CN101751507A - Network game server system - Google Patents
Network game server system Download PDFInfo
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- CN101751507A CN101751507A CN200810219680A CN200810219680A CN101751507A CN 101751507 A CN101751507 A CN 101751507A CN 200810219680 A CN200810219680 A CN 200810219680A CN 200810219680 A CN200810219680 A CN 200810219680A CN 101751507 A CN101751507 A CN 101751507A
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Abstract
The invention relates to a network game server system which belongs to the field of network application systems, and discloses the technical scheme that a logon server and a game server form a logon service cluster and a game serve cluster by adopting a cluster structural form. The network game serve system has the advantages of realizing the simultaneous online network game of millions of people, and solving the capacity bottleneck problem of the prior network game system.
Description
Technical field
The present invention relates to network game server system, the particularly a kind of network game server system that can realize that the million people is simultaneously online.
Background technology
Generally speaking, the logon server of recreation is made up of single server.In fact, at any single network server program, linking number had theoretical peak value when it can bear, by among the C++ to the define styles of TSocket: word, can judge that this connects theoretical peak is 65535, that is to say, the individual server program, the user that can bear more than 60,000 connects simultaneously at most.But in actual applications, connection also can guarantee that normal exchanges data has been to be not easy very much when can reach 10,000 people, and this value is all between 2000 to 5000 usually.The Single-Server of realizing 2000 to 5000 users is simultaneously online, is not difficult.Under the Windows environment, the technology of comparative maturity is to adopt IOCP (I/O control program), ACE (Adaptive Communication Environment, the adaptive communications environment) or the like model, as long as use properly, one is finished port server is to reach online amount time 2000 to 5000 fully.But, along with the scale of network game system is increasing, online game is more and more as the netizen of recreation, 5000 such numerical value have been very little really, be necessary to set up the network game system that can bear million people's simultaneous gaming, yet the million people is simultaneously online to be that the separate unit server can't be realized.
Summary of the invention
The object of the invention is to provide a kind of network game server system, and it can realize million people's online recreation simultaneously, has solved the capacity bottleneck problem of existing network games system.
Technical solution of the present invention is to comprise logon server, game server, storage server, database server, backup server and update service device, the present invention particularly game server adopts cluster topology formation game server to troop, and increased logon server and trooped, logon server is trooped to troop with game server with logon server and is connected.
More than game server of the present invention troop and comprise game server more than 6.
Logon server of the present invention is trooped and is comprised logon server more than 6.
Storage server of the present invention adopts SAN storage area network networking structure.
Network game server system of the present invention also comprises the world's game server that is used for message interpretation and processing.
Network game server system of the present invention also comprises the streaming media server of the data processing that is used for Internet video.
Network game server system of the present invention also comprises the Web server of the data processing that is used for game community.
Principle of work of the present invention be network game client through logon server, logon server troop according to game server simultaneously online number information select the fewer in number game server of game server in trooping to be connected to network game system, network game client disconnection and being connected that logon server, logon server are trooped then vacateed server resource for other network game clients are connected to logon server.
The invention has the advantages that and realize million people's online recreation simultaneously, solved the capacity bottleneck problem of existing network games system.
Description of drawings
Fig. 1 is a system construction synoptic diagram of the present invention.
Embodiment
According to shown in Figure 1, network game server system of the present invention comprises that logon server troops 1, game server is trooped 2, SAN storage server 3, database server 4, backup server 5, update service device 6, world's game server 7, Web server 8, streaming media server 9, being configured to of each server: in save as 8G, CPU is 2.4, hard disk size is 292GB, logon server is trooped and 1 is comprised 8 logon servers, and it is backup server 5 that 2 logon servers are wherein arranged; Game server is trooped and 2 is comprised 8 game servers, and it is backup server 5 that 2 game servers are wherein arranged.
