the mapping relations of the list number of the identification information of the first role and the first character list are also preserved in character data storehouse.
Game services end is by the status information of the first role, send to the player's client corresponding to other roles in the first character list except the first role, with the state making player's client show the first role in local game scene, specifically comprise: receive the status information that first player's client corresponding to the first role sends, this status information comprises identification information and the state content of the first role; According to the identification information of the first role, the mapping relations in inquiry character data storehouse, determine that the identification information of the first role is logged in the first character list; According to the identification information of role described in the first character list, determine the player's client corresponding to other roles except the first role; By the status information of the first role, send to the player's client corresponding to other roles, with the state making player's client show the first role in local game scene.
State content in status information comprises: the first role enters this scene of game, the first role and in this scene of game, sends state updating or the first role leaves this scene of game.When state content be the first role leave scene of game time, in the status information by the first role, after sending to the player's client corresponding to other roles, also comprise: in the first character list, delete the identification information of the first role, and in character data storehouse, delete the mapping relations of the list number of the identification information of the first role and the first character list.Thus ensure that status information that other roles send can not be transmitted to the first client corresponding to the first role, decrease the traffic volume of status information, and avoid the identification information of the first role to be logged in multiple role row.
One as the present embodiment is illustrated, after the identification information of the first role is recorded in the first character list, also comprise: by the status information of other roles, the first player's client sending to the first role corresponding, with the state making first player's client show other roles in local game scene.
Visible, the processing method of a kind of game data provided by the invention, is applicable to game services end.Game services termination receives the triggering command the first role being added scene of game, is recorded by the identification information of the first role in the first character list, and the current described role's quantity of the first character list is less than default higher limit.Then game services end is by the status information of the first role, sends to the player's client corresponding to other roles in the first character list except the first role, with the status information making player's client show the first role in local game scene.Need to travel through the list that each character list inquires about the first role place compared to prior art, the present invention is by carrying out multi-zone supervision to scene of game, every layer arranges a character list, the number of plies can dynamically increase, the role's number held with scene promotes greatly, and whether character location too concentrates the load that can not affect server.And after scene of game layering, the identification information of the first role is recorded in the first character list, the status information of the first role only need send to other roles in same character list, and without the need to traveling through the character list of whole player in scene, save the computing of game services end to consume, improve the number load of separate unit game services end.
Further, before the identification information of the first role is recorded in the first character list, different list selective rules can being formulated according to actual needs, as selected the character list of role's minimum number as the first character list, improving application and the practicality for the treatment of method.
Embodiment 2
See Fig. 2, the invention provides the schematic flow sheet of the another kind of embodiment of the processing method of game data, be applicable to game client, the method comprises:
Step 201: send the triggering command the first role being added scene of game to game services end, to make game services end, the identification information of the first role is recorded in the first character list; Wherein, the first character list is for recording the identification information of mutual visible role in scene of game.
In the present embodiment, game client sends the triggering command the first role being added scene of game to game services end, can be that game client sends from trend game services end, also can be when user operation the first role, game client sends role's operational order to game services end, and game services end triggers to game services end transmission role's operational order and game logic the instruction the first role being added scene of game according to game client.
In the present embodiment, be configured with N number of character list at game services end, and be that each character list has worked out a list number according to number order from small to large; Wherein, N >=2.Each character list is for recording the identification information of role, and the role be logged in same character list is visible mutually in scene of game.First character list is less than from role's quantity of current record the character list chosen the character list of A/B, and wherein, A is default higher limit, B >=1.Before the identification information of the first role is recorded the first character list, the current described role's quantity of the first character list is less than this higher limit.The more detailed flow process of this step can be, but not limited to the relevant record see embodiment 1.
One as the present embodiment is illustrated, the triggering command the first role being added scene of game is being sent to game services end, to make after the identification information of the first role is recorded in the first character list by game services end, the processing method of this game data also comprises: the status information receiving other roles that game services end sends; The state of other roles is shown in local game scene.Be recorded after in the first character list at the identification information of the first role, first client need show the state of other roles in local game scene, at this moment the current state information corresponding to other roles in the first character list except the first role is sent to the first client by game services end, thus makes the first client in local game scene, show the state of other roles.
