CN112494931B - Cloud game control method, system, server and computer readable storage medium - Google Patents

Cloud game control method, system, server and computer readable storage medium Download PDF

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Publication number
CN112494931B
CN112494931B CN202011474195.5A CN202011474195A CN112494931B CN 112494931 B CN112494931 B CN 112494931B CN 202011474195 A CN202011474195 A CN 202011474195A CN 112494931 B CN112494931 B CN 112494931B
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China
Prior art keywords
game
user
cloud game
cloud
equipment
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CN202011474195.5A
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CN112494931A (en
Inventor
冯林
多浩学
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China Mobile Communications Group Co Ltd
MIGU Interactive Entertainment Co Ltd
MIGU Culture Technology Co Ltd
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China Mobile Communications Group Co Ltd
MIGU Interactive Entertainment Co Ltd
MIGU Culture Technology Co Ltd
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Priority to CN202011474195.5A priority Critical patent/CN112494931B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/402Communication between platforms, i.e. physical link to protocol
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/403Connection between platform and handheld device

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The embodiment of the application relates to the technical field of communication, and discloses a cloud game control method, a cloud game control system, a cloud game server and a cloud game control program. The cloud game control method comprises the following steps: acquiring a user equipment group of a user starting a cloud game; determining, in the user device group, a first device running a game instance of the cloud game and a second device for a user to perform a game operation; and displaying a game picture of the cloud game on the second device according to the game operation of the user and the game instance running on the first device. The cloud game control method provided by the embodiment of the application can greatly reduce communication delay, so that the cloud game can run more smoothly, the phenomenon of clamping and blocking of a game picture is improved, and the game experience of a user is improved.

Description

Cloud game control method, system, server and computer readable storage medium
Technical Field
The embodiment of the application relates to the technical field of communication, in particular to a cloud game control method, a cloud game control system, a cloud game server and a cloud game control program.
Background
The cloud game is a game mode based on cloud computing, the cloud game is run on a server of a remote data center, and the game equipment of a user can run the cloud game only with basic video decoding capability without a high-end processor and a high-performance display card. The general operation modes of the cloud game include: a game front-end cluster, i.e., a cluster of servers running game instances of a cloud game; a game back-end cluster, namely a server cluster deployed by a server-end program of a cloud game application; the cloud game management end is responsible for receiving a game request sent by a user from a cloud game client, starting a game instance at a game front end cluster, compressing a game instance operation video, then sending a video stream to the cloud game client on user game equipment, decoding and playing the video by the cloud game client, continuously detecting and collecting operation instructions carried out by the user on a video playing interface, and forwarding the instructions to the game instance.
However, a large amount of data stream transmission exists between the game front-end cluster and the cloud game client, communication delay is large, and meanwhile, encoding and encryption of game video pictures are long in time consumption, so that the game delay is large, the game running is not smooth, the game pictures can be blocked, and bad game experience is brought to users.
Disclosure of Invention
The embodiment of the application aims to provide a cloud game control method, electronic equipment and a computer readable storage medium, which can greatly reduce communication delay, so that the cloud game can run more smoothly, the phenomenon of clamping and stopping a game picture is improved, and the game experience of a user is improved.
In order to solve the technical problems, the embodiment of the application provides a cloud game control method, which comprises the following steps: acquiring a user equipment group of a user starting a cloud game; determining, in the user device group, a first device running a game instance of the cloud game and a second device for a user to perform a game operation; and displaying a game picture of the cloud game on the second device according to the game operation of the user and the game instance running on the first device.
The embodiment of the application also provides a cloud game control system, which comprises:
the cloud game management server is used for acquiring a user equipment group of a user for starting a cloud game, determining first equipment for running a game instance of the cloud game and second equipment for the user to perform game operation in the user equipment group, receiving the game operation of the user sent by the second equipment, and forwarding the game operation to the first equipment; the first device is positioned in the user equipment group and is used for running the game instance of the cloud game, receiving the game operation of the user forwarded by the cloud game management server and sending the game picture of the cloud game to the second device; the second device is located in the user equipment group and used for enabling a user to conduct game operation, sending the game operation of the user to the cloud game management server, and receiving and displaying the game picture of the cloud game sent by the first device.
The embodiment of the application also provides a server, which comprises: at least one processor; and a memory communicatively coupled to the at least one processor; wherein the memory stores instructions executable by the at least one processor to enable the at least one processor to perform the cloud game control method described above.
The embodiment of the application also provides a computer readable storage medium, which stores a computer program, and the computer program realizes the cloud game control method when being executed by a processor.