Logon server troops 1, each game server that each logon server wherein and game server are trooped in 2 keeps being connected, game server is notified to logon server to online number of current while of this game server in real time, the server that logon server is trooped in 1 provides access to network game client, and the online number information of current while who provides according to game server troops from game server for network game client and selects a game server fewer in number 2, simultaneously the connection IP and the port of this game server are issued network game client, network game client is connected to this game server according to connection IP and the port information received, simultaneously network game client disconnect with logon server between be connected;
SAN storage server 3, troop 2 with game server, database server 4, backup server 5, update service device 6, world's game server 7, Web server 8 link to each other with streaming media server 9, focus on above-described 6 kinds of data that server transmits, data capacity reaches 4.5TB;
Database server 4 links to each other with SAN storage server 3, and the data of network game client reach SAN storage server 3 through database server 4 and focus on;
Backup server 5, logon server troop 1 and game server troop and 2 servers respectively arranged as backup server 5 in 2, link to each other with SAN storage server 3, the data of network game client reach SAN storage server 3 through backup server 5 and carry out back-up processing;
Update service device 6 links to each other with SAN storage server 3, and the data of network game client reach SAN storage server 3 through update service device 6 and upgrade processing;
World's game server 7 is transfer server, links to each other with SAN storage server 3, and the data of network game client are carried out message interpretation at world's game server 7, and handles via going to SAN storage server 3 in world's game server 7;
Web server 8 is community server, links to each other with SAN storage server 3, starts Web server 8 if the online game client has added game community, and the data of network game client reach SAN storage server 3 through Web server 8 and focus on;
Streaming media server 9, be video server, link to each other with SAN storage server 3, start streaming media server 9 if the online game client has used video capability in recreation, the data of network game client reach SAN storage server 3 through streaming media server 9 and handle.
Network game server system of the present invention can also comprise scene server.
The explanation of above embodiment just is used for helping to understand the present invention and core concept thereof; Simultaneously, for one of ordinary skill in the art, according to thought of the present invention, all can change to some extent in specific embodiments and applications, this description should not be construed as limitation of the present invention.
Claims (7)
1. network game server system, comprise logon server, game server, storage server, database server, backup server and update service device, it is characterized in that logon server and game server adopt cluster topology formation logon server to troop and game server is trooped.
2. network game server system according to claim 1 is characterized in that described logon server is trooped and comprises logon server more than 6.
3. network game server system according to claim 1 is characterized in that described game server is trooped and comprises game server more than 6.
4. network game server system according to claim 1 is characterized in that described storage server adopts SAN storage area network networking structure.
5. network game server system according to claim 1 is characterized in that also comprising world's game server, is used for message interpretation and processing.
6. network game server system according to claim 1 is characterized in that also comprising streaming media server, is used for the data processing of Internet video.
7. network game server system according to claim 1 is characterized in that also comprising Web server, is used for the data processing of game community.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN200810219680A CN101751507A (en) | 2008-12-04 | 2008-12-04 | Network game server system |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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CN200810219680A CN101751507A (en) | 2008-12-04 | 2008-12-04 | Network game server system |
Publications (1)
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CN101751507A true CN101751507A (en) | 2010-06-23 |
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CN200810219680A Pending CN101751507A (en) | 2008-12-04 | 2008-12-04 | Network game server system |
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Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN102571578A (en) * | 2011-12-31 | 2012-07-11 | 青岛海尔软件有限公司 | Method for realizing on-line communication of 500 thousands of users through completion port technology |
CN106232193A (en) * | 2014-04-22 | 2016-12-14 | 微软技术许可有限责任公司 | Use the game progress of the portion of user data retrieved |
CN106512396A (en) * | 2016-12-06 | 2017-03-22 | 网易(杭州)网络有限公司 | Interactive processing method and device in game and server system |
CN107038175A (en) * | 2016-02-04 | 2017-08-11 | 腾讯科技(深圳)有限公司 | virtual resource object sending method and device |
-
2008
- 2008-12-04 CN CN200810219680A patent/CN101751507A/en active Pending
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN102571578A (en) * | 2011-12-31 | 2012-07-11 | 青岛海尔软件有限公司 | Method for realizing on-line communication of 500 thousands of users through completion port technology |
CN106232193A (en) * | 2014-04-22 | 2016-12-14 | 微软技术许可有限责任公司 | Use the game progress of the portion of user data retrieved |
CN107038175A (en) * | 2016-02-04 | 2017-08-11 | 腾讯科技(深圳)有限公司 | virtual resource object sending method and device |
CN106512396A (en) * | 2016-12-06 | 2017-03-22 | 网易(杭州)网络有限公司 | Interactive processing method and device in game and server system |
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Open date: 20100623 |