CN102195935A - Game hosting system and method - Google Patents
Game hosting system and method Download PDFInfo
- Publication number
- CN102195935A CN102195935A CN2010101206573A CN201010120657A CN102195935A CN 102195935 A CN102195935 A CN 102195935A CN 2010101206573 A CN2010101206573 A CN 2010101206573A CN 201010120657 A CN201010120657 A CN 201010120657A CN 102195935 A CN102195935 A CN 102195935A
- Authority
- CN
- China
- Prior art keywords
- recreation
- game
- user behavior
- behavior information
- trustship
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Images
Landscapes
- Information Transfer Between Computers (AREA)
Abstract
The invention provides a game hosting system and a game hosting method. The system comprises a game server, a game client and a robot server, wherein the game server provides a game service; the game client runs a game, and transmits hosted user behavior information to the robot server; and the robot server receives the user behavior information, and gives a reply to the game client according to the user behavior information. In the game hosting system and the game hosting method provided by the invention, after the game is hosted, the user behavior information is transmitted to the robot server for analysis, a corresponding reply is given, thereby making richer and more flexible the behaviors and languages of hosting objects.
Description
[technical field]
The present invention relates to field of computer technology, relate in particular to a kind of recreation mandatory system and method.
[background technology]
At present, a lot of recreation all provide the function of trustship, and under entrusted management model, the role in the recreation can be controlled by computer.For example, some recreation (as fighting landlord, mahjong etc.) allows the user to allow computer carry out trustship, and the effective people of similarly being of realization is playing, and actual be that computer is being played.Role after the trustship can carry out chat conversations with other game roles usually, under the traditional approach, the chat conversations of managed object all sets in advance, be changeless, the chat interaction of dull dullness of role is actually annoying easily after the trustship, again and again several dialogues and fixing plot development are difficult to allow the people rise the sensation of playing a time again, even can judge the user by the dialogue of these simple fixation and whether use escrow function, have reduced user's experience effect.
Usually, can be by the behavior and the language of recreation being upgraded changing managed object, still the chat conversations after the upgrading remains changeless in next time before the upgrading.And behavior and language that the mode of upgrading by playing changes managed object at every turn all are to realize by hard coded, need to drop into manpower, and recreation can't be carried out the self-optimization process, wastes resource.
[summary of the invention]
Based on this, be necessary to provide a kind of behavior and abundanter mandatory system of playing flexibly of language that can make the recreation managed object.
A kind of recreation mandatory system comprises the game server that game services is provided, and it is characterized in that, described system also comprises: game client, and running game sends to robot server with the user behavior information after the trustship; Robot server receives user behavior information, returns answer according to described user behavior information to described game client.
This robot server can comprise: enquiry module, in knowledge base, inquire about corresponding the answer according to described user behavior information; Communication module receives the user behavior information that described game client sends, and the described answer that inquires is returned to described game client.
This robot server also can comprise: statistical module, statistics user behavior information is converted to the knowledge Base article form and is stored in the knowledge base after the analysis.
This system also can comprise: upgrade server provides the recreation AKU to download and install for described game client.
And described user behavior information can be the chat conversations information of game role.
In addition, also be necessary to provide a kind of behavior and abundanter trustship method of playing flexibly of language that can make the recreation managed object.
A kind of recreation trustship method, described method comprises: running game sends to robot server with the user behavior information after the trustship; Receive user behavior information by described robot server, return answer according to described user behavior information.
Wherein, the step of returning answer by described robot server specifically can be: receive user behavior information; In knowledge base, inquire about corresponding the answer according to described user behavior information; Return the described answer that inquires.
Wherein, this method also can comprise step: statistics user behavior information is converted to the knowledge Base article form and is stored in the knowledge base after the analysis.
And this method also can comprise step: provide the recreation AKU that recreation is upgraded.
In addition, the above-mentioned user behavior information chat conversations information that can be game role.
Above-mentioned recreation mandatory system and method are introduced robot server, after the recreation trustship, user behavior information is sent to robot server analysis, and return corresponding answer, thereby can make the behavior of managed object and language abundanter flexibly.