According to the embodiment of the application, the user equipment group of the user for starting the cloud game is obtained, and the performance and type information of each equipment of the user can be fully considered by the obtained user equipment group, so that the terminal equipment of the user can be selected. In the user equipment group, the first equipment for running the game instance of the cloud game and the second equipment for the user to play the game are determined, and considering that in the related technology, the equipment for running the game instance of the cloud game is generally deployed in the cloud game data center and far away from the equipment for playing the game of the cloud game user, even if the equipment for running the game instance of the cloud game is deployed on the edge equipment which is as close as possible to the user, the problem of larger communication delay cannot be well solved, particularly in the game peak period, the game experience of the user is seriously reduced, and as the living standard is improved, the number of the equipment of the user can be increased, wherein the equipment for running the game instance of the cloud game is not damaged, and the embodiment of the application directly deploys the equipment for running the game instance of the cloud game in the user equipment group, so that the communication delay can be effectively reduced, and meanwhile, the high cost for deploying the edge equipment is also saved. According to the game operation of the user and the game instance running on the first device, the game picture of the cloud game is displayed on the second device, so that the distance between the game instance and the device for the user to perform the game operation is effectively shortened, communication delay can be greatly reduced, the cloud game can run more smoothly, the game picture blocking phenomenon is improved, and the game experience of the user is improved.
In addition, the first device and the second device are in the same network segment; the game picture of the cloud game is displayed on the second device according to the game operation of the user and the game instance running on the first device, and the method comprises the following steps: acquiring an operation instruction of a user on the second equipment; directly acquiring a compressed game picture of the cloud game according to the operation instruction and the game instance running on the first device; decompressing the compressed game picture of the cloud game and displaying the decompressed game picture of the cloud game on the second equipment. Because the first equipment and the second equipment are positioned in the same network segment, the communication between the first equipment and the second equipment does not need encryption and decryption, and only the game picture is compressed and decompressed, the time for encrypting and decrypting the game picture can be saved, the time required by communication is further shortened, and the cloud game can run more smoothly.
In addition, before the acquiring the user equipment group of the user for starting the cloud game, the method further comprises: acquiring starting equipment and a starting user of the cloud game; the obtaining a user equipment group of a user for starting a cloud game comprises the following steps: acquiring a user equipment group of a user for starting the cloud game according to the starting user; if the starting equipment is not in the user equipment group, the starting equipment is added into the user equipment group, so that the game data and files can be completely read on the new equipment, and the game experience of a user is further improved.
In addition, before the acquiring the user equipment group of the user for starting the cloud game, the method further comprises: acquiring starting equipment and starting time of the cloud game; the method for determining the first device for running the game instance of the cloud game and the second device for the user to perform game operation in the user device group comprises the following steps: if the difference value between the starting time and the last exiting time is smaller than a preset time threshold value, determining that the game is dropped, and determining equipment for dropping the game; if the dropped device is the second device, the starting device is updated to be the second device, so that the loss of game data and archiving can be effectively prevented, and the situation that a user is judged to be maliciously hung up is avoided.
In addition, if the dropped device is the first device, acquiring performance information of each device in the user equipment group; and updating the first equipment according to the performance information to prevent the game instance of the cloud game from being lost, so that the game can be ensured to run continuously.
In addition, the operation instruction includes an exit instruction: after the game picture of the cloud game is displayed on the second device according to the game operation of the user and the game instance running on the first device, the method further comprises: and stopping running the game instance of the cloud game according to the exit instruction, and releasing all the devices in the user device group, so that channels can be emptied in time, the user devices can be released, and the actual requirements of users can be further met.
In addition, the user equipment group comprises standby equipment; displaying a game picture of the cloud game on the second device according to game operations of a user and the game instance running on the first device, wherein the game picture comprises the following steps: acquiring an operation request of the standby equipment; updating the second equipment according to the operation request, and determining updated second equipment; according to the game operation of the user and the game instance running on the first device, the game picture of the cloud game is displayed on the updated second device, the game token can be handed over in the user device group, the interactive operation capability of the cloud game is enhanced, and the entertainment of the cloud game is improved.
Drawings
One or more embodiments are illustrated by way of example and not limitation in the figures of the accompanying drawings.
