CN114143364B - Cross-server data updating method and device - Google Patents
Cross-server data updating method and device Download PDFInfo
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- CN114143364B CN114143364B CN202111649204.4A CN202111649204A CN114143364B CN 114143364 B CN114143364 B CN 114143364B CN 202111649204 A CN202111649204 A CN 202111649204A CN 114143364 B CN114143364 B CN 114143364B
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- 238000000034 method Methods 0.000 title claims abstract description 42
- 238000013507 mapping Methods 0.000 claims abstract description 21
- 238000012544 monitoring process Methods 0.000 claims abstract description 9
- 238000004891 communication Methods 0.000 claims description 12
- 238000004590 computer program Methods 0.000 claims description 7
- 230000005540 biological transmission Effects 0.000 description 6
- 238000012545 processing Methods 0.000 description 5
- 238000012217 deletion Methods 0.000 description 3
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/1095—Replication or mirroring of data, e.g. scheduling or transport for data synchronisation between network nodes
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- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y02—TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
- Y02D—CLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
- Y02D10/00—Energy efficient computing, e.g. low power processors, power management or thermal management
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Abstract
The embodiment of the invention provides a method and a device for updating data of a cross-server, wherein the method comprises the following steps: acquiring cross-service login request information on a first server; analyzing the cross-service login request information to obtain a game account, and inquiring a second server corresponding to the game account according to the game account and a preset server mapping table; if the first login token corresponding to the game account exists on the first server, monitoring the login state of the first login token and the game account; if the login state is an offline state, acquiring target game data associated with the game account number in the first server, and when a second login token corresponding to the game account number exists on the second server, and the second login token indicates that the game account number is in an online state, transmitting the target game data to the second server, so that data intercommunication between the local server and the cross-service server can be realized.
Description
Technical Field
The invention relates to the field of data processing, in particular to a method and a device for updating data of a cross-server.
Background
With the rapid development of online games, game players continue to increase, and individual servers cannot meet the normal running requirement of online games, so that a plurality of servers are required to provide support for ensuring the normal running of online games, and thus a local server and a plurality of cross-service servers exist for a certain area.
However, in the current online game, the data between the local server where the player is located and the cross-service server cannot be interacted, it is understood that the game role of the player on the cross-service server is mainly a mirror image of the game role of the player in the local server, and the two are not actually contacted, and when the player controls the game role on the cross-service server, the game role on the local server is not changed accordingly. Therefore, a method for updating data across servers is needed to realize data intercommunication between a local server and a cross server.
Disclosure of Invention
Accordingly, an objective of the present application is to provide a method, an apparatus, a computer device and a computer readable storage medium for data update across servers, which can solve at least some of the above problems.
In a first aspect, an embodiment of the present application provides a cross-server data updating method, which is applied to a first server and a second server that include a central server and are respectively connected with the central server in a communication manner, where the first server is a cross-service server, and the second server is a local server, and the method includes:
acquiring cross-service login request information on the first server;
analyzing the cross-service login request information to obtain a game account, and inquiring a second server corresponding to the game account according to the game account and a preset server mapping table, wherein the preset server mapping table comprises the mapping relation between the game account and the second server;
if the first login token corresponding to the game account exists on the first server, monitoring a login state of the first server with the game account according to the first login token, wherein the login state comprises an online state and an offline state;
And if the login state is monitored to be in an offline state, acquiring target game data associated with the game account number in the first server, and transmitting the target game data to the second server when a second login token corresponding to the game account number exists on the second server and the second login token indicates that the game account number is in an online state.
In a possible implementation manner, the first server includes a physical memory and a cache pool, where the physical memory and the cache pool are both used to store the target game data, and after the step of parsing the cross-service login request information to obtain the game account, the method further includes:
detecting whether historical game data associated with the game account exists in the physical memory and/or the cache pool;
And if the game data associated with the game account exists in the physical memory and/or the cache pool, deleting the historical game data associated with the game account. In one possible implementation manner, the step of obtaining the target game data associated with the game account in the first server includes:
Respectively acquiring first target game data associated with the game account number in the physical memory and second target game data associated with the game account number in the cache pool, wherein the first target game data and the second target game data are the same;
the step of sending the target game data to the second server further includes:
Transmitting the first target game data and the second target game data to the second server, and receiving a feedback result of the second server;
And if the feedback result indicates that the second server receives the first target game data and the second target game data and the first target game data and the second target game data are different, sending an acquisition instruction to the first server until the same first target game data and second target game data are acquired again.
