CN102195935B - game hosting system and method - Google Patents

game hosting system and method Download PDF

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Publication number
CN102195935B
CN102195935B CN201010120657.3A CN201010120657A CN102195935B CN 102195935 B CN102195935 B CN 102195935B CN 201010120657 A CN201010120657 A CN 201010120657A CN 102195935 B CN102195935 B CN 102195935B
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game
behavior information
user
user behavior
knowledge base
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CN102195935A (en
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刘致远
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Shenzhen Tencent Computer Systems Co Ltd
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Shenzhen Tencent Computer Systems Co Ltd
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Abstract

The invention provides a kind of game hosting system and method, described system comprises: the game server providing game services, also comprises: game client, running game, and the user behavior information after trustship is sent to robot server; Robot server, receives user behavior information, returns answer according to described user behavior information to described game client.Adopt game hosting system provided by the invention and method, after game trustship, user behavior information is sent to robot server analysis, and returns corresponding answer, thus the behavior of managed object and language can be made more flexibly abundant.

Description

Game hosting system and method
[technical field]
The present invention relates to field of computer technology, particularly relate to a kind of game hosting system and method.
[background technology]
At present, a lot of game both provide the function of trustship, and under entrusted management model, the role in game can be controlled by computer.Such as, some game (as fighting landlord, mahjong etc.) allow user allow computer carry out trustship, the effective people of similarly being of realization is playing, and actual be that computer is being played.Role after trustship can carry out chat conversations with other game roles usually, under traditional approach, the chat conversations of managed object sets all in advance, changeless, after trustship, the chat interaction of dull dullness of role is easily actually annoying, several dialogues again and again and fixing dramatic progression are difficult to allow people rise the sensation of playing a time again, even can judge whether user employs escrow function by these simply fixing dialogues, reduce the experience effect of user.
Usually, by upgrade to the game behavior and language that change managed object, but the chat conversations after upgrading remains changeless in next time before upgrading.Further, change the behavior of managed object and language is all realized by hard coded by the mode of game upgrading, need to drop into manpower, game cannot carry out self-optimization process, waste resource at every turn.
[summary of the invention]
Based on this, be necessary that providing a kind of can make the abundanter game hosting system flexibly of the behavior of game managed object and language.
A kind of game hosting system, comprise the game server providing game services, it is characterized in that, described system also comprises: game client, running game, and the user behavior information after trustship is sent to robot server; Robot server, receives user behavior information, returns answer according to described user behavior information to described game client.
This robot server can comprise: enquiry module, inquires about corresponding answer according to described user behavior information in knowledge base; Communication module, receives the user behavior information that described game client sends, and the described answer inquired is returned to described game client.
This robot server also can comprise: statistical module, counting user behavioural information, is converted to knowledge Base article form and is stored in knowledge base after analysis.
This system also can comprise: upgrade server, provides game AKU to download and install for described game client.
And described user behavior information can be the chat conversations information of game role.
In addition, there is a need to provide a kind of and can make the abundanter trustship method of playing flexibly of the behavior of game managed object and language.
A kind of game trustship method, described method comprises: running game, and the user behavior information after trustship is sent to robot server; Receive user behavior information by described robot server, return answer according to described user behavior information.
Wherein, the step returning answer by described robot server can be specifically: receive user behavior information; In knowledge base, corresponding answer is inquired about according to described user behavior information; The answer inquired described in returning.
Wherein, the method also can comprise step: counting user behavioural information, is converted to knowledge Base article form and is stored in knowledge base after analysis.
And the method also can comprise step: provide game AKU to upgrade to game.
In addition, above-mentioned user behavior information can be the chat conversations information of game role.
Above-mentioned game hosting system and method introduce robot server, after game trustship, user behavior information is sent to robot server analysis, and returns corresponding answer, thus the behavior of managed object and language can be made more flexibly abundant.
Robot server is upgraded knowledge base by counting user behavioural information, achieves the behavior language auto-update of managed object, and make game carry out self-optimization process, make the people played games more, the game experiencing brought after trustship is better.By this self-optimization mode, the behavior language changing managed object does not need coding and other extra manpowers, has saved resource.
[accompanying drawing explanation]
Fig. 1 is the structural representation of game hosting system in an embodiment;
Fig. 2 is the structural representation of robot server in an embodiment;
Fig. 3 is the structural representation of game hosting system in another embodiment;
Fig. 4 is the flow chart of trusteeship party's method of playing in an embodiment.
[embodiment]
Fig. 1 shows the game hosting system in an embodiment, and this system comprises game client 100, game server 200 and robot server 300.Wherein:
User behavior information after trustship, for running game, is sent to robot server 300 by game client 100.Game client 100 can be multiple terminal equipment, such as personal computer, personal digital assistant, mobile communication equipment, and various webpage client (can web game be run) etc.In one embodiment, user behavior information comprises the chat conversations information etc. of game role.The game that game client 100 runs provides the function of trustship, after user selects escrow function, managed object is then controlled by game client 100, and after trustship in game play, the chat conversations information between game role all will be sent to robot server 300.
Game server 200 is for providing game services for user, and itself and game client 100 carry out alternately, and the game data that process game client 100 is submitted to also returns result, and store corresponding game data.
Robot server 300 receives user behavior information, returns answer according to described user behavior information to described game client 100.In one embodiment, as shown in Figure 2, robot server 300 comprises communication module 301 and enquiry module 302, wherein: the user behavior information that communication module 301 sends for receiving game client 100, and the answer that enquiry module 302 inquires is returned to game client 100; Enquiry module 302 searches corresponding answer according to user behavior information in knowledge base.Store a large amount of knowledge with the form of question and answer in knowledge base, the some sentences in obtained user session in natural language and knowledge base are when the match is successful, then corresponding answer can return to user.
In one embodiment, robot server 300 can adopt instant messaging chat robots server, and its problem that can propose according to user makes corresponding answer, such as, for the problem of " capital of China where ", then and corresponding answer " Beijing ".Therefore, after user carries out trustship to game, after robot server 300 receives the chat conversations information of user, reply accordingly from KnowledgeBase-query and return to game client 100, thus the chat content of managed object can be changed, enrich its behavior and language, and corresponding answer can be made for the enquirement of other game players, not easily be judged out and employ escrow function, fully meet the demand for experience of user.
In another embodiment, robot server 300 also comprises statistical module (not shown), and statistical module is used for counting user behavioural information, is converted to knowledge Base article form and is stored in knowledge base after analysis.The chat conversations of statistical module recording user, be stored in after carrying out analyzing and processing in knowledge base, for storehouse of refreshing one's knowledge, achieve the behavior language auto-update of managed object, make game carry out self-optimization process, like this, the people played games is more, the game experiencing brought after trustship is better, and the chat conversations between managed object and non-managed object is abundanter.
Fig. 3 shows the game hosting system in another embodiment, this system is except comprising above-mentioned game client 100, game server 200 and robot server 300, also comprise upgrade server 400, described upgrade server 400 downloads and installs for game client 100 for providing game AKU.Also can be changed behavior and the language of managed object by game AKU, make the chat conversations of managed object abundanter.
Fig. 4 shows the game trustship method in an embodiment, and the method detailed process is as follows:
In step slo, running game, is sent to robot server 300 by the user behavior information after trustship.In one embodiment, user behavior information comprises the chat conversations information etc. of game role.The game that game client 100 runs provides the function of trustship, after user selects escrow function, managed object is then controlled by game client 100, and after trustship in game play, the chat conversations information between game role all will be sent to robot server 300.
In step S20, receive user behavior information by robot server 300, return answer according to user behavior information.In one embodiment, the detailed process of step S20 is: after user carries out trustship to game, after robot server 300 receives the chat conversations information of user, reply accordingly from KnowledgeBase-query and return to game client 100, thus the chat content of managed object can be changed, enrich its behavior and language, and corresponding answer can be made for the enquirement of other game players, not easily be judged out and employ escrow function, fully meet the demand for experience of user.
In another embodiment, said method also comprises step: counting user behavioural information, is converted to knowledge Base article form and is stored in knowledge base after analysis.In this embodiment, by the chat conversations of statistical module recording user, be stored in after carrying out analyzing and processing in knowledge base, for storehouse of refreshing one's knowledge, achieve the behavior language auto-update of managed object, make game carry out self-optimization process, like this, the people played games is more, and the game experiencing brought after trustship is better, and the chat conversations between managed object and non-managed object is abundanter.
In one embodiment, said method also comprises step: provide game AKU to upgrade to game.In this embodiment, game AKU is provided to download and install for game client 100 by upgrade server 400.Also can be changed behavior and the language of managed object by game AKU, make the chat conversations of managed object abundanter.
Should be noted that, in above-mentioned game hosting system and method, robot server 300 also can carry out alternately with other robot client (such as instant messaging robot client etc.), make the robot server 300 in native system and method can serve other robot, thus decrease operating cost.
The above embodiment only have expressed several execution mode of the present invention, and it describes comparatively concrete and detailed, but therefore can not be interpreted as the restriction to the scope of the claims of the present invention.It should be pointed out that for the person of ordinary skill of the art, without departing from the inventive concept of the premise, can also make some distortion and improvement, these all belong to protection scope of the present invention.Therefore, the protection range of patent of the present invention should be as the criterion with claims.

Claims (4)

1. a game hosting system, comprises the game server providing game services, it is characterized in that, described system also comprises:
Game client, running game, after user selects escrow function, managed object is then controlled by game client, and the user behavior information after trustship is sent to robot server;
Robot server, adopt instant messaging chat robots server, receive user behavior information, described user behavior information comprises the chat conversations information of game role, returns answer according to described user behavior information to described game client;
Described robot server comprises:
Enquiry module, in knowledge base, corresponding answer is inquired about according to described user behavior information, described knowledge base stores a large amount of knowledge with the form of question and answer, and the answer of correspondence when the match is successful, is returned to user by the some sentences in obtained user session in natural language and knowledge base;
Communication module, receives the user behavior information that described game client sends, and the described answer inquired is returned to described game client;
Statistical module, for counting user behavioural information, is converted to knowledge Base article form and is stored in knowledge base after analysis, specifically: the chat conversations of recording user, be stored in after carrying out analyzing and processing in knowledge base, for storehouse of refreshing one's knowledge, realize the behavior language auto-update of managed object.
2. game hosting system according to claim 1, is characterized in that, described system also comprises:
Upgrade server, provides game AKU to download and install for described game client.
3. a game trustship method, described method comprises:
Running game, after user selects escrow function, managed object is then controlled by game client, and the user behavior information after trustship is sent to robot server, and described robot server adopts instant messaging chat robots server;
Receive user behavior information by described robot server, described user behavior information comprises the chat conversations information of game role, returns answer according to described user behavior information;
The step of answer is returned specifically by described robot server:
Receive user behavior information;
In knowledge base, corresponding answer is inquired about according to described user behavior information, described knowledge base stores a large amount of knowledge with the form of question and answer, the answer of correspondence when the match is successful, is returned to user by the some sentences in obtained user session in natural language and knowledge base;
The answer inquired described in returning;
Counting user behavioural information, be converted to knowledge Base article form after analysis and be stored in knowledge base, specifically: the chat conversations of recording user, being stored in after carrying out analyzing and processing in knowledge base, for storehouse of refreshing one's knowledge, realize the behavior language auto-update of managed object.
4. game trustship method according to claim 3, it is characterized in that, described method also comprises step: provide game AKU to upgrade to game.
CN201010120657.3A 2010-03-03 2010-03-03 game hosting system and method Active CN102195935B (en)

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