FIG. 1 is a flow chart of a cloud game control method according to a first embodiment of the present application;
FIG. 2 is a schematic diagram of a first device for determining a game instance for running a cloud game and a second device for game play by a user in a set of user devices according to a first embodiment of the present application;
FIG. 3 is a flowchart showing game screens of a cloud game on a second device according to a game operation by a user and a game instance running on a first device in a first embodiment of the present application;
FIG. 4 is a flow chart of a cloud game control method according to a second embodiment of the present application;
FIG. 5 is a flow chart of a cloud game control method according to a third embodiment of the present application;
FIG. 6 is a flow chart of a cloud game control method according to a fourth embodiment of the present application;
FIG. 7 is a block diagram of a cloud game control system according to a fifth embodiment of the present application;
fig. 8 is a schematic diagram of a structure of a server according to a sixth embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the following detailed description of the embodiments of the present application will be given with reference to the accompanying drawings. However, those of ordinary skill in the art will understand that in various embodiments of the present application, numerous technical details have been set forth in order to provide a better understanding of the present application. However, the claimed application may be practiced without these specific details and with various changes and modifications based on the following embodiments. The following embodiments are divided for convenience of description, and should not be construed as limiting the specific implementation of the present application, and the embodiments can be mutually combined and referred to without contradiction.
The first embodiment of the application relates to a cloud game control method which is applied to electronic equipment; the electronic device may be a terminal or a server, and in this embodiment and the following embodiments, the electronic device is described by taking a cloud game management server as an example. Implementation details of the cloud game control method according to the present embodiment are specifically described below, and the following description is provided only for convenience of understanding, and is not necessary to implement the present embodiment.
The specific flow of the cloud game control method of the present embodiment may be as shown in fig. 1, including:
step 101, acquiring a user equipment group of a user starting a cloud game;
specifically, the cloud game management server may monitor game start conditions of users who register the cloud game in real time, and when the users start the game, the cloud game management server may acquire a user equipment group of the users who start the cloud game. The user equipment group can be acquired by fully considering the performance and type information of each equipment of the user, and the terminal equipment of the user can be selected.
In one example, the user equipment groups of each registered user of the cloud game are pre-stored in the database of the game operator, that is, the cloud game management server may obtain all the user equipment groups of the users registered for the game in advance and store the user equipment groups in the database of the game operator in the form of data files, so that in this step, the user equipment groups of the users pre-stored in the database of the game operator may be directly obtained according to the user who starts the cloud game.
For example, when a user is registered, the cloud game management server may send a user equipment group input instruction to the user being registered, the registered user actively inputs his own user equipment group, and the cloud game management server acquires the user equipment group of the user and stores the user equipment group in a database of a game operator.
In another example, the cloud game management server may obtain information such as an IP address and a network address of a user who starts the cloud game, and obtain, in real time, a user device group of the user according to the IP address and the network address of the user.
Step 102, determining a first device for running a game instance of a cloud game and a second device for a user to perform game operations in a user device group;
specifically, after acquiring the user equipment group of the user who starts the cloud game, the cloud game management server may determine, in the user equipment group, a first device that runs a game instance of the cloud game and a second device that is used for the user to perform a game operation.
In one example, a cloud game management server may obtain performance information for each device in a set of user devices and determine a first device running a game instance of a cloud game based on the performance information. Such as: the game example of a cloud game can be operated only by 12GB or more of equipment, and a user equipment group of a user A comprises a smart phone A with 4GB of memory, a smart phone B with 8GB of memory, a notebook computer C with 12GB of memory and a desktop computer D with 16GB of memory. The cloud game management server determines that the notebook computer C and the desktop computer D can run the game instance of the cloud game, and randomly selects the notebook computer C as a first device for running the game instance of the cloud game as shown in fig. 2.
In another example, the cloud game management server may take the device that initiated the cloud game as a second device for the user to play the game. Such as: the user equipment group of the user A comprises a smart phone A, a smart phone B, a notebook computer C and a desktop computer D, the cloud game management server detects that the equipment for starting the cloud game by the user is the smart phone B, and the smart phone B is determined to be second equipment for the user to perform game operation.
In another example, the cloud gaming management server may determine a second device for a user to play in a group of user devices as needed for a cloud game. Such as: the cloud game started by the user A is a Virtual Reality (VR) game, a user equipment group of the user A is provided with a smart phone A, a desktop computer B, a notebook computer C and a VR game machine D, and the cloud game management server determines the VR game machine D as second equipment for the user to perform game operation.
In a specific implementation, the user equipment group further comprises a plurality of standby equipment, the cloud game management server can judge hardware configuration, geographic position and network delay of all the standby equipment, and the standby equipment with the minimum delay between the standby equipment and equipment for a user to perform game operation after the game instance is operated in the standby equipment is taken as the optimal standby equipment.