In one possible implementation, if the feedback result indicates that the second server only receives the first target game data or the second target game data, an acquisition instruction is sent to the first server at a preset time interval to reacquire the first target game data or the second target game data.
In one possible implementation manner, if the feedback result indicates that the second server receives the first target game data and the second target game data, and the first target game data and the second target game data are the same, a deletion instruction is sent to the first server to delete the first target game data and/or the second target game data in the physical memory and/or the cache pool.
In a possible implementation manner, before the step of sending the deletion instruction to the first server, the method further includes:
Generating a record log according to the first target game data and the second target game data, and caching the record log to the second server.
In one possible implementation, the first target game data and the second target game data each include the game account number, a name of a game prop associated with the game account number, a number of the game props, and a timestamp generated by the game prop in the first server.
In a second aspect, an embodiment of the present application provides a cross-server data updating apparatus, which is applied to a server including a central server and a first server and a second server that are respectively connected with the central server in a communication manner, where the first server is a cross-service server, and the second server is a local server, and the apparatus includes:
The acquisition module is used for acquiring cross-service login request information on the first server;
The query module is used for analyzing the cross-service login request information to obtain a game account, and querying a second server corresponding to the game account according to the game account and a preset server mapping table, wherein the preset server mapping table comprises the mapping relation between the game account and the second server;
The monitoring module is used for monitoring a login state of the game account according to the first login token if the first login token corresponding to the game account exists on the first server, wherein the login state comprises an online state and an offline state;
And the sending module is used for acquiring target game data associated with the game account number in the first server if the login state is monitored to be in an offline state, and sending the target game data to the second server when a second login token corresponding to the game account number exists in the second server and the second login token indicates that the game account number is in an online state.
In a third aspect, an embodiment of the present application provides a computer device, where the computer device includes a computer readable storage medium and a processor, where the computer readable storage medium stores a computer program, and when executed by the processor, implements the method for updating data across servers provided in the first aspect.
In a fourth aspect, embodiments of the present application provide a computer-readable storage medium having stored thereon a computer program which, when executed by one or more processors, implements the method for cross-server data update provided in the first aspect.
According to the cross-server data updating method, device, computer equipment and computer readable storage medium, communication between the local server and the cross-server is established through the central server, the login state of the game account is detected in real time, game data generated by the game account in the cross-server are transmitted to the local server in time, and data transmission between the local server and the cross-server is achieved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present invention and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic structural diagram of a computer device according to an embodiment of the present application;
FIG. 2 is a flow chart of a method for updating data across servers according to an embodiment of the present application;
FIG. 3 is a flowchart illustrating a method for deleting historical game data related to a method for updating data across servers according to an embodiment of the present application;
fig. 4 is a schematic functional block diagram of a cross-server data updating device according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present invention more apparent, the technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention, and it is apparent that the described embodiments are some embodiments of the present invention, but not all embodiments of the present invention. The components of the embodiments of the present invention generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations.
Thus, the following detailed description of the embodiments of the invention, as presented in the figures, is not intended to limit the scope of the invention, as claimed, but is merely representative of selected embodiments of the invention. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
It should be noted that: like reference numerals and letters denote like items in the following figures, and thus once an item is defined in one figure, no further definition or explanation thereof is necessary in the following figures.
In the description of the present invention, it should be noted that, if the terms "upper", "lower", "inner", "outer", and the like indicate an azimuth or a positional relationship based on the azimuth or the positional relationship shown in the drawings, or the azimuth or the positional relationship in which the inventive product is conventionally put in use, it is merely for convenience of describing the present invention and simplifying the description, and it is not indicated or implied that the apparatus or element referred to must have a specific azimuth, be configured and operated in a specific azimuth, and thus it should not be construed as limiting the present invention.
Furthermore, the terms "first," "second," and the like, if any, are used merely for distinguishing between descriptions and not for indicating or implying a relative importance.
It should be noted that the features of the embodiments of the present invention may be combined with each other without conflict.
Referring to fig. 1, the provided computer device may be a computer device with data processing capability, such as a personal computer, a server, etc., and mainly includes a data updating device 110, a memory 120 and a processor 130. The memory 120 and the processor 130 are electrically connected directly or indirectly to each other to realize data transmission or interaction. For example, the components may be electrically connected to each other via one or more communication buses or signal lines. The computer device 100 includes at least one software function module that may be stored in the memory 120 in the form of software or Firmware (Firmware) or cured in an Operating System (OS) of the computer device 100. The processor 130 is configured to execute executable modules stored in the memory 120, such as software functional modules and computer programs included in the cross-server data updating apparatus 110.