Step 202: the status information sending the first role to institute's game services end, player's client corresponding to other roles status information of the first role being transmitted in the first character list except the first role to make game services end, with the state making player's client show the first role in local game scene.
In the present embodiment, the status information of the first role comprises standard information and the state content of the first role.Wherein, state content comprises: the first role enters this scene of game, the first role and in this scene of game, sends state updating or the first role leaves this scene of game.When state content be the first role leave this scene of game time, after game services termination receives the status information of the first role, game services end deletes the identification information of the first role from the first character list.
Visible, the invention provides a kind of processing method of game data, be applicable to game client.Game client sends to game services end the triggering command that the first role adds scene of game, is recorded in the first character list by the identification information of the first role to make game services end.Then game client sends the status information of the first role to game services end, the player's client corresponding to other roles status information of the first role being transmitted in the first character list except the first role to make game services end.Need receive the status information of all players compared to prior art game client or game client occurs ghost phenomena in local game scene, the status information number that technical scheme of the present invention makes game client receive is no more than the higher limit of the first character list.Information interaction quantity between game client and game services end is fixed within the scope of one, can't increase and linear increment with scene of game number, makes the role display of game client in local game scene be in a stable scope.In addition, the role's quantity played up due to game client controls in the fixing upper limit, and game client can not because too much role's display causes low memory by operating system bolt down procedure by force.
Embodiment 3
It is the structural representation of a kind of embodiment of game services end provided by the invention see Fig. 3, Fig. 3.This game services end comprises: trigger receiving element 301, record unit 302 and the first transmitting element 303.Trigger receiving element 301 for receiving the triggering command the first role being added scene of game.
Record unit 302 for being recorded in the first character list by the identification information of the first role.Wherein, the first character list is for recording the identification information of mutual visible role in scene of game.
First transmitting element 303, for the status information by the first role, sends to the player's client corresponding to other roles in the first character list except the first role, with the state making player's client show the first role in local game scene.
One as the present embodiment is illustrated, and is the structural representation of the another kind of embodiment of game services end provided by the invention see Fig. 4, Fig. 4.The difference of Fig. 4 and Fig. 3 is, game services end also comprises: dispensing unit 404, acquiring unit 405, judging unit 406 and list selection unit 407.
Dispensing unit 404 for configuring N number of character list, and is that each character list works out a list number according to number order from small to large; Wherein, N >=2; Each character list is for recording the identification information of role, and the role be logged in same character list is visible mutually in scene of game.Acquiring unit 405 is for obtaining role's quantity of the current record of N number of character list.Judging unit 406 is for judging whether role's quantity of the current record of each character list is equal to default higher limit.List selection unit 407, for when the judged result of judging unit is for being, creates a new character list, as the first character list; And when the judged result of judging unit 406 is no, is less than the character list of A/B from role's quantity of current record and selects a character list, as the first character list; Wherein, A is this higher limit, B >=1.Before the identification information of the first role is recorded the first character list, the current described role's quantity of the first character list is less than this higher limit.
In the citing of Fig. 4, list selection unit 407 is when the judged result of judging unit 406 is no, be less than the character list of A/B from role's quantity of current record and select a character list, as the first character list, be specially: be less than the character list of A/B from role's quantity of current record, select a character list of role's minimum number, as the first character list; Or be less than the character list of A/B from role's quantity of current record, a selective listing number minimum character list, as the first character list; Or be less than the character list of A/B from role's quantity of current record, a selective listing number maximum character list, as the first character list; Or be less than the character list of A/B from role's quantity of current record, Stochastic choice character list, as the first character list.
One as the present embodiment is illustrated, and is the structural representation of another embodiment of game services end provided by the invention see Fig. 5, Fig. 5.The difference of Fig. 5 and Fig. 4 is, this game services end also comprises: memory cell 508, second transmitting element 509 and delete cells 510.Memory cell 508 is for being saved in the mapping relations of the list of the identification information of the first role and the first character list number in character data storehouse.Second transmitting element 509 is for after recording unit 302 and being recorded in the first character list by the identification information of the first role, by the status information of other roles, the first player's client sending to the first role corresponding, with the state making first player's client show other roles in local game scene.Delete cells 510 for when state content be the first role leave scene of game time, at the first transmitting element 303 by the status information of the first role, after sending to the player's client corresponding to other roles, in the first character list, delete the identification information of the first role, and in character data storehouse, delete the mapping relations of the list number of the identification information of the first role and the first character list.