It should be noted that the first device and the second device may be the same device, or may be two different devices, and when the first device and the second device are the same device, the communication delay is zero. In addition, the cloud game management server may also be deployed in a user equipment group, and embodiments of the present application are not particularly limited thereto.
Step 103, displaying a game picture of the cloud game on the second device according to the game operation of the user and the game instance running on the first device;
specifically, after determining a first device running a game instance of the cloud game and a second device for a user to perform a game operation, the cloud game management server may display a game screen of the cloud game on the second device according to the game operation of the user and the game instance running on the first device.
In a specific implementation, the second device may acquire the game operation of the user in real time and send the game operation to the cloud game management server; the cloud game management server can acquire the game operation of the user sent by the second device and forward the game operation to the first device; the first equipment receives game operations of users forwarded by the cloud game management server, generates game pictures of the cloud game, and sends the game pictures to the second equipment for display.
In one example, the first device and the second device are located in the same network segment, and according to the game operation of the user and the game instance running on the first device, the game screen of the cloud game displayed on the second device may be implemented by the sub-steps shown in fig. 3, which specifically includes the following steps:
sub-step 1031, obtaining an operation instruction of a user on the second device;
specifically, the cloud game management server may obtain, in real time, an operation instruction of the user on the second device.
In a specific implementation, the second device acquires operation instructions of a user in real time, and sends the operation instructions to the cloud game management server, the cloud game management server performs cloud computing on the operation instructions, and data after cloud computing is forwarded to the first device.
In one example, the second device obtains the operation instruction of the user as follows: the equipment pain mask purchase is sent to the cloud game management server, and the cloud game management server carries out cloud computing on the equipment pain mask purchase instruction to obtain cloud computing data and forwards the cloud computing data to the first device.
In another example, the operation instruction of the user on the second device includes an exit instruction, and after receiving the exit instruction sent by the second device, the cloud game management server stops running the game instance of the cloud game, releases all devices in the user device group, and can empty channels and release the user device in time, so as to further meet the actual requirements of the user.
Sub-step 1032, directly obtaining a game frame of the compressed cloud game according to the operation instruction and the game instance running on the first device;
specifically, after receiving the operation instruction, the first device may directly obtain the game image of the compressed cloud game according to the operation instruction and the game instance running on the first device.
Sub-step 1033 decompresses the compressed game play frame of the cloud game and displays the decompressed game play frame of the cloud game on the second device.
Specifically, the second device receives the compressed game picture of the cloud game sent by the first device, decompresses and displays the game picture, and because the first device and the second device are located in the same network segment, communication between the first device and the second device does not need encryption and decryption, only the game picture is compressed and decompressed, the time for encrypting and decrypting the game picture can be saved, the time required for communication is further shortened, and therefore the cloud game can run more smoothly.
According to the first embodiment of the application, the user equipment group of the user for starting the cloud game is obtained, and the user equipment group can fully consider the performance and type information of each device of the user to select the terminal device of the user. In the user equipment group, the first equipment for running the game instance of the cloud game and the second equipment for the user to play the game are determined, and considering that in the related technology, the equipment for running the game instance of the cloud game is generally deployed in the cloud game data center and far away from the equipment for playing the game of the cloud game user, even if the equipment for running the game instance of the cloud game is deployed on the edge equipment which is as close as possible to the user, the problem of larger communication delay cannot be well solved, particularly in the game peak period, the game experience of the user is seriously reduced, and as the living standard is improved, the number of the equipment of the user can be increased, wherein the equipment for running the game instance of the cloud game is not damaged, and the embodiment of the application directly deploys the equipment for running the game instance of the cloud game in the user equipment group, so that the communication delay can be effectively reduced, and meanwhile, the high cost for deploying the edge equipment is also saved. According to the game operation of the user and the game instance running on the first device, the game picture of the cloud game is displayed on the second device, so that the distance between the game instance and the device for the user to perform the game operation is effectively shortened, communication delay can be greatly reduced, the cloud game can run more smoothly, the game picture blocking phenomenon is improved, and the game experience of the user is improved.
A second embodiment of the present application relates to a cloud game control method, in which implementation details of the cloud game control method of the present embodiment are specifically described below, and the following is provided only for easy understanding, but is not essential to implementation of the present embodiment, and fig. 4 is a schematic diagram of the cloud game control method according to the second embodiment, including:
step 201, acquiring starting equipment and a starting user of a cloud game;
specifically, the cloud game management server can monitor the game starting conditions of the users registered with the cloud game in real time, and when the users start the game, the cloud game management server can acquire starting equipment and starting users of the cloud game.
