CN103581197A - Method and system for processing team data among servers - Google Patents

Method and system for processing team data among servers Download PDF

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Publication number
CN103581197A
CN103581197A CN201310566646.1A CN201310566646A CN103581197A CN 103581197 A CN103581197 A CN 103581197A CN 201310566646 A CN201310566646 A CN 201310566646A CN 103581197 A CN103581197 A CN 103581197A
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server
team
scene
client
battlefield
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CN103581197B (en
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王小野
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Beijing Pixel Software Technology Co Ltd
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Beijing Pixel Software Technology Co Ltd
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Abstract

The invention discloses a method and system for processing team data among servers. The method comprises the steps that one group server receives team data establishing requests sent by at least two client terminals through scene servers connected with the corresponding client terminals, and the client terminals are added to a team room; the group server indicates a battleground server to newly establishing team scene transcripts for the client terminals inside the team room; all scene servers switch the client terminals in the team room connected with the scene servers into the battleground server according to the indication of the group server; the battleground server adds the client terminals in the team room to the team scene transcripts. The method solves the technical problem that team data cannot be processed until team data users located in different scene serves manually switch the different scene servers into one server. The team data processing is achieved without manually switching the servers through the team data users, the server switching efficiency is improved, and time is saved.

Description

Cross-server is realized the method and system of team's data processing
Technical field
The present invention relates to the communication technology and computer realm, relate in particular to the method and apparatus that a kind of cross-server is realized team's data processing.
Background technology
Along with the development of computer technology, computer has become a requisite necessity in the daily work of people, life, amusement and leisure.Game based on computer development, especially PVP(Player VS Player, player fights) playing is being subject to users' welcome day by day.PVP game is organized into the people that are positioned at diverse location to fight together game, is equivalent to a kind of team data, with multi-data source interaction data, and mutual data need to be concentrated to logical process.
In general, the people that are positioned at diverse location need to connect different servers and then interconnection network, same, in PVP game, for dispersive pressure, the server of same PVP game is comprised of one group of parallel server, and player is dispersed in different parallel servers, now, the different players that are arranged in different parallel servers can not directly carry out mutual PVP fight.
In order to address the above problem, a kind of virtual gateway technique and parallel Server switching technology have been proposed in prior art.Not direct communication between player and parallel server, but by virtual gateway forwarding messages, virtual gateway generally can communicate with all parallel servers, player is during from another server of Server switching, first at current server, publish, at destination server, login again, in this process, client does not need to disconnect network connection, still be connected to original virtual gateway, any related news are still issued original virtual gateway, and virtual gateway is being transmitted to message the server of player's new login.The major defect of prior art is: player need to be manually switched to another server and reorganize PVP and fight, and switching efficiency is low, and manual steps is loaded down with trivial details, loses time.
Summary of the invention
In view of this, the invention provides the method and system that a kind of cross-server is realized team's data processing, without the data user of team manual switchover server, realize team's data processing, improved Server switching efficiency, saved the time.
In first aspect, the embodiment of the present invention provides a kind of cross-server to realize the method for team's data processing, comprising:
Organization server receives at least two clients and sets up request by team's data that connected scene server sends separately, and described at least two clients are added to a group room;
Organization server indication battlefield server is the newly-built team of the client scene copy in group group room;
Described in each, scene server is according to the indication of described organization server, and the client in self connected group's group room is switched to described battlefield server;
Described battlefield server adds described team scene copy by each client in a group room.
In the possible implementation of the first, described organization server indication battlefield server is for before the newly-built team of the client scene copy in group group room, also comprise: described organization server is selected to connect the maximum scene server of client in described group's group room, as battlefield server.
In the possible implementation of the second, described organization server indication battlefield server is for before the newly-built team of the client scene copy in group group room, also comprise: described organization server is selected the minimum scene server of the client of current connection, as battlefield server.
