CN107185239A - Method and server system of the user across clothes game in a kind of online game - Google Patents

Method and server system of the user across clothes game in a kind of online game Download PDF

Info

Publication number
CN107185239A
CN107185239A CN201710566116.5A CN201710566116A CN107185239A CN 107185239 A CN107185239 A CN 107185239A CN 201710566116 A CN201710566116 A CN 201710566116A CN 107185239 A CN107185239 A CN 107185239A
Authority
CN
China
Prior art keywords
game
server
user
subregion
partitioned
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201710566116.5A
Other languages
Chinese (zh)
Inventor
史成亮
于占洋
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tianjin Excellent Mutual Entertainment Technology Co Ltd
Original Assignee
Tianjin Excellent Mutual Entertainment Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tianjin Excellent Mutual Entertainment Technology Co Ltd filed Critical Tianjin Excellent Mutual Entertainment Technology Co Ltd
Priority to CN201710566116.5A priority Critical patent/CN107185239A/en
Publication of CN107185239A publication Critical patent/CN107185239A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The application provides method and server system of the user across clothes game in a kind of online game, pass through central server and the game respective function of partitioned server, solve in the prior art with across clothes activities or turn take technical problem present in scheme, user is realized to be played in multiple game subregions on the premise of an account, and the transregional game that can automatically switch, retain the game data of each game subregion simultaneously to support to login the game for continuing each subregion repeatedly, and obtain the game experiencing of more depth on this basis.

