CN112494931A - Cloud game control method, system, server and computer-readable storage medium - Google Patents

Cloud game control method, system, server and computer-readable storage medium Download PDF

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Publication number
CN112494931A
CN112494931A CN202011474195.5A CN202011474195A CN112494931A CN 112494931 A CN112494931 A CN 112494931A CN 202011474195 A CN202011474195 A CN 202011474195A CN 112494931 A CN112494931 A CN 112494931A
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China
Prior art keywords
game
user
cloud
cloud game
equipment
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CN202011474195.5A
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CN112494931B (en
Inventor
冯林
多浩学
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Migu Cultural Technology Co Ltd
China Mobile Communications Group Co Ltd
MIGU Interactive Entertainment Co Ltd
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Migu Cultural Technology Co Ltd
China Mobile Communications Group Co Ltd
MIGU Interactive Entertainment Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/402Communication between platforms, i.e. physical link to protocol
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/403Connection between platform and handheld device

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The embodiment of the invention relates to the technical field of communication, and discloses a cloud game control method, a cloud game control system, a cloud game control server and a computer-readable storage medium. The cloud game control method comprises the following steps: acquiring a user equipment group of a user starting a cloud game; in the user equipment group, determining a first device running a game instance of the cloud game and a second device used for a user to perform game operation; and displaying a game picture of the cloud game on the second device according to the game operation of the user and the game instance running on the first device. The cloud game control method provided by the embodiment of the invention can greatly reduce communication delay, so that the cloud game runs more smoothly, the phenomenon of pause of a game picture is improved, and the game experience of a user is improved.

Description

Cloud game control method, system, server and computer-readable storage medium
Technical Field
The embodiment of the invention relates to the technical field of communication, in particular to a cloud game control method, a cloud game control system, a cloud game control server and a computer-readable storage medium.
Background
The cloud game is a game mode based on cloud computing, the cloud game is operated on a server of a remote data center, and the user game equipment can operate the cloud game only by basic video decoding capacity without a high-end processor and a high-performance display card. The general operation modes of the cloud game comprise: a game front-end cluster, i.e., a cluster of servers running game instances of a cloud game; a game back-end cluster, namely a server cluster deployed by a server program of the cloud game application; the cloud game management terminal is used for receiving a game request sent by a user from the cloud game client, starting a game instance in a game front-end cluster, compressing a running video of the game instance, sending a video stream to the cloud game client on the user game equipment, decoding and playing the video by the cloud game client, continuously detecting and collecting an operation instruction of the user on a video playing interface, and forwarding the instruction to the game instance.
However, a large amount of data stream transmission exists between the game front-end cluster and the cloud game client, the communication delay is large, and meanwhile, the time consumed for encoding and encrypting the game video pictures is long, so that the game delay is large, the game running is not smooth, the game pictures can be blocked, and bad game experience is brought to users.
Disclosure of Invention
An object of embodiments of the present invention is to provide a cloud game control method, an electronic device, and a computer-readable storage medium, which can greatly reduce communication delay, thereby making a cloud game run more smoothly, improving a game picture pause phenomenon, and improving game experience of a user.
In order to solve the above technical problem, an embodiment of the present invention provides a cloud game control method, including: acquiring a user equipment group of a user starting a cloud game; in the user equipment group, determining a first device running a game instance of the cloud game and a second device used for a user to perform game operation; and displaying a game picture of the cloud game on the second device according to the game operation of the user and the game instance running on the first device.
An embodiment of the present invention further provides a cloud game control system, including:
the cloud game management server is used for acquiring a user equipment group of a user starting a cloud game, determining first equipment for running a game instance of the cloud game and second equipment for the user to perform game operation in the user equipment group, receiving the game operation of the user sent by the second equipment, and forwarding the game operation to the first equipment; the first equipment is positioned in the user equipment group and used for running a game instance of the cloud game, receiving the game operation of the user forwarded by the cloud game management server and sending a game picture of the cloud game to the second equipment; and the second equipment is positioned in the user equipment group and used for the user to carry out game operation, sending the game operation of the user to the cloud game management server and receiving and displaying the game picture of the cloud game sent by the first equipment.
An embodiment of the present invention further provides a server, including: at least one processor; and a memory communicatively coupled to the at least one processor; wherein the memory stores instructions executable by the at least one processor, the instructions being executable by the at least one processor to enable the at least one processor to perform the cloud game control method described above.