Further, described in each, scene server, according to the indication of described organization server, switches to described battlefield server by the client in self connected group's group room and specifically comprises:
Described in each, scene server, by described organization server, is obtained the server identification of described battlefield server;
Described in each, scene server, according to described server identification, is copied to the user profile of the client in coupled group's group room in the server of described battlefield.
In the third possible implementation, described battlefield server also comprises after each client in a group room is added to described team scene copy:
Described organization server receives that client to be added sends adds the scene copy request of described team;
The scene server being connected with described client to be added, according to the indication of described organization server, switches to described battlefield server by this client to be added;
Described battlefield server adds described team scene copy by described client to be added.
In second aspect, the embodiment of the present invention provides a kind of cross-server to realize the system of team's data processing, comprising: organization server, battlefield server and scene server, and described battlefield server is connected with described organization server respectively with described scene server, wherein
Described organization server comprises:
Acquisition request and client add unit, for receiving at least two clients, by team's data that connected scene server sends separately, set up request, and described at least two clients are added to a group room;
Copy is set up indicating member, is used to indicate battlefield server for the newly-built team of the client scene copy in group group room;
Described scene server, for according to the indication of described organization server, switches to described battlefield server by the client in self connected group's group room;
Described battlefield server, for adding each client in a group room in described team scene copy.
In the possible implementation of the first, described organization server also comprises, battlefield server is chosen unit, for selecting to connect the maximum scene server of client in described group's group room, as battlefield server, activates described copy and sets up indicating member.
In the possible implementation of the second, described organization server also comprises, battlefield server is chosen unit, for selecting the minimum scene server of client of current connection, as battlefield server, activates described copy and sets up indicating member.
Further, described scene server specifically for:
By described organization server, obtain the server identification of described battlefield server;
According to described server identification, the user profile of the client in coupled group's group room is copied in the server of described battlefield.
In the third possible implementation, described organization server also comprises that client appends unit, for what receive that client to be added sends, adds the scene copy request of described team;
The scene server being connected with described client to be added is also for switching to described battlefield server by this client to be added;
Described battlefield server is also for adding described client to be added in described team scene copy.
The embodiment of the present invention is set up request by team's data of using an organization server being connected with each scene server to obtain client, and client is added to team room, and indication battlefield server is the newly-built team of the client scene copy in group group room; Scene server switches to battlefield server by the client in coupled group's group room; Battlefield server adds each client in a group room technological means of team's scene copy, having solved the data user of team who is arranged in different scene server need to be manually switched to a server and just can carry out the technical problem of team's data processing, without the data user of team manual switchover server, realize team's data processing, improve Server switching efficiency, saved the time.
Accompanying drawing explanation
Fig. 1 is the method flow diagram that a kind of cross-server of first embodiment of the invention is realized team's data processing;
Fig. 2 is the signal flow graph that a kind of cross-server of second embodiment of the invention is realized team's data processing;
Fig. 3 is the system construction drawing that a kind of cross-server of third embodiment of the invention is realized team's data processing.
Embodiment
In order to make the object, technical solutions and advantages of the present invention clearer, below in conjunction with accompanying drawing, the specific embodiment of the invention is described in further detail.Be understandable that, specific embodiment described herein is only for explaining the present invention, but not limitation of the invention.It also should be noted that, for convenience of description, in accompanying drawing, only show part related to the present invention but not full content.
The first embodiment
Fig. 1 is the method flow diagram that a kind of cross-server of first embodiment of the invention is realized team's data processing, the system that the method for the present embodiment can realize team's data processing by cross-server is carried out, this system can comprise organization server, battlefield server and scene server, coordinates alternately with the client in being installed on mobile terminal.The method of the present embodiment specifically comprises the steps:
Step 110, organization server receive at least two clients and set up request by team's data that connected scene server sends separately, and described at least two clients are added to a group room.
In the present embodiment, at least two clients are connected from identical or different scene server respectively, and each scene server is connected with organization server respectively.Organization server receives by scene server team's data foundation request that at least two clients send.