In the citing of Fig. 5, the first transmitting element 303 comprises: receives information subelement, inquiry subelement and information send subelement.The status information that receives information subelement sends for receiving first player's client corresponding to the first role, this status information comprises identification information and the state content of described first role.Inquiry subelement is used for the identification information according to the first role, and the mapping relations in inquiry character data storehouse, determine that the identification information of the first role is logged in the first character list.Information sends subelement and is used for the status information of the first role, sends to the player's client corresponding to other roles, with the state making player's client show the first role in local game scene.
The more detailed process step of the present invention can be, but not limited to the relevant record being illustrated in embodiment 1.
Visible, the invention provides a kind of game services end, have employed the processing method of game data provided by the present invention, compared to the game services end of prior art, game services end of the present invention is by carrying out multi-zone supervision to scene of game, and every layer arranges a character list, and the number of plies can dynamically increase, the role's number held with scene promotes greatly, and whether character location too concentrates the load that can not affect server.And after scene of game layering, the identification information of the first role is recorded in the first character list, the status information of the first role only need send to other roles in same character list, and without the need to traveling through the character list of whole player in scene, save the computing of game services end to consume, improve the number load of separate unit game services end.
Embodiment 4
It is the structural representation of a kind of embodiment of game client provided by the invention see Fig. 6, Fig. 6.This game client comprises: trigger transmitting element 601 and status information transmitting element 602.Trigger transmitting element 601 for sending the triggering command the first role being added scene of game to game services end, to make game services end, the identification information of the first role is recorded in the first character list.Wherein, the first character list is for recording the identification information of mutual visible role in described scene of game.Status information transmitting element 602 is for sending the status information of the first role to game services end, player's client corresponding to other roles status information of the first role being transmitted in the first character list except the first role to make game services end, with the state making player's client show the first role in local game scene.
In the present embodiment, be configured with N number of character list at game services end, and be that each character list has worked out a list number according to number order from small to large.Wherein, N >=2; Each character list is for recording the identification information of role, and the role be logged in same character list is visible mutually in scene of game.First character list is less than from role's quantity of current record the character list chosen the character list of A/B, and wherein, A is this higher limit, B >=1.Before the identification information of the first role is recorded the first character list, the current described role's quantity of the first character list is less than this higher limit.
One as the present embodiment is illustrated, and is the structural representation of the another kind of embodiment of game client provided by the invention see Fig. 7, Fig. 7.The difference of Fig. 7 and Fig. 6 is, game client also comprises: status information receiving element 703 and display unit 704.Status information receiving element 703 is for sending at triggering transmitting element 601 triggering command first role being added scene of game to game services end, to make after the identification information of the first role is recorded in the first character list by game services end, to receive the status information that game services end sends other roles.Display unit 704 for showing the state of other roles in local game.
The more detailed steps flow chart of the present invention can be, but not limited to the relevant record see embodiment 2.
Visible, the invention provides a kind of game client, have employed the processing method of game data provided by the present invention, compared to the game client of prior art, the status information number that game client provided by the invention receives is no more than the higher limit of the first character list.Information interaction quantity between game client and game services end is fixed within the scope of one, can't increase and linear increment with scene of game number, makes the role display of game client in local game scene be in a stable scope.In addition, the role's quantity played up due to game client controls in the fixing upper limit, and game client can not because too much role's display causes low memory by operating system bolt down procedure by force.
One of ordinary skill in the art will appreciate that all or part of flow process realized in above-described embodiment method, that the hardware that can carry out instruction relevant by computer program has come, described program can be stored in a computer read/write memory medium, this program, when performing, can comprise the flow process of the embodiment as above-mentioned each side method.Wherein, described storage medium can be magnetic disc, CD, read-only store-memory body (Read-OnlyMemory, ROM) or random store-memory body (RandomAccessMemory, RAM) etc.
The above is the preferred embodiment of the present invention; it should be pointed out that for those skilled in the art, under the premise without departing from the principles of the invention; can also make some improvements and modifications, these improvements and modifications are also considered as protection scope of the present invention.

