CN107185239A - Method and server system of the user across clothes game in a kind of online game - Google Patents
Method and server system of the user across clothes game in a kind of online game Download PDFInfo
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- CN107185239A CN107185239A CN201710566116.5A CN201710566116A CN107185239A CN 107185239 A CN107185239 A CN 107185239A CN 201710566116 A CN201710566116 A CN 201710566116A CN 107185239 A CN107185239 A CN 107185239A
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- game
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- 238000000034 method Methods 0.000 title claims abstract description 31
- 238000005192 partition Methods 0.000 claims description 7
- 230000000694 effects Effects 0.000 abstract description 6
- 238000010586 diagram Methods 0.000 description 3
- 241001269238 Data Species 0.000 description 2
- 238000004891 communication Methods 0.000 description 2
- 238000005516 engineering process Methods 0.000 description 2
- 230000002452 interceptive effect Effects 0.000 description 2
- 238000012856 packing Methods 0.000 description 1
- 230000000717 retained effect Effects 0.000 description 1
- GOLXNESZZPUPJE-UHFFFAOYSA-N spiromesifen Chemical compound CC1=CC(C)=CC(C)=C1C(C(O1)=O)=C(OC(=O)CC(C)(C)C)C11CCCC1 GOLXNESZZPUPJE-UHFFFAOYSA-N 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Information Transfer Between Computers (AREA)
Abstract
The application provides method and server system of the user across clothes game in a kind of online game, pass through central server and the game respective function of partitioned server, solve in the prior art with across clothes activities or turn take technical problem present in scheme, user is realized to be played in multiple game subregions on the premise of an account, and the transregional game that can automatically switch, retain the game data of each game subregion simultaneously to support to login the game for continuing each subregion repeatedly, and obtain the game experiencing of more depth on this basis.
Description
Technical field
The application is related to method of the user across clothes game in network game server field, more particularly to a kind of online game
And server system.
Background technology
In existing online game (including mobile network game), due to the limitation of hardware performance, it is impossible to will be all
Service set is in completion on a server.Then, multiple game servers or the server constituted in multiple servers are enabled
Multiple virtual game servers are fictionalized in group and support a number of game subregion to shunt user with this, just into
The inevitable choice solved the above problems.Although, the problem of above-mentioned technical proposal solves a large number of users demand, different game garments
The data being engaged between device can not directly intercommunication, i.e., the user of different game by stages is directly interactive, the game experiencing of influence user.
Although also having in existing online game and turning clothes by across clothes activities or user to realize that user plays with other
The user of subregion carries out interactive.Wherein, across clothes activities refer to that the user data that will be distributed over different game subregions is concentrated to certain
Collective activity is carried out in one specific server;User turns to take the game garment referred to by the data of some user where it
Business device packing is transferred to destination server, and document CN102404336A/CN102404336B is to provide a kind of user to turn clothes
Automation solutions.
However, each game subregion elite user that across clothes activities often simply opened or only allowed minority in special time enters
Enter.User, which turns clothes, will then delete the user data in former server.Then, many users is retain the game data of former account just
Have to log in again in other game server register account numbers and played to realize in different game subregions;Login repeatedly
Publish game and very big inconvenience is brought to user.In addition, some game subregion open hour are different, it is allowed to which user, which turns clothes, to be made
Obtain some to turn to take the advantage on family acquisition time integral, game balance is impacted.
The content of the invention
In view of this, the application aims to provide the method and server system that user plays across clothes in a kind of online game,
To realize that user is played on the premise of an account in multiple game subregions, and the transregional game that can automatically switch, simultaneously
Retain the game data of each game subregion to support to log in and continue repeatedly the game of each subregion, and obtain the game of more depth
Experience.
A part of embodiment disclosed in the present application provides method of the user across clothes game in a kind of online game.This method bag
Include:
When user operates in client executing change partitions, request is sent by client first, the trip of the first subregion is left
Play and enters central server at server, into the central server after ask its to distribute second to play partitioned server;Enter
Enter the second described game partitioned server, game number of the user needed for therefrom being obtained by connection in the second game subregion
According to renewal is loaded into client;
Wherein, described central server, for management of the game partitioned server etc.;
In described game partitioned server, the game logic for performing this game subregion, minute book game subregion
Game data;
The first game subregion is the game subregion of user online before change partitions;
The second game subregion is user's game subregion to be entered.