In an example, in organization server, to set up and have a group room in advance, the request of setting up of above-mentioned team data can be these at least two requests that clients requirement enters same group's group room of organization server.Typically, the request of setting up of described team data comprises: client identification and group's group room sign.Described organization server, by this group's group room being identified and added the client identification corresponding stored in this group's group room, is realized described at least two clients is added to same group's group room.Wherein, the unique identification that described client identification is client in a group data handling system, such as: user account, No. QQ etc., does not limit this.
In another example, group's group room of not setting up in advance in organization server, group's group room that the request of setting up of above-mentioned team data can send for the foundation request of group's group room and at least one client of a client transmission enters request.When organization server receives above-mentioned group's group room, set up after request, newly-built group's group room is that this newly-built group's group room distributes a room sign simultaneously, and the client identification of request and the room of distribution sign corresponding stored are set up in the group of transmission group room; When organization server receives that group's group room for this newly-built group's group room enters request, by sending client identification that this group's group room enters request, add with the room of described distribution and identify in corresponding client identification list and store, realize described at least two clients are added to same group's group room.
Step 120, organization server indication battlefield server are the newly-built team of the client scene copy in group group room.
One of the present embodiment preferred embodiment in, after meeting predetermined trigger condition, organization server indication battlefield server is the newly-built team of the client scene copy in group group room.
For example, when organization server receive add that whole (or being greater than half) client in above-mentioned group's group room sends start to fight request time, indication battlefield server is the newly-built team of the client scene copy in group group room, or;
When adding the number of the client in above-mentioned group's group room to surpass predetermined threshold value, such as: 5,6 or 8 etc., indication battlefield server is the newly-built team of the client scene copy in group group room, or;
When organization server receives, start timing while adding first transmission that the client in above-mentioned group's group room sends to start to fight request, when through after predetermined time threshold value, indication battlefield server is the newly-built team of the client scene copy in group group room.
Certainly, it will be appreciated by persons skilled in the art that and can to above-mentioned predetermined trigger condition, preset according to actual conditions, this is not limited.
In the present embodiment, battlefield server can be one or more in scene server, also can be one or more independent server, and this is not limited.
One of the present embodiment preferred embodiment in, organization server sends copy to battlefield server and sets up instruction, battlefield server is set up the newly-built team of instruction scene copy according to the copy receiving, and the copy sign of newly-built team's scene copy is sent to organization server.Wherein in , team data handling system, each team's scene copy has a unique copy sign, by this copy sign, can identify different team's scene copies.
Step 130, described in each, scene server, according to the indication of described organization server, switches to described battlefield server by the client in self connected group's group room.
One of the present embodiment preferred embodiment in, when organization server receives after the copy sign of battlefield server transmission, client handover information is forwarded to each scene server, wherein, described client handover information comprises: the server identification of the copy of team's scene copy sign, battlefield server and identify corresponding client identification with a group room, each scene server is according to the client handover information receiving, and the client in self connected group's group room is switched to described battlefield server.
The present embodiment another preferred embodiment in, when organization server receives after the copy sign of battlefield server transmission, inquiry identifies corresponding client identification with group's group room, according to this client identification, judge whether this client needs to carry out Server switching: if, the scene server being connected to the client of switching with needs sends indication, and this client is switched to described battlefield server.
Switching client specifically can be forwarded in the lump battlefield server by the data of preparing for this client and process.
Wherein, described in each, scene server, according to the indication of described organization server, switches to described battlefield server by the client in self connected group's group room and specifically comprises:
Described in each, scene server, by described organization server, is obtained the server identification of described battlefield server;
Described in each, scene server, according to described server identification, is copied to the user profile of the client in coupled group's group room in the server of described battlefield.Typically, user profile comprises: client identification, the MAC(Media Access Control corresponding with client identification, media access control layer) the copy sign of address and team's scene copy.