Claims (24)

1. a processing method for game data, is characterized in that, comprising:
Receive the triggering command the first role being added scene of game;
The identification information of described first role is recorded in the first character list; Wherein, described first character list is for recording the identification information of mutual visible role in described scene of game;
By the status information of described first role, send to the player's client corresponding to other roles in described first character list except described first role, with the state making described player's client show described first role in local game scene.
2. the processing method of game data according to claim 1, is characterized in that, the processing method of described game data also comprises:
Pre-configured N number of character list, and be that each character list works out a list number according to number order from small to large; Wherein, N >=2; Each character list is for recording the identification information of role, and the role be logged in same character list is visible mutually in described scene of game.
3. the processing method of game data according to claim 2, is characterized in that, before the described identification information by described first role is recorded in the first character list, also comprises:
Obtain role's quantity of the current record of described N number of character list;
Judge whether role's quantity of the current record of each described character list is equal to default higher limit;
If so, the character list that then establishment one is new, as described first character list;
If not, then a selection character list the character list of A/B is less than, as described first character list from role's quantity of current record; Wherein, A is described higher limit, B >=1.
4. the processing method of game data according to claim 3, is characterized in that, described role's quantity from current record is less than the character list of A/B selects a character list, as described first character list, is specially:
Be less than the character list of A/B from role's quantity of current record, select a character list of role's minimum number, as described first character list;
Or be less than the character list of A/B from role's quantity of current record, a selective listing number minimum character list, as described first character list;
Or be less than the character list of A/B from role's quantity of current record, a selective listing number maximum character list, as described first character list;
Or be less than the character list of A/B from role's quantity of current record, Stochastic choice character list, as described first character list.
5. the processing method of the game data according to claim 3 or 4, is characterized in that, the described identification information by described first role also comprises after being recorded in the first character list:
The mapping relations of the list of the identification information of described first role and described first character list number are saved in character data storehouse.
6. the processing method of game data according to claim 1, is characterized in that, the described identification information by described first role also comprises after being recorded in the first character list:
By the status information of other roles described, send to first player's client that described first role is corresponding, with the state making described first player's client show other roles described in local game scene.
7. the processing method of game data according to claim 5, it is characterized in that, described by the status information of described first role, send to the player's client corresponding to other roles in described first character list except described first role, with the state making described player's client show described first role in local game scene, specifically comprise:
Receive the status information that first player's client corresponding to described first role sends, described status information comprises identification information and the state content of described first role;
According to the identification information of described first role, inquire about the mapping relations in described character data storehouse, determine that the identification information of described first role is logged in described first character list;
According to the identification information of role described in described first character list, determine the player's client corresponding to other roles except described first role;
By the status information of described first role, send to described player's client corresponding to other roles, with the state making described player's client show described first role in local game scene.
8. the processing method of game data according to claim 7, it is characterized in that, when described state content be described first role leave described scene of game time, in the status information by described first role, after sending to described player's client corresponding to other roles, also comprise:
In described first character list, delete the identification information of described first role, and in described character data storehouse, delete the mapping relations of the list number of the identification information of described first role and described first character list.