Description

Method and server system of the user across clothes game in a kind of online game
Technical field
The application is related to method of the user across clothes game in network game server field, more particularly to a kind of online game And server system.
Background technology
In existing online game (including mobile network game), due to the limitation of hardware performance, it is impossible to will be all Service set is in completion on a server.Then, multiple game servers or the server constituted in multiple servers are enabled Multiple virtual game servers are fictionalized in group and support a number of game subregion to shunt user with this, just into The inevitable choice solved the above problems.Although, the problem of above-mentioned technical proposal solves a large number of users demand, different game garments The data being engaged between device can not directly intercommunication, i.e., the user of different game by stages is directly interactive, the game experiencing of influence user.
Although also having in existing online game and turning clothes by across clothes activities or user to realize that user plays with other The user of subregion carries out interactive.Wherein, across clothes activities refer to that the user data that will be distributed over different game subregions is concentrated to certain Collective activity is carried out in one specific server;User turns to take the game garment referred to by the data of some user where it Business device packing is transferred to destination server, and document CN102404336A/CN102404336B is to provide a kind of user to turn clothes Automation solutions.
However, each game subregion elite user that across clothes activities often simply opened or only allowed minority in special time enters Enter.User, which turns clothes, will then delete the user data in former server.Then, many users is retain the game data of former account just Have to log in again in other game server register account numbers and played to realize in different game subregions;Login repeatedly Publish game and very big inconvenience is brought to user.In addition, some game subregion open hour are different, it is allowed to which user, which turns clothes, to be made Obtain some to turn to take the advantage on family acquisition time integral, game balance is impacted.
The content of the invention
In view of this, the application aims to provide the method and server system that user plays across clothes in a kind of online game, To realize that user is played on the premise of an account in multiple game subregions, and the transregional game that can automatically switch, simultaneously Retain the game data of each game subregion to support to log in and continue repeatedly the game of each subregion, and obtain the game of more depth Experience.
A part of embodiment disclosed in the present application provides method of the user across clothes game in a kind of online game.This method bag Include:
When user operates in client executing change partitions, request is sent by client first, the trip of the first subregion is left Play and enters central server at server, into the central server after ask its to distribute second to play partitioned server;Enter Enter the second described game partitioned server, game number of the user needed for therefrom being obtained by connection in the second game subregion According to renewal is loaded into client;
Wherein, described central server, for management of the game partitioned server etc.;
In described game partitioned server, the game logic for performing this game subregion, minute book game subregion Game data;
The first game subregion is the game subregion of user online before change partitions;
The second game subregion is user's game subregion to be entered.
In the method that above-described embodiment is provided, the central server can obtain (being preferably to obtain in real time) and be managed Game partitioned server status information;These status informations generally include it is described game partitioned server load information, Game progress etc.;Described central server can control user to enter the game partitioned server according to above- mentioned information, with Just some game subregions are logined to user's recommended games subregion or limitation user by client device in User logs in;Simultaneously Described central server can also manage independently the game partitioned server according to above- mentioned information, such as close or newly-built game Partitioned server.
Preferably, in the method that above-described embodiment is provided, described central server and/or game partitioned server can To connect database respectively, the data low for backing up frequency of use, to mitigate server stress and improve server efficiency.
In addition, in the method that above-described embodiment is provided, if being carried in the first game subregion in client's end memory There is shared game data with the game data of the second game subregion, then in client updates loading procedure, retain client The shared game data loaded in end memory, and unshared game data is only updated to client's end memory, so that user is in client Realize being switched fast for game by stages in end.
Another part embodiment disclosed in the present application also provides server system of the user across clothes game in a kind of online game System.The system includes:
Central server,
And several (being no less than 2) the game partitioned servers being attached thereto;Wherein,
Described central server, for management of the game partitioned server etc.;When user's request is logged in or is switched When subregion leaves the first game partitioned server, the central server is initially entered, and distribute by the central server Second game partitioned server, into the described second game partitioned server, is then communicated by client connection, come Realize that the continuation in the game subregion is played;
In described game partitioned server, the game logic for performing this game subregion, minute book game subregion Game data;
The first game subregion is the game subregion that user is currently located;
The second game subregion is user's game subregion to be entered.
In the server system that above-described embodiment is provided, the central server can be obtained (being preferably to obtain in real time) The status information of the game partitioned server managed;These status informations generally include the load of the game partitioned server Information, game progress etc.;Described central server can control user to enter the game differentiated services according to above- mentioned information Device, to login some game points to user's recommended games subregion or limitation user by client device in User logs in Area;Simultaneously described central server can also manage independently the game partitioned server according to above- mentioned information, such as close or Newly-built game partitioned server.
Preferably, in the server system that above-described embodiment is provided, described central server and/or game subregion clothes Business device can connect database respectively, the data low for backing up frequency of use, to mitigate server stress and improve server Efficiency.
Simultaneously, it is necessary to which explanation, is common technical means in the art due to using distributed server architecture, therefore In the method and server system that are provided in embodiment disclosed above, involved central server, game partitioned server It is understood to include physical server in the narrow sense, using the broad sense including virtual game server of server farm technology etc. On server concept.
User is solved in the prior art with across clothes across the method and server system of clothes game in above-mentioned online game Activity turns to take technical problem present in scheme, realizes user and is carried out on the premise of an account in multiple game subregions Game, and the transregional game that can automatically switch, while the game data for retaining each game subregion continues each point to support to login repeatedly The game in area.
About the technical characteristic and practical application of the application, drawings and Examples are hereby coordinated to describe in detail as follows.
Brief description of the drawings
Flow of the user across the method for clothes game in a kind of online game that Fig. 1 provides for a part of embodiment in the application Schematic diagram;
Server system of the user across clothes game in a kind of online game that Fig. 2 provides for another part embodiment in the application The configuration diagram of system;
Fig. 3 is user in a kind of online game of the offer being related in embodiment of Fig. 2 in the application across clothes game The composition structural representation of server system.
Embodiment
User leads across the method and server system of clothes game applied to game in a kind of online game disclosed in the present application Domain, is applied especially to the realization of user in online game under same account across clothes operation, and online game therein is included but not It is limited to using the leisure game of multiple game subregions, SLG game, MMORPG game etc..