Robot server upgrades knowledge base by statistics user behavior information, has realized the behavior language auto-update of managed object, makes recreation can carry out the self-optimization process, makes that the people who plays games is many more, and the game experiencing that is brought after the trustship is better.By this self-optimization mode, the behavior language that changes managed object does not need coding and other extra manpowers, has saved resource.
[description of drawings]
Fig. 1 is the structural representation of recreation mandatory system among the embodiment;
Fig. 2 is the structural representation of robot server among the embodiment;
Fig. 3 is the structural representation of recreation mandatory system among another embodiment;
Fig. 4 is the flow chart of recreation trusteeship party method among the embodiment.
[embodiment]
Fig. 1 shows a recreation mandatory system among the embodiment, and this system comprises game client 100, game server 200 and robot server 300.Wherein:
In one embodiment, robot server 300 can adopt instant messaging chat robots server, and it can make corresponding answer according to the problem that the user proposes, for example for the problem of " capital of China is where ", and then corresponding answer " Beijing ".Therefore, after the user carries out trustship to recreation, after robot server 300 is received user's chat conversations information, answer and return to game client 100 accordingly from the knowledge base inquiry, thereby can change the chat content of managed object, enrich its behavior and language, and can make corresponding answer at other game players' enquirement, be difficult for being judged out and used escrow function, fully satisfied user's demand for experience.
In another embodiment, robot server 300 also comprises the statistical module (not shown), and statistical module is used to add up user behavior information, is converted to the knowledge Base article form after the analysis and is stored in the knowledge base.The chat conversations of statistical module recording user, carry out being stored in the knowledge base after the analyzing and processing, be used to the storehouse of refreshing one's knowledge, realized the behavior language auto-update of managed object, make recreation can carry out the self-optimization process, like this, the people who plays games is many more, the game experiencing that is brought after the trustship is better, and the chat conversations between managed object and the non-managed object is abundanter.
Fig. 3 shows the recreation mandatory system among another embodiment, this system is except comprising above-mentioned game client 100, game server 200 and robot server 300, also comprise upgrade server 400, described upgrade server 400 is used to provide the recreation AKU to download and install for game client 100.Also can change the behavior and the language of managed object by the recreation AKU, make that the chat conversations of managed object is abundanter.
Fig. 4 shows a recreation trustship method among the embodiment, and this method detailed process is as follows:
In step S10, running game sends to robot server 300 with the user behavior information after the trustship.In one embodiment, user behavior information comprises the chat conversations information of game role etc.The recreation of game client 100 operations provides the function of trustship, after the user selects escrow function, managed object is then controlled by game client 100, and in the game running process, the chat conversations information between the game role all will send to robot server 300 after the trustship.
In step S20, receive user behavior information by robot server 300, return answer according to user behavior information.In one embodiment, the detailed process of step S20 is: after the user carries out trustship to recreation, after robot server 300 is received user's chat conversations information, answer and return to game client 100 accordingly from the knowledge base inquiry, thereby can change the chat content of managed object, enrich its behavior and language, and can make corresponding answer at other game players' enquirement, be difficult for being judged out and used escrow function, fully satisfied user's demand for experience.
In another embodiment, said method also comprises step: statistics user behavior information is converted to the knowledge Base article form and is stored in the knowledge base after the analysis.Among this embodiment, chat conversations by the statistical module recording user, carry out being stored in the knowledge base after the analyzing and processing, be used to the storehouse of refreshing one's knowledge, realized the behavior language auto-update of managed object, make recreation can carry out the self-optimization process, like this, the people who plays games is many more, and the game experiencing that is brought after the trustship is better, and the chat conversations between managed object and the non-managed object is abundanter.
In one embodiment, said method also comprises step: provide the recreation AKU that recreation is upgraded.Among this embodiment, provide the recreation AKU to download and install for game client 100 by upgrade server 400.Also can change the behavior and the language of managed object by the recreation AKU, make that the chat conversations of managed object is abundanter.
Should be noted that, in above-mentioned recreation mandatory system and the method, robot server 300 also can carry out mutual with other robot client (for example instant messaging robot client etc.), make the robot server 300 in native system and the method can serve other robot, thereby reduced operating cost.
The above embodiment has only expressed several execution mode of the present invention, and it describes comparatively concrete and detailed, but can not therefore be interpreted as the restriction to claim of the present invention.Should be pointed out that for the person of ordinary skill of the art without departing from the inventive concept of the premise, can also make some distortion and improvement, these all belong to protection scope of the present invention.Therefore, the protection range of patent of the present invention should be as the criterion with claims.