In one example, the cloud game management server detects that the user a starts a cloud game, obtains that the device that the user a starts the cloud game is a tablet E, and obtains the ID of the user a: 27581682.
step 202, acquiring a user equipment group of a user starting a cloud game according to a starting user;
specifically, after acquiring the starting device and the starting user of the cloud game, the cloud game management server may acquire, according to the starting user, a user device group of the user who starts the cloud game.
In one example, the cloud game management server is based on the ID of user a: 27581682 the user equipment group of the user A comprises a smart phone A, a smart phone B, a notebook computer C and a desktop computer D.
Step 203, judging whether the starting device is in the user equipment group, if so, directly executing step 205, otherwise, executing step 204;
specifically, the cloud game management server may determine whether the startup device is in the user equipment group, and if the startup device is in the user equipment group, perform the subsequent steps normally; if the initiating device is not in the user device group, it is determined that the user is logged in using the new device.
Step 204, adding the starting device into the user equipment group;
specifically, if the starting device is not in the user equipment group, the user is determined to log in by using the new device, and the starting device is added into the user equipment group, so that the game data and the archive can be completely read on the new device, and the game experience of the user is further improved.
In one example, the device for enabling the cloud game by the user a is a tablet computer E, the user device group of the user a includes a smart phone a, a smart phone B, a notebook computer C and a desktop computer D, and the cloud game management server determines that the tablet computer E is no longer in the user device group of the user a, and adds the tablet computer E to the user device group of the user a.
Step 205, determining a first device running a game instance of a cloud game and a second device for a user to perform a game operation in a user device group;
and 206, displaying a game picture of the cloud game on the second device according to the game operation of the user and the game instance running on the first device.
The steps 205 to 206 are described in the first embodiment, and are not described herein.
The second embodiment of the present application, before the acquiring the user equipment group of the user who starts the cloud game, further includes: acquiring starting equipment and a starting user of the cloud game; the obtaining a user equipment group of a user for starting a cloud game comprises the following steps: acquiring a user equipment group of a user for starting the cloud game according to the starting user; if the starting equipment is not in the user equipment group, the starting equipment is added into the user equipment group, so that the game data and files can be completely read on the new equipment, and the game experience of a user is further improved.
A third embodiment of the present application relates to a cloud game control method, in which implementation details of the cloud game control method of the present embodiment are specifically described below, and the following is provided only for easy understanding, but is not essential to implementation of the present embodiment, and fig. 5 is a schematic diagram of the cloud game control method according to the third embodiment, including:
step 301, acquiring starting equipment, a starting user and starting time of a cloud game;
specifically, the cloud game management server can monitor the game starting conditions of the users registered with the cloud game in real time, and when the users start the game, the cloud game management server can acquire starting equipment, starting users and starting time of the cloud game.
In one example, the cloud game management server detects that the user a starts a cloud game, obtains the starting device of the user a as the tablet computer E, and obtains the ID of the user a: 27581682, and obtaining the starting time of the user A is as follows: 10/2/16 in 2020: 25.
step 302, acquiring a user equipment group of a user starting a cloud game according to a starting user;
step 302 is described in the second embodiment, and will not be described herein.
Step 303, judging whether the difference between the starting time and the last exiting time is smaller than a preset time threshold, if yes, executing step 304, otherwise, executing step 308;
specifically, the cloud game management server may determine whether a difference between the start time and the last exit time is smaller than a preset time threshold: if the difference value between the starting time and the last exiting time is greater than and/or equal to a preset time threshold value, judging that the user logs in normally; if the difference value between the starting time and the last exiting time is smaller than a preset time threshold value, judging that the user is disconnected. The preset time threshold may be set by those skilled in the art according to actual needs, which is not specifically limited in the embodiments of the present application.
In one example, the preset time interval is 3 minutes, the cloud game management server obtains that the current startup time of the user first is 25 minutes and 43 seconds in 16 days of 10 months and 19 days in 2020, the last exit time is 24 minutes and 11 seconds in 16 days of 10 months and 19 days in 2020, the difference between the startup time and the last exit time is 1 minute and 32 seconds, and is less than 3 minutes, and the cloud game management server determines that the user first is disconnected.