In the prior art, game server generally stores the total data of user.After completion checking is logged in, user is It can be played.But (i.e. other subregions play) is played in other servers, then can only register account number step on again Land.In online game disclosed in the present application user across clothes game method and server system, then avoid GID registration, Again the problems such as logging in, on the premise of Sign-On authentication again and reserved partition game data is not required to, efficiently realizes use very much Family is across (transregional) game of clothes.
As shown in figure 1, user is across clothes game in a kind of its online game for being provided for a part of embodiment in the application The schematic flow sheet of method.This method includes:
Step 101, when user going game subregion (be denoted as Game Zone a) it is online when, perform the operation of change partitions;
Step 102, request is sent by client first, request is disconnected with supporting Game Zone a server A to disconnect, And be connected with central server and (leave the first subregion game server and enter central server);
Step 103, after central server is entered, it is asked to redistribute the support user game subregion to be entered (note Play games area b) server B;
Step 104, into server B;
Step 105, by the connection communication between server B and client, user's game needed for being obtained from server B Data, renewal is loaded into client, and continues Game Zone b game by communication new between the two afterwards;
Wherein, the central server in the above method, for management of the game partitioned server etc.;Subregion of playing takes Game data in business device (such as server A, B), the game logic for performing this game subregion, minute book game subregion.
In the method that some embodiments in the above-described embodiments are provided, the game subregion that central server is managed with it Server (such as server A, B) keeps connection, and can obtain the game subregion clothes that (preferably, being real-time obtain) is managed The status information of business device.These information include load information, game progress of each game partitioned server etc..
Central server can control user to enter game partitioned server according to above- mentioned information.It is illustrated below,
Example first, central server obtains the load information of each game partitioned server, according to preset strategy preferential recommendation Or limit specific server;For example, central server management game subregion server A 1, such as B1, C1, D1, E1, preset strategy It is equilibrium assignment, then when server A 1, B1, C1, D1 are close to saturation, central server can be recommended or default allocation service Device E1, even limits or forbids logining server A 1, B1, C1, D1.
Example second, central server obtains the game progress information of each game partitioned server, preferential according to preset strategy Recommend or limit specific server;For example, central server management game subregion server A 2, B2, C2, D2, E2, work as service The subregion game that device A2 is supported closes on end, and the subregion game that server E2 is supported just has started, then central server Recommendation server E2, and limit or forbid logining server A 2.
Central server can also be managed independently according to above- mentioned information and serviced in game partitioned server, such as previous examples The subregion game progress that device A2 is supported is ended, and central server is that can close the logic of the server, and is vacated using it The newly-built new game partitioned server of resource.
In the method that some embodiments in the above-described embodiments are provided, central server and/or game partitioned server Database can be connected respectively, to back up the data that frequency of use is low.For example, setting the data being connected with game partitioned server Storehouse, backs up the game data seldom accessed with game progress;The database being connected with central server is set, backed up less The game datas such as the history military success being accessed by the user.On the basis of the method that some above-mentioned embodiments are provided, one can also be entered Step sets to realize the game experiencing of more depth.It is specific example below,
Central server therein is connected to appropriate database, and each game partitioned server connects respective exclusive number respectively According to storehouse;The appropriate database of game partitioned server generally stores game progress data of user etc. (particularly in game knot The data such as game military success record therein can be backuped to its appropriate database by partitioned server of being played during beam), by center service Device is set to be connected with the appropriate database of each game partitioned server, and is allowed to communicate with acquisition its data, you can real Do not login game partitioned server now or above-mentioned data can be also accessed after its closing.
In the method that some embodiments in the above-described embodiments are provided, if respectively the game settings of game subregion are identical or phase Seemingly employ the game resources such as identical scene, model and identical game logic etc. so that latter two is played before the handover Subregion needs the game data resource being carried in client's end memory to have shared part (sharing game data), then in client End is updated in loading procedure, is retained shared game data and is only updated unshared game data to client's end memory, to realize Game subregion is switched fast in client.
Another part embodiment disclosed in the present application also provides server system of the user across clothes game in a kind of online game System.Fig. 2 is the configuration diagram of the server system.As shown in Fig. 2 the system includes:
Central server 201,
And several (being no less than 2) the game partitioned servers 202 being attached thereto;Wherein,
Described central server, for management of the game partitioned server etc.;When user's request is logged in or is switched When subregion leaves going game partitioned server, the central server is initially entered, and distribute by the central server Its game partitioned server to be entered;Into the game partitioned server, then communicated, come by client connection Realize that the continuation in the game subregion is played;
In described game partitioned server, the game logic for performing this game subregion, minute book game subregion Game data;
In the server system that some embodiments in the above-described embodiments are provided, central server can be obtained (preferably Ground, is real-time obtain) status information of game partitioned server.These information include the load letter of each game partitioned server Breath, game progress etc..
Central server can control user to enter game partitioned server according to above- mentioned information.It is illustrated below,
Example first, central server obtains the load information of each game partitioned server, according to preset strategy preferential recommendation Or limit specific server.
Example second, central server obtains the game progress information of each game partitioned server, preferential according to preset strategy Recommend or limit specific server.
Central server can also be according to above- mentioned information autonomous management game partitioned server, such as one game subregion clothes The subregion game progress that business device is supported is ended, and central server is that can close the logic of the server, and is vacated using it The newly-built new game partitioned server of resource.
In the server system that some embodiments in the above-described embodiments are provided, central server and/or game subregion Server can connect database respectively, to back up the data that frequency of use is low.It is connected for example, setting with game partitioned server Database, back up the game data that is seldom accessed with game progress;The database being connected with central server is set, it is standby The game datas such as the less history military success being accessed by the user of part., can also be further on the basis of above-mentioned server system Set to realize the game experiencing of more depth.It is specific example below, as shown in figure 3,
Central server 301 therein also (is schemed in addition to appropriate database 301a is connected with other game partitioned servers In appropriate database 302a 302) be connected, and can communicate with acquisition its data;The exclusive number of game partitioned server Game progress data of user etc. is generally stored according to storehouse, and (particularly playing partitioned server in game over can will be therein The data such as game military success record backup to its appropriate database).It can realize above and not login game partitioned server or at it Also above-mentioned data can be accessed after closing.
Although the application is disclosed as above through previous embodiment, above example is not intended to limit the application, Ren Heben Art personnel, are not departing from spirit and scope, make a little change and retouching, then are still intended to protect in the application In the range of shield;Therefore, the scope of patent protection of the application must regard this specification appended claims scope person of defining as It is accurate.