The embodiment of the invention also provides a computer readable storage medium, which stores a computer program, and the computer program realizes the cloud game control method when being executed by a processor.
According to the embodiment of the invention, the user equipment group of the user starting the cloud game is obtained, and the obtained user equipment group can fully consider the performance and type information of each piece of equipment of the user to select the terminal equipment of the user. In the user equipment group, a first device running a game instance of the cloud game and a second device used for a user to perform game operation are determined, and in consideration of the related technology, the device running the game instance of the cloud game is generally deployed in a cloud game data center and is far away from the device used for performing game operation by a cloud game user, even if the device running the game instance of the cloud game is deployed on an edge device as close to the user as possible, the problem of large communication delay cannot be solved well, particularly in a game peak period, the game experience of the user is reduced seriously, and with the improvement of living standard, the device of the user can reach a plurality of devices, wherein the devices can not run the game instance of the cloud game, the implementation mode of the invention directly deploys the device running the game instance of the cloud game in the user equipment group, so that the communication delay can be reduced effectively, and meanwhile, the high cost of deploying the edge equipment is saved. According to the game operation of the user and the game instance running on the first equipment, the game picture of the cloud game is displayed on the second equipment, the distance between the game instance and the equipment for the user to carry out the game operation is effectively shortened, and the communication delay can be greatly reduced, so that the cloud game runs more smoothly, the game picture pause phenomenon is improved, and the game experience of the user is improved.
In addition, the first device and the second device are in the same network segment; the displaying a game picture of the cloud game on the second device according to the game operation of the user and the game instance running on the first device comprises: acquiring an operation instruction of a user on the second device; directly acquiring a compressed game picture of the cloud game according to the operation instruction and the game instance running on the first device; decompressing the compressed game picture of the cloud game, and displaying the decompressed game picture of the cloud game on the second device. Because the first device and the second device are in the same network segment, the communication between the first device and the second device does not need encryption and decryption, and only needs to compress and decompress the game picture, the time for encrypting and decrypting the game picture can be saved, the time for communication is further shortened, and the cloud game can run more smoothly.
In addition, before the acquiring the user device group of the user who starts the cloud game, the method further includes: acquiring starting equipment and a starting user of the cloud game; the acquiring of the user equipment group of the user who starts the cloud game includes: acquiring a user equipment group of a user starting the cloud game according to the starting user; if the starting equipment is not in the user equipment group, the starting equipment is added into the user equipment group, so that game data and files can be completely read on new equipment, and the game experience of a user is further improved.
In addition, before the acquiring the user device group of the user who starts the cloud game, the method further includes: acquiring starting equipment and starting time of the cloud game; the determining, in the user device group, a first device running a game instance of the cloud game and a second device for a user to perform a game operation includes: if the difference value between the starting time and the last quitting time is smaller than a preset time threshold value, determining that the game is disconnected, and determining the disconnected equipment; if the disconnected device is the second device, the starting device is updated to be the second device, so that game data and files can be effectively prevented from being lost, and the situation that the user is judged to be a malicious on-hook is avoided.
In addition, if the offline device is the first device, acquiring performance information of each device in the user equipment group; according to the performance information, the first device is updated, the game instance of the cloud game is prevented from being lost, and the continuous running of the game can be ensured.
In addition, the operation instruction includes an exit instruction: after the displaying a game screen of the cloud game on the second device according to the game operation of the user and the game instance running on the first device, the method further includes: and stopping running the game instance of the cloud game according to the quitting instruction, releasing all the devices in the user device group, emptying a channel in time, releasing the user devices and further meeting the actual requirements of the user.
In addition, the user equipment group comprises standby equipment; displaying a game screen of the cloud game on the second device according to game operation of a user and the game instance running on the first device, wherein the game screen comprises: acquiring an operation request of the standby equipment; updating the second equipment according to the operation request, and determining the updated second equipment; according to the game operation of the user and the game instance running on the first equipment, the game picture of the cloud game is displayed on the updated second equipment, the game handle can be handed over in the user equipment group, the interactive operation capability of the cloud game is enhanced, and the entertainment of the cloud game is improved.
Drawings
One or more embodiments are illustrated by the corresponding figures in the drawings, which are not meant to be limiting.
Fig. 1 is a flowchart of a cloud game control method according to a first embodiment of the present invention;
fig. 2 is a schematic diagram of a first device for determining a game instance running a cloud game and a second device for a user to perform game operation in a user device group according to a first embodiment of the present invention;
fig. 3 is a flowchart showing a game screen of a cloud game on a second device according to a game operation of a user and a game instance running on a first device in accordance with a first embodiment of the present invention;
fig. 4 is a flowchart of a cloud game control method according to a second embodiment of the present invention;
fig. 5 is a flowchart of a cloud game control method according to a third embodiment of the present invention;
fig. 6 is a flowchart of a cloud game control method according to a fourth embodiment of the present invention;
fig. 7 is a block diagram of a cloud game control system according to a fifth embodiment of the present invention;
fig. 8 is a schematic configuration diagram of a server according to a sixth embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention more apparent, embodiments of the present invention will be described in detail below with reference to the accompanying drawings. However, it will be appreciated by those of ordinary skill in the art that numerous technical details are set forth in order to provide a better understanding of the present application in various embodiments of the present invention. However, the technical solution claimed in the present application can be implemented without these technical details and various changes and modifications based on the following embodiments. The following embodiments are divided for convenience of description, and should not constitute any limitation to the specific implementation manner of the present invention, and the embodiments may be mutually incorporated and referred to without contradiction.
A first embodiment of the present invention relates to a cloud game control method applied to an electronic device; the electronic device may be a terminal or a server, and the cloud game management server is used as an example for the electronic device in this embodiment and each of the following embodiments. The implementation details of the cloud game control method according to the present embodiment are specifically described below, and the following description is only provided for the convenience of understanding, and is not necessary for implementing the present embodiment.
A specific flow of the cloud game control method according to this embodiment may be as shown in fig. 1, and includes:
step 101, acquiring a user equipment group of a user starting a cloud game;
specifically, the cloud game management server may monitor a game start condition of each user who registers the cloud game in real time, and when the user starts the game, the cloud game management server may acquire a user device group of the user who starts the cloud game. The acquired user equipment group can fully consider the performance and type information of each user equipment and select the terminal equipment of the user.
In an example, the user device group of each registered user of the cloud game is pre-stored in the database of the game operator, that is, the cloud game management server may pre-acquire the user device groups of all users registered to the game, and store the user device groups in the database of the game operator in the form of a data file, so that in this step, the user device group of the user pre-stored in the database of the game operator may be directly acquired according to the user starting the cloud game.
For example, when a user registers, the cloud game management server may send a user equipment group input instruction to the registered user, and the registered user actively inputs its own user equipment group, and the cloud game management server obtains the user equipment group of the user and stores the user equipment group in the database of the game operator.
In another example, the cloud game management server may obtain information such as an IP address and a network address of a user who starts a cloud game, and obtain a user equipment group of the user in real time according to the IP address and the network address of the user.
Step 102, in a user equipment group, determining first equipment for running a game instance of a cloud game and second equipment for a user to perform game operation;
specifically, after acquiring a user device group of a user who starts a cloud game, the cloud game management server may determine, in the user device group, a first device that runs a game instance of the cloud game and a second device that is used by the user for performing game operation.
In one example, the cloud game management server may obtain performance information of each device in the user device group, and determine a first device running a game instance of the cloud game according to the performance information. Such as: a game instance of a cloud game can be operated only by equipment with 12GB or more than 12GB, and a user equipment group of a user A comprises a smart phone A with 4GB of internal memory, a smart phone B with 8GB of internal memory, a notebook computer C with 12GB of internal memory and a desktop computer D with 16GB of internal memory. The cloud game management server determines that the notebook computer C and the desktop computer D can run the game instance of the cloud game, and randomly selects the notebook computer C as the first device running the game instance of the cloud game as shown in fig. 2.
In another example, the cloud game management server may use the device that initiates the cloud game as the second device for the user to play the game. Such as: the cloud game management server detects that the device for starting the cloud game by the user is the smart phone B, and determines that the smart phone B is a second device for the user to perform game operation.
In another example, the cloud game management server may determine a second device in the user device group for the user to play the game as needed for the cloud game. Such as: the cloud game started by the user A is a Virtual Reality technology (VR) game, a smart phone A, a desktop computer B, a notebook computer C and a VR game machine D are arranged in a user equipment group of the user A, and the cloud game management server determines the VR game machine D as a second device for the user to perform game operation.
In a specific implementation, the user equipment group further includes a plurality of standby equipment, the cloud game management server can determine hardware configuration, geographic location and network delay of all the standby equipment, and the standby equipment with the smallest delay between the equipment for the user to perform game operation and the equipment after the game instance runs in the standby equipment is the best standby equipment.
It should be noted that the first device and the second device may be the same device, or may be two different devices, and when the first device and the second device are the same device, the communication delay is zero. In addition, the cloud game management server may also be deployed in the user equipment group, and the embodiment of the present invention is not particularly limited in this regard.
103, displaying a game picture of the cloud game on the second device according to the game operation of the user and the game instance running on the first device;
specifically, after determining a first device running a game instance of a cloud game and a second device for a user to perform game operations, the cloud game management server may display a game screen of the cloud game on the second device according to the game operations of the user and the game instance running on the first device.
In a specific implementation, the second device may obtain game operations of the user in real time and send the game operations to the cloud game management server; the cloud game management server can acquire the game operation of the user sent by the second equipment and forward the game operation to the first equipment; the first device receives the game operation of the user forwarded by the cloud game management server, generates a game picture of the cloud game and sends the game picture to the second device for displaying.
In one example, the first device and the second device are in the same network segment, and according to the game operation of the user and the game instance running on the first device, the game screen displaying the cloud game on the second device may be implemented by the sub-steps shown in fig. 3, which are as follows:
substep 1031, obtaining an operation instruction of the user on the second device;
specifically, the cloud game management server may obtain an operation instruction of the user on the second device in real time.
In a specific implementation, the second device acquires operation instructions of a user in real time and sends the operation instructions to the cloud game management server, and the cloud game management server performs cloud computing on the operation instructions and forwards data subjected to the cloud computing to the first device.
In one example, the operation instruction acquired by the second device to the user is: and the cloud game management server carries out cloud computing on the 'equipment pain mask purchasing' instruction to obtain cloud computing data and forwards the cloud computing data to the first equipment.
In another example, the operation instruction of the user on the second device includes a quit instruction, and after receiving the quit instruction sent by the second device, the cloud game management server stops running the game instance of the cloud game, releases all devices in the user device group, and can timely clear the channel and release the user devices, thereby further meeting the actual requirements of the user.
A substep 1032, directly obtaining a compressed game picture of the cloud game according to the operation instruction and the game instance running on the first device;
specifically, after receiving the operation instruction, the first device may directly obtain a compressed game screen of the cloud game according to the operation instruction and a game instance running on the first device.
And a substep 1033 of decompressing the game screen of the compressed cloud game and displaying the decompressed game screen of the cloud game on the second device.
Specifically, the second device receives the compressed game pictures of the cloud game sent by the first device, decompresses and displays the compressed game pictures, and because the first device and the second device are in the same network segment, the first device and the second device communicate without encryption and decryption, only the game pictures need to be compressed and decompressed, so that the time for encrypting and decrypting the game pictures can be saved, the time for communication is further shortened, and the cloud game can run more smoothly.
According to the first embodiment of the invention, the user equipment group of the user starting the cloud game is obtained, and the obtained user equipment group can fully consider the performance and type information of each piece of equipment of the user to select the terminal equipment of the user. In the user equipment group, a first device running a game instance of the cloud game and a second device used for a user to perform game operation are determined, and in consideration of the related technology, the device running the game instance of the cloud game is generally deployed in a cloud game data center and is far away from the device used for performing game operation by a cloud game user, even if the device running the game instance of the cloud game is deployed on an edge device as close to the user as possible, the problem of large communication delay cannot be solved well, particularly in a game peak period, the game experience of the user is reduced seriously, and with the improvement of living standard, the device of the user can reach a plurality of devices, wherein the devices can not run the game instance of the cloud game, the implementation mode of the invention directly deploys the device running the game instance of the cloud game in the user equipment group, so that the communication delay can be reduced effectively, and meanwhile, the high cost of deploying the edge equipment is saved. According to the game operation of the user and the game instance running on the first equipment, the game picture of the cloud game is displayed on the second equipment, the distance between the game instance and the equipment for the user to carry out the game operation is effectively shortened, and the communication delay can be greatly reduced, so that the cloud game runs more smoothly, the game picture pause phenomenon is improved, and the game experience of the user is improved.
A second embodiment of the present invention relates to a cloud game control method, and the implementation details of the cloud game control method according to the present embodiment are specifically described below, and the following are provided only for easy understanding of the implementation details and are not necessary for implementing the present embodiment, and fig. 4 is a schematic diagram of the cloud game control method according to the second embodiment, and includes:
step 201, acquiring starting equipment and starting users of a cloud game;
specifically, the cloud game management server may monitor a game start condition of each user who registers a cloud game in real time, and when the user starts the game, the cloud game management server may acquire a start device of the cloud game and a start user.
In one example, the cloud game management server detects that the user a starts a cloud game, acquires that the device of the user a starting the cloud game is a tablet computer E, and acquires an ID of the user a: 27581682.
step 202, acquiring a user equipment group of a user starting a cloud game according to a starting user;
specifically, after acquiring the starting device and the starting user of the cloud game, the cloud game management server may acquire a user device group of the user who starts the cloud game according to the starting user.
In one example, the cloud game management server, based on the ID of the user's first: 27581682, the user equipment group of the user A comprises a smart phone A, a smart phone B, a notebook computer C and a desktop computer D.
Step 203, judging whether the starting equipment is in the user equipment group, if so, directly executing step 205, otherwise, executing step 204;
specifically, the cloud game management server may determine whether the boot device is in the user device group, and if the boot device is in the user device group, perform the subsequent steps normally; if the initiating device is not in the user device group, determining that the user is logged in using the new device.
Step 204, adding the starting equipment into a user equipment group;
specifically, if the starting device is not in the user device group, the user is determined to log in by using the new device, and the starting device is added into the user device group, so that the game data and the file can be completely read from the new device, and the game experience of the user is further improved.
In one example, the device for the user a to start the cloud game is a tablet computer E, the user device group of the user a includes a smartphone a, a smartphone B, a laptop computer C and a desktop computer D, and the cloud game management server determines that the tablet computer E is no longer in the user device group of the user a and adds the tablet computer E to the user device group of the user a.
Step 205, in the user equipment group, determining a first device running a game instance of the cloud game and a second device for a user to perform game operation;
and step 206, displaying a game picture of the cloud game on the second device according to the game operation of the user and the game instance running on the first device.
Step 205 to step 206 have already been described in the first embodiment, and are not described herein again.
In the second embodiment of the present invention, before the acquiring the user device group of the user who starts the cloud game, the method further includes: acquiring starting equipment and a starting user of the cloud game; the acquiring of the user equipment group of the user who starts the cloud game includes: acquiring a user equipment group of a user starting the cloud game according to the starting user; if the starting equipment is not in the user equipment group, the starting equipment is added into the user equipment group, so that game data and files can be completely read on new equipment, and the game experience of a user is further improved.
A third embodiment of the present invention relates to a cloud game control method, and the implementation details of the cloud game control method according to the present embodiment are specifically described below, and the following are provided only for easy understanding of the implementation details and are not necessary for implementing the present embodiment, and fig. 5 is a schematic diagram of the cloud game control method according to the third embodiment, and includes:
step 301, acquiring starting equipment, starting users and starting time of a cloud game;
specifically, the cloud game management server may monitor a game start condition of each user who registers the cloud game in real time, and when the user starts the game, the cloud game management server may acquire a start device, a start user, and start time of the cloud game.
In one example, the cloud game management server detects that a user a starts a cloud game, obtains that a starting device of the user a is a tablet computer E, and the ID of the user a: 27581682, and acquiring the starting time of the user A as follows: year 2020, 10, 2, 16: 25.
step 302, acquiring a user equipment group of a user starting a cloud game according to a starting user;
step 302 has already been described in the second embodiment, and is not described herein again.
Step 303, judging whether the difference value between the starting time and the last exiting time is smaller than a preset time threshold, if so, executing step 304, otherwise, executing step 308;
specifically, the cloud game management server may determine whether a difference between the start-up time and the last exit time is less than a preset time threshold: if the difference value between the starting time and the last quitting time is larger than and/or equal to a preset time threshold value, judging that the user logs in normally at this time; and if the difference value between the starting time and the last quitting time is smaller than a preset time threshold, judging that the user is disconnected. The preset time threshold may be set by a person skilled in the art according to actual needs, and the embodiment of the present invention is not particularly limited in this regard.
In one example, the preset time interval is 3 minutes, the cloud game management server obtains that the starting time of the user A is 25 minutes and 43 seconds at 16 days 10, 19 and 10 months in 2020, 25 minutes and 43 seconds at 16 days 19 and 10 months in 2020, the last quitting time is 24 minutes and 11 seconds at 16 days 10, 19 and 10 months in 2020, the difference between the starting time and the last quitting time is 1 minute and 32 seconds and is less than 3 minutes, and the cloud game management server determines that the user A is disconnected.
In another example, the preset time interval is 3 minutes, the cloud game management server obtains that the start time of the user B is 13 hours, 10 months, 19 days, 37 minutes and 12 seconds in 2020, 10 months, 19 days, 8 hours, 37 minutes and 12 seconds in the last quit time of the user B, the difference between the start time and the last quit time is 5 hours and is more than 3 minutes, and the cloud game management server determines that the login of the user B is normal login.
Step 304, judging whether the dropped device is a second device, if so, executing step 305, otherwise, executing step 306;
specifically, after determining that the user has disconnected, the cloud game management server may determine whether the disconnected device is the second device, and if not, the cloud game management server determines that the disconnected device is the first device.
Step 305, updating the starting device to be a second device;
specifically, if the dropped device is the second device, the cloud game management server may update the boot device to the second device. The game data and the archive can be effectively prevented from being lost, and the situation that the user is judged to be maliciously hung up is avoided.
In one example, the cloud gaming management server determines that the user first original second device: and the smart phone A is disconnected, the current login device is the smart phone B, and the cloud game management server updates the second device to be the smart phone B.
In a specific implementation, the updated second device and the original second device may be the same device.
Step 306, acquiring performance information of each device in the user equipment group;
specifically, if the dropped device is the first device, the cloud game management server may obtain performance information of each device in the user device group.
Step 307, updating the first device according to the performance information;
specifically, after the cloud game management server obtains the performance information of each device in the user device group, the first device may be updated according to the performance information. The game instance of the cloud game can be prevented from being lost, and the continuous running of the game can be ensured.
In one example, the cloud game management server determines that the notebook computer C of the first device of the user a has a fault and is disconnected, and the performance information of each device in the user device group obtained by the cloud game management server is as follows: the method comprises the steps of determining that a desktop computer D is an updated first device, wherein the desktop computer D comprises a smart phone A with a memory of 4GB, a smart phone B with a memory of 8GB, a desktop computer D with a memory of 16GB and a tablet computer E with a memory of 6 GB.
In a specific implementation, if the disconnected first device does not have a fault and can still continue to operate, the updated first device and the original first device may be the same device.
Step 308, in the user equipment group, determining a first device running a game instance of the cloud game and a second device for a user to perform game operation;
step 309, displaying a game picture of the cloud game on the second device according to the game operation of the user and the game instance running on the first device.
Step 308 to step 309 have already been described in the first embodiment, and are not described herein again.
In a third embodiment of the present invention, before the acquiring a user device group of a user who starts a cloud game, the method further includes: acquiring starting equipment and starting time of the cloud game; the determining, in the user device group, a first device running a game instance of the cloud game and a second device for a user to perform a game operation includes: if the difference value between the starting time and the last quitting time is smaller than a preset time threshold value, determining that the game is disconnected, and determining the disconnected equipment; if the disconnected device is the second device, the starting device is updated to be the second device, so that game data and files can be effectively prevented from being lost, and the situation that the user is judged to be a malicious on-hook is avoided. If the offline device is the first device, acquiring performance information of each device in the user equipment group; according to the performance information, the first device is updated, the game instance of the cloud game is prevented from being lost, and the continuous running of the game can be ensured.
A fourth embodiment of the present invention relates to a cloud game control method, and details of implementation of the cloud game control method according to the present embodiment are specifically described below, and the following are provided only for easy understanding of the details of implementation and are not essential to implementing the present embodiment, and fig. 6 is a schematic diagram of the cloud game control method according to the fourth embodiment, and includes:
step 401, acquiring a user equipment group of a user starting a cloud game;
step 402, in a user equipment group, determining first equipment for running a game instance of a cloud game and second equipment for a user to perform game operation;
step 403, displaying a game picture of the cloud game on the second device according to the game operation of the user and the game instance running on the first device;
here, steps 401 to 403 have already been described in the first embodiment, and are not described again here.
Step 404, obtaining an operation request of the standby equipment;
specifically, the user device group includes a plurality of standby devices, and the cloud game management server may obtain an operation request of each standby device in the user device group in real time.
Step 405, updating the second device according to the operation request, and determining the updated second device;
specifically, after the cloud game management server obtains the operation request of the standby device, the second device can be updated according to the operation request, the updated second device is determined, the game authority can be handed over in the user device group, the interactive operation capability of the cloud game is enhanced, and the entertainment of the cloud game is improved.
In one example, in the user device group of user a, the second device is a smartphone a, the device running the game instance of the cloud game is a laptop C, and the smartphone B, the desktop D, and the tablet E are standby devices. And the cloud management server receives the operation request sent by the smart phone B, sends a game authority handle transfer request to the smart phone A, and updates the second equipment into the smart phone B after receiving the game authority handle transfer approval information sent by the smart phone A.
And 406, displaying a game picture of the cloud game on the updated second device according to the game operation and the game instance of the user.
Specifically, after confirming the handover of the game right handle, the cloud game management server may display a game screen of the cloud game on the updated second device according to the game operation and the game instance of the user.
In a fourth embodiment of the present invention, the user equipment group includes a standby device; displaying a game screen of the cloud game on the second device according to game operation of a user and the game instance running on the first device, wherein the game screen comprises: acquiring an operation request of the standby equipment; updating the second equipment according to the operation request, and determining the updated second equipment; and displaying the game picture of the cloud game on the updated second equipment according to the game operation of the user, so that a game authority handle can be handed over in a user equipment group, the interactive operation capability of the cloud game is enhanced, and the entertainment of the cloud game is improved.
The steps of the above methods are divided for clarity, and the implementation may be combined into one step or split some steps, and the steps are divided into multiple steps, so long as the same logical relationship is included, which are all within the protection scope of the present patent; it is within the scope of the patent to add insignificant modifications to the algorithms or processes or to introduce insignificant design changes to the core design without changing the algorithms or processes.
A fifth embodiment of the present invention relates to a cloud game control system, and details of the cloud game control system according to the present embodiment are specifically described below, and the following are provided only for the sake of easy understanding of implementation details, and are not essential to implement the present invention, and fig. 7 is a schematic diagram of the cloud game control system according to the fifth embodiment, and includes:
the cloud game management server 501 is configured to acquire a user equipment group of a user starting a cloud game, determine, in the user equipment group, a first device running a game instance of the cloud game and a second device for the user to perform game operation, receive the game operation of the user sent by the second device, and forward the game operation to the first device;
the first device 502 is positioned in the user device group and used for running a game instance of the cloud game, receiving the game operation of the user forwarded by the cloud game management server and sending a game picture of the cloud game to the second device;
and the second device 503 is located in the user device group, and is used for the user to perform game operation, send the game operation of the user to the cloud game management server, and receive and display the game picture of the cloud game sent by the main game device.
It should be understood that this embodiment is an example of the apparatus corresponding to the first to fourth embodiments, and may be implemented in cooperation with the first to fourth embodiments. The related technical details and technical effects mentioned in the first to fourth embodiments are still valid in this embodiment, and are not described herein again in order to reduce repetition. Accordingly, the related-art details mentioned in the present embodiment can also be applied to the first to fourth embodiments.
It should be noted that each module referred to in this embodiment is a logical module, and in practical applications, one logical unit may be one physical unit, may be a part of one physical unit, and may be implemented by a combination of multiple physical units. In addition, in order to highlight the innovative part of the present invention, elements that are not so closely related to solving the technical problems proposed by the present invention are not introduced in the present embodiment, but this does not indicate that other elements are not present in the present embodiment.
A sixth embodiment of the present invention relates to an electronic apparatus, as shown in fig. 8, including: at least one processor 601; and a memory 602 communicatively coupled to the at least one processor 601; the memory 602 stores instructions executable by the at least one processor 601, and the instructions are executed by the at least one processor 601, so that the at least one processor 601 can execute the cloud game control method in the above embodiments.
Where the memory and processor are connected by a bus, the bus may comprise any number of interconnected buses and bridges, the buses connecting together one or more of the various circuits of the processor and the memory. The bus may also connect various other circuits such as peripherals, voltage regulators, power management circuits, and the like, which are well known in the art, and therefore, will not be described any further herein. A bus interface provides an interface between the bus and the transceiver. The transceiver may be one element or a plurality of elements, such as a plurality of receivers and transmitters, providing a means for communicating with various other apparatus over a transmission medium. The data processed by the processor is transmitted over a wireless medium via an antenna, which further receives the data and transmits the data to the processor.
The processor is responsible for managing the bus and general processing and may also provide various functions including timing, peripheral interfaces, voltage regulation, power management, and other control functions. And the memory may be used to store data used by the processor in performing operations.