9. a processing method for game data, is characterized in that, comprising:
Send the triggering command the first role being added scene of game to game services end, to make described game services end, the identification information of described first role is recorded in the first character list; Wherein, described first character list is for recording the identification information of mutual visible role in described scene of game;
The status information of the first role is sent to described game services end, to make described game services end that the status information of described first role is transmitted to the player's client corresponding to other roles in described first character list except described first role, with the state making described player's client show described first role in local game scene.
10. the processing method of game data according to claim 9, is characterized in that, is configured with N number of character list at described game services end, and is that each character list has worked out a list number according to number order from small to large; Wherein, N >=2; Each character list is for recording the identification information of role, and the role be logged in same character list is visible mutually in described scene of game;
Described first character list is less than from role's quantity of current record the character list chosen the character list of A/B, and wherein, A is default higher limit, B >=1.
The processing method of 11. game datas according to claim 9 or 10, it is characterized in that, the triggering command the first role being added scene of game is sent to game services end described, to make after the identification information of described first role is recorded in the first character list by described game services end, also to comprise:
Receive the status information of other roles described that described game services end sends;
The state of display other roles described in local game scene.
The processing method of 12. game datas according to claim 9, is characterized in that, the status information of described first role comprises identification information and the state content of described first role;
When described state content be described first role leave described scene of game time, after described game services termination receives the status information of described first role, from described first character list, delete the identification information of described first role.
13. 1 kinds of game services ends, is characterized in that, comprising:
Trigger receiving element, for receiving the triggering command the first role being added scene of game;
Record unit, for being recorded in the first character list by the identification information of described first role; Wherein, described first character list is for recording the identification information of mutual visible role in described scene of game;
With, first transmitting element, for the status information by described first role, send to the player's client corresponding to other roles in described first character list except described first role, with the state making described player's client show described first role in local game scene.
14. game services ends according to claim 13, is characterized in that, described game services end also comprises: dispensing unit;
Described dispensing unit for configuring N number of character list, and is that each character list works out a list number according to number order from small to large; Wherein, N >=2; Each character list is for recording the identification information of role, and the role be logged in same character list is visible mutually in described scene of game.
15. game services ends according to claim 14, is characterized in that, described game services end also comprises:
Acquiring unit, for obtaining role's quantity of the current record of described N number of character list;
Judging unit, for judging whether role's quantity of the current record of each described character list is equal to default higher limit;
With, list selection unit, for when the judged result of described judging unit is for being, create a new character list, as described first character list; And when the judged result of described judging unit is no, is less than the character list of A/B from role's quantity of current record and selects a character list, as described first character list; Wherein, A is described higher limit, B >=1.
16. game services ends according to claim 15, it is characterized in that, described list selection unit, when the judged result of described judging unit is no, is less than the character list of A/B from role's quantity of current record and selects a character list, as described first character list, be specially:
Be less than the character list of A/B from role's quantity of current record, select a character list of role's minimum number, as described first character list;
Or be less than the character list of A/B from role's quantity of current record, a selective listing number minimum character list, as described first character list;
Or be less than the character list of A/B from role's quantity of current record, a selective listing number maximum character list, as described first character list;
Or be less than the character list of A/B from role's quantity of current record, Stochastic choice character list, as described first character list.