In another example, the preset time interval is 3 minutes, the cloud game management server obtains that the current start time of the user b is 37 minutes 12 seconds of 13 days of 19 months of 10 months of 2020, the last exit time is 37 minutes 12 seconds of 8 days of 19 months of 2020, the difference between the start time and the last exit time is 5 hours, and is greater than 3 minutes, and the cloud game management server determines that the current login of the user b is normal.
Step 304, judging whether the dropped device is a second device, if so, executing step 305, otherwise, executing step 306;
specifically, after the cloud game management server determines that the user has dropped a line, it may be determined whether the dropped device is a second device, and if not, the cloud game management server determines that the dropped device is a first device.
Step 305, updating the starting device to the second device;
specifically, if the dropped device is a second device, the cloud game management server may update the startup device to the second device. The method can effectively prevent the loss of game data and archives and avoid the user from being judged to be maliciously hung up.
In one example, the cloud gaming management server determines that the user has first the second device: the smart phone A is disconnected, the login device is the smart phone B, and the cloud game management server updates the second device to be the smart phone B.
In a specific implementation, the updated second device and the original second device may be the same device.
Step 306, obtaining performance information of each device in the user device group;
specifically, if the dropped device is the first device, the cloud game management server may obtain performance information of each device in the user device group.
Step 307, updating the first device according to the performance information;
specifically, after the cloud game management server obtains performance information of each device in the user device group, the first device may be updated according to the performance information. The method can prevent the game instance of the cloud game from being lost, and can ensure that the game can run continuously.
In one example, the cloud game management server determines that the first device notebook computer C of the user first fails to be disconnected, and the cloud game management server obtains performance information of each device in the user device group as follows: the method comprises the steps of determining that a desktop computer D is updated first equipment, wherein the memory of the desktop computer D is 4GB, the memory of the desktop computer D is 8GB, the memory of the smart phone A is 16GB, and the memory of the tablet computer E is 6 GB.
In a specific implementation, if the first device that is disconnected does not fail and still can continue to work, the updated first device and the original first device may be the same device.
Step 308, determining a first device running a game instance of the cloud game and a second device for a user to perform game operations in the user device group;
step 309, displaying a game screen of the cloud game on the second device according to the game operation of the user and the game instance running on the first device.
The steps 308 to 309 are already described in the first embodiment, and are not repeated here.
The third embodiment of the present application further comprises, before the acquiring the user equipment group of the user who starts the cloud game: acquiring starting equipment and starting time of the cloud game; the method for determining the first device for running the game instance of the cloud game and the second device for the user to perform game operation in the user device group comprises the following steps: if the difference value between the starting time and the last exiting time is smaller than a preset time threshold value, determining that the game is dropped, and determining equipment for dropping the game; if the dropped device is the second device, the starting device is updated to be the second device, so that the loss of game data and archiving can be effectively prevented, and the situation that a user is judged to be maliciously hung up is avoided. If the dropped device is the first device, acquiring performance information of each device in the user equipment group; and updating the first equipment according to the performance information to prevent the game instance of the cloud game from being lost, so that the game can be ensured to run continuously.
A fourth embodiment of the present application relates to a cloud game control method, and implementation details of the cloud game control method of the present embodiment are specifically described below, and the following is provided only for easy understanding, but is not essential to implementation of the present embodiment, and fig. 6 is a schematic diagram of the cloud game control method according to the fourth embodiment, including:
step 401, obtaining a user equipment group of a user starting a cloud game;
step 402, determining a first device running a game instance of a cloud game and a second device for a user to perform game operations in a user device group;
step 403, displaying a game screen of the cloud game on the second device according to the game operation of the user and the game instance running on the first device;
steps 401 to 403 are already described in the first embodiment, and are not described here again.
Step 404, obtaining an operation request of the standby equipment;
specifically, the user equipment group includes a plurality of standby devices, and the cloud game management server can acquire operation requests of the standby devices in the user equipment group in real time.
Step 405, updating the second device according to the operation request, and determining the updated second device;
specifically, after the cloud game management server obtains the operation request of the standby equipment, the second equipment can be updated according to the operation request, the updated second equipment is determined, the game token can be handed over in the user equipment group, the interactive operation capability of the cloud game is enhanced, and the entertainment of the cloud game is improved.
In one example, in the user equipment group of the user a, the second device is a smart phone a, the device running the game instance of the cloud game is a notebook computer C, and the smart phone B, the desktop computer D, and the tablet computer E are standby devices. The cloud management server receives an operation request sent by the smart phone B, sends a game weight handle transfer request to the smart phone A, and updates the second device to the smart phone B after receiving the game weight handle transfer information sent by the smart phone A.