The Memory 120 may be, but is not limited to, a random access Memory (Random Access Memory, RAM), a Read Only Memory (ROM), a programmable Read Only Memory (Programmable Read-Only Memory, PROM), an erasable Read Only Memory (Erasable Programmable Read-Only Memory, EPROM), an electrically erasable Read Only Memory (Electric Erasable Programmable Read-Only Memory, EEPROM), etc. The memory 120 is configured to store a program, and the processor 130 executes the program after receiving an execution instruction.
The processor 130 may be an integrated circuit chip with signal processing capabilities. The processor may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU), a network processor (Network Processor, NP), etc.; but may also be a digital signal processor (DIGITAL SIGNAL Process, DSP), application SPECIFIC INTEGRATED Circuit (ASIC), field programmable gate array (Field Programmable GATE ARRAY, FPGA) or other programmable logic device, discrete gate or transistor logic device, discrete hardware components. The disclosed methods, steps, and logic blocks in the embodiments of the present application may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like.
Referring to fig. 2, the following describes in detail the steps of a cross-server data updating method. It should be noted that the cross-server data updating method can be applied to a central server, and a first server and a second server which are respectively in communication connection with the central server, wherein the first server is a cross-service server, and the second server is a local server.
S210, acquiring cross-service login request information on the first server.
In this embodiment, if the local server of the game account that sends the login request information to the first server is not the first server, the login request information received by the first server is cross-service login request information, and correspondingly, the local server of the game account that can send the login request information to the first server is the first server. In order to better distinguish between cross-service login request information and native service login request information, the first server in this embodiment receives the cross-service login request information.
It should be noted that, the first server in this embodiment may also receive the local service login request information and distinguish the received local service login request information from the cross-service login request information.
S220, analyzing the cross-service login request information to obtain a game account, and inquiring a second server corresponding to the game account according to the game account and a preset server mapping table, wherein the preset server mapping table comprises the mapping relation between the game account and the second server.
In this embodiment, the cross-service login request information may include a game account, and the central server stores a preset server mapping table in advance, and a local server of the game account can be queried through the server mapping table.
Referring to fig. 3, in a possible implementation manner, the first server includes a physical memory and a cache pool, where the physical memory and the cache pool are both used to store the target game data, and after the step of analyzing the cross-service login request information to obtain the game account, the method further includes:
And S310, detecting whether historical game data associated with the game account exists in the physical memory and/or the cache pool.
And S320, deleting the historical game data associated with the game account if the game data associated with the game account exists in the physical memory and/or the cache pool.
In this embodiment, after detecting the game account, it is further required to detect whether the history game data associated with the game account exists in the physical memory and the cache pool of the first server, and if the history game data associated with the game account exists, delete the history game data associated with the physical memory and the cache pool, so as to prevent the occurrence of pollution of the game data and affect the storage of the newly generated game data of the game account in the first server.
It should be noted that, the local server of the game account appearing in the first server in this embodiment is not the first server, and the first server in this embodiment is a cross-service server serving as the game account.
And S230, if the first login token corresponding to the game account exists on the first server, monitoring the login state of the game account according to the first login token, wherein the login state comprises an online state and an offline state.
In this embodiment, the login state of the game account may be recorded by the login Token, where the login Token may select the Token, and the login verification of the game account and the recording of the login state may be implemented by a conventional Token login verification process, which is not described herein.
And S240, if the login state is monitored to be in an offline state, acquiring target game data associated with the game account number in the first server, and when a second login token corresponding to the game account number exists on the second server and the second login token indicates that the game account number is in an online state, transmitting the target game data to the second server.
In this embodiment, the game data generated by the game account in the first server can be sent to the second server in time, that is, to the local server where the game account is located, through the login states of the game account recorded by the first login token and the second login token, so as to realize data intercommunication between the local server and the cross-service server.
As can be seen from the analysis, in the embodiment of the application, the communication between the local server and the cross-service server is established through the central server, the login state of the game account is detected in real time, and the game data generated by the game account in the cross-service server is transmitted to the local server in time, so that the data transmission between the local server and the cross-service server is realized, the historical game data of the game account in the first server can be removed, and the data pollution phenomenon caused by the historical game data under the same game account to the newly generated game data is avoided.