In the method that above-described embodiment is provided, the central server can obtain (being preferably to obtain in real time) and be managed
Game partitioned server status information;These status informations generally include it is described game partitioned server load information,
Game progress etc.;Described central server can control user to enter the game partitioned server according to above- mentioned information, with
Just some game subregions are logined to user's recommended games subregion or limitation user by client device in User logs in;Simultaneously
Described central server can also manage independently the game partitioned server according to above- mentioned information, such as close or newly-built game
Partitioned server.
Preferably, in the method that above-described embodiment is provided, described central server and/or game partitioned server can
To connect database respectively, the data low for backing up frequency of use, to mitigate server stress and improve server efficiency.
In addition, in the method that above-described embodiment is provided, if being carried in the first game subregion in client's end memory
There is shared game data with the game data of the second game subregion, then in client updates loading procedure, retain client
The shared game data loaded in end memory, and unshared game data is only updated to client's end memory, so that user is in client
Realize being switched fast for game by stages in end.
Another part embodiment disclosed in the present application also provides server system of the user across clothes game in a kind of online game
System.The system includes:
Central server,
And several (being no less than 2) the game partitioned servers being attached thereto;Wherein,
Described central server, for management of the game partitioned server etc.;When user's request is logged in or is switched
When subregion leaves the first game partitioned server, the central server is initially entered, and distribute by the central server
Second game partitioned server, into the described second game partitioned server, is then communicated by client connection, come
Realize that the continuation in the game subregion is played;
In described game partitioned server, the game logic for performing this game subregion, minute book game subregion
Game data;
The first game subregion is the game subregion that user is currently located;
The second game subregion is user's game subregion to be entered.
In the server system that above-described embodiment is provided, the central server can be obtained (being preferably to obtain in real time)
The status information of the game partitioned server managed;These status informations generally include the load of the game partitioned server
Information, game progress etc.;Described central server can control user to enter the game differentiated services according to above- mentioned information
Device, to login some game points to user's recommended games subregion or limitation user by client device in User logs in
Area;Simultaneously described central server can also manage independently the game partitioned server according to above- mentioned information, such as close or
Newly-built game partitioned server.
Preferably, in the server system that above-described embodiment is provided, described central server and/or game subregion clothes
Business device can connect database respectively, the data low for backing up frequency of use, to mitigate server stress and improve server
Efficiency.
Simultaneously, it is necessary to which explanation, is common technical means in the art due to using distributed server architecture, therefore
In the method and server system that are provided in embodiment disclosed above, involved central server, game partitioned server
It is understood to include physical server in the narrow sense, using the broad sense including virtual game server of server farm technology etc.
On server concept.
User is solved in the prior art with across clothes across the method and server system of clothes game in above-mentioned online game
Activity turns to take technical problem present in scheme, realizes user and is carried out on the premise of an account in multiple game subregions
Game, and the transregional game that can automatically switch, while the game data for retaining each game subregion continues each point to support to login repeatedly
The game in area.
About the technical characteristic and practical application of the application, drawings and Examples are hereby coordinated to describe in detail as follows.
Brief description of the drawings
Flow of the user across the method for clothes game in a kind of online game that Fig. 1 provides for a part of embodiment in the application
Schematic diagram;
Server system of the user across clothes game in a kind of online game that Fig. 2 provides for another part embodiment in the application
The configuration diagram of system;
Fig. 3 is user in a kind of online game of the offer being related in embodiment of Fig. 2 in the application across clothes game
The composition structural representation of server system.
Embodiment
User leads across the method and server system of clothes game applied to game in a kind of online game disclosed in the present application
Domain, is applied especially to the realization of user in online game under same account across clothes operation, and online game therein is included but not
It is limited to using the leisure game of multiple game subregions, SLG game, MMORPG game etc..
In the prior art, game server generally stores the total data of user.After completion checking is logged in, user is
It can be played.But (i.e. other subregions play) is played in other servers, then can only register account number step on again
Land.In online game disclosed in the present application user across clothes game method and server system, then avoid GID registration,
Again the problems such as logging in, on the premise of Sign-On authentication again and reserved partition game data is not required to, efficiently realizes use very much
Family is across (transregional) game of clothes.