17. game services ends according to claim 15 or 16, it is characterized in that, described game services end also comprises: memory cell;
Described memory cell is used for the mapping relations of the list of the identification information of described first role and described first character list number to be saved in character data storehouse.
18. game services ends according to claim 13, is characterized in that, described game services end also comprises the second transmitting element;
Described second transmitting element is used for after the identification information of described first role is recorded in the first character list by described record unit, by the status information of other roles described, send to first player's client that described first role is corresponding, with the state making described first player's client show other roles described in local game scene.
19. game services ends according to claim 17, is characterized in that, described first transmitting element comprises:
Receives information subelement, for receiving the status information that first player's client corresponding to described first role sends, described status information comprises identification information and the state content of described first role;
Inquiry subelement, for the identification information according to described first role, inquires about the mapping relations in described character data storehouse, determines that the identification information of described first role is logged in described first character list;
With, information sends subelement, for the status information by described first role, sends to described player's client corresponding to other roles, with the state making described player's client show described first role in local game scene.
20. game services ends according to claim 19, is characterized in that, described game services end also comprises: delete cells;
Described delete cells be used for when described state content be described first role leave described scene of game time, in the status information of described first transmitting element by described first role, after sending to described player's client corresponding to other roles, in described first character list, delete the identification information of described first role, and in described character data storehouse, delete the mapping relations of the list number of the identification information of described first role and described first character list.
21. 1 kinds of game clients, is characterized in that, comprising:
Trigger transmitting element, for sending the triggering command the first role being added scene of game to game services end, to make described game services end, the identification information of described first role is recorded in the first character list; Wherein, described first character list is for recording the identification information of mutual visible role in described scene of game;
With, status information transmitting element, for sending the status information of the first role to described game services end, to make described game services end that the status information of described first role is transmitted to the player's client corresponding to other roles in described first character list except described first role, with the state making described player's client show described first role in local game scene.
22. game clients according to claim 21, is characterized in that, are configured with N number of character list at described game services end, and are that each character list has worked out a list number according to number order from small to large; Wherein, N >=2; Each character list is for recording the identification information of role, and the role be logged in same character list is visible mutually in described scene of game;
Described first character list is less than from role's quantity of current record the character list chosen the character list of A/B, and wherein, A is default higher limit, B >=1.
23. game clients according to claim 21 or 22, it is characterized in that, described game client also comprises:
Status information receiving element, for sending the triggering command the first role being added scene of game to game services end at described triggering transmitting element, to make after the identification information of described first role is recorded in the first character list by described game services end, to receive the status information that described game services end sends other roles described;
With, display unit, for the state of other roles described of display in local game.
24. game clients according to claim 21, is characterized in that, the status information of described first role comprises identification information and the state content of described first role;
When described state content be described first role leave described scene of game time, after described game services termination receives the status information of described first role, from described first character list, delete the identification information of described first role.
CN201510401200.2A 2015-07-07 2015-07-07 Game data processing method, game server and game client Active CN105031922B (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
CN201510401200.2A CN105031922B (en) 2015-07-07 2015-07-07 Game data processing method, game server and game client
PCT/CN2016/088526 WO2017005162A1 (en) 2015-07-07 2016-07-05 Game data processing method, game serving end and game client