In an alternative embodiment, the step of obtaining the target game data associated with the game account in the first server includes:
Respectively acquiring first target game data associated with the game account number in the physical memory and second target game data associated with the game account number in the cache pool, wherein the first target game data and the second target game data are the same;
the step of sending the target game data to the second server further includes:
Transmitting the first target game data and the second target game data to the second server, and receiving a feedback result of the second server;
And if the feedback result indicates that the second server receives the first target game data and the second target game data and the first target game data and the second target game data are different, sending an acquisition instruction to the first server until the same first target game data and second target game data are acquired again.
In this embodiment, the physical memory and the buffer pool in the first server store the target game data generated by the game account in the first server, respectively, and when the game account exits the first server and logs in to the second server, the second server may receive two pieces of target game data generated by the game account in the first server. If the second server detects that the contents of the two pieces of target game data are inconsistent, if the first server fails, the target game data sent to the central server after the first server is restarted may face an incomplete situation, and then the first server may acquire the target game data from the first server through the central server again until the second server obtains two identical pieces of target game data.
In a possible implementation manner, before the step of sending the deletion instruction to the first server, the method further includes:
Generating a record log according to the first target game data and the second target game data, and caching the record log to the second server.
In the above embodiment, if two pieces of game data that the first server will re-acquire to the first server through the central server are always different, in this case, the embodiment may acquire a log from the first server through the central server, and send the game data recorded in the log to the second server. When the game account generates new game data in the first server, the first server logs an event of generating the new game data.
Wherein the first target game data and the second target game data each include the game account number, a name of a game prop associated with the game account number, a number of the game props, and a timestamp generated by the game props in the first server.
In addition, when the first server detects that the game account generates new game data in the first server, the detected game data may be stored in the physical memory and the cache pool of the first server. The detected game data can be stored into the physical memory and the cache pool of the first server at preset time intervals, so that the storage operation in the first server can be reduced, and the consumption of the storage operation on the performance of the first server can be reduced.
In one possible implementation, if the feedback result indicates that the second server only receives the first target game data or the second target game data, an acquisition instruction is sent to the first server at a preset time interval to reacquire the first target game data or the second target game data.
If the feedback result sent by the second server to the first server indicates that there is a situation of missing one target game data, the target game data in the first server is acquired again through the central server at intervals of 1 minute, 2 minutes or 3 minutes.
In summary, the embodiment of the application establishes communication between the local server and the cross-service server through the central server, detects the login state of the game account in real time, and timely transmits the game data generated by the game account in the cross-service server to the local server, thereby realizing data transmission between the local server and the cross-service server, and also eliminating the history game data positioned by the game account in the first server, and avoiding the data pollution phenomenon caused by the history game data under the same game account to newly generated game data.
Corresponding to the embodiment of the method, the application also provides a data updating device crossing the server.
Referring to fig. 4, the cross-server data updating apparatus 400 may be applied to a system including a central server and a first server and a second server which are respectively connected with the central server in a communication manner, wherein the first server is a cross-server, the second server is a local server, and the cross-server data updating apparatus 400 includes:
an obtaining module 410, configured to obtain cross-service login request information on the first server;
The query module 420 is configured to parse the cross-service login request information to obtain a game account, and query a second server corresponding to the game account according to the game account and a preset server mapping table, where the preset server mapping table includes a mapping relationship between the game account and the second server;
A monitoring module 430, configured to monitor, if it is monitored that a first login token corresponding to the game account exists on the first server, a login state of the first login token with the game account, where the login state includes an online state and an offline state;
And the sending module 440 is configured to obtain target game data associated with the game account in the first server if the login state is detected to be in an offline state, and send the target game data to the second server when it is detected that a second login token corresponding to the game account exists on the second server and the second login token indicates that the game account is in an online state.
According to the cross-server data updating device provided by the embodiment of the application, communication between the local server and the cross-server is established through the central server, the login state of the game account is detected in real time, and game data generated by the game account in the cross-server are transmitted to the local server in time, so that data transmission between the local server and the cross-server is realized.
The embodiment of the application also discloses a computer readable storage medium, wherein the computer readable storage medium is stored with a computer program, and when the computer program is executed by a processor, the method for updating data across servers is realized.
The specific implementation process of the cross-server data updating device, the computer device and the computer readable storage medium provided in this embodiment may refer to the specific implementation process of the cross-server data updating method, and will not be described in detail herein.