Claims (10)

1. method of the user across clothes game in a kind of online game, it is characterised in that this method includes:
When user operates in client executing change partitions, request is sent by client first, the first subregion game garment is left Business and enters central server at device, into the central server after ask its to distribute second to play partitioned server;Into institute The the second game partitioned server stated, therefrom obtains required game data, renewal is loaded into client;
Wherein, described central server, the management for the game partitioned server;
Game in described game partitioned server, the game logic for performing this game subregion, minute book game subregion Data;
The first game subregion is the game subregion of user online before change partitions;
The second game subregion is user's game subregion to be entered.
2. method of the user across clothes game in a kind of online game according to claim 1, it is characterised in that
The central server, can obtain the status information of managed game partitioned server;Described information includes described Load information, the game progress of game partitioned server;
Described central server according to described information,
User is controlled to enter the game partitioned server,
And/or,
Manage independently the game partitioned server.
3. method of the user across clothes game in a kind of online game according to claim 1, it is characterised in that
Described central server and/or game subregion server connection data storehouse.
4. method of the user across clothes game in a kind of online game according to claim 3, it is characterised in that
The central server, game partitioned server connect respective appropriate database;And the central server is set It is connected for the appropriate database with the game partitioned server.
5. method of the user across clothes game in a kind of online game according to claim 1, it is characterised in that
If existing in the first game subregion and the game data of the second game subregion that are carried in client's end memory shared Game data, then in client updates loading procedure, only update unshared game data to client's end memory.
6. server system of the user across clothes game in a kind of online game, it is characterised in that the system includes:
Central server,
And several game partitioned servers being attached thereto;Wherein,
Described central server, the management for the game partitioned server;When user request log in or change partitions from When opening the first game partitioned server, the central server is initially entered, and swim by central server distribution second Play partitioned server, into the described second game partitioned server;
Game in described game partitioned server, the game logic for performing this game subregion, minute book game subregion Data;It is no less than two;
The first game subregion is the game subregion that user is currently located;
The second game subregion is user's game subregion to be entered.
7. server system of the user across clothes game in a kind of online game according to claim 6, it is characterised in that
The central server, can obtain the status information of managed game partitioned server.
8. server system of the user across clothes game in a kind of online game according to claim 7, it is characterised in that
Described information includes load information, the game progress of the game partitioned server;
Described central server according to described information,
User is controlled to enter the game partitioned server,
And/or,
Manage independently the game partitioned server.
9. server system of the user across clothes game in a kind of online game according to claim 6, it is characterised in that
Described central server and/or game subregion server connection data storehouse.
10. server system of the user across clothes game in a kind of online game according to claim 9, it is characterised in that
The central server, game partitioned server connect respective appropriate database respectively;Described central server is removed Connect outside appropriate database, also the appropriate database with the game partitioned server is connected.
CN201710566116.5A 2017-07-12 2017-07-12 Method and server system of the user across clothes game in a kind of online game Pending CN107185239A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201710566116.5A CN107185239A (en) 2017-07-12 2017-07-12 Method and server system of the user across clothes game in a kind of online game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201710566116.5A CN107185239A (en) 2017-07-12 2017-07-12 Method and server system of the user across clothes game in a kind of online game

Publications (1)

Publication Number Publication Date
CN107185239A true CN107185239A (en) 2017-09-22

Family

ID=59883181

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201710566116.5A Pending CN107185239A (en) 2017-07-12 2017-07-12 Method and server system of the user across clothes game in a kind of online game

Country Status (1)

Country Link
CN (1) CN107185239A (en)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107930113A (en) * 2017-12-12 2018-04-20 苏州蜗牛数字科技股份有限公司 A kind of Xbox platform multiplayer connection control methods based on client synchronization
CN109529326A (en) * 2018-11-19 2019-03-29 网易(杭州)网络有限公司 The matching process and device of fight server
CN109936539A (en) * 2017-12-15 2019-06-25 腾讯科技(深圳)有限公司 The transmission method of account
CN110738783A (en) * 2019-10-15 2020-01-31 腾讯科技(深圳)有限公司 System, method, device, equipment and readable storage medium for updating voting data
CN112600914A (en) * 2020-12-07 2021-04-02 腾讯科技(深圳)有限公司 Data processing method and device, computer readable medium and electronic equipment
CN112604270A (en) * 2020-12-29 2021-04-06 北京冰封互娱科技有限公司 Cross-server method, device and equipment for online game
CN114143364A (en) * 2021-12-30 2022-03-04 北京像素软件科技股份有限公司 Cross-server data updating method and device