Step 140, described battlefield server add described team scene copy by each client in a group room.
In the present embodiment, after completing the Server switching of client, the user profile of each client in the server of battlefield in the group's of storing group room, comprise: client identification, the MAC(Media Access Control corresponding with client identification, media access control layer) the copy sign of address and team's scene copy.Battlefield server, according to the user profile of each client, adds each client in a group room in team's scene copy and carries out team's data processing.
The technical scheme of the present embodiment is set up request by team's data of using an organization server being connected with each scene server to obtain client, client is added to team room, and indication battlefield server is the newly-built team of the client scene copy in group group room; Scene server switches to battlefield server by the client in coupled group's group room; Battlefield server adds each client in a group room technological means of team's scene copy, having solved the data user of team who is arranged in different scene server need to be manually switched to a server and just can carry out the technical problem of team's data processing, without the data user of team manual switchover server, realize team's data processing, improve Server switching efficiency, saved the time.
On the basis of technique scheme, step organization server indication battlefield server is for before the newly-built team of the client scene copy in group group room, also comprise step: organization server is selected to connect the maximum scene server of client in described group's group room, as battlefield server.The benefit arranging is like this: make the handover operation of scene server minimum, further improved switching efficiency, saved the time.
On the basis of technique scheme, step organization server indication battlefield server is for before the newly-built team of the client scene copy in group group room, also comprise step: organization server is selected the minimum scene server of the client of current connection, as battlefield server.The benefit arranging is like this: make the flow in each scene server balanced as much as possible, reached the technique effect of client pressure in shunting scene server.
On the basis of above-mentioned each technical scheme, step battlefield server also comprises after each client in a group room is added to described team scene copy: described organization server receives that client to be added sends adds the scene copy request of described team; The scene server being connected with described client to be added, according to the indication of described organization server, switches to described battlefield server by this client to be added; Described battlefield server adds described team scene copy by described client to be added.The benefit arranging is like this: after battlefield server adds each client in a group room and carries out team's data processing in team's scene copy, described organization server can also respond and not add joining request of this team's scene counterpart client end, this client is added in team's scene copy and carries out team's data processing, improve cross-server and realized the versatility of the method for team's data processing, further improved user's experience.
The second embodiment
Fig. 2 is the signal flow graph that a kind of cross-server of second embodiment of the invention is realized team's data processing, as shown in Figure 2: the signal flow of the present embodiment specifically comprises:
A1, client send team's data to connected scene server and set up request.
B1, scene server are forwarded to organization server by team's data request of setting up of receiving.
C1, organization server are set up request according to the team's data that receive, and client is added to the group room of joining the Youth League.
C2, organization server judge whether to meet predetermined trigger condition, if so, carry out C3 step.
C3, organization server send copy to battlefield server and set up instruction.
D1, battlefield server are set up instruction, newly-built team scene copy according to the copy of receiving.
D2, battlefield server are back to organization server by the copy sign of newly-built team scene copy.
C4, organization server send client switching command to scene server, and wherein, described switching command comprises: copy sign and the client identification of the server identification of battlefield server, newly-built team scene copy.
B2, scene server are copied to battlefield server according to the server identification of battlefield server by the user profile of client, wherein, described user profile comprises: the copy sign of the MAC Address that client identification and client identification are corresponding and newly-built team scene copy.
D3, battlefield server send team's scene copy to client and add instruction.
A2, client add instruction according to the team's scene copy receiving, and add in team's scene copy and carry out team's data processing.
The technical scheme of the present embodiment is set up request by team's data of using an organization server being connected with each scene server to obtain client, client is added to team room, and indication battlefield server is the newly-built team of the client scene copy in group group room; Scene server switches to battlefield server by the client in coupled group's group room; Battlefield server adds each client in a group room technological means of team's scene copy, having solved the data user of team who is arranged in different scene server need to be manually switched to a server and just can carry out the technical problem of team's data processing, without the data user of team manual switchover server, realize team's data processing, improve Server switching efficiency, saved the time.