According to the cross-server data updating method, device, computer equipment and computer readable storage medium, communication between the local server and the cross-server is established through the central server, the login state of the game account is detected in real time, game data generated by the game account in the cross-server are transmitted to the local server in time, and data transmission between the local server and the cross-server is achieved.
The foregoing is merely illustrative of the present invention, and the present invention is not limited thereto, and any changes or substitutions easily contemplated by those skilled in the art within the scope of the present invention should be included in the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.
Claims (10)
1. The data updating method across servers is characterized by being applied to a central server, a first server and a second server which are respectively in communication connection with the central server, wherein the first server is a cross-service server, and the second server is a local server, and the method comprises the following steps:
acquiring cross-service login request information on the first server;
analyzing the cross-service login request information to obtain a game account, and inquiring a second server corresponding to the game account according to the game account and a preset server mapping table, wherein the preset server mapping table comprises the mapping relation between the game account and the second server;
if the first login token corresponding to the game account exists on the first server, monitoring a login state of the first server with the game account according to the first login token, wherein the login state comprises an online state and an offline state;
And if the login state is monitored to be in an offline state, acquiring target game data associated with the game account number in the first server, and transmitting the target game data to the second server when a second login token corresponding to the game account number exists on the second server and the second login token indicates that the game account number is in an online state.
2. The method for updating data across servers according to claim 1, wherein the first server includes a physical memory and a cache pool, the physical memory and the cache pool are both used for storing the target game data, and after the step of parsing the cross-service login request information to obtain the game account, the method further includes:
detecting whether historical game data associated with the game account exists in the physical memory and/or the cache pool;
And if the game data associated with the game account exists in the physical memory and/or the cache pool, deleting the historical game data associated with the game account.
3. The method of claim 2, wherein the step of obtaining target game data associated with the game account in the first server comprises:
Respectively acquiring first target game data associated with the game account number in the physical memory and second target game data associated with the game account number in the cache pool, wherein the first target game data and the second target game data are the same;
the step of sending the target game data to the second server further includes:
Transmitting the first target game data and the second target game data to the second server, and receiving a feedback result of the second server;
And if the feedback result indicates that the second server receives the first target game data and the second target game data and the first target game data and the second target game data are different, sending an acquisition instruction to the first server until the same first target game data and second target game data are acquired again.
4. The method for updating data across servers according to claim 3, wherein if the feedback result indicates that the second server only receives the first target game data, an acquisition instruction is sent to the first server at a preset time interval to reacquire the second target game data; or the second server only receives the second target game data, and then sends an acquisition instruction to the first server according to a preset time interval so as to reacquire the first target game data.
5. A method of updating data across servers according to claim 3, wherein if the feedback result indicates that the second server receives the first target game data and the second target game data, and the first target game data and the second target game data are the same, a delete instruction is sent to the first server to delete the first target game data and/or the second target game data in the physical memory and/or the cache pool.
6. The method of cross-server data updating according to claim 5, wherein before the step of sending a delete instruction to the first server, the method further comprises:
Generating a record log according to the first target game data and the second target game data, and caching the record log to the second server.
7. The cross-server data updating method of claim 3, wherein the first target game data and the second target game data each comprise the game account number, a name of a game prop associated with the game account number, a number of the game props, and a timestamp generated by the game prop in the first server.
8. A cross-server data updating device, which is applied to a central server and a first server and a second server which are respectively in communication connection with the central server, wherein the first server is a cross-server, and the second server is a local server, and the device comprises:
The acquisition module is used for acquiring cross-service login request information on the first server;
The query module is used for analyzing the cross-service login request information to obtain a game account, and querying a second server corresponding to the game account according to the game account and a preset server mapping table, wherein the preset server mapping table comprises the mapping relation between the game account and the second server;
The monitoring module is used for monitoring a login state of the game account according to the first login token if the first login token corresponding to the game account exists on the first server, wherein the login state comprises an online state and an offline state;
And the sending module is used for acquiring target game data associated with the game account number in the first server if the login state is monitored to be in an offline state, and sending the target game data to the second server when a second login token corresponding to the game account number exists in the second server and the second login token indicates that the game account number is in an online state.
9. A computer device comprising a computer readable storage medium and a processor, the computer readable storage medium having stored thereon a computer program which, when executed by the processor, implements the cross-server data update method of any of claims 1-7.
10. A computer readable storage medium, characterized in that the computer readable storage medium has stored thereon a computer program which, when executed by one or more processors, implements the cross-server data update method of any of claims 1-7.
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