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201510401200.2A CN105031922B (en) 2015-07-07 2015-07-07 Game data processing method, game server and game client

Publications (2)

Publication Number Publication Date
CN105031922A true CN105031922A (en) 2015-11-11
CN105031922B CN105031922B (en) 2017-04-12

Family

ID=54439259

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201510401200.2A Active CN105031922B (en) 2015-07-07 2015-07-07 Game data processing method, game server and game client

Country Status (2)

Country Link
CN (1) CN105031922B (en)
WO (1) WO2017005162A1 (en)

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106131038A (en) * 2016-07-21 2016-11-16 网易(杭州)网络有限公司 The creation method of object and device
WO2017005162A1 (en) * 2015-07-07 2017-01-12 网易(杭州)网络有限公司 Game data processing method, game serving end and game client
CN106385408A (en) * 2016-09-01 2017-02-08 网易(杭州)网络有限公司 Motion state changing indication and processing method and device
CN106454438A (en) * 2016-11-16 2017-02-22 腾讯科技(深圳)有限公司 Data processing method, relevant equipment and system
CN107096226A (en) * 2017-03-30 2017-08-29 腾讯科技(深圳)有限公司 The method and apparatus for showing account in the client
CN107596690A (en) * 2017-10-10 2018-01-19 网易(杭州)网络有限公司 interface display method and terminal device
CN107911374A (en) * 2017-11-27 2018-04-13 腾讯科技(上海)有限公司 Method of data synchronization and device, storage medium and electronic device
WO2018095295A1 (en) * 2016-11-24 2018-05-31 腾讯科技(深圳)有限公司 Method, apparatus and system for interaction of information in application service
CN108295474A (en) * 2017-12-28 2018-07-20 天脉聚源(北京)科技有限公司 A kind of game parameter processing method and processing device
CN109873876A (en) * 2019-03-25 2019-06-11 中国科学技术大学 A kind of method of the interaction and computational load equilibrium assignment of distributed virtual environment
CN112619136A (en) * 2020-12-29 2021-04-09 珠海金山网络游戏科技有限公司 Game role control system, method and device
CN114344900A (en) * 2021-12-31 2022-04-15 北京字跳网络技术有限公司 Role control method, terminal device and system

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115185412B (en) * 2022-07-15 2023-08-11 网易(杭州)网络有限公司 Information processing method and device, electronic equipment and readable storage medium

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1556491A (en) * 2003-12-30 2004-12-22 北京金山数字娱乐科技有限公司 Servicer system
CN101145995A (en) * 2007-10-15 2008-03-19 华为技术有限公司 Method and device for recognizing data streams in multi-person online role playing game
US20080146338A1 (en) * 2006-12-13 2008-06-19 Christophe Bernard System and method for managing virtual worlds mapped to real locations in a mobile-enabled massively multiplayer online role playing game (mmorpg)
CN104238870A (en) * 2013-06-20 2014-12-24 恩希软件株式会社 Method and device for supplying online service for multiple accessed clients simultaneously

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2006124922A2 (en) * 2005-05-17 2006-11-23 Super Computer International Collaborative online gaming system and method
CN1877590A (en) * 2006-07-11 2006-12-13 北京金山软件有限公司 Method for displaying non-master players in mobile phone network game
US8182320B2 (en) * 2009-05-29 2012-05-22 Kingsisle Entertainment Incorporated Collectable card-based game in a massively multiplayer role-playing game
CN103391276B (en) * 2012-05-10 2016-01-20 腾讯科技(深圳)有限公司 The method of display and control and device
CN103678892A (en) * 2013-12-03 2014-03-26 腾讯科技(成都)有限公司 Role object management method and role object management device
CN105031922B (en) * 2015-07-07 2017-04-12 网易(杭州)网络有限公司 Game data processing method, game server and game client

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1556491A (en) * 2003-12-30 2004-12-22 北京金山数字娱乐科技有限公司 Servicer system
US20080146338A1 (en) * 2006-12-13 2008-06-19 Christophe Bernard System and method for managing virtual worlds mapped to real locations in a mobile-enabled massively multiplayer online role playing game (mmorpg)
CN101145995A (en) * 2007-10-15 2008-03-19 华为技术有限公司 Method and device for recognizing data streams in multi-person online role playing game
CN104238870A (en) * 2013-06-20 2014-12-24 恩希软件株式会社 Method and device for supplying online service for multiple accessed clients simultaneously