The technical scheme that the embodiment of the present invention provides can be suitable in plurality of application scenes, typical case is as PVP fight scene, organization server can be described as again sports server, intercom mutually with all scene server, preserve the data that sports are relevant, be responsible for the tissue client connected from different scene server; Battlefield server can be described as again fight server, and can be the client that switches to self provides the various logic that PVP fights to process; Group group room is corresponding sports room, is the data structure of preserving on sports server, has comprised the client identification of all participation PVP clients and the master data of needs; Team's scene copy should be battlefield copy mutually, for PVP fights a scene in game, for carrying out the client of PVP fight, provides place, battlefield.
The 3rd embodiment
A kind of cross-server that figure 3 illustrates third embodiment of the invention is realized the structure chart of team's data handling system.As shown in Figure 3, described system comprises:
Organization server 31, the first scene server 32, the second scene server 33 ..., N scene server 34 and battlefield server 35.Battlefield server 35 and the first scene server 32, the second scene server 33 ..., N scene server 34 is connected with organization server 31 respectively, wherein, N is natural number.
Organization server 31 comprises:
Acquisition request and client add unit 311, for receiving at least two clients, by team's data that connected scene server sends separately, set up request, and described at least two clients are added to a group room;
Copy is set up indicating member 312, is used to indicate battlefield server 35 for the newly-built team of the client scene copy in group group room;
The first scene server 32, the second scene server 33 ..., N scene server 34, for according to the indication of organization server 31, the client in self connected group's group room is switched in battlefield server 35;
Battlefield server 35, for adding each client in a group room in described team scene copy.
In the present embodiment, each scene server connects respectively one or more client.Battlefield server can for the first scene server 32, the second scene server 33 ..., one or more in N scene server 34, can be also a plurality of independently server (not shown).
The technical scheme of the present embodiment is set up request by team's data of using an organization server being connected with each scene server to obtain client, client is added to team room, and indication battlefield server is the newly-built team of the client scene copy in group group room; Scene server switches to battlefield server by the client in coupled group's group room; Battlefield server adds each client in a group room technological means of team's scene copy, having solved the data user of team who is arranged in different scene server need to be manually switched to a server and just can carry out the technical problem of team's data processing, without the data user of team manual switchover server, realize team's data processing, improve Server switching efficiency, saved the time.
On the basis of the various embodiments described above, described organization server also comprises, battlefield server is chosen unit, for selecting to connect the maximum scene server of client in described group's group room, as battlefield server, activates described copy and sets up indicating member.
On the basis of the various embodiments described above, described organization server also comprises, battlefield server is chosen unit, for selecting the minimum scene server of client of current connection, as battlefield server, activates described copy and sets up indicating member.
On the basis of the various embodiments described above, described scene server specifically for:
By described organization server, obtain the server identification of described battlefield server;
According to described server identification, the user profile of the client in coupled group's group room is copied in the server of described battlefield.
On the basis of the various embodiments described above, described organization server also comprises that client appends unit, for what receive that client to be added sends, adds the scene copy request of described team;
The scene server being connected with described client to be added is also for switching to described battlefield server by this client to be added;
Described battlefield server is also for adding described client to be added in described team scene copy.
The cross-server that the cross-server that the embodiment of the present invention provides is realized team's data handling system can be provided for execution any embodiment of the present invention is realized team's data processing method, possesses corresponding functional module, reaches same technique effect.
Obviously, it will be understood by those skilled in the art that above-mentioned each module of the present invention or each step can be by server implementations as above.Alternatively, the embodiment of the present invention can realize by the executable program of computer installation, thereby they can be stored in storage device and be carried out by processor, described program can be stored in a kind of computer-readable recording medium, the above-mentioned storage medium of mentioning can be read-only memory, disk or CD etc.; Or they are made into respectively to each integrated circuit modules, or a plurality of modules in them or step are made into single integrated circuit module realize.Like this, the present invention is not restricted to the combination of any specific hardware and software.