As shown in figure 1, user is across clothes game in a kind of its online game for being provided for a part of embodiment in the application
The schematic flow sheet of method.This method includes:
Step 101, when user going game subregion (be denoted as Game Zone a) it is online when, perform the operation of change partitions;
Step 102, request is sent by client first, request is disconnected with supporting Game Zone a server A to disconnect,
And be connected with central server and (leave the first subregion game server and enter central server);
Step 103, after central server is entered, it is asked to redistribute the support user game subregion to be entered (note
Play games area b) server B;
Step 104, into server B;
Step 105, by the connection communication between server B and client, user's game needed for being obtained from server B
Data, renewal is loaded into client, and continues Game Zone b game by communication new between the two afterwards;
Wherein, the central server in the above method, for management of the game partitioned server etc.;Subregion of playing takes
Game data in business device (such as server A, B), the game logic for performing this game subregion, minute book game subregion.
In the method that some embodiments in the above-described embodiments are provided, the game subregion that central server is managed with it
Server (such as server A, B) keeps connection, and can obtain the game subregion clothes that (preferably, being real-time obtain) is managed
The status information of business device.These information include load information, game progress of each game partitioned server etc..
Central server can control user to enter game partitioned server according to above- mentioned information.It is illustrated below,
Example first, central server obtains the load information of each game partitioned server, according to preset strategy preferential recommendation
Or limit specific server;For example, central server management game subregion server A 1, such as B1, C1, D1, E1, preset strategy
It is equilibrium assignment, then when server A 1, B1, C1, D1 are close to saturation, central server can be recommended or default allocation service
Device E1, even limits or forbids logining server A 1, B1, C1, D1.
Example second, central server obtains the game progress information of each game partitioned server, preferential according to preset strategy
Recommend or limit specific server;For example, central server management game subregion server A 2, B2, C2, D2, E2, work as service
The subregion game that device A2 is supported closes on end, and the subregion game that server E2 is supported just has started, then central server
Recommendation server E2, and limit or forbid logining server A 2.
Central server can also be managed independently according to above- mentioned information and serviced in game partitioned server, such as previous examples
The subregion game progress that device A2 is supported is ended, and central server is that can close the logic of the server, and is vacated using it
The newly-built new game partitioned server of resource.
In the method that some embodiments in the above-described embodiments are provided, central server and/or game partitioned server
Database can be connected respectively, to back up the data that frequency of use is low.For example, setting the data being connected with game partitioned server
Storehouse, backs up the game data seldom accessed with game progress;The database being connected with central server is set, backed up less
The game datas such as the history military success being accessed by the user.On the basis of the method that some above-mentioned embodiments are provided, one can also be entered
Step sets to realize the game experiencing of more depth.It is specific example below,
Central server therein is connected to appropriate database, and each game partitioned server connects respective exclusive number respectively
According to storehouse;The appropriate database of game partitioned server generally stores game progress data of user etc. (particularly in game knot
The data such as game military success record therein can be backuped to its appropriate database by partitioned server of being played during beam), by center service
Device is set to be connected with the appropriate database of each game partitioned server, and is allowed to communicate with acquisition its data, you can real
Do not login game partitioned server now or above-mentioned data can be also accessed after its closing.
In the method that some embodiments in the above-described embodiments are provided, if respectively the game settings of game subregion are identical or phase
Seemingly employ the game resources such as identical scene, model and identical game logic etc. so that latter two is played before the handover
Subregion needs the game data resource being carried in client's end memory to have shared part (sharing game data), then in client
End is updated in loading procedure, is retained shared game data and is only updated unshared game data to client's end memory, to realize
Game subregion is switched fast in client.