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1556491A (en) * 2003-12-30 2004-12-22 北京金山数字娱乐科技有限公司 Servicer system
CN201917908U (en) * 2010-11-24 2011-08-03 深圳市快播科技有限公司 Personal computer (PC) archive game system

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1556491A (en) * 2003-12-30 2004-12-22 北京金山数字娱乐科技有限公司 Servicer system
CN201917908U (en) * 2010-11-24 2011-08-03 深圳市快播科技有限公司 Personal computer (PC) archive game system

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107930113A (en) * 2017-12-12 2018-04-20 苏州蜗牛数字科技股份有限公司 A kind of Xbox platform multiplayer connection control methods based on client synchronization
CN107930113B (en) * 2017-12-12 2021-01-29 苏州蜗牛数字科技股份有限公司 Xbox platform multiplayer game access control method based on client synchronization
CN109936539A (en) * 2017-12-15 2019-06-25 腾讯科技(深圳)有限公司 The transmission method of account
CN109936539B (en) * 2017-12-15 2021-06-08 腾讯科技(深圳)有限公司 Account information transmission method
CN109529326A (en) * 2018-11-19 2019-03-29 网易(杭州)网络有限公司 The matching process and device of fight server
CN110738783A (en) * 2019-10-15 2020-01-31 腾讯科技(深圳)有限公司 System, method, device, equipment and readable storage medium for updating voting data
CN112600914A (en) * 2020-12-07 2021-04-02 腾讯科技(深圳)有限公司 Data processing method and device, computer readable medium and electronic equipment
CN112604270A (en) * 2020-12-29 2021-04-06 北京冰封互娱科技有限公司 Cross-server method, device and equipment for online game
CN114143364A (en) * 2021-12-30 2022-03-04 北京像素软件科技股份有限公司 Cross-server data updating method and device
CN114143364B (en) * 2021-12-30 2024-05-14 北京像素软件科技股份有限公司 Cross-server data updating method and device

Similar Documents

Publication Publication Date Title
CN107185239A (en) Method and server system of the user across clothes game in a kind of online game
CN103384237B (en) Method for sharing IaaS cloud account, shared platform and network device
CN109067828A (en) Based on the more cluster construction methods of Kubernetes and OpenStack container cloud platform, medium, equipment
CN106657330B (en) Migration of subscriber data method and user data backup method, apparatus and system
CN104350802B (en) Cut-in method, terminal and the server of Wireless LAN WLAN
CN108024270A (en) A kind of method for sending information, unit and system
CN102571698B (en) Access authority control method, system and device for virtual machine
CN108510389A (en) Intelligent contract call method, equipment and readable storage medium storing program for executing based on block chain
CN104025073B (en) The apparatus and method that strategy in computing environment is implemented
CN109067827A (en) Based on Kubernetes and OpenStack container cloud platform multi-tenant construction method, medium, equipment
CN105099986B (en) A kind of sharing method and server of online game game data
CN105471662B (en) Cloud Server, virtual network strategy centralized control system and method
CN108810993A (en) Network is sliced selection method, equipment, UE, control plane functional entity and medium
CN110519404A (en) A kind of policy management method based on SDN, device and electronic equipment
CN106959854A (en) Cloud terminal virtualization system
CN105991738A (en) Method and system for cross safety domain resource sharing in cloud resource pool
CN109831752A (en) A kind of communication flow rate control method and system
CN103905340B (en) Internet resources collaborative allocation, device and Internet
CN105338500B (en) The implementation method of PTT POOL in a kind of Digital Clustering LTE network
CN106301822A (en) A kind of methods, devices and systems that AP is configured
CN106878084A (en) A kind of authority control method and device
CN104571930B (en) A kind of management method of security domain memory space, system and apply open platform device more
CN106293934A (en) A kind of cluster system management optimization method and platform
CN108449606A (en) A kind of barrage method for limiting, device, server and medium
CN106686149A (en) Terminal-to-terminal enterprise-level dynamic virtual desktop delivery method

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
WD01 Invention patent application deemed withdrawn after publication
WD01 Invention patent application deemed withdrawn after publication

Application publication date: 20170922