The foregoing is only the preferred embodiments of the present invention, be not limited to the present invention, to those skilled in the art, the present invention can have various changes and variation.All any modifications of doing, be equal to replacement, improvement etc., within protection scope of the present invention all should be included within spirit of the present invention and principle.

Claims (10)

1. cross-server is realized a method for team's data processing, it is characterized in that, comprising:
Organization server receives at least two clients and sets up request by team's data that connected scene server sends separately, and described at least two clients are added to a group room;
Organization server indication battlefield server is the newly-built team of the client scene copy in group group room;
Described in each, scene server is according to the indication of described organization server, and the client in self connected group's group room is switched to described battlefield server;
Described battlefield server adds described team scene copy by each client in a group room.
2. cross-server according to claim 1 is realized the method for team's data processing, it is characterized in that, described organization server indication battlefield server is for before the newly-built team of the client scene copy in group group room, also comprise: described organization server is selected to connect the maximum scene server of client in described group's group room, as battlefield server.
3. cross-server according to claim 1 is realized the method for team's data processing, it is characterized in that, described organization server indication battlefield server is for before the newly-built team of the client scene copy in group group room, also comprise: described organization server is selected the minimum scene server of the client of current connection, as battlefield server.
4. according to the cross-server described in claim 2 or 3, realize the method for team's data processing, it is characterized in that, described in each, scene server is according to the indication of described organization server, the client in self connected group's group room switched to described battlefield server and specifically comprise:
Described in each, scene server, by described organization server, is obtained the server identification of described battlefield server;
Described in each, scene server, according to described server identification, is copied to the user profile of the client in coupled group's group room in the server of described battlefield.
5. cross-server according to claim 1 is realized the method for team's data processing, it is characterized in that, described battlefield server also comprises after each client in a group room is added to described team scene copy:
Described organization server receives that client to be added sends adds the scene copy request of described team;
The scene server being connected with described client to be added, according to the indication of described organization server, switches to described battlefield server by this client to be added;
Described battlefield server adds described team scene copy by described client to be added.
6. cross-server is realized a system for team's data processing, it is characterized in that, comprising: organization server, battlefield server and scene server, and described battlefield server is connected with described organization server respectively with described scene server, wherein,
Described organization server comprises:
Acquisition request and client add unit, for receiving at least two clients, by team's data that connected scene server sends separately, set up request, and described at least two clients are added to a group room;
Copy is set up indicating member, is used to indicate battlefield server for the newly-built team of the client scene copy in group group room;
Described scene server, for according to the indication of described organization server, switches to described battlefield server by the client in self connected group's group room;
Described battlefield server, for adding each client in a group room in described team scene copy.
7. cross-server according to claim 6 is realized the system of team's data processing, it is characterized in that, described organization server also comprises, battlefield server is chosen unit, for selecting to connect the maximum scene server of client in described group's group room, as battlefield server, activate described copy and set up indicating member.
8. cross-server according to claim 7 is realized the system of team's data processing, it is characterized in that, described organization server also comprises, battlefield server is chosen unit, for selecting the minimum scene server of client of current connection, as battlefield server, activate described copy and set up indicating member.
9. according to the cross-server described in claim 7 or 8, realize the system of team's data processing, it is characterized in that, described scene server specifically for:
By described organization server, obtain the server identification of described battlefield server;
According to described server identification, the user profile of the client in coupled group's group room is copied in the server of described battlefield.
10. cross-server according to claim 6 is realized the system of team's data processing, it is characterized in that, described organization server also comprises that client appends unit, for what receive that client to be added sends, adds the scene copy request of described team;
The scene server being connected with described client to be added is also for switching to described battlefield server by this client to be added;
Described battlefield server is also for adding described client to be added in described team scene copy.
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