Another part embodiment disclosed in the present application also provides server system of the user across clothes game in a kind of online game
System.Fig. 2 is the configuration diagram of the server system.As shown in Fig. 2 the system includes:
Central server 201,
And several (being no less than 2) the game partitioned servers 202 being attached thereto;Wherein,
Described central server, for management of the game partitioned server etc.;When user's request is logged in or is switched
When subregion leaves going game partitioned server, the central server is initially entered, and distribute by the central server
Its game partitioned server to be entered;Into the game partitioned server, then communicated, come by client connection
Realize that the continuation in the game subregion is played;
In described game partitioned server, the game logic for performing this game subregion, minute book game subregion
Game data;
In the server system that some embodiments in the above-described embodiments are provided, central server can be obtained (preferably
Ground, is real-time obtain) status information of game partitioned server.These information include the load letter of each game partitioned server
Breath, game progress etc..
Central server can control user to enter game partitioned server according to above- mentioned information.It is illustrated below,
Example first, central server obtains the load information of each game partitioned server, according to preset strategy preferential recommendation
Or limit specific server.
Example second, central server obtains the game progress information of each game partitioned server, preferential according to preset strategy
Recommend or limit specific server.
Central server can also be according to above- mentioned information autonomous management game partitioned server, such as one game subregion clothes
The subregion game progress that business device is supported is ended, and central server is that can close the logic of the server, and is vacated using it
The newly-built new game partitioned server of resource.
In the server system that some embodiments in the above-described embodiments are provided, central server and/or game subregion
Server can connect database respectively, to back up the data that frequency of use is low.It is connected for example, setting with game partitioned server
Database, back up the game data that is seldom accessed with game progress;The database being connected with central server is set, it is standby
The game datas such as the less history military success being accessed by the user of part., can also be further on the basis of above-mentioned server system
Set to realize the game experiencing of more depth.It is specific example below, as shown in figure 3,
Central server 301 therein also (is schemed in addition to appropriate database 301a is connected with other game partitioned servers
In appropriate database 302a 302) be connected, and can communicate with acquisition its data;The exclusive number of game partitioned server
Game progress data of user etc. is generally stored according to storehouse, and (particularly playing partitioned server in game over can will be therein
The data such as game military success record backup to its appropriate database).It can realize above and not login game partitioned server or at it
Also above-mentioned data can be accessed after closing.
Although the application is disclosed as above through previous embodiment, above example is not intended to limit the application, Ren Heben
Art personnel, are not departing from spirit and scope, make a little change and retouching, then are still intended to protect in the application
In the range of shield;Therefore, the scope of patent protection of the application must regard this specification appended claims scope person of defining as
It is accurate.
Claims (10)
1. method of the user across clothes game in a kind of online game, it is characterised in that this method includes:
When user operates in client executing change partitions, request is sent by client first, the first subregion game garment is left
Business and enters central server at device, into the central server after ask its to distribute second to play partitioned server;Into institute
The the second game partitioned server stated, therefrom obtains required game data, renewal is loaded into client;
Wherein, described central server, the management for the game partitioned server;
Game in described game partitioned server, the game logic for performing this game subregion, minute book game subregion
Data;
The first game subregion is the game subregion of user online before change partitions;
The second game subregion is user's game subregion to be entered.
2. method of the user across clothes game in a kind of online game according to claim 1, it is characterised in that
The central server, can obtain the status information of managed game partitioned server;Described information includes described
Load information, the game progress of game partitioned server;
Described central server according to described information,
User is controlled to enter the game partitioned server,
And/or,
Manage independently the game partitioned server.
3. method of the user across clothes game in a kind of online game according to claim 1, it is characterised in that
Described central server and/or game subregion server connection data storehouse.
4. method of the user across clothes game in a kind of online game according to claim 3, it is characterised in that
The central server, game partitioned server connect respective appropriate database;And the central server is set
It is connected for the appropriate database with the game partitioned server.
5. method of the user across clothes game in a kind of online game according to claim 1, it is characterised in that
If existing in the first game subregion and the game data of the second game subregion that are carried in client's end memory shared
Game data, then in client updates loading procedure, only update unshared game data to client's end memory.
6. server system of the user across clothes game in a kind of online game, it is characterised in that the system includes:
Central server,
And several game partitioned servers being attached thereto;Wherein,
Described central server, the management for the game partitioned server;When user request log in or change partitions from
When opening the first game partitioned server, the central server is initially entered, and swim by central server distribution second
Play partitioned server, into the described second game partitioned server;
Game in described game partitioned server, the game logic for performing this game subregion, minute book game subregion
Data;It is no less than two;
The first game subregion is the game subregion that user is currently located;
The second game subregion is user's game subregion to be entered.