Cited By (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2017005162A1 (en) * 2015-07-07 2017-01-12 网易(杭州)网络有限公司 Game data processing method, game serving end and game client
CN106131038B (en) * 2016-07-21 2019-03-19 网易(杭州)网络有限公司 The creation method and device of object
CN106131038A (en) * 2016-07-21 2016-11-16 网易(杭州)网络有限公司 The creation method of object and device
CN106385408A (en) * 2016-09-01 2017-02-08 网易(杭州)网络有限公司 Motion state changing indication and processing method and device
CN106454438A (en) * 2016-11-16 2017-02-22 腾讯科技(深圳)有限公司 Data processing method, relevant equipment and system
CN106454438B (en) * 2016-11-16 2019-12-10 腾讯科技(深圳)有限公司 data processing method, related equipment and system
US11064048B2 (en) 2016-11-24 2021-07-13 Tencent Technology (Shenzhen) Company Limited Method, device and system for information interaction in application service
WO2018095295A1 (en) * 2016-11-24 2018-05-31 腾讯科技(深圳)有限公司 Method, apparatus and system for interaction of information in application service
CN107096226A (en) * 2017-03-30 2017-08-29 腾讯科技(深圳)有限公司 The method and apparatus for showing account in the client
WO2018177113A1 (en) * 2017-03-30 2018-10-04 腾讯科技(深圳)有限公司 Method and device for displaying account information in client, and storage medium
CN107096226B (en) * 2017-03-30 2019-02-26 腾讯科技(深圳)有限公司 The method and apparatus of account are shown in the client
CN107596690A (en) * 2017-10-10 2018-01-19 网易(杭州)网络有限公司 interface display method and terminal device
CN107596690B (en) * 2017-10-10 2020-12-08 网易(杭州)网络有限公司 Interface display method and terminal equipment
CN107911374B (en) * 2017-11-27 2020-09-29 腾讯科技(上海)有限公司 Data synchronization method and device, storage medium and electronic device
CN107911374A (en) * 2017-11-27 2018-04-13 腾讯科技(上海)有限公司 Method of data synchronization and device, storage medium and electronic device
CN108295474A (en) * 2017-12-28 2018-07-20 天脉聚源(北京)科技有限公司 A kind of game parameter processing method and processing device
CN109873876A (en) * 2019-03-25 2019-06-11 中国科学技术大学 A kind of method of the interaction and computational load equilibrium assignment of distributed virtual environment
CN109873876B (en) * 2019-03-25 2020-10-27 中国科学技术大学 Method for interaction and calculation load balanced distribution of distributed virtual environment
CN112619136A (en) * 2020-12-29 2021-04-09 珠海金山网络游戏科技有限公司 Game role control system, method and device
CN112619136B (en) * 2020-12-29 2023-08-15 珠海金山数字网络科技有限公司 Game role control system, method and device
CN114344900A (en) * 2021-12-31 2022-04-15 北京字跳网络技术有限公司 Role control method, terminal device and system

Also Published As

Publication number Publication date
CN105031922B (en) 2017-04-12
WO2017005162A1 (en) 2017-01-12

Similar Documents

Publication Publication Date Title
CN105031922A (en) Game data processing method, game server and game client
CN112418580A (en) Risk control method, computer equipment and readable storage medium
WO2014194695A1 (en) Method and server for pvp team matching in computer games
CN102646152B (en) A kind of map changing method and system
CN107185239A (en) Method and server system of the user across clothes game in a kind of online game
CN103729558A (en) Scene change method
CN106110659A (en) The processing method and processing device of game account
CN104623898A (en) Method for entering game copy scene and game server
CN106657127A (en) Information processing method and device as well as server
CN103678892A (en) Role object management method and role object management device
CN104009969B (en) A kind of means of communication of network game system
CN107135274A (en) The memory management method and device of a kind of distributed cluster system
CN105282116A (en) Method and system for processing game progress with one user and different devices
CN110102047B (en) Game operation processing method and device, and game effect display method and device
CN113680050A (en) Game request processing method and device, computer equipment and readable storage medium
CN103209255B (en) Mobile terminal network games system
CN103856336B (en) A kind of method of map timesharing broadcast
CN107241635A (en) A kind of method and device of barrage position switching
CN113713376B (en) Interactive information display method and device and electronic equipment
CN106657292A (en) Data processing method and device
CN103391276B (en) The method of display and control and device
CN101024124B (en) Method and apparatus for displaying game role state
CN111930724B (en) Data migration method and device, storage medium and electronic equipment
CN101751507A (en) Network game server system
CN114768260A (en) Data processing method and device for virtual character in game and electronic equipment

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant