CN201278148Y - Unified information communication system for game IM - Google Patents
Unified information communication system for game IM Download PDFInfo
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- CN201278148Y CN201278148Y CNU2008201544027U CN200820154402U CN201278148Y CN 201278148 Y CN201278148 Y CN 201278148Y CN U2008201544027 U CNU2008201544027 U CN U2008201544027U CN 200820154402 U CN200820154402 U CN 200820154402U CN 201278148 Y CN201278148 Y CN 201278148Y
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Abstract
A unified IM information communication system for a game comprises a platform IM server, a plurality of game clients, a plurality of game IM servers, game databases and a platform database, wherein the game clients are internally provided with IM modules and are connected with the platform IM server in a communicating way, each game IM server is connected with the game clients in a communicating way, operates one game and is also used for the IM service among the game clients, the number of the game databases corresponds to the number of the game IM servers, each game database is used for saving social relation content corresponding to the game, and the platform database is connected with the platform IM server and used for saving social relation contents of all the games of the game IM servers. The utility model independently erects a game IM server out of a game server, thereby ensuring users in different game modules all can be communicated with any user under a platform through an immediate communication function.
Description
Technical field
Present technique relates to computer user interface and server technology field, makes the network game client of stand-alone development have unified performance, and realizes seamless switching, improves the continuity of user's game experiencing greatly.
Background technology
The online online game of current many people (MMOG), the online leisure game of especially many people (Casual MMO) develops rapidly.The situation that some companies run many moneys leisure game simultaneously is quite general.In order to integrate user resources, increase flowability and the interactivity of user between the difference recreation, promote scale effect.Begun the trial of client gaming platformization in the industry, promptly the user uses same account number, enters diverse recreation by uniform platform, and shares some unified resource and information in these recreation.But only be limited to basically at present within the recreation category that adopts windows graphic interface (GDI) and webpage (WEB) technology, expressive force is very limited.Simultaneously the demand of the unified image that proposes under the overall background of hardware and software platform for network gaming user can not satisfy fully.
The structure of existing instant messaging (IM) information exchanging system as shown in Figure 1, game client is connected with recreation IM server by connected modes such as networks, recreation IM server is connected with game database, and the IM module in the game client realizes instant messaging between the different players by the described IM server of playing.Each recreation IM server is preserved corresponding to contents such as the social relationships in this recreation, logs in each game database corresponding to a recreation.The user can only carry out instant messaging with the player in this recreation behind the corresponding recreation IM server of login, the player's communication in can not playing with other.
The utility model content
In order to solve above problem, the utility model provides a kind of recreation IM to unify information exchanging system.
The utility model adopts following technical scheme:
A kind of recreation IM unifies information exchanging system, comprising:
Platform IM server,
The game client of a plurality of IM of the being built-in with modules that are connected with the communication of described platform IM server;
A plurality of recreation IM servers, each recreation IM server is connected with a plurality of described game client end communications and moves a recreation, is used for the IM service between the described game client;
With the corresponding game database of described recreation IM number of servers, be used for preserving social relationships content in each game database corresponding to this recreation;
Platform database is connected with described platform IM server, is used for preserving the social relationships content in the whole recreation of described a plurality of recreation IM server.
Further, described a plurality of recreation IM server is connected with described Platform Server communication, when change takes place in the social relationships of playing in running on certain recreation IM server, this recreation IM server sends modification information to described platform IM server, and described platform IM server is stored in this modification information in the described platform database.
The utility model sets up recreation IM server separately outside game server, guarantee that the user in different game module can both exchange with any user under the platform by instant communication function.The player can exchange immediately by the player in any other recreation of recreation IM server and any recreation, realizes the function of instant message.User under this platform uses unified instant message communication system, guarantees can both communicate with each other whenever and wherever possible, and has the unified social information of platform.This has greatly expanded the experiencing Space that single recreation gives the user, and different game clients is kneaded into a huge world.
Description of drawings
Fig. 1 is the structural representation of existing instant communication information AC system;
Fig. 2 unifies information exchanging system example structure synoptic diagram for the utility model recreation IM.
Embodiment
As shown in Figure 2, a kind of recreation IM unifies information exchanging system, comprising:
Platform IM server,
The game client of a plurality of IM of the being built-in with modules that are connected with the communication of described platform IM server;
A plurality of recreation IM servers, each recreation IM server is connected with a plurality of described game client end communications and moves a recreation, is used for the IM service between the described game client;
With the corresponding game database of described recreation IM number of servers, be used for preserving social relationships content in each game database corresponding to this recreation;
Platform database is connected with described platform IM server, is used for preserving the social relationships content in the whole recreation of described a plurality of recreation IM server.
The utility model sets up recreation IM server separately outside game server, guarantee that the user in different game module can both exchange with any user under the platform by instant communication function.The player can exchange immediately by the player in any other recreation of recreation IM server and any recreation, realizes the function of instant message.
Further, described a plurality of recreation IM server is connected with described Platform Server communication, when change takes place in the social relationships of playing in running on certain recreation IM server, this recreation IM server sends modification information to described platform IM server, and described platform IM server is stored in this modification information in the described platform database.
In the utility model, game client can realize striding the communication of recreation by its built-in IM module and described platform IM server.
The utility model can not made an amendment the realization of IM function and adopt the mode of embedded module to realize under the condition of not changing original IM service, realizes all instant message functions (interface display that comprises part) by the IM module.The IM business also provides interface to game server, and game server changes situation by this interface to IM platform report player social relationships.The utility model has been realized hardware and software platform with comparalive ease under the technical conditions of current pandemic networking client.
Claims (2)
1, a kind of recreation IM unifies information exchanging system, it is characterized in that comprising:
Platform IM server,
The game client of a plurality of IM of the being built-in with modules that are connected with the communication of described platform IM server;
A plurality of recreation IM servers, each recreation IM server is connected with a plurality of described game client end communications and moves a recreation, is used for the IM service between the described game client;
With the corresponding game database of described recreation IM number of servers, be used for preserving social relationships content in each game database corresponding to this recreation;
Platform database is connected with described platform IM server, is used for preserving the social relationships content in the whole recreation of described a plurality of recreation IM server.
2, recreation IM according to claim 1 unifies information exchanging system, it is characterized in that: described a plurality of recreation IM servers are connected with described Platform Server communication, when change takes place in the social relationships of playing in running on certain recreation IM server, this recreation IM server sends modification information to described platform IM server, and described platform IM server is stored in this modification information in the described platform database.
Priority Applications (1)
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CNU2008201544027U CN201278148Y (en) | 2008-10-23 | 2008-10-23 | Unified information communication system for game IM |
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CNU2008201544027U CN201278148Y (en) | 2008-10-23 | 2008-10-23 | Unified information communication system for game IM |
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CN201278148Y true CN201278148Y (en) | 2009-07-22 |
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CNU2008201544027U Expired - Lifetime CN201278148Y (en) | 2008-10-23 | 2008-10-23 | Unified information communication system for game IM |
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Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN102096765A (en) * | 2010-12-30 | 2011-06-15 | 北京像素软件科技股份有限公司 | Remote asynchronous virtual property management method and system |
CN104022945A (en) * | 2014-06-27 | 2014-09-03 | 北京奇虎科技有限公司 | Method and device for realizing instant communication in client end |
CN104601437A (en) * | 2014-04-30 | 2015-05-06 | 腾讯科技(深圳)有限公司 | Chat information transmission method and device and chat information push method and server |
CN104753764A (en) * | 2013-12-31 | 2015-07-01 | 北京新媒传信科技有限公司 | IM system and multi-user application method in IM system |
WO2017005057A1 (en) * | 2015-07-09 | 2017-01-12 | 腾讯科技(深圳)有限公司 | Data processing method and server |
-
2008
- 2008-10-23 CN CNU2008201544027U patent/CN201278148Y/en not_active Expired - Lifetime
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN102096765A (en) * | 2010-12-30 | 2011-06-15 | 北京像素软件科技股份有限公司 | Remote asynchronous virtual property management method and system |
CN104753764A (en) * | 2013-12-31 | 2015-07-01 | 北京新媒传信科技有限公司 | IM system and multi-user application method in IM system |
CN104601437A (en) * | 2014-04-30 | 2015-05-06 | 腾讯科技(深圳)有限公司 | Chat information transmission method and device and chat information push method and server |
CN104022945A (en) * | 2014-06-27 | 2014-09-03 | 北京奇虎科技有限公司 | Method and device for realizing instant communication in client end |
CN104022945B (en) * | 2014-06-27 | 2017-05-10 | 北京奇虎科技有限公司 | Method and device for realizing instant communication in client end |
WO2017005057A1 (en) * | 2015-07-09 | 2017-01-12 | 腾讯科技(深圳)有限公司 | Data processing method and server |
US10791069B2 (en) | 2015-07-09 | 2020-09-29 | Tencent Technology (Shenzhen) Company Limited | Method, apparatus, and storage medium for processing data with multiple clients having friend association relationship |
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