7. server system of the user across clothes game in a kind of online game according to claim 6, it is characterised in that
The central server, can obtain the status information of managed game partitioned server.
8. server system of the user across clothes game in a kind of online game according to claim 7, it is characterised in that
Described information includes load information, the game progress of the game partitioned server;
Described central server according to described information,
User is controlled to enter the game partitioned server,
And/or,
Manage independently the game partitioned server.
9. server system of the user across clothes game in a kind of online game according to claim 6, it is characterised in that
Described central server and/or game subregion server connection data storehouse.
10. server system of the user across clothes game in a kind of online game according to claim 9, it is characterised in that
The central server, game partitioned server connect respective appropriate database respectively;Described central server is removed
Connect outside appropriate database, also the appropriate database with the game partitioned server is connected.
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CN201710566116.5A CN107185239A (en) | 2017-07-12 | 2017-07-12 | Method and server system of the user across clothes game in a kind of online game |
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CN201710566116.5A CN107185239A (en) | 2017-07-12 | 2017-07-12 | Method and server system of the user across clothes game in a kind of online game |
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CN201710566116.5A Pending CN107185239A (en) | 2017-07-12 | 2017-07-12 | Method and server system of the user across clothes game in a kind of online game |
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Cited By (7)
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CN107930113A (en) * | 2017-12-12 | 2018-04-20 | 苏州蜗牛数字科技股份有限公司 | A kind of Xbox platform multiplayer connection control methods based on client synchronization |
CN109529326A (en) * | 2018-11-19 | 2019-03-29 | 网易(杭州)网络有限公司 | The matching process and device of fight server |
CN109936539A (en) * | 2017-12-15 | 2019-06-25 | 腾讯科技(深圳)有限公司 | The transmission method of account |
CN110738783A (en) * | 2019-10-15 | 2020-01-31 | 腾讯科技(深圳)有限公司 | System, method, device, equipment and readable storage medium for updating voting data |
CN112600914A (en) * | 2020-12-07 | 2021-04-02 | 腾讯科技(深圳)有限公司 | Data processing method and device, computer readable medium and electronic equipment |
CN112604270A (en) * | 2020-12-29 | 2021-04-06 | 北京冰封互娱科技有限公司 | Cross-server method, device and equipment for online game |
CN114143364A (en) * | 2021-12-30 | 2022-03-04 | 北京像素软件科技股份有限公司 | Cross-server data updating method and device |
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Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
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CN107930113A (en) * | 2017-12-12 | 2018-04-20 | 苏州蜗牛数字科技股份有限公司 | A kind of Xbox platform multiplayer connection control methods based on client synchronization |
CN107930113B (en) * | 2017-12-12 | 2021-01-29 | 苏州蜗牛数字科技股份有限公司 | Xbox platform multiplayer game access control method based on client synchronization |
CN109936539A (en) * | 2017-12-15 | 2019-06-25 | 腾讯科技(深圳)有限公司 | The transmission method of account |
CN109936539B (en) * | 2017-12-15 | 2021-06-08 | 腾讯科技(深圳)有限公司 | Account information transmission method |
CN109529326A (en) * | 2018-11-19 | 2019-03-29 | 网易(杭州)网络有限公司 | The matching process and device of fight server |
CN110738783A (en) * | 2019-10-15 | 2020-01-31 | 腾讯科技(深圳)有限公司 | System, method, device, equipment and readable storage medium for updating voting data |
CN112600914A (en) * | 2020-12-07 | 2021-04-02 | 腾讯科技(深圳)有限公司 | Data processing method and device, computer readable medium and electronic equipment |
CN112604270A (en) * | 2020-12-29 | 2021-04-06 | 北京冰封互娱科技有限公司 | Cross-server method, device and equipment for online game |
CN114143364A (en) * | 2021-12-30 | 2022-03-04 | 北京像素软件科技股份有限公司 | Cross-server data updating method and device |
CN114143364B (en) * | 2021-12-30 | 2024-05-14 | 北京像素软件科技股份有限公司 | Cross-server data updating method and device |
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Application publication date: 20170922 |