Claims (10)
1. a recreation mandatory system comprises the game server that game services is provided, and it is characterized in that described system also comprises:
Game client, running game sends to robot server with the user behavior information after the trustship;
Robot server receives user behavior information, returns answer according to described user behavior information to described game client.
2. recreation mandatory system according to claim 1 is characterized in that, described robot server comprises:
Enquiry module is inquired about corresponding the answer according to described user behavior information in knowledge base;
Communication module receives the user behavior information that described game client sends, and the described answer that inquires is returned to described game client.
3. recreation mandatory system according to claim 2 is characterized in that, described robot server also comprises:
Statistical module, statistics user behavior information is converted to the knowledge Base article form and is stored in the knowledge base after the analysis.
4. recreation mandatory system according to claim 1 is characterized in that, described system also comprises:
Upgrade server provides the recreation AKU to download and install for described game client.
5. according to any described recreation mandatory system in the claim 1 to 4, it is characterized in that the chat conversations information that described user behavior information is game role.
6. recreation trustship method, described method comprises:
Running game sends to robot server with the user behavior information after the trustship;
Receive user behavior information by described robot server, return answer according to described user behavior information.
7. recreation trustship method according to claim 6 is characterized in that, the step of returning answer by described robot server specifically:
Receive user behavior information;
In knowledge base, inquire about corresponding the answer according to described user behavior information;
Return the described answer that inquires.
8. recreation trustship method according to claim 7 is characterized in that described method also comprises step: statistics user behavior information is converted to the knowledge Base article form and is stored in the knowledge base after the analysis.
9. recreation trustship method according to claim 6 is characterized in that described method also comprises step: provide the recreation AKU that recreation is upgraded.
10. according to any described recreation trustship method in the claim 6 to 9, it is characterized in that the chat conversations information that described user behavior information is game role.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201010120657.3A CN102195935B (en) | 2010-03-03 | 2010-03-03 | game hosting system and method |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201010120657.3A CN102195935B (en) | 2010-03-03 | 2010-03-03 | game hosting system and method |
Publications (2)
Publication Number | Publication Date |
---|---|
CN102195935A true CN102195935A (en) | 2011-09-21 |
CN102195935B CN102195935B (en) | 2015-07-29 |
Family
ID=44603330
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201010120657.3A Active CN102195935B (en) | 2010-03-03 | 2010-03-03 | game hosting system and method |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN102195935B (en) |
Cited By (21)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105435453A (en) * | 2015-12-22 | 2016-03-30 | 网易(杭州)网络有限公司 | Bullet screen information processing method, device and system |
CN105749551A (en) * | 2016-02-26 | 2016-07-13 | 网易(杭州)网络有限公司 | Game hosting method and system and terminal |
CN105809338A (en) * | 2016-03-04 | 2016-07-27 | 厦门大易孝德文化产业有限公司 | Network heritage trusting system used for intelligent cemetery |
CN106293079A (en) * | 2016-08-01 | 2017-01-04 | 李良 | Game data method to set up, equipment, electronic equipment, server and system |
CN106411976A (en) * | 2015-07-30 | 2017-02-15 | 博雅网络游戏开发(深圳)有限公司 | Network game hosting method and system, and server |
CN106796523A (en) * | 2016-11-04 | 2017-05-31 | 深圳达闼科技控股有限公司 | The method of Based Intelligent Control, device, electronic equipment and system |
CN107924372A (en) * | 2015-10-20 | 2018-04-17 | 索尼公司 | Information processing system and information processing method |
CN108031119A (en) * | 2017-11-14 | 2018-05-15 | 武汉卓讯互动信息科技有限公司 | The method and server of role switching in a kind of game |
CN108465242A (en) * | 2018-03-31 | 2018-08-31 | 丁超 | Network game processing method, device and computer storage media |
CN108553881A (en) * | 2018-03-30 | 2018-09-21 | 广东欧珀移动通信有限公司 | electronic device, game control method and related product |
CN108854073A (en) * | 2018-05-09 | 2018-11-23 | 苏州蜗牛数字科技股份有限公司 | The method and storage medium of game role intelligence trustship in a kind of online game |
CN109641152A (en) * | 2016-06-30 | 2019-04-16 | 索尼互动娱乐股份有限公司 | For running the control model of particular task during game application |
CN111526927A (en) * | 2018-04-02 | 2020-08-11 | 谷歌有限责任公司 | Temporary game control via user simulation after loss of active control |
US11305186B2 (en) | 2016-05-19 | 2022-04-19 | Google Llc | Methods and systems for facilitating participation in a game session |
US11369873B2 (en) | 2018-03-22 | 2022-06-28 | Google Llc | Methods and systems for rendering and encoding content for online interactive gaming sessions |
US11433311B2 (en) | 2018-04-02 | 2022-09-06 | Google Llc | Methods, devices, and systems for interactive cloud gaming |
US11654354B2 (en) | 2018-04-02 | 2023-05-23 | Google Llc | Resolution-based scaling of real-time interactive graphics |
US11662051B2 (en) | 2018-11-16 | 2023-05-30 | Google Llc | Shadow tracking of real-time interactive simulations for complex system analysis |
US11684849B2 (en) | 2017-10-10 | 2023-06-27 | Google Llc | Distributed sample-based game profiling with game metadata and metrics and gaming API platform supporting third-party content |
CN116966603A (en) * | 2023-09-22 | 2023-10-31 | 深圳云天畅想信息科技有限公司 | Cloud game multi-account hosting method, hosting system and computer device |
US11813521B2 (en) | 2018-04-10 | 2023-11-14 | Google Llc | Memory management in gaming rendering |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101068177A (en) * | 2007-03-27 | 2007-11-07 | 腾讯科技(深圳)有限公司 | Interdynamic question-answering system and realizing method thereof |
CN101179587A (en) * | 2006-11-28 | 2008-05-14 | 腾讯科技(深圳)有限公司 | Method and system of using robot in games |
-
2010
- 2010-03-03 CN CN201010120657.3A patent/CN102195935B/en active Active
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101179587A (en) * | 2006-11-28 | 2008-05-14 | 腾讯科技(深圳)有限公司 | Method and system of using robot in games |
CN101068177A (en) * | 2007-03-27 | 2007-11-07 | 腾讯科技(深圳)有限公司 | Interdynamic question-answering system and realizing method thereof |
Cited By (27)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106411976A (en) * | 2015-07-30 | 2017-02-15 | 博雅网络游戏开发(深圳)有限公司 | Network game hosting method and system, and server |
CN106411976B (en) * | 2015-07-30 | 2019-10-25 | 博雅网络游戏开发(深圳)有限公司 | Online game trustship method and system, server |
CN107924372B (en) * | 2015-10-20 | 2021-11-30 | 索尼公司 | Information processing system and information processing method |
CN107924372A (en) * | 2015-10-20 | 2018-04-17 | 索尼公司 | Information processing system and information processing method |
CN105435453B (en) * | 2015-12-22 | 2019-02-19 | 网易(杭州)网络有限公司 | A kind of barrage information processing method, device and system |
CN105435453A (en) * | 2015-12-22 | 2016-03-30 | 网易(杭州)网络有限公司 | Bullet screen information processing method, device and system |
CN105749551A (en) * | 2016-02-26 | 2016-07-13 | 网易(杭州)网络有限公司 | Game hosting method and system and terminal |
CN105749551B (en) * | 2016-02-26 | 2019-04-30 | 网易(杭州)网络有限公司 | A kind of game trustship method, system and terminal |
CN105809338A (en) * | 2016-03-04 | 2016-07-27 | 厦门大易孝德文化产业有限公司 | Network heritage trusting system used for intelligent cemetery |
US11305186B2 (en) | 2016-05-19 | 2022-04-19 | Google Llc | Methods and systems for facilitating participation in a game session |
CN109641152A (en) * | 2016-06-30 | 2019-04-16 | 索尼互动娱乐股份有限公司 | For running the control model of particular task during game application |
CN106293079A (en) * | 2016-08-01 | 2017-01-04 | 李良 | Game data method to set up, equipment, electronic equipment, server and system |
CN106796523A (en) * | 2016-11-04 | 2017-05-31 | 深圳达闼科技控股有限公司 | The method of Based Intelligent Control, device, electronic equipment and system |
US11684849B2 (en) | 2017-10-10 | 2023-06-27 | Google Llc | Distributed sample-based game profiling with game metadata and metrics and gaming API platform supporting third-party content |
CN108031119A (en) * | 2017-11-14 | 2018-05-15 | 武汉卓讯互动信息科技有限公司 | The method and server of role switching in a kind of game |
US11369873B2 (en) | 2018-03-22 | 2022-06-28 | Google Llc | Methods and systems for rendering and encoding content for online interactive gaming sessions |
CN108553881A (en) * | 2018-03-30 | 2018-09-21 | 广东欧珀移动通信有限公司 | electronic device, game control method and related product |
CN108465242A (en) * | 2018-03-31 | 2018-08-31 | 丁超 | Network game processing method, device and computer storage media |
CN111526927A (en) * | 2018-04-02 | 2020-08-11 | 谷歌有限责任公司 | Temporary game control via user simulation after loss of active control |
CN111526927B (en) * | 2018-04-02 | 2022-04-29 | 谷歌有限责任公司 | Temporary game control via user simulation after loss of active control |
US11433311B2 (en) | 2018-04-02 | 2022-09-06 | Google Llc | Methods, devices, and systems for interactive cloud gaming |
US11654354B2 (en) | 2018-04-02 | 2023-05-23 | Google Llc | Resolution-based scaling of real-time interactive graphics |
US11813521B2 (en) | 2018-04-10 | 2023-11-14 | Google Llc | Memory management in gaming rendering |
CN108854073A (en) * | 2018-05-09 | 2018-11-23 | 苏州蜗牛数字科技股份有限公司 | The method and storage medium of game role intelligence trustship in a kind of online game |
US11662051B2 (en) | 2018-11-16 | 2023-05-30 | Google Llc | Shadow tracking of real-time interactive simulations for complex system analysis |
CN116966603A (en) * | 2023-09-22 | 2023-10-31 | 深圳云天畅想信息科技有限公司 | Cloud game multi-account hosting method, hosting system and computer device |
CN116966603B (en) * | 2023-09-22 | 2024-01-02 | 深圳云天畅想信息科技有限公司 | Cloud game multi-account hosting method, hosting system and computer device |
Also Published As
Publication number | Publication date |
---|---|
CN102195935B (en) | 2015-07-29 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN102195935A (en) | Game hosting system and method | |
CN111953763B (en) | Business data pushing method and device and storage medium | |
CN101335916B (en) | General mobile phone role playing network game engine | |
CA2476158C (en) | A system, computer product and method for enabling multi-player gaming on a wireless device | |
CN110772799B (en) | Session message processing method, device and computer readable storage medium | |
CN103186534B (en) | A kind of reminding method of contact person's multidate information and device | |
KR102541580B1 (en) | Method and system for managing multiplayer game sessions | |
CN101604358B (en) | Method, device and system for updating resources | |
CN113018848B (en) | Game picture display method, related device, equipment and storage medium | |
CN103262065A (en) | Method and system for transferring application state | |
KR20150024345A (en) | Systems and methods for interactive gameplay | |
CN108379834B (en) | Information processing method and related equipment | |
CN113810732B (en) | Live content display method, device, terminal, storage medium and program product | |
CN102111344A (en) | Method for reminding business updating and device adopting same | |
CN108579095A (en) | Social networks in game recommend method, apparatus and computer readable storage medium | |
CN106850789A (en) | Game player's dynamic allocation system and method based on server load detection | |
US9639455B2 (en) | Autonomous media version testing | |
CN111744190A (en) | Game interaction method and device based on conversation | |
CN201917908U (en) | Personal computer (PC) archive game system | |
US11707684B2 (en) | Cross-platform consumption of in-game objects | |
CN106354529A (en) | Application upgrade method and relevant device | |
US20220253717A1 (en) | System and method for bringing inanimate characters to life | |
Roy et al. | DiscoTech: a plug-in toolkit to improve handling of disconnection and reconnection in real-time groupware | |
CN109635195A (en) | A kind of recommended method of the trivial games based on social platform, device, server | |
CN105592446A (en) | Information interaction method and platform |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
C14 | Grant of patent or utility model | ||
GR01 | Patent grant |