A seventh embodiment of the present invention relates to a computer-readable storage medium storing a computer program. The computer program realizes the above-described method embodiments when executed by a processor.
That is, as can be understood by those skilled in the art, all or part of the steps in the method for implementing the embodiments described above may be implemented by a program instructing related hardware, where the program is stored in a storage medium and includes several instructions to enable a device (which may be a single chip, a chip, or the like) or a processor (processor) to execute all or part of the steps of the method described in the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
It will be understood by those of ordinary skill in the art that the foregoing embodiments are specific examples for carrying out the invention, and that various changes in form and details may be made therein without departing from the spirit and scope of the invention in practice.

Claims (10)

1. A cloud game control method is characterized by comprising the following steps:
acquiring a user equipment group of a user starting a cloud game;
in the user equipment group, determining a first device running a game instance of the cloud game and a second device used for a user to perform game operation;
and displaying a game picture of the cloud game on the second device according to the game operation of the user and the game instance running on the first device.
2. The cloud game control method of claim 1, wherein the first device and the second device are on a same network segment;
the displaying a game picture of the cloud game on the second device according to the game operation of the user and the game instance running on the first device comprises:
acquiring an operation instruction of a user on the second device;
directly acquiring a compressed game picture of the cloud game according to the operation instruction and the game instance running on the first device;
decompressing the compressed game picture of the cloud game, and displaying the decompressed game picture of the cloud game on the second device.
3. The cloud game control method of claim 1, further comprising, prior to said obtaining the set of user devices of the user initiating the cloud game: acquiring starting equipment and a starting user of the cloud game;
the acquiring of the user equipment group of the user who starts the cloud game includes:
acquiring a user equipment group of a user starting the cloud game according to the starting user;
and if the starting equipment is not in the user equipment group, adding the starting equipment into the user equipment group.
4. The cloud game control method of claim 1, further comprising, prior to said obtaining the set of user devices of the user initiating the cloud game: acquiring starting equipment and starting time of the cloud game;
the determining, in the user device group, a first device running a game instance of the cloud game and a second device for a user to perform a game operation includes:
if the difference value between the starting time and the last quitting time is smaller than a preset time threshold value, determining that the game is disconnected, and determining the disconnected equipment;
and if the offline device is the second device, updating the starting device to be the second device.
5. The cloud game control method of claim 4,
if the offline device is the first device, acquiring performance information of each device in the user equipment group;
and updating the first equipment according to the performance information.
6. The cloud game control method of claim 2, wherein the operation instruction comprises an exit instruction:
after the displaying a game screen of the cloud game on the second device according to the game operation of the user and the game instance running on the first device, the method further includes:
and stopping running the game instance of the cloud game according to the quitting instruction, and releasing all the devices in the user device group.
7. The cloud game control method of claim 1, wherein the set of user devices includes a standby device;
the displaying a game picture of the cloud game on the second device according to the game operation of the user and the game instance running on the first device comprises:
acquiring an operation request of the standby equipment;
updating the second equipment according to the operation request, and determining the updated second equipment;
and displaying a game picture of the cloud game on the updated second device according to the game operation of the user and the game instance running on the first device.
8. A cloud gaming control system, comprising:
the cloud game management server is used for acquiring a user equipment group of a user starting a cloud game, determining first equipment for running a game instance of the cloud game and second equipment for the user to perform game operation in the user equipment group, receiving the game operation of the user sent by the second equipment, and forwarding the game operation to the first equipment;
the first equipment is positioned in the user equipment group and used for running a game instance of the cloud game, receiving the game operation of the user forwarded by the cloud game management server and sending a game picture of the cloud game to the second equipment;
and the second equipment is positioned in the user equipment group and used for the user to carry out game operation, sending the game operation of the user to the cloud game management server and receiving and displaying the game picture of the cloud game sent by the first equipment.
9. A server, comprising:
at least one processor; and the number of the first and second groups,
a memory communicatively coupled to the at least one processor; wherein,
the memory stores instructions executable by the at least one processor to enable the at least one processor to perform the cloud game control method of any of claims 1 to 7.
10. A computer-readable storage medium storing a computer program, wherein the computer program, when executed by a processor, implements the cloud game control method of any one of claims 1 to 7.
CN202011474195.5A 2020-12-14 2020-12-14 Cloud game control method, system, server and computer readable storage medium Active CN112494931B (en)

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