And step 406, displaying a game picture of the cloud game on the updated second equipment according to the game operation and the game instance of the user.
Specifically, after the cloud game management server confirms the game handle transfer, the game screen of the cloud game can be displayed on the updated second device according to the game operation and the game instance of the user.
In a fourth embodiment of the present application, the user equipment group includes a standby device; displaying a game picture of the cloud game on the second device according to game operations of a user and the game instance running on the first device, wherein the game picture comprises the following steps: acquiring an operation request of the standby equipment; updating the second equipment according to the operation request, and determining updated second equipment; according to the game instance of the game operation of the user, the game picture of the cloud game is displayed on the updated second equipment, a game token can be handed over in the user equipment group, the interactive operation capability of the cloud game is enhanced, and the entertainment of the cloud game is improved.
The above steps of the methods are divided, for clarity of description, and may be combined into one step or split into multiple steps when implemented, so long as they include the same logic relationship, and they are all within the protection scope of this patent; it is within the scope of this patent to add insignificant modifications to the algorithm or flow or introduce insignificant designs, but not to alter the core design of its algorithm and flow.
A fifth embodiment of the present application relates to a cloud game control system, details of the cloud game control system of the present embodiment are specifically described below, implementation details provided for understanding only are provided below, and not essential for implementing the present embodiment, and fig. 7 is a schematic diagram of the cloud game control system according to the fifth embodiment, including:
the cloud game management server 501 is configured to obtain a user equipment group of a user who starts a cloud game, determine, in the user equipment group, a first device running a game instance of the cloud game and a second device for the user to perform a game operation, receive the game operation of the user sent by the second device, and forward the game operation to the first device;
the first device 502 is located in the user equipment group and is used for running the game instance of the cloud game, receiving the game operation of the user forwarded by the cloud game management server and sending the game picture of the cloud game to the second device;
and the second device 503 is located in the user equipment group and is used for the user to play the game, sending the game operation of the user to the cloud game management server, and receiving and displaying the game picture of the cloud game sent by the main game device.
It is to be noted that this embodiment is an example of a device corresponding to the first to fourth embodiments, and can be implemented in cooperation with the first to fourth embodiments. The related technical details and technical effects mentioned in the first to fourth embodiments are still valid in the present embodiment, and are not repeated here for the sake of reducing repetition. Accordingly, the related-art details mentioned in the present embodiment can also be applied to the first to fourth embodiments.
It should be noted that each module in this embodiment is a logic module, and in practical application, one logic unit may be one physical unit, or may be a part of one physical unit, or may be implemented by a combination of multiple physical units. In addition, in order to highlight the innovative part of the present application, units that are not so close to solving the technical problem presented by the present application are not introduced in the present embodiment, but this does not indicate that other units are not present in the present embodiment.
A sixth embodiment of the present application relates to an electronic apparatus, as shown in fig. 8, including: at least one processor 601; and a memory 602 communicatively coupled to the at least one processor 601; the memory 602 stores instructions executable by the at least one processor 601, where the instructions are executed by the at least one processor 601, so that the at least one processor 601 can execute the cloud game control method in the foregoing embodiments.
Where the memory and the processor are connected by a bus, the bus may comprise any number of interconnected buses and bridges, the buses connecting the various circuits of the one or more processors and the memory together. The bus may also connect various other circuits such as peripherals, voltage regulators, and power management circuits, which are well known in the art, and therefore, will not be described any further herein. The bus interface provides an interface between the bus and the transceiver. The transceiver may be one element or may be a plurality of elements, such as a plurality of receivers and transmitters, providing a means for communicating with various other apparatus over a transmission medium. The data processed by the processor is transmitted over the wireless medium via the antenna, which further receives the data and transmits the data to the processor.
The processor is responsible for managing the bus and general processing and may also provide various functions including timing, peripheral interfaces, voltage regulation, power management, and other control functions. And memory may be used to store data used by the processor in performing operations.
A seventh embodiment of the present application relates to a computer-readable storage medium storing a computer program. The computer program implements the above-described method embodiments when executed by a processor.
That is, it will be understood by those skilled in the art that all or part of the steps in implementing the methods of the embodiments described above may be implemented by a program stored in a storage medium, where the program includes several instructions for causing a device (which may be a single-chip microcomputer, a chip or the like) or a processor (processor) to perform all or part of the steps in the methods of the embodiments of the application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
It will be understood by those of ordinary skill in the art that the foregoing embodiments are specific examples of carrying out the application and that various changes in form and details may be made therein without departing from the spirit and scope of the application.

Claims (8)

1. A cloud game control method, comprising:
acquiring a user equipment group of a user starting a cloud game;
determining, in the user device group, a first device running a game instance of the cloud game and a second device for a user to perform a game operation;
displaying a game picture of the cloud game on the second device according to game operations of a user and the game instance running on the first device;
the first device for determining the game instance of the cloud game comprises the following specific steps:
acquiring performance information of each device in the user equipment group, and determining a first device for running a game instance of the cloud game according to the performance information of each device;
before the acquiring the user equipment group of the user for starting the cloud game, the method further comprises: acquiring starting equipment and starting time of the cloud game;
the method for determining the first device for running the game instance of the cloud game and the second device for the user to perform game operation in the user device group comprises the following steps:
if the difference value between the starting time and the last exiting time is smaller than a preset time threshold value, determining that the game is dropped, and determining equipment for dropping the game;
if the dropped device is the second device, updating the starting device to the second device;
if the dropped device is the first device, acquiring performance information of each device in the user equipment group;
and updating the first equipment according to the performance information.
2. The cloud game control method of claim 1, wherein said first device and said second device are in the same network segment;
the game picture of the cloud game is displayed on the second device according to the game operation of the user and the game instance running on the first device, and the method comprises the following steps:
acquiring an operation instruction of a user on the second equipment;
directly acquiring a compressed game picture of the cloud game according to the operation instruction and the game instance running on the first device;
decompressing the compressed game picture of the cloud game and displaying the decompressed game picture of the cloud game on the second equipment.
3. The cloud game control method of claim 1, further comprising, prior to the acquiring the user device group of the user who initiated the cloud game: acquiring starting equipment and a starting user of the cloud game;
the obtaining a user equipment group of a user for starting a cloud game comprises the following steps:
acquiring a user equipment group of a user for starting the cloud game according to the starting user;
and if the starting equipment is not in the user equipment group, adding the starting equipment into the user equipment group.
4. The cloud game control method of claim 2, wherein the operation instruction includes an exit instruction:
after the game picture of the cloud game is displayed on the second device according to the game operation of the user and the game instance running on the first device, the method further comprises:
and stopping running the game instance of the cloud game according to the exit instruction, and releasing all devices in the user device group.
5. The cloud game control method of claim 1, wherein said user equipment group includes a spare device;
the game picture of the cloud game is displayed on the second device according to the game operation of the user and the game instance running on the first device, and the method comprises the following steps:
acquiring an operation request of the standby equipment;
updating the second equipment according to the operation request, and determining updated second equipment;
and displaying the game picture of the cloud game on the updated second equipment according to the game operation of the user and the game instance running on the first equipment.
6. A cloud game control system, comprising:
the cloud game management server is used for acquiring a user equipment group of a user for starting a cloud game, determining first equipment for running a game instance of the cloud game and second equipment for the user to perform game operation in the user equipment group, receiving the game operation of the user sent by the second equipment, and forwarding the game operation to the first equipment;
the first device is positioned in the user equipment group and is used for running the game instance of the cloud game, receiving the game operation of the user forwarded by the cloud game management server and sending the game picture of the cloud game to the second device;
the second device is positioned in the user equipment group and is used for a user to perform game operation, sending the game operation of the user to the cloud game management server, and receiving and displaying the game picture of the cloud game sent by the first device;
the first device for determining the game instance of the cloud game comprises the following specific steps:
acquiring performance information of each device in the user equipment group, and determining a first device for running a game instance of the cloud game according to the performance information of each device;
before the acquiring the user equipment group of the user for starting the cloud game, the method further comprises: acquiring starting equipment and starting time of the cloud game;
the method for determining the first device for running the game instance of the cloud game and the second device for the user to perform game operation in the user device group comprises the following steps:
if the difference value between the starting time and the last exiting time is smaller than a preset time threshold value, determining that the game is dropped, and determining equipment for dropping the game;
if the dropped device is the second device, updating the starting device to the second device;
if the dropped device is the first device, acquiring performance information of each device in the user equipment group;
and updating the first equipment according to the performance information.
7. A server, comprising:
at least one processor; the method comprises the steps of,
a memory communicatively coupled to the at least one processor; wherein,,
the memory stores instructions executable by the at least one processor to enable the at least one processor to perform the cloud game control method of any one of claims 1 to 5.
8. A computer readable storage medium storing a computer program, wherein the computer program when executed by a processor implements the cloud game control method of any one of claims 1 to 5.
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